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/*
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===========================================================================
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blockattack - Block Attack - Rise of the Blocks
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Copyright (C) 2005-2012 Poul Sander
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program.  If not, see http://www.gnu.org/licenses/
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Source information and contacts persons can be found at
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http://blockattack.sf.net
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===========================================================================
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*/
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#include "common.h"
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#include "global.hpp"
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#include <string.h>
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#ifndef VERSION_NUMBER
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#define VERSION_NUMBER "version 1.4.2 BETA"
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#endif
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//If DEBUG is defined: AI info and FPS will be written to screen
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#ifndef DEBUG
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#define DEBUG 0
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#endif
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//Build-in level editor is still experimental!
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#ifndef LEVELEDITOR
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#define LEVELEDITOR 0
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#endif
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#define WITH_SDL 1
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//Macros to convert surfaces (ffor faster drawing)
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#define CONVERT(n) tmp = SDL_DisplayFormat(n); SDL_FreeSurface(n); n = tmp
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#define CONVERTA(n) tmp = SDL_DisplayFormatAlpha(n); SDL_FreeSurface(n); n = tmp
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#include <iostream>
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#include <stdlib.h>
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#include <time.h>           //Used for srand()
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#include <sstream>          //Still used by itoa2
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#include <string>
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#include "SDL.h"            //The SDL libary, used for most things
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#include <SDL_mixer.h>      //Used for sound & music
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#include <SDL_image.h>      //To load PNG images!
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#include <physfs.h>         //Abstract file system. To use containers
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#include "physfs_stream.hpp" //To use C++ style file streams
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#include "Libs/NFont.h"
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//#include "ttfont.h"        //To use True Type Fonts in SDL
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//#include "config.h"
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#include <vector>
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#include <SDL/SDL_timer.h>
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#include <SDL/SDL_video.h>
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#include <SDL/SDL_ttf.h>
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#include "CppSdlImageHolder.hpp"
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#include "MenuSystem.h"
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#include "puzzlehandler.hpp"
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//if SHAREDIR is not used we look in current directory
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#ifndef SHAREDIR
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#define SHAREDIR "."
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#endif
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#ifndef LOCALEDIR
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#define LOCALEDIR SHAREDIR"/locale"
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#endif
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#ifndef PACKAGE
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#define PACKAGE "blockattack_roftb"
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#endif
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#include "highscore.h"      //Stores highscores
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#include "ReadKeyboard.h"   //Reads text from keyboard
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#include "joypad.h"         //Used for joypads
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#include "listFiles.h"	    //Used to show files on screen
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#include "stats.h"          //Saves general stats 
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#if LEVELEDITOR
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#include "editor/editorMain.hpp" //The level editor
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#endif
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//#include "uploadReplay.h"   //Takes care of everything libcurl related
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#include "common.h"
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/*******************************************************************************
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* All variables and constant has been moved to mainVars.hpp for the overview.  *
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*******************************************************************************/
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#include "mainVars.hpp"
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static void MakeBackground(int,int);
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SDL_Surface * IMG_Load2(const char* path)
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{
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	if (!PHYSFS_exists(path))
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	{
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		cerr << "Error: File not in blockattack.data: " << path << endl;
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		return NULL; //file doesn't exist
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	}
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	PHYSFS_file* myfile = PHYSFS_openRead(path);
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	// Get the lenght of the file
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	unsigned int m_size = PHYSFS_fileLength(myfile);
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	// Get the file data.
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	char *m_data = new char[m_size];
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	int length_read = PHYSFS_read (myfile, m_data, 1, m_size);
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	if (length_read != (int)m_size)
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	{
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		delete [] m_data;
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		m_data = 0;
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		PHYSFS_close(myfile);
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		cerr << "Error: Curropt data file!" << endl;
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		return NULL;
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	}
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	PHYSFS_close(myfile);
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// And this is how you load an image from a memory buffer with SDL
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	SDL_RWops *rw = SDL_RWFromMem (m_data, m_size);
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	//The above might fail an return null.
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	if(!rw)
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	{
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		delete [] m_data;
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		m_data = 0;
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		PHYSFS_close(myfile);
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		cerr << "Error: Curropt data file!" << endl;
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		return NULL;
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	}
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	SDL_Surface* surface = IMG_Load_RW(rw,true); //the second argument tells the function to three RWops
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	return surface;
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}
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CppSdl::CppSdlImageHolder IMG_Load3(string path)
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{
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	if (!PHYSFS_exists(path.c_str()))
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	{
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		cerr << "Error: File not in blockattack.data: " << path << endl;
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		throw exception();
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	}
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	PHYSFS_file* myfile = PHYSFS_openRead(path.c_str());
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	// Get the lenght of the file
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	unsigned int m_size = PHYSFS_fileLength(myfile);
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	// Get the file data.
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	char *m_data = new char[m_size];
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	int length_read = PHYSFS_read (myfile, m_data, 1, m_size);
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	if (length_read != (int)m_size)
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	{
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		delete [] m_data;
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		m_data = 0;
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		PHYSFS_close(myfile);
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		cerr << "Error: Curropt data file!" << endl;
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		throw exception();
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	}
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	PHYSFS_close(myfile);
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	CppSdl::CppSdlImageHolder surface(m_data, m_size);
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	return surface;
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}
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static void UnloadImages();
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static int InitImages();
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static string oldThemePath = "default";
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static bool loaded = false;
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void loadTheme(const string &themeName)
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{
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	if(loaded)
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		UnloadImages();
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#if defined(__unix__)
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	string home = (string)getenv("HOME")+(string)"/.gamesaves/blockattack";
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#elif defined(_WIN32)
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	string home = (string)getMyDocumentsPath()+(string)"/My Games/blockattack";
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#endif
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	//Remove old theme
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	PHYSFS_removeFromSearchPath(oldThemePath.c_str());
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	//Look in blockattack.data
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	PHYSFS_addToSearchPath(((string)SHAREDIR+"/blockattack.data").c_str(), 1);
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	//Look in folder
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	PHYSFS_addToSearchPath(SHAREDIR, 1);
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	//Look in home folder
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#if defined(__unix__) || defined(_WIN32)
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	PHYSFS_addToSearchPath(home.c_str(), 1);
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#endif
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	if(themeName.compare(Config::getInstance()->getString("themename"))!=0)
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	{
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		//If this is a theme different from the saved one. Remember it!
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		Config::getInstance()->setString("themename",themeName);
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	}
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	if(themeName.compare("default")==0 || (themeName.compare("start")==0))
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	{
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		InitImages();
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		loaded =true;
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		return; //Nothing more to do
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	}
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	oldThemePath = "themes/"+themeName;
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	PHYSFS_addToSearchPath(oldThemePath.c_str(),0);
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#if defined(__unix__) || defined(_WIN32)
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	PHYSFS_addToSearchPath((home+(string)"/"+oldThemePath).c_str(), 0);
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#endif
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	InitImages();
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	loaded = true;
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}
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long NFont_OpenFont(NFont *target, const char* path,int ptsize, SDL_Color color, int style=TTF_STYLE_NORMAL)
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{
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	if (!PHYSFS_exists(path))
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	{
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		cerr << "Error: File not in blockattack.data: " << path << endl;
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		return -1; //file doesn't exist
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	}
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	if(!(TTF_WasInit()))
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		TTF_Init();
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	PHYSFS_file* myfile = PHYSFS_openRead(path);
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	// Get the lenght of the file
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	unsigned int m_size = PHYSFS_fileLength(myfile);
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	// Get the file data.
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	char *m_data = new char[m_size];
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	int length_read = PHYSFS_read (myfile, m_data, 1, m_size);
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	if (length_read != (int)m_size)
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	{
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		delete [] m_data;
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		m_data = 0;
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		PHYSFS_close(myfile);
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		cerr << "Error: Curropt data file!" << endl;
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		return -3;
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	}
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	PHYSFS_close(myfile);
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// And this is how you load from a memory buffer with SDL
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	SDL_RWops *rw = SDL_RWFromMem (m_data, m_size);
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	//The above might fail an return null.
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	if(!rw)
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	{
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		delete [] m_data;
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		m_data = 0;
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		PHYSFS_close(myfile);
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		cerr << "Error: Curropt data file!" << endl;
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		return -2;
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	}
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	TTF_Font *font;
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	font=TTF_OpenFontRW(rw, 1, ptsize);
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	TTF_SetFontStyle(font,style);
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	target->load(font,color);
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	TTF_CloseFont(font); //Once loaded we don't care anymore!
925b7e58 sago007 2011-04-25 16:35 281
c53e6443 sago007 2012-04-17 11:04 282
	return 0;
925b7e58 sago007 2011-04-25 16:35 283
}
89c4a3a6 sago007 2008-08-29 14:32 284
41f02ab2 sago007 2009-05-10 21:40 285
1f61db96 sago007 2010-11-15 20:12 286
Mix_Music * Mix_LoadMUS2(string path)
adaf31bf sago007 2009-05-05 16:01 287
{
c53e6443 sago007 2012-04-17 11:04 288
	if (!PHYSFS_exists(path.c_str()))
c53e6443 sago007 2012-04-17 11:04 289
	{
56241205 sago007 2012-08-05 11:15 290
		cerr << "Warning: File not in blockattack.data: " << path << endl;
c53e6443 sago007 2012-04-17 11:04 291
		return NULL; //file doesn't exist
c53e6443 sago007 2012-04-17 11:04 292
	}
adaf31bf sago007 2009-05-05 16:01 293
c53e6443 sago007 2012-04-17 11:04 294
	PHYSFS_file* myfile = PHYSFS_openRead(path.c_str());
adaf31bf sago007 2009-05-05 16:01 295
c53e6443 sago007 2012-04-17 11:04 296
	// Get the lenght of the file
c53e6443 sago007 2012-04-17 11:04 297
	unsigned int m_size = PHYSFS_fileLength(myfile);
adaf31bf sago007 2009-05-05 16:01 298
c53e6443 sago007 2012-04-17 11:04 299
	// Get the file data.
c53e6443 sago007 2012-04-17 11:04 300
	char *m_data = new char[m_size];
adaf31bf sago007 2009-05-05 16:01 301
c53e6443 sago007 2012-04-17 11:04 302
	int length_read = PHYSFS_read (myfile, m_data, 1, m_size);
adaf31bf sago007 2009-05-05 16:01 303
c53e6443 sago007 2012-04-17 11:04 304
	if (length_read != (int)m_size)
c53e6443 sago007 2012-04-17 11:04 305
	{
c53e6443 sago007 2012-04-17 11:04 306
		delete [] m_data;
c53e6443 sago007 2012-04-17 11:04 307
		m_data = 0;
c53e6443 sago007 2012-04-17 11:04 308
		PHYSFS_close(myfile);
56241205 sago007 2012-08-05 11:15 309
		cerr << "Error: Curropt data file!" << endl;
c53e6443 sago007 2012-04-17 11:04 310
		return NULL;
c53e6443 sago007 2012-04-17 11:04 311
	}
adaf31bf sago007 2009-05-05 16:01 312
c53e6443 sago007 2012-04-17 11:04 313
	PHYSFS_close(myfile);
adaf31bf sago007 2009-05-05 16:01 314
adaf31bf sago007 2009-05-05 16:01 315
// And this is how you load from a memory buffer with SDL
c53e6443 sago007 2012-04-17 11:04 316
	SDL_RWops *rw = SDL_RWFromMem (m_data, m_size);
adaf31bf sago007 2009-05-05 16:01 317
c53e6443 sago007 2012-04-17 11:04 318
	//The above might fail an return null.
c53e6443 sago007 2012-04-17 11:04 319
	if(!rw)
c53e6443 sago007 2012-04-17 11:04 320
	{
c53e6443 sago007 2012-04-17 11:04 321
		delete [] m_data;
c53e6443 sago007 2012-04-17 11:04 322
		m_data = 0;
c53e6443 sago007 2012-04-17 11:04 323
		PHYSFS_close(myfile);
56241205 sago007 2012-08-05 11:15 324
		cerr << "Error: Curropt data file!" << endl;
c53e6443 sago007 2012-04-17 11:04 325
		return NULL;
c53e6443 sago007 2012-04-17 11:04 326
	}
adaf31bf sago007 2009-05-05 16:01 327
c53e6443 sago007 2012-04-17 11:04 328
	Mix_Music* ret = Mix_LoadMUS_RW(rw);
adaf31bf sago007 2009-05-05 16:01 329
c53e6443 sago007 2012-04-17 11:04 330
	return ret;
adaf31bf sago007 2009-05-05 16:01 331
}
89c4a3a6 sago007 2008-08-29 14:32 332
89c4a3a6 sago007 2008-08-29 14:32 333
56241205 sago007 2012-08-05 11:15 334
Mix_Chunk * Mix_LoadWAV2(const char* path)
adaf31bf sago007 2009-05-05 16:01 335
{
c53e6443 sago007 2012-04-17 11:04 336
	if (!PHYSFS_exists(path))
c53e6443 sago007 2012-04-17 11:04 337
	{
56241205 sago007 2012-08-05 11:15 338
		cerr << "Warning: File not in blockattack.data: " << path << endl;
c53e6443 sago007 2012-04-17 11:04 339
		return NULL; //file doesn't exist
c53e6443 sago007 2012-04-17 11:04 340
	}
adaf31bf sago007 2009-05-05 16:01 341
c53e6443 sago007 2012-04-17 11:04 342
	PHYSFS_file* myfile = PHYSFS_openRead(path);
adaf31bf sago007 2009-05-05 16:01 343
c53e6443 sago007 2012-04-17 11:04 344
	// Get the lenght of the file
c53e6443 sago007 2012-04-17 11:04 345
	unsigned int m_size = PHYSFS_fileLength(myfile);
adaf31bf sago007 2009-05-05 16:01 346
c53e6443 sago007 2012-04-17 11:04 347
	// Get the file data.
c53e6443 sago007 2012-04-17 11:04 348
	char *m_data = new char[m_size];
adaf31bf sago007 2009-05-05 16:01 349
c53e6443 sago007 2012-04-17 11:04 350
	int length_read = PHYSFS_read (myfile, m_data, 1, m_size);
adaf31bf sago007 2009-05-05 16:01 351
c53e6443 sago007 2012-04-17 11:04 352
	if (length_read != (int)m_size)
c53e6443 sago007 2012-04-17 11:04 353
	{
c53e6443 sago007 2012-04-17 11:04 354
		delete [] m_data;
c53e6443 sago007 2012-04-17 11:04 355
		m_data = 0;
c53e6443 sago007 2012-04-17 11:04 356
		PHYSFS_close(myfile);
56241205 sago007 2012-08-05 11:15 357
		cerr << "Error: Curropt data file!" << endl;
c53e6443 sago007 2012-04-17 11:04 358
		return NULL;
c53e6443 sago007 2012-04-17 11:04 359
	}
adaf31bf sago007 2009-05-05 16:01 360
c53e6443 sago007 2012-04-17 11:04 361
	PHYSFS_close(myfile);
adaf31bf sago007 2009-05-05 16:01 362
adaf31bf sago007 2009-05-05 16:01 363
// And this is how you load from a memory buffer with SDL
c53e6443 sago007 2012-04-17 11:04 364
	SDL_RWops *rw = SDL_RWFromMem (m_data, m_size);
adaf31bf sago007 2009-05-05 16:01 365
c53e6443 sago007 2012-04-17 11:04 366
	//The above might fail an return null.
c53e6443 sago007 2012-04-17 11:04 367
	if(!rw)
c53e6443 sago007 2012-04-17 11:04 368
	{
c53e6443 sago007 2012-04-17 11:04 369
		delete [] m_data;
c53e6443 sago007 2012-04-17 11:04 370
		m_data = 0;
c53e6443 sago007 2012-04-17 11:04 371
		PHYSFS_close(myfile);
56241205 sago007 2012-08-05 11:15 372
		cerr << "Error: Curropt data file!" << endl;
c53e6443 sago007 2012-04-17 11:04 373
		return NULL;
c53e6443 sago007 2012-04-17 11:04 374
	}
adaf31bf sago007 2009-05-05 16:01 375
c53e6443 sago007 2012-04-17 11:04 376
	Mix_Chunk* ret = Mix_LoadWAV_RW(rw,true); //the second argument tells the function to three RWops
adaf31bf sago007 2009-05-05 16:01 377
c53e6443 sago007 2012-04-17 11:04 378
	return ret;
adaf31bf sago007 2009-05-05 16:01 379
}
89c4a3a6 sago007 2008-08-29 14:32 380
89c4a3a6 sago007 2008-08-29 14:32 381
//Load all image files to memory
4b0c248f sago007 2010-11-10 21:13 382
static int InitImages()
89c4a3a6 sago007 2008-08-29 14:32 383
{
c53e6443 sago007 2012-04-17 11:04 384
	if (!((backgroundImage = IMG_Load2("gfx/background.png"))
c53e6443 sago007 2012-04-17 11:04 385
			&& (background = IMG_Load2("gfx/blackBackGround.png"))
56241205 sago007 2012-08-05 11:15 386
			&& (bOptions = IMG_Load2("gfx/bOptions.png"))
56241205 sago007 2012-08-05 11:15 387
			&& (bConfigure = IMG_Load2("gfx/bConfigure.png"))
56241205 sago007 2012-08-05 11:15 388
			&& (bSelectPuzzle = IMG_Load2("gfx/bSelectPuzzle.png"))
56241205 sago007 2012-08-05 11:15 389
			&& (bHighScore = IMG_Load2("gfx/bHighScore.png"))
56241205 sago007 2012-08-05 11:15 390
			&& (bBack = IMG_Load2("gfx/bBlank.png"))
56241205 sago007 2012-08-05 11:15 391
			&& (bForward = IMG_Load2("gfx/bForward.png"))
56241205 sago007 2012-08-05 11:15 392
			&& (blackLine = IMG_Load2("gfx/blackLine.png"))
56241205 sago007 2012-08-05 11:15 393
			&& (stageBobble = IMG_Load2("gfx/iStageClearLimit.png"))
56241205 sago007 2012-08-05 11:15 394
			&& (bricks[0] = IMG_Load2("gfx/bricks/blue.png"))
56241205 sago007 2012-08-05 11:15 395
			&& (bricks[1] = IMG_Load2("gfx/bricks/green.png"))
56241205 sago007 2012-08-05 11:15 396
			&& (bricks[2] = IMG_Load2("gfx/bricks/purple.png"))
56241205 sago007 2012-08-05 11:15 397
			&& (bricks[3] = IMG_Load2("gfx/bricks/red.png"))
56241205 sago007 2012-08-05 11:15 398
			&& (bricks[4] = IMG_Load2("gfx/bricks/turkish.png"))
56241205 sago007 2012-08-05 11:15 399
			&& (bricks[5] = IMG_Load2("gfx/bricks/yellow.png"))
56241205 sago007 2012-08-05 11:15 400
			&& (bricks[6] = IMG_Load2("gfx/bricks/grey.png"))
56241205 sago007 2012-08-05 11:15 401
			&& (crossover = IMG_Load2("gfx/crossover.png"))
56241205 sago007 2012-08-05 11:15 402
			&& (balls[0] = IMG_Load2("gfx/balls/ballBlue.png"))
56241205 sago007 2012-08-05 11:15 403
			&& (balls[1] = IMG_Load2("gfx/balls/ballGreen.png"))
56241205 sago007 2012-08-05 11:15 404
			&& (balls[2] = IMG_Load2("gfx/balls/ballPurple.png"))
56241205 sago007 2012-08-05 11:15 405
			&& (balls[3] = IMG_Load2("gfx/balls/ballRed.png"))
56241205 sago007 2012-08-05 11:15 406
			&& (balls[4] = IMG_Load2("gfx/balls/ballTurkish.png"))
56241205 sago007 2012-08-05 11:15 407
			&& (balls[5] = IMG_Load2("gfx/balls/ballYellow.png"))
56241205 sago007 2012-08-05 11:15 408
			&& (balls[6] = IMG_Load2("gfx/balls/ballGray.png"))
56241205 sago007 2012-08-05 11:15 409
			&& (cursor[0] = IMG_Load2("gfx/animations/cursor/1.png"))
56241205 sago007 2012-08-05 11:15 410
			&& (cursor[1] = IMG_Load2("gfx/animations/cursor/2.png"))
56241205 sago007 2012-08-05 11:15 411
			&& (bomb[0] = IMG_Load2("gfx/animations/bomb/bomb_1.png"))
56241205 sago007 2012-08-05 11:15 412
			&& (bomb[1] = IMG_Load2("gfx/animations/bomb/bomb_2.png"))
56241205 sago007 2012-08-05 11:15 413
			&& (ready[0] = IMG_Load2("gfx/animations/ready/ready_1.png"))
56241205 sago007 2012-08-05 11:15 414
			&& (ready[1] = IMG_Load2("gfx/animations/ready/ready_2.png"))
56241205 sago007 2012-08-05 11:15 415
			&& (explosion[0] = IMG_Load2("gfx/animations/explosion/0.png"))
56241205 sago007 2012-08-05 11:15 416
			&& (explosion[1] = IMG_Load2("gfx/animations/explosion/1.png"))
56241205 sago007 2012-08-05 11:15 417
			&& (explosion[2] = IMG_Load2("gfx/animations/explosion/2.png"))
56241205 sago007 2012-08-05 11:15 418
			&& (explosion[3] = IMG_Load2("gfx/animations/explosion/3.png"))
56241205 sago007 2012-08-05 11:15 419
			&& (counter[0] = IMG_Load2("gfx/counter/1.png"))
56241205 sago007 2012-08-05 11:15 420
			&& (counter[1] = IMG_Load2("gfx/counter/2.png"))
56241205 sago007 2012-08-05 11:15 421
			&& (counter[2] = IMG_Load2("gfx/counter/3.png"))
56241205 sago007 2012-08-05 11:15 422
			&& (backBoard = IMG_Load2("gfx/BackBoard.png")) //not used, we just test if it exists :)
56241205 sago007 2012-08-05 11:15 423
			&& (iGameOver = IMG_Load2("gfx/iGameOver.png"))
56241205 sago007 2012-08-05 11:15 424
			&& (iWinner = IMG_Load2("gfx/iWinner.png"))
56241205 sago007 2012-08-05 11:15 425
			&& (iDraw = IMG_Load2("gfx/iDraw.png"))
56241205 sago007 2012-08-05 11:15 426
			&& (iLoser = IMG_Load2("gfx/iLoser.png"))
56241205 sago007 2012-08-05 11:15 427
			&& (iChainBack = IMG_Load2("gfx/chainFrame.png"))
56241205 sago007 2012-08-05 11:15 428
//            && (optionsBack = IMG_Load2("gfx/options.png"))
56241205 sago007 2012-08-05 11:15 429
			&& (bOn = IMG_Load2("gfx/bOn.png"))
56241205 sago007 2012-08-05 11:15 430
			&& (bOff = IMG_Load2("gfx/bOff.png"))
56241205 sago007 2012-08-05 11:15 431
//            && (bChange = IMG_Load2("gfx/bChange.png"))
56241205 sago007 2012-08-05 11:15 432
			&& (b1024 = IMG_Load2("gfx/b1024.png"))
56241205 sago007 2012-08-05 11:15 433
			&& (dialogBox = IMG_Load2("gfx/dialogbox.png"))
89c4a3a6 sago007 2008-08-29 14:32 434
//	&& (fileDialogBox = IMG_Load2("gfx/fileDialogbox.png"))
56241205 sago007 2012-08-05 11:15 435
			&& (iLevelCheck = IMG_Load2("gfx/iLevelCheck.png"))
56241205 sago007 2012-08-05 11:15 436
			&& (iLevelCheckBox = IMG_Load2("gfx/iLevelCheckBox.png"))
56241205 sago007 2012-08-05 11:15 437
			&& (iLevelCheckBoxMarked = IMG_Load2("gfx/iLevelCheckBoxMarked.png"))
56241205 sago007 2012-08-05 11:15 438
			&& (iCheckBoxArea = IMG_Load2("gfx/iCheckBoxArea.png"))
56241205 sago007 2012-08-05 11:15 439
			&& (boardBackBack = IMG_Load2("gfx/boardBackBack.png"))
56241205 sago007 2012-08-05 11:15 440
			&& (changeButtonsBack = IMG_Load2("gfx/changeButtonsBack.png"))
56241205 sago007 2012-08-05 11:15 441
			&& (garbageTL = IMG_Load2("gfx/garbage/garbageTL.png"))
56241205 sago007 2012-08-05 11:15 442
			&& (garbageT = IMG_Load2("gfx/garbage/garbageT.png"))
56241205 sago007 2012-08-05 11:15 443
			&& (garbageTR = IMG_Load2("gfx/garbage/garbageTR.png"))
56241205 sago007 2012-08-05 11:15 444
			&& (garbageR = IMG_Load2("gfx/garbage/garbageR.png"))
56241205 sago007 2012-08-05 11:15 445
			&& (garbageBR = IMG_Load2("gfx/garbage/garbageBR.png"))
56241205 sago007 2012-08-05 11:15 446
			&& (garbageB = IMG_Load2("gfx/garbage/garbageB.png"))
56241205 sago007 2012-08-05 11:15 447
			&& (garbageBL = IMG_Load2("gfx/garbage/garbageBL.png"))
56241205 sago007 2012-08-05 11:15 448
			&& (garbageL = IMG_Load2("gfx/garbage/garbageL.png"))
56241205 sago007 2012-08-05 11:15 449
			&& (garbageFill = IMG_Load2("gfx/garbage/garbageFill.png"))
56241205 sago007 2012-08-05 11:15 450
			&& (garbageML = IMG_Load2("gfx/garbage/garbageML.png"))
56241205 sago007 2012-08-05 11:15 451
			&& (garbageM = IMG_Load2("gfx/garbage/garbageM.png"))
56241205 sago007 2012-08-05 11:15 452
			&& (garbageMR = IMG_Load2("gfx/garbage/garbageMR.png"))
56241205 sago007 2012-08-05 11:15 453
			&& (garbageGM = IMG_Load2("gfx/garbage/garbageGM.png"))
56241205 sago007 2012-08-05 11:15 454
			&& (garbageGML = IMG_Load2("gfx/garbage/garbageGML.png"))
56241205 sago007 2012-08-05 11:15 455
			&& (garbageGMR = IMG_Load2("gfx/garbage/garbageGMR.png"))
56241205 sago007 2012-08-05 11:15 456
			&& (smiley[0] = IMG_Load2("gfx/smileys/0.png"))
56241205 sago007 2012-08-05 11:15 457
			&& (smiley[1] = IMG_Load2("gfx/smileys/1.png"))
56241205 sago007 2012-08-05 11:15 458
			&& (smiley[2] = IMG_Load2("gfx/smileys/2.png"))
56241205 sago007 2012-08-05 11:15 459
			&& (smiley[3] = IMG_Load2("gfx/smileys/3.png"))
c53e6443 sago007 2012-04-17 11:04 460
			//new in 1.3.2
56241205 sago007 2012-08-05 11:15 461
			&& (transCover = IMG_Load2("gfx/transCover.png"))
c53e6443 sago007 2012-04-17 11:04 462
#if LEVELEDITOR
56241205 sago007 2012-08-05 11:15 463
			&& (bCreateFile = IMG_Load2("gfx/editor/bCreateFile.png"))
56241205 sago007 2012-08-05 11:15 464
			&& (bDeletePuzzle = IMG_Load2("gfx/editor/bDeletePuzzle.png"))
56241205 sago007 2012-08-05 11:15 465
			&& (bLoadFile = IMG_Load2("gfx/editor/bLoadFile.png"))
56241205 sago007 2012-08-05 11:15 466
			&& (bMoveBack = IMG_Load2("gfx/editor/bMoveBack.png"))
56241205 sago007 2012-08-05 11:15 467
			&& (bMoveDown = IMG_Load2("gfx/editor/bMoveDown.png"))
56241205 sago007 2012-08-05 11:15 468
			&& (bMoveForward = IMG_Load2("gfx/editor/bMoveForward.png"))
56241205 sago007 2012-08-05 11:15 469
			&& (bMoveLeft = IMG_Load2("gfx/editor/bMoveLeft.png"))
56241205 sago007 2012-08-05 11:15 470
			&& (bMoveRight = IMG_Load2("gfx/editor/bMoveRight.png"))
56241205 sago007 2012-08-05 11:15 471
			&& (bMoveUp = IMG_Load2("gfx/editor/bMoveUp.png"))
56241205 sago007 2012-08-05 11:15 472
			&& (bNewPuzzle = IMG_Load2("gfx/editor/bNewPuzzle.png"))
56241205 sago007 2012-08-05 11:15 473
			&& (bSaveFileAs = IMG_Load2("gfx/editor/bSaveFileAs.png"))
56241205 sago007 2012-08-05 11:15 474
			&& (bSavePuzzle = IMG_Load2("gfx/editor/bSavePuzzle.png"))
56241205 sago007 2012-08-05 11:15 475
			&& (bSaveToFile = IMG_Load2("gfx/editor/bSaveToFile.png"))
56241205 sago007 2012-08-05 11:15 476
			&& (bTestPuzzle = IMG_Load2("gfx/editor/bTestPuzzle.png"))
c53e6443 sago007 2012-04-17 11:04 477
#endif
c53e6443 sago007 2012-04-17 11:04 478
			//end new in 1.3.2
c53e6443 sago007 2012-04-17 11:04 479
			//new in 1.4.0
56241205 sago007 2012-08-05 11:15 480
			&& (bSkip = IMG_Load2("gfx/bBlank.png"))
56241205 sago007 2012-08-05 11:15 481
			&& (bNext = IMG_Load2("gfx/bBlank.png"))
56241205 sago007 2012-08-05 11:15 482
			&& (bRetry = IMG_Load2("gfx/bBlank.png"))
c53e6443 sago007 2012-04-17 11:04 483
		 ))
c53e6443 sago007 2012-04-17 11:04 484
		//if there was a problem ie. "File not found"
c53e6443 sago007 2012-04-17 11:04 485
	{
56241205 sago007 2012-08-05 11:15 486
		cerr << "Error: Failed to load image file: " << SDL_GetError() << endl;
c53e6443 sago007 2012-04-17 11:04 487
		exit(1);
c53e6443 sago007 2012-04-17 11:04 488
	}
c53e6443 sago007 2012-04-17 11:04 489
	try
c53e6443 sago007 2012-04-17 11:04 490
	{
c53e6443 sago007 2012-04-17 11:04 491
		bNewGame = IMG_Load3("gfx/bNewGame.png");
c53e6443 sago007 2012-04-17 11:04 492
		mouse = IMG_Load3("gfx/mouse.png");
c53e6443 sago007 2012-04-17 11:04 493
		menuMarked = IMG_Load3("gfx/menu/marked.png");
c53e6443 sago007 2012-04-17 11:04 494
		menuUnmarked = IMG_Load3("gfx/menu/unmarked.png");
c53e6443 sago007 2012-04-17 11:04 495
	}
e68d08eb sago007 2013-11-15 22:33 496
	catch (exception &e)
c53e6443 sago007 2012-04-17 11:04 497
	{
56241205 sago007 2012-08-05 11:15 498
		cerr << e.what() << endl;
c53e6443 sago007 2012-04-17 11:04 499
		exit(1);
c53e6443 sago007 2012-04-17 11:04 500
	}
c53e6443 sago007 2012-04-17 11:04 501
c53e6443 sago007 2012-04-17 11:04 502
c53e6443 sago007 2012-04-17 11:04 503
	//Prepare for fast blittering!
c53e6443 sago007 2012-04-17 11:04 504
	CONVERT(background);
c53e6443 sago007 2012-04-17 11:04 505
	CONVERT(backgroundImage);
c53e6443 sago007 2012-04-17 11:04 506
	CONVERT(bOptions);
c53e6443 sago007 2012-04-17 11:04 507
	CONVERTA(bConfigure);
c53e6443 sago007 2012-04-17 11:04 508
	CONVERTA(bSelectPuzzle);
c53e6443 sago007 2012-04-17 11:04 509
	CONVERTA(bSkip);
c53e6443 sago007 2012-04-17 11:04 510
	CONVERTA(bRetry);
c53e6443 sago007 2012-04-17 11:04 511
	CONVERTA(bNext);
c53e6443 sago007 2012-04-17 11:04 512
	CONVERT(bHighScore);
c53e6443 sago007 2012-04-17 11:04 513
	CONVERTA(boardBackBack);
c53e6443 sago007 2012-04-17 11:04 514
	CONVERT(backBoard);
c53e6443 sago007 2012-04-17 11:04 515
	CONVERT(blackLine);
c53e6443 sago007 2012-04-17 11:04 516
	CONVERTA(changeButtonsBack);
c53e6443 sago007 2012-04-17 11:04 517
	CONVERTA(cursor[0]);
c53e6443 sago007 2012-04-17 11:04 518
	CONVERTA(cursor[1]);
c53e6443 sago007 2012-04-17 11:04 519
	CONVERTA(counter[0]);
c53e6443 sago007 2012-04-17 11:04 520
	CONVERTA(counter[1]);
c53e6443 sago007 2012-04-17 11:04 521
	CONVERTA(counter[2]);
c53e6443 sago007 2012-04-17 11:04 522
	CONVERT(bOn);
c53e6443 sago007 2012-04-17 11:04 523
	CONVERT(bOff);
c53e6443 sago007 2012-04-17 11:04 524
	CONVERT(b1024);
c53e6443 sago007 2012-04-17 11:04 525
	CONVERTA(dialogBox);
89c4a3a6 sago007 2008-08-29 14:32 526
//	CONVERTA(fileDialogBox);
c53e6443 sago007 2012-04-17 11:04 527
	CONVERTA(iLevelCheck);
c53e6443 sago007 2012-04-17 11:04 528
	CONVERT(iLevelCheckBox);
c53e6443 sago007 2012-04-17 11:04 529
	CONVERT(iLevelCheckBoxMarked);
c53e6443 sago007 2012-04-17 11:04 530
	CONVERTA(iCheckBoxArea);
c53e6443 sago007 2012-04-17 11:04 531
	for (int i = 0; i<4; i++)
c53e6443 sago007 2012-04-17 11:04 532
	{
c53e6443 sago007 2012-04-17 11:04 533
		CONVERTA(explosion[i]);
c53e6443 sago007 2012-04-17 11:04 534
	}
c53e6443 sago007 2012-04-17 11:04 535
	for (int i = 0; i<7; i++)
c53e6443 sago007 2012-04-17 11:04 536
	{
c53e6443 sago007 2012-04-17 11:04 537
		CONVERTA(bricks[i]);
c53e6443 sago007 2012-04-17 11:04 538
		CONVERTA(balls[i]);
c53e6443 sago007 2012-04-17 11:04 539
	}
c53e6443 sago007 2012-04-17 11:04 540
	CONVERTA(crossover);
c53e6443 sago007 2012-04-17 11:04 541
	CONVERTA(garbageTL);
c53e6443 sago007 2012-04-17 11:04 542
	CONVERTA(garbageT);
c53e6443 sago007 2012-04-17 11:04 543
	CONVERTA(garbageTR);
c53e6443 sago007 2012-04-17 11:04 544
	CONVERTA(garbageR);
c53e6443 sago007 2012-04-17 11:04 545
	CONVERTA(garbageBR);
c53e6443 sago007 2012-04-17 11:04 546
	CONVERTA(garbageB);
c53e6443 sago007 2012-04-17 11:04 547
	CONVERTA(garbageBL);
c53e6443 sago007 2012-04-17 11:04 548
	CONVERTA(garbageL);
c53e6443 sago007 2012-04-17 11:04 549
	CONVERTA(garbageFill);
c53e6443 sago007 2012-04-17 11:04 550
	CONVERTA(garbageML);
c53e6443 sago007 2012-04-17 11:04 551
	CONVERTA(garbageMR);
c53e6443 sago007 2012-04-17 11:04 552
	CONVERTA(garbageM);
c53e6443 sago007 2012-04-17 11:04 553
	CONVERTA(garbageGML);
c53e6443 sago007 2012-04-17 11:04 554
	CONVERTA(garbageGMR);
c53e6443 sago007 2012-04-17 11:04 555
	CONVERTA(garbageGM);
c53e6443 sago007 2012-04-17 11:04 556
	CONVERTA(smiley[0]);
c53e6443 sago007 2012-04-17 11:04 557
	CONVERTA(smiley[1]);
c53e6443 sago007 2012-04-17 11:04 558
	CONVERTA(smiley[2]);
c53e6443 sago007 2012-04-17 11:04 559
	CONVERTA(smiley[3]);
c53e6443 sago007 2012-04-17 11:04 560
	CONVERTA(iWinner);
c53e6443 sago007 2012-04-17 11:04 561
	CONVERTA(iDraw);
c53e6443 sago007 2012-04-17 11:04 562
	CONVERTA(iLoser);
c53e6443 sago007 2012-04-17 11:04 563
	CONVERTA(iChainBack);
c53e6443 sago007 2012-04-17 11:04 564
	CONVERTA(iGameOver);
c53e6443 sago007 2012-04-17 11:04 565
	mouse.OptimizeForBlit(true);
c53e6443 sago007 2012-04-17 11:04 566
	bNewGame.OptimizeForBlit(true);
c53e6443 sago007 2012-04-17 11:04 567
	CONVERTA(stageBobble);
c53e6443 sago007 2012-04-17 11:04 568
	CONVERTA(transCover);
c53e6443 sago007 2012-04-17 11:04 569
	//Editor:
c53e6443 sago007 2012-04-17 11:04 570
#if LEVELEDITOR
c53e6443 sago007 2012-04-17 11:04 571
	CONVERTA(bCreateFile);
c53e6443 sago007 2012-04-17 11:04 572
	CONVERTA(bDeletePuzzle);
c53e6443 sago007 2012-04-17 11:04 573
	CONVERTA(bLoadFile);
c53e6443 sago007 2012-04-17 11:04 574
	CONVERTA(bMoveBack);
c53e6443 sago007 2012-04-17 11:04 575
	CONVERTA(bMoveDown);
c53e6443 sago007 2012-04-17 11:04 576
	CONVERTA(bMoveForward);
c53e6443 sago007 2012-04-17 11:04 577
	CONVERTA(bMoveLeft);
c53e6443 sago007 2012-04-17 11:04 578
	CONVERTA(bMoveRight);
c53e6443 sago007 2012-04-17 11:04 579
	CONVERTA(bMoveUp);
c53e6443 sago007 2012-04-17 11:04 580
	CONVERTA(bNewPuzzle);
c53e6443 sago007 2012-04-17 11:04 581
	CONVERTA(bSaveFileAs);
c53e6443 sago007 2012-04-17 11:04 582
	CONVERTA(bSavePuzzle);
c53e6443 sago007 2012-04-17 11:04 583
	CONVERTA(bSaveToFile);
c53e6443 sago007 2012-04-17 11:04 584
	CONVERTA(bTestPuzzle);
c53e6443 sago007 2012-04-17 11:04 585
#endif
c53e6443 sago007 2012-04-17 11:04 586
c53e6443 sago007 2012-04-17 11:04 587
	SDL_Color nf_button_color, nf_standard_blue_color, nf_standard_small_color;
c53e6443 sago007 2012-04-17 11:04 588
	memset(&nf_button_color,0,sizeof(SDL_Color));
c53e6443 sago007 2012-04-17 11:04 589
	nf_button_color.b = 255;
c53e6443 sago007 2012-04-17 11:04 590
	nf_button_color.g = 255;
c53e6443 sago007 2012-04-17 11:04 591
	nf_button_color.r = 255;
c53e6443 sago007 2012-04-17 11:04 592
	nf_standard_blue_color.b = 255;
c53e6443 sago007 2012-04-17 11:04 593
	nf_standard_blue_color.g = 0;
c53e6443 sago007 2012-04-17 11:04 594
	nf_standard_blue_color.r = 0;
c53e6443 sago007 2012-04-17 11:04 595
	nf_standard_small_color.b = 0;
c53e6443 sago007 2012-04-17 11:04 596
	nf_standard_small_color.g = 0;
c53e6443 sago007 2012-04-17 11:04 597
	nf_standard_small_color.r = 200;
c53e6443 sago007 2012-04-17 11:04 598
	NFont_OpenFont(&nf_button_font,"fonts/FreeSerif.ttf",24,nf_button_color);
c53e6443 sago007 2012-04-17 11:04 599
	nf_button_font.setDest(screen);
c53e6443 sago007 2012-04-17 11:04 600
	NFont_OpenFont(&nf_standard_blue_font,"fonts/FreeSerif.ttf",30,nf_standard_blue_color);
c53e6443 sago007 2012-04-17 11:04 601
	nf_standard_blue_font.setDest(screen);
c53e6443 sago007 2012-04-17 11:04 602
	NFont_OpenFont(&nf_standard_small_font,"fonts/FreeSerif.ttf",16,nf_standard_small_color);
c53e6443 sago007 2012-04-17 11:04 603
	nf_standard_small_font.setDest(screen);
c53e6443 sago007 2012-04-17 11:04 604
	NFont_OpenFont(&nf_scoreboard_font,"fonts/PenguinAttack.ttf",20,nf_button_color);
c53e6443 sago007 2012-04-17 11:04 605
	nf_scoreboard_font.setDest(boardBackBack);
c53e6443 sago007 2012-04-17 11:04 606
	nf_scoreboard_font.draw(370,148,_("Score:") );
c53e6443 sago007 2012-04-17 11:04 607
	nf_scoreboard_font.draw(370,197,_("Time:") );
c53e6443 sago007 2012-04-17 11:04 608
	nf_scoreboard_font.draw(370,246,_("Chain:") );
c53e6443 sago007 2012-04-17 11:04 609
	nf_scoreboard_font.draw(370,295,_("Speed:") );
610d0b15 sago007 2012-05-19 18:13 610
	nf_button_font.setDest(bRetry);
610d0b15 sago007 2012-05-19 18:13 611
	nf_button_font.drawCenter(60,10,_("Retry"));
610d0b15 sago007 2012-05-19 18:13 612
	nf_button_font.setDest(bNext);
610d0b15 sago007 2012-05-19 18:13 613
	nf_button_font.drawCenter(60,10,_("Next"));
610d0b15 sago007 2012-05-19 18:13 614
	nf_button_font.setDest(bSkip);
610d0b15 sago007 2012-05-19 18:13 615
	nf_button_font.drawCenter(60,10,_("Skip"));
80b830cd sago007 2012-08-19 17:51 616
	nf_button_font.setDest(bBack);
80b830cd sago007 2012-08-19 17:51 617
	nf_button_font.drawCenter(60,10,_("Back"));
80b830cd sago007 2012-08-19 17:51 618
	nf_button_font.setDest(screen);
c53e6443 sago007 2012-04-17 11:04 619
c53e6443 sago007 2012-04-17 11:04 620
89c4a3a6 sago007 2008-08-29 14:32 621
//Loads the sound if sound present
c53e6443 sago007 2012-04-17 11:04 622
	if (!NoSound)
c53e6443 sago007 2012-04-17 11:04 623
	{
c53e6443 sago007 2012-04-17 11:04 624
		//And here the music:
56241205 sago007 2012-08-05 11:15 625
		bgMusic = Mix_LoadMUS2("music/bgMusic.ogg");
56241205 sago007 2012-08-05 11:15 626
		highbeatMusic = Mix_LoadMUS2("music/highbeat.ogg");
c53e6443 sago007 2012-04-17 11:04 627
		//the music... we just hope it exists, else the user won't hear anything
c53e6443 sago007 2012-04-17 11:04 628
		//Same goes for the sounds
56241205 sago007 2012-08-05 11:15 629
		boing = Mix_LoadWAV2("sound/pop.ogg");
56241205 sago007 2012-08-05 11:15 630
		applause = Mix_LoadWAV2("sound/applause.ogg");
56241205 sago007 2012-08-05 11:15 631
		photoClick = Mix_LoadWAV2("sound/cameraclick.ogg");
56241205 sago007 2012-08-05 11:15 632
		typingChunk = Mix_LoadWAV2("sound/typing.ogg");
56241205 sago007 2012-08-05 11:15 633
		counterChunk = Mix_LoadWAV2("sound/counter.ogg");
56241205 sago007 2012-08-05 11:15 634
		counterFinalChunk = Mix_LoadWAV2("sound/counterFinal.ogg");
c53e6443 sago007 2012-04-17 11:04 635
	} //All sound has been loaded or not
c53e6443 sago007 2012-04-17 11:04 636
	return 0;
89c4a3a6 sago007 2008-08-29 14:32 637
} //InitImages()
89c4a3a6 sago007 2008-08-29 14:32 638
89c4a3a6 sago007 2008-08-29 14:32 639
89c4a3a6 sago007 2008-08-29 14:32 640
//Unload images and fonts and sounds
89c4a3a6 sago007 2008-08-29 14:32 641
void UnloadImages()
89c4a3a6 sago007 2008-08-29 14:32 642
{
56241205 sago007 2012-08-05 11:15 643
	if(verboseLevel)
56241205 sago007 2012-08-05 11:15 644
		cout << "Unloading data..." << endl;
c53e6443 sago007 2012-04-17 11:04 645
	if (!NoSound) //Only unload then it has been loaded!
c53e6443 sago007 2012-04-17 11:04 646
	{
c53e6443 sago007 2012-04-17 11:04 647
		Mix_HaltMusic();
c53e6443 sago007 2012-04-17 11:04 648
		Mix_FreeMusic(bgMusic);
c53e6443 sago007 2012-04-17 11:04 649
		Mix_FreeMusic(highbeatMusic);
c53e6443 sago007 2012-04-17 11:04 650
		Mix_FreeChunk(boing);
c53e6443 sago007 2012-04-17 11:04 651
		Mix_FreeChunk(applause);
c53e6443 sago007 2012-04-17 11:04 652
		Mix_FreeChunk(photoClick);
c53e6443 sago007 2012-04-17 11:04 653
		Mix_FreeChunk(counterChunk);
c53e6443 sago007 2012-04-17 11:04 654
		Mix_FreeChunk(counterFinalChunk);
c53e6443 sago007 2012-04-17 11:04 655
		Mix_FreeChunk(typingChunk);
c53e6443 sago007 2012-04-17 11:04 656
	}
c53e6443 sago007 2012-04-17 11:04 657
	//Free surfaces:
c53e6443 sago007 2012-04-17 11:04 658
	//I think this will crash, at least it happend to me...
c53e6443 sago007 2012-04-17 11:04 659
	//Chrashes no more. Caused by an undocumented double free
c53e6443 sago007 2012-04-17 11:04 660
	SDL_FreeSurface(backgroundImage);
c53e6443 sago007 2012-04-17 11:04 661
	SDL_FreeSurface(background);
c53e6443 sago007 2012-04-17 11:04 662
	SDL_FreeSurface(bOptions);
c53e6443 sago007 2012-04-17 11:04 663
	SDL_FreeSurface(bConfigure);
c53e6443 sago007 2012-04-17 11:04 664
	SDL_FreeSurface(bSelectPuzzle);
c53e6443 sago007 2012-04-17 11:04 665
	SDL_FreeSurface(bHighScore);
c53e6443 sago007 2012-04-17 11:04 666
	SDL_FreeSurface(blackLine);
c53e6443 sago007 2012-04-17 11:04 667
	SDL_FreeSurface(stageBobble);
c53e6443 sago007 2012-04-17 11:04 668
	SDL_FreeSurface(bricks[0]);
c53e6443 sago007 2012-04-17 11:04 669
	SDL_FreeSurface(bricks[1]);
c53e6443 sago007 2012-04-17 11:04 670
	SDL_FreeSurface(bricks[2]);
c53e6443 sago007 2012-04-17 11:04 671
	SDL_FreeSurface(bricks[3]);
c53e6443 sago007 2012-04-17 11:04 672
	SDL_FreeSurface(bricks[4]);
c53e6443 sago007 2012-04-17 11:04 673
	SDL_FreeSurface(bricks[5]);
c53e6443 sago007 2012-04-17 11:04 674
	SDL_FreeSurface(bricks[6]);
c53e6443 sago007 2012-04-17 11:04 675
	SDL_FreeSurface(crossover);
c53e6443 sago007 2012-04-17 11:04 676
	SDL_FreeSurface(balls[0]);
c53e6443 sago007 2012-04-17 11:04 677
	SDL_FreeSurface(balls[1]);
c53e6443 sago007 2012-04-17 11:04 678
	SDL_FreeSurface(balls[2]);
c53e6443 sago007 2012-04-17 11:04 679
	SDL_FreeSurface(balls[3]);
c53e6443 sago007 2012-04-17 11:04 680
	SDL_FreeSurface(balls[4]);
c53e6443 sago007 2012-04-17 11:04 681
	SDL_FreeSurface(balls[5]);
c53e6443 sago007 2012-04-17 11:04 682
	SDL_FreeSurface(balls[6]);
c53e6443 sago007 2012-04-17 11:04 683
	SDL_FreeSurface(cursor[0]);
c53e6443 sago007 2012-04-17 11:04 684
	SDL_FreeSurface(cursor[1]);
c53e6443 sago007 2012-04-17 11:04 685
	SDL_FreeSurface(backBoard); //not used, we just test if it exists :)
c53e6443 sago007 2012-04-17 11:04 686
	SDL_FreeSurface(iGameOver);
c53e6443 sago007 2012-04-17 11:04 687
	SDL_FreeSurface(iWinner);
c53e6443 sago007 2012-04-17 11:04 688
	SDL_FreeSurface(iDraw);
c53e6443 sago007 2012-04-17 11:04 689
	SDL_FreeSurface(iLoser);
c53e6443 sago007 2012-04-17 11:04 690
	SDL_FreeSurface(iChainBack);
c53e6443 sago007 2012-04-17 11:04 691
	SDL_FreeSurface(bOn);
c53e6443 sago007 2012-04-17 11:04 692
	SDL_FreeSurface(bOff);
c53e6443 sago007 2012-04-17 11:04 693
	SDL_FreeSurface(b1024);
c53e6443 sago007 2012-04-17 11:04 694
	SDL_FreeSurface(dialogBox);
c53e6443 sago007 2012-04-17 11:04 695
	//SDL_FreeSurface(fileDialogBox);
c53e6443 sago007 2012-04-17 11:04 696
	SDL_FreeSurface(iLevelCheck);
c53e6443 sago007 2012-04-17 11:04 697
	SDL_FreeSurface(iLevelCheckBox);
c53e6443 sago007 2012-04-17 11:04 698
	SDL_FreeSurface(iLevelCheckBoxMarked);
c53e6443 sago007 2012-04-17 11:04 699
	SDL_FreeSurface(iCheckBoxArea);
c53e6443 sago007 2012-04-17 11:04 700
	SDL_FreeSurface(boardBackBack);
c53e6443 sago007 2012-04-17 11:04 701
	SDL_FreeSurface(changeButtonsBack);
c53e6443 sago007 2012-04-17 11:04 702
	SDL_FreeSurface(garbageTL);
c53e6443 sago007 2012-04-17 11:04 703
	SDL_FreeSurface(garbageT);
c53e6443 sago007 2012-04-17 11:04 704
	SDL_FreeSurface(garbageTR);
c53e6443 sago007 2012-04-17 11:04 705
	SDL_FreeSurface(garbageR);
c53e6443 sago007 2012-04-17 11:04 706
	SDL_FreeSurface(garbageBR);
c53e6443 sago007 2012-04-17 11:04 707
	SDL_FreeSurface(garbageB);
c53e6443 sago007 2012-04-17 11:04 708
	SDL_FreeSurface(garbageBL);
c53e6443 sago007 2012-04-17 11:04 709
	SDL_FreeSurface(garbageL);
c53e6443 sago007 2012-04-17 11:04 710
	SDL_FreeSurface(garbageFill);
c53e6443 sago007 2012-04-17 11:04 711
	SDL_FreeSurface(garbageML);
c53e6443 sago007 2012-04-17 11:04 712
	SDL_FreeSurface(garbageM);
c53e6443 sago007 2012-04-17 11:04 713
	SDL_FreeSurface(garbageMR);
c53e6443 sago007 2012-04-17 11:04 714
	SDL_FreeSurface(garbageGML);
c53e6443 sago007 2012-04-17 11:04 715
	SDL_FreeSurface(garbageGM);
c53e6443 sago007 2012-04-17 11:04 716
	SDL_FreeSurface(garbageGMR);
c53e6443 sago007 2012-04-17 11:04 717
	SDL_FreeSurface(smiley[0]);
c53e6443 sago007 2012-04-17 11:04 718
	SDL_FreeSurface(smiley[1]);
c53e6443 sago007 2012-04-17 11:04 719
	SDL_FreeSurface(smiley[2]);
c53e6443 sago007 2012-04-17 11:04 720
	SDL_FreeSurface(smiley[3]);
c53e6443 sago007 2012-04-17 11:04 721
	SDL_FreeSurface(transCover);
c53e6443 sago007 2012-04-17 11:04 722
	mouse.MakeNull();
c53e6443 sago007 2012-04-17 11:04 723
	bNewGame.MakeNull();
89c4a3a6 sago007 2008-08-29 14:32 724
}
89c4a3a6 sago007 2008-08-29 14:32 725
89c4a3a6 sago007 2008-08-29 14:32 726
//Function to convert numbers to string
769a41a0 sago007 2008-09-24 12:54 727
/*string itoa(int num)
89c4a3a6 sago007 2008-08-29 14:32 728
{
89c4a3a6 sago007 2008-08-29 14:32 729
    stringstream converter;
89c4a3a6 sago007 2008-08-29 14:32 730
    converter << num;
89c4a3a6 sago007 2008-08-29 14:32 731
    return converter.str();
769a41a0 sago007 2008-09-24 12:54 732
}*/
89c4a3a6 sago007 2008-08-29 14:32 733
444cec07 sago007 2012-05-05 16:42 734
444cec07 sago007 2012-05-05 16:42 735
static stringstream converter;
444cec07 sago007 2012-05-05 16:42 736
89c4a3a6 sago007 2008-08-29 14:32 737
//Function to convert numbers to string (2 diget)
4b0c248f sago007 2010-11-10 21:13 738
static string itoa2(int num)
89c4a3a6 sago007 2008-08-29 14:32 739
{
444cec07 sago007 2012-05-05 16:42 740
	converter.str(std::string());
444cec07 sago007 2012-05-05 16:42 741
	converter.clear();
c53e6443 sago007 2012-04-17 11:04 742
	if(num<10)
c53e6443 sago007 2012-04-17 11:04 743
		converter << "0";
c53e6443 sago007 2012-04-17 11:04 744
	converter << num;
c53e6443 sago007 2012-04-17 11:04 745
	return converter.str();
89c4a3a6 sago007 2008-08-29 14:32 746
}
89c4a3a6 sago007 2008-08-29 14:32 747
89c4a3a6 sago007 2008-08-29 14:32 748
/*Draws a image from on a given Surface. Takes source image, destination surface and coordinates*/
e1290bdf sago007 2010-10-25 19:56 749
void DrawIMG(SDL_Surface *img, SDL_Surface *target, int x, int y)
89c4a3a6 sago007 2008-08-29 14:32 750
{
c53e6443 sago007 2012-04-17 11:04 751
	SDL_Rect dest;
c53e6443 sago007 2012-04-17 11:04 752
	dest.x = x;
c53e6443 sago007 2012-04-17 11:04 753
	dest.y = y;
c53e6443 sago007 2012-04-17 11:04 754
	SDL_BlitSurface(img, NULL, target, &dest);
89c4a3a6 sago007 2008-08-29 14:32 755
}
89c4a3a6 sago007 2008-08-29 14:32 756
89c4a3a6 sago007 2008-08-29 14:32 757
/*Draws a part of an image on a surface of choice*/
89c4a3a6 sago007 2008-08-29 14:32 758
void DrawIMG(SDL_Surface *img, SDL_Surface * target, int x, int y, int w, int h, int x2, int y2)
89c4a3a6 sago007 2008-08-29 14:32 759
{
c53e6443 sago007 2012-04-17 11:04 760
	SDL_Rect dest;
c53e6443 sago007 2012-04-17 11:04 761
	dest.x = x;
c53e6443 sago007 2012-04-17 11:04 762
	dest.y = y;
c53e6443 sago007 2012-04-17 11:04 763
	SDL_Rect dest2;
c53e6443 sago007 2012-04-17 11:04 764
	dest2.x = x2;
c53e6443 sago007 2012-04-17 11:04 765
	dest2.y = y2;
c53e6443 sago007 2012-04-17 11:04 766
	dest2.w = w;
c53e6443 sago007 2012-04-17 11:04 767
	dest2.h = h;
c53e6443 sago007 2012-04-17 11:04 768
	SDL_BlitSurface(img, &dest2, target, &dest);
89c4a3a6 sago007 2008-08-29 14:32 769
}
89c4a3a6 sago007 2008-08-29 14:32 770
cf54d8c3 sago007 2012-05-03 20:52 771
c53e6443 sago007 2012-04-17 11:04 772
void NFont_Write(SDL_Surface *target,int x,int y,string text)
c53e6443 sago007 2012-04-17 11:04 773
{
c53e6443 sago007 2012-04-17 11:04 774
	nf_standard_blue_font.setDest(target);
c53e6443 sago007 2012-04-17 11:04 775
	nf_standard_blue_font.draw(x,y,text.c_str());
c53e6443 sago007 2012-04-17 11:04 776
	nf_standard_blue_font.setDest(screen);
925b7e58 sago007 2011-04-25 16:35 777
}
925b7e58 sago007 2011-04-25 16:35 778
c53e6443 sago007 2012-04-17 11:04 779
void ResetFullscreen()
c53e6443 sago007 2012-04-17 11:04 780
{
26ddb424 sago007 2011-06-09 20:06 781
#if defined(WIN32)
c53e6443 sago007 2012-04-17 11:04 782
	if (bFullscreen) screen=SDL_SetVideoMode(xsize,ysize,32,SDL_SWSURFACE|SDL_FULLSCREEN|SDL_ANYFORMAT);
c53e6443 sago007 2012-04-17 11:04 783
	else screen=SDL_SetVideoMode(xsize,ysize,32,SDL_SWSURFACE|SDL_ANYFORMAT);
c53e6443 sago007 2012-04-17 11:04 784
	DrawIMG(background, screen, 0, 0);
26ddb424 sago007 2011-06-09 20:06 785
#else
c53e6443 sago007 2012-04-17 11:04 786
	SDL_WM_ToggleFullScreen(screen); //Will only work in Linux
26ddb424 sago007 2011-06-09 20:06 787
#endif
c53e6443 sago007 2012-04-17 11:04 788
	SDL_ShowCursor(SDL_DISABLE);
78d03b38 sago007 2008-11-13 19:56 789
}
78d03b38 sago007 2008-11-13 19:56 790
78d03b38 sago007 2008-11-13 19:56 791
89c4a3a6 sago007 2008-08-29 14:32 792
//The small things that are faaling when you clear something
89c4a3a6 sago007 2008-08-29 14:32 793
class aBall
89c4a3a6 sago007 2008-08-29 14:32 794
{
89c4a3a6 sago007 2008-08-29 14:32 795
private:
c53e6443 sago007 2012-04-17 11:04 796
	double x;
c53e6443 sago007 2012-04-17 11:04 797
	double y;
c53e6443 sago007 2012-04-17 11:04 798
	double velocityY;
c53e6443 sago007 2012-04-17 11:04 799
	double velocityX;
c53e6443 sago007 2012-04-17 11:04 800
	int color;
c53e6443 sago007 2012-04-17 11:04 801
	unsigned long int lastTime;
89c4a3a6 sago007 2008-08-29 14:32 802
public:
89c4a3a6 sago007 2008-08-29 14:32 803
c53e6443 sago007 2012-04-17 11:04 804
	aBall()
c53e6443 sago007 2012-04-17 11:04 805
	{}
c53e6443 sago007 2012-04-17 11:04 806
c53e6443 sago007 2012-04-17 11:04 807
	//constructor:
c53e6443 sago007 2012-04-17 11:04 808
	aBall(int X, int Y, bool right, int coulor)
c53e6443 sago007 2012-04-17 11:04 809
	{
9d59a0e2 sago007 2013-11-15 23:05 810
		double tal = 1.0+((double)rand()/((double)RAND_MAX));
c53e6443 sago007 2012-04-17 11:04 811
		velocityY = -tal*startVelocityY;
c53e6443 sago007 2012-04-17 11:04 812
		lastTime = currentTime;
c53e6443 sago007 2012-04-17 11:04 813
		x = (double)X;
c53e6443 sago007 2012-04-17 11:04 814
		y = (double)Y;
c53e6443 sago007 2012-04-17 11:04 815
		color = coulor;
c53e6443 sago007 2012-04-17 11:04 816
		if (right)
c53e6443 sago007 2012-04-17 11:04 817
			velocityX = tal*VelocityX;
c53e6443 sago007 2012-04-17 11:04 818
		else
c53e6443 sago007 2012-04-17 11:04 819
			velocityX = -tal*VelocityX;
c53e6443 sago007 2012-04-17 11:04 820
	}  //constructor
c53e6443 sago007 2012-04-17 11:04 821
c53e6443 sago007 2012-04-17 11:04 822
	//Deconstructor
c53e6443 sago007 2012-04-17 11:04 823
	~aBall()
c53e6443 sago007 2012-04-17 11:04 824
	{
c53e6443 sago007 2012-04-17 11:04 825
	}   //Deconstructor
c53e6443 sago007 2012-04-17 11:04 826
c53e6443 sago007 2012-04-17 11:04 827
	void update()
c53e6443 sago007 2012-04-17 11:04 828
	{
c53e6443 sago007 2012-04-17 11:04 829
		double timePassed = (((double)(currentTime-lastTime))/1000.0);  //time passed in seconds
c53e6443 sago007 2012-04-17 11:04 830
		x = x+timePassed*velocityX;
c53e6443 sago007 2012-04-17 11:04 831
		y = y+timePassed*velocityY;
c53e6443 sago007 2012-04-17 11:04 832
		velocityY = velocityY + gravity*timePassed;
c53e6443 sago007 2012-04-17 11:04 833
		if (y<1.0)
c53e6443 sago007 2012-04-17 11:04 834
			velocityY=10.0;
c53e6443 sago007 2012-04-17 11:04 835
		if ((velocityY>minVelocity) && (y>(double)(768-ballSize)) && (y<768.0))
c53e6443 sago007 2012-04-17 11:04 836
		{
c53e6443 sago007 2012-04-17 11:04 837
			velocityY = -0.70*velocityY;
c53e6443 sago007 2012-04-17 11:04 838
			y = 768.0-ballSize;
c53e6443 sago007 2012-04-17 11:04 839
		}
c53e6443 sago007 2012-04-17 11:04 840
		lastTime = currentTime;
c53e6443 sago007 2012-04-17 11:04 841
	}
c53e6443 sago007 2012-04-17 11:04 842
c53e6443 sago007 2012-04-17 11:04 843
	int getX()
c53e6443 sago007 2012-04-17 11:04 844
	{
c53e6443 sago007 2012-04-17 11:04 845
		return (int)x;
c53e6443 sago007 2012-04-17 11:04 846
	}
c53e6443 sago007 2012-04-17 11:04 847
c53e6443 sago007 2012-04-17 11:04 848
	int getY()
c53e6443 sago007 2012-04-17 11:04 849
	{
c53e6443 sago007 2012-04-17 11:04 850
		return (int)y;
c53e6443 sago007 2012-04-17 11:04 851
	}
c53e6443 sago007 2012-04-17 11:04 852
c53e6443 sago007 2012-04-17 11:04 853
	int getColor()
c53e6443 sago007 2012-04-17 11:04 854
	{
c53e6443 sago007 2012-04-17 11:04 855
		return color;
c53e6443 sago007 2012-04-17 11:04 856
	}
89c4a3a6 sago007 2008-08-29 14:32 857
};  //aBall
89c4a3a6 sago007 2008-08-29 14:32 858
4b0c248f sago007 2010-11-10 21:13 859
static const int maxNumberOfBalls = 6*12*2*2;
89c4a3a6 sago007 2008-08-29 14:32 860
89c4a3a6 sago007 2008-08-29 14:32 861
class ballManeger
89c4a3a6 sago007 2008-08-29 14:32 862
{
89c4a3a6 sago007 2008-08-29 14:32 863
public:
c53e6443 sago007 2012-04-17 11:04 864
	aBall ballArray[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 865
	bool ballUsed[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 866
	//The old ball information is also saved so balls can be deleted!
c53e6443 sago007 2012-04-17 11:04 867
	aBall oldBallArray[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 868
	bool oldBallUsed[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 869
c53e6443 sago007 2012-04-17 11:04 870
	ballManeger()
c53e6443 sago007 2012-04-17 11:04 871
	{
c53e6443 sago007 2012-04-17 11:04 872
		for (int i=0; i<maxNumberOfBalls; i++)
c53e6443 sago007 2012-04-17 11:04 873
		{
c53e6443 sago007 2012-04-17 11:04 874
			ballUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 875
			oldBallUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 876
		}
c53e6443 sago007 2012-04-17 11:04 877
	}
c53e6443 sago007 2012-04-17 11:04 878
c53e6443 sago007 2012-04-17 11:04 879
	//Adds a ball to the screen at given coordiantes, traveling right or not with color
c53e6443 sago007 2012-04-17 11:04 880
	int addBall(int x, int y,bool right,int color)
c53e6443 sago007 2012-04-17 11:04 881
	{
c53e6443 sago007 2012-04-17 11:04 882
		int ballNumber = 0;
c53e6443 sago007 2012-04-17 11:04 883
		//Find a free ball
c53e6443 sago007 2012-04-17 11:04 884
		while ((ballUsed[ballNumber])&&(ballNumber<maxNumberOfBalls))
c53e6443 sago007 2012-04-17 11:04 885
			ballNumber++;
c53e6443 sago007 2012-04-17 11:04 886
		//Could not find a free ball, return -1
c53e6443 sago007 2012-04-17 11:04 887
		if (ballNumber==maxNumberOfBalls)
c53e6443 sago007 2012-04-17 11:04 888
			return -1;
c53e6443 sago007 2012-04-17 11:04 889
		currentTime = SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 890
		ballArray[ballNumber] = aBall(x,y,right,color);
c53e6443 sago007 2012-04-17 11:04 891
		ballUsed[ballNumber] = true;
c53e6443 sago007 2012-04-17 11:04 892
		return 1;
c53e6443 sago007 2012-04-17 11:04 893
	}  //addBall
c53e6443 sago007 2012-04-17 11:04 894
c53e6443 sago007 2012-04-17 11:04 895
	void update()
c53e6443 sago007 2012-04-17 11:04 896
	{
c53e6443 sago007 2012-04-17 11:04 897
		currentTime = SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 898
		for (int i = 0; i<maxNumberOfBalls; i++)
c53e6443 sago007 2012-04-17 11:04 899
		{
c53e6443 sago007 2012-04-17 11:04 900
c53e6443 sago007 2012-04-17 11:04 901
			if (ballUsed[i])
c53e6443 sago007 2012-04-17 11:04 902
			{
c53e6443 sago007 2012-04-17 11:04 903
				oldBallUsed[i] = true;
c53e6443 sago007 2012-04-17 11:04 904
				oldBallArray[i] = ballArray[i];
c53e6443 sago007 2012-04-17 11:04 905
				ballArray[i].update();
c53e6443 sago007 2012-04-17 11:04 906
				if (ballArray[i].getY()>800 || ballArray[i].getX()>xsize || ballArray[i].getX()<-ballSize)
c53e6443 sago007 2012-04-17 11:04 907
				{
c53e6443 sago007 2012-04-17 11:04 908
					ballUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 909
				}
c53e6443 sago007 2012-04-17 11:04 910
			}
c53e6443 sago007 2012-04-17 11:04 911
			else
c53e6443 sago007 2012-04-17 11:04 912
			{
c53e6443 sago007 2012-04-17 11:04 913
				oldBallUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 914
			}
c53e6443 sago007 2012-04-17 11:04 915
		}
c53e6443 sago007 2012-04-17 11:04 916
	} //update
89c4a3a6 sago007 2008-08-29 14:32 917
89c4a3a6 sago007 2008-08-29 14:32 918
89c4a3a6 sago007 2008-08-29 14:32 919
}; //theBallManeger
89c4a3a6 sago007 2008-08-29 14:32 920
4b0c248f sago007 2010-11-10 21:13 921
static ballManeger theBallManeger;
89c4a3a6 sago007 2008-08-29 14:32 922
89c4a3a6 sago007 2008-08-29 14:32 923
//a explosions, non moving
89c4a3a6 sago007 2008-08-29 14:32 924
class anExplosion
89c4a3a6 sago007 2008-08-29 14:32 925
{
89c4a3a6 sago007 2008-08-29 14:32 926
private:
c53e6443 sago007 2012-04-17 11:04 927
	int x;
c53e6443 sago007 2012-04-17 11:04 928
	int y;
c53e6443 sago007 2012-04-17 11:04 929
	Uint8 frameNumber;
89c4a3a6 sago007 2008-08-29 14:32 930
#define frameLength 80
c53e6443 sago007 2012-04-17 11:04 931
	//How long an image in an animation should be showed
89c4a3a6 sago007 2008-08-29 14:32 932
#define maxFrame 4
c53e6443 sago007 2012-04-17 11:04 933
	//How many images there are in the animation
c53e6443 sago007 2012-04-17 11:04 934
	unsigned long int placeTime; //Then the explosion occored
89c4a3a6 sago007 2008-08-29 14:32 935
public:
89c4a3a6 sago007 2008-08-29 14:32 936
c53e6443 sago007 2012-04-17 11:04 937
	anExplosion()
c53e6443 sago007 2012-04-17 11:04 938
	{}
c53e6443 sago007 2012-04-17 11:04 939
c53e6443 sago007 2012-04-17 11:04 940
	//constructor:
c53e6443 sago007 2012-04-17 11:04 941
	anExplosion(int X, int Y)
c53e6443 sago007 2012-04-17 11:04 942
	{
c53e6443 sago007 2012-04-17 11:04 943
		placeTime = currentTime;
c53e6443 sago007 2012-04-17 11:04 944
		x = X;
c53e6443 sago007 2012-04-17 11:04 945
		y = Y;
c53e6443 sago007 2012-04-17 11:04 946
		frameNumber=0;
c53e6443 sago007 2012-04-17 11:04 947
	}  //constructor
c53e6443 sago007 2012-04-17 11:04 948
c53e6443 sago007 2012-04-17 11:04 949
	//Deconstructor
c53e6443 sago007 2012-04-17 11:04 950
	~anExplosion()
c53e6443 sago007 2012-04-17 11:04 951
	{
c53e6443 sago007 2012-04-17 11:04 952
	}   //Deconstructor
c53e6443 sago007 2012-04-17 11:04 953
c53e6443 sago007 2012-04-17 11:04 954
	//true if animation has played and object should be removed from the screen
c53e6443 sago007 2012-04-17 11:04 955
	bool removeMe()
c53e6443 sago007 2012-04-17 11:04 956
	{
c53e6443 sago007 2012-04-17 11:04 957
		frameNumber = (currentTime-placeTime)/frameLength;
c53e6443 sago007 2012-04-17 11:04 958
		return (!(frameNumber<maxFrame));
c53e6443 sago007 2012-04-17 11:04 959
	}
c53e6443 sago007 2012-04-17 11:04 960
c53e6443 sago007 2012-04-17 11:04 961
	int getX()
c53e6443 sago007 2012-04-17 11:04 962
	{
c53e6443 sago007 2012-04-17 11:04 963
		return (int)x;
c53e6443 sago007 2012-04-17 11:04 964
	}
c53e6443 sago007 2012-04-17 11:04 965
c53e6443 sago007 2012-04-17 11:04 966
	int getY()
c53e6443 sago007 2012-04-17 11:04 967
	{
c53e6443 sago007 2012-04-17 11:04 968
		return (int)y;
c53e6443 sago007 2012-04-17 11:04 969
	}
c53e6443 sago007 2012-04-17 11:04 970
c53e6443 sago007 2012-04-17 11:04 971
	int getFrame()
c53e6443 sago007 2012-04-17 11:04 972
	{
c53e6443 sago007 2012-04-17 11:04 973
		return frameNumber;
c53e6443 sago007 2012-04-17 11:04 974
	}
89c4a3a6 sago007 2008-08-29 14:32 975
};  //nExplosion
89c4a3a6 sago007 2008-08-29 14:32 976
89c4a3a6 sago007 2008-08-29 14:32 977
class explosionManeger
89c4a3a6 sago007 2008-08-29 14:32 978
{
89c4a3a6 sago007 2008-08-29 14:32 979
public:
c53e6443 sago007 2012-04-17 11:04 980
	anExplosion explosionArray[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 981
	bool explosionUsed[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 982
	//The old explosion information is also saved so explosions can be deleted!
c53e6443 sago007 2012-04-17 11:04 983
	anExplosion oldExplosionArray[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 984
	bool oldExplosionUsed[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 985
c53e6443 sago007 2012-04-17 11:04 986
	explosionManeger()
c53e6443 sago007 2012-04-17 11:04 987
	{
c53e6443 sago007 2012-04-17 11:04 988
		for (int i=0; i<maxNumberOfBalls; i++)
c53e6443 sago007 2012-04-17 11:04 989
		{
c53e6443 sago007 2012-04-17 11:04 990
			explosionUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 991
			oldExplosionUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 992
		}
c53e6443 sago007 2012-04-17 11:04 993
	}
c53e6443 sago007 2012-04-17 11:04 994
c53e6443 sago007 2012-04-17 11:04 995
	int addExplosion(int x, int y)
c53e6443 sago007 2012-04-17 11:04 996
	{
c53e6443 sago007 2012-04-17 11:04 997
		int explosionNumber = 0;
c53e6443 sago007 2012-04-17 11:04 998
		while ((explosionUsed[explosionNumber])&&(explosionNumber<maxNumberOfBalls))
c53e6443 sago007 2012-04-17 11:04 999
			explosionNumber++;
c53e6443 sago007 2012-04-17 11:04 1000
		if (explosionNumber==maxNumberOfBalls)
c53e6443 sago007 2012-04-17 11:04 1001
			return -1;
c53e6443 sago007 2012-04-17 11:04 1002
		currentTime = SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 1003
		explosionArray[explosionNumber] = anExplosion(x,y);
c53e6443 sago007 2012-04-17 11:04 1004
		explosionUsed[explosionNumber] = true;
c53e6443 sago007 2012-04-17 11:04 1005
		return 1;
c53e6443 sago007 2012-04-17 11:04 1006
	}  //addBall
c53e6443 sago007 2012-04-17 11:04 1007
c53e6443 sago007 2012-04-17 11:04 1008
	void update()
c53e6443 sago007 2012-04-17 11:04 1009
	{
c53e6443 sago007 2012-04-17 11:04 1010
		currentTime = SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 1011
		for (int i = 0; i<maxNumberOfBalls; i++)
c53e6443 sago007 2012-04-17 11:04 1012
		{
c53e6443 sago007 2012-04-17 11:04 1013
c53e6443 sago007 2012-04-17 11:04 1014
			if (explosionUsed[i])
c53e6443 sago007 2012-04-17 11:04 1015
			{
c53e6443 sago007 2012-04-17 11:04 1016
				oldExplosionUsed[i] = true;
c53e6443 sago007 2012-04-17 11:04 1017
				oldExplosionArray[i] = explosionArray[i];
c53e6443 sago007 2012-04-17 11:04 1018
				if (explosionArray[i].removeMe())
c53e6443 sago007 2012-04-17 11:04 1019
				{
c53e6443 sago007 2012-04-17 11:04 1020
					explosionArray[i].~anExplosion();
c53e6443 sago007 2012-04-17 11:04 1021
					explosionUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 1022
				}
c53e6443 sago007 2012-04-17 11:04 1023
			}
c53e6443 sago007 2012-04-17 11:04 1024
			else
c53e6443 sago007 2012-04-17 11:04 1025
			{
c53e6443 sago007 2012-04-17 11:04 1026
				oldExplosionUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 1027
			}
c53e6443 sago007 2012-04-17 11:04 1028
		}
c53e6443 sago007 2012-04-17 11:04 1029
	} //update
89c4a3a6 sago007 2008-08-29 14:32 1030
89c4a3a6 sago007 2008-08-29 14:32 1031
89c4a3a6 sago007 2008-08-29 14:32 1032
}; //explosionManeger
89c4a3a6 sago007 2008-08-29 14:32 1033
4b0c248f sago007 2010-11-10 21:13 1034
static explosionManeger theExplosionManeger;
89c4a3a6 sago007 2008-08-29 14:32 1035
89c4a3a6 sago007 2008-08-29 14:32 1036
//text pop-up
89c4a3a6 sago007 2008-08-29 14:32 1037
class textMessage
89c4a3a6 sago007 2008-08-29 14:32 1038
{
89c4a3a6 sago007 2008-08-29 14:32 1039
private:
c53e6443 sago007 2012-04-17 11:04 1040
	int x;
c53e6443 sago007 2012-04-17 11:04 1041
	int y;
c53e6443 sago007 2012-04-17 11:04 1042
	char textt[10];
c53e6443 sago007 2012-04-17 11:04 1043
	unsigned long int time;
c53e6443 sago007 2012-04-17 11:04 1044
	unsigned long int placeTime; //Then the text was placed
89c4a3a6 sago007 2008-08-29 14:32 1045
public:
89c4a3a6 sago007 2008-08-29 14:32 1046
c53e6443 sago007 2012-04-17 11:04 1047
	textMessage()
c53e6443 sago007 2012-04-17 11:04 1048
	{}
c53e6443 sago007 2012-04-17 11:04 1049
c53e6443 sago007 2012-04-17 11:04 1050
	//constructor:
c53e6443 sago007 2012-04-17 11:04 1051
	textMessage(int X, int Y,const char* Text,unsigned int Time)
c53e6443 sago007 2012-04-17 11:04 1052
	{
c53e6443 sago007 2012-04-17 11:04 1053
		placeTime = currentTime;
c53e6443 sago007 2012-04-17 11:04 1054
		x = X;
c53e6443 sago007 2012-04-17 11:04 1055
		y = Y;
c53e6443 sago007 2012-04-17 11:04 1056
		strncpy(textt,Text,10);
c53e6443 sago007 2012-04-17 11:04 1057
		textt[9]=0;
c53e6443 sago007 2012-04-17 11:04 1058
		time = Time;
c53e6443 sago007 2012-04-17 11:04 1059
	}  //constructor
c53e6443 sago007 2012-04-17 11:04 1060
c53e6443 sago007 2012-04-17 11:04 1061
	//true if the text has expired
c53e6443 sago007 2012-04-17 11:04 1062
	bool removeMe()
c53e6443 sago007 2012-04-17 11:04 1063
	{
c53e6443 sago007 2012-04-17 11:04 1064
		return currentTime-placeTime>time;
c53e6443 sago007 2012-04-17 11:04 1065
	}
c53e6443 sago007 2012-04-17 11:04 1066
c53e6443 sago007 2012-04-17 11:04 1067
	int getX()
c53e6443 sago007 2012-04-17 11:04 1068
	{
c53e6443 sago007 2012-04-17 11:04 1069
		return x;
c53e6443 sago007 2012-04-17 11:04 1070
	}
c53e6443 sago007 2012-04-17 11:04 1071
c53e6443 sago007 2012-04-17 11:04 1072
	int getY()
c53e6443 sago007 2012-04-17 11:04 1073
	{
c53e6443 sago007 2012-04-17 11:04 1074
		return y;
c53e6443 sago007 2012-04-17 11:04 1075
	}
c53e6443 sago007 2012-04-17 11:04 1076
e68d08eb sago007 2013-11-15 22:33 1077
	const char* getText()
c53e6443 sago007 2012-04-17 11:04 1078
	{
c53e6443 sago007 2012-04-17 11:04 1079
		return textt;
c53e6443 sago007 2012-04-17 11:04 1080
	}
89c4a3a6 sago007 2008-08-29 14:32 1081
};  //text popup
89c4a3a6 sago007 2008-08-29 14:32 1082
89c4a3a6 sago007 2008-08-29 14:32 1083
class textManeger
89c4a3a6 sago007 2008-08-29 14:32 1084
{
89c4a3a6 sago007 2008-08-29 14:32 1085
public:
c53e6443 sago007 2012-04-17 11:04 1086
	textMessage textArray[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 1087
	bool textUsed[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 1088
	//The old text information is also saved so text can be deleted!
c53e6443 sago007 2012-04-17 11:04 1089
	textMessage oldTextArray[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 1090
	bool oldTextUsed[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 1091
c53e6443 sago007 2012-04-17 11:04 1092
	textManeger()
c53e6443 sago007 2012-04-17 11:04 1093
	{
c53e6443 sago007 2012-04-17 11:04 1094
		for (int i=0; i<maxNumberOfBalls; i++)
c53e6443 sago007 2012-04-17 11:04 1095
		{
c53e6443 sago007 2012-04-17 11:04 1096
			textUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 1097
			oldTextUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 1098
		}
c53e6443 sago007 2012-04-17 11:04 1099
	}
c53e6443 sago007 2012-04-17 11:04 1100
c53e6443 sago007 2012-04-17 11:04 1101
	int addText(int x, int y,string Text,unsigned int Time)
c53e6443 sago007 2012-04-17 11:04 1102
	{
c53e6443 sago007 2012-04-17 11:04 1103
		int textNumber = 0;
c53e6443 sago007 2012-04-17 11:04 1104
		while ((textNumber<maxNumberOfBalls)&&((textUsed[textNumber])||(oldTextUsed[textNumber])))
c53e6443 sago007 2012-04-17 11:04 1105
			textNumber++;
c53e6443 sago007 2012-04-17 11:04 1106
		if (textNumber==maxNumberOfBalls)
c53e6443 sago007 2012-04-17 11:04 1107
			return -1;
c53e6443 sago007 2012-04-17 11:04 1108
		currentTime = SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 1109
		textArray[textNumber] = textMessage(x,y,Text.c_str(),Time);
c53e6443 sago007 2012-04-17 11:04 1110
		textUsed[textNumber] = true;
c53e6443 sago007 2012-04-17 11:04 1111
		return 1;
c53e6443 sago007 2012-04-17 11:04 1112
	}  //addText
c53e6443 sago007 2012-04-17 11:04 1113
c53e6443 sago007 2012-04-17 11:04 1114
	void update()
c53e6443 sago007 2012-04-17 11:04 1115
	{
c53e6443 sago007 2012-04-17 11:04 1116
		currentTime = SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 1117
		for (int i = 0; i<maxNumberOfBalls; i++)
c53e6443 sago007 2012-04-17 11:04 1118
		{
c53e6443 sago007 2012-04-17 11:04 1119
c53e6443 sago007 2012-04-17 11:04 1120
			if (textUsed[i])
c53e6443 sago007 2012-04-17 11:04 1121
			{
c53e6443 sago007 2012-04-17 11:04 1122
				if (!oldTextUsed[i])
c53e6443 sago007 2012-04-17 11:04 1123
				{
c53e6443 sago007 2012-04-17 11:04 1124
					oldTextUsed[i] = true;
c53e6443 sago007 2012-04-17 11:04 1125
					oldTextArray[i] = textMessage(textArray[i]);
c53e6443 sago007 2012-04-17 11:04 1126
				}
c53e6443 sago007 2012-04-17 11:04 1127
				if (textArray[i].removeMe())
c53e6443 sago007 2012-04-17 11:04 1128
				{
c53e6443 sago007 2012-04-17 11:04 1129
					textArray[i].~textMessage();
c53e6443 sago007 2012-04-17 11:04 1130
					textUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 1131
				}
c53e6443 sago007 2012-04-17 11:04 1132
			}
c53e6443 sago007 2012-04-17 11:04 1133
			else if (oldTextUsed[i])
c53e6443 sago007 2012-04-17 11:04 1134
			{
c53e6443 sago007 2012-04-17 11:04 1135
				oldTextUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 1136
				oldTextArray[i].~textMessage();
c53e6443 sago007 2012-04-17 11:04 1137
			}
c53e6443 sago007 2012-04-17 11:04 1138
		}
c53e6443 sago007 2012-04-17 11:04 1139
	} //update
89c4a3a6 sago007 2008-08-29 14:32 1140
89c4a3a6 sago007 2008-08-29 14:32 1141
89c4a3a6 sago007 2008-08-29 14:32 1142
}; //textManeger
89c4a3a6 sago007 2008-08-29 14:32 1143
4b0c248f sago007 2010-11-10 21:13 1144
static textManeger theTextManeger;
89c4a3a6 sago007 2008-08-29 14:32 1145
89c4a3a6 sago007 2008-08-29 14:32 1146
//Here comes the Block Game object
89c4a3a6 sago007 2008-08-29 14:32 1147
#include "BlockGame.hpp"
17916a2e sago007 2010-11-07 11:26 1148
#include "BlockGame.cpp"
89c4a3a6 sago007 2008-08-29 14:32 1149
c53e6443 sago007 2012-04-17 11:04 1150
class BlockGameSdl : public BlockGame
c53e6443 sago007 2012-04-17 11:04 1151
{
6b1dc7a6 sago007 2010-11-08 21:03 1152
public:
c53e6443 sago007 2012-04-17 11:04 1153
	SDL_Surface* sBoard;
c53e6443 sago007 2012-04-17 11:04 1154
c53e6443 sago007 2012-04-17 11:04 1155
	BlockGameSdl(int tx, int ty)
c53e6443 sago007 2012-04-17 11:04 1156
	{
56241205 sago007 2012-08-05 11:15 1157
		tmp = IMG_Load2("gfx/BackBoard.png");
c53e6443 sago007 2012-04-17 11:04 1158
		sBoard = SDL_DisplayFormat(tmp);
c53e6443 sago007 2012-04-17 11:04 1159
		SDL_FreeSurface(tmp);
c53e6443 sago007 2012-04-17 11:04 1160
		//BlockGame::BlockGame(tx,ty);
229e212d sago007 2015-08-22 17:14 1161
		topx = tx;
229e212d sago007 2015-08-22 17:14 1162
		topy = ty;
c53e6443 sago007 2012-04-17 11:04 1163
	}
c53e6443 sago007 2012-04-17 11:04 1164
	~BlockGameSdl()
c53e6443 sago007 2012-04-17 11:04 1165
	{
c53e6443 sago007 2012-04-17 11:04 1166
		SDL_FreeSurface(sBoard);
c53e6443 sago007 2012-04-17 11:04 1167
	}
229e212d sago007 2015-08-22 17:14 1168
	
58dd05a0 sago007 2015-08-22 17:49 1169
	int GetTopX() const {
229e212d sago007 2015-08-22 17:14 1170
		return topx;
229e212d sago007 2015-08-22 17:14 1171
	}
58dd05a0 sago007 2015-08-22 17:49 1172
	int GetTopY() const {
229e212d sago007 2015-08-22 17:14 1173
		return topy;
229e212d sago007 2015-08-22 17:14 1174
	}
229e212d sago007 2015-08-22 17:14 1175
	
313ecd1b sago007 2015-08-22 20:38 1176
	void AddText(int x, int y, const std::string& text, int time) const override {
229e212d sago007 2015-08-22 17:14 1177
		theTextManeger.addText(topx-10+x*bsize, topy+12*bsize-y*bsize, text, time);
229e212d sago007 2015-08-22 17:14 1178
	}
229e212d sago007 2015-08-22 17:14 1179
	
313ecd1b sago007 2015-08-22 20:38 1180
	void AddBall(int x, int y, bool right, int color) const  override {
229e212d sago007 2015-08-22 17:14 1181
		theBallManeger.addBall(topx+40+x*bsize, topy+bsize*12-y*bsize, left, color);
229e212d sago007 2015-08-22 17:14 1182
	}
229e212d sago007 2015-08-22 17:14 1183
	
313ecd1b sago007 2015-08-22 20:38 1184
	void AddExplosion(int x, int y) const  override { 
229e212d sago007 2015-08-22 17:14 1185
		theExplosionManeger.addExplosion(topx-10+x*bsize, topy+bsize*12-10-y*bsize);
229e212d sago007 2015-08-22 17:14 1186
	}
313ecd1b sago007 2015-08-22 20:38 1187
	
313ecd1b sago007 2015-08-22 20:38 1188
	void PlayerWonEvent() const  override {
313ecd1b sago007 2015-08-22 20:38 1189
		if (!SoundEnabled) {return;}
313ecd1b sago007 2015-08-22 20:38 1190
		Mix_PlayChannel(1, applause, 0);
313ecd1b sago007 2015-08-22 20:38 1191
	}
313ecd1b sago007 2015-08-22 20:38 1192
	
027b5cfd sago007 2015-08-23 14:27 1193
	void DrawEvent() const override {
027b5cfd sago007 2015-08-23 14:27 1194
		Mix_HaltChannel(1);
027b5cfd sago007 2015-08-23 14:27 1195
	}
027b5cfd sago007 2015-08-23 14:27 1196
	
313ecd1b sago007 2015-08-22 20:38 1197
	void BlockPopEvent() const  override {
313ecd1b sago007 2015-08-22 20:38 1198
		if (!SoundEnabled) {return;}
313ecd1b sago007 2015-08-22 20:38 1199
		Mix_PlayChannel(0, boing, 0);
313ecd1b sago007 2015-08-22 20:38 1200
	}
313ecd1b sago007 2015-08-22 20:38 1201
	
313ecd1b sago007 2015-08-22 20:38 1202
	void LongChainDoneEvent() const  override {
313ecd1b sago007 2015-08-22 20:38 1203
		if (!SoundEnabled) {return;}
313ecd1b sago007 2015-08-22 20:38 1204
		Mix_PlayChannel(1, applause, 0);
313ecd1b sago007 2015-08-22 20:38 1205
	}
313ecd1b sago007 2015-08-22 20:38 1206
	
313ecd1b sago007 2015-08-22 20:38 1207
	void TimeTrialEndEvent() const  override {
313ecd1b sago007 2015-08-22 20:38 1208
		if(!NoSound && SoundEnabled) {
313ecd1b sago007 2015-08-22 20:38 1209
			Mix_PlayChannel(1,counterFinalChunk,0);
313ecd1b sago007 2015-08-22 20:38 1210
		}
313ecd1b sago007 2015-08-22 20:38 1211
	}
313ecd1b sago007 2015-08-22 20:38 1212
	
313ecd1b sago007 2015-08-22 20:38 1213
	void EndlessHighscoreEvent() const  override {
313ecd1b sago007 2015-08-22 20:38 1214
		if (!SoundEnabled) { return; }
313ecd1b sago007 2015-08-22 20:38 1215
		Mix_PlayChannel(1, applause, 0);
313ecd1b sago007 2015-08-22 20:38 1216
	}
6b1dc7a6 sago007 2010-11-08 21:03 1217
private:
c53e6443 sago007 2012-04-17 11:04 1218
	void convertSurface()
c53e6443 sago007 2012-04-17 11:04 1219
	{
c53e6443 sago007 2012-04-17 11:04 1220
		SDL_FreeSurface(sBoard);
c53e6443 sago007 2012-04-17 11:04 1221
		sBoard = SDL_DisplayFormat(backBoard);
c53e6443 sago007 2012-04-17 11:04 1222
	}
c53e6443 sago007 2012-04-17 11:04 1223
	//Draws all the bricks to the board (including garbage)
970c4ebe sago007 2015-08-22 18:08 1224
	void PaintBricks() const
c53e6443 sago007 2012-04-17 11:04 1225
	{
c53e6443 sago007 2012-04-17 11:04 1226
		for (int i=0; ((i<13)&&(i<30)); i++)
c53e6443 sago007 2012-04-17 11:04 1227
			for (int j=0; j<6; j++)
c53e6443 sago007 2012-04-17 11:04 1228
			{
c53e6443 sago007 2012-04-17 11:04 1229
				if ((board[j][i]%10 != -1) && (board[j][i]%10 < 7) && ((board[j][i]/1000000)%10==0))
c53e6443 sago007 2012-04-17 11:04 1230
				{
c53e6443 sago007 2012-04-17 11:04 1231
					DrawIMG(bricks[board[j][i]%10], sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1232
					if ((board[j][i]/BLOCKWAIT)%10==1)
c53e6443 sago007 2012-04-17 11:04 1233
						DrawIMG(bomb[(ticks/BOMBTIME)%2], sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1234
					if ((board[j][i]/BLOCKHANG)%10==1)
c53e6443 sago007 2012-04-17 11:04 1235
						DrawIMG(ready[(ticks/READYTIME)%2], sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1236
c53e6443 sago007 2012-04-17 11:04 1237
				}
c53e6443 sago007 2012-04-17 11:04 1238
				if ((board[j][i]/1000000)%10==1)
c53e6443 sago007 2012-04-17 11:04 1239
				{
c53e6443 sago007 2012-04-17 11:04 1240
					int left, right, over, under;
c53e6443 sago007 2012-04-17 11:04 1241
					int number = board[j][i];
c53e6443 sago007 2012-04-17 11:04 1242
					if (j<1) left = -1;
c53e6443 sago007 2012-04-17 11:04 1243
					else left = board[j-1][i];
c53e6443 sago007 2012-04-17 11:04 1244
					if (j>5) right = -1;
c53e6443 sago007 2012-04-17 11:04 1245
					else right = board[j+1][i];
c53e6443 sago007 2012-04-17 11:04 1246
					if (i>28) over = -1;
c53e6443 sago007 2012-04-17 11:04 1247
					else over = board[j][i+1];
c53e6443 sago007 2012-04-17 11:04 1248
					if (i<1) under = -1;
c53e6443 sago007 2012-04-17 11:04 1249
					else under = board[j][i-1];
c53e6443 sago007 2012-04-17 11:04 1250
					if ((left == number)&&(right == number)&&(over == number)&&(under == number))
c53e6443 sago007 2012-04-17 11:04 1251
						DrawIMG(garbageFill, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1252
					if ((left != number)&&(right == number)&&(over == number)&&(under == number))
c53e6443 sago007 2012-04-17 11:04 1253
						DrawIMG(garbageL, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1254
					if ((left == number)&&(right != number)&&(over == number)&&(under == number))
c53e6443 sago007 2012-04-17 11:04 1255
						DrawIMG(garbageR, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1256
					if ((left == number)&&(right == number)&&(over != number)&&(under == number))
c53e6443 sago007 2012-04-17 11:04 1257
						DrawIMG(garbageT, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1258
					if ((left == number)&&(right == number)&&(over == number)&&(under != number))
c53e6443 sago007 2012-04-17 11:04 1259
						DrawIMG(garbageB, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1260
					if ((left != number)&&(right == number)&&(over != number)&&(under == number))
c53e6443 sago007 2012-04-17 11:04 1261
						DrawIMG(garbageTL, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1262
					if ((left != number)&&(right == number)&&(over == number)&&(under != number))
c53e6443 sago007 2012-04-17 11:04 1263
						DrawIMG(garbageBL, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1264
					if ((left == number)&&(right != number)&&(over != number)&&(under == number))
c53e6443 sago007 2012-04-17 11:04 1265
						DrawIMG(garbageTR, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1266
					if ((left == number)&&(right != number)&&(over == number)&&(under != number))
c53e6443 sago007 2012-04-17 11:04 1267
						DrawIMG(garbageBR, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1268
					if ((left == number)&&(right != number)&&(over != number)&&(under != number))
c53e6443 sago007 2012-04-17 11:04 1269
						DrawIMG(garbageMR, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1270
					if ((left == number)&&(right == number)&&(over != number)&&(under != number))
c53e6443 sago007 2012-04-17 11:04 1271
						DrawIMG(garbageM, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1272
					if ((left != number)&&(right == number)&&(over != number)&&(under != number))
c53e6443 sago007 2012-04-17 11:04 1273
						DrawIMG(garbageML, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1274
				}
c53e6443 sago007 2012-04-17 11:04 1275
				if ((board[j][i]/1000000)%10==2)
c53e6443 sago007 2012-04-17 11:04 1276
				{
c53e6443 sago007 2012-04-17 11:04 1277
					if (j==0)
c53e6443 sago007 2012-04-17 11:04 1278
						DrawIMG(garbageGML, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1279
					else if (j==5)
c53e6443 sago007 2012-04-17 11:04 1280
						DrawIMG(garbageGMR, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1281
					else
c53e6443 sago007 2012-04-17 11:04 1282
						DrawIMG(garbageGM, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1283
				}
c53e6443 sago007 2012-04-17 11:04 1284
			}
c53e6443 sago007 2012-04-17 11:04 1285
		const int j = 0;
c53e6443 sago007 2012-04-17 11:04 1286
c53e6443 sago007 2012-04-17 11:04 1287
		int garbageSize=0;
c53e6443 sago007 2012-04-17 11:04 1288
		for (int i=0; i<20; i++)
c53e6443 sago007 2012-04-17 11:04 1289
		{
c53e6443 sago007 2012-04-17 11:04 1290
			if ((board[j][i]/1000000)%10==1)
c53e6443 sago007 2012-04-17 11:04 1291
			{
c53e6443 sago007 2012-04-17 11:04 1292
				int left, right, over, under;
c53e6443 sago007 2012-04-17 11:04 1293
				int number = board[j][i];
c53e6443 sago007 2012-04-17 11:04 1294
				if (j<1) left = -1;
c53e6443 sago007 2012-04-17 11:04 1295
				else left = board[j-1][i];
c53e6443 sago007 2012-04-17 11:04 1296
				if (j>5) right = -1;
c53e6443 sago007 2012-04-17 11:04 1297
				else right = board[j+1][i];
c53e6443 sago007 2012-04-17 11:04 1298
				if (i>28) over = -1;
c53e6443 sago007 2012-04-17 11:04 1299
				else over = board[j][i+1];
c53e6443 sago007 2012-04-17 11:04 1300
				if (i<1) under = -1;
c53e6443 sago007 2012-04-17 11:04 1301
				else under = board[j][i-1];
c53e6443 sago007 2012-04-17 11:04 1302
				if (((left != number)&&(right == number)&&(over != number)&&(under == number))&&(garbageSize>0))
c53e6443 sago007 2012-04-17 11:04 1303
				{
c53e6443 sago007 2012-04-17 11:04 1304
					DrawIMG(smiley[board[j][i]%4], sBoard, 2*bsize, 12*bsize-i*bsize-pixels+(bsize/2)*garbageSize);
c53e6443 sago007 2012-04-17 11:04 1305
				}
c53e6443 sago007 2012-04-17 11:04 1306
				if (!((left != number)&&(right == number)&&(over == number)&&(under == number))) //not in garbage
c53e6443 sago007 2012-04-17 11:04 1307
				{
c53e6443 sago007 2012-04-17 11:04 1308
					garbageSize=0;
c53e6443 sago007 2012-04-17 11:04 1309
				}
c53e6443 sago007 2012-04-17 11:04 1310
				else
c53e6443 sago007 2012-04-17 11:04 1311
				{
c53e6443 sago007 2012-04-17 11:04 1312
					garbageSize++;
c53e6443 sago007 2012-04-17 11:04 1313
				}
c53e6443 sago007 2012-04-17 11:04 1314
c53e6443 sago007 2012-04-17 11:04 1315
			}
c53e6443 sago007 2012-04-17 11:04 1316
		}
c53e6443 sago007 2012-04-17 11:04 1317
		for (int i=0; i<6; i++)
c53e6443 sago007 2012-04-17 11:04 1318
			if (board[i][0]!=-1)
c53e6443 sago007 2012-04-17 11:04 1319
				DrawIMG(transCover, sBoard, i*bsize, 12*bsize-pixels); //Make the appering blocks transperant
c53e6443 sago007 2012-04-17 11:04 1320
c53e6443 sago007 2012-04-17 11:04 1321
	}
c53e6443 sago007 2012-04-17 11:04 1322
	//Paints the bricks gotten from a replay/net package
970c4ebe sago007 2015-08-22 18:08 1323
	void SimplePaintBricks() const
c53e6443 sago007 2012-04-17 11:04 1324
	{
c53e6443 sago007 2012-04-17 11:04 1325
		/*
c53e6443 sago007 2012-04-17 11:04 1326
		 * We will need to mark the blocks that must have a bomb, we will here need to see, what is falling
c53e6443 sago007 2012-04-17 11:04 1327
		 */
c53e6443 sago007 2012-04-17 11:04 1328
		bool bbomb[6][13]; //has a bomb on it!
c53e6443 sago007 2012-04-17 11:04 1329
		bool falling[6][13]; //this is falling
c53e6443 sago007 2012-04-17 11:04 1330
		bool getReady[6][13]; //getReady
c53e6443 sago007 2012-04-17 11:04 1331
		for (int i=0; i<6; i++)
c53e6443 sago007 2012-04-17 11:04 1332
			for (int j=0; j<13; j++)
c53e6443 sago007 2012-04-17 11:04 1333
			{
c53e6443 sago007 2012-04-17 11:04 1334
				bbomb[i][j]=false; //All false by default
c53e6443 sago007 2012-04-17 11:04 1335
				falling[i][j]=false;
c53e6443 sago007 2012-04-17 11:04 1336
				if (board[i][j]>29)
c53e6443 sago007 2012-04-17 11:04 1337
					getReady[i][j]=true;
c53e6443 sago007 2012-04-17 11:04 1338
				else
c53e6443 sago007 2012-04-17 11:04 1339
					getReady[i][j]=false;
c53e6443 sago007 2012-04-17 11:04 1340
			}
c53e6443 sago007 2012-04-17 11:04 1341
		//See that is falling
c53e6443 sago007 2012-04-17 11:04 1342
		for (int i=0; i<6; i++)
c53e6443 sago007 2012-04-17 11:04 1343
		{
c53e6443 sago007 2012-04-17 11:04 1344
			bool rowFalling = false;
c53e6443 sago007 2012-04-17 11:04 1345
			for (int j=0; j<13; j++)
c53e6443 sago007 2012-04-17 11:04 1346
			{
c53e6443 sago007 2012-04-17 11:04 1347
				if (rowFalling)
c53e6443 sago007 2012-04-17 11:04 1348
					falling[i][j]=true;
c53e6443 sago007 2012-04-17 11:04 1349
				if ((!rowFalling)&&(board[i][j]%30==-1))
c53e6443 sago007 2012-04-17 11:04 1350
					rowFalling = true;
c53e6443 sago007 2012-04-17 11:04 1351
				if ((rowFalling)&&(board[i][j]%30>6))
c53e6443 sago007 2012-04-17 11:04 1352
					rowFalling = false;
c53e6443 sago007 2012-04-17 11:04 1353
				if (getReady[i][j])
c53e6443 sago007 2012-04-17 11:04 1354
				{
c53e6443 sago007 2012-04-17 11:04 1355
					falling[i][j]=true; //getReady is the same as falling
c53e6443 sago007 2012-04-17 11:04 1356
					rowFalling = false;
c53e6443 sago007 2012-04-17 11:04 1357
				}
c53e6443 sago007 2012-04-17 11:04 1358
			}
c53e6443 sago007 2012-04-17 11:04 1359
		}
c53e6443 sago007 2012-04-17 11:04 1360
		//Now looking at rows:
c53e6443 sago007 2012-04-17 11:04 1361
		for (int i=0; i<6; i++)
c53e6443 sago007 2012-04-17 11:04 1362
		{
c53e6443 sago007 2012-04-17 11:04 1363
			int count = 0;
c53e6443 sago007 2012-04-17 11:04 1364
			int color = -1;
c53e6443 sago007 2012-04-17 11:04 1365
			for (int j=1; j<13; j++)
c53e6443 sago007 2012-04-17 11:04 1366
			{
c53e6443 sago007 2012-04-17 11:04 1367
				if ((board[i][j]%30==color)&&(!falling[i][j]))
c53e6443 sago007 2012-04-17 11:04 1368
					count++;
c53e6443 sago007 2012-04-17 11:04 1369
				else if (falling[i][j])
c53e6443 sago007 2012-04-17 11:04 1370
				{
c53e6443 sago007 2012-04-17 11:04 1371
					count = 0;
c53e6443 sago007 2012-04-17 11:04 1372
				}
c53e6443 sago007 2012-04-17 11:04 1373
				else
c53e6443 sago007 2012-04-17 11:04 1374
				{
c53e6443 sago007 2012-04-17 11:04 1375
					color=board[i][j]%30;
c53e6443 sago007 2012-04-17 11:04 1376
					count=1;
c53e6443 sago007 2012-04-17 11:04 1377
				}
c53e6443 sago007 2012-04-17 11:04 1378
				if ((count>2)&&(color>-1)&&(color)<7)
c53e6443 sago007 2012-04-17 11:04 1379
				{
c53e6443 sago007 2012-04-17 11:04 1380
					bbomb[i][j]=true;
c53e6443 sago007 2012-04-17 11:04 1381
					bbomb[i][j-1]=true;
c53e6443 sago007 2012-04-17 11:04 1382
					bbomb[i][j-2]=true;
c53e6443 sago007 2012-04-17 11:04 1383
				}
c53e6443 sago007 2012-04-17 11:04 1384
			}
c53e6443 sago007 2012-04-17 11:04 1385
		}
c53e6443 sago007 2012-04-17 11:04 1386
		//now looking for lines
c53e6443 sago007 2012-04-17 11:04 1387
		for (int i=1; i<13; i++)
c53e6443 sago007 2012-04-17 11:04 1388
		{
c53e6443 sago007 2012-04-17 11:04 1389
			int count = 0;
c53e6443 sago007 2012-04-17 11:04 1390
			int color = -1;
c53e6443 sago007 2012-04-17 11:04 1391
			for (int j=0; j<6; j++)
c53e6443 sago007 2012-04-17 11:04 1392
			{
c53e6443 sago007 2012-04-17 11:04 1393
				if ((board[j][i]%30==color)&&(!falling[j][i]))
c53e6443 sago007 2012-04-17 11:04 1394
					count++;
c53e6443 sago007 2012-04-17 11:04 1395
				else if (falling[j][i])
c53e6443 sago007 2012-04-17 11:04 1396
				{
c53e6443 sago007 2012-04-17 11:04 1397
					count = 0;
c53e6443 sago007 2012-04-17 11:04 1398
				}
c53e6443 sago007 2012-04-17 11:04 1399
				else
c53e6443 sago007 2012-04-17 11:04 1400
				{
c53e6443 sago007 2012-04-17 11:04 1401
					color=board[j][i]%30;
c53e6443 sago007 2012-04-17 11:04 1402
					count=1;
c53e6443 sago007 2012-04-17 11:04 1403
				}
c53e6443 sago007 2012-04-17 11:04 1404
				if ((count>2)&&(color>-1)&&(color<7))
c53e6443 sago007 2012-04-17 11:04 1405
				{
c53e6443 sago007 2012-04-17 11:04 1406
					bbomb[j][i]=true;
c53e6443 sago007 2012-04-17 11:04 1407
					bbomb[j-1][i]=true;
c53e6443 sago007 2012-04-17 11:04 1408
					bbomb[j-2][i]=true;
c53e6443 sago007 2012-04-17 11:04 1409
				}
c53e6443 sago007 2012-04-17 11:04 1410
			}
c53e6443 sago007 2012-04-17 11:04 1411
		}
c53e6443 sago007 2012-04-17 11:04 1412
		for (int i=0; ((i<13)&&(i<30)); i++)
c53e6443 sago007 2012-04-17 11:04 1413
			for (int j=0; j<6; j++)
c53e6443 sago007 2012-04-17 11:04 1414
			{
c53e6443 sago007 2012-04-17 11:04 1415
				if ((board[j][i]%10 != -1) && (board[j][i]%30 < 7))
c53e6443 sago007 2012-04-17 11:04 1416
				{
c53e6443 sago007 2012-04-17 11:04 1417
					DrawIMG(bricks[board[j][i]%10], sBoard, j*bsize, 12*bsize-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1418
					if (bbomb[j][i])
c53e6443 sago007 2012-04-17 11:04 1419
						DrawIMG(bomb[(ticks/BOMBTIME)%2], sBoard, j*bsize, 12*bsize-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1420
					if (getReady[j][i])
c53e6443 sago007 2012-04-17 11:04 1421
						DrawIMG(ready[(ticks/READYTIME)%2], sBoard, j*bsize, 12*bsize-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1422
				}
c53e6443 sago007 2012-04-17 11:04 1423
				if (board[j][i]%30>6)
c53e6443 sago007 2012-04-17 11:04 1424
				{
c53e6443 sago007 2012-04-17 11:04 1425
					if (board[j][i]%30==7)
c53e6443 sago007 2012-04-17 11:04 1426
						DrawIMG(garbageR, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
c53e6443 sago007 2012-04-17 11:04 1427
					if (board[j][i]%30==9)
c53e6443 sago007 2012-04-17 11:04 1428
						DrawIMG(garbageML, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
c53e6443 sago007 2012-04-17 11:04 1429
					if (board[j][i]%30==10)
c53e6443 sago007 2012-04-17 11:04 1430
						DrawIMG(garbageMR, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
c53e6443 sago007 2012-04-17 11:04 1431
					if (board[j][i]%30==11)
c53e6443 sago007 2012-04-17 11:04 1432
						DrawIMG(garbageTR, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
c53e6443 sago007 2012-04-17 11:04 1433
					if (board[j][i]%30==12)
c53e6443 sago007 2012-04-17 11:04 1434
						DrawIMG(garbageTL, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
c53e6443 sago007 2012-04-17 11:04 1435
					if (board[j][i]%30==13)
c53e6443 sago007 2012-04-17 11:04 1436
						DrawIMG(garbageBL, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
c53e6443 sago007 2012-04-17 11:04 1437
					if (board[j][i]%30==14)
c53e6443 sago007 2012-04-17 11:04 1438
						DrawIMG(garbageBR, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
c53e6443 sago007 2012-04-17 11:04 1439
					if (board[j][i]%30==15)
c53e6443 sago007 2012-04-17 11:04 1440
						DrawIMG(garbageM, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
c53e6443 sago007 2012-04-17 11:04 1441
					if (board[j][i]%30==16)
c53e6443 sago007 2012-04-17 11:04 1442
						DrawIMG(garbageFill, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
c53e6443 sago007 2012-04-17 11:04 1443
					if (board[j][i]%30==17)
c53e6443 sago007 2012-04-17 11:04 1444
						DrawIMG(garbageT, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
c53e6443 sago007 2012-04-17 11:04 1445
					if (board[j][i]%30==18)
c53e6443 sago007 2012-04-17 11:04 1446
						DrawIMG(garbageB, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
c53e6443 sago007 2012-04-17 11:04 1447
					if (board[j][i]%30==19)
c53e6443 sago007 2012-04-17 11:04 1448
						DrawIMG(garbageL, sBoard, j*bsize, 12*bsize-i*bsize-pixels); //good
c53e6443 sago007 2012-04-17 11:04 1449
					if (board[j][i]%30==20)
c53e6443 sago007 2012-04-17 11:04 1450
						switch(j)
c53e6443 sago007 2012-04-17 11:04 1451
						{
c53e6443 sago007 2012-04-17 11:04 1452
						case 0:
c53e6443 sago007 2012-04-17 11:04 1453
							DrawIMG(garbageGML, sBoard,j*bsize, 12*bsize-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1454
							break;
c53e6443 sago007 2012-04-17 11:04 1455
						case 5:
c53e6443 sago007 2012-04-17 11:04 1456
							DrawIMG(garbageGMR, sBoard,j*bsize, 12*bsize-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1457
							break;
c53e6443 sago007 2012-04-17 11:04 1458
						default:
c53e6443 sago007 2012-04-17 11:04 1459
							DrawIMG(garbageGM, sBoard,j*bsize, 12*bsize-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1460
						}
c53e6443 sago007 2012-04-17 11:04 1461
				}
c53e6443 sago007 2012-04-17 11:04 1462
c53e6443 sago007 2012-04-17 11:04 1463
c53e6443 sago007 2012-04-17 11:04 1464
			}
c53e6443 sago007 2012-04-17 11:04 1465
c53e6443 sago007 2012-04-17 11:04 1466
		int garbageSize=0;
c53e6443 sago007 2012-04-17 11:04 1467
		for (int i=0; i<20; i++)
c53e6443 sago007 2012-04-17 11:04 1468
		{
c53e6443 sago007 2012-04-17 11:04 1469
			if ((board[0][i]%30==12)&&(garbageSize>0))
c53e6443 sago007 2012-04-17 11:04 1470
			{
c53e6443 sago007 2012-04-17 11:04 1471
				DrawIMG(smiley[0], sBoard, 2*bsize, bsize-i*bsize-pixels+(bsize/2)*garbageSize);
c53e6443 sago007 2012-04-17 11:04 1472
			}
c53e6443 sago007 2012-04-17 11:04 1473
			if (board[0][i]%30!=19) //not in garbage
c53e6443 sago007 2012-04-17 11:04 1474
			{
c53e6443 sago007 2012-04-17 11:04 1475
				garbageSize=0;
c53e6443 sago007 2012-04-17 11:04 1476
			}
c53e6443 sago007 2012-04-17 11:04 1477
			else
c53e6443 sago007 2012-04-17 11:04 1478
			{
c53e6443 sago007 2012-04-17 11:04 1479
				garbageSize++;
c53e6443 sago007 2012-04-17 11:04 1480
			}
6b1dc7a6 sago007 2010-11-08 21:03 1481
c53e6443 sago007 2012-04-17 11:04 1482
		}
c53e6443 sago007 2012-04-17 11:04 1483
	}
6b1dc7a6 sago007 2010-11-08 21:03 1484
public:
c53e6443 sago007 2012-04-17 11:04 1485
	//Draws everything
c53e6443 sago007 2012-04-17 11:04 1486
	void DoPaintJob()
c53e6443 sago007 2012-04-17 11:04 1487
	{
c53e6443 sago007 2012-04-17 11:04 1488
		DrawIMG(backBoard, sBoard, 0, 0);
c53e6443 sago007 2012-04-17 11:04 1489
		nf_standard_blue_font.setDest(sBoard); //reset to screen at the end of this funciton!
cf54d8c3 sago007 2012-05-03 20:52 1490
cf54d8c3 sago007 2012-05-03 20:52 1491
		PaintBricks();
c53e6443 sago007 2012-04-17 11:04 1492
		if (stageClear) DrawIMG(blackLine, sBoard, 0, bsize*(12+2)+bsize*(stageClearLimit-linesCleared)-pixels-1);
c53e6443 sago007 2012-04-17 11:04 1493
		if (puzzleMode&&(!bGameOver))
c53e6443 sago007 2012-04-17 11:04 1494
		{
c53e6443 sago007 2012-04-17 11:04 1495
			//We need to write nr. of moves left!
c53e6443 sago007 2012-04-17 11:04 1496
			strHolder = "Moves left: " + itoa(MovesLeft);
c53e6443 sago007 2012-04-17 11:04 1497
			nf_standard_blue_font.draw(5,5,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 1498
c53e6443 sago007 2012-04-17 11:04 1499
		}
c53e6443 sago007 2012-04-17 11:04 1500
		if(puzzleMode && stageButtonStatus == SBpuzzleMode)
c53e6443 sago007 2012-04-17 11:04 1501
		{
c53e6443 sago007 2012-04-17 11:04 1502
			DrawIMG(bRetry,sBoard, cordRetryButton.x, cordRetryButton.y);
055218be sago007 2015-08-22 18:44 1503
			if (Level<PuzzleGetNumberOfPuzzles()-1)
c53e6443 sago007 2012-04-17 11:04 1504
			{
c53e6443 sago007 2012-04-17 11:04 1505
				if(hasWonTheGame)
c53e6443 sago007 2012-04-17 11:04 1506
					DrawIMG(bNext,sBoard,cordNextButton.x, cordNextButton.y);
c53e6443 sago007 2012-04-17 11:04 1507
				else
c53e6443 sago007 2012-04-17 11:04 1508
					DrawIMG(bSkip,sBoard,cordNextButton.x, cordNextButton.y);
c53e6443 sago007 2012-04-17 11:04 1509
			}
c53e6443 sago007 2012-04-17 11:04 1510
			else
c53e6443 sago007 2012-04-17 11:04 1511
			{
c53e6443 sago007 2012-04-17 11:04 1512
				strHolder = "Last puzzle";
c53e6443 sago007 2012-04-17 11:04 1513
				nf_standard_blue_font.draw(5,5,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 1514
			}
c53e6443 sago007 2012-04-17 11:04 1515
		}
c53e6443 sago007 2012-04-17 11:04 1516
		if(stageClear && stageButtonStatus == SBstageClear)
c53e6443 sago007 2012-04-17 11:04 1517
		{
c53e6443 sago007 2012-04-17 11:04 1518
			DrawIMG(bRetry,sBoard, cordRetryButton.x, cordRetryButton.y);
c53e6443 sago007 2012-04-17 11:04 1519
			if(Level<50-1)
c53e6443 sago007 2012-04-17 11:04 1520
			{
c53e6443 sago007 2012-04-17 11:04 1521
				if(hasWonTheGame)
c53e6443 sago007 2012-04-17 11:04 1522
					DrawIMG(bNext,sBoard,cordNextButton.x, cordNextButton.y);
c53e6443 sago007 2012-04-17 11:04 1523
				else
c53e6443 sago007 2012-04-17 11:04 1524
					DrawIMG(bSkip,sBoard,cordNextButton.x, cordNextButton.y);
c53e6443 sago007 2012-04-17 11:04 1525
			}
c53e6443 sago007 2012-04-17 11:04 1526
			else
c53e6443 sago007 2012-04-17 11:04 1527
			{
c53e6443 sago007 2012-04-17 11:04 1528
				strHolder = "Last stage";
c53e6443 sago007 2012-04-17 11:04 1529
				nf_standard_blue_font.draw(5,5,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 1530
			}
c53e6443 sago007 2012-04-17 11:04 1531
		}
6b1dc7a6 sago007 2010-11-08 21:03 1532
6b1dc7a6 sago007 2010-11-08 21:03 1533
#if DEBUG
c53e6443 sago007 2012-04-17 11:04 1534
		if (AI_Enabled&&(!bGameOver))
c53e6443 sago007 2012-04-17 11:04 1535
		{
c53e6443 sago007 2012-04-17 11:04 1536
			strHolder = "AI_status: " + itoa(AIstatus)+ ", "+ itoa(AIlineToClear);
c53e6443 sago007 2012-04-17 11:04 1537
			//NFont_Write(sBoard,   5, 5, strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 1538
			nf_standard_blue_font.draw(5,5,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 1539
		}
6b1dc7a6 sago007 2010-11-08 21:03 1540
#endif
c53e6443 sago007 2012-04-17 11:04 1541
		if (!bGameOver)DrawIMG(cursor[(ticks/600)%2],sBoard,cursorx*bsize-4,11*bsize-cursory*bsize-pixels-4);
c53e6443 sago007 2012-04-17 11:04 1542
		if (ticks<gameStartedAt)
c53e6443 sago007 2012-04-17 11:04 1543
		{
c53e6443 sago007 2012-04-17 11:04 1544
			int currentCounter = abs((int)ticks-(int)gameStartedAt)/1000;
c53e6443 sago007 2012-04-17 11:04 1545
			if( (currentCounter!=lastCounter) && (SoundEnabled)&&(!NoSound))
c53e6443 sago007 2012-04-17 11:04 1546
				Mix_PlayChannel(1,counterChunk,0);
c53e6443 sago007 2012-04-17 11:04 1547
			lastCounter = currentCounter;
c53e6443 sago007 2012-04-17 11:04 1548
			switch (currentCounter)
c53e6443 sago007 2012-04-17 11:04 1549
			{
c53e6443 sago007 2012-04-17 11:04 1550
			case 2:
c53e6443 sago007 2012-04-17 11:04 1551
				DrawIMG(counter[2], sBoard, 2*bsize, 5*bsize);
c53e6443 sago007 2012-04-17 11:04 1552
				break;
c53e6443 sago007 2012-04-17 11:04 1553
			case 1:
c53e6443 sago007 2012-04-17 11:04 1554
				DrawIMG(counter[1], sBoard, 2*bsize, 5*bsize);
c53e6443 sago007 2012-04-17 11:04 1555
				break;
c53e6443 sago007 2012-04-17 11:04 1556
			case 0:
c53e6443 sago007 2012-04-17 11:04 1557
				DrawIMG(counter[0], sBoard, 2*bsize, 5*bsize);
c53e6443 sago007 2012-04-17 11:04 1558
				break;
c53e6443 sago007 2012-04-17 11:04 1559
			default:
c53e6443 sago007 2012-04-17 11:04 1560
				break;
c53e6443 sago007 2012-04-17 11:04 1561
			}
c53e6443 sago007 2012-04-17 11:04 1562
		}
c53e6443 sago007 2012-04-17 11:04 1563
		else
c53e6443 sago007 2012-04-17 11:04 1564
		{
c53e6443 sago007 2012-04-17 11:04 1565
			if(SoundEnabled&&(!NoSound)&&(timetrial)&&(ticks>gameStartedAt+10000)&&(!bGameOver))
c53e6443 sago007 2012-04-17 11:04 1566
			{
c53e6443 sago007 2012-04-17 11:04 1567
				int currentCounter = (ticks-(int)gameStartedAt)/1000;
c53e6443 sago007 2012-04-17 11:04 1568
				if(currentCounter!=lastCounter)
c53e6443 sago007 2012-04-17 11:04 1569
				{
c53e6443 sago007 2012-04-17 11:04 1570
					if(currentCounter>115 && currentCounter<120)
c53e6443 sago007 2012-04-17 11:04 1571
						Mix_PlayChannel(1,counterChunk,0);
c53e6443 sago007 2012-04-17 11:04 1572
				}
c53e6443 sago007 2012-04-17 11:04 1573
				lastCounter = currentCounter;
c53e6443 sago007 2012-04-17 11:04 1574
			}
c53e6443 sago007 2012-04-17 11:04 1575
			else
c53e6443 sago007 2012-04-17 11:04 1576
			{
c53e6443 sago007 2012-04-17 11:04 1577
				if( (0==lastCounter) && (SoundEnabled)&&(!NoSound))
c53e6443 sago007 2012-04-17 11:04 1578
				{
c53e6443 sago007 2012-04-17 11:04 1579
					Mix_PlayChannel(1,counterFinalChunk,0);
c53e6443 sago007 2012-04-17 11:04 1580
				}
c53e6443 sago007 2012-04-17 11:04 1581
				lastCounter = -1;
c53e6443 sago007 2012-04-17 11:04 1582
			}
c53e6443 sago007 2012-04-17 11:04 1583
		}
6b1dc7a6 sago007 2010-11-08 21:03 1584
c53e6443 sago007 2012-04-17 11:04 1585
		if ((bGameOver)&&(!editorMode))
80b830cd sago007 2012-08-19 17:51 1586
		{
80b830cd sago007 2012-08-19 17:51 1587
			if (hasWonTheGame)
80b830cd sago007 2012-08-19 17:51 1588
			{
80b830cd sago007 2012-08-19 17:51 1589
				DrawIMG(iWinner, sBoard, 0, 5*bsize);
80b830cd sago007 2012-08-19 17:51 1590
			}
c53e6443 sago007 2012-04-17 11:04 1591
			else
80b830cd sago007 2012-08-19 17:51 1592
			{
80b830cd sago007 2012-08-19 17:51 1593
				if (bDraw)
80b830cd sago007 2012-08-19 17:51 1594
					DrawIMG(iDraw, sBoard, 0, 5*bsize);
80b830cd sago007 2012-08-19 17:51 1595
				else
80b830cd sago007 2012-08-19 17:51 1596
					DrawIMG(iGameOver, sBoard, 0, 5*bsize);
80b830cd sago007 2012-08-19 17:51 1597
			}
80b830cd sago007 2012-08-19 17:51 1598
		}
c53e6443 sago007 2012-04-17 11:04 1599
		nf_standard_blue_font.setDest(screen);
c53e6443 sago007 2012-04-17 11:04 1600
	}
6b1dc7a6 sago007 2010-11-08 21:03 1601
6b1dc7a6 sago007 2010-11-08 21:03 1602
c53e6443 sago007 2012-04-17 11:04 1603
	void Update(int newtick)
c53e6443 sago007 2012-04-17 11:04 1604
	{
c53e6443 sago007 2012-04-17 11:04 1605
		BlockGame::Update(newtick);
c53e6443 sago007 2012-04-17 11:04 1606
		DoPaintJob();
c53e6443 sago007 2012-04-17 11:04 1607
	}
229e212d sago007 2015-08-22 17:14 1608
	
229e212d sago007 2015-08-22 17:14 1609
private:
229e212d sago007 2015-08-22 17:14 1610
	int topx, topy;
6b1dc7a6 sago007 2010-11-08 21:03 1611
};
6b1dc7a6 sago007 2010-11-08 21:03 1612
6b1dc7a6 sago007 2010-11-08 21:03 1613
6b1dc7a6 sago007 2010-11-08 21:03 1614
6b1dc7a6 sago007 2010-11-08 21:03 1615
89c4a3a6 sago007 2008-08-29 14:32 1616
//writeScreenShot saves the screen as a bmp file, it uses the time to get a unique filename
89c4a3a6 sago007 2008-08-29 14:32 1617
void writeScreenShot()
89c4a3a6 sago007 2008-08-29 14:32 1618
{
56241205 sago007 2012-08-05 11:15 1619
	if(verboseLevel)
56241205 sago007 2012-08-05 11:15 1620
		cout << "Saving screenshot" << endl;
c53e6443 sago007 2012-04-17 11:04 1621
	int rightNow = (int)time(NULL);
c53e6443 sago007 2012-04-17 11:04 1622
	/*#if defined(__unix__)
c53e6443 sago007 2012-04-17 11:04 1623
	    char buf[514];
c53e6443 sago007 2012-04-17 11:04 1624
	    sprintf( buf, "%s/.gamesaves/blockattack/screenshots/screenshot%i.bmp", getenv("HOME"), rightNow );
c53e6443 sago007 2012-04-17 11:04 1625
	#elif defined(__win32__)
c53e6443 sago007 2012-04-17 11:04 1626
	    char buf[MAX_PATH];
c53e6443 sago007 2012-04-17 11:04 1627
	    sprintf( buf, "%s\\My Games\\blockattack\\screenshots\\screenshot%i.bmp", (getMyDocumentsPath()).c_str(), rightNow );
c53e6443 sago007 2012-04-17 11:04 1628
	#else
c53e6443 sago007 2012-04-17 11:04 1629
	    char buf[MAX_PATH];
c53e6443 sago007 2012-04-17 11:04 1630
	    sprintf( buf, "screenshot%i.bmp", rightNow );
c53e6443 sago007 2012-04-17 11:04 1631
	#endif*/
215ca7b3 sago007 2009-03-06 16:37 1632
#if defined(__unix__)
c53e6443 sago007 2012-04-17 11:04 1633
	string buf = (string)getenv("HOME")+"/.gamesaves/blockattack/screenshots/screenshot"+itoa(rightNow)+".bmp";
215ca7b3 sago007 2009-03-06 16:37 1634
#elif defined(__win32__)
c53e6443 sago007 2012-04-17 11:04 1635
	string buf = getMyDocumentsPath()+"\\My Games\\blockattack\\screenshots\\screenshot"+itoa(rightNow)+".bmp";
215ca7b3 sago007 2009-03-06 16:37 1636
#else
c53e6443 sago007 2012-04-17 11:04 1637
	string buf = "screenshot"+itoa(rightNow)+".bmp";
89c4a3a6 sago007 2008-08-29 14:32 1638
#endif
c53e6443 sago007 2012-04-17 11:04 1639
	SDL_SaveBMP( screen, buf.c_str() );
c53e6443 sago007 2012-04-17 11:04 1640
	if (!NoSound)
c53e6443 sago007 2012-04-17 11:04 1641
		if (SoundEnabled)Mix_PlayChannel(1,photoClick,0);
89c4a3a6 sago007 2008-08-29 14:32 1642
}
89c4a3a6 sago007 2008-08-29 14:32 1643
89c4a3a6 sago007 2008-08-29 14:32 1644
//Function to return the name of a key, to be displayed...
593aeae4 sago007 2011-06-25 22:42 1645
static string getKeyName(SDLKey key)
89c4a3a6 sago007 2008-08-29 14:32 1646
{
c53e6443 sago007 2012-04-17 11:04 1647
	string keyname(SDL_GetKeyName(key));
c53e6443 sago007 2012-04-17 11:04 1648
	return keyname;
89c4a3a6 sago007 2008-08-29 14:32 1649
}
89c4a3a6 sago007 2008-08-29 14:32 1650
89c4a3a6 sago007 2008-08-29 14:32 1651
void MakeBackground(int xsize,int ysize,BlockGame &theGame, BlockGame &theGame2);
89c4a3a6 sago007 2008-08-29 14:32 1652
89c4a3a6 sago007 2008-08-29 14:32 1653
89c4a3a6 sago007 2008-08-29 14:32 1654
89c4a3a6 sago007 2008-08-29 14:32 1655
//Dialogbox
89c4a3a6 sago007 2008-08-29 14:32 1656
bool OpenDialogbox(int x, int y, char *name)
89c4a3a6 sago007 2008-08-29 14:32 1657
{
c53e6443 sago007 2012-04-17 11:04 1658
	bool done = false;     //We are done!
c53e6443 sago007 2012-04-17 11:04 1659
	bool accept = false;   //New name is accepted! (not Cancelled)
c53e6443 sago007 2012-04-17 11:04 1660
	bool repeating = false; //The key is being held (BACKSPACE)
c53e6443 sago007 2012-04-17 11:04 1661
	const int repeatDelay = 200;    //Repeating
c53e6443 sago007 2012-04-17 11:04 1662
	unsigned long time = 0;
c53e6443 sago007 2012-04-17 11:04 1663
	ReadKeyboard rk = ReadKeyboard(name);
c53e6443 sago007 2012-04-17 11:04 1664
	Uint8* keys;
c53e6443 sago007 2012-04-17 11:04 1665
	string strHolder;
c53e6443 sago007 2012-04-17 11:04 1666
	MakeBackground(xsize,ysize);
c53e6443 sago007 2012-04-17 11:04 1667
	DrawIMG(background,screen,0,0);
c53e6443 sago007 2012-04-17 11:04 1668
	while (!done && !Config::getInstance()->isShuttingDown())
c53e6443 sago007 2012-04-17 11:04 1669
	{
c53e6443 sago007 2012-04-17 11:04 1670
		DrawIMG(dialogBox,screen,x,y);
c53e6443 sago007 2012-04-17 11:04 1671
		NFont_Write(screen, x+40,y+76,rk.GetString());
c53e6443 sago007 2012-04-17 11:04 1672
		strHolder = rk.GetString();
c53e6443 sago007 2012-04-17 11:04 1673
		strHolder.erase((int)rk.CharsBeforeCursor());
c53e6443 sago007 2012-04-17 11:04 1674
c53e6443 sago007 2012-04-17 11:04 1675
		if (((SDL_GetTicks()/600)%2)==1)
c53e6443 sago007 2012-04-17 11:04 1676
			NFont_Write(screen, x+40+nf_standard_blue_font.getWidth( strHolder.c_str()),y+76,"|");
c53e6443 sago007 2012-04-17 11:04 1677
c53e6443 sago007 2012-04-17 11:04 1678
		SDL_Event event;
c53e6443 sago007 2012-04-17 11:04 1679
c53e6443 sago007 2012-04-17 11:04 1680
		while ( SDL_PollEvent(&event) )
c53e6443 sago007 2012-04-17 11:04 1681
		{
c53e6443 sago007 2012-04-17 11:04 1682
			if ( event.type == SDL_QUIT )
c53e6443 sago007 2012-04-17 11:04 1683
			{
c53e6443 sago007 2012-04-17 11:04 1684
				Config::getInstance()->setShuttingDown(5);
c53e6443 sago007 2012-04-17 11:04 1685
				done = true;
c53e6443 sago007 2012-04-17 11:04 1686
				accept = false;
c53e6443 sago007 2012-04-17 11:04 1687
			}
c53e6443 sago007 2012-04-17 11:04 1688
c53e6443 sago007 2012-04-17 11:04 1689
			if ( event.type == SDL_KEYDOWN )
c53e6443 sago007 2012-04-17 11:04 1690
			{
c53e6443 sago007 2012-04-17 11:04 1691
				if ( (event.key.keysym.sym == SDLK_RETURN)||(event.key.keysym.sym == SDLK_KP_ENTER) )
c53e6443 sago007 2012-04-17 11:04 1692
				{
c53e6443 sago007 2012-04-17 11:04 1693
					done = true;
c53e6443 sago007 2012-04-17 11:04 1694
					accept = true;
c53e6443 sago007 2012-04-17 11:04 1695
				}
c53e6443 sago007 2012-04-17 11:04 1696
				else if ( (event.key.keysym.sym == SDLK_ESCAPE) )
c53e6443 sago007 2012-04-17 11:04 1697
				{
c53e6443 sago007 2012-04-17 11:04 1698
					done = true;
c53e6443 sago007 2012-04-17 11:04 1699
					accept = false;
c53e6443 sago007 2012-04-17 11:04 1700
				}
c53e6443 sago007 2012-04-17 11:04 1701
				else if (!(event.key.keysym.sym == SDLK_BACKSPACE))
c53e6443 sago007 2012-04-17 11:04 1702
				{
c53e6443 sago007 2012-04-17 11:04 1703
					if ((rk.ReadKey(event.key.keysym.sym))&&(SoundEnabled)&&(!NoSound))Mix_PlayChannel(1,typingChunk,0);
c53e6443 sago007 2012-04-17 11:04 1704
				}
c53e6443 sago007 2012-04-17 11:04 1705
				else if ((event.key.keysym.sym == SDLK_BACKSPACE)&&(!repeating))
c53e6443 sago007 2012-04-17 11:04 1706
				{
c53e6443 sago007 2012-04-17 11:04 1707
					if ((rk.ReadKey(event.key.keysym.sym))&&(SoundEnabled)&&(!NoSound))Mix_PlayChannel(1,typingChunk,0);
c53e6443 sago007 2012-04-17 11:04 1708
					repeating = true;
c53e6443 sago007 2012-04-17 11:04 1709
					time=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 1710
				}
c53e6443 sago007 2012-04-17 11:04 1711
			}
c53e6443 sago007 2012-04-17 11:04 1712
c53e6443 sago007 2012-04-17 11:04 1713
		}	//while(event)
c53e6443 sago007 2012-04-17 11:04 1714
c53e6443 sago007 2012-04-17 11:04 1715
		if (SDL_GetTicks()>(time+repeatDelay))
c53e6443 sago007 2012-04-17 11:04 1716
		{
c53e6443 sago007 2012-04-17 11:04 1717
			time = SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 1718
			keys = SDL_GetKeyState(NULL);
c53e6443 sago007 2012-04-17 11:04 1719
			if ( (keys[SDLK_BACKSPACE])&&(repeating) )
c53e6443 sago007 2012-04-17 11:04 1720
			{
c53e6443 sago007 2012-04-17 11:04 1721
				if ((rk.ReadKey(SDLK_BACKSPACE))&&(SoundEnabled)&&(!NoSound))Mix_PlayChannel(1,typingChunk,0);
c53e6443 sago007 2012-04-17 11:04 1722
			}
c53e6443 sago007 2012-04-17 11:04 1723
			else
c53e6443 sago007 2012-04-17 11:04 1724
				repeating = false;
c53e6443 sago007 2012-04-17 11:04 1725
		}
89c4a3a6 sago007 2008-08-29 14:32 1726
c53e6443 sago007 2012-04-17 11:04 1727
		SDL_Flip(screen); //Update screen
c53e6443 sago007 2012-04-17 11:04 1728
	}	//while(!done)
c53e6443 sago007 2012-04-17 11:04 1729
	strcpy(name,rk.GetString());
c53e6443 sago007 2012-04-17 11:04 1730
	bScreenLocked = false;
c53e6443 sago007 2012-04-17 11:04 1731
	showDialog = false;
c53e6443 sago007 2012-04-17 11:04 1732
	return accept;
c53e6443 sago007 2012-04-17 11:04 1733
}
89c4a3a6 sago007 2008-08-29 14:32 1734
c53e6443 sago007 2012-04-17 11:04 1735
//Draws the highscores
c53e6443 sago007 2012-04-17 11:04 1736
void DrawHighscores(int x, int y, bool endless)
c53e6443 sago007 2012-04-17 11:04 1737
{
c53e6443 sago007 2012-04-17 11:04 1738
	MakeBackground(xsize,ysize);
c53e6443 sago007 2012-04-17 11:04 1739
	DrawIMG(background,screen,0,0);
c53e6443 sago007 2012-04-17 11:04 1740
	if (endless) nf_standard_blue_font.draw(x+100,y+100,_("Endless:") );
c53e6443 sago007 2012-04-17 11:04 1741
	else nf_standard_blue_font.draw(x+100,y+100,_("Time Trial:") );
c53e6443 sago007 2012-04-17 11:04 1742
	for (int i =0; i<10; i++)
c53e6443 sago007 2012-04-17 11:04 1743
	{
c53e6443 sago007 2012-04-17 11:04 1744
		char playerScore[32];
c53e6443 sago007 2012-04-17 11:04 1745
		char playerName[32];
c53e6443 sago007 2012-04-17 11:04 1746
		if (endless)
c53e6443 sago007 2012-04-17 11:04 1747
		{
c53e6443 sago007 2012-04-17 11:04 1748
			sprintf(playerScore, "%i", theTopScoresEndless.getScoreNumber(i));
c53e6443 sago007 2012-04-17 11:04 1749
		}
c53e6443 sago007 2012-04-17 11:04 1750
		else
c53e6443 sago007 2012-04-17 11:04 1751
		{
c53e6443 sago007 2012-04-17 11:04 1752
			sprintf(playerScore, "%i", theTopScoresTimeTrial.getScoreNumber(i));
c53e6443 sago007 2012-04-17 11:04 1753
		}
c53e6443 sago007 2012-04-17 11:04 1754
		if (endless)
c53e6443 sago007 2012-04-17 11:04 1755
		{
c53e6443 sago007 2012-04-17 11:04 1756
			strcpy(playerName,theTopScoresEndless.getScoreName(i));
c53e6443 sago007 2012-04-17 11:04 1757
		}
c53e6443 sago007 2012-04-17 11:04 1758
		else
c53e6443 sago007 2012-04-17 11:04 1759
		{
c53e6443 sago007 2012-04-17 11:04 1760
			strcpy(playerName,theTopScoresTimeTrial.getScoreName(i));
c53e6443 sago007 2012-04-17 11:04 1761
		}
c53e6443 sago007 2012-04-17 11:04 1762
		nf_standard_blue_font.draw(x+420,y+150+i*35,playerScore);
c53e6443 sago007 2012-04-17 11:04 1763
		nf_standard_blue_font.draw(x+60,y+150+i*35,playerName);
c53e6443 sago007 2012-04-17 11:04 1764
	}
c53e6443 sago007 2012-04-17 11:04 1765
}
89c4a3a6 sago007 2008-08-29 14:32 1766
c53e6443 sago007 2012-04-17 11:04 1767
void DrawStats()
c53e6443 sago007 2012-04-17 11:04 1768
{
c53e6443 sago007 2012-04-17 11:04 1769
	MakeBackground(xsize,ysize);
c53e6443 sago007 2012-04-17 11:04 1770
	DrawIMG(background,screen,0,0);
c53e6443 sago007 2012-04-17 11:04 1771
	int y = 5;
c53e6443 sago007 2012-04-17 11:04 1772
	const int y_spacing = 30;
c53e6443 sago007 2012-04-17 11:04 1773
	NFont_Write(screen, 10,y,_("Stats") );
c53e6443 sago007 2012-04-17 11:04 1774
	y+=y_spacing*2;
c53e6443 sago007 2012-04-17 11:04 1775
	NFont_Write(screen, 10,y,_("Chains") );
c53e6443 sago007 2012-04-17 11:04 1776
	for(int i=2; i<13; i++)
c53e6443 sago007 2012-04-17 11:04 1777
	{
c53e6443 sago007 2012-04-17 11:04 1778
		y+=y_spacing;
c53e6443 sago007 2012-04-17 11:04 1779
		NFont_Write(screen, 10,y,(itoa(i)+"X").c_str());
c53e6443 sago007 2012-04-17 11:04 1780
		string numberAsString = itoa(Stats::getInstance()->getNumberOf("chainX"+itoa(i)));
c53e6443 sago007 2012-04-17 11:04 1781
		NFont_Write(screen, 300,y,numberAsString.c_str());
c53e6443 sago007 2012-04-17 11:04 1782
	}
c53e6443 sago007 2012-04-17 11:04 1783
	y+=y_spacing*2;
c53e6443 sago007 2012-04-17 11:04 1784
	NFont_Write(screen, 10,y,_("Lines Pushed: ") );
c53e6443 sago007 2012-04-17 11:04 1785
	string numberAsString = itoa(Stats::getInstance()->getNumberOf("linesPushed"));
c53e6443 sago007 2012-04-17 11:04 1786
	NFont_Write(screen, 300,y,numberAsString.c_str());
c53e6443 sago007 2012-04-17 11:04 1787
c53e6443 sago007 2012-04-17 11:04 1788
	y+=y_spacing;
c53e6443 sago007 2012-04-17 11:04 1789
	NFont_Write(screen, 10,y, _("Puzzles solved: ") );
c53e6443 sago007 2012-04-17 11:04 1790
	numberAsString = itoa(Stats::getInstance()->getNumberOf("puzzlesSolved"));
c53e6443 sago007 2012-04-17 11:04 1791
	NFont_Write(screen, 300,y,numberAsString.c_str());
c53e6443 sago007 2012-04-17 11:04 1792
c53e6443 sago007 2012-04-17 11:04 1793
	y+=y_spacing*2;
c53e6443 sago007 2012-04-17 11:04 1794
	NFont_Write(screen, 10,y, _("Run time: ") );
c53e6443 sago007 2012-04-17 11:04 1795
	commonTime ct = TimeHandler::peekTime("totalTime",TimeHandler::ms2ct(SDL_GetTicks()));
c53e6443 sago007 2012-04-17 11:04 1796
	y+=y_spacing;
c53e6443 sago007 2012-04-17 11:04 1797
	NFont_Write(screen, 10,y,((string)( _("Days: ")+itoa(ct.days))).c_str());
c53e6443 sago007 2012-04-17 11:04 1798
	y+=y_spacing;
c53e6443 sago007 2012-04-17 11:04 1799
	NFont_Write(screen, 10,y,((string)( _("Hours: ")+itoa(ct.hours))).c_str());
c53e6443 sago007 2012-04-17 11:04 1800
	y+=y_spacing;
c53e6443 sago007 2012-04-17 11:04 1801
	NFont_Write(screen, 10,y,((string)( _("Minutes: ")+itoa(ct.minutes))).c_str());
c53e6443 sago007 2012-04-17 11:04 1802
	y+=y_spacing;
c53e6443 sago007 2012-04-17 11:04 1803
	NFont_Write(screen, 10,y,((string)( _("Seconds: ")+itoa(ct.seconds))).c_str());
c53e6443 sago007 2012-04-17 11:04 1804
c53e6443 sago007 2012-04-17 11:04 1805
	y-=y_spacing*4; //Four rows back
c53e6443 sago007 2012-04-17 11:04 1806
	const int x_offset3 = xsize/3+10; //Ofset for three rows
c53e6443 sago007 2012-04-17 11:04 1807
	NFont_Write(screen, x_offset3,y, _("Play time: ") );
c53e6443 sago007 2012-04-17 11:04 1808
	ct = TimeHandler::getTime("playTime");
c53e6443 sago007 2012-04-17 11:04 1809
	y+=y_spacing;
c53e6443 sago007 2012-04-17 11:04 1810
	NFont_Write(screen, x_offset3,y,((string)( _("Days: ")+itoa(ct.days))).c_str());
c53e6443 sago007 2012-04-17 11:04 1811
	y+=y_spacing;
c53e6443 sago007 2012-04-17 11:04 1812
	NFont_Write(screen, x_offset3,y,((string)( _("Hours: ")+itoa(ct.hours))).c_str());
c53e6443 sago007 2012-04-17 11:04 1813
	y+=y_spacing;
c53e6443 sago007 2012-04-17 11:04 1814
	NFont_Write(screen, x_offset3,y,((string)( _("Minutes: ")+itoa(ct.minutes))).c_str());
c53e6443 sago007 2012-04-17 11:04 1815
	y+=y_spacing;
c53e6443 sago007 2012-04-17 11:04 1816
	NFont_Write(screen, x_offset3,y,((string)( _("Seconds: ")+itoa(ct.seconds))).c_str());
c53e6443 sago007 2012-04-17 11:04 1817
c53e6443 sago007 2012-04-17 11:04 1818
	const int x_offset = xsize/2+10;
c53e6443 sago007 2012-04-17 11:04 1819
	y = 5+y_spacing*2;
c53e6443 sago007 2012-04-17 11:04 1820
	NFont_Write(screen, x_offset,y, _("VS CPU (win/loss)") );
c53e6443 sago007 2012-04-17 11:04 1821
	for(int i=0; i<7; i++)
c53e6443 sago007 2012-04-17 11:04 1822
	{
c53e6443 sago007 2012-04-17 11:04 1823
		y += y_spacing;
e68d08eb sago007 2013-11-15 22:33 1824
		NFont_Write(screen, x_offset,y,string("AI "+itoa(i+1)).c_str());
c53e6443 sago007 2012-04-17 11:04 1825
		numberAsString = itoa(Stats::getInstance()->getNumberOf("defeatedAI"+itoa(i)));
c53e6443 sago007 2012-04-17 11:04 1826
		string numberAsString2 = itoa(Stats::getInstance()->getNumberOf("defeatedByAI"+itoa(i)));
c53e6443 sago007 2012-04-17 11:04 1827
		string toPrint = numberAsString + "/" + numberAsString2;
c53e6443 sago007 2012-04-17 11:04 1828
		NFont_Write(screen, x_offset+230,y,toPrint.c_str());
c53e6443 sago007 2012-04-17 11:04 1829
	}
c53e6443 sago007 2012-04-17 11:04 1830
}
47529580 sago007 2008-12-09 02:34 1831
47529580 sago007 2008-12-09 02:34 1832
void OpenScoresDisplay()
47529580 sago007 2008-12-09 02:34 1833
{
c53e6443 sago007 2012-04-17 11:04 1834
	int mousex,mousey;
c53e6443 sago007 2012-04-17 11:04 1835
	bool done = false;     //We are done!
c53e6443 sago007 2012-04-17 11:04 1836
	int page = 0;
c53e6443 sago007 2012-04-17 11:04 1837
	const int numberOfPages = 3;
c53e6443 sago007 2012-04-17 11:04 1838
	//button coodinates:
c53e6443 sago007 2012-04-17 11:04 1839
	const int scoreX = buttonXsize*2;
c53e6443 sago007 2012-04-17 11:04 1840
	const int scoreY = 0;
c53e6443 sago007 2012-04-17 11:04 1841
	const int backX = 20;
c53e6443 sago007 2012-04-17 11:04 1842
	const int backY = ysize-buttonYsize-20;
c53e6443 sago007 2012-04-17 11:04 1843
	const int nextX = xsize-buttonXsize-20;
c53e6443 sago007 2012-04-17 11:04 1844
	const int nextY = backY;
c53e6443 sago007 2012-04-17 11:04 1845
	while (!done && !Config::getInstance()->isShuttingDown())
c53e6443 sago007 2012-04-17 11:04 1846
	{
c53e6443 sago007 2012-04-17 11:04 1847
		switch(page)
c53e6443 sago007 2012-04-17 11:04 1848
		{
c53e6443 sago007 2012-04-17 11:04 1849
		case 0:
c53e6443 sago007 2012-04-17 11:04 1850
			//Highscores, endless
c53e6443 sago007 2012-04-17 11:04 1851
			DrawHighscores(100,100,true);
c53e6443 sago007 2012-04-17 11:04 1852
			break;
c53e6443 sago007 2012-04-17 11:04 1853
		case 1:
c53e6443 sago007 2012-04-17 11:04 1854
			//Highscores, Time Trial
c53e6443 sago007 2012-04-17 11:04 1855
			DrawHighscores(100,100,false);
c53e6443 sago007 2012-04-17 11:04 1856
			break;
c53e6443 sago007 2012-04-17 11:04 1857
		case 2:
c53e6443 sago007 2012-04-17 11:04 1858
		default:
c53e6443 sago007 2012-04-17 11:04 1859
			DrawStats();
c53e6443 sago007 2012-04-17 11:04 1860
		};
c53e6443 sago007 2012-04-17 11:04 1861
c53e6443 sago007 2012-04-17 11:04 1862
		//Draw buttons:
c53e6443 sago007 2012-04-17 11:04 1863
		DrawIMG(bHighScore,screen,scoreX,scoreY);
c53e6443 sago007 2012-04-17 11:04 1864
		DrawIMG(bBack,screen,backX,backY);
c53e6443 sago007 2012-04-17 11:04 1865
		DrawIMG(bNext,screen,nextX,nextY);
c53e6443 sago007 2012-04-17 11:04 1866
c53e6443 sago007 2012-04-17 11:04 1867
		//Draw page number
c53e6443 sago007 2012-04-17 11:04 1868
		string pageXofY = (format(_("Page %1% of %2%") )%(page+1)%numberOfPages).str();
c53e6443 sago007 2012-04-17 11:04 1869
		NFont_Write(screen, xsize/2-nf_standard_blue_font.getWidth( pageXofY.c_str())/2,ysize-60,pageXofY.c_str());
c53e6443 sago007 2012-04-17 11:04 1870
c53e6443 sago007 2012-04-17 11:04 1871
		SDL_Delay(10);
c53e6443 sago007 2012-04-17 11:04 1872
		SDL_Event event;
c53e6443 sago007 2012-04-17 11:04 1873
c53e6443 sago007 2012-04-17 11:04 1874
		SDL_GetMouseState(&mousex,&mousey);
c53e6443 sago007 2012-04-17 11:04 1875
c53e6443 sago007 2012-04-17 11:04 1876
		while ( SDL_PollEvent(&event) )
c53e6443 sago007 2012-04-17 11:04 1877
		{
c53e6443 sago007 2012-04-17 11:04 1878
c53e6443 sago007 2012-04-17 11:04 1879
c53e6443 sago007 2012-04-17 11:04 1880
			if ( event.type == SDL_QUIT )
c53e6443 sago007 2012-04-17 11:04 1881
			{
c53e6443 sago007 2012-04-17 11:04 1882
				Config::getInstance()->setShuttingDown(5);
c53e6443 sago007 2012-04-17 11:04 1883
				done = true;
c53e6443 sago007 2012-04-17 11:04 1884
			}
c53e6443 sago007 2012-04-17 11:04 1885
c53e6443 sago007 2012-04-17 11:04 1886
			if ( event.type == SDL_KEYDOWN )
c53e6443 sago007 2012-04-17 11:04 1887
			{
c53e6443 sago007 2012-04-17 11:04 1888
				if( (event.key.keysym.sym == SDLK_RIGHT))
c53e6443 sago007 2012-04-17 11:04 1889
				{
c53e6443 sago007 2012-04-17 11:04 1890
					page++;
c53e6443 sago007 2012-04-17 11:04 1891
					if(page>=numberOfPages)
c53e6443 sago007 2012-04-17 11:04 1892
						page = 0;
c53e6443 sago007 2012-04-17 11:04 1893
				}
c53e6443 sago007 2012-04-17 11:04 1894
				else if( (event.key.keysym.sym == SDLK_LEFT))
c53e6443 sago007 2012-04-17 11:04 1895
				{
c53e6443 sago007 2012-04-17 11:04 1896
					page--;
c53e6443 sago007 2012-04-17 11:04 1897
					if(page<0)
c53e6443 sago007 2012-04-17 11:04 1898
						page = numberOfPages-1;
c53e6443 sago007 2012-04-17 11:04 1899
				}
c53e6443 sago007 2012-04-17 11:04 1900
				else
c53e6443 sago007 2012-04-17 11:04 1901
					done = true;
c53e6443 sago007 2012-04-17 11:04 1902
c53e6443 sago007 2012-04-17 11:04 1903
				if ( event.key.keysym.sym == SDLK_F9 )
c53e6443 sago007 2012-04-17 11:04 1904
				{
c53e6443 sago007 2012-04-17 11:04 1905
					writeScreenShot();
c53e6443 sago007 2012-04-17 11:04 1906
				}
c53e6443 sago007 2012-04-17 11:04 1907
c53e6443 sago007 2012-04-17 11:04 1908
				if ( (event.key.keysym.sym == SDLK_RETURN)||(event.key.keysym.sym == SDLK_KP_ENTER) )
c53e6443 sago007 2012-04-17 11:04 1909
				{
c53e6443 sago007 2012-04-17 11:04 1910
					done = true;
c53e6443 sago007 2012-04-17 11:04 1911
				}
c53e6443 sago007 2012-04-17 11:04 1912
				else if ( (event.key.keysym.sym == SDLK_ESCAPE) )
c53e6443 sago007 2012-04-17 11:04 1913
				{
c53e6443 sago007 2012-04-17 11:04 1914
					done = true;
c53e6443 sago007 2012-04-17 11:04 1915
				}
c53e6443 sago007 2012-04-17 11:04 1916
			}
c53e6443 sago007 2012-04-17 11:04 1917
c53e6443 sago007 2012-04-17 11:04 1918
		}	//while(event)
c53e6443 sago007 2012-04-17 11:04 1919
c53e6443 sago007 2012-04-17 11:04 1920
		// If the mouse button is released, make bMouseUp equal true
c53e6443 sago007 2012-04-17 11:04 1921
		if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
c53e6443 sago007 2012-04-17 11:04 1922
		{
c53e6443 sago007 2012-04-17 11:04 1923
			bMouseUp=true;
c53e6443 sago007 2012-04-17 11:04 1924
		}
7ca669ac sago007 2008-12-09 16:30 1925
c53e6443 sago007 2012-04-17 11:04 1926
		if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
c53e6443 sago007 2012-04-17 11:04 1927
		{
c53e6443 sago007 2012-04-17 11:04 1928
			bMouseUp = false;
c53e6443 sago007 2012-04-17 11:04 1929
c53e6443 sago007 2012-04-17 11:04 1930
			//The Score button:
c53e6443 sago007 2012-04-17 11:04 1931
			if((mousex>scoreX) && (mousex<scoreX+buttonXsize) && (mousey>scoreY) && (mousey<scoreY+buttonYsize))
c53e6443 sago007 2012-04-17 11:04 1932
				done =true;
c53e6443 sago007 2012-04-17 11:04 1933
c53e6443 sago007 2012-04-17 11:04 1934
			//The back button:
c53e6443 sago007 2012-04-17 11:04 1935
			if((mousex>backX) && (mousex<backX+buttonXsize) && (mousey>backY) && (mousey<backY+buttonYsize))
c53e6443 sago007 2012-04-17 11:04 1936
			{
c53e6443 sago007 2012-04-17 11:04 1937
				page--;
c53e6443 sago007 2012-04-17 11:04 1938
				if(page<0)
c53e6443 sago007 2012-04-17 11:04 1939
					page = numberOfPages-1;
c53e6443 sago007 2012-04-17 11:04 1940
			}
c53e6443 sago007 2012-04-17 11:04 1941
c53e6443 sago007 2012-04-17 11:04 1942
			//The next button:
c53e6443 sago007 2012-04-17 11:04 1943
			if((mousex>nextX) && (mousex<nextX+buttonXsize) && (mousey>nextY) && (mousey<nextY+buttonYsize))
c53e6443 sago007 2012-04-17 11:04 1944
			{
c53e6443 sago007 2012-04-17 11:04 1945
				page++;
c53e6443 sago007 2012-04-17 11:04 1946
				if(page>=numberOfPages)
c53e6443 sago007 2012-04-17 11:04 1947
					page = 0;
c53e6443 sago007 2012-04-17 11:04 1948
			}
c53e6443 sago007 2012-04-17 11:04 1949
		}
7ca669ac sago007 2008-12-09 16:30 1950
c53e6443 sago007 2012-04-17 11:04 1951
		//DrawIMG(mouse,screen,mousex,mousey);
c53e6443 sago007 2012-04-17 11:04 1952
		mouse.PaintTo(screen,mousex,mousey);
c53e6443 sago007 2012-04-17 11:04 1953
		SDL_Flip(screen); //Update screen
c53e6443 sago007 2012-04-17 11:04 1954
	}
6b1dc7a6 sago007 2010-11-08 21:03 1955
6b1dc7a6 sago007 2010-11-08 21:03 1956
81d9c25d sago007 2008-11-24 09:50 1957
}
81d9c25d sago007 2008-11-24 09:50 1958
89c4a3a6 sago007 2008-08-29 14:32 1959
89c4a3a6 sago007 2008-08-29 14:32 1960
//Open a puzzle file
89c4a3a6 sago007 2008-08-29 14:32 1961
bool OpenFileDialogbox(int x, int y, char *name)
89c4a3a6 sago007 2008-08-29 14:32 1962
{
c53e6443 sago007 2012-04-17 11:04 1963
	bool done = false;	//We are done!
c53e6443 sago007 2012-04-17 11:04 1964
	int mousex, mousey;
c53e6443 sago007 2012-04-17 11:04 1965
	ListFiles lf = ListFiles();
c53e6443 sago007 2012-04-17 11:04 1966
	string folder = (string)SHAREDIR+(string)"/puzzles";
56241205 sago007 2012-08-05 11:15 1967
	if(verboseLevel)
56241205 sago007 2012-08-05 11:15 1968
		cout << "Looking in " << folder << endl;
c53e6443 sago007 2012-04-17 11:04 1969
	lf.setDirectory(folder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 1970
#ifdef __unix__
c53e6443 sago007 2012-04-17 11:04 1971
	string homeFolder = (string)getenv("HOME")+(string)"/.gamesaves/blockattack/puzzles";
c53e6443 sago007 2012-04-17 11:04 1972
	lf.setDirectory2(homeFolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 1973
#endif
c53e6443 sago007 2012-04-17 11:04 1974
	MakeBackground(xsize,ysize);
c53e6443 sago007 2012-04-17 11:04 1975
	DrawIMG(background,screen,0,0);
c53e6443 sago007 2012-04-17 11:04 1976
	DrawIMG(bForward,background,x+460,y+420);
c53e6443 sago007 2012-04-17 11:04 1977
	DrawIMG(bBack,background,x+20,y+420);
c53e6443 sago007 2012-04-17 11:04 1978
	while (!done && !Config::getInstance()->isShuttingDown())
c53e6443 sago007 2012-04-17 11:04 1979
	{
c53e6443 sago007 2012-04-17 11:04 1980
		DrawIMG(background,screen,0,0);
c53e6443 sago007 2012-04-17 11:04 1981
		const int nrOfFiles = 10;
c53e6443 sago007 2012-04-17 11:04 1982
		DrawIMG(changeButtonsBack,screen,x,y);
c53e6443 sago007 2012-04-17 11:04 1983
		for (int i=0; i<nrOfFiles; i++)
c53e6443 sago007 2012-04-17 11:04 1984
		{
c53e6443 sago007 2012-04-17 11:04 1985
			NFont_Write(screen, x+10,y+10+36*i,lf.getFileName(i).c_str());
c53e6443 sago007 2012-04-17 11:04 1986
		}
89c4a3a6 sago007 2008-08-29 14:32 1987
c53e6443 sago007 2012-04-17 11:04 1988
		SDL_Event event;
c53e6443 sago007 2012-04-17 11:04 1989
c53e6443 sago007 2012-04-17 11:04 1990
		while ( SDL_PollEvent(&event) )
c53e6443 sago007 2012-04-17 11:04 1991
		{
c53e6443 sago007 2012-04-17 11:04 1992
			if ( event.type == SDL_QUIT )
c53e6443 sago007 2012-04-17 11:04 1993
			{
c53e6443 sago007 2012-04-17 11:04 1994
				Config::getInstance()->setShuttingDown(5);
c53e6443 sago007 2012-04-17 11:04 1995
				done = true;
c53e6443 sago007 2012-04-17 11:04 1996
			}
c53e6443 sago007 2012-04-17 11:04 1997
c53e6443 sago007 2012-04-17 11:04 1998
			if ( event.type == SDL_KEYDOWN )
c53e6443 sago007 2012-04-17 11:04 1999
			{
c53e6443 sago007 2012-04-17 11:04 2000
				if ( (event.key.keysym.sym == SDLK_ESCAPE) )
c53e6443 sago007 2012-04-17 11:04 2001
				{
c53e6443 sago007 2012-04-17 11:04 2002
					done = true;
c53e6443 sago007 2012-04-17 11:04 2003
				}
c53e6443 sago007 2012-04-17 11:04 2004
c53e6443 sago007 2012-04-17 11:04 2005
				if ( (event.key.keysym.sym == SDLK_RIGHT) )
c53e6443 sago007 2012-04-17 11:04 2006
				{
c53e6443 sago007 2012-04-17 11:04 2007
					lf.forward();
c53e6443 sago007 2012-04-17 11:04 2008
				}
c53e6443 sago007 2012-04-17 11:04 2009
c53e6443 sago007 2012-04-17 11:04 2010
				if ( (event.key.keysym.sym == SDLK_LEFT) )
c53e6443 sago007 2012-04-17 11:04 2011
				{
c53e6443 sago007 2012-04-17 11:04 2012
					lf.back();
c53e6443 sago007 2012-04-17 11:04 2013
				}
c53e6443 sago007 2012-04-17 11:04 2014
			}
c53e6443 sago007 2012-04-17 11:04 2015
c53e6443 sago007 2012-04-17 11:04 2016
		} //while(event)
c53e6443 sago007 2012-04-17 11:04 2017
c53e6443 sago007 2012-04-17 11:04 2018
		SDL_GetMouseState(&mousex,&mousey);
c53e6443 sago007 2012-04-17 11:04 2019
c53e6443 sago007 2012-04-17 11:04 2020
		// If the mouse button is released, make bMouseUp equal true
c53e6443 sago007 2012-04-17 11:04 2021
		if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
c53e6443 sago007 2012-04-17 11:04 2022
		{
c53e6443 sago007 2012-04-17 11:04 2023
			bMouseUp=true;
c53e6443 sago007 2012-04-17 11:04 2024
		}
89c4a3a6 sago007 2008-08-29 14:32 2025
c53e6443 sago007 2012-04-17 11:04 2026
		if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
c53e6443 sago007 2012-04-17 11:04 2027
		{
c53e6443 sago007 2012-04-17 11:04 2028
			bMouseUp = false;
c53e6443 sago007 2012-04-17 11:04 2029
c53e6443 sago007 2012-04-17 11:04 2030
			//The Forward Button:
c53e6443 sago007 2012-04-17 11:04 2031
			if ( (mousex>x+460) && (mousex<x+460+buttonXsize) && (mousey>y+420) && (mousey<y+420+40) )
c53e6443 sago007 2012-04-17 11:04 2032
			{
c53e6443 sago007 2012-04-17 11:04 2033
				lf.forward();
c53e6443 sago007 2012-04-17 11:04 2034
			}
c53e6443 sago007 2012-04-17 11:04 2035
c53e6443 sago007 2012-04-17 11:04 2036
			//The back button:
c53e6443 sago007 2012-04-17 11:04 2037
			if ( (mousex>x+20) && (mousex<x+20+buttonXsize) && (mousey>y+420) && (mousey<y+420+40) )
c53e6443 sago007 2012-04-17 11:04 2038
			{
c53e6443 sago007 2012-04-17 11:04 2039
				lf.back();
c53e6443 sago007 2012-04-17 11:04 2040
			}
c53e6443 sago007 2012-04-17 11:04 2041
c53e6443 sago007 2012-04-17 11:04 2042
			for (int i=0; i<10; i++)
c53e6443 sago007 2012-04-17 11:04 2043
			{
c53e6443 sago007 2012-04-17 11:04 2044
				if ( (mousex>x+10) && (mousex<x+480) && (mousey>y+10+i*36) && (mousey<y+10+i*36+32) )
c53e6443 sago007 2012-04-17 11:04 2045
				{
c53e6443 sago007 2012-04-17 11:04 2046
					if (lf.fileExists(i))
c53e6443 sago007 2012-04-17 11:04 2047
					{
c53e6443 sago007 2012-04-17 11:04 2048
						strncpy(name,lf.getFileName(i).c_str(),28); //Problems occurs then larger than 28 (maybe 29)
c53e6443 sago007 2012-04-17 11:04 2049
						done=true; //The user have, clicked the purpose of this function is now complete
c53e6443 sago007 2012-04-17 11:04 2050
					}
c53e6443 sago007 2012-04-17 11:04 2051
				}
c53e6443 sago007 2012-04-17 11:04 2052
			}
c53e6443 sago007 2012-04-17 11:04 2053
		}
89c4a3a6 sago007 2008-08-29 14:32 2054
c53e6443 sago007 2012-04-17 11:04 2055
		//DrawIMG(mouse,screen,mousex,mousey);
c53e6443 sago007 2012-04-17 11:04 2056
		mouse.PaintTo(screen,mousex,mousey);
c53e6443 sago007 2012-04-17 11:04 2057
		SDL_Flip(screen); //Update screen
c53e6443 sago007 2012-04-17 11:04 2058
	}
80b830cd sago007 2012-08-19 17:51 2059
	return true;
89c4a3a6 sago007 2008-08-29 14:32 2060
}
89c4a3a6 sago007 2008-08-29 14:32 2061
89c4a3a6 sago007 2008-08-29 14:32 2062
//Slelect a theme
89c4a3a6 sago007 2008-08-29 14:32 2063
bool SelectThemeDialogbox(int x, int y, char *name)
89c4a3a6 sago007 2008-08-29 14:32 2064
{
c53e6443 sago007 2012-04-17 11:04 2065
	bool done = false;	//We are done!
c53e6443 sago007 2012-04-17 11:04 2066
	int mousex, mousey;
c53e6443 sago007 2012-04-17 11:04 2067
	ListFiles lf = ListFiles();
c53e6443 sago007 2012-04-17 11:04 2068
	string folder = (string)SHAREDIR+(string)"/themes";
56241205 sago007 2012-08-05 11:15 2069
	if(verboseLevel)
56241205 sago007 2012-08-05 11:15 2070
		cout << "Looking in " << folder << endl;
c53e6443 sago007 2012-04-17 11:04 2071
	lf.setDirectory(folder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2072
#ifdef __unix__
c53e6443 sago007 2012-04-17 11:04 2073
	string homeFolder = (string)getenv("HOME")+(string)"/.gamesaves/blockattack/themes";
c53e6443 sago007 2012-04-17 11:04 2074
	lf.setDirectory2(homeFolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 2075
#endif
c53e6443 sago007 2012-04-17 11:04 2076
	MakeBackground(xsize,ysize);
c53e6443 sago007 2012-04-17 11:04 2077
	DrawIMG(background,screen,0,0);
c53e6443 sago007 2012-04-17 11:04 2078
	DrawIMG(bForward,background,x+460,y+420);
c53e6443 sago007 2012-04-17 11:04 2079
	DrawIMG(bBack,background,x+20,y+420);
c53e6443 sago007 2012-04-17 11:04 2080
	while (!done && !Config::getInstance()->isShuttingDown())
c53e6443 sago007 2012-04-17 11:04 2081
	{
c53e6443 sago007 2012-04-17 11:04 2082
		DrawIMG(background,screen,0,0);
c53e6443 sago007 2012-04-17 11:04 2083
		const int nrOfFiles = 10;
c53e6443 sago007 2012-04-17 11:04 2084
		DrawIMG(changeButtonsBack,screen,x,y);
c53e6443 sago007 2012-04-17 11:04 2085
		for (int i=0; i<nrOfFiles; i++)
c53e6443 sago007 2012-04-17 11:04 2086
		{
c53e6443 sago007 2012-04-17 11:04 2087
			NFont_Write(screen, x+10,y+10+36*i,lf.getFileName(i).c_str());
c53e6443 sago007 2012-04-17 11:04 2088
		}
89c4a3a6 sago007 2008-08-29 14:32 2089
c53e6443 sago007 2012-04-17 11:04 2090
		SDL_Event event;
c53e6443 sago007 2012-04-17 11:04 2091
c53e6443 sago007 2012-04-17 11:04 2092
		while ( SDL_PollEvent(&event) )
c53e6443 sago007 2012-04-17 11:04 2093
		{
c53e6443 sago007 2012-04-17 11:04 2094
			if ( event.type == SDL_QUIT )
c53e6443 sago007 2012-04-17 11:04 2095
			{
c53e6443 sago007 2012-04-17 11:04 2096
				Config::getInstance()->setShuttingDown(5);
c53e6443 sago007 2012-04-17 11:04 2097
				done = true;
c53e6443 sago007 2012-04-17 11:04 2098
			}
c53e6443 sago007 2012-04-17 11:04 2099
c53e6443 sago007 2012-04-17 11:04 2100
			if ( event.type == SDL_KEYDOWN )
c53e6443 sago007 2012-04-17 11:04 2101
			{
c53e6443 sago007 2012-04-17 11:04 2102
				if ( (event.key.keysym.sym == SDLK_ESCAPE) )
c53e6443 sago007 2012-04-17 11:04 2103
				{
c53e6443 sago007 2012-04-17 11:04 2104
					done = true;
c53e6443 sago007 2012-04-17 11:04 2105
				}
c53e6443 sago007 2012-04-17 11:04 2106
c53e6443 sago007 2012-04-17 11:04 2107
				if ( (event.key.keysym.sym == SDLK_RIGHT) )
c53e6443 sago007 2012-04-17 11:04 2108
				{
c53e6443 sago007 2012-04-17 11:04 2109
					lf.forward();
c53e6443 sago007 2012-04-17 11:04 2110
				}
c53e6443 sago007 2012-04-17 11:04 2111
c53e6443 sago007 2012-04-17 11:04 2112
				if ( (event.key.keysym.sym == SDLK_LEFT) )
c53e6443 sago007 2012-04-17 11:04 2113
				{
c53e6443 sago007 2012-04-17 11:04 2114
					lf.back();
c53e6443 sago007 2012-04-17 11:04 2115
				}
c53e6443 sago007 2012-04-17 11:04 2116
			}
c53e6443 sago007 2012-04-17 11:04 2117
c53e6443 sago007 2012-04-17 11:04 2118
		} //while(event)
c53e6443 sago007 2012-04-17 11:04 2119
c53e6443 sago007 2012-04-17 11:04 2120
		SDL_GetMouseState(&mousex,&mousey);
c53e6443 sago007 2012-04-17 11:04 2121
c53e6443 sago007 2012-04-17 11:04 2122
		// If the mouse button is released, make bMouseUp equal true
c53e6443 sago007 2012-04-17 11:04 2123
		if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
c53e6443 sago007 2012-04-17 11:04 2124
		{
c53e6443 sago007 2012-04-17 11:04 2125
			bMouseUp=true;
c53e6443 sago007 2012-04-17 11:04 2126
		}
89c4a3a6 sago007 2008-08-29 14:32 2127
c53e6443 sago007 2012-04-17 11:04 2128
		if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
c53e6443 sago007 2012-04-17 11:04 2129
		{
c53e6443 sago007 2012-04-17 11:04 2130
			bMouseUp = false;
c53e6443 sago007 2012-04-17 11:04 2131
c53e6443 sago007 2012-04-17 11:04 2132
			//The Forward Button:
c53e6443 sago007 2012-04-17 11:04 2133
			if ( (mousex>x+460) && (mousex<x+460+buttonXsize) && (mousey>y+420) && (mousey<y+420+40) )
c53e6443 sago007 2012-04-17 11:04 2134
			{
c53e6443 sago007 2012-04-17 11:04 2135
				lf.forward();
c53e6443 sago007 2012-04-17 11:04 2136
			}
c53e6443 sago007 2012-04-17 11:04 2137
c53e6443 sago007 2012-04-17 11:04 2138
			//The back button:
c53e6443 sago007 2012-04-17 11:04 2139
			if ( (mousex>x+20) && (mousex<x+20+buttonXsize) && (mousey>y+420) && (mousey<y+420+40) )
c53e6443 sago007 2012-04-17 11:04 2140
			{
c53e6443 sago007 2012-04-17 11:04 2141
				lf.back();
c53e6443 sago007 2012-04-17 11:04 2142
			}
c53e6443 sago007 2012-04-17 11:04 2143
c53e6443 sago007 2012-04-17 11:04 2144
			for (int i=0; i<10; i++)
c53e6443 sago007 2012-04-17 11:04 2145
			{
c53e6443 sago007 2012-04-17 11:04 2146
				if ( (mousex>x+10) && (mousex<x+480) && (mousey>y+10+i*36) && (mousey<y+10+i*36+32) )
c53e6443 sago007 2012-04-17 11:04 2147
				{
c53e6443 sago007 2012-04-17 11:04 2148
					if (lf.fileExists(i))
c53e6443 sago007 2012-04-17 11:04 2149
					{
c53e6443 sago007 2012-04-17 11:04 2150
						strncpy(name,lf.getFileName(i).c_str(),28); //Problems occurs then larger than 28 (maybe 29)
c53e6443 sago007 2012-04-17 11:04 2151
						loadTheme(lf.getFileName(i));
c53e6443 sago007 2012-04-17 11:04 2152
						done=true; //The user have, clicked the purpose of this function is now complete
c53e6443 sago007 2012-04-17 11:04 2153
					}
c53e6443 sago007 2012-04-17 11:04 2154
				}
c53e6443 sago007 2012-04-17 11:04 2155
			}
c53e6443 sago007 2012-04-17 11:04 2156
		}
89c4a3a6 sago007 2008-08-29 14:32 2157
c53e6443 sago007 2012-04-17 11:04 2158
		//DrawIMG(mouse,screen,mousex,mousey);
c53e6443 sago007 2012-04-17 11:04 2159
		mouse.PaintTo(screen,mousex,mousey);
c53e6443 sago007 2012-04-17 11:04 2160
		SDL_Flip(screen); //Update screen
c53e6443 sago007 2012-04-17 11:04 2161
	}
80b830cd sago007 2012-08-19 17:51 2162
	return true;
89c4a3a6 sago007 2008-08-29 14:32 2163
}
89c4a3a6 sago007 2008-08-29 14:32 2164
89c4a3a6 sago007 2008-08-29 14:32 2165
//Open a saved replay
89c4a3a6 sago007 2008-08-29 14:32 2166
bool OpenReplayDialogbox(int x, int y, char *name)
89c4a3a6 sago007 2008-08-29 14:32 2167
{
c53e6443 sago007 2012-04-17 11:04 2168
	bool done = false;	//We are done!
c53e6443 sago007 2012-04-17 11:04 2169
	int mousex, mousey;
c53e6443 sago007 2012-04-17 11:04 2170
	ListFiles lf = ListFiles();
56241205 sago007 2012-08-05 11:15 2171
	if(verboseLevel)
56241205 sago007 2012-08-05 11:15 2172
		cout << "Ready to set directory!" << endl;
89c4a3a6 sago007 2008-08-29 14:32 2173
#ifdef __unix__
c53e6443 sago007 2012-04-17 11:04 2174
	string directory = (string)getenv("HOME")+(string)"/.gamesaves/blockattack/replays";
89c4a3a6 sago007 2008-08-29 14:32 2175
#elif WIN32
c53e6443 sago007 2012-04-17 11:04 2176
	string directory = getMyDocumentsPath()+(string)"/My Games/blockattack/replays";
89c4a3a6 sago007 2008-08-29 14:32 2177
#else
c53e6443 sago007 2012-04-17 11:04 2178
	string directory = "./replays";
89c4a3a6 sago007 2008-08-29 14:32 2179
#endif
c53e6443 sago007 2012-04-17 11:04 2180
	lf.setDirectory(directory);
56241205 sago007 2012-08-05 11:15 2181
	if(verboseLevel)
56241205 sago007 2012-08-05 11:15 2182
		cout << "Directory sat" << endl;
c53e6443 sago007 2012-04-17 11:04 2183
	MakeBackground(xsize,ysize);
c53e6443 sago007 2012-04-17 11:04 2184
	DrawIMG(background,screen,0,0);
c53e6443 sago007 2012-04-17 11:04 2185
	DrawIMG(bForward,background,x+460,y+420);
c53e6443 sago007 2012-04-17 11:04 2186
	DrawIMG(bBack,background,x+20,y+420);
c53e6443 sago007 2012-04-17 11:04 2187
	while (!done && !Config::getInstance()->isShuttingDown())
c53e6443 sago007 2012-04-17 11:04 2188
	{
c53e6443 sago007 2012-04-17 11:04 2189
		DrawIMG(background,screen,0,0);
c53e6443 sago007 2012-04-17 11:04 2190
		const int nrOfFiles = 10;
c53e6443 sago007 2012-04-17 11:04 2191
		DrawIMG(changeButtonsBack,screen,x,y);
c53e6443 sago007 2012-04-17 11:04 2192
		for (int i=0; i<nrOfFiles; i++)
c53e6443 sago007 2012-04-17 11:04 2193
		{
c53e6443 sago007 2012-04-17 11:04 2194
			NFont_Write(screen, x+10,y+10+36*i,lf.getFileName(i).c_str());
c53e6443 sago007 2012-04-17 11:04 2195
		}
89c4a3a6 sago007 2008-08-29 14:32 2196
c53e6443 sago007 2012-04-17 11:04 2197
		SDL_Event event;
c53e6443 sago007 2012-04-17 11:04 2198
c53e6443 sago007 2012-04-17 11:04 2199
		while ( SDL_PollEvent(&event) )
c53e6443 sago007 2012-04-17 11:04 2200
		{
c53e6443 sago007 2012-04-17 11:04 2201
			if ( event.type == SDL_QUIT )
c53e6443 sago007 2012-04-17 11:04 2202
			{
c53e6443 sago007 2012-04-17 11:04 2203
				Config::getInstance()->setShuttingDown(5);
c53e6443 sago007 2012-04-17 11:04 2204
				done = true;
c53e6443 sago007 2012-04-17 11:04 2205
				return false;
c53e6443 sago007 2012-04-17 11:04 2206
			}
c53e6443 sago007 2012-04-17 11:04 2207
c53e6443 sago007 2012-04-17 11:04 2208
			if ( event.type == SDL_KEYDOWN )
c53e6443 sago007 2012-04-17 11:04 2209
			{
c53e6443 sago007 2012-04-17 11:04 2210
				if ( (event.key.keysym.sym == SDLK_ESCAPE) )
c53e6443 sago007 2012-04-17 11:04 2211
				{
c53e6443 sago007 2012-04-17 11:04 2212
					done = true;
c53e6443 sago007 2012-04-17 11:04 2213
					return false;
c53e6443 sago007 2012-04-17 11:04 2214
				}
c53e6443 sago007 2012-04-17 11:04 2215
c53e6443 sago007 2012-04-17 11:04 2216
				if ( (event.key.keysym.sym == SDLK_RIGHT) )
c53e6443 sago007 2012-04-17 11:04 2217
				{
c53e6443 sago007 2012-04-17 11:04 2218
					lf.forward();
c53e6443 sago007 2012-04-17 11:04 2219
				}
c53e6443 sago007 2012-04-17 11:04 2220
c53e6443 sago007 2012-04-17 11:04 2221
				if ( (event.key.keysym.sym == SDLK_LEFT) )
c53e6443 sago007 2012-04-17 11:04 2222
				{
c53e6443 sago007 2012-04-17 11:04 2223
					lf.back();
c53e6443 sago007 2012-04-17 11:04 2224
				}
c53e6443 sago007 2012-04-17 11:04 2225
			}
c53e6443 sago007 2012-04-17 11:04 2226
c53e6443 sago007 2012-04-17 11:04 2227
		} //while(event)
c53e6443 sago007 2012-04-17 11:04 2228
c53e6443 sago007 2012-04-17 11:04 2229
		SDL_GetMouseState(&mousex,&mousey);
c53e6443 sago007 2012-04-17 11:04 2230
c53e6443 sago007 2012-04-17 11:04 2231
		// If the mouse button is released, make bMouseUp equal true
c53e6443 sago007 2012-04-17 11:04 2232
		if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
c53e6443 sago007 2012-04-17 11:04 2233
		{
c53e6443 sago007 2012-04-17 11:04 2234
			bMouseUp=true;
c53e6443 sago007 2012-04-17 11:04 2235
		}
89c4a3a6 sago007 2008-08-29 14:32 2236
c53e6443 sago007 2012-04-17 11:04 2237
		if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
c53e6443 sago007 2012-04-17 11:04 2238
		{
c53e6443 sago007 2012-04-17 11:04 2239
			bMouseUp = false;
c53e6443 sago007 2012-04-17 11:04 2240
c53e6443 sago007 2012-04-17 11:04 2241
			//The Forward Button:
c53e6443 sago007 2012-04-17 11:04 2242
			if ( (mousex>x+460) && (mousex<x+460+buttonXsize) && (mousey>y+420) && (mousey<y+420+40) )
c53e6443 sago007 2012-04-17 11:04 2243
			{
c53e6443 sago007 2012-04-17 11:04 2244
				lf.forward();
c53e6443 sago007 2012-04-17 11:04 2245
			}
c53e6443 sago007 2012-04-17 11:04 2246
c53e6443 sago007 2012-04-17 11:04 2247
			//The back button:
c53e6443 sago007 2012-04-17 11:04 2248
			if ( (mousex>x+20) && (mousex<x+20+buttonXsize) && (mousey>y+420) && (mousey<y+420+40) )
c53e6443 sago007 2012-04-17 11:04 2249
			{
c53e6443 sago007 2012-04-17 11:04 2250
				lf.back();
c53e6443 sago007 2012-04-17 11:04 2251
			}
c53e6443 sago007 2012-04-17 11:04 2252
c53e6443 sago007 2012-04-17 11:04 2253
			for (int i=0; i<10; i++)
c53e6443 sago007 2012-04-17 11:04 2254
			{
c53e6443 sago007 2012-04-17 11:04 2255
				if ( (mousex>x+10) && (mousex<x+480) && (mousey>y+10+i*36) && (mousey<y+10+i*36+32) )
c53e6443 sago007 2012-04-17 11:04 2256
				{
c53e6443 sago007 2012-04-17 11:04 2257
					if (lf.fileExists(i))
c53e6443 sago007 2012-04-17 11:04 2258
					{
c53e6443 sago007 2012-04-17 11:04 2259
						strncpy(name,lf.getFileName(i).c_str(),28); //Problems occurs then larger than 28 (maybe 29)
c53e6443 sago007 2012-04-17 11:04 2260
						done=true; //The user have, clicked the purpose of this function is now complete
c53e6443 sago007 2012-04-17 11:04 2261
						return true;
c53e6443 sago007 2012-04-17 11:04 2262
					}
c53e6443 sago007 2012-04-17 11:04 2263
				}
c53e6443 sago007 2012-04-17 11:04 2264
			}
c53e6443 sago007 2012-04-17 11:04 2265
		}
89c4a3a6 sago007 2008-08-29 14:32 2266
c53e6443 sago007 2012-04-17 11:04 2267
		mouse.PaintTo(screen,mousex,mousey);
c53e6443 sago007 2012-04-17 11:04 2268
		SDL_Flip(screen); //Update screen
c53e6443 sago007 2012-04-17 11:04 2269
	}
80b830cd sago007 2012-08-19 17:51 2270
	return false;
89c4a3a6 sago007 2008-08-29 14:32 2271
}
89c4a3a6 sago007 2008-08-29 14:32 2272
89c4a3a6 sago007 2008-08-29 14:32 2273
//Draws the balls and explosions
4b0c248f sago007 2010-11-10 21:13 2274
static void DrawBalls()
89c4a3a6 sago007 2008-08-29 14:32 2275
{
c53e6443 sago007 2012-04-17 11:04 2276
	for (int i = 0; i< maxNumberOfBalls; i++)
c53e6443 sago007 2012-04-17 11:04 2277
	{
c53e6443 sago007 2012-04-17 11:04 2278
		if (theBallManeger.ballUsed[i])
c53e6443 sago007 2012-04-17 11:04 2279
		{
c53e6443 sago007 2012-04-17 11:04 2280
			DrawIMG(balls[theBallManeger.ballArray[i].getColor()],screen,theBallManeger.ballArray[i].getX(),theBallManeger.ballArray[i].getY());
c53e6443 sago007 2012-04-17 11:04 2281
		} //if used
c53e6443 sago007 2012-04-17 11:04 2282
		if (theExplosionManeger.explosionUsed[i])
c53e6443 sago007 2012-04-17 11:04 2283
		{
c53e6443 sago007 2012-04-17 11:04 2284
			DrawIMG(explosion[theExplosionManeger.explosionArray[i].getFrame()],screen,theExplosionManeger.explosionArray[i].getX(),theExplosionManeger.explosionArray[i].getY());
c53e6443 sago007 2012-04-17 11:04 2285
		}
c53e6443 sago007 2012-04-17 11:04 2286
		if (theTextManeger.textUsed[i])
c53e6443 sago007 2012-04-17 11:04 2287
		{
c53e6443 sago007 2012-04-17 11:04 2288
			//cout << "Printing text: " << theTextManeger.textArray[i].getText() << endl;
c53e6443 sago007 2012-04-17 11:04 2289
			int x = theTextManeger.textArray[i].getX()-12;
c53e6443 sago007 2012-04-17 11:04 2290
			int y = theTextManeger.textArray[i].getY()-12;
c53e6443 sago007 2012-04-17 11:04 2291
			DrawIMG(iChainBack,screen,x,y);
c53e6443 sago007 2012-04-17 11:04 2292
			nf_standard_small_font.drawCenter(x+12,y+7,theTextManeger.textArray[i].getText());
c53e6443 sago007 2012-04-17 11:04 2293
		}
c53e6443 sago007 2012-04-17 11:04 2294
	} //for
89c4a3a6 sago007 2008-08-29 14:32 2295
}    //DrawBalls
89c4a3a6 sago007 2008-08-29 14:32 2296
89c4a3a6 sago007 2008-08-29 14:32 2297
//Removes the old balls
89c4a3a6 sago007 2008-08-29 14:32 2298
void UndrawBalls()
89c4a3a6 sago007 2008-08-29 14:32 2299
{
c53e6443 sago007 2012-04-17 11:04 2300
	for (int i = 0; i< maxNumberOfBalls; i++)
c53e6443 sago007 2012-04-17 11:04 2301
	{
c53e6443 sago007 2012-04-17 11:04 2302
		if (theBallManeger.oldBallUsed[i])
c53e6443 sago007 2012-04-17 11:04 2303
		{
c53e6443 sago007 2012-04-17 11:04 2304
			DrawIMG(background,screen,theBallManeger.oldBallArray[i].getX(),theBallManeger.oldBallArray[i].getY(),ballSize,ballSize,theBallManeger.oldBallArray[i].getX(),theBallManeger.oldBallArray[i].getY());
c53e6443 sago007 2012-04-17 11:04 2305
		} //if used
c53e6443 sago007 2012-04-17 11:04 2306
		if (theExplosionManeger.oldExplosionUsed[i])
c53e6443 sago007 2012-04-17 11:04 2307
		{
c53e6443 sago007 2012-04-17 11:04 2308
			DrawIMG(background,screen,theExplosionManeger.oldExplosionArray[i].getX(),theExplosionManeger.oldExplosionArray[i].getY(),70,120,theExplosionManeger.oldExplosionArray[i].getX(),theExplosionManeger.oldExplosionArray[i].getY());
c53e6443 sago007 2012-04-17 11:04 2309
		}
c53e6443 sago007 2012-04-17 11:04 2310
		if (theTextManeger.oldTextUsed[i])
c53e6443 sago007 2012-04-17 11:04 2311
		{
c53e6443 sago007 2012-04-17 11:04 2312
			int x = theTextManeger.oldTextArray[i].getX()-12;
c53e6443 sago007 2012-04-17 11:04 2313
			int y = theTextManeger.oldTextArray[i].getY()-12;
c53e6443 sago007 2012-04-17 11:04 2314
			DrawIMG(background,screen,x,y,25,25,x,y);
c53e6443 sago007 2012-04-17 11:04 2315
		}
c53e6443 sago007 2012-04-17 11:04 2316
	} //for
89c4a3a6 sago007 2008-08-29 14:32 2317
}   //UndrawBalls
89c4a3a6 sago007 2008-08-29 14:32 2318
89c4a3a6 sago007 2008-08-29 14:32 2319
//draws everything
6b1dc7a6 sago007 2010-11-08 21:03 2320
void DrawEverything(int xsize, int ysize,BlockGameSdl *theGame, BlockGameSdl *theGame2)
89c4a3a6 sago007 2008-08-29 14:32 2321
{
c53e6443 sago007 2012-04-17 11:04 2322
	SDL_ShowCursor(SDL_DISABLE);
c53e6443 sago007 2012-04-17 11:04 2323
	//draw background:
c53e6443 sago007 2012-04-17 11:04 2324
	if (forceredraw != 1)
c53e6443 sago007 2012-04-17 11:04 2325
	{
c53e6443 sago007 2012-04-17 11:04 2326
c53e6443 sago007 2012-04-17 11:04 2327
		UndrawBalls();
c53e6443 sago007 2012-04-17 11:04 2328
		DrawIMG(background,screen,oldMousex,oldMousey,32,32,oldMousex,oldMousey);
c53e6443 sago007 2012-04-17 11:04 2329
		DrawIMG(background,screen,oldBubleX,oldBubleY,140,50,oldBubleX,oldBubleY);
c53e6443 sago007 2012-04-17 11:04 2330
c53e6443 sago007 2012-04-17 11:04 2331
c53e6443 sago007 2012-04-17 11:04 2332
		DrawIMG(background,screen,350,200,120,200,350,200);
c53e6443 sago007 2012-04-17 11:04 2333
		DrawIMG(background,screen,830,200,120,200,830,200);
c53e6443 sago007 2012-04-17 11:04 2334
		DrawIMG(background,screen,800,0,140,50,800,0);
c53e6443 sago007 2012-04-17 11:04 2335
c53e6443 sago007 2012-04-17 11:04 2336
		DrawIMG(background,screen,50,60,300,50,50,60);
c53e6443 sago007 2012-04-17 11:04 2337
		DrawIMG(background,screen,510,60,300,50,510,60);
6787b808 sago007 2015-08-23 14:57 2338
	} 
6787b808 sago007 2015-08-23 14:57 2339
	else {
c53e6443 sago007 2012-04-17 11:04 2340
		DrawIMG(background,screen,0,0);
6787b808 sago007 2015-08-23 14:57 2341
	}
c53e6443 sago007 2012-04-17 11:04 2342
	DrawIMG(theGame->sBoard,screen,theGame->GetTopX(),theGame->GetTopY());
c53e6443 sago007 2012-04-17 11:04 2343
	string strHolder;
c53e6443 sago007 2012-04-17 11:04 2344
	strHolder = itoa(theGame->GetScore()+theGame->GetHandicap());
c53e6443 sago007 2012-04-17 11:04 2345
	NFont_Write(screen, theGame->GetTopX()+310,theGame->GetTopY()+100,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 2346
	if (theGame->GetAIenabled())
c53e6443 sago007 2012-04-17 11:04 2347
		NFont_Write(screen, theGame->GetTopX()+10,theGame->GetTopY()-34,_("AI") );
c53e6443 sago007 2012-04-17 11:04 2348
	else if (editorMode)
c53e6443 sago007 2012-04-17 11:04 2349
		NFont_Write(screen, theGame->GetTopX()+10,theGame->GetTopY()-34,_("Playing field") );
c53e6443 sago007 2012-04-17 11:04 2350
	else if (!singlePuzzle)
c53e6443 sago007 2012-04-17 11:04 2351
		NFont_Write(screen, theGame->GetTopX()+10,theGame->GetTopY()-34,player1name);
c53e6443 sago007 2012-04-17 11:04 2352
	if (theGame->isTimeTrial())
c53e6443 sago007 2012-04-17 11:04 2353
	{
c53e6443 sago007 2012-04-17 11:04 2354
		int tid = (int)SDL_GetTicks()-theGame->GetGameStartedAt();
c53e6443 sago007 2012-04-17 11:04 2355
		int minutes;
c53e6443 sago007 2012-04-17 11:04 2356
		int seconds;
c53e6443 sago007 2012-04-17 11:04 2357
		if (tid>=0)
c53e6443 sago007 2012-04-17 11:04 2358
		{
c53e6443 sago007 2012-04-17 11:04 2359
			minutes = (2*60*1000-(abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))/60/1000;
c53e6443 sago007 2012-04-17 11:04 2360
			seconds = ((2*60*1000-(abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))%(60*1000))/1000;
c53e6443 sago007 2012-04-17 11:04 2361
		}
c53e6443 sago007 2012-04-17 11:04 2362
		else
c53e6443 sago007 2012-04-17 11:04 2363
		{
c53e6443 sago007 2012-04-17 11:04 2364
			minutes = ((abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))/60/1000;
c53e6443 sago007 2012-04-17 11:04 2365
			seconds = (((abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))%(60*1000))/1000;
c53e6443 sago007 2012-04-17 11:04 2366
		}
c53e6443 sago007 2012-04-17 11:04 2367
		if (theGame->isGameOver()) minutes=0;
c53e6443 sago007 2012-04-17 11:04 2368
		if (theGame->isGameOver()) seconds=0;
c53e6443 sago007 2012-04-17 11:04 2369
		if (seconds>9)
c53e6443 sago007 2012-04-17 11:04 2370
			strHolder = itoa(minutes)+":"+itoa(seconds);
c53e6443 sago007 2012-04-17 11:04 2371
		else strHolder = itoa(minutes)+":0"+itoa(seconds);
c53e6443 sago007 2012-04-17 11:04 2372
		//if ((SoundEnabled)&&(!NoSound)&&(tid>0)&&(seconds<5)&&(minutes == 0)&&(seconds>1)&&(!(Mix_Playing(6)))) Mix_PlayChannel(6,heartBeat,0);
c53e6443 sago007 2012-04-17 11:04 2373
		NFont_Write(screen, theGame->GetTopX()+310,theGame->GetTopY()+150,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 2374
	}
c53e6443 sago007 2012-04-17 11:04 2375
	else
c53e6443 sago007 2012-04-17 11:04 2376
	{
c53e6443 sago007 2012-04-17 11:04 2377
		int minutes = ((abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))/60/1000;
c53e6443 sago007 2012-04-17 11:04 2378
		int seconds = (((abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))%(60*1000))/1000;
c53e6443 sago007 2012-04-17 11:04 2379
		if (theGame->isGameOver()) minutes=(theGame->GetGameEndedAt()/1000/60)%100;
c53e6443 sago007 2012-04-17 11:04 2380
		if (theGame->isGameOver()) seconds=(theGame->GetGameEndedAt()/1000)%60;
c53e6443 sago007 2012-04-17 11:04 2381
		if (seconds>9)
c53e6443 sago007 2012-04-17 11:04 2382
			strHolder = itoa(minutes)+":"+itoa(seconds);
c53e6443 sago007 2012-04-17 11:04 2383
		else
c53e6443 sago007 2012-04-17 11:04 2384
			strHolder = itoa(minutes)+":0"+itoa(seconds);
c53e6443 sago007 2012-04-17 11:04 2385
		NFont_Write(screen, theGame->GetTopX()+310,theGame->GetTopY()+150,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 2386
	}
c53e6443 sago007 2012-04-17 11:04 2387
	strHolder = itoa(theGame->GetChains());
c53e6443 sago007 2012-04-17 11:04 2388
	NFont_Write(screen, theGame->GetTopX()+310,theGame->GetTopY()+200,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 2389
	//drawspeedLevel:
c53e6443 sago007 2012-04-17 11:04 2390
	strHolder = itoa(theGame->GetSpeedLevel());
c53e6443 sago007 2012-04-17 11:04 2391
	NFont_Write(screen, theGame->GetTopX()+310,theGame->GetTopY()+250,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 2392
	if ((theGame->isStageClear()) &&(theGame->GetTopY()+700+50*(theGame->GetStageClearLimit()-theGame->GetLinesCleared())-theGame->GetPixels()-1<600+theGame->GetTopY()))
c53e6443 sago007 2012-04-17 11:04 2393
	{
c53e6443 sago007 2012-04-17 11:04 2394
		oldBubleX = theGame->GetTopX()+280;
c53e6443 sago007 2012-04-17 11:04 2395
		oldBubleY = theGame->GetTopY()+650+50*(theGame->GetStageClearLimit()-theGame->GetLinesCleared())-theGame->GetPixels()-1;
c53e6443 sago007 2012-04-17 11:04 2396
		DrawIMG(stageBobble,screen,theGame->GetTopX()+280,theGame->GetTopY()+650+50*(theGame->GetStageClearLimit()-theGame->GetLinesCleared())-theGame->GetPixels()-1);
c53e6443 sago007 2012-04-17 11:04 2397
	}
c53e6443 sago007 2012-04-17 11:04 2398
	//player1 finnish, player2 start
c53e6443 sago007 2012-04-17 11:04 2399
	//DrawIMG(boardBackBack,screen,theGame2->GetTopX()-60,theGame2->GetTopY()-68);
c53e6443 sago007 2012-04-17 11:04 2400
	if (!editorMode)
c53e6443 sago007 2012-04-17 11:04 2401
	{
c53e6443 sago007 2012-04-17 11:04 2402
		/*
c53e6443 sago007 2012-04-17 11:04 2403
		 *If single player mode (and not VS)
c53e6443 sago007 2012-04-17 11:04 2404
		 */
c53e6443 sago007 2012-04-17 11:04 2405
		if(!twoPlayers && !theGame->isGameOver())
c53e6443 sago007 2012-04-17 11:04 2406
		{
c53e6443 sago007 2012-04-17 11:04 2407
			//Blank player2's board:
c53e6443 sago007 2012-04-17 11:04 2408
			DrawIMG(backBoard,screen,theGame2->GetTopX(),theGame2->GetTopY());
c53e6443 sago007 2012-04-17 11:04 2409
			//Write a description:
c53e6443 sago007 2012-04-17 11:04 2410
			if(theGame->isTimeTrial())
c53e6443 sago007 2012-04-17 11:04 2411
			{
c53e6443 sago007 2012-04-17 11:04 2412
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+10,"Time Trial");
c53e6443 sago007 2012-04-17 11:04 2413
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160,"Objective:");
cf54d8c3 sago007 2012-05-03 20:52 2414
				string infostring = _("Score as much as \npossible in 2 minutes");
cf54d8c3 sago007 2012-05-03 20:52 2415
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160+32,infostring);
c53e6443 sago007 2012-04-17 11:04 2416
			}
c53e6443 sago007 2012-04-17 11:04 2417
			else if(theGame->isStageClear())
c53e6443 sago007 2012-04-17 11:04 2418
			{
c53e6443 sago007 2012-04-17 11:04 2419
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+10,"Stage Clear");
c53e6443 sago007 2012-04-17 11:04 2420
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160,"Objective:");
cf54d8c3 sago007 2012-05-03 20:52 2421
				string infostring = _("You must clear a \nnumber of lines.\nSpeed is rapidly \nincreased.");
cf54d8c3 sago007 2012-05-03 20:52 2422
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160+32,infostring);
c53e6443 sago007 2012-04-17 11:04 2423
			}
c53e6443 sago007 2012-04-17 11:04 2424
			else if(theGame->isPuzzleMode())
c53e6443 sago007 2012-04-17 11:04 2425
			{
c53e6443 sago007 2012-04-17 11:04 2426
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+10,"Puzzle");
c53e6443 sago007 2012-04-17 11:04 2427
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160,"Objective:");
cf54d8c3 sago007 2012-05-03 20:52 2428
				string infostring = _("Clear the entire board \nwith a limited number \nof moves.");
cf54d8c3 sago007 2012-05-03 20:52 2429
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160+32,infostring);
c53e6443 sago007 2012-04-17 11:04 2430
			}
c53e6443 sago007 2012-04-17 11:04 2431
			else
c53e6443 sago007 2012-04-17 11:04 2432
			{
c53e6443 sago007 2012-04-17 11:04 2433
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+10,"Endless");
c53e6443 sago007 2012-04-17 11:04 2434
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160,"Objective:");
cf54d8c3 sago007 2012-05-03 20:52 2435
				string infostring = _("Score as much as \npossible. No time limit.");
cf54d8c3 sago007 2012-05-03 20:52 2436
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160+32,infostring);
c53e6443 sago007 2012-04-17 11:04 2437
			}
c53e6443 sago007 2012-04-17 11:04 2438
c53e6443 sago007 2012-04-17 11:04 2439
			//Write the keys that are in use
c53e6443 sago007 2012-04-17 11:04 2440
			int y = theGame2->GetTopY()+400;
c53e6443 sago007 2012-04-17 11:04 2441
			NFont_Write(screen, theGame2->GetTopX()+7,y,_("Movement keys:") );
c53e6443 sago007 2012-04-17 11:04 2442
			NFont_Write(screen, theGame2->GetTopX()+7,y+40,(getKeyName(keySettings[0].left)+", "+getKeyName(keySettings[0].right)+"," ).c_str() );
c53e6443 sago007 2012-04-17 11:04 2443
			NFont_Write(screen, theGame2->GetTopX()+7,y+76,(getKeyName(keySettings[0].up)+", "+getKeyName(keySettings[0].down)).c_str() );
c53e6443 sago007 2012-04-17 11:04 2444
			NFont_Write(screen, theGame2->GetTopX()+7,y+120,( _("Switch: ")+getKeyName(keySettings[0].change) ).c_str() );
c53e6443 sago007 2012-04-17 11:04 2445
			if(theGame->isPuzzleMode())
c53e6443 sago007 2012-04-17 11:04 2446
				NFont_Write(screen, theGame2->GetTopX()+7,y+160,( _("Restart: ")+getKeyName(keySettings[0].push) ).c_str() );
c53e6443 sago007 2012-04-17 11:04 2447
			else
c53e6443 sago007 2012-04-17 11:04 2448
				NFont_Write(screen, theGame2->GetTopX()+7,y+160,( _("Push line: ")+getKeyName(keySettings[0].push) ).c_str() );
c53e6443 sago007 2012-04-17 11:04 2449
		}
c53e6443 sago007 2012-04-17 11:04 2450
		else
c53e6443 sago007 2012-04-17 11:04 2451
			DrawIMG(theGame2->sBoard,screen,theGame2->GetTopX(),theGame2->GetTopY());
c53e6443 sago007 2012-04-17 11:04 2452
		strHolder = itoa(theGame2->GetScore()+theGame2->GetHandicap());
c53e6443 sago007 2012-04-17 11:04 2453
		NFont_Write(screen, theGame2->GetTopX()+310,theGame2->GetTopY()+100,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 2454
		if (theGame2->GetAIenabled())
c53e6443 sago007 2012-04-17 11:04 2455
			NFont_Write(screen, theGame2->GetTopX()+10,theGame2->GetTopY()-34,_("AI") );
c53e6443 sago007 2012-04-17 11:04 2456
		else
c53e6443 sago007 2012-04-17 11:04 2457
			NFont_Write(screen, theGame2->GetTopX()+10,theGame2->GetTopY()-34,theGame2->name);
c53e6443 sago007 2012-04-17 11:04 2458
		if (theGame2->isTimeTrial())
c53e6443 sago007 2012-04-17 11:04 2459
		{
c53e6443 sago007 2012-04-17 11:04 2460
			int tid = (int)SDL_GetTicks()-theGame2->GetGameStartedAt();
c53e6443 sago007 2012-04-17 11:04 2461
			int minutes;
c53e6443 sago007 2012-04-17 11:04 2462
			int seconds;
c53e6443 sago007 2012-04-17 11:04 2463
			if (tid>=0)
c53e6443 sago007 2012-04-17 11:04 2464
			{
c53e6443 sago007 2012-04-17 11:04 2465
				minutes = (2*60*1000-(abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt())))/60/1000;
c53e6443 sago007 2012-04-17 11:04 2466
				seconds = ((2*60*1000-(abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt())))%(60*1000))/1000;
c53e6443 sago007 2012-04-17 11:04 2467
			}
c53e6443 sago007 2012-04-17 11:04 2468
			else
c53e6443 sago007 2012-04-17 11:04 2469
			{
c53e6443 sago007 2012-04-17 11:04 2470
				minutes = ((abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt())))/60/1000;
c53e6443 sago007 2012-04-17 11:04 2471
				seconds = (((abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt())))%(60*1000))/1000;
c53e6443 sago007 2012-04-17 11:04 2472
			}
c53e6443 sago007 2012-04-17 11:04 2473
			if (theGame2->isGameOver()) minutes=0;
c53e6443 sago007 2012-04-17 11:04 2474
			if (theGame2->isGameOver()) seconds=0;
c53e6443 sago007 2012-04-17 11:04 2475
			if (seconds>9)
c53e6443 sago007 2012-04-17 11:04 2476
				strHolder = itoa(minutes)+":"+itoa(seconds);
c53e6443 sago007 2012-04-17 11:04 2477
			else
c53e6443 sago007 2012-04-17 11:04 2478
				strHolder = itoa(minutes)+":0"+itoa(seconds);
c53e6443 sago007 2012-04-17 11:04 2479
			//if ((SoundEnabled)&&(!NoSound)&&(tid>0)&&(seconds<5)&&(minutes == 0)&&(seconds>1)&&(!(Mix_Playing(6)))) Mix_PlayChannel(6,heartBeat,0);
c53e6443 sago007 2012-04-17 11:04 2480
			NFont_Write(screen, theGame2->GetTopX()+310,theGame2->GetTopY()+150,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 2481
		}
c53e6443 sago007 2012-04-17 11:04 2482
		else
c53e6443 sago007 2012-04-17 11:04 2483
		{
c53e6443 sago007 2012-04-17 11:04 2484
			int minutes = (abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt()))/60/1000;
c53e6443 sago007 2012-04-17 11:04 2485
			int seconds = (abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt())%(60*1000))/1000;
c53e6443 sago007 2012-04-17 11:04 2486
			if (theGame2->isGameOver()) minutes=(theGame2->GetGameEndedAt()/1000/60)%100;
c53e6443 sago007 2012-04-17 11:04 2487
			if (theGame2->isGameOver()) seconds=(theGame2->GetGameEndedAt()/1000)%60;
c53e6443 sago007 2012-04-17 11:04 2488
			if (seconds>9)
c53e6443 sago007 2012-04-17 11:04 2489
				strHolder = itoa(minutes)+":"+itoa(seconds);
c53e6443 sago007 2012-04-17 11:04 2490
			else
c53e6443 sago007 2012-04-17 11:04 2491
				strHolder = itoa(minutes)+":0"+itoa(seconds);
c53e6443 sago007 2012-04-17 11:04 2492
			NFont_Write(screen, theGame2->GetTopX()+310,theGame2->GetTopY()+150,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 2493
		}
c53e6443 sago007 2012-04-17 11:04 2494
		strHolder = itoa(theGame2->GetChains());
c53e6443 sago007 2012-04-17 11:04 2495
		NFont_Write(screen, theGame2->GetTopX()+310,theGame2->GetTopY()+200,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 2496
		strHolder = itoa(theGame2->GetSpeedLevel());
c53e6443 sago007 2012-04-17 11:04 2497
		NFont_Write(screen, theGame2->GetTopX()+310,theGame2->GetTopY()+250,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 2498
	}
c53e6443 sago007 2012-04-17 11:04 2499
	//player2 finnish
89c4a3a6 sago007 2008-08-29 14:32 2500
89c4a3a6 sago007 2008-08-29 14:32 2501
c53e6443 sago007 2012-04-17 11:04 2502
	DrawBalls();
89c4a3a6 sago007 2008-08-29 14:32 2503
1572de2b sago007 2008-09-11 18:15 2504
#if DEBUG
c53e6443 sago007 2012-04-17 11:04 2505
	Frames++;
c53e6443 sago007 2012-04-17 11:04 2506
	if (SDL_GetTicks() >= Ticks + 1000)
c53e6443 sago007 2012-04-17 11:04 2507
	{
c53e6443 sago007 2012-04-17 11:04 2508
		if (Frames > 999) Frames=999;
c53e6443 sago007 2012-04-17 11:04 2509
		sprintf(FPS, "%lu fps", Frames);
c53e6443 sago007 2012-04-17 11:04 2510
		Frames = 0;
c53e6443 sago007 2012-04-17 11:04 2511
		Ticks = SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 2512
	}
c53e6443 sago007 2012-04-17 11:04 2513
c53e6443 sago007 2012-04-17 11:04 2514
	//NFont_Write(screen, 800,4,FPS);
c53e6443 sago007 2012-04-17 11:04 2515
	nf_standard_blue_font.draw(800,4,FPS);
89c4a3a6 sago007 2008-08-29 14:32 2516
#endif
89c4a3a6 sago007 2008-08-29 14:32 2517
c53e6443 sago007 2012-04-17 11:04 2518
	//SDL_Flip(screen); Update screen is now called outside DrawEvrything, bacause the mouse needs to be painted
89c4a3a6 sago007 2008-08-29 14:32 2519
89c4a3a6 sago007 2008-08-29 14:32 2520
}
89c4a3a6 sago007 2008-08-29 14:32 2521
89c4a3a6 sago007 2008-08-29 14:32 2522
//Generates the standard background
4b0c248f sago007 2010-11-10 21:13 2523
static void MakeBackground(int xsize,int ysize)
89c4a3a6 sago007 2008-08-29 14:32 2524
{
c53e6443 sago007 2012-04-17 11:04 2525
	int w = backgroundImage->w;
c53e6443 sago007 2012-04-17 11:04 2526
	int h = backgroundImage->h;
c53e6443 sago007 2012-04-17 11:04 2527
	for(int i=0; i*w<xsize; i++)
c53e6443 sago007 2012-04-17 11:04 2528
		for(int j=0; j*h<ysize; j++)
c53e6443 sago007 2012-04-17 11:04 2529
			DrawIMG(backgroundImage,background,i*w,j*h);
c53e6443 sago007 2012-04-17 11:04 2530
	standardBackground = true;
89c4a3a6 sago007 2008-08-29 14:32 2531
}
89c4a3a6 sago007 2008-08-29 14:32 2532
89c4a3a6 sago007 2008-08-29 14:32 2533
//Generates the background with red board backs
229e212d sago007 2015-08-22 17:14 2534
static void MakeBackground(int xsize,int ysize,BlockGameSdl *theGame, BlockGameSdl *theGame2)
89c4a3a6 sago007 2008-08-29 14:32 2535
{
c53e6443 sago007 2012-04-17 11:04 2536
	MakeBackground(xsize,ysize);
c53e6443 sago007 2012-04-17 11:04 2537
	DrawIMG(boardBackBack,background,theGame->GetTopX()-60,theGame->GetTopY()-68);
c53e6443 sago007 2012-04-17 11:04 2538
	DrawIMG(boardBackBack,background,theGame2->GetTopX()-60,theGame2->GetTopY()-68);
c53e6443 sago007 2012-04-17 11:04 2539
	standardBackground = false;
89c4a3a6 sago007 2008-08-29 14:32 2540
}
89c4a3a6 sago007 2008-08-29 14:32 2541
229e212d sago007 2015-08-22 17:14 2542
static void MakeBackground(int xsize, int ysize, BlockGameSdl *theGame)
89c4a3a6 sago007 2008-08-29 14:32 2543
{
c53e6443 sago007 2012-04-17 11:04 2544
	MakeBackground(xsize,ysize);
c53e6443 sago007 2012-04-17 11:04 2545
	DrawIMG(boardBackBack,background,theGame->GetTopX()-60,theGame->GetTopY()-68);
c53e6443 sago007 2012-04-17 11:04 2546
	standardBackground = false;
89c4a3a6 sago007 2008-08-29 14:32 2547
}
89c4a3a6 sago007 2008-08-29 14:32 2548
89c4a3a6 sago007 2008-08-29 14:32 2549
89c4a3a6 sago007 2008-08-29 14:32 2550
//The function that allows the player to choose PuzzleLevel
aede0664 sago007 2012-04-19 19:45 2551
int PuzzleLevelSelect(int Type)
89c4a3a6 sago007 2008-08-29 14:32 2552
{
c53e6443 sago007 2012-04-17 11:04 2553
	const int xplace = 200;
c53e6443 sago007 2012-04-17 11:04 2554
	const int yplace = 300;
c53e6443 sago007 2012-04-17 11:04 2555
	int levelNr, mousex, mousey, oldmousex, oldmousey;
c53e6443 sago007 2012-04-17 11:04 2556
	bool levelSelected = false;
c53e6443 sago007 2012-04-17 11:04 2557
	bool tempBool;
aede0664 sago007 2012-04-19 19:45 2558
	int nrOfLevels;
aede0664 sago007 2012-04-19 19:45 2559
	Uint32 tempUInt32;
aede0664 sago007 2012-04-19 19:45 2560
	Uint32 totalScore = 0;
aede0664 sago007 2012-04-19 19:45 2561
	Uint32 totalTime = 0;
cc6724c9 sago007 2012-04-16 21:11 2562
	int selected = 0;
89c4a3a6 sago007 2008-08-29 14:32 2563
c53e6443 sago007 2012-04-17 11:04 2564
	//Loads the levels, if they havn't been loaded:
aede0664 sago007 2012-04-19 19:45 2565
	if(Type == 0)
aede0664 sago007 2012-04-19 19:45 2566
		LoadPuzzleStages();
89c4a3a6 sago007 2008-08-29 14:32 2567
c53e6443 sago007 2012-04-17 11:04 2568
	//Keeps track of background;
80b830cd sago007 2012-08-19 17:51 2569
	SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 2570
c53e6443 sago007 2012-04-17 11:04 2571
	MakeBackground(xsize,ysize);
80b830cd sago007 2012-08-19 17:51 2572
	if(Type == 0)
80b830cd sago007 2012-08-19 17:51 2573
	{
055218be sago007 2015-08-22 18:44 2574
		nrOfLevels = PuzzleGetNumberOfPuzzles();
c53e6443 sago007 2012-04-17 11:04 2575
	}
80b830cd sago007 2012-08-19 17:51 2576
	if(Type == 1)
80b830cd sago007 2012-08-19 17:51 2577
	{
aede0664 sago007 2012-04-19 19:45 2578
		ifstream stageFile(stageClearSavePath.c_str(),ios::binary);
aede0664 sago007 2012-04-19 19:45 2579
		if (stageFile)
aede0664 sago007 2012-04-19 19:45 2580
		{
aede0664 sago007 2012-04-19 19:45 2581
			for (int i = 0; i<nrOfStageLevels; i++)
aede0664 sago007 2012-04-19 19:45 2582
			{
aede0664 sago007 2012-04-19 19:45 2583
				stageFile.read(reinterpret_cast<char*>(&tempBool),sizeof(bool));
aede0664 sago007 2012-04-19 19:45 2584
				stageCleared[i]=tempBool;
aede0664 sago007 2012-04-19 19:45 2585
			}
aede0664 sago007 2012-04-19 19:45 2586
			if(!stageFile.eof())
aede0664 sago007 2012-04-19 19:45 2587
			{
aede0664 sago007 2012-04-19 19:45 2588
				for(int i=0; i<nrOfStageLevels; i++)
aede0664 sago007 2012-04-19 19:45 2589
				{
aede0664 sago007 2012-04-19 19:45 2590
					tempUInt32 = 0;
aede0664 sago007 2012-04-19 19:45 2591
					if(!stageFile.eof())
aede0664 sago007 2012-04-19 19:45 2592
						stageFile.read(reinterpret_cast<char*>(&tempUInt32),sizeof(Uint32));
aede0664 sago007 2012-04-19 19:45 2593
					stageScores[i]=tempUInt32;
aede0664 sago007 2012-04-19 19:45 2594
					totalScore+=tempUInt32;
aede0664 sago007 2012-04-19 19:45 2595
				}
aede0664 sago007 2012-04-19 19:45 2596
				for(int i=0; i<nrOfStageLevels; i++)
aede0664 sago007 2012-04-19 19:45 2597
				{
aede0664 sago007 2012-04-19 19:45 2598
					tempUInt32 = 0;
aede0664 sago007 2012-04-19 19:45 2599
					if(!stageFile.eof())
aede0664 sago007 2012-04-19 19:45 2600
						stageFile.read(reinterpret_cast<char*>(&tempUInt32),sizeof(Uint32));
aede0664 sago007 2012-04-19 19:45 2601
					stageTimes[i]=tempUInt32;
aede0664 sago007 2012-04-19 19:45 2602
					totalTime += tempUInt32;
aede0664 sago007 2012-04-19 19:45 2603
				}
aede0664 sago007 2012-04-19 19:45 2604
			}
aede0664 sago007 2012-04-19 19:45 2605
			else
aede0664 sago007 2012-04-19 19:45 2606
			{
aede0664 sago007 2012-04-19 19:45 2607
				for(int i=0; i<nrOfStageLevels; i++)
aede0664 sago007 2012-04-19 19:45 2608
				{
aede0664 sago007 2012-04-19 19:45 2609
					stageScores[i]=0;
aede0664 sago007 2012-04-19 19:45 2610
					stageTimes[i]=0;
aede0664 sago007 2012-04-19 19:45 2611
				}
aede0664 sago007 2012-04-19 19:45 2612
			}
aede0664 sago007 2012-04-19 19:45 2613
			stageFile.close();
aede0664 sago007 2012-04-19 19:45 2614
		}
aede0664 sago007 2012-04-19 19:45 2615
		else
aede0664 sago007 2012-04-19 19:45 2616
		{
aede0664 sago007 2012-04-19 19:45 2617
			for (int i=0; i<nrOfStageLevels; i++)
aede0664 sago007 2012-04-19 19:45 2618
			{
aede0664 sago007 2012-04-19 19:45 2619
				stageCleared[i]= false;
aede0664 sago007 2012-04-19 19:45 2620
				stageScores[i]=0;
aede0664 sago007 2012-04-19 19:45 2621
				stageTimes[i]=0;
aede0664 sago007 2012-04-19 19:45 2622
			}
aede0664 sago007 2012-04-19 19:45 2623
		}
aede0664 sago007 2012-04-19 19:45 2624
		nrOfLevels = nrOfStageLevels;
c53e6443 sago007 2012-04-17 11:04 2625
	}
c53e6443 sago007 2012-04-17 11:04 2626
80b830cd sago007 2012-08-19 17:51 2627
	while(!levelSelected)
c53e6443 sago007 2012-04-17 11:04 2628
	{
80b830cd sago007 2012-08-19 17:51 2629
		SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 2630
c53e6443 sago007 2012-04-17 11:04 2631
c53e6443 sago007 2012-04-17 11:04 2632
		DrawIMG(background, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 2633
		DrawIMG(iCheckBoxArea,screen,xplace,yplace);
aede0664 sago007 2012-04-19 19:45 2634
		if(Type == 0)
aede0664 sago007 2012-04-19 19:45 2635
			NFont_Write(screen, xplace+12,yplace+2,_("Select Puzzle") );
aede0664 sago007 2012-04-19 19:45 2636
		if(Type == 1)
aede0664 sago007 2012-04-19 19:45 2637
			NFont_Write(screen, xplace+12,yplace+2, _("Stage Clear Level Select") );
c53e6443 sago007 2012-04-17 11:04 2638
		//Now drow the fields you click in (and a V if clicked):
aede0664 sago007 2012-04-19 19:45 2639
		for (int i = 0; i < nrOfLevels; i++)
c53e6443 sago007 2012-04-17 11:04 2640
		{
c53e6443 sago007 2012-04-17 11:04 2641
			DrawIMG(iLevelCheckBox,screen,xplace+10+(i%10)*50, yplace+60+(i/10)*50);
c53e6443 sago007 2012-04-17 11:04 2642
			if(i==selected) DrawIMG(iLevelCheckBoxMarked,screen,xplace+10+(i%10)*50, yplace+60+(i/10)*50);
055218be sago007 2015-08-22 18:44 2643
			if (Type == 0 && PuzzleIsCleared(i)) DrawIMG(iLevelCheck,screen,xplace+10+(i%10)*50, yplace+60+(i/10)*50);
aede0664 sago007 2012-04-19 19:45 2644
			if (Type == 1 && stageCleared.at(i)==true) DrawIMG(iLevelCheck,screen,xplace+10+(i%10)*50, yplace+60+(i/10)*50);
ed33b751 sago007 2012-04-17 10:48 2645
		}
89c4a3a6 sago007 2008-08-29 14:32 2646
c53e6443 sago007 2012-04-17 11:04 2647
		SDL_Event event;
c53e6443 sago007 2012-04-17 11:04 2648
		while ( SDL_PollEvent(&event) )
c53e6443 sago007 2012-04-17 11:04 2649
			if ( event.type == SDL_KEYDOWN )
c53e6443 sago007 2012-04-17 11:04 2650
			{
c53e6443 sago007 2012-04-17 11:04 2651
				if ( event.key.keysym.sym == SDLK_ESCAPE )
c53e6443 sago007 2012-04-17 11:04 2652
				{
c53e6443 sago007 2012-04-17 11:04 2653
					levelNr = -1;
c53e6443 sago007 2012-04-17 11:04 2654
					levelSelected = true;
c53e6443 sago007 2012-04-17 11:04 2655
				}
c53e6443 sago007 2012-04-17 11:04 2656
				if ( event.key.keysym.sym == SDLK_RETURN || event.key.keysym.sym == SDLK_KP_ENTER )
c53e6443 sago007 2012-04-17 11:04 2657
				{
c53e6443 sago007 2012-04-17 11:04 2658
					levelNr = selected;
c53e6443 sago007 2012-04-17 11:04 2659
					levelSelected = true;
c53e6443 sago007 2012-04-17 11:04 2660
				}
c53e6443 sago007 2012-04-17 11:04 2661
				if ( event.key.keysym.sym == SDLK_RIGHT )
c53e6443 sago007 2012-04-17 11:04 2662
				{
c53e6443 sago007 2012-04-17 11:04 2663
					++selected;
aede0664 sago007 2012-04-19 19:45 2664
					if(selected >= nrOfLevels)
c53e6443 sago007 2012-04-17 11:04 2665
						selected = 0;
c53e6443 sago007 2012-04-17 11:04 2666
				}
c53e6443 sago007 2012-04-17 11:04 2667
				if ( event.key.keysym.sym == SDLK_LEFT )
c53e6443 sago007 2012-04-17 11:04 2668
				{
c53e6443 sago007 2012-04-17 11:04 2669
					--selected;
c53e6443 sago007 2012-04-17 11:04 2670
					if(selected < 0)
aede0664 sago007 2012-04-19 19:45 2671
						selected = nrOfLevels-1;
c53e6443 sago007 2012-04-17 11:04 2672
				}
c53e6443 sago007 2012-04-17 11:04 2673
				if ( event.key.keysym.sym == SDLK_DOWN )
c53e6443 sago007 2012-04-17 11:04 2674
				{
c53e6443 sago007 2012-04-17 11:04 2675
					selected+=10;
aede0664 sago007 2012-04-19 19:45 2676
					if(selected >= nrOfLevels)
c53e6443 sago007 2012-04-17 11:04 2677
						selected-=10;
c53e6443 sago007 2012-04-17 11:04 2678
				}
c53e6443 sago007 2012-04-17 11:04 2679
				if ( event.key.keysym.sym == SDLK_UP )
c53e6443 sago007 2012-04-17 11:04 2680
				{
c53e6443 sago007 2012-04-17 11:04 2681
					selected-=10;
c53e6443 sago007 2012-04-17 11:04 2682
					if(selected < 0)
c53e6443 sago007 2012-04-17 11:04 2683
						selected+=10;
c53e6443 sago007 2012-04-17 11:04 2684
				}
c53e6443 sago007 2012-04-17 11:04 2685
			}
c53e6443 sago007 2012-04-17 11:04 2686
80b830cd sago007 2012-08-19 17:51 2687
		SDL_GetKeyState(NULL);
c53e6443 sago007 2012-04-17 11:04 2688
c53e6443 sago007 2012-04-17 11:04 2689
		SDL_GetMouseState(&mousex,&mousey);
c53e6443 sago007 2012-04-17 11:04 2690
		if(mousex != oldmousex || mousey != oldmousey)
c53e6443 sago007 2012-04-17 11:04 2691
		{
ed33b751 sago007 2012-04-17 10:48 2692
			int tmpSelected = -1;
ed33b751 sago007 2012-04-17 10:48 2693
			int j;
42f05434 sago007 2012-04-19 20:25 2694
			for (j = 0; (tmpSelected == -1) && ( (j<nrOfLevels/10)||((j<nrOfLevels/10+1)&&(nrOfLevels%10 != 0)) ); j++)
c53e6443 sago007 2012-04-17 11:04 2695
				if ((60+j*50<mousey-yplace)&&(mousey-yplace<j*50+92))
c53e6443 sago007 2012-04-17 11:04 2696
					tmpSelected = j*10;
ed33b751 sago007 2012-04-17 10:48 2697
			if (tmpSelected != -1)
42f05434 sago007 2012-04-19 20:25 2698
				for (int k = 0; (( (!(nrOfLevels%10) || k<nrOfLevels-10*(j-1)) )&&(k<10)); k++)
c53e6443 sago007 2012-04-17 11:04 2699
					if ((10+k*50<mousex-xplace)&&(mousex-xplace<k*50+42))
c53e6443 sago007 2012-04-17 11:04 2700
					{
c53e6443 sago007 2012-04-17 11:04 2701
						tmpSelected +=k;
c53e6443 sago007 2012-04-17 11:04 2702
						selected = tmpSelected;
c53e6443 sago007 2012-04-17 11:04 2703
					}
ed33b751 sago007 2012-04-17 10:48 2704
		}
ed33b751 sago007 2012-04-17 10:48 2705
		oldmousey = mousey;
ed33b751 sago007 2012-04-17 10:48 2706
		oldmousex= mousex;
89c4a3a6 sago007 2008-08-29 14:32 2707
c53e6443 sago007 2012-04-17 11:04 2708
		// If the mouse button is released, make bMouseUp equal true
c53e6443 sago007 2012-04-17 11:04 2709
		if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
c53e6443 sago007 2012-04-17 11:04 2710
		{
c53e6443 sago007 2012-04-17 11:04 2711
			bMouseUp=true;
c53e6443 sago007 2012-04-17 11:04 2712
		}
89c4a3a6 sago007 2008-08-29 14:32 2713
c53e6443 sago007 2012-04-17 11:04 2714
		if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
c53e6443 sago007 2012-04-17 11:04 2715
		{
c53e6443 sago007 2012-04-17 11:04 2716
			bMouseUp = false;
c53e6443 sago007 2012-04-17 11:04 2717
c53e6443 sago007 2012-04-17 11:04 2718
			int levelClicked = -1;
c53e6443 sago007 2012-04-17 11:04 2719
			int i;
aede0664 sago007 2012-04-19 19:45 2720
			for (i = 0; (i<nrOfLevels/10)||((i<nrOfLevels/10+1)&&(nrOfLevels%10 != 0)); i++)
c53e6443 sago007 2012-04-17 11:04 2721
				if ((60+i*50<mousey-yplace)&&(mousey-yplace<i*50+92))
c53e6443 sago007 2012-04-17 11:04 2722
					levelClicked = i*10;
c53e6443 sago007 2012-04-17 11:04 2723
			i++;
c53e6443 sago007 2012-04-17 11:04 2724
			if (levelClicked != -1)
c53e6443 sago007 2012-04-17 11:04 2725
				for (int j = 0; ((j<nrOfStageLevels%(i*10))&&(j<10)); j++)
c53e6443 sago007 2012-04-17 11:04 2726
					if ((10+j*50<mousex-xplace)&&(mousex-xplace<j*50+42))
c53e6443 sago007 2012-04-17 11:04 2727
					{
c53e6443 sago007 2012-04-17 11:04 2728
						levelClicked +=j;
c53e6443 sago007 2012-04-17 11:04 2729
						levelSelected = true;
c53e6443 sago007 2012-04-17 11:04 2730
						levelNr = levelClicked;
c53e6443 sago007 2012-04-17 11:04 2731
					}
c53e6443 sago007 2012-04-17 11:04 2732
		}
80b830cd sago007 2012-08-19 17:51 2733
aede0664 sago007 2012-04-19 19:45 2734
		if(Type == 1)
aede0664 sago007 2012-04-19 19:45 2735
		{
aede0664 sago007 2012-04-19 19:45 2736
			string scoreString = _("Best score: 0");
aede0664 sago007 2012-04-19 19:45 2737
			string timeString = _("Time used: -- : --");
aede0664 sago007 2012-04-19 19:45 2738
aede0664 sago007 2012-04-19 19:45 2739
			if(stageScores.at(selected)>0)
aede0664 sago007 2012-04-19 19:45 2740
				scoreString = _("Best score: ")+itoa(stageScores.at(selected));
aede0664 sago007 2012-04-19 19:45 2741
			if(stageTimes.at(selected)>0)
aede0664 sago007 2012-04-19 19:45 2742
				timeString = _("Time used: ")+itoa(stageTimes.at(selected)/1000/60)+" : "+itoa2((stageTimes.at(selected)/1000)%60);
aede0664 sago007 2012-04-19 19:45 2743
aede0664 sago007 2012-04-19 19:45 2744
			NFont_Write(screen, 200,200,scoreString.c_str());
aede0664 sago007 2012-04-19 19:45 2745
			NFont_Write(screen, 200,250,timeString.c_str());
aede0664 sago007 2012-04-19 19:45 2746
			string totalString = (format("Total score: %1% in %2%:%3%")%totalScore%(totalTime/1000/60)%((totalTime/1000)%60)).str(); //"Total score: " +itoa(totalScore) + " in " + itoa(totalTime/1000/60) + " : " + itoa2((totalTime/1000)%60);
aede0664 sago007 2012-04-19 19:45 2747
			NFont_Write(screen, 200,600,totalString.c_str());
aede0664 sago007 2012-04-19 19:45 2748
		}
89c4a3a6 sago007 2008-08-29 14:32 2749
c53e6443 sago007 2012-04-17 11:04 2750
		//DrawIMG(mouse,screen,mousex,mousey);
c53e6443 sago007 2012-04-17 11:04 2751
		mouse.PaintTo(screen,mousex,mousey);
c53e6443 sago007 2012-04-17 11:04 2752
		SDL_Flip(screen); //draws it all to the screen
89c4a3a6 sago007 2008-08-29 14:32 2753
c53e6443 sago007 2012-04-17 11:04 2754
	}
c53e6443 sago007 2012-04-17 11:04 2755
	DrawIMG(background, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 2756
	return levelNr;
89c4a3a6 sago007 2008-08-29 14:32 2757
}
89c4a3a6 sago007 2008-08-29 14:32 2758
89c4a3a6 sago007 2008-08-29 14:32 2759
89c4a3a6 sago007 2008-08-29 14:32 2760
//The function that allows the player to choose Level number
89c4a3a6 sago007 2008-08-29 14:32 2761
void startVsMenu()
89c4a3a6 sago007 2008-08-29 14:32 2762
{
c53e6443 sago007 2012-04-17 11:04 2763
	const int xplace = 200;
c53e6443 sago007 2012-04-17 11:04 2764
	const int yplace = 100;
c53e6443 sago007 2012-04-17 11:04 2765
	int mousex, mousey;
c53e6443 sago007 2012-04-17 11:04 2766
	bool done = false;
c53e6443 sago007 2012-04-17 11:04 2767
c53e6443 sago007 2012-04-17 11:04 2768
	//Keeps track of background;
c53e6443 sago007 2012-04-17 11:04 2769
	//int nowTime=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 2770
c53e6443 sago007 2012-04-17 11:04 2771
	MakeBackground(xsize,ysize);
c53e6443 sago007 2012-04-17 11:04 2772
	NFont_Write(background, 360,650, _("Press ESC to accept") );
c53e6443 sago007 2012-04-17 11:04 2773
	DrawIMG(bBack,background,xsize/2-120/2,600);
c53e6443 sago007 2012-04-17 11:04 2774
	do
c53e6443 sago007 2012-04-17 11:04 2775
	{
c53e6443 sago007 2012-04-17 11:04 2776
		//nowTime=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 2777
		DrawIMG(background, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 2778
		DrawIMG(changeButtonsBack,screen,xplace,yplace);
c53e6443 sago007 2012-04-17 11:04 2779
		NFont_Write(screen, xplace+50,yplace+20,"Player 1");
c53e6443 sago007 2012-04-17 11:04 2780
		NFont_Write(screen, xplace+300+50,yplace+20,"Player 2");
c53e6443 sago007 2012-04-17 11:04 2781
		NFont_Write(screen, xplace+50,yplace+70,"Speed:");
c53e6443 sago007 2012-04-17 11:04 2782
		NFont_Write(screen, xplace+50+300,yplace+70,"Speed:");
c53e6443 sago007 2012-04-17 11:04 2783
		for (int i=0; i<5; i++)
c53e6443 sago007 2012-04-17 11:04 2784
		{
c53e6443 sago007 2012-04-17 11:04 2785
			char levelS[2]; //level string;
c53e6443 sago007 2012-04-17 11:04 2786
			levelS[0]='1'+i;
c53e6443 sago007 2012-04-17 11:04 2787
			levelS[1]=0;
c53e6443 sago007 2012-04-17 11:04 2788
			NFont_Write(screen, xplace+50+i*40,yplace+110,levelS);
c53e6443 sago007 2012-04-17 11:04 2789
			DrawIMG(iLevelCheckBox,screen,xplace+50+i*40,yplace+150);
c53e6443 sago007 2012-04-17 11:04 2790
			if (player1Speed==i)
c53e6443 sago007 2012-04-17 11:04 2791
				DrawIMG(iLevelCheck,screen,xplace+50+i*40,yplace+150);
c53e6443 sago007 2012-04-17 11:04 2792
		}
c53e6443 sago007 2012-04-17 11:04 2793
		for (int i=0; i<5; i++)
c53e6443 sago007 2012-04-17 11:04 2794
		{
c53e6443 sago007 2012-04-17 11:04 2795
			char levelS[2]; //level string;
c53e6443 sago007 2012-04-17 11:04 2796
			levelS[0]='1'+i;
c53e6443 sago007 2012-04-17 11:04 2797
			levelS[1]=0;
c53e6443 sago007 2012-04-17 11:04 2798
			NFont_Write(screen, xplace+300+50+i*40,yplace+110,levelS);
c53e6443 sago007 2012-04-17 11:04 2799
			DrawIMG(iLevelCheckBox,screen,xplace+300+50+i*40,yplace+150);
c53e6443 sago007 2012-04-17 11:04 2800
			if (player2Speed==i)
c53e6443 sago007 2012-04-17 11:04 2801
				DrawIMG(iLevelCheck,screen,xplace+300+50+i*40,yplace+150);
c53e6443 sago007 2012-04-17 11:04 2802
		}
c53e6443 sago007 2012-04-17 11:04 2803
		NFont_Write(screen, xplace+50,yplace+200,"AI: ");
c53e6443 sago007 2012-04-17 11:04 2804
		DrawIMG(iLevelCheckBox,screen,xplace+50+70,yplace+200);
c53e6443 sago007 2012-04-17 11:04 2805
		if (player1AI)
c53e6443 sago007 2012-04-17 11:04 2806
			DrawIMG(iLevelCheck,screen,xplace+50+70,yplace+200);
c53e6443 sago007 2012-04-17 11:04 2807
		NFont_Write(screen, xplace+50,yplace+250,"TT Handicap: ");
c53e6443 sago007 2012-04-17 11:04 2808
		NFont_Write(screen, xplace+50+300,yplace+200,"AI: ");
c53e6443 sago007 2012-04-17 11:04 2809
		DrawIMG(iLevelCheckBox,screen,xplace+50+70+300,yplace+200);
c53e6443 sago007 2012-04-17 11:04 2810
		if (player2AI)
c53e6443 sago007 2012-04-17 11:04 2811
			DrawIMG(iLevelCheck,screen,xplace+50+70+300,yplace+200);
c53e6443 sago007 2012-04-17 11:04 2812
		NFont_Write(screen, xplace+50+300,yplace+250,"TT Handicap: ");
c53e6443 sago007 2012-04-17 11:04 2813
		for (int i=0; i<5; i++)
c53e6443 sago007 2012-04-17 11:04 2814
		{
c53e6443 sago007 2012-04-17 11:04 2815
			char levelS[2]; //level string;
c53e6443 sago007 2012-04-17 11:04 2816
			levelS[0]='1'+i;
c53e6443 sago007 2012-04-17 11:04 2817
			levelS[1]=0;
c53e6443 sago007 2012-04-17 11:04 2818
			NFont_Write(screen, xplace+50+i*40,yplace+290,levelS);
c53e6443 sago007 2012-04-17 11:04 2819
			DrawIMG(iLevelCheckBox,screen,xplace+50+i*40,yplace+330);
c53e6443 sago007 2012-04-17 11:04 2820
			if (player1handicap==i)
c53e6443 sago007 2012-04-17 11:04 2821
				DrawIMG(iLevelCheck,screen,xplace+50+i*40,yplace+330);
c53e6443 sago007 2012-04-17 11:04 2822
		}
c53e6443 sago007 2012-04-17 11:04 2823
		for (int i=0; i<5; i++)
c53e6443 sago007 2012-04-17 11:04 2824
		{
c53e6443 sago007 2012-04-17 11:04 2825
			char levelS[2]; //level string;
c53e6443 sago007 2012-04-17 11:04 2826
			levelS[0]='1'+i;
c53e6443 sago007 2012-04-17 11:04 2827
			levelS[1]=0;
c53e6443 sago007 2012-04-17 11:04 2828
			NFont_Write(screen, xplace+50+i*40+300,yplace+290,levelS);
c53e6443 sago007 2012-04-17 11:04 2829
			DrawIMG(iLevelCheckBox,screen,xplace+50+i*40+300,yplace+330);
c53e6443 sago007 2012-04-17 11:04 2830
			if (player2handicap==i)
c53e6443 sago007 2012-04-17 11:04 2831
				DrawIMG(iLevelCheck,screen,xplace+50+i*40+300,yplace+330);
c53e6443 sago007 2012-04-17 11:04 2832
		}
89c4a3a6 sago007 2008-08-29 14:32 2833
c53e6443 sago007 2012-04-17 11:04 2834
		SDL_Event event;
c53e6443 sago007 2012-04-17 11:04 2835
		while ( SDL_PollEvent(&event) )
80b830cd sago007 2012-08-19 17:51 2836
		{
c53e6443 sago007 2012-04-17 11:04 2837
			if ( event.type == SDL_KEYDOWN )
c53e6443 sago007 2012-04-17 11:04 2838
			{
c53e6443 sago007 2012-04-17 11:04 2839
				if ( event.key.keysym.sym == SDLK_ESCAPE )
c53e6443 sago007 2012-04-17 11:04 2840
				{
c53e6443 sago007 2012-04-17 11:04 2841
					done = true;
c53e6443 sago007 2012-04-17 11:04 2842
				}
c53e6443 sago007 2012-04-17 11:04 2843
				if ( event.key.keysym.sym == SDLK_RETURN )
c53e6443 sago007 2012-04-17 11:04 2844
				{
c53e6443 sago007 2012-04-17 11:04 2845
					done = true;
c53e6443 sago007 2012-04-17 11:04 2846
				}
c53e6443 sago007 2012-04-17 11:04 2847
				if ( event.key.keysym.sym == SDLK_KP_ENTER )
c53e6443 sago007 2012-04-17 11:04 2848
				{
c53e6443 sago007 2012-04-17 11:04 2849
					done = true;
c53e6443 sago007 2012-04-17 11:04 2850
				}
c53e6443 sago007 2012-04-17 11:04 2851
			}
80b830cd sago007 2012-08-19 17:51 2852
		}
c53e6443 sago007 2012-04-17 11:04 2853
80b830cd sago007 2012-08-19 17:51 2854
		SDL_GetKeyState(NULL);
c53e6443 sago007 2012-04-17 11:04 2855
c53e6443 sago007 2012-04-17 11:04 2856
		SDL_GetMouseState(&mousex,&mousey);
c53e6443 sago007 2012-04-17 11:04 2857
c53e6443 sago007 2012-04-17 11:04 2858
		// If the mouse button is released, make bMouseUp equal true
c53e6443 sago007 2012-04-17 11:04 2859
		if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
c53e6443 sago007 2012-04-17 11:04 2860
		{
c53e6443 sago007 2012-04-17 11:04 2861
			bMouseUp=true;
c53e6443 sago007 2012-04-17 11:04 2862
		}
89c4a3a6 sago007 2008-08-29 14:32 2863
c53e6443 sago007 2012-04-17 11:04 2864
		if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
c53e6443 sago007 2012-04-17 11:04 2865
		{
c53e6443 sago007 2012-04-17 11:04 2866
			bMouseUp = false;
c53e6443 sago007 2012-04-17 11:04 2867
c53e6443 sago007 2012-04-17 11:04 2868
			if ((mousex>xplace+50+70)&&(mousey>yplace+200)&&(mousex<xplace+50+70+30)&&(mousey<yplace+200+30))
c53e6443 sago007 2012-04-17 11:04 2869
				player1AI=!player1AI;
c53e6443 sago007 2012-04-17 11:04 2870
			if ((mousex>xplace+50+70+300)&&(mousey>yplace+200)&&(mousex<xplace+50+70+30+300)&&(mousey<yplace+200+30))
c53e6443 sago007 2012-04-17 11:04 2871
				player2AI=!player2AI;
c53e6443 sago007 2012-04-17 11:04 2872
			for (int i=0; i<5; i++)
c53e6443 sago007 2012-04-17 11:04 2873
			{
c53e6443 sago007 2012-04-17 11:04 2874
				if ((mousex>xplace+50+i*40)&&(mousex<xplace+50+i*40+30)&&(mousey>yplace+150)&&(mousey<yplace+150+30))
c53e6443 sago007 2012-04-17 11:04 2875
					player1Speed=i;
c53e6443 sago007 2012-04-17 11:04 2876
			}
c53e6443 sago007 2012-04-17 11:04 2877
			for (int i=0; i<5; i++)
c53e6443 sago007 2012-04-17 11:04 2878
			{
c53e6443 sago007 2012-04-17 11:04 2879
				if ((mousex>xplace+50+i*40+300)&&(mousex<xplace+50+i*40+30+300)&&(mousey>yplace+150)&&(mousey<yplace+150+30))
c53e6443 sago007 2012-04-17 11:04 2880
					player2Speed=i;
c53e6443 sago007 2012-04-17 11:04 2881
			}
c53e6443 sago007 2012-04-17 11:04 2882
			for (int i=0; i<5; i++)
c53e6443 sago007 2012-04-17 11:04 2883
			{
c53e6443 sago007 2012-04-17 11:04 2884
				if ((mousex>xplace+50+i*40)&&(mousex<xplace+50+i*40+30)&&(mousey>yplace+330)&&(mousey<yplace+330+30))
c53e6443 sago007 2012-04-17 11:04 2885
					player1handicap=i;
c53e6443 sago007 2012-04-17 11:04 2886
			}
c53e6443 sago007 2012-04-17 11:04 2887
			for (int i=0; i<5; i++)
c53e6443 sago007 2012-04-17 11:04 2888
			{
c53e6443 sago007 2012-04-17 11:04 2889
				if ((mousex>xplace+50+i*40+300)&&(mousex<xplace+50+i*40+30+300)&&(mousey>yplace+330)&&(mousey<yplace+330+30))
c53e6443 sago007 2012-04-17 11:04 2890
					player2handicap=i;
c53e6443 sago007 2012-04-17 11:04 2891
			}
c53e6443 sago007 2012-04-17 11:04 2892
			if ((mousex>xsize/2-120/2)&&(mousex<xsize/2+120/2)&&(mousey>600)&&(mousey<640))
c53e6443 sago007 2012-04-17 11:04 2893
				done = true;
c53e6443 sago007 2012-04-17 11:04 2894
		}
89c4a3a6 sago007 2008-08-29 14:32 2895
c53e6443 sago007 2012-04-17 11:04 2896
		//DrawIMG(mouse,screen,mousex,mousey);
c53e6443 sago007 2012-04-17 11:04 2897
		mouse.PaintTo(screen,mousex,mousey);
c53e6443 sago007 2012-04-17 11:04 2898
		SDL_Flip(screen); //draws it all to the screen
c53e6443 sago007 2012-04-17 11:04 2899
		SDL_Delay(10);
89c4a3a6 sago007 2008-08-29 14:32 2900
c53e6443 sago007 2012-04-17 11:04 2901
	}
c53e6443 sago007 2012-04-17 11:04 2902
	while (!done && !Config::getInstance()->isShuttingDown());
c53e6443 sago007 2012-04-17 11:04 2903
	DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 2904
}
89c4a3a6 sago007 2008-08-29 14:32 2905
89c4a3a6 sago007 2008-08-29 14:32 2906
//This function will promt for the user to select another file for puzzle mode
89c4a3a6 sago007 2008-08-29 14:32 2907
void changePuzzleLevels()
89c4a3a6 sago007 2008-08-29 14:32 2908
{
c53e6443 sago007 2012-04-17 11:04 2909
	char theFileName[30];
055218be sago007 2015-08-22 18:44 2910
	strcpy(theFileName, PuzzleGetName().c_str());
055218be sago007 2015-08-22 18:44 2911
	for (int i=PuzzleGetName().length(); i<30; i++)
c53e6443 sago007 2012-04-17 11:04 2912
		theFileName[i]=' ';
c53e6443 sago007 2012-04-17 11:04 2913
	theFileName[29]=0;
c53e6443 sago007 2012-04-17 11:04 2914
	if (OpenFileDialogbox(200,100,theFileName))
c53e6443 sago007 2012-04-17 11:04 2915
	{
c53e6443 sago007 2012-04-17 11:04 2916
		for (int i=28; ((theFileName[i]==' ')&&(i>0)); i--)
c53e6443 sago007 2012-04-17 11:04 2917
			theFileName[i]=0;
055218be sago007 2015-08-22 18:44 2918
		PuzzleSetName(theFileName);
89c4a3a6 sago007 2008-08-29 14:32 2919
#if defined(__unix__)
c53e6443 sago007 2012-04-17 11:04 2920
		string home = getenv("HOME");
055218be sago007 2015-08-22 18:44 2921
		PuzzleSetSavePath(home+"/.gamesaves/blockattack/"+PuzzleGetName()+".save");
89c4a3a6 sago007 2008-08-29 14:32 2922
#elif defined(_WIN32)
c53e6443 sago007 2012-04-17 11:04 2923
		string home = getMyDocumentsPath();
c53e6443 sago007 2012-04-17 11:04 2924
		if (&home!=NULL)
c53e6443 sago007 2012-04-17 11:04 2925
		{
055218be sago007 2015-08-22 18:44 2926
			PuzzleSetSavePath(home+"/My Games/blockattack/"+PuzzleGetName()+".save");
c53e6443 sago007 2012-04-17 11:04 2927
		}
c53e6443 sago007 2012-04-17 11:04 2928
		else
c53e6443 sago007 2012-04-17 11:04 2929
		{
055218be sago007 2015-08-22 18:44 2930
			PuzzleSetSavePath(PuzzleGetName()+".save");
c53e6443 sago007 2012-04-17 11:04 2931
		}
89c4a3a6 sago007 2008-08-29 14:32 2932
#else
055218be sago007 2015-08-22 18:44 2933
		PuzzleSetSavePath(PuzzleGetName()+".save");
89c4a3a6 sago007 2008-08-29 14:32 2934
#endif
c53e6443 sago007 2012-04-17 11:04 2935
	}
89c4a3a6 sago007 2008-08-29 14:32 2936
89c4a3a6 sago007 2008-08-29 14:32 2937
}
89c4a3a6 sago007 2008-08-29 14:32 2938
30f910dd sago007 2010-11-10 21:02 2939
static BlockGameSdl *player1;
30f910dd sago007 2010-11-10 21:02 2940
static BlockGameSdl *player2;
30f910dd sago007 2010-11-10 21:02 2941
43765588 sago007 2012-05-16 19:14 2942
static void StartSinglePlayerEndless()
c53e6443 sago007 2012-04-17 11:04 2943
{
c53e6443 sago007 2012-04-17 11:04 2944
	//1 player - endless
229e212d sago007 2015-08-22 17:14 2945
	player1->NewGame(SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 2946
	player1->putStartBlocks(time(0));
c53e6443 sago007 2012-04-17 11:04 2947
	twoPlayers =false;
c53e6443 sago007 2012-04-17 11:04 2948
	player2->SetGameOver();
8f632c05 sago007 2015-08-22 16:21 2949
	player1->name = player1name;
8f632c05 sago007 2015-08-22 16:21 2950
	player2->name = player2name;
30f910dd sago007 2010-11-10 21:02 2951
}
30f910dd sago007 2010-11-10 21:02 2952
43765588 sago007 2012-05-16 19:14 2953
static void StartSinglePlayerTimeTrial()
c53e6443 sago007 2012-04-17 11:04 2954
{
229e212d sago007 2015-08-22 17:14 2955
	player1->NewTimeTrialGame(SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 2956
	twoPlayers =false;
c53e6443 sago007 2012-04-17 11:04 2957
	player2->SetGameOver();
c53e6443 sago007 2012-04-17 11:04 2958
	//vsMode = false;
8f632c05 sago007 2015-08-22 16:21 2959
	player1->name = player1name;
8f632c05 sago007 2015-08-22 16:21 2960
	player2->name = player2name;
4f1d27f1 sago007 2011-03-18 15:53 2961
}
4f1d27f1 sago007 2011-03-18 15:53 2962
43765588 sago007 2012-05-16 19:14 2963
static int StartSinglePlayerPuzzle(int level)
c53e6443 sago007 2012-04-17 11:04 2964
{
aede0664 sago007 2012-04-19 19:45 2965
	int myLevel = PuzzleLevelSelect(0);
67a32395 sago007 2012-04-19 18:40 2966
	if(myLevel == -1)
67a32395 sago007 2012-04-19 18:40 2967
		return 1;
229e212d sago007 2015-08-22 17:14 2968
	player1->NewPuzzleGame(myLevel,SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 2969
	MakeBackground(xsize,ysize,player1,player2);
c53e6443 sago007 2012-04-17 11:04 2970
	DrawIMG(background, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 2971
	twoPlayers = false;
c53e6443 sago007 2012-04-17 11:04 2972
	player2->SetGameOver();
c53e6443 sago007 2012-04-17 11:04 2973
	//vsMode = true;
8f632c05 sago007 2015-08-22 16:21 2974
	player1->name = player1name;
8f632c05 sago007 2015-08-22 16:21 2975
	player2->name = player2name;
67a32395 sago007 2012-04-19 18:40 2976
	return 0;
b7590374 sago007 2011-05-19 16:15 2977
}
b7590374 sago007 2011-05-19 16:15 2978
4f1d27f1 sago007 2011-03-18 15:53 2979
43765588 sago007 2012-05-16 19:14 2980
static void StarTwoPlayerTimeTrial()
c53e6443 sago007 2012-04-17 11:04 2981
{
229e212d sago007 2015-08-22 17:14 2982
	player1->NewTimeTrialGame(SDL_GetTicks());
229e212d sago007 2015-08-22 17:14 2983
	player2->NewTimeTrialGame(SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 2984
	int theTime = time(0);
c53e6443 sago007 2012-04-17 11:04 2985
	player1->putStartBlocks(theTime);
c53e6443 sago007 2012-04-17 11:04 2986
	player2->putStartBlocks(theTime);
c53e6443 sago007 2012-04-17 11:04 2987
	twoPlayers = true;
c53e6443 sago007 2012-04-17 11:04 2988
	player1->setGameSpeed(player1Speed);
c53e6443 sago007 2012-04-17 11:04 2989
	player2->setGameSpeed(player2Speed);
c53e6443 sago007 2012-04-17 11:04 2990
	player1->setHandicap(player1handicap);
c53e6443 sago007 2012-04-17 11:04 2991
	player2->setHandicap(player2handicap);
c53e6443 sago007 2012-04-17 11:04 2992
	if(player1AI)
c53e6443 sago007 2012-04-17 11:04 2993
		player1->setAIlevel(player1AIlevel);
c53e6443 sago007 2012-04-17 11:04 2994
	if(player2AI)
c53e6443 sago007 2012-04-17 11:04 2995
		player2->setAIlevel(player2AIlevel);
8f632c05 sago007 2015-08-22 16:21 2996
	player1->name = player1name;
8f632c05 sago007 2015-08-22 16:21 2997
	player2->name = player2name;
4f1d27f1 sago007 2011-03-18 15:53 2998
}
4f1d27f1 sago007 2011-03-18 15:53 2999
43765588 sago007 2012-05-16 19:14 3000
static void StartTwoPlayerVs()
c53e6443 sago007 2012-04-17 11:04 3001
{
c53e6443 sago007 2012-04-17 11:04 3002
	//2 player - VsMode
229e212d sago007 2015-08-22 17:14 3003
	player1->NewVsGame(player2,SDL_GetTicks());
229e212d sago007 2015-08-22 17:14 3004
	player2->NewVsGame(player1,SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 3005
	//vsMode = true;
c53e6443 sago007 2012-04-17 11:04 3006
	twoPlayers = true;
c53e6443 sago007 2012-04-17 11:04 3007
	player1->setGameSpeed(player1Speed);
c53e6443 sago007 2012-04-17 11:04 3008
	player2->setGameSpeed(player2Speed);
c53e6443 sago007 2012-04-17 11:04 3009
	player1->setHandicap(player1handicap);
c53e6443 sago007 2012-04-17 11:04 3010
	player2->setHandicap(player2handicap);
c53e6443 sago007 2012-04-17 11:04 3011
	if(player1AI)
c53e6443 sago007 2012-04-17 11:04 3012
		player1->setAIlevel(player1AIlevel);
c53e6443 sago007 2012-04-17 11:04 3013
	if(player2AI)
c53e6443 sago007 2012-04-17 11:04 3014
		player2->setAIlevel(player2AIlevel);
c53e6443 sago007 2012-04-17 11:04 3015
	int theTime = time(0);
c53e6443 sago007 2012-04-17 11:04 3016
	player1->putStartBlocks(theTime);
c53e6443 sago007 2012-04-17 11:04 3017
	player2->putStartBlocks(theTime);
8f632c05 sago007 2015-08-22 16:21 3018
	player1->name = player1name;
8f632c05 sago007 2015-08-22 16:21 3019
	player2->name = player2name;
4f1d27f1 sago007 2011-03-18 15:53 3020
}
4f1d27f1 sago007 2011-03-18 15:53 3021
89c4a3a6 sago007 2008-08-29 14:32 3022
//The main function, quite big... too big
89c4a3a6 sago007 2008-08-29 14:32 3023
int main(int argc, char *argv[])
89c4a3a6 sago007 2008-08-29 14:32 3024
{
c53e6443 sago007 2012-04-17 11:04 3025
	//We first create the folder there we will save (only on UNIX systems)
c53e6443 sago007 2012-04-17 11:04 3026
	//we call the external command "mkdir"... the user might have renamed this, but we hope he hasn't
89c4a3a6 sago007 2008-08-29 14:32 3027
#if defined(__unix__)
c53e6443 sago007 2012-04-17 11:04 3028
	//Compiler warns about unused result. The users envisonment should normally give the user all the information he needs
c53e6443 sago007 2012-04-17 11:04 3029
	if(system("mkdir -p ~/.gamesaves/blockattack/screenshots"))
56241205 sago007 2012-08-05 11:15 3030
		cerr << "mkdir error creating ~/.gamesaves/blockattack/screenshots" << endl;
c53e6443 sago007 2012-04-17 11:04 3031
	if(system("mkdir -p ~/.gamesaves/blockattack/replays"))
56241205 sago007 2012-08-05 11:15 3032
		cerr << "mkdir error creating ~/.gamesaves/blockattack/replays" << endl;
c53e6443 sago007 2012-04-17 11:04 3033
	if(system("mkdir -p ~/.gamesaves/blockattack/puzzles"))
56241205 sago007 2012-08-05 11:15 3034
		cerr << "mkdir error creating ~/.gamesaves/blockattack/puzzles" << endl;
89c4a3a6 sago007 2008-08-29 14:32 3035
#elif defined(_WIN32)
c53e6443 sago007 2012-04-17 11:04 3036
	//Now for Windows NT/2k/xp/2k3 etc.
c53e6443 sago007 2012-04-17 11:04 3037
	string tempA = getMyDocumentsPath()+"\\My Games";
c53e6443 sago007 2012-04-17 11:04 3038
	CreateDirectory(tempA.c_str(),NULL);
c53e6443 sago007 2012-04-17 11:04 3039
	tempA = getMyDocumentsPath()+"\\My Games\\blockattack";
c53e6443 sago007 2012-04-17 11:04 3040
	CreateDirectory(tempA.c_str(),NULL);
c53e6443 sago007 2012-04-17 11:04 3041
	tempA = getMyDocumentsPath()+"\\My Games\\blockattack\\replays";
c53e6443 sago007 2012-04-17 11:04 3042
	CreateDirectory(tempA.c_str(),NULL);
c53e6443 sago007 2012-04-17 11:04 3043
	tempA = getMyDocumentsPath()+"\\My Games\\blockattack\\screenshots";
c53e6443 sago007 2012-04-17 11:04 3044
	CreateDirectory(tempA.c_str(),NULL);
89c4a3a6 sago007 2008-08-29 14:32 3045
#endif
c53e6443 sago007 2012-04-17 11:04 3046
	highPriority = false;	//if true the game will take most resources, but increase framerate.
c53e6443 sago007 2012-04-17 11:04 3047
	bFullscreen = false;
c53e6443 sago007 2012-04-17 11:04 3048
	//Set default Config variables:
c53e6443 sago007 2012-04-17 11:04 3049
	Config::getInstance()->setDefault("themename","default");
c53e6443 sago007 2012-04-17 11:04 3050
	setlocale (LC_ALL, "");
c53e6443 sago007 2012-04-17 11:04 3051
	bindtextdomain (PACKAGE, LOCALEDIR);
c53e6443 sago007 2012-04-17 11:04 3052
	textdomain (PACKAGE);
c53e6443 sago007 2012-04-17 11:04 3053
	if (argc > 1)
c53e6443 sago007 2012-04-17 11:04 3054
	{
c53e6443 sago007 2012-04-17 11:04 3055
		int argumentNr = 1;
c53e6443 sago007 2012-04-17 11:04 3056
		forceredraw = 2;
c53e6443 sago007 2012-04-17 11:04 3057
		while (argc>argumentNr)
c53e6443 sago007 2012-04-17 11:04 3058
		{
56241205 sago007 2012-08-05 11:15 3059
			const char helpString[] = "--help";
56241205 sago007 2012-08-05 11:15 3060
			const char priorityString[] = "-priority";
56241205 sago007 2012-08-05 11:15 3061
			const char forceRedrawString[] = "-forceredraw";
56241205 sago007 2012-08-05 11:15 3062
			const char forcepartdrawString[] = "-forcepartdraw";
56241205 sago007 2012-08-05 11:15 3063
			const char singlePuzzleString[] = "-SP";
56241205 sago007 2012-08-05 11:15 3064
			const char noSoundAtAll[] = "-nosound";
56241205 sago007 2012-08-05 11:15 3065
			const char IntegratedEditor[] = "-editor";
56241205 sago007 2012-08-05 11:15 3066
			const char selectTheme[] = "-theme";
56241205 sago007 2012-08-05 11:15 3067
			const char verbose[] = "-v";
c53e6443 sago007 2012-04-17 11:04 3068
			if (!(strncmp(argv[argumentNr],helpString,6)))
c53e6443 sago007 2012-04-17 11:04 3069
			{
c53e6443 sago007 2012-04-17 11:04 3070
				cout << "Block Attack Help" << endl << "--help  " << _("Displays this message") <<
c53e6443 sago007 2012-04-17 11:04 3071
					 endl << "-priority  " << _("Starts game in high priority") << endl <<
c53e6443 sago007 2012-04-17 11:04 3072
					 "-forceredraw  " << _("Redraw the whole screen every frame, prevents garbage") << endl <<
c53e6443 sago007 2012-04-17 11:04 3073
					 "-forcepartdraw  " << _("Only draw what is changed, sometimes cause garbage") << endl <<
c53e6443 sago007 2012-04-17 11:04 3074
					 "-nosound  " << _("No sound will be played at all, and sound hardware will not be loaded (use this if game crashes because of sound)") << endl <<
c53e6443 sago007 2012-04-17 11:04 3075
					 "-theme <" << _("THEMENAME") << ">  " << _("Changes to the theme <THEMENAME> on startup") << endl <<
c53e6443 sago007 2012-04-17 11:04 3076
					 "-editor  " << _("Starts the build-in editor (not yet integrated)") << endl;
89c4a3a6 sago007 2008-08-29 14:32 3077
#ifdef WIN32
c53e6443 sago007 2012-04-17 11:04 3078
				system("Pause");
89c4a3a6 sago007 2008-08-29 14:32 3079
#endif
c53e6443 sago007 2012-04-17 11:04 3080
				return 0;
c53e6443 sago007 2012-04-17 11:04 3081
			}
c53e6443 sago007 2012-04-17 11:04 3082
			if (!(strncmp(argv[argumentNr],priorityString,9)))
c53e6443 sago007 2012-04-17 11:04 3083
			{
56241205 sago007 2012-08-05 11:15 3084
				if(verboseLevel)
56241205 sago007 2012-08-05 11:15 3085
					cout << "Priority mode" << endl;
c53e6443 sago007 2012-04-17 11:04 3086
				highPriority = true;
c53e6443 sago007 2012-04-17 11:04 3087
			}
c53e6443 sago007 2012-04-17 11:04 3088
			if (!(strncmp(argv[argumentNr],forceRedrawString,12)))
c53e6443 sago007 2012-04-17 11:04 3089
			{
c53e6443 sago007 2012-04-17 11:04 3090
				forceredraw = 1;
c53e6443 sago007 2012-04-17 11:04 3091
			}
c53e6443 sago007 2012-04-17 11:04 3092
			if (!(strncmp(argv[argumentNr],forcepartdrawString,14)))
c53e6443 sago007 2012-04-17 11:04 3093
			{
c53e6443 sago007 2012-04-17 11:04 3094
				forceredraw = 2;
c53e6443 sago007 2012-04-17 11:04 3095
			}
c53e6443 sago007 2012-04-17 11:04 3096
			if (!(strncmp(argv[argumentNr],singlePuzzleString,3)))
c53e6443 sago007 2012-04-17 11:04 3097
			{
c53e6443 sago007 2012-04-17 11:04 3098
				singlePuzzle = true; //We will just have one puzzle
c53e6443 sago007 2012-04-17 11:04 3099
				if (argv[argumentNr+1][1]!=0)
c53e6443 sago007 2012-04-17 11:04 3100
					singlePuzzleNr = (argv[argumentNr+1][1]-'0')+(argv[argumentNr+1][0]-'0')*10;
c53e6443 sago007 2012-04-17 11:04 3101
				else
c53e6443 sago007 2012-04-17 11:04 3102
					singlePuzzleNr = (argv[argumentNr+1][0]-'0');
c53e6443 sago007 2012-04-17 11:04 3103
				singlePuzzleFile = argv[argumentNr+2];
c53e6443 sago007 2012-04-17 11:04 3104
				argumentNr+=2;
56241205 sago007 2012-08-05 11:15 3105
				if(verboseLevel)
56241205 sago007 2012-08-05 11:15 3106
					cout << "SinglePuzzleMode, File: " << singlePuzzleFile << " and Level: " << singlePuzzleNr << endl;
c53e6443 sago007 2012-04-17 11:04 3107
			}
c53e6443 sago007 2012-04-17 11:04 3108
			if (!(strncmp(argv[argumentNr],noSoundAtAll,8)))
c53e6443 sago007 2012-04-17 11:04 3109
			{
c53e6443 sago007 2012-04-17 11:04 3110
				NoSound = true;
c53e6443 sago007 2012-04-17 11:04 3111
			}
c53e6443 sago007 2012-04-17 11:04 3112
			if (!(strncmp(argv[argumentNr],IntegratedEditor,7)))
c53e6443 sago007 2012-04-17 11:04 3113
			{
c53e6443 sago007 2012-04-17 11:04 3114
#if LEVELEDITOR
c53e6443 sago007 2012-04-17 11:04 3115
				editorMode = true;
56241205 sago007 2012-08-05 11:15 3116
				if(verboseLevel)
56241205 sago007 2012-08-05 11:15 3117
					cout << "Integrated Puzzle Editor Activated" << endl;
89c4a3a6 sago007 2008-08-29 14:32 3118
#else
c53e6443 sago007 2012-04-17 11:04 3119
				cout << "Integrated Puzzle Editor was disabled at compile time" << endl;
c53e6443 sago007 2012-04-17 11:04 3120
				return -1;
89c4a3a6 sago007 2008-08-29 14:32 3121
#endif
c53e6443 sago007 2012-04-17 11:04 3122
			}
c53e6443 sago007 2012-04-17 11:04 3123
			if(!(strncmp(argv[argumentNr],selectTheme,6)))
c53e6443 sago007 2012-04-17 11:04 3124
			{
c53e6443 sago007 2012-04-17 11:04 3125
				argumentNr++; //Go to themename (the next argument)
56241205 sago007 2012-08-05 11:15 3126
				if(verboseLevel)
56241205 sago007 2012-08-05 11:15 3127
					cout << "Theme set to \"" << argv[argumentNr] << '"' << endl;
c53e6443 sago007 2012-04-17 11:04 3128
				Config::getInstance()->setString("themename",argv[argumentNr]);
c53e6443 sago007 2012-04-17 11:04 3129
			}
56241205 sago007 2012-08-05 11:15 3130
			if(!(strcmp(argv[argumentNr],verbose)))
56241205 sago007 2012-08-05 11:15 3131
			{
56241205 sago007 2012-08-05 11:15 3132
				verboseLevel++;
56241205 sago007 2012-08-05 11:15 3133
			}
c53e6443 sago007 2012-04-17 11:04 3134
			argumentNr++;
c53e6443 sago007 2012-04-17 11:04 3135
		}   //while
c53e6443 sago007 2012-04-17 11:04 3136
	}   //if
c53e6443 sago007 2012-04-17 11:04 3137
c53e6443 sago007 2012-04-17 11:04 3138
	SoundEnabled = true;
c53e6443 sago007 2012-04-17 11:04 3139
	MusicEnabled = true;
c53e6443 sago007 2012-04-17 11:04 3140
	bScreenLocked = false;
c53e6443 sago007 2012-04-17 11:04 3141
	twoPlayers = false;	//true if two players splitscreen
c53e6443 sago007 2012-04-17 11:04 3142
	theTopScoresEndless = Highscore(1);
c53e6443 sago007 2012-04-17 11:04 3143
	theTopScoresTimeTrial = Highscore(2);
c53e6443 sago007 2012-04-17 11:04 3144
	drawBalls = true;
c53e6443 sago007 2012-04-17 11:04 3145
	puzzleLoaded = false;
c53e6443 sago007 2012-04-17 11:04 3146
c53e6443 sago007 2012-04-17 11:04 3147
	theBallManeger = ballManeger();
c53e6443 sago007 2012-04-17 11:04 3148
	theExplosionManeger = explosionManeger();
89c4a3a6 sago007 2008-08-29 14:32 3149
c53e6443 sago007 2012-04-17 11:04 3150
//We now set the paths were we are saving, we are using the keyword __unix__ . I hope that all UNIX systems has a home folder
89c4a3a6 sago007 2008-08-29 14:32 3151
#if defined(__unix__)
c53e6443 sago007 2012-04-17 11:04 3152
	string home = getenv("HOME");
c53e6443 sago007 2012-04-17 11:04 3153
	string optionsPath = home+"/.gamesaves/blockattack/options.dat";
89c4a3a6 sago007 2008-08-29 14:32 3154
#elif defined(_WIN32)
c53e6443 sago007 2012-04-17 11:04 3155
	string home = getMyDocumentsPath();
c53e6443 sago007 2012-04-17 11:04 3156
	string optionsPath;
c53e6443 sago007 2012-04-17 11:04 3157
	if (&home!=NULL) //Null if no APPDATA dir exists (win 9x)
c53e6443 sago007 2012-04-17 11:04 3158
		optionsPath = home+"/My Games/blockattack/options.dat";
c53e6443 sago007 2012-04-17 11:04 3159
	else
c53e6443 sago007 2012-04-17 11:04 3160
		optionsPath = "options.dat";
89c4a3a6 sago007 2008-08-29 14:32 3161
#else
c53e6443 sago007 2012-04-17 11:04 3162
	string optionsPath = "options.dat";
89c4a3a6 sago007 2008-08-29 14:32 3163
#endif
89c4a3a6 sago007 2008-08-29 14:32 3164
c53e6443 sago007 2012-04-17 11:04 3165
#if defined(__unix__)
c53e6443 sago007 2012-04-17 11:04 3166
	stageClearSavePath = home+"/.gamesaves/blockattack/stageClear.SCsave";
055218be sago007 2015-08-22 18:44 3167
	PuzzleSetSavePath(home+"/.gamesaves/blockattack/puzzle.levels.save");
c53e6443 sago007 2012-04-17 11:04 3168
#elif defined(_WIN32)
c53e6443 sago007 2012-04-17 11:04 3169
	if (&home!=NULL)
c53e6443 sago007 2012-04-17 11:04 3170
	{
c53e6443 sago007 2012-04-17 11:04 3171
		stageClearSavePath = home+"/My Games/blockattack/stageClear.SCsave";
055218be sago007 2015-08-22 18:44 3172
		PuzzleSetSavePath(home+"/My Games/blockattack/puzzle.levels.save");
c53e6443 sago007 2012-04-17 11:04 3173
	}
c53e6443 sago007 2012-04-17 11:04 3174
	else
c53e6443 sago007 2012-04-17 11:04 3175
	{
c53e6443 sago007 2012-04-17 11:04 3176
		stageClearSavePath = "stageClear.SCsave";
055218be sago007 2015-08-22 18:44 3177
		PuzzleSetSavePath("puzzle.levels.save");
c53e6443 sago007 2012-04-17 11:04 3178
	}
89c4a3a6 sago007 2008-08-29 14:32 3179
#else
c53e6443 sago007 2012-04-17 11:04 3180
	stageClearSavePath = "stageClear.SCsave";
055218be sago007 2015-08-22 18:44 3181
	PuzzleSetSavePath("puzzle.levels.save");
89c4a3a6 sago007 2008-08-29 14:32 3182
#endif
055218be sago007 2015-08-22 18:44 3183
	PuzzleSetName("puzzle.levels");
89c4a3a6 sago007 2008-08-29 14:32 3184
c53e6443 sago007 2012-04-17 11:04 3185
	//Init SDL
c53e6443 sago007 2012-04-17 11:04 3186
	if ( SDL_Init(SDL_INIT_VIDEO) < 0 )
c53e6443 sago007 2012-04-17 11:04 3187
	{
56241205 sago007 2012-08-05 11:15 3188
		cerr << "Unable to init SDL: " << SDL_GetError() << endl;
c53e6443 sago007 2012-04-17 11:04 3189
		exit(1);
c53e6443 sago007 2012-04-17 11:04 3190
	}
c53e6443 sago007 2012-04-17 11:04 3191
	atexit(SDL_Quit);		//quits SDL when the game stops for some reason (like you hit exit or Esc)
89c4a3a6 sago007 2008-08-29 14:32 3192
c53e6443 sago007 2012-04-17 11:04 3193
	SDL_EventState(SDL_MOUSEMOTION, SDL_IGNORE);
89c4a3a6 sago007 2008-08-29 14:32 3194
c53e6443 sago007 2012-04-17 11:04 3195
	Joypad_init();    //Prepare the joysticks
c53e6443 sago007 2012-04-17 11:04 3196
	Joypad joypad1 = Joypad();    //Creates a joypad
c53e6443 sago007 2012-04-17 11:04 3197
	Joypad joypad2 = Joypad();    //Creates a joypad
89c4a3a6 sago007 2008-08-29 14:32 3198
c53e6443 sago007 2012-04-17 11:04 3199
	theTextManeger = textManeger();
89c4a3a6 sago007 2008-08-29 14:32 3200
c53e6443 sago007 2012-04-17 11:04 3201
	//Open Audio
c53e6443 sago007 2012-04-17 11:04 3202
	if (!NoSound) //If sound has not been disabled, then load the sound system
c53e6443 sago007 2012-04-17 11:04 3203
		if (Mix_OpenAudio(44100, AUDIO_S16SYS, 2, 2048) < 0)
c53e6443 sago007 2012-04-17 11:04 3204
		{
56241205 sago007 2012-08-05 11:15 3205
			cerr << "Warning: Couldn't set 44100 Hz 16-bit audio - Reason: " << SDL_GetError() << endl
c53e6443 sago007 2012-04-17 11:04 3206
				 << "Sound will be disabled!" << endl;
c53e6443 sago007 2012-04-17 11:04 3207
			NoSound = true; //Tries to stop all sound from playing/loading
c53e6443 sago007 2012-04-17 11:04 3208
		}
c53e6443 sago007 2012-04-17 11:04 3209
c53e6443 sago007 2012-04-17 11:04 3210
	SDL_WM_SetCaption("Block Attack - Rise of the Blocks", NULL); //Sets title line
89c4a3a6 sago007 2008-08-29 14:32 3211
56241205 sago007 2012-08-05 11:15 3212
	if(verboseLevel)
56241205 sago007 2012-08-05 11:15 3213
	{
56241205 sago007 2012-08-05 11:15 3214
		//Copyright notice:
56241205 sago007 2012-08-05 11:15 3215
		cout << "Block Attack - Rise of the Blocks (" << VERSION_NUMBER << ")" << endl << "http://blockattack.sf.net" << endl << "Copyright 2004-2011 Poul Sander" << endl <<
80b830cd sago007 2012-08-19 17:51 3216
			 "A SDL based game (see www.libsdl.org)" << endl <<
80b830cd sago007 2012-08-19 17:51 3217
			 "The game is availeble under the GPL, see COPYING for details." << endl;
c53e6443 sago007 2012-04-17 11:04 3218
#if defined(_WIN32)
56241205 sago007 2012-08-05 11:15 3219
		cout << "Windows build" << endl;
c53e6443 sago007 2012-04-17 11:04 3220
#elif defined(__linux__)
56241205 sago007 2012-08-05 11:15 3221
		cout << "Linux build" <<  endl;
c53e6443 sago007 2012-04-17 11:04 3222
#elif defined(__unix__)
56241205 sago007 2012-08-05 11:15 3223
		cout << "Unix build" <<  endl;
c53e6443 sago007 2012-04-17 11:04 3224
#else
56241205 sago007 2012-08-05 11:15 3225
		cout << "Alternative build" << endl;
c53e6443 sago007 2012-04-17 11:04 3226
#endif
56241205 sago007 2012-08-05 11:15 3227
		cout << "-------------------------------------------" << endl;
56241205 sago007 2012-08-05 11:15 3228
	}
c53e6443 sago007 2012-04-17 11:04 3229
c53e6443 sago007 2012-04-17 11:04 3230
c53e6443 sago007 2012-04-17 11:04 3231
	keySettings[0].up= SDLK_UP;
c53e6443 sago007 2012-04-17 11:04 3232
	keySettings[0].down = SDLK_DOWN;
c53e6443 sago007 2012-04-17 11:04 3233
	keySettings[0].left = SDLK_LEFT;
c53e6443 sago007 2012-04-17 11:04 3234
	keySettings[0].right = SDLK_RIGHT;
c53e6443 sago007 2012-04-17 11:04 3235
	keySettings[0].change = SDLK_RCTRL;
c53e6443 sago007 2012-04-17 11:04 3236
	keySettings[0].push = SDLK_RSHIFT;
c53e6443 sago007 2012-04-17 11:04 3237
c53e6443 sago007 2012-04-17 11:04 3238
	keySettings[2].up= SDLK_w;
c53e6443 sago007 2012-04-17 11:04 3239
	keySettings[2].down = SDLK_s;
c53e6443 sago007 2012-04-17 11:04 3240
	keySettings[2].left = SDLK_a;
c53e6443 sago007 2012-04-17 11:04 3241
	keySettings[2].right = SDLK_d;
c53e6443 sago007 2012-04-17 11:04 3242
	keySettings[2].change = SDLK_LCTRL;
c53e6443 sago007 2012-04-17 11:04 3243
	keySettings[2].push = SDLK_LSHIFT;
c53e6443 sago007 2012-04-17 11:04 3244
c53e6443 sago007 2012-04-17 11:04 3245
	player1keys=0;
c53e6443 sago007 2012-04-17 11:04 3246
	player2keys=2;
c53e6443 sago007 2012-04-17 11:04 3247
c53e6443 sago007 2012-04-17 11:04 3248
	strcpy(player1name, "Player 1                    \0");
c53e6443 sago007 2012-04-17 11:04 3249
	strcpy(player2name, "Player 2                    \0");
c53e6443 sago007 2012-04-17 11:04 3250
c53e6443 sago007 2012-04-17 11:04 3251
	Config *configSettings = Config::getInstance();
c53e6443 sago007 2012-04-17 11:04 3252
	//configSettings->setString("aNumber"," A string");
c53e6443 sago007 2012-04-17 11:04 3253
	//configSettings->save();
c53e6443 sago007 2012-04-17 11:04 3254
	if(configSettings->exists("fullscreen")) //Test if an configFile exists
c53e6443 sago007 2012-04-17 11:04 3255
	{
c53e6443 sago007 2012-04-17 11:04 3256
		bFullscreen = (bool)configSettings->getInt("fullscreen");
c53e6443 sago007 2012-04-17 11:04 3257
		MusicEnabled = (bool)configSettings->getInt("musicenabled");
c53e6443 sago007 2012-04-17 11:04 3258
		SoundEnabled = (bool)configSettings->getInt("soundenabled");
c53e6443 sago007 2012-04-17 11:04 3259
		mouseplay1 = (bool)configSettings->getInt("mouseplay1");
c53e6443 sago007 2012-04-17 11:04 3260
		mouseplay2 = (bool)configSettings->getInt("mouseplay2");
c53e6443 sago007 2012-04-17 11:04 3261
		joyplay1 = (bool)configSettings->getInt("joypad1");
c53e6443 sago007 2012-04-17 11:04 3262
		joyplay2 = (bool)configSettings->getInt("joypad2");
c53e6443 sago007 2012-04-17 11:04 3263
c53e6443 sago007 2012-04-17 11:04 3264
		if(configSettings->exists("player1keyup")) keySettings[0].up = (SDLKey)configSettings->getInt("player1keyup");
c53e6443 sago007 2012-04-17 11:04 3265
		if(configSettings->exists("player1keydown")) keySettings[0].down = (SDLKey)configSettings->getInt("player1keydown");
c53e6443 sago007 2012-04-17 11:04 3266
		if(configSettings->exists("player1keyleft")) keySettings[0].left = (SDLKey)configSettings->getInt("player1keyleft");
c53e6443 sago007 2012-04-17 11:04 3267
		if(configSettings->exists("player1keyright")) keySettings[0].right = (SDLKey)configSettings->getInt("player1keyright");
c53e6443 sago007 2012-04-17 11:04 3268
		if(configSettings->exists("player1keychange")) keySettings[0].change = (SDLKey)configSettings->getInt("player1keychange");
c53e6443 sago007 2012-04-17 11:04 3269
		if(configSettings->exists("player1keypush")) keySettings[0].push = (SDLKey)configSettings->getInt("player1keypush");
c53e6443 sago007 2012-04-17 11:04 3270
c53e6443 sago007 2012-04-17 11:04 3271
		if(configSettings->exists("player2keyup")) keySettings[2].up = (SDLKey)configSettings->getInt("player2keyup");
c53e6443 sago007 2012-04-17 11:04 3272
		if(configSettings->exists("player2keydown")) keySettings[2].down = (SDLKey)configSettings->getInt("player2keydown");
c53e6443 sago007 2012-04-17 11:04 3273
		if(configSettings->exists("player2keyleft")) keySettings[2].left = (SDLKey)configSettings->getInt("player2keyleft");
c53e6443 sago007 2012-04-17 11:04 3274
		if(configSettings->exists("player2keyright")) keySettings[2].right = (SDLKey)configSettings->getInt("player2keyright");
c53e6443 sago007 2012-04-17 11:04 3275
		if(configSettings->exists("player2keychange")) keySettings[2].change = (SDLKey)configSettings->getInt("player2keychange");
c53e6443 sago007 2012-04-17 11:04 3276
		if(configSettings->exists("player2keypush")) keySettings[2].push = (SDLKey)configSettings->getInt("player2keypush");
c53e6443 sago007 2012-04-17 11:04 3277
		if(configSettings->exists("player1name"))
c53e6443 sago007 2012-04-17 11:04 3278
			strncpy(player1name,(configSettings->getString("player1name")).c_str(),28);
c53e6443 sago007 2012-04-17 11:04 3279
		if(configSettings->exists("player2name"))
c53e6443 sago007 2012-04-17 11:04 3280
			strncpy(player2name,(configSettings->getString("player2name")).c_str(),28);
56241205 sago007 2012-08-05 11:15 3281
		if(verboseLevel)
56241205 sago007 2012-08-05 11:15 3282
			cout << "Data loaded from config file" << endl;
c53e6443 sago007 2012-04-17 11:04 3283
	}
c53e6443 sago007 2012-04-17 11:04 3284
	else
c53e6443 sago007 2012-04-17 11:04 3285
	{
c53e6443 sago007 2012-04-17 11:04 3286
		//Reads options from file:
c53e6443 sago007 2012-04-17 11:04 3287
		ifstream optionsFile(optionsPath.c_str(), ios::binary);
c53e6443 sago007 2012-04-17 11:04 3288
		if (optionsFile)
c53e6443 sago007 2012-04-17 11:04 3289
		{
c53e6443 sago007 2012-04-17 11:04 3290
			//reads data: xsize,ysize,fullescreen, player1keys, player2keys, MusicEnabled, SoundEnabled,player1name,player2name
c53e6443 sago007 2012-04-17 11:04 3291
			optionsFile.read(reinterpret_cast<char*>(&xsize), sizeof(int));
c53e6443 sago007 2012-04-17 11:04 3292
			optionsFile.read(reinterpret_cast<char*>(&ysize), sizeof(int));
c53e6443 sago007 2012-04-17 11:04 3293
			optionsFile.read(reinterpret_cast<char*>(&bFullscreen), sizeof(bool));
c53e6443 sago007 2012-04-17 11:04 3294
			optionsFile.read(reinterpret_cast<char*>(&keySettings[0].up), sizeof(SDLKey));
c53e6443 sago007 2012-04-17 11:04 3295
			optionsFile.read(reinterpret_cast<char*>(&keySettings[0].down), sizeof(SDLKey));
c53e6443 sago007 2012-04-17 11:04 3296
			optionsFile.read(reinterpret_cast<char*>(&keySettings[0].left), sizeof(SDLKey));
c53e6443 sago007 2012-04-17 11:04 3297
			optionsFile.read(reinterpret_cast<char*>(&keySettings[0].right), sizeof(SDLKey));
c53e6443 sago007 2012-04-17 11:04 3298
			optionsFile.read(reinterpret_cast<char*>(&keySettings[0].change), sizeof(SDLKey));
c53e6443 sago007 2012-04-17 11:04 3299
			optionsFile.read(reinterpret_cast<char*>(&keySettings[0].push), sizeof(SDLKey));
c53e6443 sago007 2012-04-17 11:04 3300
			optionsFile.read(reinterpret_cast<char*>(&keySettings[2].up), sizeof(SDLKey));
c53e6443 sago007 2012-04-17 11:04 3301
			optionsFile.read(reinterpret_cast<char*>(&keySettings[2].down), sizeof(SDLKey));
c53e6443 sago007 2012-04-17 11:04 3302
			optionsFile.read(reinterpret_cast<char*>(&keySettings[2].left), sizeof(SDLKey));
c53e6443 sago007 2012-04-17 11:04 3303
			optionsFile.read(reinterpret_cast<char*>(&keySettings[2].right), sizeof(SDLKey));
c53e6443 sago007 2012-04-17 11:04 3304
			optionsFile.read(reinterpret_cast<char*>(&keySettings[2].change), sizeof(SDLKey));
c53e6443 sago007 2012-04-17 11:04 3305
			optionsFile.read(reinterpret_cast<char*>(&keySettings[2].push), sizeof(SDLKey));
c53e6443 sago007 2012-04-17 11:04 3306
			optionsFile.read(reinterpret_cast<char*>(&MusicEnabled), sizeof(bool));
c53e6443 sago007 2012-04-17 11:04 3307
			optionsFile.read(reinterpret_cast<char*>(&SoundEnabled), sizeof(bool));
c53e6443 sago007 2012-04-17 11:04 3308
			optionsFile.read(player1name, 30*sizeof(char));
c53e6443 sago007 2012-04-17 11:04 3309
			optionsFile.read(player2name, 30*sizeof(char));
c53e6443 sago007 2012-04-17 11:04 3310
			//mouseplay?
c53e6443 sago007 2012-04-17 11:04 3311
			if (!optionsFile.eof())
c53e6443 sago007 2012-04-17 11:04 3312
			{
c53e6443 sago007 2012-04-17 11:04 3313
				optionsFile.read(reinterpret_cast<char*>(&mouseplay1), sizeof(bool));
c53e6443 sago007 2012-04-17 11:04 3314
				optionsFile.read(reinterpret_cast<char*>(&mouseplay2), sizeof(bool));
c53e6443 sago007 2012-04-17 11:04 3315
				optionsFile.read(reinterpret_cast<char*>(&joyplay1),sizeof(bool));
c53e6443 sago007 2012-04-17 11:04 3316
				optionsFile.read(reinterpret_cast<char*>(&joyplay2),sizeof(bool));
c53e6443 sago007 2012-04-17 11:04 3317
			}
c53e6443 sago007 2012-04-17 11:04 3318
			optionsFile.close();
56241205 sago007 2012-08-05 11:15 3319
			if(verboseLevel)
56241205 sago007 2012-08-05 11:15 3320
				cout << "Data loaded from oldstyle options file" << endl;
c53e6443 sago007 2012-04-17 11:04 3321
		}
c53e6443 sago007 2012-04-17 11:04 3322
		else
c53e6443 sago007 2012-04-17 11:04 3323
		{
56241205 sago007 2012-08-05 11:15 3324
			if(verboseLevel)
56241205 sago007 2012-08-05 11:15 3325
				cout << "Unable to load options file, using default values" << endl;
c53e6443 sago007 2012-04-17 11:04 3326
		}
c53e6443 sago007 2012-04-17 11:04 3327
	}
89c4a3a6 sago007 2008-08-29 14:32 3328
1572de2b sago007 2008-09-11 18:15 3329
#if NETWORK
b45d8841 sago007 2012-04-23 19:30 3330
	Config::getInstance()->setDefault("portv4","42200");
c53e6443 sago007 2012-04-17 11:04 3331
	strcpy(serverAddress, "192.168.0.2                 \0");
c53e6443 sago007 2012-04-17 11:04 3332
	if(configSettings->exists("address0"))
c53e6443 sago007 2012-04-17 11:04 3333
	{
c53e6443 sago007 2012-04-17 11:04 3334
		strcpy(serverAddress, "                            \0");
c53e6443 sago007 2012-04-17 11:04 3335
		strncpy(serverAddress,configSettings->getString("address0").c_str(),sizeof(serverAddress)-1);
c53e6443 sago007 2012-04-17 11:04 3336
	}
89c4a3a6 sago007 2008-08-29 14:32 3337
#endif
89c4a3a6 sago007 2008-08-29 14:32 3338
c53e6443 sago007 2012-04-17 11:04 3339
	if (singlePuzzle)
c53e6443 sago007 2012-04-17 11:04 3340
	{
c53e6443 sago007 2012-04-17 11:04 3341
		xsize=300;
c53e6443 sago007 2012-04-17 11:04 3342
		ysize=600;
c53e6443 sago007 2012-04-17 11:04 3343
	}
89c4a3a6 sago007 2008-08-29 14:32 3344
89c4a3a6 sago007 2008-08-29 14:32 3345
c53e6443 sago007 2012-04-17 11:04 3346
	//Open video
c53e6443 sago007 2012-04-17 11:04 3347
	if ((bFullscreen)&&(!singlePuzzle)) screen=SDL_SetVideoMode(xsize,ysize,32,SDL_SWSURFACE|SDL_FULLSCREEN|SDL_ANYFORMAT);
c53e6443 sago007 2012-04-17 11:04 3348
	else screen=SDL_SetVideoMode(xsize,ysize,32,SDL_SWSURFACE|SDL_ANYFORMAT);
89c4a3a6 sago007 2008-08-29 14:32 3349
c53e6443 sago007 2012-04-17 11:04 3350
	if ( screen == NULL )
c53e6443 sago007 2012-04-17 11:04 3351
	{
56241205 sago007 2012-08-05 11:15 3352
		cerr << "Unable to set " << xsize << "x" << ysize << " video: " << SDL_GetError() << endl;
c53e6443 sago007 2012-04-17 11:04 3353
		exit(1);
c53e6443 sago007 2012-04-17 11:04 3354
	}
b7590374 sago007 2011-05-19 16:15 3355
c53e6443 sago007 2012-04-17 11:04 3356
	//Init the file system abstraction layer
c53e6443 sago007 2012-04-17 11:04 3357
	PHYSFS_init(argv[0]);
c53e6443 sago007 2012-04-17 11:04 3358
	//Load default theme
c53e6443 sago007 2012-04-17 11:04 3359
	loadTheme(Config::getInstance()->getString("themename"));
c53e6443 sago007 2012-04-17 11:04 3360
	//Now sets the icon:
c53e6443 sago007 2012-04-17 11:04 3361
	SDL_Surface *icon = IMG_Load2("gfx/icon.png");
c53e6443 sago007 2012-04-17 11:04 3362
	SDL_WM_SetIcon(icon,NULL);
b7590374 sago007 2011-05-19 16:15 3363
56241205 sago007 2012-08-05 11:15 3364
	if(verboseLevel)
56241205 sago007 2012-08-05 11:15 3365
		cout << "Images loaded" << endl;
b7590374 sago007 2011-05-19 16:15 3366
c53e6443 sago007 2012-04-17 11:04 3367
	//InitMenues();
b7590374 sago007 2011-05-19 16:15 3368
c53e6443 sago007 2012-04-17 11:04 3369
	BlockGameSdl theGame = BlockGameSdl(50,100);			//creates game objects
c53e6443 sago007 2012-04-17 11:04 3370
	BlockGameSdl theGame2 = BlockGameSdl(xsize-500,100);
c53e6443 sago007 2012-04-17 11:04 3371
	player1 = &theGame;
c53e6443 sago007 2012-04-17 11:04 3372
	player2 = &theGame2;
c53e6443 sago007 2012-04-17 11:04 3373
	/*if (singlePuzzle)
c53e6443 sago007 2012-04-17 11:04 3374
	{
c53e6443 sago007 2012-04-17 11:04 3375
	    theGame.GetTopY()=0;
c53e6443 sago007 2012-04-17 11:04 3376
	    theGame.GetTopX()=0;
c53e6443 sago007 2012-04-17 11:04 3377
	    theGame2.GetTopY()=10000;
c53e6443 sago007 2012-04-17 11:04 3378
	    theGame2.GetTopX()=10000;
c53e6443 sago007 2012-04-17 11:04 3379
	}*/
c53e6443 sago007 2012-04-17 11:04 3380
	theGame.DoPaintJob();			//Makes sure what there is something to paint
c53e6443 sago007 2012-04-17 11:04 3381
	theGame2.DoPaintJob();
c53e6443 sago007 2012-04-17 11:04 3382
	theGame.SetGameOver();		//sets the game over in the beginning
c53e6443 sago007 2012-04-17 11:04 3383
	theGame2.SetGameOver();
b7590374 sago007 2011-05-19 16:15 3384
b7590374 sago007 2011-05-19 16:15 3385
c53e6443 sago007 2012-04-17 11:04 3386
	//Takes names from file instead
8f632c05 sago007 2015-08-22 16:21 3387
	theGame.name = player1name;
8f632c05 sago007 2015-08-22 16:21 3388
	theGame2.name = player2name;
b7590374 sago007 2011-05-19 16:15 3389
69862ef6 sago007 2015-08-22 17:24 3390
	if (singlePuzzle) {
c53e6443 sago007 2012-04-17 11:04 3391
		LoadPuzzleStages();
229e212d sago007 2015-08-22 17:14 3392
		theGame.NewPuzzleGame(singlePuzzleNr, SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 3393
	}
c53e6443 sago007 2012-04-17 11:04 3394
	//Draws everything to screen
c53e6443 sago007 2012-04-17 11:04 3395
	if (!editorMode)
c53e6443 sago007 2012-04-17 11:04 3396
		MakeBackground(xsize,ysize,&theGame,&theGame2);
c53e6443 sago007 2012-04-17 11:04 3397
	else
c53e6443 sago007 2012-04-17 11:04 3398
		MakeBackground(xsize,ysize,&theGame);
c53e6443 sago007 2012-04-17 11:04 3399
	DrawIMG(background, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 3400
	DrawEverything(xsize,ysize,&theGame,&theGame2);
c53e6443 sago007 2012-04-17 11:04 3401
	SDL_Flip(screen);
c53e6443 sago007 2012-04-17 11:04 3402
	//game loop
c53e6443 sago007 2012-04-17 11:04 3403
	MainMenu();
c53e6443 sago007 2012-04-17 11:04 3404
c53e6443 sago007 2012-04-17 11:04 3405
c53e6443 sago007 2012-04-17 11:04 3406
c53e6443 sago007 2012-04-17 11:04 3407
	//Saves options
c53e6443 sago007 2012-04-17 11:04 3408
	if (!editorMode)
c53e6443 sago007 2012-04-17 11:04 3409
	{
c53e6443 sago007 2012-04-17 11:04 3410
		configSettings->setInt("fullscreen",(int)bFullscreen);
c53e6443 sago007 2012-04-17 11:04 3411
		configSettings->setInt("musicenabled",(int)MusicEnabled);
c53e6443 sago007 2012-04-17 11:04 3412
		configSettings->setInt("soundenabled",(int)SoundEnabled);
c53e6443 sago007 2012-04-17 11:04 3413
		configSettings->setInt("mouseplay1",(int)mouseplay1);
c53e6443 sago007 2012-04-17 11:04 3414
		configSettings->setInt("mouseplay2",(int)mouseplay2);
c53e6443 sago007 2012-04-17 11:04 3415
		configSettings->setInt("joypad1",(int)joyplay1);
c53e6443 sago007 2012-04-17 11:04 3416
		configSettings->setInt("joypad2",(int)joyplay2);
c53e6443 sago007 2012-04-17 11:04 3417
c53e6443 sago007 2012-04-17 11:04 3418
		configSettings->setInt("player1keyup",(int)keySettings[0].up);
c53e6443 sago007 2012-04-17 11:04 3419
		configSettings->setInt("player1keydown",(int)keySettings[0].down);
c53e6443 sago007 2012-04-17 11:04 3420
		configSettings->setInt("player1keyleft",(int)keySettings[0].left);
c53e6443 sago007 2012-04-17 11:04 3421
		configSettings->setInt("player1keyright",(int)keySettings[0].right);
c53e6443 sago007 2012-04-17 11:04 3422
		configSettings->setInt("player1keychange",(int)keySettings[0].change);
c53e6443 sago007 2012-04-17 11:04 3423
		configSettings->setInt("player1keypush",(int)keySettings[0].push);
c53e6443 sago007 2012-04-17 11:04 3424
c53e6443 sago007 2012-04-17 11:04 3425
		configSettings->setInt("player2keyup",(int)keySettings[2].up);
c53e6443 sago007 2012-04-17 11:04 3426
		configSettings->setInt("player2keydown",(int)keySettings[2].down);
c53e6443 sago007 2012-04-17 11:04 3427
		configSettings->setInt("player2keyleft",(int)keySettings[2].left);
c53e6443 sago007 2012-04-17 11:04 3428
		configSettings->setInt("player2keyright",(int)keySettings[2].right);
c53e6443 sago007 2012-04-17 11:04 3429
		configSettings->setInt("player2keychange",(int)keySettings[2].change);
c53e6443 sago007 2012-04-17 11:04 3430
		configSettings->setInt("player2keypush",(int)keySettings[2].push);
c53e6443 sago007 2012-04-17 11:04 3431
c53e6443 sago007 2012-04-17 11:04 3432
		configSettings->setString("player1name",player1name);
c53e6443 sago007 2012-04-17 11:04 3433
		configSettings->setString("player2name",player2name);
c53e6443 sago007 2012-04-17 11:04 3434
		configSettings->save();
c53e6443 sago007 2012-04-17 11:04 3435
	}
c53e6443 sago007 2012-04-17 11:04 3436
c53e6443 sago007 2012-04-17 11:04 3437
	//calculate uptime:
c53e6443 sago007 2012-04-17 11:04 3438
	//int hours, mins, secs,
c53e6443 sago007 2012-04-17 11:04 3439
	commonTime ct = TimeHandler::ms2ct(SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 3440
c53e6443 sago007 2012-04-17 11:04 3441
	//cout << "Block Attack - Rise of the Blocks ran for: " << ct.hours << " hours " << ct.minutes << " mins and " << ct.seconds << " secs" << endl;
56241205 sago007 2012-08-05 11:15 3442
	if(verboseLevel)
56241205 sago007 2012-08-05 11:15 3443
		cout << boost::format("Block Attack - Rise of the Blocks ran for: %1% hours %2% mins and %3% secs") % ct.hours % ct.minutes % ct.seconds << endl;
c53e6443 sago007 2012-04-17 11:04 3444
c53e6443 sago007 2012-04-17 11:04 3445
	ct = TimeHandler::addTime("totalTime",ct);
56241205 sago007 2012-08-05 11:15 3446
	if(verboseLevel)
56241205 sago007 2012-08-05 11:15 3447
		cout << "Total run time is now: " << ct.days << " days " << ct.hours << " hours " << ct.minutes << " mins and " << ct.seconds << " secs" << endl;
c53e6443 sago007 2012-04-17 11:04 3448
c53e6443 sago007 2012-04-17 11:04 3449
	Stats::getInstance()->save();
c53e6443 sago007 2012-04-17 11:04 3450
c53e6443 sago007 2012-04-17 11:04 3451
	Config::getInstance()->save();
c53e6443 sago007 2012-04-17 11:04 3452
c53e6443 sago007 2012-04-17 11:04 3453
	//Frees memory from music and fonts
c53e6443 sago007 2012-04-17 11:04 3454
	//This is done after writing of configurations and stats since it often crashes the program :(
c53e6443 sago007 2012-04-17 11:04 3455
	UnloadImages();
c53e6443 sago007 2012-04-17 11:04 3456
c53e6443 sago007 2012-04-17 11:04 3457
	//Close file system Apstraction layer!
c53e6443 sago007 2012-04-17 11:04 3458
	PHYSFS_deinit();
c53e6443 sago007 2012-04-17 11:04 3459
	return 0;
c53e6443 sago007 2012-04-17 11:04 3460
}
b7590374 sago007 2011-05-19 16:15 3461
b7590374 sago007 2011-05-19 16:15 3462
67a32395 sago007 2012-04-19 18:40 3463
int runGame(int gametype, int level)
c53e6443 sago007 2012-04-17 11:04 3464
{
c53e6443 sago007 2012-04-17 11:04 3465
	Uint8 *keys;
c53e6443 sago007 2012-04-17 11:04 3466
	int mousex, mousey;   //Mouse coordinates
c53e6443 sago007 2012-04-17 11:04 3467
	bScreenLocked = false;
c53e6443 sago007 2012-04-17 11:04 3468
	theTopScoresEndless = Highscore(1);
c53e6443 sago007 2012-04-17 11:04 3469
	theTopScoresTimeTrial = Highscore(2);
c53e6443 sago007 2012-04-17 11:04 3470
	drawBalls = true;
c53e6443 sago007 2012-04-17 11:04 3471
	puzzleLoaded = false;
c53e6443 sago007 2012-04-17 11:04 3472
	bool weWhereConnected = false;
18055aa0 sago007 2012-06-05 19:43 3473
	bool bNearDeath;                        //Play music faster or louder while tru
c53e6443 sago007 2012-04-17 11:04 3474
c53e6443 sago007 2012-04-17 11:04 3475
	//Things used for repeating keystrokes:
c53e6443 sago007 2012-04-17 11:04 3476
	bool repeatingS[2] = {false,false};
c53e6443 sago007 2012-04-17 11:04 3477
	bool repeatingW[2] = {false,false};
c53e6443 sago007 2012-04-17 11:04 3478
	bool repeatingN[2] = {false,false};
c53e6443 sago007 2012-04-17 11:04 3479
	bool repeatingE[2] = {false,false};
c53e6443 sago007 2012-04-17 11:04 3480
	const int startRepeat = 200;
c53e6443 sago007 2012-04-17 11:04 3481
	const int repeatDelay = 100;    //Repeating
c53e6443 sago007 2012-04-17 11:04 3482
	unsigned long timeHeldP1N = 0;
c53e6443 sago007 2012-04-17 11:04 3483
	unsigned long timeHeldP1S = 0;
c53e6443 sago007 2012-04-17 11:04 3484
	unsigned long timeHeldP1E = 0;
c53e6443 sago007 2012-04-17 11:04 3485
	unsigned long timeHeldP1W = 0;
c53e6443 sago007 2012-04-17 11:04 3486
	unsigned long timeHeldP2N = 0;
c53e6443 sago007 2012-04-17 11:04 3487
	unsigned long timeHeldP2S = 0;
c53e6443 sago007 2012-04-17 11:04 3488
	unsigned long timeHeldP2E = 0;
c53e6443 sago007 2012-04-17 11:04 3489
	unsigned long timeHeldP2W = 0;
c53e6443 sago007 2012-04-17 11:04 3490
	unsigned long timesRepeatedP1N = 0;
c53e6443 sago007 2012-04-17 11:04 3491
	unsigned long timesRepeatedP1S = 0;
c53e6443 sago007 2012-04-17 11:04 3492
	unsigned long timesRepeatedP1E = 0;
c53e6443 sago007 2012-04-17 11:04 3493
	unsigned long timesRepeatedP1W = 0;
c53e6443 sago007 2012-04-17 11:04 3494
	unsigned long timesRepeatedP2N = 0;
c53e6443 sago007 2012-04-17 11:04 3495
	unsigned long timesRepeatedP2S = 0;
c53e6443 sago007 2012-04-17 11:04 3496
	unsigned long timesRepeatedP2E = 0;
c53e6443 sago007 2012-04-17 11:04 3497
	unsigned long timesRepeatedP2W = 0;
c53e6443 sago007 2012-04-17 11:04 3498
c53e6443 sago007 2012-04-17 11:04 3499
	theBallManeger = ballManeger();
c53e6443 sago007 2012-04-17 11:04 3500
	theExplosionManeger = explosionManeger();
c53e6443 sago007 2012-04-17 11:04 3501
	BlockGameSdl theGame = BlockGameSdl(50,100);			//creates game objects
c53e6443 sago007 2012-04-17 11:04 3502
	BlockGameSdl theGame2 = BlockGameSdl(xsize-500,100);
c53e6443 sago007 2012-04-17 11:04 3503
	player1 = &theGame;
c53e6443 sago007 2012-04-17 11:04 3504
	player2 = &theGame2;
c53e6443 sago007 2012-04-17 11:04 3505
	theGame.DoPaintJob();			//Makes sure what there is something to paint
c53e6443 sago007 2012-04-17 11:04 3506
	theGame2.DoPaintJob();
c53e6443 sago007 2012-04-17 11:04 3507
	theGame.SetGameOver();		//sets the game over in the beginning
c53e6443 sago007 2012-04-17 11:04 3508
	theGame2.SetGameOver();
c53e6443 sago007 2012-04-17 11:04 3509
c53e6443 sago007 2012-04-17 11:04 3510
	//Takes names from file instead
8f632c05 sago007 2015-08-22 16:21 3511
	theGame.name = player1name;
8f632c05 sago007 2015-08-22 16:21 3512
	theGame2.name = player2name;
c53e6443 sago007 2012-04-17 11:04 3513
c53e6443 sago007 2012-04-17 11:04 3514
	Joypad joypad1 = Joypad();    //Creates a joypad
c53e6443 sago007 2012-04-17 11:04 3515
	Joypad joypad2 = Joypad();    //Creates a joypad
c53e6443 sago007 2012-04-17 11:04 3516
c53e6443 sago007 2012-04-17 11:04 3517
	if (singlePuzzle)
c53e6443 sago007 2012-04-17 11:04 3518
	{
c53e6443 sago007 2012-04-17 11:04 3519
		LoadPuzzleStages();
229e212d sago007 2015-08-22 17:14 3520
		theGame.NewPuzzleGame(singlePuzzleNr, SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 3521
	}
c53e6443 sago007 2012-04-17 11:04 3522
	//Draws everything to screen
c53e6443 sago007 2012-04-17 11:04 3523
	if (!editorMode)
c53e6443 sago007 2012-04-17 11:04 3524
		MakeBackground(xsize,ysize,&theGame,&theGame2);
c53e6443 sago007 2012-04-17 11:04 3525
	else
c53e6443 sago007 2012-04-17 11:04 3526
		MakeBackground(xsize,ysize,&theGame);
67a32395 sago007 2012-04-19 18:40 3527
	/*DrawIMG(background, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 3528
	DrawEverything(xsize,ysize,&theGame,&theGame2);
67a32395 sago007 2012-04-19 18:40 3529
	SDL_Flip(screen);*/
c53e6443 sago007 2012-04-17 11:04 3530
	//game loop
c53e6443 sago007 2012-04-17 11:04 3531
	int done = 0;
56241205 sago007 2012-08-05 11:15 3532
	if(verboseLevel)
56241205 sago007 2012-08-05 11:15 3533
		cout << "Starting game loop" << endl;
c53e6443 sago007 2012-04-17 11:04 3534
c53e6443 sago007 2012-04-17 11:04 3535
c53e6443 sago007 2012-04-17 11:04 3536
	bool mustsetupgame = true;
c53e6443 sago007 2012-04-17 11:04 3537
c53e6443 sago007 2012-04-17 11:04 3538
	while (done == 0)
c53e6443 sago007 2012-04-17 11:04 3539
	{
c53e6443 sago007 2012-04-17 11:04 3540
		if(mustsetupgame)
c53e6443 sago007 2012-04-17 11:04 3541
		{
c53e6443 sago007 2012-04-17 11:04 3542
			switch(gametype)
c53e6443 sago007 2012-04-17 11:04 3543
			{
c53e6443 sago007 2012-04-17 11:04 3544
			case 1:
c53e6443 sago007 2012-04-17 11:04 3545
				StartSinglePlayerTimeTrial();
c53e6443 sago007 2012-04-17 11:04 3546
				break;
aede0664 sago007 2012-04-19 19:45 3547
			case 2:
aede0664 sago007 2012-04-19 19:45 3548
			{
aede0664 sago007 2012-04-19 19:45 3549
				int myLevel = PuzzleLevelSelect(1);
aede0664 sago007 2012-04-19 19:45 3550
				if(myLevel == -1)
aede0664 sago007 2012-04-19 19:45 3551
					return 1;
229e212d sago007 2015-08-22 17:14 3552
				theGame.NewStageGame(myLevel,SDL_GetTicks());
aede0664 sago007 2012-04-19 19:45 3553
				MakeBackground(xsize,ysize,&theGame,&theGame2);
aede0664 sago007 2012-04-19 19:45 3554
				DrawIMG(background, screen, 0, 0);
aede0664 sago007 2012-04-19 19:45 3555
				twoPlayers =false;
aede0664 sago007 2012-04-19 19:45 3556
				theGame2.SetGameOver();
8f632c05 sago007 2015-08-22 16:21 3557
				theGame.name = player1name;
8f632c05 sago007 2015-08-22 16:21 3558
				theGame2.name = player2name;
aede0664 sago007 2012-04-19 19:45 3559
			}
aede0664 sago007 2012-04-19 19:45 3560
			break;
c53e6443 sago007 2012-04-17 11:04 3561
			case 3:
67a32395 sago007 2012-04-19 18:40 3562
				if(StartSinglePlayerPuzzle(level))
67a32395 sago007 2012-04-19 18:40 3563
					return 1;
c53e6443 sago007 2012-04-17 11:04 3564
				break;
c53e6443 sago007 2012-04-17 11:04 3565
			case 4:
c53e6443 sago007 2012-04-17 11:04 3566
			{
c53e6443 sago007 2012-04-17 11:04 3567
				//1 player - Vs mode
67a32395 sago007 2012-04-19 18:40 3568
				int theAIlevel = level; //startSingleVs();
229e212d sago007 2015-08-22 17:14 3569
				theGame.NewVsGame(&theGame2, SDL_GetTicks());
229e212d sago007 2015-08-22 17:14 3570
				theGame2.NewVsGame(&theGame, SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 3571
				MakeBackground(xsize,ysize,&theGame,&theGame2);
c53e6443 sago007 2012-04-17 11:04 3572
				DrawIMG(background, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 3573
				twoPlayers = true; //Single player, but AI plays
c53e6443 sago007 2012-04-17 11:04 3574
				theGame2.setAIlevel((Uint8)theAIlevel);
c53e6443 sago007 2012-04-17 11:04 3575
				int theTime = time(0);
c53e6443 sago007 2012-04-17 11:04 3576
				theGame.putStartBlocks(theTime);
c53e6443 sago007 2012-04-17 11:04 3577
				theGame2.putStartBlocks(theTime);
8f632c05 sago007 2015-08-22 16:21 3578
				theGame.name = player1name;
8f632c05 sago007 2015-08-22 16:21 3579
				theGame2.name = player2name;
c53e6443 sago007 2012-04-17 11:04 3580
			}
c53e6443 sago007 2012-04-17 11:04 3581
			break;
b0222eff sago007 2012-04-22 15:06 3582
			case 10:
b0222eff sago007 2012-04-22 15:06 3583
				StarTwoPlayerTimeTrial();
b0222eff sago007 2012-04-22 15:06 3584
				break;
b0222eff sago007 2012-04-22 15:06 3585
			case 11:
b0222eff sago007 2012-04-22 15:06 3586
				StartTwoPlayerVs();
b0222eff sago007 2012-04-22 15:06 3587
				break;
c53e6443 sago007 2012-04-17 11:04 3588
			case 0:
c53e6443 sago007 2012-04-17 11:04 3589
			default:
c53e6443 sago007 2012-04-17 11:04 3590
				StartSinglePlayerEndless();
c53e6443 sago007 2012-04-17 11:04 3591
				break;
c53e6443 sago007 2012-04-17 11:04 3592
			};
c53e6443 sago007 2012-04-17 11:04 3593
			mustsetupgame = false;
67a32395 sago007 2012-04-19 18:40 3594
			DrawIMG(background, screen, 0, 0);
67a32395 sago007 2012-04-19 18:40 3595
			DrawEverything(xsize,ysize,&theGame,&theGame2);
67a32395 sago007 2012-04-19 18:40 3596
			SDL_Flip(screen);
c53e6443 sago007 2012-04-17 11:04 3597
		}
b7590374 sago007 2011-05-19 16:15 3598
c53e6443 sago007 2012-04-17 11:04 3599
		if (!(highPriority)) SDL_Delay(10);
b7590374 sago007 2011-05-19 16:15 3600
c53e6443 sago007 2012-04-17 11:04 3601
		if ((standardBackground)&&(!editorMode))
c53e6443 sago007 2012-04-17 11:04 3602
		{
c53e6443 sago007 2012-04-17 11:04 3603
			MakeBackground(xsize,ysize,&theGame,&theGame2);
c53e6443 sago007 2012-04-17 11:04 3604
			DrawIMG(background, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 3605
		}
b7590374 sago007 2011-05-19 16:15 3606
c53e6443 sago007 2012-04-17 11:04 3607
		if ((standardBackground)&&(editorMode))
c53e6443 sago007 2012-04-17 11:04 3608
		{
c53e6443 sago007 2012-04-17 11:04 3609
			DrawIMG(backgroundImage, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 3610
			MakeBackground(xsize,ysize,&theGame);
c53e6443 sago007 2012-04-17 11:04 3611
			DrawIMG(background, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 3612
		}
b7590374 sago007 2011-05-19 16:15 3613
c53e6443 sago007 2012-04-17 11:04 3614
		//updates the balls and explosions:
c53e6443 sago007 2012-04-17 11:04 3615
		theBallManeger.update();
c53e6443 sago007 2012-04-17 11:04 3616
		theExplosionManeger.update();
c53e6443 sago007 2012-04-17 11:04 3617
		theTextManeger.update();
c53e6443 sago007 2012-04-17 11:04 3618
c53e6443 sago007 2012-04-17 11:04 3619
		if (!bScreenLocked)
c53e6443 sago007 2012-04-17 11:04 3620
		{
c53e6443 sago007 2012-04-17 11:04 3621
			SDL_Event event;
c53e6443 sago007 2012-04-17 11:04 3622
c53e6443 sago007 2012-04-17 11:04 3623
			while ( SDL_PollEvent(&event) )
c53e6443 sago007 2012-04-17 11:04 3624
			{
c53e6443 sago007 2012-04-17 11:04 3625
				if ( event.type == SDL_QUIT )
c53e6443 sago007 2012-04-17 11:04 3626
				{
c53e6443 sago007 2012-04-17 11:04 3627
					Config::getInstance()->setShuttingDown(5);
c53e6443 sago007 2012-04-17 11:04 3628
					done = 1;
c53e6443 sago007 2012-04-17 11:04 3629
				}
c53e6443 sago007 2012-04-17 11:04 3630
c53e6443 sago007 2012-04-17 11:04 3631
				if ( event.type == SDL_KEYDOWN )
c53e6443 sago007 2012-04-17 11:04 3632
				{
c53e6443 sago007 2012-04-17 11:04 3633
					if ( event.key.keysym.sym == SDLK_ESCAPE || ( event.key.keysym.sym == SDLK_RETURN && theGame.isGameOver() ) )
c53e6443 sago007 2012-04-17 11:04 3634
					{
1a156b60 sago007 2015-08-22 17:29 3635
						done=1;
c53e6443 sago007 2012-04-17 11:04 3636
						DrawIMG(background, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 3637
c53e6443 sago007 2012-04-17 11:04 3638
					}
c53e6443 sago007 2012-04-17 11:04 3639
					if ((!editorMode)&&(!editorModeTest)&&(!theGame.GetAIenabled()))
c53e6443 sago007 2012-04-17 11:04 3640
					{
c53e6443 sago007 2012-04-17 11:04 3641
						//player1:
c53e6443 sago007 2012-04-17 11:04 3642
						if ( event.key.keysym.sym == keySettings[player1keys].up )
c53e6443 sago007 2012-04-17 11:04 3643
						{
c53e6443 sago007 2012-04-17 11:04 3644
							theGame.MoveCursor('N');
c53e6443 sago007 2012-04-17 11:04 3645
							repeatingN[0]=true;
c53e6443 sago007 2012-04-17 11:04 3646
							timeHeldP1N=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3647
							timesRepeatedP1N=0;
c53e6443 sago007 2012-04-17 11:04 3648
						}
c53e6443 sago007 2012-04-17 11:04 3649
						if ( event.key.keysym.sym == keySettings[player1keys].down )
c53e6443 sago007 2012-04-17 11:04 3650
						{
c53e6443 sago007 2012-04-17 11:04 3651
							theGame.MoveCursor('S');
c53e6443 sago007 2012-04-17 11:04 3652
							repeatingS[0]=true;
c53e6443 sago007 2012-04-17 11:04 3653
							timeHeldP1S=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3654
							timesRepeatedP1S=0;
c53e6443 sago007 2012-04-17 11:04 3655
						}
69862ef6 sago007 2015-08-22 17:24 3656
						if ( (event.key.keysym.sym == keySettings[player1keys].left) )
c53e6443 sago007 2012-04-17 11:04 3657
						{
c53e6443 sago007 2012-04-17 11:04 3658
							theGame.MoveCursor('W');
c53e6443 sago007 2012-04-17 11:04 3659
							repeatingW[0]=true;
c53e6443 sago007 2012-04-17 11:04 3660
							timeHeldP1W=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3661
							timesRepeatedP1W=0;
c53e6443 sago007 2012-04-17 11:04 3662
						}
69862ef6 sago007 2015-08-22 17:24 3663
						if ( (event.key.keysym.sym == keySettings[player1keys].right) )
c53e6443 sago007 2012-04-17 11:04 3664
						{
c53e6443 sago007 2012-04-17 11:04 3665
							theGame.MoveCursor('E');
c53e6443 sago007 2012-04-17 11:04 3666
							repeatingE[0]=true;
c53e6443 sago007 2012-04-17 11:04 3667
							timeHeldP1E=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3668
							timesRepeatedP1E=0;
c53e6443 sago007 2012-04-17 11:04 3669
						}
c53e6443 sago007 2012-04-17 11:04 3670
						if ( event.key.keysym.sym == keySettings[player1keys].push )
c53e6443 sago007 2012-04-17 11:04 3671
						{
c53e6443 sago007 2012-04-17 11:04 3672
							theGame.PushLine();
c53e6443 sago007 2012-04-17 11:04 3673
						}
c53e6443 sago007 2012-04-17 11:04 3674
						if ( event.key.keysym.sym == keySettings[player1keys].change )
c53e6443 sago007 2012-04-17 11:04 3675
						{
c53e6443 sago007 2012-04-17 11:04 3676
							theGame.SwitchAtCursor();
c53e6443 sago007 2012-04-17 11:04 3677
						}
c53e6443 sago007 2012-04-17 11:04 3678
					}
c53e6443 sago007 2012-04-17 11:04 3679
					if (!editorMode && !theGame2.GetAIenabled())
c53e6443 sago007 2012-04-17 11:04 3680
					{
c53e6443 sago007 2012-04-17 11:04 3681
						//player2:
c53e6443 sago007 2012-04-17 11:04 3682
						if ( event.key.keysym.sym == keySettings[player2keys].up )
c53e6443 sago007 2012-04-17 11:04 3683
						{
c53e6443 sago007 2012-04-17 11:04 3684
							theGame2.MoveCursor('N');
c53e6443 sago007 2012-04-17 11:04 3685
							repeatingN[1]=true;
c53e6443 sago007 2012-04-17 11:04 3686
							timeHeldP2N=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3687
							timesRepeatedP2N=0;
c53e6443 sago007 2012-04-17 11:04 3688
						}
c53e6443 sago007 2012-04-17 11:04 3689
						if ( event.key.keysym.sym == keySettings[player2keys].down )
c53e6443 sago007 2012-04-17 11:04 3690
						{
c53e6443 sago007 2012-04-17 11:04 3691
							theGame2.MoveCursor('S');
c53e6443 sago007 2012-04-17 11:04 3692
							repeatingS[1]=true;
c53e6443 sago007 2012-04-17 11:04 3693
							timeHeldP2S=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3694
							timesRepeatedP2S=0;
c53e6443 sago007 2012-04-17 11:04 3695
						}
69862ef6 sago007 2015-08-22 17:24 3696
						if ( (event.key.keysym.sym == keySettings[player2keys].left) )
c53e6443 sago007 2012-04-17 11:04 3697
						{
c53e6443 sago007 2012-04-17 11:04 3698
							theGame2.MoveCursor('W');
c53e6443 sago007 2012-04-17 11:04 3699
							repeatingW[1]=true;
c53e6443 sago007 2012-04-17 11:04 3700
							timeHeldP2W=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3701
							timesRepeatedP2W=0;
c53e6443 sago007 2012-04-17 11:04 3702
						}
69862ef6 sago007 2015-08-22 17:24 3703
						if ( (event.key.keysym.sym == keySettings[player2keys].right) )
c53e6443 sago007 2012-04-17 11:04 3704
						{
c53e6443 sago007 2012-04-17 11:04 3705
							theGame2.MoveCursor('E');
c53e6443 sago007 2012-04-17 11:04 3706
							repeatingE[1]=true;
c53e6443 sago007 2012-04-17 11:04 3707
							timeHeldP2E=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3708
							timesRepeatedP2E=0;
c53e6443 sago007 2012-04-17 11:04 3709
						}
c53e6443 sago007 2012-04-17 11:04 3710
						if ( event.key.keysym.sym == keySettings[player2keys].push )
c53e6443 sago007 2012-04-17 11:04 3711
						{
c53e6443 sago007 2012-04-17 11:04 3712
							theGame2.PushLine();
c53e6443 sago007 2012-04-17 11:04 3713
						}
c53e6443 sago007 2012-04-17 11:04 3714
						if ( event.key.keysym.sym == keySettings[player2keys].change )
c53e6443 sago007 2012-04-17 11:04 3715
						{
c53e6443 sago007 2012-04-17 11:04 3716
							theGame2.SwitchAtCursor();
c53e6443 sago007 2012-04-17 11:04 3717
						}
c53e6443 sago007 2012-04-17 11:04 3718
					}
c53e6443 sago007 2012-04-17 11:04 3719
					//common:
c53e6443 sago007 2012-04-17 11:04 3720
					if ((!singlePuzzle)&&(!editorMode))
c53e6443 sago007 2012-04-17 11:04 3721
					{
c53e6443 sago007 2012-04-17 11:04 3722
						if ( event.key.keysym.sym == SDLK_F2 )
c53e6443 sago007 2012-04-17 11:04 3723
						{
c53e6443 sago007 2012-04-17 11:04 3724
							/*#if NETWORK
c53e6443 sago007 2012-04-17 11:04 3725
							if ((!showOptions)&&(!networkActive)){
c53e6443 sago007 2012-04-17 11:04 3726
							#else
c53e6443 sago007 2012-04-17 11:04 3727
							if ((!showOptions)){
c53e6443 sago007 2012-04-17 11:04 3728
							#endif
c53e6443 sago007 2012-04-17 11:04 3729
							    StartSinglePlayerEndless();
c53e6443 sago007 2012-04-17 11:04 3730
							}
c53e6443 sago007 2012-04-17 11:04 3731
							 */
c53e6443 sago007 2012-04-17 11:04 3732
							mustsetupgame = true;
c53e6443 sago007 2012-04-17 11:04 3733
						}
80b830cd sago007 2012-08-19 17:51 3734
						if ( event.key.keysym.sym == SDLK_F10 )
80b830cd sago007 2012-08-19 17:51 3735
						{
ca486238 sago007 2015-08-23 15:12 3736
							//StartReplay("/home/poul/.gamesaves/blockattack/quicksave");
b283e0f7 sago007 2012-07-29 14:01 3737
						}
c53e6443 sago007 2012-04-17 11:04 3738
						if ( event.key.keysym.sym == SDLK_F9 )
c53e6443 sago007 2012-04-17 11:04 3739
						{
c53e6443 sago007 2012-04-17 11:04 3740
							writeScreenShot();
c53e6443 sago007 2012-04-17 11:04 3741
						}
ca486238 sago007 2015-08-23 15:12 3742
						if ( event.key.keysym.sym == SDLK_F5 ) {
b283e0f7 sago007 2012-07-29 14:01 3743
						}
c53e6443 sago007 2012-04-17 11:04 3744
						if ( event.key.keysym.sym == SDLK_F11 )
c53e6443 sago007 2012-04-17 11:04 3745
						{
c53e6443 sago007 2012-04-17 11:04 3746
						} //F11
c53e6443 sago007 2012-04-17 11:04 3747
					}
c53e6443 sago007 2012-04-17 11:04 3748
					if ( event.key.keysym.sym == SDLK_F12 )
c53e6443 sago007 2012-04-17 11:04 3749
					{
c53e6443 sago007 2012-04-17 11:04 3750
						done=1;
c53e6443 sago007 2012-04-17 11:04 3751
					}
c53e6443 sago007 2012-04-17 11:04 3752
				}
c53e6443 sago007 2012-04-17 11:04 3753
			} //while event PollEvent - read keys
c53e6443 sago007 2012-04-17 11:04 3754
c53e6443 sago007 2012-04-17 11:04 3755
			/**********************************************************************
c53e6443 sago007 2012-04-17 11:04 3756
			**************************** Repeating start **************************
c53e6443 sago007 2012-04-17 11:04 3757
			**********************************************************************/
c53e6443 sago007 2012-04-17 11:04 3758
c53e6443 sago007 2012-04-17 11:04 3759
			keys = SDL_GetKeyState(NULL);
b7590374 sago007 2011-05-19 16:15 3760
//Also the joysticks:
b7590374 sago007 2011-05-19 16:15 3761
//Repeating not implemented
b7590374 sago007 2011-05-19 16:15 3762
b7590374 sago007 2011-05-19 16:15 3763
//Player 1 start
c53e6443 sago007 2012-04-17 11:04 3764
			if (!(keys[keySettings[player1keys].up]))
c53e6443 sago007 2012-04-17 11:04 3765
				repeatingN[0]=false;
c53e6443 sago007 2012-04-17 11:04 3766
			while ((repeatingN[0])&&(keys[keySettings[player1keys].up])&&(SDL_GetTicks()>timeHeldP1N+timesRepeatedP1N*repeatDelay+startRepeat))
c53e6443 sago007 2012-04-17 11:04 3767
			{
c53e6443 sago007 2012-04-17 11:04 3768
				theGame.MoveCursor('N');
c53e6443 sago007 2012-04-17 11:04 3769
				timesRepeatedP1N++;
c53e6443 sago007 2012-04-17 11:04 3770
			}
c53e6443 sago007 2012-04-17 11:04 3771
c53e6443 sago007 2012-04-17 11:04 3772
			if (!(keys[keySettings[player1keys].down]))
c53e6443 sago007 2012-04-17 11:04 3773
				repeatingS[0]=false;
c53e6443 sago007 2012-04-17 11:04 3774
			while ((repeatingS[0])&&(keys[keySettings[player1keys].down])&&(SDL_GetTicks()>timeHeldP1S+timesRepeatedP1S*repeatDelay+startRepeat))
c53e6443 sago007 2012-04-17 11:04 3775
			{
c53e6443 sago007 2012-04-17 11:04 3776
				theGame.MoveCursor('S');
c53e6443 sago007 2012-04-17 11:04 3777
				timesRepeatedP1S++;
c53e6443 sago007 2012-04-17 11:04 3778
			}
c53e6443 sago007 2012-04-17 11:04 3779
c53e6443 sago007 2012-04-17 11:04 3780
			if (!(keys[keySettings[player1keys].left]))
c53e6443 sago007 2012-04-17 11:04 3781
				repeatingW[0]=false;
c53e6443 sago007 2012-04-17 11:04 3782
			while ((repeatingW[0])&&(keys[keySettings[player1keys].left])&&(SDL_GetTicks()>timeHeldP1W+timesRepeatedP1W*repeatDelay+startRepeat))
c53e6443 sago007 2012-04-17 11:04 3783
			{
c53e6443 sago007 2012-04-17 11:04 3784
				timesRepeatedP1W++;
c53e6443 sago007 2012-04-17 11:04 3785
				theGame.MoveCursor('W');
c53e6443 sago007 2012-04-17 11:04 3786
			}
c53e6443 sago007 2012-04-17 11:04 3787
c53e6443 sago007 2012-04-17 11:04 3788
			if (!(keys[keySettings[player1keys].right]))
c53e6443 sago007 2012-04-17 11:04 3789
				repeatingE[0]=false;
c53e6443 sago007 2012-04-17 11:04 3790
			while ((repeatingE[0])&&(keys[keySettings[player1keys].right])&&(SDL_GetTicks()>timeHeldP1E+timesRepeatedP1E*repeatDelay+startRepeat))
c53e6443 sago007 2012-04-17 11:04 3791
			{
c53e6443 sago007 2012-04-17 11:04 3792
				timesRepeatedP1E++;
c53e6443 sago007 2012-04-17 11:04 3793
				theGame.MoveCursor('E');
c53e6443 sago007 2012-04-17 11:04 3794
			}
b7590374 sago007 2011-05-19 16:15 3795
b7590374 sago007 2011-05-19 16:15 3796
//Player 1 end
b7590374 sago007 2011-05-19 16:15 3797
b7590374 sago007 2011-05-19 16:15 3798
//Player 2 start
c53e6443 sago007 2012-04-17 11:04 3799
			if (!(keys[keySettings[player2keys].up]))
c53e6443 sago007 2012-04-17 11:04 3800
				repeatingN[1]=false;
c53e6443 sago007 2012-04-17 11:04 3801
			while ((repeatingN[1])&&(keys[keySettings[player2keys].up])&&(SDL_GetTicks()>timeHeldP2N+timesRepeatedP2N*repeatDelay+startRepeat))
c53e6443 sago007 2012-04-17 11:04 3802
			{
c53e6443 sago007 2012-04-17 11:04 3803
				theGame2.MoveCursor('N');
c53e6443 sago007 2012-04-17 11:04 3804
				timesRepeatedP2N++;
c53e6443 sago007 2012-04-17 11:04 3805
			}
c53e6443 sago007 2012-04-17 11:04 3806
c53e6443 sago007 2012-04-17 11:04 3807
			if (!(keys[keySettings[player2keys].down]))
c53e6443 sago007 2012-04-17 11:04 3808
				repeatingS[1]=false;
c53e6443 sago007 2012-04-17 11:04 3809
			while ((repeatingS[1])&&(keys[keySettings[player2keys].down])&&(SDL_GetTicks()>timeHeldP2S+timesRepeatedP2S*repeatDelay+startRepeat))
c53e6443 sago007 2012-04-17 11:04 3810
			{
c53e6443 sago007 2012-04-17 11:04 3811
				theGame2.MoveCursor('S');
c53e6443 sago007 2012-04-17 11:04 3812
				timesRepeatedP2S++;
c53e6443 sago007 2012-04-17 11:04 3813
			}
c53e6443 sago007 2012-04-17 11:04 3814
c53e6443 sago007 2012-04-17 11:04 3815
			if (!(keys[keySettings[player2keys].left]))
c53e6443 sago007 2012-04-17 11:04 3816
				repeatingW[1]=false;
c53e6443 sago007 2012-04-17 11:04 3817
			while ((repeatingW[1])&&(keys[keySettings[player2keys].left])&&(SDL_GetTicks()>timeHeldP2W+timesRepeatedP2W*repeatDelay+startRepeat))
c53e6443 sago007 2012-04-17 11:04 3818
			{
c53e6443 sago007 2012-04-17 11:04 3819
				theGame2.MoveCursor('W');
c53e6443 sago007 2012-04-17 11:04 3820
				timesRepeatedP2W++;
c53e6443 sago007 2012-04-17 11:04 3821
			}
c53e6443 sago007 2012-04-17 11:04 3822
c53e6443 sago007 2012-04-17 11:04 3823
			if (!(keys[keySettings[player2keys].right]))
c53e6443 sago007 2012-04-17 11:04 3824
				repeatingE[1]=false;
c53e6443 sago007 2012-04-17 11:04 3825
			while ((repeatingE[1])&&(keys[keySettings[player2keys].right])&&(SDL_GetTicks()>timeHeldP2E+timesRepeatedP2E*repeatDelay+startRepeat))
c53e6443 sago007 2012-04-17 11:04 3826
			{
c53e6443 sago007 2012-04-17 11:04 3827
				theGame2.MoveCursor('E');
c53e6443 sago007 2012-04-17 11:04 3828
				timesRepeatedP2E++;
c53e6443 sago007 2012-04-17 11:04 3829
			}
b7590374 sago007 2011-05-19 16:15 3830
b7590374 sago007 2011-05-19 16:15 3831
//Player 2 end
b7590374 sago007 2011-05-19 16:15 3832
c53e6443 sago007 2012-04-17 11:04 3833
			/**********************************************************************
c53e6443 sago007 2012-04-17 11:04 3834
			**************************** Repeating end ****************************
c53e6443 sago007 2012-04-17 11:04 3835
			**********************************************************************/
c53e6443 sago007 2012-04-17 11:04 3836
c53e6443 sago007 2012-04-17 11:04 3837
			/**********************************************************************
c53e6443 sago007 2012-04-17 11:04 3838
			***************************** Joypad start ****************************
c53e6443 sago007 2012-04-17 11:04 3839
			**********************************************************************/
c53e6443 sago007 2012-04-17 11:04 3840
c53e6443 sago007 2012-04-17 11:04 3841
			//Gameplay
c53e6443 sago007 2012-04-17 11:04 3842
			if (joyplay1||joyplay2)
c53e6443 sago007 2012-04-17 11:04 3843
			{
c53e6443 sago007 2012-04-17 11:04 3844
				if (joypad1.working && !theGame.GetAIenabled())
80b830cd sago007 2012-08-19 17:51 3845
				{
c53e6443 sago007 2012-04-17 11:04 3846
					if (joyplay1)
c53e6443 sago007 2012-04-17 11:04 3847
					{
c53e6443 sago007 2012-04-17 11:04 3848
						joypad1.update();
c53e6443 sago007 2012-04-17 11:04 3849
						if (joypad1.up)
c53e6443 sago007 2012-04-17 11:04 3850
						{
c53e6443 sago007 2012-04-17 11:04 3851
							theGame.MoveCursor('N');
c53e6443 sago007 2012-04-17 11:04 3852
							repeatingN[0]=true;
c53e6443 sago007 2012-04-17 11:04 3853
							timeHeldP1N=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3854
							timesRepeatedP1N=0;
c53e6443 sago007 2012-04-17 11:04 3855
						}
c53e6443 sago007 2012-04-17 11:04 3856
						if (joypad1.down)
c53e6443 sago007 2012-04-17 11:04 3857
						{
c53e6443 sago007 2012-04-17 11:04 3858
							theGame.MoveCursor('S');
c53e6443 sago007 2012-04-17 11:04 3859
							repeatingS[0]=true;
c53e6443 sago007 2012-04-17 11:04 3860
							timeHeldP1S=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3861
							timesRepeatedP1S=0;
c53e6443 sago007 2012-04-17 11:04 3862
						}
c53e6443 sago007 2012-04-17 11:04 3863
						if (joypad1.left)
c53e6443 sago007 2012-04-17 11:04 3864
						{
c53e6443 sago007 2012-04-17 11:04 3865
							theGame.MoveCursor('W');
c53e6443 sago007 2012-04-17 11:04 3866
							repeatingW[0]=true;
c53e6443 sago007 2012-04-17 11:04 3867
							timeHeldP1W=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3868
							timesRepeatedP1W=0;
c53e6443 sago007 2012-04-17 11:04 3869
						}
c53e6443 sago007 2012-04-17 11:04 3870
						if (joypad1.right)
c53e6443 sago007 2012-04-17 11:04 3871
						{
c53e6443 sago007 2012-04-17 11:04 3872
							theGame.MoveCursor('E');
c53e6443 sago007 2012-04-17 11:04 3873
							repeatingE[0]=true;
c53e6443 sago007 2012-04-17 11:04 3874
							timeHeldP1E=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3875
							timesRepeatedP1E=0;
c53e6443 sago007 2012-04-17 11:04 3876
						}
c53e6443 sago007 2012-04-17 11:04 3877
						if (joypad1.but1)
c53e6443 sago007 2012-04-17 11:04 3878
							theGame.SwitchAtCursor();
c53e6443 sago007 2012-04-17 11:04 3879
						if (joypad1.but2)
c53e6443 sago007 2012-04-17 11:04 3880
							theGame.PushLine();
c53e6443 sago007 2012-04-17 11:04 3881
					}
c53e6443 sago007 2012-04-17 11:04 3882
					else
c53e6443 sago007 2012-04-17 11:04 3883
					{
c53e6443 sago007 2012-04-17 11:04 3884
						joypad1.update();
c53e6443 sago007 2012-04-17 11:04 3885
						if (joypad1.up)
c53e6443 sago007 2012-04-17 11:04 3886
						{
c53e6443 sago007 2012-04-17 11:04 3887
							theGame2.MoveCursor('N');
c53e6443 sago007 2012-04-17 11:04 3888
							repeatingN[1]=true;
c53e6443 sago007 2012-04-17 11:04 3889
							timeHeldP2N=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3890
							timesRepeatedP2N=0;
c53e6443 sago007 2012-04-17 11:04 3891
						}
c53e6443 sago007 2012-04-17 11:04 3892
						if (joypad1.down)
c53e6443 sago007 2012-04-17 11:04 3893
						{
c53e6443 sago007 2012-04-17 11:04 3894
							theGame2.MoveCursor('S');
c53e6443 sago007 2012-04-17 11:04 3895
							repeatingS[1]=true;
c53e6443 sago007 2012-04-17 11:04 3896
							timeHeldP2S=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3897
							timesRepeatedP2S=0;
c53e6443 sago007 2012-04-17 11:04 3898
						}
c53e6443 sago007 2012-04-17 11:04 3899
						if (joypad1.left)
c53e6443 sago007 2012-04-17 11:04 3900
						{
c53e6443 sago007 2012-04-17 11:04 3901
							theGame2.MoveCursor('W');
c53e6443 sago007 2012-04-17 11:04 3902
							repeatingW[1]=true;
c53e6443 sago007 2012-04-17 11:04 3903
							timeHeldP2W=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3904
							timesRepeatedP2W=0;
c53e6443 sago007 2012-04-17 11:04 3905
						}
c53e6443 sago007 2012-04-17 11:04 3906
						if (joypad1.right)
c53e6443 sago007 2012-04-17 11:04 3907
						{
c53e6443 sago007 2012-04-17 11:04 3908
							theGame2.MoveCursor('E');
c53e6443 sago007 2012-04-17 11:04 3909
							repeatingE[1]=true;
c53e6443 sago007 2012-04-17 11:04 3910
							timeHeldP2E=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3911
							timesRepeatedP2E=0;
c53e6443 sago007 2012-04-17 11:04 3912
						}
c53e6443 sago007 2012-04-17 11:04 3913
						if (joypad1.but1)
c53e6443 sago007 2012-04-17 11:04 3914
							theGame2.SwitchAtCursor();
c53e6443 sago007 2012-04-17 11:04 3915
						if (joypad1.but2)
c53e6443 sago007 2012-04-17 11:04 3916
							theGame2.PushLine();
c53e6443 sago007 2012-04-17 11:04 3917
					}
80b830cd sago007 2012-08-19 17:51 3918
				}
c53e6443 sago007 2012-04-17 11:04 3919
				if (joypad2.working && !theGame2.GetAIenabled())
80b830cd sago007 2012-08-19 17:51 3920
				{
c53e6443 sago007 2012-04-17 11:04 3921
					if (!joyplay2)
c53e6443 sago007 2012-04-17 11:04 3922
					{
c53e6443 sago007 2012-04-17 11:04 3923
						joypad2.update();
c53e6443 sago007 2012-04-17 11:04 3924
						if (joypad2.up)
c53e6443 sago007 2012-04-17 11:04 3925
						{
c53e6443 sago007 2012-04-17 11:04 3926
							theGame.MoveCursor('N');
c53e6443 sago007 2012-04-17 11:04 3927
							repeatingN[0]=true;
c53e6443 sago007 2012-04-17 11:04 3928
							timeHeldP1N=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3929
							timesRepeatedP1N=0;
c53e6443 sago007 2012-04-17 11:04 3930
						}
c53e6443 sago007 2012-04-17 11:04 3931
						if (joypad2.down)
c53e6443 sago007 2012-04-17 11:04 3932
						{
c53e6443 sago007 2012-04-17 11:04 3933
							theGame.MoveCursor('S');
c53e6443 sago007 2012-04-17 11:04 3934
							repeatingS[0]=true;
c53e6443 sago007 2012-04-17 11:04 3935
							timeHeldP1S=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3936
							timesRepeatedP1S=0;
c53e6443 sago007 2012-04-17 11:04 3937
						}
c53e6443 sago007 2012-04-17 11:04 3938
						if (joypad2.left)
c53e6443 sago007 2012-04-17 11:04 3939
						{
c53e6443 sago007 2012-04-17 11:04 3940
							theGame.MoveCursor('W');
c53e6443 sago007 2012-04-17 11:04 3941
							repeatingW[0]=true;
c53e6443 sago007 2012-04-17 11:04 3942
							timeHeldP1W=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3943
							timesRepeatedP1W=0;
c53e6443 sago007 2012-04-17 11:04 3944
						}
c53e6443 sago007 2012-04-17 11:04 3945
						if (joypad2.right)
c53e6443 sago007 2012-04-17 11:04 3946
						{
c53e6443 sago007 2012-04-17 11:04 3947
							theGame.MoveCursor('E');
c53e6443 sago007 2012-04-17 11:04 3948
							repeatingE[0]=true;
c53e6443 sago007 2012-04-17 11:04 3949
							timeHeldP1E=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3950
							timesRepeatedP1E=0;
c53e6443 sago007 2012-04-17 11:04 3951
						}
c53e6443 sago007 2012-04-17 11:04 3952
						if (joypad2.but1)
c53e6443 sago007 2012-04-17 11:04 3953
							theGame.SwitchAtCursor();
c53e6443 sago007 2012-04-17 11:04 3954
						if (joypad2.but2)
c53e6443 sago007 2012-04-17 11:04 3955
							theGame.PushLine();
c53e6443 sago007 2012-04-17 11:04 3956
					}
c53e6443 sago007 2012-04-17 11:04 3957
					else
c53e6443 sago007 2012-04-17 11:04 3958
					{
c53e6443 sago007 2012-04-17 11:04 3959
						joypad2.update();
c53e6443 sago007 2012-04-17 11:04 3960
						if (joypad2.up)
c53e6443 sago007 2012-04-17 11:04 3961
						{
c53e6443 sago007 2012-04-17 11:04 3962
							theGame2.MoveCursor('N');
c53e6443 sago007 2012-04-17 11:04 3963
							repeatingN[1]=true;
c53e6443 sago007 2012-04-17 11:04 3964
							timeHeldP2N=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3965
							timesRepeatedP2N=0;
c53e6443 sago007 2012-04-17 11:04 3966
						}
c53e6443 sago007 2012-04-17 11:04 3967
						if (joypad2.down)
c53e6443 sago007 2012-04-17 11:04 3968
						{
c53e6443 sago007 2012-04-17 11:04 3969
							theGame2.MoveCursor('S');
c53e6443 sago007 2012-04-17 11:04 3970
							repeatingS[1]=true;
c53e6443 sago007 2012-04-17 11:04 3971
							timeHeldP2S=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3972
							timesRepeatedP2S=0;
c53e6443 sago007 2012-04-17 11:04 3973
						}
c53e6443 sago007 2012-04-17 11:04 3974
						if (joypad2.left)
c53e6443 sago007 2012-04-17 11:04 3975
						{
c53e6443 sago007 2012-04-17 11:04 3976
							theGame2.MoveCursor('W');
c53e6443 sago007 2012-04-17 11:04 3977
							repeatingW[1]=true;
c53e6443 sago007 2012-04-17 11:04 3978
							timeHeldP2W=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3979
							timesRepeatedP2W=0;
c53e6443 sago007 2012-04-17 11:04 3980
						}
c53e6443 sago007 2012-04-17 11:04 3981
						if (joypad2.right)
c53e6443 sago007 2012-04-17 11:04 3982
						{
c53e6443 sago007 2012-04-17 11:04 3983
							theGame2.MoveCursor('E');
c53e6443 sago007 2012-04-17 11:04 3984
							repeatingE[1]=true;
c53e6443 sago007 2012-04-17 11:04 3985
							timeHeldP2E=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3986
							timesRepeatedP2E=0;
c53e6443 sago007 2012-04-17 11:04 3987
						}
c53e6443 sago007 2012-04-17 11:04 3988
						if (joypad2.but1)
c53e6443 sago007 2012-04-17 11:04 3989
							theGame2.SwitchAtCursor();
c53e6443 sago007 2012-04-17 11:04 3990
						if (joypad2.but2)
c53e6443 sago007 2012-04-17 11:04 3991
							theGame2.PushLine();
c53e6443 sago007 2012-04-17 11:04 3992
					}
80b830cd sago007 2012-08-19 17:51 3993
				}
c53e6443 sago007 2012-04-17 11:04 3994
			}
c53e6443 sago007 2012-04-17 11:04 3995
c53e6443 sago007 2012-04-17 11:04 3996
			/**********************************************************************
c53e6443 sago007 2012-04-17 11:04 3997
			***************************** Joypad end ******************************
c53e6443 sago007 2012-04-17 11:04 3998
			**********************************************************************/
c53e6443 sago007 2012-04-17 11:04 3999
c53e6443 sago007 2012-04-17 11:04 4000
c53e6443 sago007 2012-04-17 11:04 4001
			keys = SDL_GetKeyState(NULL);
c53e6443 sago007 2012-04-17 11:04 4002
c53e6443 sago007 2012-04-17 11:04 4003
			SDL_GetMouseState(&mousex,&mousey);
c53e6443 sago007 2012-04-17 11:04 4004
c53e6443 sago007 2012-04-17 11:04 4005
			/********************************************************************
c53e6443 sago007 2012-04-17 11:04 4006
			**************** Here comes mouse play ******************************
c53e6443 sago007 2012-04-17 11:04 4007
			********************************************************************/
c53e6443 sago007 2012-04-17 11:04 4008
80b830cd sago007 2012-08-19 17:51 4009
			if ((mouseplay1)&&( ( (!editorMode)&&(!theGame.GetAIenabled()) ) ||(editorModeTest))) //player 1
c53e6443 sago007 2012-04-17 11:04 4010
				if ((mousex > 50)&&(mousey>100)&&(mousex<50+300)&&(mousey<100+600))
c53e6443 sago007 2012-04-17 11:04 4011
				{
c53e6443 sago007 2012-04-17 11:04 4012
					int yLine, xLine;
c53e6443 sago007 2012-04-17 11:04 4013
					yLine = ((100+600)-(mousey-100+theGame.GetPixels()))/50;
c53e6443 sago007 2012-04-17 11:04 4014
					xLine = (mousex-50+25)/50;
c53e6443 sago007 2012-04-17 11:04 4015
					yLine-=2;
c53e6443 sago007 2012-04-17 11:04 4016
					xLine-=1;
c53e6443 sago007 2012-04-17 11:04 4017
					if ((yLine>10)&&(theGame.GetTowerHeight()<12))
c53e6443 sago007 2012-04-17 11:04 4018
						yLine=10;
c53e6443 sago007 2012-04-17 11:04 4019
					if (((theGame.GetPixels()==50)||(theGame.GetPixels()==0)) && (yLine>11))
c53e6443 sago007 2012-04-17 11:04 4020
						yLine=11;
c53e6443 sago007 2012-04-17 11:04 4021
					if (yLine<0)
c53e6443 sago007 2012-04-17 11:04 4022
						yLine=0;
c53e6443 sago007 2012-04-17 11:04 4023
					if (xLine<0)
c53e6443 sago007 2012-04-17 11:04 4024
						xLine=0;
c53e6443 sago007 2012-04-17 11:04 4025
					if (xLine>4)
c53e6443 sago007 2012-04-17 11:04 4026
						xLine=4;
c53e6443 sago007 2012-04-17 11:04 4027
					theGame.MoveCursorTo(xLine,yLine);
c53e6443 sago007 2012-04-17 11:04 4028
				}
c53e6443 sago007 2012-04-17 11:04 4029
c53e6443 sago007 2012-04-17 11:04 4030
			if ((mouseplay2)&&(!editorMode)&&(!theGame2.GetAIenabled())) //player 2
c53e6443 sago007 2012-04-17 11:04 4031
				if ((mousex > xsize-500)&&(mousey>100)&&(mousex<xsize-500+300)&&(mousey<100+600))
c53e6443 sago007 2012-04-17 11:04 4032
				{
c53e6443 sago007 2012-04-17 11:04 4033
					int yLine, xLine;
c53e6443 sago007 2012-04-17 11:04 4034
					yLine = ((100+600)-(mousey-100+theGame2.GetPixels()))/50;
c53e6443 sago007 2012-04-17 11:04 4035
					xLine = (mousex-(xsize-500)+25)/50;
c53e6443 sago007 2012-04-17 11:04 4036
					yLine-=2;
c53e6443 sago007 2012-04-17 11:04 4037
					xLine-=1;
c53e6443 sago007 2012-04-17 11:04 4038
					if ((yLine>10)&&(theGame2.GetTowerHeight()<12))
c53e6443 sago007 2012-04-17 11:04 4039
						yLine=10;
c53e6443 sago007 2012-04-17 11:04 4040
					if (((theGame2.GetPixels()==50)||(theGame2.GetPixels()==0)) && (yLine>11))
c53e6443 sago007 2012-04-17 11:04 4041
						yLine=11;
c53e6443 sago007 2012-04-17 11:04 4042
					if (yLine<0)
c53e6443 sago007 2012-04-17 11:04 4043
						yLine=0;
c53e6443 sago007 2012-04-17 11:04 4044
					if (xLine<0)
c53e6443 sago007 2012-04-17 11:04 4045
						xLine=0;
c53e6443 sago007 2012-04-17 11:04 4046
					if (xLine>4)
c53e6443 sago007 2012-04-17 11:04 4047
						xLine=4;
c53e6443 sago007 2012-04-17 11:04 4048
					theGame2.MoveCursorTo(xLine,yLine);
c53e6443 sago007 2012-04-17 11:04 4049
				}
c53e6443 sago007 2012-04-17 11:04 4050
c53e6443 sago007 2012-04-17 11:04 4051
			/********************************************************************
c53e6443 sago007 2012-04-17 11:04 4052
			**************** Here ends mouse play *******************************
c53e6443 sago007 2012-04-17 11:04 4053
			********************************************************************/
c53e6443 sago007 2012-04-17 11:04 4054
c53e6443 sago007 2012-04-17 11:04 4055
			// If the mouse button is released, make bMouseUp equal true
c53e6443 sago007 2012-04-17 11:04 4056
			if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
c53e6443 sago007 2012-04-17 11:04 4057
			{
c53e6443 sago007 2012-04-17 11:04 4058
				bMouseUp=true;
c53e6443 sago007 2012-04-17 11:04 4059
			}
c53e6443 sago007 2012-04-17 11:04 4060
c53e6443 sago007 2012-04-17 11:04 4061
			// If the mouse button 2 is released, make bMouseUp2 equal true
c53e6443 sago007 2012-04-17 11:04 4062
			if ((SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(3))!=SDL_BUTTON(3))
c53e6443 sago007 2012-04-17 11:04 4063
			{
c53e6443 sago007 2012-04-17 11:04 4064
				bMouseUp2=true;
c53e6443 sago007 2012-04-17 11:04 4065
			}
c53e6443 sago007 2012-04-17 11:04 4066
c53e6443 sago007 2012-04-17 11:04 4067
			if ((!singlePuzzle)&&(!editorMode))
c53e6443 sago007 2012-04-17 11:04 4068
			{
c53e6443 sago007 2012-04-17 11:04 4069
				//read mouse events
c53e6443 sago007 2012-04-17 11:04 4070
				if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
c53e6443 sago007 2012-04-17 11:04 4071
				{
c53e6443 sago007 2012-04-17 11:04 4072
					bMouseUp = false;
c53e6443 sago007 2012-04-17 11:04 4073
					DrawIMG(background, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 4074
c53e6443 sago007 2012-04-17 11:04 4075
c53e6443 sago007 2012-04-17 11:04 4076
					/********************************************************************
c53e6443 sago007 2012-04-17 11:04 4077
					**************** Here comes mouse play ******************************
c53e6443 sago007 2012-04-17 11:04 4078
					********************************************************************/
c53e6443 sago007 2012-04-17 11:04 4079
					{
c53e6443 sago007 2012-04-17 11:04 4080
						if (mouseplay1 && !theGame.GetAIenabled()) //player 1
c53e6443 sago007 2012-04-17 11:04 4081
							if ((mousex > 50)&&(mousey>100)&&(mousex<50+300)&&(mousey<100+600))
c53e6443 sago007 2012-04-17 11:04 4082
							{
c53e6443 sago007 2012-04-17 11:04 4083
								theGame.SwitchAtCursor();
c53e6443 sago007 2012-04-17 11:04 4084
							}
c53e6443 sago007 2012-04-17 11:04 4085
						if (mouseplay2 && !theGame2.GetAIenabled()) //player 2
c53e6443 sago007 2012-04-17 11:04 4086
							if ((mousex > xsize-500)&&(mousey>100)&&(mousex<xsize-500+300)&&(mousey<100+600))
c53e6443 sago007 2012-04-17 11:04 4087
							{
c53e6443 sago007 2012-04-17 11:04 4088
								theGame2.SwitchAtCursor();
c53e6443 sago007 2012-04-17 11:04 4089
							}
c53e6443 sago007 2012-04-17 11:04 4090
					}
c53e6443 sago007 2012-04-17 11:04 4091
					/********************************************************************
c53e6443 sago007 2012-04-17 11:04 4092
					**************** Here ends mouse play *******************************
c53e6443 sago007 2012-04-17 11:04 4093
					********************************************************************/
c53e6443 sago007 2012-04-17 11:04 4094
c53e6443 sago007 2012-04-17 11:04 4095
					if(stageButtonStatus != SBdontShow && (mousex > theGame.GetTopX()+cordNextButton.x)
c53e6443 sago007 2012-04-17 11:04 4096
							&&(mousex < theGame.GetTopX()+cordNextButton.x+cordNextButton.xsize)
c53e6443 sago007 2012-04-17 11:04 4097
							&&(mousey > theGame.GetTopY()+cordNextButton.y)&&(mousey < theGame.GetTopY()+cordNextButton.y+cordNextButton.ysize))
c53e6443 sago007 2012-04-17 11:04 4098
					{
c53e6443 sago007 2012-04-17 11:04 4099
						//Clicked the next button after a stage clear or puzzle
c53e6443 sago007 2012-04-17 11:04 4100
						theGame.nextLevel(SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 4101
					}
c53e6443 sago007 2012-04-17 11:04 4102
					if(stageButtonStatus != SBdontShow && (mousex > theGame.GetTopX()+cordRetryButton .x)
c53e6443 sago007 2012-04-17 11:04 4103
							&&(mousex < theGame.GetTopX()+cordRetryButton.x+cordRetryButton.xsize)
c53e6443 sago007 2012-04-17 11:04 4104
							&&(mousey > theGame.GetTopY()+cordRetryButton.y)&&(mousey < theGame.GetTopY()+cordRetryButton.y+cordRetryButton.ysize))
c53e6443 sago007 2012-04-17 11:04 4105
					{
c53e6443 sago007 2012-04-17 11:04 4106
						//Clicked the retry button
c53e6443 sago007 2012-04-17 11:04 4107
						theGame.retryLevel(SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 4108
					}
c53e6443 sago007 2012-04-17 11:04 4109
c53e6443 sago007 2012-04-17 11:04 4110
c53e6443 sago007 2012-04-17 11:04 4111
					//cout << "Mouse x: " << mousex << ", mouse y: " << mousey << endl;
c53e6443 sago007 2012-04-17 11:04 4112
				}
c53e6443 sago007 2012-04-17 11:04 4113
c53e6443 sago007 2012-04-17 11:04 4114
				//Mouse button 2:
c53e6443 sago007 2012-04-17 11:04 4115
				if ((SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(3))==SDL_BUTTON(3) && bMouseUp2)
c53e6443 sago007 2012-04-17 11:04 4116
				{
c53e6443 sago007 2012-04-17 11:04 4117
					bMouseUp2=false; //The button is pressed
c53e6443 sago007 2012-04-17 11:04 4118
					/********************************************************************
c53e6443 sago007 2012-04-17 11:04 4119
					**************** Here comes mouse play ******************************
c53e6443 sago007 2012-04-17 11:04 4120
					********************************************************************/
1a156b60 sago007 2015-08-22 17:29 4121
					
1a156b60 sago007 2015-08-22 17:29 4122
						if (mouseplay1 && !theGame.GetAIenabled()) {
1a156b60 sago007 2015-08-22 17:29 4123
							//player 1
1a156b60 sago007 2015-08-22 17:29 4124
							if ((mousex > 50)&&(mousey>100)&&(mousex<50+300)&&(mousey<100+600)) {
c53e6443 sago007 2012-04-17 11:04 4125
								theGame.PushLine();
c53e6443 sago007 2012-04-17 11:04 4126
							}
1a156b60 sago007 2015-08-22 17:29 4127
						} 
1a156b60 sago007 2015-08-22 17:29 4128
						if (mouseplay2 && !theGame2.GetAIenabled()) {
1a156b60 sago007 2015-08-22 17:29 4129
							//player 2
1a156b60 sago007 2015-08-22 17:29 4130
							if ((mousex > xsize-500)&&(mousey>100)&&(mousex<xsize-500+300)&&(mousey<100+600)) {
c53e6443 sago007 2012-04-17 11:04 4131
								theGame2.PushLine();
c53e6443 sago007 2012-04-17 11:04 4132
							}
1a156b60 sago007 2015-08-22 17:29 4133
						}
c53e6443 sago007 2012-04-17 11:04 4134
					/********************************************************************
c53e6443 sago007 2012-04-17 11:04 4135
					**************** Here ends mouse play *******************************
c53e6443 sago007 2012-04-17 11:04 4136
					********************************************************************/
c53e6443 sago007 2012-04-17 11:04 4137
				}
c53e6443 sago007 2012-04-17 11:04 4138
			} //if !singlePuzzle
c53e6443 sago007 2012-04-17 11:04 4139
			else
c53e6443 sago007 2012-04-17 11:04 4140
			{
c53e6443 sago007 2012-04-17 11:04 4141
c53e6443 sago007 2012-04-17 11:04 4142
			}
c53e6443 sago007 2012-04-17 11:04 4143
		} //if !bScreenBocked;
c53e6443 sago007 2012-04-17 11:04 4144
c53e6443 sago007 2012-04-17 11:04 4145
c53e6443 sago007 2012-04-17 11:04 4146
		//Sees if music is stopped and if music is enabled
c53e6443 sago007 2012-04-17 11:04 4147
		if ((!NoSound)&&(!Mix_PlayingMusic())&&(MusicEnabled)&&(!bNearDeath))
c53e6443 sago007 2012-04-17 11:04 4148
		{
c53e6443 sago007 2012-04-17 11:04 4149
			// then starts playing it.
c53e6443 sago007 2012-04-17 11:04 4150
			Mix_VolumeMusic(MIX_MAX_VOLUME);
c53e6443 sago007 2012-04-17 11:04 4151
			Mix_PlayMusic(bgMusic, -1); //music loop
c53e6443 sago007 2012-04-17 11:04 4152
		}
b7590374 sago007 2011-05-19 16:15 4153
c53e6443 sago007 2012-04-17 11:04 4154
		if(bNearDeath!=bNearDeathPrev)
c53e6443 sago007 2012-04-17 11:04 4155
		{
c53e6443 sago007 2012-04-17 11:04 4156
			if(bNearDeath)
c53e6443 sago007 2012-04-17 11:04 4157
			{
c53e6443 sago007 2012-04-17 11:04 4158
				if(!NoSound &&(MusicEnabled))
c53e6443 sago007 2012-04-17 11:04 4159
				{
c53e6443 sago007 2012-04-17 11:04 4160
					Mix_VolumeMusic(MIX_MAX_VOLUME);
c53e6443 sago007 2012-04-17 11:04 4161
					Mix_PlayMusic(highbeatMusic, 1);
c53e6443 sago007 2012-04-17 11:04 4162
				}
c53e6443 sago007 2012-04-17 11:04 4163
			}
c53e6443 sago007 2012-04-17 11:04 4164
			else
c53e6443 sago007 2012-04-17 11:04 4165
			{
c53e6443 sago007 2012-04-17 11:04 4166
				if(!NoSound &&(MusicEnabled))
c53e6443 sago007 2012-04-17 11:04 4167
				{
c53e6443 sago007 2012-04-17 11:04 4168
					Mix_VolumeMusic(MIX_MAX_VOLUME);
c53e6443 sago007 2012-04-17 11:04 4169
					Mix_PlayMusic(bgMusic, -1);
c53e6443 sago007 2012-04-17 11:04 4170
				}
c53e6443 sago007 2012-04-17 11:04 4171
			}
c53e6443 sago007 2012-04-17 11:04 4172
		}
b7590374 sago007 2011-05-19 16:15 4173
c53e6443 sago007 2012-04-17 11:04 4174
		bNearDeathPrev = bNearDeath;
b7590374 sago007 2011-05-19 16:15 4175
b7590374 sago007 2011-05-19 16:15 4176
c53e6443 sago007 2012-04-17 11:04 4177
		//set bNearDeath to false theGame*.Update() will change to true as needed
18055aa0 sago007 2012-06-05 19:43 4178
		bNearDeath = theGame.IsNearDeath() || theGame2.IsNearDeath();
c53e6443 sago007 2012-04-17 11:04 4179
		//Updates the objects
c53e6443 sago007 2012-04-17 11:04 4180
		theGame.Update(SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 4181
		theGame2.Update(SDL_GetTicks());
b7590374 sago007 2011-05-19 16:15 4182
b7590374 sago007 2011-05-19 16:15 4183
//see if anyone has won (two players only)
c53e6443 sago007 2012-04-17 11:04 4184
#if NETWORK
c53e6443 sago007 2012-04-17 11:04 4185
		if (!networkPlay)
c53e6443 sago007 2012-04-17 11:04 4186
#endif
c53e6443 sago007 2012-04-17 11:04 4187
			if (twoPlayers)
c53e6443 sago007 2012-04-17 11:04 4188
			{
c53e6443 sago007 2012-04-17 11:04 4189
				if ((theGame.isGameOver()) && (theGame2.isGameOver()))
c53e6443 sago007 2012-04-17 11:04 4190
				{
c53e6443 sago007 2012-04-17 11:04 4191
					if (theGame.GetScore()+theGame.GetHandicap()>theGame2.GetScore()+theGame2.GetHandicap())
c53e6443 sago007 2012-04-17 11:04 4192
						theGame.setPlayerWon();
c53e6443 sago007 2012-04-17 11:04 4193
					else if (theGame.GetScore()+theGame.GetHandicap()<theGame2.GetScore()+theGame2.GetHandicap())
c53e6443 sago007 2012-04-17 11:04 4194
						theGame2.setPlayerWon();
c53e6443 sago007 2012-04-17 11:04 4195
					else
c53e6443 sago007 2012-04-17 11:04 4196
					{
c53e6443 sago007 2012-04-17 11:04 4197
						theGame.setDraw();
c53e6443 sago007 2012-04-17 11:04 4198
						theGame2.setDraw();
c53e6443 sago007 2012-04-17 11:04 4199
					}
b283e0f7 sago007 2012-07-29 14:01 4200
					//twoPlayers = false;
c53e6443 sago007 2012-04-17 11:04 4201
				}
c53e6443 sago007 2012-04-17 11:04 4202
				if ((theGame.isGameOver()) && (!theGame2.isGameOver()))
c53e6443 sago007 2012-04-17 11:04 4203
				{
c53e6443 sago007 2012-04-17 11:04 4204
					theGame2.setPlayerWon();
b283e0f7 sago007 2012-07-29 14:01 4205
					//twoPlayers = false;
c53e6443 sago007 2012-04-17 11:04 4206
				}
c53e6443 sago007 2012-04-17 11:04 4207
				if ((!theGame.isGameOver()) && (theGame2.isGameOver()))
c53e6443 sago007 2012-04-17 11:04 4208
				{
c53e6443 sago007 2012-04-17 11:04 4209
					theGame.setPlayerWon();
b283e0f7 sago007 2012-07-29 14:01 4210
					//twoPlayers = false;
c53e6443 sago007 2012-04-17 11:04 4211
				}
c53e6443 sago007 2012-04-17 11:04 4212
			}
c53e6443 sago007 2012-04-17 11:04 4213
c53e6443 sago007 2012-04-17 11:04 4214
		//Once evrything has been checked, update graphics
c53e6443 sago007 2012-04-17 11:04 4215
		DrawEverything(xsize,ysize,&theGame,&theGame2);
c53e6443 sago007 2012-04-17 11:04 4216
		SDL_GetMouseState(&mousex,&mousey);
c53e6443 sago007 2012-04-17 11:04 4217
		//Remember mouse placement
c53e6443 sago007 2012-04-17 11:04 4218
		oldMousex = mousex;
c53e6443 sago007 2012-04-17 11:04 4219
		oldMousey = mousey;
c53e6443 sago007 2012-04-17 11:04 4220
		//Draw the mouse:
c53e6443 sago007 2012-04-17 11:04 4221
		mouse.PaintTo(screen,mousex,mousey);
c53e6443 sago007 2012-04-17 11:04 4222
		SDL_Flip(screen);
c53e6443 sago007 2012-04-17 11:04 4223
	} //game loop
80b830cd sago007 2012-08-19 17:51 4224
	return 0;
605138b3 sago007 2012-04-14 15:12 4225
}
1970-01-01 00:00 4226