git repos / blockattack-game

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/*
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===========================================================================
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blockattack - Block Attack - Rise of the Blocks
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Copyright (C) 2005-2012 Poul Sander
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program.  If not, see http://www.gnu.org/licenses/
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Source information and contacts persons can be found at
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http://www.blockattack.net
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===========================================================================
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*/
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#include "common.h"
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#include "global.hpp"
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#include "scopeHelpers.hpp"
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#include "icon.hpp"
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#include "os.hpp"
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#include <string.h>
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#include "version.h"
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//If DEBUG is defined: AI info and FPS will be written to screen
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#ifndef DEBUG
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#define DEBUG 1
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#endif
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#define WITH_SDL 1
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#include "sago/SagoSpriteHolder.hpp"
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#include <iostream>
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#include <stdlib.h>
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#include <time.h>           //Used for srand()
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#include <sstream>          //Still used by itoa2
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#include <string>
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#include "SDL.h"            //The SDL libary, used for most things
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#include <SDL_mixer.h>      //Used for sound & music
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#include <SDL_image.h>      //To load PNG images!
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#include <physfs.h>         //Abstract file system. To use containers
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#include "Libs/NFont.h"
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//#include "ttfont.h"        //To use True Type Fonts in SDL
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//#include "config.h"
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#include <vector>
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#include "MenuSystem.h"
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#include "puzzlehandler.hpp"
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#include "stageclearhandler.hpp"
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#include <memory>
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#include "ScoresDisplay.hpp"
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//if SHAREDIR is not used we look in current directory
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#ifndef SHAREDIR
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#define SHAREDIR "."
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#endif
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#ifndef LOCALEDIR
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#define LOCALEDIR SHAREDIR"/locale"
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#endif
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#ifndef PACKAGE
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#define PACKAGE "blockattack_roftb"
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#endif
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#include "highscore.h"      //Stores highscores
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#include "ReadKeyboard.h"   //Reads text from keyboard
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#include "stats.h"          //Saves general stats 
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//#include "uploadReplay.h"   //Takes care of everything libcurl related
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#include "common.h"
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#include "gamecontroller.h"
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#include <boost/program_options.hpp>
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/*******************************************************************************
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* All variables and constant has been moved to mainVars.inc for the overview.  *
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*******************************************************************************/
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#include "mainVars.inc"
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using namespace std;
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static int InitImages(sago::SagoSpriteHolder& holder);
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static void FsSearchParthMainAppend(std::vector<std::string>& paths) {
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	paths.push_back((string)SHAREDIR+"/blockattack.data");
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	paths.push_back((string)PHYSFS_getBaseDir()+"/blockattack.data");
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	paths.push_back((string)PHYSFS_getBaseDir()+"/data");
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}
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static void PhysFsSetSearchPath(const vector<string>& paths, const string& savepath) {
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	for (const string& path : paths) {
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		PHYSFS_addToSearchPath(path.c_str(),1);
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	}
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	PHYSFS_addToSearchPath(savepath.c_str(), 1);
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	PHYSFS_setWriteDir(savepath.c_str());
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}
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static void PhysFsCreateFolders() {
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	PHYSFS_mkdir("screenshots");
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	PHYSFS_mkdir("replays");
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	PHYSFS_mkdir("puzzles");
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}
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//Load all image files to memory
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static int InitImages(sago::SagoSpriteHolder& holder) {
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	bricks[0] = holder.GetSprite("blue");
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	bricks[1] = holder.GetSprite("green");
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	bricks[2] = holder.GetSprite("purple");
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	bricks[3] = holder.GetSprite("red");
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	bricks[4] = holder.GetSprite("turkish");
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	bricks[5] = holder.GetSprite("yellow");
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	bricks[6] = holder.GetSprite("grey");
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	bomb = holder.GetSprite("block_bomb");
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	backgroundImage = holder.GetSprite("background");
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	bHighScore = holder.GetSprite("b_highscore");
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	bBack = holder.GetSprite("b_blank");
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	bForward = holder.GetSprite("b_forward");
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	blackLine = holder.GetSprite("black_line");
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	stageBobble = holder.GetSprite("i_stage_clear_limit");
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	crossover = holder.GetSprite("crossover");
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	balls[0] = holder.GetSprite("ball_blue");
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	balls[1] = holder.GetSprite("ball_green");
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	balls[2] = holder.GetSprite("ball_purple");
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	balls[3] = holder.GetSprite("ball_red");
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	balls[4] = holder.GetSprite("ball_turkish");
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	balls[5] = holder.GetSprite("ball_yellow");
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	balls[6] = holder.GetSprite("ball_gray");
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	cursor = holder.GetSprite("cursor");
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	ready = holder.GetSprite("ready");
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	explosion[0] = holder.GetSprite("explosion0");
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	explosion[1] = holder.GetSprite("explosion1");
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	explosion[2] = holder.GetSprite("explosion2");
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	explosion[3] = holder.GetSprite("explosion3");
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	counter[0] = holder.GetSprite("counter_1");
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	counter[1] = holder.GetSprite("counter_2");
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	counter[2] = holder.GetSprite("counter_3");
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	iGameOver = holder.GetSprite("i_game_over");
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	iWinner = holder.GetSprite("i_winner");
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	iDraw = holder.GetSprite("i_draw");
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	iLoser = holder.GetSprite("i_loser");
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	iChainFrame = holder.GetSprite("chain_frame");
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	dialogBox = holder.GetSprite("dialogbox");
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	iLevelCheck = holder.GetSprite("i_level_check");
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	iLevelCheckBox = holder.GetSprite("i_level_check_box");
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	iLevelCheckBoxMarked = holder.GetSprite("i_level_check_box_marked");
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	iCheckBoxArea = holder.GetSprite("i_check_box_area");
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	boardBackBack = holder.GetSprite("board_back_back");
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	garbageTL = holder.GetSprite("garbage_tl");
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	garbageT = holder.GetSprite("garbage_t");
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	garbageTR = holder.GetSprite("garbage_tr");
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	garbageR = holder.GetSprite("garbage_r");
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	garbageBR = holder.GetSprite("garbage_br");
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	garbageB = holder.GetSprite("garbage_b");
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	garbageBL = holder.GetSprite("garbage_bl");
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	garbageL = holder.GetSprite("garbage_l");
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	garbageFill = holder.GetSprite("garbage_fill");
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	garbageML = holder.GetSprite("garbage_ml");
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	garbageM = holder.GetSprite("garbage_m");
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	garbageMR = holder.GetSprite("garbage_mr");
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	garbageGM = holder.GetSprite("garbage_gm");
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	garbageGML = holder.GetSprite("garbage_gml");
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	garbageGMR = holder.GetSprite("garbage_gmr");
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	smiley[0] = holder.GetSprite("smileys0");
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	smiley[1] = holder.GetSprite("smileys1");
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	smiley[2] = holder.GetSprite("smileys2");
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	smiley[3] = holder.GetSprite("smileys3");
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	transCover = holder.GetSprite("trans_cover");
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	bExit = holder.GetSprite("b_exit");
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	bSkip = holder.GetSprite("b_blank");
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	bNext = holder.GetSprite("b_blank");
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	bRetry = holder.GetSprite("b_blank");
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	mouse = holder.GetSprite("mouse");
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	menuMarked = holder.GetSprite("menu_marked");
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	menuUnmarked = holder.GetSprite("menu_unmarked");
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	backBoard = holder.GetSprite("back_board");
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	SDL_Color nf_button_color, nf_standard_blue_color, nf_standard_small_color;
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	memset(&nf_button_color,0,sizeof(SDL_Color));
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	nf_button_color.b = 255;
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	nf_button_color.g = 255;
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	nf_button_color.r = 255;
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	nf_button_color.a = 255;
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	nf_standard_blue_color.b = 255;
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	nf_standard_blue_color.g = 0;
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	nf_standard_blue_color.r = 0;
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	nf_standard_blue_color.a = 255;
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	nf_standard_small_color.b = 0;
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	nf_standard_small_color.g = 0;
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	nf_standard_small_color.r = 200;
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	nf_standard_small_color.a = 255;
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	nf_button_font.load(screen, holder.GetDataHolder().getFontPtr("freeserif", 24), nf_button_color);
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	nf_standard_blue_font.load(screen, holder.GetDataHolder().getFontPtr("freeserif", 30), nf_standard_blue_color);
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	nf_standard_small_font.load(screen, holder.GetDataHolder().getFontPtr("freeserif", 16), nf_standard_small_color);
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	nf_scoreboard_font.load(screen, holder.GetDataHolder().getFontPtr("penguinattack", 20), nf_button_color);
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//Loads the sound if sound present
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	if (!NoSound) {
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		//And here the music:
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		bgMusic = holder.GetDataHolder().getMusicPtr("bgmusic");
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		highbeatMusic = holder.GetDataHolder().getMusicPtr("highbeat");
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		//the music... we just hope it exists, else the user won't hear anything
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		//Same goes for the sounds
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		boing = holder.GetDataHolder().getSoundPtr("pop");
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		applause = holder.GetDataHolder().getSoundPtr("applause");
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		photoClick = holder.GetDataHolder().getSoundPtr("cameraclick");
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		typingChunk = holder.GetDataHolder().getSoundPtr("typing");
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		counterChunk = holder.GetDataHolder().getSoundPtr("counter");
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		counterFinalChunk = holder.GetDataHolder().getSoundPtr("counter_final");
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	} //All sound has been loaded or not
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	return 0;
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} //InitImages()
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/*Draws a image from on a given Surface. Takes source image, destination surface and coordinates*/
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void DrawIMG(const sago::SagoSprite& sprite, SDL_Renderer* target, int x, int y) {
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	sprite.Draw(target, SDL_GetTicks() ,x,y);
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}
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void DrawIMG_Bounded(const sago::SagoSprite& sprite, SDL_Renderer* target, int x, int y, int minx, int miny, int maxx, int maxy) {
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	SDL_Rect bounds;
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	bounds.x = minx;
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	bounds.y = miny;
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	bounds.w = maxx-minx;
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	bounds.h = maxy-miny;
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	sprite.DrawBounded(target, SDL_GetTicks(),x,y,bounds);
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}
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static void NFont_Write(SDL_Renderer* target, int x, int y, const string& text) {
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	nf_standard_blue_font.draw(target, x, y, "%s", text.c_str());
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}
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static void NFont_Write(SDL_Renderer* target, int x, int y, const char* text) {
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	nf_standard_blue_font.draw(target, x, y, "%s", text);
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}
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fee9551a sago007 2016-01-20 19:05 248
SDL_Window* sdlWindow;
fee9551a sago007 2016-01-20 19:05 249
1383de53 sago007 2016-02-21 12:18 250
std::unique_ptr<sago::SagoDataHolder> dataHolder;
1383de53 sago007 2016-02-21 12:18 251
std::unique_ptr<sago::SagoSpriteHolder> spriteHolder;
1383de53 sago007 2016-02-21 12:18 252
ecef5838 sago007 2015-11-24 20:01 253
void ResetFullscreen() {
1383de53 sago007 2016-02-21 12:18 254
	Mix_HaltMusic();  //We need to reload all data in case the screen type changes. Music must be stopped before unload.
fee9551a sago007 2016-01-20 19:05 255
	if (bFullscreen) {
1383de53 sago007 2016-02-21 12:18 256
		SDL_SetWindowFullscreen(sdlWindow, SDL_WINDOW_FULLSCREEN_DESKTOP);
335635ec sago007 2016-02-06 13:51 257
	}
fee9551a sago007 2016-01-20 19:05 258
	else {
fee9551a sago007 2016-01-20 19:05 259
		SDL_SetWindowFullscreen(sdlWindow, 0);
fee9551a sago007 2016-01-20 19:05 260
	}
1383de53 sago007 2016-02-21 12:18 261
	dataHolder.reset(new sago::SagoDataHolder(screen));
1383de53 sago007 2016-02-21 12:18 262
	spriteHolder.reset(new sago::SagoSpriteHolder( *(dataHolder.get()) ) );
1383de53 sago007 2016-02-21 12:18 263
	InitImages(*(spriteHolder.get()) );
c53e6443 sago007 2012-04-17 11:04 264
	SDL_ShowCursor(SDL_DISABLE);
78d03b38 sago007 2008-11-13 19:56 265
}
78d03b38 sago007 2008-11-13 19:56 266
78d03b38 sago007 2008-11-13 19:56 267
89c4a3a6 sago007 2008-08-29 14:32 268
//The small things that are faaling when you clear something
d8c1f444 sago007 2016-01-31 11:36 269
class ABall {
89c4a3a6 sago007 2008-08-29 14:32 270
private:
a944c46b sago007 2016-04-02 13:34 271
	double x = 0.0;
a944c46b sago007 2016-04-02 13:34 272
	double y = 0.0;
a944c46b sago007 2016-04-02 13:34 273
	double velocityY = 0.0;
a944c46b sago007 2016-04-02 13:34 274
	double velocityX = 0.0;
a944c46b sago007 2016-04-02 13:34 275
	int color = 0;
a944c46b sago007 2016-04-02 13:34 276
	unsigned long int lastTime = 0;
89c4a3a6 sago007 2008-08-29 14:32 277
public:
89c4a3a6 sago007 2008-08-29 14:32 278
d8c1f444 sago007 2016-01-31 11:36 279
	ABall() {
ecef5838 sago007 2015-11-24 20:01 280
	}
c53e6443 sago007 2012-04-17 11:04 281
c53e6443 sago007 2012-04-17 11:04 282
	//constructor:
d8c1f444 sago007 2016-01-31 11:36 283
	ABall(int X, int Y, bool right, int coulor) {
9d59a0e2 sago007 2013-11-15 23:05 284
		double tal = 1.0+((double)rand()/((double)RAND_MAX));
c53e6443 sago007 2012-04-17 11:04 285
		velocityY = -tal*startVelocityY;
c53e6443 sago007 2012-04-17 11:04 286
		lastTime = currentTime;
c53e6443 sago007 2012-04-17 11:04 287
		x = (double)X;
c53e6443 sago007 2012-04-17 11:04 288
		y = (double)Y;
c53e6443 sago007 2012-04-17 11:04 289
		color = coulor;
ecef5838 sago007 2015-11-24 20:01 290
		if (right) {
c53e6443 sago007 2012-04-17 11:04 291
			velocityX = tal*VelocityX;
acd79baf sago007 2015-11-22 19:37 292
		}
ecef5838 sago007 2015-11-24 20:01 293
		else {
c53e6443 sago007 2012-04-17 11:04 294
			velocityX = -tal*VelocityX;
acd79baf sago007 2015-11-22 19:37 295
		}
c53e6443 sago007 2012-04-17 11:04 296
	}  //constructor
c53e6443 sago007 2012-04-17 11:04 297
ecef5838 sago007 2015-11-24 20:01 298
	void update() {
c53e6443 sago007 2012-04-17 11:04 299
		double timePassed = (((double)(currentTime-lastTime))/1000.0);  //time passed in seconds
c53e6443 sago007 2012-04-17 11:04 300
		x = x+timePassed*velocityX;
c53e6443 sago007 2012-04-17 11:04 301
		y = y+timePassed*velocityY;
c53e6443 sago007 2012-04-17 11:04 302
		velocityY = velocityY + gravity*timePassed;
ecef5838 sago007 2015-11-24 20:01 303
		if (y<1.0) {
c53e6443 sago007 2012-04-17 11:04 304
			velocityY=10.0;
acd79baf sago007 2015-11-22 19:37 305
		}
ecef5838 sago007 2015-11-24 20:01 306
		if ((velocityY>minVelocity) && (y>(double)(768-ballSize)) && (y<768.0)) {
c53e6443 sago007 2012-04-17 11:04 307
			velocityY = -0.70*velocityY;
c53e6443 sago007 2012-04-17 11:04 308
			y = 768.0-ballSize;
c53e6443 sago007 2012-04-17 11:04 309
		}
c53e6443 sago007 2012-04-17 11:04 310
		lastTime = currentTime;
c53e6443 sago007 2012-04-17 11:04 311
	}
c53e6443 sago007 2012-04-17 11:04 312
ecef5838 sago007 2015-11-24 20:01 313
	int getX() {
c53e6443 sago007 2012-04-17 11:04 314
		return (int)x;
c53e6443 sago007 2012-04-17 11:04 315
	}
c53e6443 sago007 2012-04-17 11:04 316
ecef5838 sago007 2015-11-24 20:01 317
	int getY() {
c53e6443 sago007 2012-04-17 11:04 318
		return (int)y;
c53e6443 sago007 2012-04-17 11:04 319
	}
c53e6443 sago007 2012-04-17 11:04 320
ecef5838 sago007 2015-11-24 20:01 321
	int getColor() {
c53e6443 sago007 2012-04-17 11:04 322
		return color;
c53e6443 sago007 2012-04-17 11:04 323
	}
89c4a3a6 sago007 2008-08-29 14:32 324
};  //aBall
89c4a3a6 sago007 2008-08-29 14:32 325
4b0c248f sago007 2010-11-10 21:13 326
static const int maxNumberOfBalls = 6*12*2*2;
89c4a3a6 sago007 2008-08-29 14:32 327
d8c1f444 sago007 2016-01-31 11:36 328
class BallManager {
89c4a3a6 sago007 2008-08-29 14:32 329
public:
d8c1f444 sago007 2016-01-31 11:36 330
	ABall ballArray[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 331
	bool ballUsed[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 332
d8c1f444 sago007 2016-01-31 11:36 333
	BallManager() {
ecef5838 sago007 2015-11-24 20:01 334
		for (int i=0; i<maxNumberOfBalls; i++) {
c53e6443 sago007 2012-04-17 11:04 335
			ballUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 336
		}
c53e6443 sago007 2012-04-17 11:04 337
	}
c53e6443 sago007 2012-04-17 11:04 338
c53e6443 sago007 2012-04-17 11:04 339
	//Adds a ball to the screen at given coordiantes, traveling right or not with color
ecef5838 sago007 2015-11-24 20:01 340
	int addBall(int x, int y,bool right,int color) {
c53e6443 sago007 2012-04-17 11:04 341
		int ballNumber = 0;
c53e6443 sago007 2012-04-17 11:04 342
		//Find a free ball
7c4b468f sago007 2016-03-24 14:42 343
		while (ballNumber<maxNumberOfBalls && ballUsed[ballNumber]) {
c53e6443 sago007 2012-04-17 11:04 344
			ballNumber++;
acd79baf sago007 2015-11-22 19:37 345
		}
c53e6443 sago007 2012-04-17 11:04 346
		//Could not find a free ball, return -1
ecef5838 sago007 2015-11-24 20:01 347
		if (ballNumber==maxNumberOfBalls) {
c53e6443 sago007 2012-04-17 11:04 348
			return -1;
acd79baf sago007 2015-11-22 19:37 349
		}
c53e6443 sago007 2012-04-17 11:04 350
		currentTime = SDL_GetTicks();
d8c1f444 sago007 2016-01-31 11:36 351
		ballArray[ballNumber] = ABall(x,y,right,color);
c53e6443 sago007 2012-04-17 11:04 352
		ballUsed[ballNumber] = true;
c53e6443 sago007 2012-04-17 11:04 353
		return 1;
c53e6443 sago007 2012-04-17 11:04 354
	}  //addBall
c53e6443 sago007 2012-04-17 11:04 355
ecef5838 sago007 2015-11-24 20:01 356
	void update() {
c53e6443 sago007 2012-04-17 11:04 357
		currentTime = SDL_GetTicks();
ecef5838 sago007 2015-11-24 20:01 358
		for (int i = 0; i<maxNumberOfBalls; i++) {
c53e6443 sago007 2012-04-17 11:04 359
ecef5838 sago007 2015-11-24 20:01 360
			if (ballUsed[i]) {
c53e6443 sago007 2012-04-17 11:04 361
				ballArray[i].update();
ecef5838 sago007 2015-11-24 20:01 362
				if (ballArray[i].getY()>800 || ballArray[i].getX()>xsize || ballArray[i].getX()<-ballSize) {
c53e6443 sago007 2012-04-17 11:04 363
					ballUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 364
				}
c53e6443 sago007 2012-04-17 11:04 365
			}
c53e6443 sago007 2012-04-17 11:04 366
		}
c53e6443 sago007 2012-04-17 11:04 367
	} //update
89c4a3a6 sago007 2008-08-29 14:32 368
89c4a3a6 sago007 2008-08-29 14:32 369
a6b97827 sago007 2016-01-24 11:15 370
}; //theBallManager
89c4a3a6 sago007 2008-08-29 14:32 371
d8c1f444 sago007 2016-01-31 11:36 372
static BallManager theBallManager;
89c4a3a6 sago007 2008-08-29 14:32 373
89c4a3a6 sago007 2008-08-29 14:32 374
//a explosions, non moving
d8c1f444 sago007 2016-01-31 11:36 375
class AnExplosion {
89c4a3a6 sago007 2008-08-29 14:32 376
private:
b651f87a sago007 2016-03-24 20:55 377
	int x = 0;
b651f87a sago007 2016-03-24 20:55 378
	int y = 0;
b651f87a sago007 2016-03-24 20:55 379
	Uint8 frameNumber = 0;
89c4a3a6 sago007 2008-08-29 14:32 380
#define frameLength 80
c53e6443 sago007 2012-04-17 11:04 381
	//How long an image in an animation should be showed
89c4a3a6 sago007 2008-08-29 14:32 382
#define maxFrame 4
c53e6443 sago007 2012-04-17 11:04 383
	//How many images there are in the animation
b651f87a sago007 2016-03-24 20:55 384
	unsigned long int placeTime = 0; //Then the explosion occored
89c4a3a6 sago007 2008-08-29 14:32 385
public:
89c4a3a6 sago007 2008-08-29 14:32 386
d8c1f444 sago007 2016-01-31 11:36 387
	AnExplosion() {
ecef5838 sago007 2015-11-24 20:01 388
	}
c53e6443 sago007 2012-04-17 11:04 389
c53e6443 sago007 2012-04-17 11:04 390
	//constructor:
d8c1f444 sago007 2016-01-31 11:36 391
	AnExplosion(int X, int Y) {
c53e6443 sago007 2012-04-17 11:04 392
		placeTime = currentTime;
c53e6443 sago007 2012-04-17 11:04 393
		x = X;
c53e6443 sago007 2012-04-17 11:04 394
		y = Y;
c53e6443 sago007 2012-04-17 11:04 395
		frameNumber=0;
c53e6443 sago007 2012-04-17 11:04 396
	}  //constructor
c53e6443 sago007 2012-04-17 11:04 397
c53e6443 sago007 2012-04-17 11:04 398
	//true if animation has played and object should be removed from the screen
ecef5838 sago007 2015-11-24 20:01 399
	bool removeMe() {
c53e6443 sago007 2012-04-17 11:04 400
		frameNumber = (currentTime-placeTime)/frameLength;
c53e6443 sago007 2012-04-17 11:04 401
		return (!(frameNumber<maxFrame));
c53e6443 sago007 2012-04-17 11:04 402
	}
c53e6443 sago007 2012-04-17 11:04 403
ecef5838 sago007 2015-11-24 20:01 404
	int getX() {
c53e6443 sago007 2012-04-17 11:04 405
		return (int)x;
c53e6443 sago007 2012-04-17 11:04 406
	}
c53e6443 sago007 2012-04-17 11:04 407
ecef5838 sago007 2015-11-24 20:01 408
	int getY() {
c53e6443 sago007 2012-04-17 11:04 409
		return (int)y;
c53e6443 sago007 2012-04-17 11:04 410
	}
c53e6443 sago007 2012-04-17 11:04 411
ecef5838 sago007 2015-11-24 20:01 412
	int getFrame() {
c53e6443 sago007 2012-04-17 11:04 413
		return frameNumber;
c53e6443 sago007 2012-04-17 11:04 414
	}
89c4a3a6 sago007 2008-08-29 14:32 415
};  //nExplosion
89c4a3a6 sago007 2008-08-29 14:32 416
d8c1f444 sago007 2016-01-31 11:36 417
class ExplosionManager {
89c4a3a6 sago007 2008-08-29 14:32 418
public:
d8c1f444 sago007 2016-01-31 11:36 419
	AnExplosion explosionArray[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 420
	bool explosionUsed[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 421
d8c1f444 sago007 2016-01-31 11:36 422
	ExplosionManager() {
ecef5838 sago007 2015-11-24 20:01 423
		for (int i=0; i<maxNumberOfBalls; i++) {
c53e6443 sago007 2012-04-17 11:04 424
			explosionUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 425
		}
c53e6443 sago007 2012-04-17 11:04 426
	}
c53e6443 sago007 2012-04-17 11:04 427
ecef5838 sago007 2015-11-24 20:01 428
	int addExplosion(int x, int y) {
c53e6443 sago007 2012-04-17 11:04 429
		int explosionNumber = 0;
602d9101 sago007 2016-03-24 14:46 430
		while ( explosionNumber<maxNumberOfBalls && explosionUsed[explosionNumber]) {
c53e6443 sago007 2012-04-17 11:04 431
			explosionNumber++;
acd79baf sago007 2015-11-22 19:37 432
		}
ecef5838 sago007 2015-11-24 20:01 433
		if (explosionNumber==maxNumberOfBalls) {
c53e6443 sago007 2012-04-17 11:04 434
			return -1;
acd79baf sago007 2015-11-22 19:37 435
		}
c53e6443 sago007 2012-04-17 11:04 436
		currentTime = SDL_GetTicks();
d8c1f444 sago007 2016-01-31 11:36 437
		explosionArray[explosionNumber] = AnExplosion(x,y);
c53e6443 sago007 2012-04-17 11:04 438
		explosionUsed[explosionNumber] = true;
c53e6443 sago007 2012-04-17 11:04 439
		return 1;
c53e6443 sago007 2012-04-17 11:04 440
	}  //addBall
c53e6443 sago007 2012-04-17 11:04 441
ecef5838 sago007 2015-11-24 20:01 442
	void update() {
c53e6443 sago007 2012-04-17 11:04 443
		currentTime = SDL_GetTicks();
ecef5838 sago007 2015-11-24 20:01 444
		for (int i = 0; i<maxNumberOfBalls; i++) {
c53e6443 sago007 2012-04-17 11:04 445
ecef5838 sago007 2015-11-24 20:01 446
			if (explosionUsed[i]) {
ecef5838 sago007 2015-11-24 20:01 447
				if (explosionArray[i].removeMe()) {
c53e6443 sago007 2012-04-17 11:04 448
					explosionUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 449
				}
c53e6443 sago007 2012-04-17 11:04 450
			}
c53e6443 sago007 2012-04-17 11:04 451
		}
c53e6443 sago007 2012-04-17 11:04 452
	} //update
89c4a3a6 sago007 2008-08-29 14:32 453
89c4a3a6 sago007 2008-08-29 14:32 454
a6b97827 sago007 2016-01-24 11:15 455
}; //explosionManager
89c4a3a6 sago007 2008-08-29 14:32 456
d8c1f444 sago007 2016-01-31 11:36 457
static ExplosionManager theExplosionManager;
89c4a3a6 sago007 2008-08-29 14:32 458
89c4a3a6 sago007 2008-08-29 14:32 459
//text pop-up
d8c1f444 sago007 2016-01-31 11:36 460
class TextMessage {
89c4a3a6 sago007 2008-08-29 14:32 461
private:
c98e567e sago007 2016-03-25 09:39 462
	int x = 0;
c98e567e sago007 2016-03-25 09:39 463
	int y = 0;
571b4d47 sago007 2015-12-05 16:02 464
	string textt;
c98e567e sago007 2016-03-25 09:39 465
	unsigned long int time = 0;
c98e567e sago007 2016-03-25 09:39 466
	unsigned long int placeTime = 0; //Then the text was placed
89c4a3a6 sago007 2008-08-29 14:32 467
public:
89c4a3a6 sago007 2008-08-29 14:32 468
d8c1f444 sago007 2016-01-31 11:36 469
	TextMessage() {
ecef5838 sago007 2015-11-24 20:01 470
	}
c53e6443 sago007 2012-04-17 11:04 471
c53e6443 sago007 2012-04-17 11:04 472
	//constructor:
d8c1f444 sago007 2016-01-31 11:36 473
	TextMessage(int X, int Y,const char* Text,unsigned int Time) {
c53e6443 sago007 2012-04-17 11:04 474
		placeTime = currentTime;
c53e6443 sago007 2012-04-17 11:04 475
		x = X;
c53e6443 sago007 2012-04-17 11:04 476
		y = Y;
571b4d47 sago007 2015-12-05 16:02 477
		textt = Text;
c53e6443 sago007 2012-04-17 11:04 478
		time = Time;
c53e6443 sago007 2012-04-17 11:04 479
	}  //constructor
c53e6443 sago007 2012-04-17 11:04 480
c53e6443 sago007 2012-04-17 11:04 481
	//true if the text has expired
ecef5838 sago007 2015-11-24 20:01 482
	bool removeMe() {
c53e6443 sago007 2012-04-17 11:04 483
		return currentTime-placeTime>time;
c53e6443 sago007 2012-04-17 11:04 484
	}
c53e6443 sago007 2012-04-17 11:04 485
ecef5838 sago007 2015-11-24 20:01 486
	int getX() {
c53e6443 sago007 2012-04-17 11:04 487
		return x;
c53e6443 sago007 2012-04-17 11:04 488
	}
c53e6443 sago007 2012-04-17 11:04 489
ecef5838 sago007 2015-11-24 20:01 490
	int getY() {
c53e6443 sago007 2012-04-17 11:04 491
		return y;
c53e6443 sago007 2012-04-17 11:04 492
	}
c53e6443 sago007 2012-04-17 11:04 493
ecef5838 sago007 2015-11-24 20:01 494
	const char* getText() {
571b4d47 sago007 2015-12-05 16:02 495
		return textt.c_str();
c53e6443 sago007 2012-04-17 11:04 496
	}
89c4a3a6 sago007 2008-08-29 14:32 497
};  //text popup
89c4a3a6 sago007 2008-08-29 14:32 498
d8c1f444 sago007 2016-01-31 11:36 499
class TextManager {
89c4a3a6 sago007 2008-08-29 14:32 500
public:
d8c1f444 sago007 2016-01-31 11:36 501
	TextMessage textArray[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 502
	bool textUsed[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 503
d8c1f444 sago007 2016-01-31 11:36 504
	TextManager() {
ecef5838 sago007 2015-11-24 20:01 505
		for (int i=0; i<maxNumberOfBalls; i++) {
c53e6443 sago007 2012-04-17 11:04 506
			textUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 507
		}
c53e6443 sago007 2012-04-17 11:04 508
	}
c53e6443 sago007 2012-04-17 11:04 509
ecef5838 sago007 2015-11-24 20:01 510
	int addText(int x, int y,string Text,unsigned int Time) {
c53e6443 sago007 2012-04-17 11:04 511
		int textNumber = 0;
571b4d47 sago007 2015-12-05 16:02 512
		while (textNumber<maxNumberOfBalls && textUsed[textNumber]) {
c53e6443 sago007 2012-04-17 11:04 513
			textNumber++;
acd79baf sago007 2015-11-22 19:37 514
		}
ecef5838 sago007 2015-11-24 20:01 515
		if (textNumber==maxNumberOfBalls) {
c53e6443 sago007 2012-04-17 11:04 516
			return -1;
acd79baf sago007 2015-11-22 19:37 517
		}
c53e6443 sago007 2012-04-17 11:04 518
		currentTime = SDL_GetTicks();
d8c1f444 sago007 2016-01-31 11:36 519
		textArray[textNumber] = TextMessage(x,y,Text.c_str(),Time);
c53e6443 sago007 2012-04-17 11:04 520
		textUsed[textNumber] = true;
c53e6443 sago007 2012-04-17 11:04 521
		return 1;
c53e6443 sago007 2012-04-17 11:04 522
	}  //addText
c53e6443 sago007 2012-04-17 11:04 523
ecef5838 sago007 2015-11-24 20:01 524
	void update() {
c53e6443 sago007 2012-04-17 11:04 525
		currentTime = SDL_GetTicks();
ecef5838 sago007 2015-11-24 20:01 526
		for (int i = 0; i<maxNumberOfBalls; i++) {
c53e6443 sago007 2012-04-17 11:04 527
ecef5838 sago007 2015-11-24 20:01 528
			if (textUsed[i]) {
ecef5838 sago007 2015-11-24 20:01 529
				if (textArray[i].removeMe()) {
c53e6443 sago007 2012-04-17 11:04 530
					textUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 531
				}
c53e6443 sago007 2012-04-17 11:04 532
			}
c53e6443 sago007 2012-04-17 11:04 533
		}
c53e6443 sago007 2012-04-17 11:04 534
	} //update
89c4a3a6 sago007 2008-08-29 14:32 535
89c4a3a6 sago007 2008-08-29 14:32 536
a6b97827 sago007 2016-01-24 11:15 537
}; //textManager
89c4a3a6 sago007 2008-08-29 14:32 538
d8c1f444 sago007 2016-01-31 11:36 539
static TextManager theTextManager;
89c4a3a6 sago007 2008-08-29 14:32 540
89c4a3a6 sago007 2008-08-29 14:32 541
//Here comes the Block Game object
89c4a3a6 sago007 2008-08-29 14:32 542
#include "BlockGame.hpp"
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#include "os.hpp"
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#include "sago/SagoMiscSdl2.hpp"
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#include "ScoresDisplay.hpp"
89c4a3a6 sago007 2008-08-29 14:32 546
ecef5838 sago007 2015-11-24 20:01 547
class BlockGameSdl : public BlockGame {
6b1dc7a6 sago007 2010-11-08 21:03 548
public:
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	BlockGameSdl(int tx, int ty) {
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		topx = tx;
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		topy = ty;
c53e6443 sago007 2012-04-17 11:04 552
	}
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	void DrawImgBoard(const sago::SagoSprite& img, int x, int y) const {
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		DrawIMG(img, screen, x+topx, y+topy);
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	}
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	void DrawImgBoardBounded(const sago::SagoSprite& img, int x, int y) const {
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		DrawIMG_Bounded(img, screen, x+topx, y+topy, topx, topy, topx + backBoard.GetWidth(), topy + backBoard.GetHeight());
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	}
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	void PrintTextCenteredBoard(int x, int y, const char* text) {
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		nf_button_font.draw(screen, x+topx+60, y+topy+10, NFont::CENTER, "%s", text);
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	}
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	int GetTopX() const {
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		return topx;
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	}
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	int GetTopY() const {
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		return topy;
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	}
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	/**
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	 * Retrives the coordinate to a given brick based on mouse input.
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	 * @param match true if the coordinate are within borders
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	 * @param mousex mouse coordinate input
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	 * @param mousey mouse coordiante input
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	 * @param x brick x. Unchanged if outside border
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	 * @param y brick y. Unchanged if outside border
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	 */
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	void GetBrickCoordinateFromMouse(bool& match, int mousex, int mousey, int& x, int& y) const {
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		if (mousex < topx || mousex > topx+50*6 || mousey < topy || mousey > topy+50*12) {
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			match = false;
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			return;
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		}
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		match = true;
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		x = (mousex-topx) / 50;
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		y = (50*12+topy-mousey-pixels) / 50;
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	}
acd79baf sago007 2015-11-22 19:37 590
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	void AddText(int x, int y, const std::string& text, int time) const override {
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		theTextManager.addText(topx-10+x*bsize, topy+12*bsize-y*bsize, text, time);
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	}
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	void AddBall(int x, int y, bool right, int color) const  override {
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		theBallManager.addBall(topx+40+x*bsize, topy+bsize*12-y*bsize, right, color);
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	}
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	void AddExplosion(int x, int y) const  override {
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		theExplosionManager.addExplosion(topx-10+x*bsize, topy+bsize*12-10-y*bsize);
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	}
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	void PlayerWonEvent() const  override {
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		if (!SoundEnabled) {
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			return;
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		}
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		Mix_PlayChannel(1, applause, 0);
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	}
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	void DrawEvent() const override {
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		Mix_HaltChannel(1);
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	}
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	void BlockPopEvent() const  override {
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		if (!SoundEnabled) {
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			return;
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		}
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		Mix_PlayChannel(0, boing, 0);
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	}
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	void LongChainDoneEvent() const  override {
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		if (!SoundEnabled) {
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			return;
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		}
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		Mix_PlayChannel(1, applause, 0);
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	}
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	void TimeTrialEndEvent() const  override {
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		if (!NoSound && SoundEnabled) {
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			Mix_PlayChannel(1,counterFinalChunk,0);
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		}
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	}
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	void EndlessHighscoreEvent() const  override {
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		if (!SoundEnabled) {
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			return;
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		}
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		Mix_PlayChannel(1, applause, 0);
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	}
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private:
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	//Draws all the bricks to the board (including garbage)
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	void PaintBricks() const {
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		for (int i=0; ((i<13)&&(i<30)); i++) {
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			for (int j=0; j<6; j++) {
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				int basicBrick = board[j][i]%10; //The basic brick, stored on the least significant digit
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				if ((basicBrick > -1) && (basicBrick < 7) && ((board[j][i]/1000000)%10==0)) {
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					DrawImgBoardBounded(bricks[basicBrick],  j*bsize, bsize*12-i*bsize-pixels);
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					if ((board[j][i]/BLOCKWAIT)%10==1) {
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						DrawImgBoard(bomb,  j*bsize, bsize*12-i*bsize-pixels);
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					}
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					if ((board[j][i]/BLOCKHANG)%10==1) {
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						DrawImgBoardBounded(ready,  j*bsize, bsize*12-i*bsize-pixels);
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					}
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				}
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				if ((board[j][i]/1000000)%10==1) {
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					int left, right, over, under;
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					int number = board[j][i];
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					if (j<1) {
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						left = -1;
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					}
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					else {
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						left = board[j-1][i];
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					}
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					if (j>=5) {
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						right = -1;
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					}
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					else {
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						right = board[j+1][i];
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					}
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					if (i>28) {
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						over = -1;
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					}
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					else {
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						over = board[j][i+1];
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					}
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					if (i<1) {
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						under = -1;
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					}
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					else {
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						under = board[j][i-1];
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					}
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					if ((left == number)&&(right == number)&&(over == number)&&(under == number)) {
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						DrawImgBoardBounded(garbageFill,  j*bsize, bsize*12-i*bsize-pixels);
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					}
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					if ((left != number)&&(right == number)&&(over == number)&&(under == number)) {
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						DrawImgBoardBounded(garbageL,  j*bsize, bsize*12-i*bsize-pixels);
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					}
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					if ((left == number)&&(right != number)&&(over == number)&&(under == number)) {
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						DrawImgBoardBounded(garbageR,  j*bsize, bsize*12-i*bsize-pixels);
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					}
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					if ((left == number)&&(right == number)&&(over != number)&&(under == number)) {
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						DrawImgBoardBounded(garbageT,  j*bsize, bsize*12-i*bsize-pixels);
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					}
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					if ((left == number)&&(right == number)&&(over == number)&&(under != number)) {
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						DrawImgBoardBounded(garbageB,  j*bsize, bsize*12-i*bsize-pixels);
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					}
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					if ((left != number)&&(right == number)&&(over != number)&&(under == number)) {
ae0f6c7a sago007 2015-12-05 16:58 699
						DrawImgBoardBounded(garbageTL,  j*bsize, bsize*12-i*bsize-pixels);
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					}
ecef5838 sago007 2015-11-24 20:01 701
					if ((left != number)&&(right == number)&&(over == number)&&(under != number)) {
ae0f6c7a sago007 2015-12-05 16:58 702
						DrawImgBoardBounded(garbageBL,  j*bsize, bsize*12-i*bsize-pixels);
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					}
ecef5838 sago007 2015-11-24 20:01 704
					if ((left == number)&&(right != number)&&(over != number)&&(under == number)) {
ae0f6c7a sago007 2015-12-05 16:58 705
						DrawImgBoardBounded(garbageTR,  j*bsize, bsize*12-i*bsize-pixels);
acd79baf sago007 2015-11-22 19:37 706
					}
ecef5838 sago007 2015-11-24 20:01 707
					if ((left == number)&&(right != number)&&(over == number)&&(under != number)) {
ae0f6c7a sago007 2015-12-05 16:58 708
						DrawImgBoardBounded(garbageBR,  j*bsize, bsize*12-i*bsize-pixels);
acd79baf sago007 2015-11-22 19:37 709
					}
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					if ((left == number)&&(right != number)&&(over != number)&&(under != number)) {
ae0f6c7a sago007 2015-12-05 16:58 711
						DrawImgBoardBounded(garbageMR,  j*bsize, bsize*12-i*bsize-pixels);
acd79baf sago007 2015-11-22 19:37 712
					}
ecef5838 sago007 2015-11-24 20:01 713
					if ((left == number)&&(right == number)&&(over != number)&&(under != number)) {
ae0f6c7a sago007 2015-12-05 16:58 714
						DrawImgBoardBounded(garbageM,  j*bsize, bsize*12-i*bsize-pixels);
acd79baf sago007 2015-11-22 19:37 715
					}
ecef5838 sago007 2015-11-24 20:01 716
					if ((left != number)&&(right == number)&&(over != number)&&(under != number)) {
ae0f6c7a sago007 2015-12-05 16:58 717
						DrawImgBoardBounded(garbageML,  j*bsize, bsize*12-i*bsize-pixels);
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					}
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				}
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				if ((board[j][i]/1000000)%10==2) {
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					if (j==0) {
ae0f6c7a sago007 2015-12-05 16:58 722
						DrawImgBoardBounded(garbageGML,  j*bsize, bsize*12-i*bsize-pixels);
acd79baf sago007 2015-11-22 19:37 723
					}
ecef5838 sago007 2015-11-24 20:01 724
					else if (j==5) {
ae0f6c7a sago007 2015-12-05 16:58 725
						DrawImgBoardBounded(garbageGMR,  j*bsize, bsize*12-i*bsize-pixels);
acd79baf sago007 2015-11-22 19:37 726
					}
ecef5838 sago007 2015-11-24 20:01 727
					else {
ae0f6c7a sago007 2015-12-05 16:58 728
						DrawImgBoardBounded(garbageGM,  j*bsize, bsize*12-i*bsize-pixels);
acd79baf sago007 2015-11-22 19:37 729
					}
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				}
c53e6443 sago007 2012-04-17 11:04 731
			}
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		}
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		const int j = 0;
c53e6443 sago007 2012-04-17 11:04 734
c53e6443 sago007 2012-04-17 11:04 735
		int garbageSize=0;
ecef5838 sago007 2015-11-24 20:01 736
		for (int i=0; i<20; i++) {
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			if ((board[j][i]/1000000)%10==1) {
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				int left, right, over, under;
c53e6443 sago007 2012-04-17 11:04 739
				int number = board[j][i];
acd79baf sago007 2015-11-22 19:37 740
				if (j<1) {
acd79baf sago007 2015-11-22 19:37 741
					left = -1;
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				}
acd79baf sago007 2015-11-22 19:37 743
				else {
acd79baf sago007 2015-11-22 19:37 744
					left = board[j-1][i];
acd79baf sago007 2015-11-22 19:37 745
				}
acd79baf sago007 2015-11-22 19:37 746
				if (j>5) {
acd79baf sago007 2015-11-22 19:37 747
					right = -1;
acd79baf sago007 2015-11-22 19:37 748
				}
acd79baf sago007 2015-11-22 19:37 749
				else {
acd79baf sago007 2015-11-22 19:37 750
					right = board[j+1][i];
acd79baf sago007 2015-11-22 19:37 751
				}
acd79baf sago007 2015-11-22 19:37 752
				if (i>28) {
acd79baf sago007 2015-11-22 19:37 753
					over = -1;
acd79baf sago007 2015-11-22 19:37 754
				}
acd79baf sago007 2015-11-22 19:37 755
				else {
acd79baf sago007 2015-11-22 19:37 756
					over = board[j][i+1];
acd79baf sago007 2015-11-22 19:37 757
				}
acd79baf sago007 2015-11-22 19:37 758
				if (i<1) {
acd79baf sago007 2015-11-22 19:37 759
					under = -1;
acd79baf sago007 2015-11-22 19:37 760
				}
acd79baf sago007 2015-11-22 19:37 761
				else {
acd79baf sago007 2015-11-22 19:37 762
					under = board[j][i-1];
acd79baf sago007 2015-11-22 19:37 763
				}
ecef5838 sago007 2015-11-24 20:01 764
				if (((left != number)&&(right == number)&&(over != number)&&(under == number))&&(garbageSize>0)) {
ae0f6c7a sago007 2015-12-05 16:58 765
					DrawImgBoardBounded(smiley[board[j][i]%4],  2*bsize, 12*bsize-i*bsize-pixels+(bsize/2)*garbageSize);
c53e6443 sago007 2012-04-17 11:04 766
				}
ecef5838 sago007 2015-11-24 20:01 767
				if (!((left != number)&&(right == number)&&(over == number)&&(under == number))) { //not in garbage
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					garbageSize=0;
c53e6443 sago007 2012-04-17 11:04 769
				}
ecef5838 sago007 2015-11-24 20:01 770
				else {
c53e6443 sago007 2012-04-17 11:04 771
					garbageSize++;
c53e6443 sago007 2012-04-17 11:04 772
				}
c53e6443 sago007 2012-04-17 11:04 773
c53e6443 sago007 2012-04-17 11:04 774
			}
c53e6443 sago007 2012-04-17 11:04 775
		}
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		for (int i=0; i<6; i++) {
ecef5838 sago007 2015-11-24 20:01 777
			if (board[i][0]!=-1) {
ae0f6c7a sago007 2015-12-05 16:58 778
				DrawImgBoardBounded(transCover,  i*bsize, 12*bsize-pixels);    //Make the appering blocks transperant
acd79baf sago007 2015-11-22 19:37 779
			}
571b4d47 sago007 2015-12-05 16:02 780
		}
c53e6443 sago007 2012-04-17 11:04 781
c53e6443 sago007 2012-04-17 11:04 782
	}
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public:
c53e6443 sago007 2012-04-17 11:04 784
	//Draws everything
ecef5838 sago007 2015-11-24 20:01 785
	void DoPaintJob() {
c699a9f9 sago007 2015-12-05 17:22 786
		DrawIMG(boardBackBack,screen,this->GetTopX()-60,this->GetTopY()-68);
53203200 sago007 2015-12-25 13:30 787
1d2e2129 sago007 2015-12-23 15:41 788
		nf_scoreboard_font.draw(screen, this->GetTopX()+310,this->GetTopY()-68+148,_("Score:") );
1d2e2129 sago007 2015-12-23 15:41 789
		nf_scoreboard_font.draw(screen, this->GetTopX()+310,this->GetTopY()-68+197,_("Time:") );
1d2e2129 sago007 2015-12-23 15:41 790
		nf_scoreboard_font.draw(screen, this->GetTopX()+310,this->GetTopY()-68+246,_("Chain:") );
1d2e2129 sago007 2015-12-23 15:41 791
		nf_scoreboard_font.draw(screen, this->GetTopX()+310,this->GetTopY()-68+295,_("Speed:") );
ae0f6c7a sago007 2015-12-05 16:58 792
		DrawImgBoard(backBoard,  0, 0);
cf54d8c3 sago007 2012-05-03 20:52 793
cf54d8c3 sago007 2012-05-03 20:52 794
		PaintBricks();
acd79baf sago007 2015-11-22 19:37 795
		if (stageClear) {
ae0f6c7a sago007 2015-12-05 16:58 796
			DrawImgBoard(blackLine,  0, bsize*(12+2)+bsize*(stageClearLimit-linesCleared)-pixels-1);
acd79baf sago007 2015-11-22 19:37 797
		}
ecef5838 sago007 2015-11-24 20:01 798
		if (puzzleMode&&(!bGameOver)) {
c53e6443 sago007 2012-04-17 11:04 799
			//We need to write nr. of moves left!
96c54803 sago007 2016-02-06 18:34 800
			strHolder = _("Moves left: ") + itoa(MovesLeft);
1d2e2129 sago007 2015-12-23 15:41 801
			nf_standard_blue_font.draw(screen, topx+5, topy+5, "%s",strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 802
c53e6443 sago007 2012-04-17 11:04 803
		}
ecef5838 sago007 2015-11-24 20:01 804
		if (puzzleMode && stageButtonStatus == SBpuzzleMode) {
ae0f6c7a sago007 2015-12-05 16:58 805
			DrawImgBoard(bRetry, cordRetryButton.x, cordRetryButton.y);
46cfd6b2 sago007 2015-12-06 15:36 806
			PrintTextCenteredBoard(cordRetryButton.x, cordRetryButton.y, _("Retry"));
fde1f2dd sago007 2016-02-21 15:24 807
			if (getLevel()<PuzzleGetNumberOfPuzzles()-1) {
ecef5838 sago007 2015-11-24 20:01 808
				if (hasWonTheGame) {
ae0f6c7a sago007 2015-12-05 16:58 809
					DrawImgBoard(bNext,cordNextButton.x, cordNextButton.y);
46cfd6b2 sago007 2015-12-06 15:36 810
					PrintTextCenteredBoard(cordNextButton.x, cordNextButton.y, _("Next"));
acd79baf sago007 2015-11-22 19:37 811
				}
ecef5838 sago007 2015-11-24 20:01 812
				else {
ae0f6c7a sago007 2015-12-05 16:58 813
					DrawImgBoard(bSkip,cordNextButton.x, cordNextButton.y);
46cfd6b2 sago007 2015-12-06 15:36 814
					PrintTextCenteredBoard(cordNextButton.x, cordNextButton.y, _("Skip"));
acd79baf sago007 2015-11-22 19:37 815
				}
c53e6443 sago007 2012-04-17 11:04 816
			}
ecef5838 sago007 2015-11-24 20:01 817
			else {
c53e6443 sago007 2012-04-17 11:04 818
				strHolder = "Last puzzle";
1d2e2129 sago007 2015-12-23 15:41 819
				nf_standard_blue_font.draw(screen, topx+5, topy+5, "%s",strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 820
			}
c53e6443 sago007 2012-04-17 11:04 821
		}
ecef5838 sago007 2015-11-24 20:01 822
		if (stageClear && stageButtonStatus == SBstageClear) {
ae0f6c7a sago007 2015-12-05 16:58 823
			DrawImgBoard(bRetry, cordRetryButton.x, cordRetryButton.y);
46cfd6b2 sago007 2015-12-06 15:36 824
			PrintTextCenteredBoard(cordRetryButton.x, cordRetryButton.y, _("Retry"));
fde1f2dd sago007 2016-02-21 15:24 825
			if (getLevel()<50-1) {
ecef5838 sago007 2015-11-24 20:01 826
				if (hasWonTheGame) {
ae0f6c7a sago007 2015-12-05 16:58 827
					DrawImgBoard(bNext,cordNextButton.x, cordNextButton.y);
46cfd6b2 sago007 2015-12-06 15:36 828
					PrintTextCenteredBoard(cordNextButton.x, cordNextButton.y, _("Next"));
acd79baf sago007 2015-11-22 19:37 829
				}
ecef5838 sago007 2015-11-24 20:01 830
				else {
ae0f6c7a sago007 2015-12-05 16:58 831
					DrawImgBoard(bSkip,cordNextButton.x, cordNextButton.y);
46cfd6b2 sago007 2015-12-06 15:36 832
					PrintTextCenteredBoard(cordNextButton.x, cordNextButton.y, _("Skip"));
acd79baf sago007 2015-11-22 19:37 833
				}
c53e6443 sago007 2012-04-17 11:04 834
			}
ecef5838 sago007 2015-11-24 20:01 835
			else {
c53e6443 sago007 2012-04-17 11:04 836
				strHolder = "Last stage";
1d2e2129 sago007 2015-12-23 15:41 837
				nf_standard_blue_font.draw(screen, topx+5, topy+5, "%s",strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 838
			}
c53e6443 sago007 2012-04-17 11:04 839
		}
6b1dc7a6 sago007 2010-11-08 21:03 840
6b1dc7a6 sago007 2010-11-08 21:03 841
#if DEBUG
ecef5838 sago007 2015-11-24 20:01 842
		if (AI_Enabled&&(!bGameOver)) {
c53e6443 sago007 2012-04-17 11:04 843
			strHolder = "AI_status: " + itoa(AIstatus)+ ", "+ itoa(AIlineToClear);
ae0f6c7a sago007 2015-12-05 16:58 844
			//NFont_Write(   5, 5, strHolder.c_str());
1d2e2129 sago007 2015-12-23 15:41 845
			nf_standard_blue_font.draw(screen, topx+5, topy+5, "%s",strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 846
		}
6b1dc7a6 sago007 2010-11-08 21:03 847
#endif
acd79baf sago007 2015-11-22 19:37 848
		if (!bGameOver) {
ce444d3b sago007 2016-04-02 18:59 849
			bool touched = false;
ce444d3b sago007 2016-04-02 18:59 850
			int mx = 0;
ce444d3b sago007 2016-04-02 18:59 851
			int my = 0;
ce444d3b sago007 2016-04-02 18:59 852
			this->GetMouseCursor(touched, mx, my);
ce444d3b sago007 2016-04-02 18:59 853
			if (touched) {
ce444d3b sago007 2016-04-02 18:59 854
				DrawImgBoard(spriteHolder->GetSprite("touchcursor"),mx*bsize, 11*bsize-my*bsize-pixels);
ce444d3b sago007 2016-04-02 18:59 855
			}
ce444d3b sago007 2016-04-02 18:59 856
			else {
ce444d3b sago007 2016-04-02 18:59 857
				DrawImgBoard(cursor,cursorx*bsize-4,11*bsize-cursory*bsize-pixels-4);
ce444d3b sago007 2016-04-02 18:59 858
			}
acd79baf sago007 2015-11-22 19:37 859
		}
ecef5838 sago007 2015-11-24 20:01 860
		if (ticks<gameStartedAt) {
c53e6443 sago007 2012-04-17 11:04 861
			int currentCounter = abs((int)ticks-(int)gameStartedAt)/1000;
ecef5838 sago007 2015-11-24 20:01 862
			if ( (currentCounter!=lastCounter) && (SoundEnabled)&&(!NoSound)) {
c53e6443 sago007 2012-04-17 11:04 863
				Mix_PlayChannel(1,counterChunk,0);
acd79baf sago007 2015-11-22 19:37 864
			}
c53e6443 sago007 2012-04-17 11:04 865
			lastCounter = currentCounter;
ecef5838 sago007 2015-11-24 20:01 866
			switch (currentCounter) {
c53e6443 sago007 2012-04-17 11:04 867
			case 2:
ae0f6c7a sago007 2015-12-05 16:58 868
				DrawImgBoard(counter[2],  2*bsize, 5*bsize);
c53e6443 sago007 2012-04-17 11:04 869
				break;
c53e6443 sago007 2012-04-17 11:04 870
			case 1:
ae0f6c7a sago007 2015-12-05 16:58 871
				DrawImgBoard(counter[1],  2*bsize, 5*bsize);
c53e6443 sago007 2012-04-17 11:04 872
				break;
c53e6443 sago007 2012-04-17 11:04 873
			case 0:
ae0f6c7a sago007 2015-12-05 16:58 874
				DrawImgBoard(counter[0],  2*bsize, 5*bsize);
c53e6443 sago007 2012-04-17 11:04 875
				break;
c53e6443 sago007 2012-04-17 11:04 876
			default:
c53e6443 sago007 2012-04-17 11:04 877
				break;
c53e6443 sago007 2012-04-17 11:04 878
			}
c53e6443 sago007 2012-04-17 11:04 879
		}
ecef5838 sago007 2015-11-24 20:01 880
		else {
ecef5838 sago007 2015-11-24 20:01 881
			if (SoundEnabled&&(!NoSound)&&(timetrial)&&(ticks>gameStartedAt+10000)&&(!bGameOver)) {
c53e6443 sago007 2012-04-17 11:04 882
				int currentCounter = (ticks-(int)gameStartedAt)/1000;
ecef5838 sago007 2015-11-24 20:01 883
				if (currentCounter!=lastCounter) {
ecef5838 sago007 2015-11-24 20:01 884
					if (currentCounter>115 && currentCounter<120) {
c53e6443 sago007 2012-04-17 11:04 885
						Mix_PlayChannel(1,counterChunk,0);
acd79baf sago007 2015-11-22 19:37 886
					}
c53e6443 sago007 2012-04-17 11:04 887
				}
c53e6443 sago007 2012-04-17 11:04 888
				lastCounter = currentCounter;
c53e6443 sago007 2012-04-17 11:04 889
			}
ecef5838 sago007 2015-11-24 20:01 890
			else {
ecef5838 sago007 2015-11-24 20:01 891
				if ( (0==lastCounter) && (SoundEnabled)&&(!NoSound)) {
c53e6443 sago007 2012-04-17 11:04 892
					Mix_PlayChannel(1,counterFinalChunk,0);
c53e6443 sago007 2012-04-17 11:04 893
				}
c53e6443 sago007 2012-04-17 11:04 894
				lastCounter = -1;
c53e6443 sago007 2012-04-17 11:04 895
			}
c53e6443 sago007 2012-04-17 11:04 896
		}
6b1dc7a6 sago007 2010-11-08 21:03 897
ecef5838 sago007 2015-11-24 20:01 898
		if ((bGameOver)&&(!editorMode)) {
ecef5838 sago007 2015-11-24 20:01 899
			if (hasWonTheGame) {
ae0f6c7a sago007 2015-12-05 16:58 900
				DrawImgBoard(iWinner,  0, 5*bsize);
80b830cd sago007 2012-08-19 17:51 901
			}
ecef5838 sago007 2015-11-24 20:01 902
			else {
ecef5838 sago007 2015-11-24 20:01 903
				if (bDraw) {
ae0f6c7a sago007 2015-12-05 16:58 904
					DrawImgBoard(iDraw,  0, 5*bsize);
acd79baf sago007 2015-11-22 19:37 905
				}
ecef5838 sago007 2015-11-24 20:01 906
				else {
ae0f6c7a sago007 2015-12-05 16:58 907
					DrawImgBoard(iGameOver,  0, 5*bsize);
acd79baf sago007 2015-11-22 19:37 908
				}
80b830cd sago007 2012-08-19 17:51 909
			}
80b830cd sago007 2012-08-19 17:51 910
		}
c53e6443 sago007 2012-04-17 11:04 911
	}
6b1dc7a6 sago007 2010-11-08 21:03 912
6b1dc7a6 sago007 2010-11-08 21:03 913
ecef5838 sago007 2015-11-24 20:01 914
	void Update(int newtick) {
c53e6443 sago007 2012-04-17 11:04 915
		BlockGame::Update(newtick);
c53e6443 sago007 2012-04-17 11:04 916
	}
acd79baf sago007 2015-11-22 19:37 917
229e212d sago007 2015-08-22 17:14 918
private:
229e212d sago007 2015-08-22 17:14 919
	int topx, topy;
6b1dc7a6 sago007 2010-11-08 21:03 920
};
6b1dc7a6 sago007 2010-11-08 21:03 921
6b1dc7a6 sago007 2010-11-08 21:03 922
6b1dc7a6 sago007 2010-11-08 21:03 923
6b1dc7a6 sago007 2010-11-08 21:03 924
89c4a3a6 sago007 2008-08-29 14:32 925
//writeScreenShot saves the screen as a bmp file, it uses the time to get a unique filename
ecef5838 sago007 2015-11-24 20:01 926
void writeScreenShot() {
ecef5838 sago007 2015-11-24 20:01 927
	if (verboseLevel) {
56241205 sago007 2012-08-05 11:15 928
		cout << "Saving screenshot" << endl;
acd79baf sago007 2015-11-22 19:37 929
	}
acd79baf sago007 2015-11-22 19:37 930
	int rightNow = (int)time(nullptr);
9dc80982 sago007 2016-01-02 21:08 931
	string buf = getPathToSaveFiles() + "/screenshots/screenshot"+itoa(rightNow)+".bmp";
335635ec sago007 2016-02-06 13:51 932
	SDL_Surface* sreenshotSurface = SDL_CreateRGBSurface(0, 1024, 768, 32, 0x00ff0000, 0x0000ff00, 0x000000ff, 0xff000000);
fee9551a sago007 2016-01-20 19:05 933
	SDL_RenderReadPixels(screen, NULL, SDL_PIXELFORMAT_ARGB8888, sreenshotSurface->pixels, sreenshotSurface->pitch);
fee9551a sago007 2016-01-20 19:05 934
	SDL_SaveBMP(sreenshotSurface, buf.c_str());
fee9551a sago007 2016-01-20 19:05 935
	SDL_FreeSurface(sreenshotSurface);
1d2e2129 sago007 2015-12-23 15:41 936
	if (!NoSound) {
acd79baf sago007 2015-11-22 19:37 937
		if (SoundEnabled) {
acd79baf sago007 2015-11-22 19:37 938
			Mix_PlayChannel(1,photoClick,0);
acd79baf sago007 2015-11-22 19:37 939
		}
1d2e2129 sago007 2015-12-23 15:41 940
	}
89c4a3a6 sago007 2008-08-29 14:32 941
}
89c4a3a6 sago007 2008-08-29 14:32 942
89c4a3a6 sago007 2008-08-29 14:32 943
//Function to return the name of a key, to be displayed...
1d2e2129 sago007 2015-12-23 15:41 944
static string getKeyName(SDL_Keycode key) {
c53e6443 sago007 2012-04-17 11:04 945
	string keyname(SDL_GetKeyName(key));
c53e6443 sago007 2012-04-17 11:04 946
	return keyname;
89c4a3a6 sago007 2008-08-29 14:32 947
}
89c4a3a6 sago007 2008-08-29 14:32 948
89c4a3a6 sago007 2008-08-29 14:32 949
58a2d7e1 sago007 2016-02-12 18:53 950
void RunGameState(sago::GameStateInterface& state ) {
c53e6443 sago007 2012-04-17 11:04 951
	int mousex,mousey;
c53e6443 sago007 2012-04-17 11:04 952
	bool done = false;     //We are done!
ecef5838 sago007 2015-11-24 20:01 953
	while (!done && !Config::getInstance()->isShuttingDown()) {
c3b697c6 sago007 2016-02-07 17:30 954
		state.Draw(screen);
58a2d7e1 sago007 2016-02-12 18:53 955
571b4d47 sago007 2015-12-05 16:02 956
		SDL_Delay(1);
c53e6443 sago007 2012-04-17 11:04 957
		SDL_Event event;
c53e6443 sago007 2012-04-17 11:04 958
c53e6443 sago007 2012-04-17 11:04 959
		SDL_GetMouseState(&mousex,&mousey);
fee9551a sago007 2016-01-20 19:05 960
		bool mustWriteScreenshot = false;
58a2d7e1 sago007 2016-02-12 18:53 961
ecef5838 sago007 2015-11-24 20:01 962
		while ( SDL_PollEvent(&event) ) {
ecef5838 sago007 2015-11-24 20:01 963
			if ( event.type == SDL_QUIT ) {
c53e6443 sago007 2012-04-17 11:04 964
				Config::getInstance()->setShuttingDown(5);
c53e6443 sago007 2012-04-17 11:04 965
				done = true;
c53e6443 sago007 2012-04-17 11:04 966
			}
58a2d7e1 sago007 2016-02-12 18:53 967
c3b697c6 sago007 2016-02-07 17:30 968
			if ( event.key.keysym.sym == SDLK_F9 ) {
c3b697c6 sago007 2016-02-07 17:30 969
				mustWriteScreenshot = true;
c53e6443 sago007 2012-04-17 11:04 970
			}
58a2d7e1 sago007 2016-02-12 18:53 971
c3b697c6 sago007 2016-02-07 17:30 972
			bool processed = false;
c3b697c6 sago007 2016-02-07 17:30 973
			state.ProcessInput(event, processed);
58a2d7e1 sago007 2016-02-12 18:53 974
c53e6443 sago007 2012-04-17 11:04 975
		}
58a2d7e1 sago007 2016-02-12 18:53 976
c3b697c6 sago007 2016-02-07 17:30 977
		state.Update();
58a2d7e1 sago007 2016-02-12 18:53 978
1d2e2129 sago007 2015-12-23 15:41 979
		mouse.Draw(screen, SDL_GetTicks(), mousex, mousey);
1d2e2129 sago007 2015-12-23 15:41 980
		SDL_RenderPresent(screen);
fee9551a sago007 2016-01-20 19:05 981
		if (mustWriteScreenshot) {
fee9551a sago007 2016-01-20 19:05 982
			writeScreenShot();
fee9551a sago007 2016-01-20 19:05 983
		}
6b1dc7a6 sago007 2010-11-08 21:03 984
c3b697c6 sago007 2016-02-07 17:30 985
		if (!state.IsActive()) {
c3b697c6 sago007 2016-02-07 17:30 986
			done = true;
c3b697c6 sago007 2016-02-07 17:30 987
		}
c3b697c6 sago007 2016-02-07 17:30 988
	}
c3b697c6 sago007 2016-02-07 17:30 989
}
6b1dc7a6 sago007 2010-11-08 21:03 990
c3b697c6 sago007 2016-02-07 17:30 991
void OpenScoresDisplay() {
c3b697c6 sago007 2016-02-07 17:30 992
	ScoresDisplay d;
c3b697c6 sago007 2016-02-07 17:30 993
	d.scoreX = buttonXsize*2;
c3b697c6 sago007 2016-02-07 17:30 994
	d.scoreY = 0;
c3b697c6 sago007 2016-02-07 17:30 995
	d.backX = 20;
c3b697c6 sago007 2016-02-07 17:30 996
	d.backY = ysize-buttonYsize-20;
c3b697c6 sago007 2016-02-07 17:30 997
	d.nextX = xsize-buttonXsize-20;
c3b697c6 sago007 2016-02-07 17:30 998
	d.nextY = d.backY;
c3b697c6 sago007 2016-02-07 17:30 999
	d.xsize = xsize;
c3b697c6 sago007 2016-02-07 17:30 1000
	d.ysize = ysize;
c3b697c6 sago007 2016-02-07 17:30 1001
	d.buttonXsize = buttonXsize;
c3b697c6 sago007 2016-02-07 17:30 1002
	d.buttonYsize = buttonYsize;
c3b697c6 sago007 2016-02-07 17:30 1003
	RunGameState(d);
81d9c25d sago007 2008-11-24 09:50 1004
}
81d9c25d sago007 2008-11-24 09:50 1005
89c4a3a6 sago007 2008-08-29 14:32 1006
89c4a3a6 sago007 2008-08-29 14:32 1007
//Draws the balls and explosions
ecef5838 sago007 2015-11-24 20:01 1008
static void DrawBalls() {
ecef5838 sago007 2015-11-24 20:01 1009
	for (int i = 0; i< maxNumberOfBalls; i++) {
a6b97827 sago007 2016-01-24 11:15 1010
		if (theBallManager.ballUsed[i]) {
a6b97827 sago007 2016-01-24 11:15 1011
			DrawIMG(balls[theBallManager.ballArray[i].getColor()],screen,theBallManager.ballArray[i].getX(),theBallManager.ballArray[i].getY());
c53e6443 sago007 2012-04-17 11:04 1012
		} //if used
a6b97827 sago007 2016-01-24 11:15 1013
		if (theExplosionManager.explosionUsed[i]) {
a6b97827 sago007 2016-01-24 11:15 1014
			DrawIMG(explosion[theExplosionManager.explosionArray[i].getFrame()],screen,theExplosionManager.explosionArray[i].getX(),theExplosionManager.explosionArray[i].getY());
c53e6443 sago007 2012-04-17 11:04 1015
		}
a6b97827 sago007 2016-01-24 11:15 1016
		if (theTextManager.textUsed[i]) {
a6b97827 sago007 2016-01-24 11:15 1017
			int x = theTextManager.textArray[i].getX()-12;
a6b97827 sago007 2016-01-24 11:15 1018
			int y = theTextManager.textArray[i].getY()-12;
c1bd83fb sago007 2015-12-23 19:41 1019
			DrawIMG(iChainFrame,screen,x,y);
53203200 sago007 2015-12-25 13:30 1020
a6b97827 sago007 2016-01-24 11:15 1021
			nf_standard_small_font.draw(screen, x+12,y+7, NFont::CENTER, "%s",theTextManager.textArray[i].getText());
c53e6443 sago007 2012-04-17 11:04 1022
		}
c53e6443 sago007 2012-04-17 11:04 1023
	} //for
89c4a3a6 sago007 2008-08-29 14:32 1024
}    //DrawBalls
89c4a3a6 sago007 2008-08-29 14:32 1025
89c4a3a6 sago007 2008-08-29 14:32 1026
89c4a3a6 sago007 2008-08-29 14:32 1027
//draws everything
ecef5838 sago007 2015-11-24 20:01 1028
void DrawEverything(int xsize, int ysize,BlockGameSdl* theGame, BlockGameSdl* theGame2) {
c53e6443 sago007 2012-04-17 11:04 1029
	SDL_ShowCursor(SDL_DISABLE);
c699a9f9 sago007 2015-12-05 17:22 1030
	DrawIMG(backgroundImage,screen,0,0);
ae0f6c7a sago007 2015-12-05 16:58 1031
	theGame->DoPaintJob();
c699a9f9 sago007 2015-12-05 17:22 1032
	theGame2->DoPaintJob();
c53e6443 sago007 2012-04-17 11:04 1033
	string strHolder;
c53e6443 sago007 2012-04-17 11:04 1034
	strHolder = itoa(theGame->GetScore()+theGame->GetHandicap());
c53e6443 sago007 2012-04-17 11:04 1035
	NFont_Write(screen, theGame->GetTopX()+310,theGame->GetTopY()+100,strHolder.c_str());
ecef5838 sago007 2015-11-24 20:01 1036
	if (theGame->GetAIenabled()) {
c53e6443 sago007 2012-04-17 11:04 1037
		NFont_Write(screen, theGame->GetTopX()+10,theGame->GetTopY()-34,_("AI") );
acd79baf sago007 2015-11-22 19:37 1038
	}
ecef5838 sago007 2015-11-24 20:01 1039
	else if (editorMode) {
c53e6443 sago007 2012-04-17 11:04 1040
		NFont_Write(screen, theGame->GetTopX()+10,theGame->GetTopY()-34,_("Playing field") );
acd79baf sago007 2015-11-22 19:37 1041
	}
ecef5838 sago007 2015-11-24 20:01 1042
	else if (!singlePuzzle) {
c53e6443 sago007 2012-04-17 11:04 1043
		NFont_Write(screen, theGame->GetTopX()+10,theGame->GetTopY()-34,player1name);
acd79baf sago007 2015-11-22 19:37 1044
	}
ecef5838 sago007 2015-11-24 20:01 1045
	if (theGame->isTimeTrial()) {
c53e6443 sago007 2012-04-17 11:04 1046
		int tid = (int)SDL_GetTicks()-theGame->GetGameStartedAt();
c53e6443 sago007 2012-04-17 11:04 1047
		int minutes;
c53e6443 sago007 2012-04-17 11:04 1048
		int seconds;
ecef5838 sago007 2015-11-24 20:01 1049
		if (tid>=0) {
c53e6443 sago007 2012-04-17 11:04 1050
			minutes = (2*60*1000-(abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))/60/1000;
c53e6443 sago007 2012-04-17 11:04 1051
			seconds = ((2*60*1000-(abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))%(60*1000))/1000;
c53e6443 sago007 2012-04-17 11:04 1052
		}
ecef5838 sago007 2015-11-24 20:01 1053
		else {
c53e6443 sago007 2012-04-17 11:04 1054
			minutes = ((abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))/60/1000;
c53e6443 sago007 2012-04-17 11:04 1055
			seconds = (((abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))%(60*1000))/1000;
c53e6443 sago007 2012-04-17 11:04 1056
		}
acd79baf sago007 2015-11-22 19:37 1057
		if (theGame->isGameOver()) {
acd79baf sago007 2015-11-22 19:37 1058
			minutes=0;
acd79baf sago007 2015-11-22 19:37 1059
		}
acd79baf sago007 2015-11-22 19:37 1060
		if (theGame->isGameOver()) {
acd79baf sago007 2015-11-22 19:37 1061
			seconds=0;
acd79baf sago007 2015-11-22 19:37 1062
		}
ecef5838 sago007 2015-11-24 20:01 1063
		if (seconds>9) {
c53e6443 sago007 2012-04-17 11:04 1064
			strHolder = itoa(minutes)+":"+itoa(seconds);
acd79baf sago007 2015-11-22 19:37 1065
		}
acd79baf sago007 2015-11-22 19:37 1066
		else {
acd79baf sago007 2015-11-22 19:37 1067
			strHolder = itoa(minutes)+":0"+itoa(seconds);
acd79baf sago007 2015-11-22 19:37 1068
		}
c53e6443 sago007 2012-04-17 11:04 1069
		//if ((SoundEnabled)&&(!NoSound)&&(tid>0)&&(seconds<5)&&(minutes == 0)&&(seconds>1)&&(!(Mix_Playing(6)))) Mix_PlayChannel(6,heartBeat,0);
c53e6443 sago007 2012-04-17 11:04 1070
		NFont_Write(screen, theGame->GetTopX()+310,theGame->GetTopY()+150,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 1071
	}
ecef5838 sago007 2015-11-24 20:01 1072
	else {
c53e6443 sago007 2012-04-17 11:04 1073
		int minutes = ((abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))/60/1000;
c53e6443 sago007 2012-04-17 11:04 1074
		int seconds = (((abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))%(60*1000))/1000;
acd79baf sago007 2015-11-22 19:37 1075
		if (theGame->isGameOver()) {
acd79baf sago007 2015-11-22 19:37 1076
			minutes=(theGame->GetGameEndedAt()/1000/60)%100;
acd79baf sago007 2015-11-22 19:37 1077
		}
acd79baf sago007 2015-11-22 19:37 1078
		if (theGame->isGameOver()) {
acd79baf sago007 2015-11-22 19:37 1079
			seconds=(theGame->GetGameEndedAt()/1000)%60;
acd79baf sago007 2015-11-22 19:37 1080
		}
ecef5838 sago007 2015-11-24 20:01 1081
		if (seconds>9) {
c53e6443 sago007 2012-04-17 11:04 1082
			strHolder = itoa(minutes)+":"+itoa(seconds);
acd79baf sago007 2015-11-22 19:37 1083
		}
ecef5838 sago007 2015-11-24 20:01 1084
		else {
c53e6443 sago007 2012-04-17 11:04 1085
			strHolder = itoa(minutes)+":0"+itoa(seconds);
acd79baf sago007 2015-11-22 19:37 1086
		}
c53e6443 sago007 2012-04-17 11:04 1087
		NFont_Write(screen, theGame->GetTopX()+310,theGame->GetTopY()+150,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 1088
	}
c53e6443 sago007 2012-04-17 11:04 1089
	strHolder = itoa(theGame->GetChains());
c53e6443 sago007 2012-04-17 11:04 1090
	NFont_Write(screen, theGame->GetTopX()+310,theGame->GetTopY()+200,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 1091
	//drawspeedLevel:
c53e6443 sago007 2012-04-17 11:04 1092
	strHolder = itoa(theGame->GetSpeedLevel());
c53e6443 sago007 2012-04-17 11:04 1093
	NFont_Write(screen, theGame->GetTopX()+310,theGame->GetTopY()+250,strHolder.c_str());
ecef5838 sago007 2015-11-24 20:01 1094
	if ((theGame->isStageClear()) &&(theGame->GetTopY()+700+50*(theGame->GetStageClearLimit()-theGame->GetLinesCleared())-theGame->GetPixels()-1<600+theGame->GetTopY())) {
c53e6443 sago007 2012-04-17 11:04 1095
		oldBubleX = theGame->GetTopX()+280;
c53e6443 sago007 2012-04-17 11:04 1096
		oldBubleY = theGame->GetTopY()+650+50*(theGame->GetStageClearLimit()-theGame->GetLinesCleared())-theGame->GetPixels()-1;
c53e6443 sago007 2012-04-17 11:04 1097
		DrawIMG(stageBobble,screen,theGame->GetTopX()+280,theGame->GetTopY()+650+50*(theGame->GetStageClearLimit()-theGame->GetLinesCleared())-theGame->GetPixels()-1);
c53e6443 sago007 2012-04-17 11:04 1098
	}
c53e6443 sago007 2012-04-17 11:04 1099
	//player1 finnish, player2 start
c53e6443 sago007 2012-04-17 11:04 1100
	//DrawIMG(boardBackBack,screen,theGame2->GetTopX()-60,theGame2->GetTopY()-68);
ecef5838 sago007 2015-11-24 20:01 1101
	if (!editorMode) {
c53e6443 sago007 2012-04-17 11:04 1102
		/*
c53e6443 sago007 2012-04-17 11:04 1103
		 *If single player mode (and not VS)
c53e6443 sago007 2012-04-17 11:04 1104
		 */
ecef5838 sago007 2015-11-24 20:01 1105
		if (!twoPlayers && !theGame->isGameOver()) {
c53e6443 sago007 2012-04-17 11:04 1106
			//Blank player2's board:
c53e6443 sago007 2012-04-17 11:04 1107
			DrawIMG(backBoard,screen,theGame2->GetTopX(),theGame2->GetTopY());
c53e6443 sago007 2012-04-17 11:04 1108
			//Write a description:
d064f90f sago007 2016-01-26 17:25 1109
			string gametypeName;
599a0479 sago007 2016-01-26 17:17 1110
			string infostring;
ecef5838 sago007 2015-11-24 20:01 1111
			if (theGame->isTimeTrial()) {
d064f90f sago007 2016-01-26 17:25 1112
				gametypeName = _("Time Trial");
599a0479 sago007 2016-01-26 17:17 1113
				infostring = _("Score as much as possible in 2 minutes");
335635ec sago007 2016-02-06 13:51 1114
c53e6443 sago007 2012-04-17 11:04 1115
			}
ecef5838 sago007 2015-11-24 20:01 1116
			else if (theGame->isStageClear()) {
d064f90f sago007 2016-01-26 17:25 1117
				gametypeName = _("Stage Clear");
599a0479 sago007 2016-01-26 17:17 1118
				infostring = _("You must clear a number of lines. Speed is rapidly increased.");
c53e6443 sago007 2012-04-17 11:04 1119
			}
ecef5838 sago007 2015-11-24 20:01 1120
			else if (theGame->isPuzzleMode()) {
d064f90f sago007 2016-01-26 17:25 1121
				gametypeName = _("Puzzle");
599a0479 sago007 2016-01-26 17:17 1122
				infostring = _("Clear the entire board with a limited number of moves.");
c53e6443 sago007 2012-04-17 11:04 1123
			}
ecef5838 sago007 2015-11-24 20:01 1124
			else {
d064f90f sago007 2016-01-26 17:25 1125
				gametypeName = _("Endless");
599a0479 sago007 2016-01-26 17:17 1126
				infostring = _("Score as much as possible. No time limit.");
599a0479 sago007 2016-01-26 17:17 1127
			}
599a0479 sago007 2016-01-26 17:17 1128
			if (infostring.length() > 0) {
d064f90f sago007 2016-01-26 17:25 1129
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+10, gametypeName);
d064f90f sago007 2016-01-26 17:25 1130
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160, _("Objective:"));
599a0479 sago007 2016-01-26 17:17 1131
				nf_standard_blue_font.drawBox(screen, { static_cast<float>(theGame2->GetTopX()+7),static_cast<float>(theGame2->GetTopY()+160+32), 280, 200}, "%s", infostring.c_str());
c53e6443 sago007 2012-04-17 11:04 1132
			}
c53e6443 sago007 2012-04-17 11:04 1133
c53e6443 sago007 2012-04-17 11:04 1134
			//Write the keys that are in use
c53e6443 sago007 2012-04-17 11:04 1135
			int y = theGame2->GetTopY()+400;
c53e6443 sago007 2012-04-17 11:04 1136
			NFont_Write(screen, theGame2->GetTopX()+7,y,_("Movement keys:") );
c53e6443 sago007 2012-04-17 11:04 1137
			NFont_Write(screen, theGame2->GetTopX()+7,y+40,(getKeyName(keySettings[0].left)+", "+getKeyName(keySettings[0].right)+"," ).c_str() );
c53e6443 sago007 2012-04-17 11:04 1138
			NFont_Write(screen, theGame2->GetTopX()+7,y+76,(getKeyName(keySettings[0].up)+", "+getKeyName(keySettings[0].down)).c_str() );
c53e6443 sago007 2012-04-17 11:04 1139
			NFont_Write(screen, theGame2->GetTopX()+7,y+120,( _("Switch: ")+getKeyName(keySettings[0].change) ).c_str() );
ecef5838 sago007 2015-11-24 20:01 1140
			if (theGame->isPuzzleMode()) {
c53e6443 sago007 2012-04-17 11:04 1141
				NFont_Write(screen, theGame2->GetTopX()+7,y+160,( _("Restart: ")+getKeyName(keySettings[0].push) ).c_str() );
acd79baf sago007 2015-11-22 19:37 1142
			}
ecef5838 sago007 2015-11-24 20:01 1143
			else {
c53e6443 sago007 2012-04-17 11:04 1144
				NFont_Write(screen, theGame2->GetTopX()+7,y+160,( _("Push line: ")+getKeyName(keySettings[0].push) ).c_str() );
acd79baf sago007 2015-11-22 19:37 1145
			}
335635ec sago007 2016-02-06 13:51 1146
c53e6443 sago007 2012-04-17 11:04 1147
		}
c53e6443 sago007 2012-04-17 11:04 1148
		strHolder = itoa(theGame2->GetScore()+theGame2->GetHandicap());
c53e6443 sago007 2012-04-17 11:04 1149
		NFont_Write(screen, theGame2->GetTopX()+310,theGame2->GetTopY()+100,strHolder.c_str());
ecef5838 sago007 2015-11-24 20:01 1150
		if (theGame2->GetAIenabled()) {
c53e6443 sago007 2012-04-17 11:04 1151
			NFont_Write(screen, theGame2->GetTopX()+10,theGame2->GetTopY()-34,_("AI") );
acd79baf sago007 2015-11-22 19:37 1152
		}
ecef5838 sago007 2015-11-24 20:01 1153
		else {
c53e6443 sago007 2012-04-17 11:04 1154
			NFont_Write(screen, theGame2->GetTopX()+10,theGame2->GetTopY()-34,theGame2->name);
acd79baf sago007 2015-11-22 19:37 1155
		}
ecef5838 sago007 2015-11-24 20:01 1156
		if (theGame2->isTimeTrial()) {
c53e6443 sago007 2012-04-17 11:04 1157
			int tid = (int)SDL_GetTicks()-theGame2->GetGameStartedAt();
c53e6443 sago007 2012-04-17 11:04 1158
			int minutes;
c53e6443 sago007 2012-04-17 11:04 1159
			int seconds;
ecef5838 sago007 2015-11-24 20:01 1160
			if (tid>=0) {
c53e6443 sago007 2012-04-17 11:04 1161
				minutes = (2*60*1000-(abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt())))/60/1000;
c53e6443 sago007 2012-04-17 11:04 1162
				seconds = ((2*60*1000-(abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt())))%(60*1000))/1000;
c53e6443 sago007 2012-04-17 11:04 1163
			}
ecef5838 sago007 2015-11-24 20:01 1164
			else {
c53e6443 sago007 2012-04-17 11:04 1165
				minutes = ((abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt())))/60/1000;
c53e6443 sago007 2012-04-17 11:04 1166
				seconds = (((abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt())))%(60*1000))/1000;
c53e6443 sago007 2012-04-17 11:04 1167
			}
acd79baf sago007 2015-11-22 19:37 1168
			if (theGame2->isGameOver()) {
acd79baf sago007 2015-11-22 19:37 1169
				minutes=0;
acd79baf sago007 2015-11-22 19:37 1170
			}
acd79baf sago007 2015-11-22 19:37 1171
			if (theGame2->isGameOver()) {
acd79baf sago007 2015-11-22 19:37 1172
				seconds=0;
acd79baf sago007 2015-11-22 19:37 1173
			}
ecef5838 sago007 2015-11-24 20:01 1174
			if (seconds>9) {
c53e6443 sago007 2012-04-17 11:04 1175
				strHolder = itoa(minutes)+":"+itoa(seconds);
acd79baf sago007 2015-11-22 19:37 1176
			}
ecef5838 sago007 2015-11-24 20:01 1177
			else {
c53e6443 sago007 2012-04-17 11:04 1178
				strHolder = itoa(minutes)+":0"+itoa(seconds);
acd79baf sago007 2015-11-22 19:37 1179
			}
c53e6443 sago007 2012-04-17 11:04 1180
			//if ((SoundEnabled)&&(!NoSound)&&(tid>0)&&(seconds<5)&&(minutes == 0)&&(seconds>1)&&(!(Mix_Playing(6)))) Mix_PlayChannel(6,heartBeat,0);
c53e6443 sago007 2012-04-17 11:04 1181
			NFont_Write(screen, theGame2->GetTopX()+310,theGame2->GetTopY()+150,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 1182
		}
ecef5838 sago007 2015-11-24 20:01 1183
		else {
c53e6443 sago007 2012-04-17 11:04 1184
			int minutes = (abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt()))/60/1000;
c53e6443 sago007 2012-04-17 11:04 1185
			int seconds = (abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt())%(60*1000))/1000;
acd79baf sago007 2015-11-22 19:37 1186
			if (theGame2->isGameOver()) {
acd79baf sago007 2015-11-22 19:37 1187
				minutes=(theGame2->GetGameEndedAt()/1000/60)%100;
acd79baf sago007 2015-11-22 19:37 1188
			}
acd79baf sago007 2015-11-22 19:37 1189
			if (theGame2->isGameOver()) {
acd79baf sago007 2015-11-22 19:37 1190
				seconds=(theGame2->GetGameEndedAt()/1000)%60;
acd79baf sago007 2015-11-22 19:37 1191
			}
ecef5838 sago007 2015-11-24 20:01 1192
			if (seconds>9) {
c53e6443 sago007 2012-04-17 11:04 1193
				strHolder = itoa(minutes)+":"+itoa(seconds);
acd79baf sago007 2015-11-22 19:37 1194
			}
ecef5838 sago007 2015-11-24 20:01 1195
			else {
c53e6443 sago007 2012-04-17 11:04 1196
				strHolder = itoa(minutes)+":0"+itoa(seconds);
acd79baf sago007 2015-11-22 19:37 1197
			}
c53e6443 sago007 2012-04-17 11:04 1198
			NFont_Write(screen, theGame2->GetTopX()+310,theGame2->GetTopY()+150,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 1199
		}
c53e6443 sago007 2012-04-17 11:04 1200
		strHolder = itoa(theGame2->GetChains());
c53e6443 sago007 2012-04-17 11:04 1201
		NFont_Write(screen, theGame2->GetTopX()+310,theGame2->GetTopY()+200,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 1202
		strHolder = itoa(theGame2->GetSpeedLevel());
c53e6443 sago007 2012-04-17 11:04 1203
		NFont_Write(screen, theGame2->GetTopX()+310,theGame2->GetTopY()+250,strHolder.c_str());
38fa9b68 sago007 2016-03-12 08:46 1204
		//draw exit
c7f2082f sago007 2016-03-13 11:48 1205
		bExit.Draw(screen,SDL_GetTicks(), xsize-bExitOffset, ysize-bExitOffset);
c53e6443 sago007 2012-04-17 11:04 1206
	}
c53e6443 sago007 2012-04-17 11:04 1207
	//player2 finnish
89c4a3a6 sago007 2008-08-29 14:32 1208
89c4a3a6 sago007 2008-08-29 14:32 1209
c53e6443 sago007 2012-04-17 11:04 1210
	DrawBalls();
89c4a3a6 sago007 2008-08-29 14:32 1211
1572de2b sago007 2008-09-11 18:15 1212
#if DEBUG
c53e6443 sago007 2012-04-17 11:04 1213
	Frames++;
ecef5838 sago007 2015-11-24 20:01 1214
	if (SDL_GetTicks() >= Ticks + 1000) {
acd79baf sago007 2015-11-22 19:37 1215
		if (Frames > 999) {
acd79baf sago007 2015-11-22 19:37 1216
			Frames=999;
acd79baf sago007 2015-11-22 19:37 1217
		}
f306e3ca sago007 2015-12-04 21:16 1218
		snprintf(FPS, sizeof(FPS), "%lu fps", Frames);
c53e6443 sago007 2012-04-17 11:04 1219
		Frames = 0;
c53e6443 sago007 2012-04-17 11:04 1220
		Ticks = SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 1221
	}
c53e6443 sago007 2012-04-17 11:04 1222
1d2e2129 sago007 2015-12-23 15:41 1223
	nf_standard_blue_font.draw(screen, 800, 4, "%s", FPS);
89c4a3a6 sago007 2008-08-29 14:32 1224
#endif
89c4a3a6 sago007 2008-08-29 14:32 1225
}
89c4a3a6 sago007 2008-08-29 14:32 1226
89c4a3a6 sago007 2008-08-29 14:32 1227
//The function that allows the player to choose PuzzleLevel
ecef5838 sago007 2015-11-24 20:01 1228
int PuzzleLevelSelect(int Type) {
c53e6443 sago007 2012-04-17 11:04 1229
	const int xplace = 200;
c53e6443 sago007 2012-04-17 11:04 1230
	const int yplace = 300;
a5a3aa4f sago007 2015-08-23 15:31 1231
	int levelNr = 0;
a5a3aa4f sago007 2015-08-23 15:31 1232
	int mousex, mousey;
a5a3aa4f sago007 2015-08-23 15:31 1233
	int oldmousex = 0;
a5a3aa4f sago007 2015-08-23 15:31 1234
	int oldmousey = 0;
c53e6443 sago007 2012-04-17 11:04 1235
	bool levelSelected = false;
a5a3aa4f sago007 2015-08-23 15:31 1236
	int nrOfLevels = 0;
aede0664 sago007 2012-04-19 19:45 1237
	Uint32 totalScore = 0;
aede0664 sago007 2012-04-19 19:45 1238
	Uint32 totalTime = 0;
cc6724c9 sago007 2012-04-16 21:11 1239
	int selected = 0;
89c4a3a6 sago007 2008-08-29 14:32 1240
c53e6443 sago007 2012-04-17 11:04 1241
	//Loads the levels, if they havn't been loaded:
ecef5838 sago007 2015-11-24 20:01 1242
	if (Type == 0) {
aede0664 sago007 2012-04-19 19:45 1243
		LoadPuzzleStages();
acd79baf sago007 2015-11-22 19:37 1244
	}
ecef5838 sago007 2015-11-24 20:01 1245
	if (Type == 0) {
055218be sago007 2015-08-22 18:44 1246
		nrOfLevels = PuzzleGetNumberOfPuzzles();
c53e6443 sago007 2012-04-17 11:04 1247
	}
ecef5838 sago007 2015-11-24 20:01 1248
	if (Type == 1) {
ae5d6381 sago007 2015-12-29 13:26 1249
		LoadStageClearStages();
ae5d6381 sago007 2015-12-29 13:26 1250
		totalScore = GetTotalScore();
ae5d6381 sago007 2015-12-29 13:26 1251
		totalTime = GetTotalTime();
ae5d6381 sago007 2015-12-29 13:26 1252
		nrOfLevels = GetNrOfLevels();
c53e6443 sago007 2012-04-17 11:04 1253
	}
c53e6443 sago007 2012-04-17 11:04 1254
ecef5838 sago007 2015-11-24 20:01 1255
	while (!levelSelected) {
c699a9f9 sago007 2015-12-05 17:22 1256
		DrawIMG(backgroundImage, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 1257
		DrawIMG(iCheckBoxArea,screen,xplace,yplace);
ecef5838 sago007 2015-11-24 20:01 1258
		if (Type == 0) {
aede0664 sago007 2012-04-19 19:45 1259
			NFont_Write(screen, xplace+12,yplace+2,_("Select Puzzle") );
acd79baf sago007 2015-11-22 19:37 1260
		}
ecef5838 sago007 2015-11-24 20:01 1261
		if (Type == 1) {
aede0664 sago007 2012-04-19 19:45 1262
			NFont_Write(screen, xplace+12,yplace+2, _("Stage Clear Level Select") );
acd79baf sago007 2015-11-22 19:37 1263
		}
c53e6443 sago007 2012-04-17 11:04 1264
		//Now drow the fields you click in (and a V if clicked):
ecef5838 sago007 2015-11-24 20:01 1265
		for (int i = 0; i < nrOfLevels; i++) {
c53e6443 sago007 2012-04-17 11:04 1266
			DrawIMG(iLevelCheckBox,screen,xplace+10+(i%10)*50, yplace+60+(i/10)*50);
ecef5838 sago007 2015-11-24 20:01 1267
			if (i==selected) {
acd79baf sago007 2015-11-22 19:37 1268
				DrawIMG(iLevelCheckBoxMarked,screen,xplace+10+(i%10)*50, yplace+60+(i/10)*50);
acd79baf sago007 2015-11-22 19:37 1269
			}
acd79baf sago007 2015-11-22 19:37 1270
			if (Type == 0 && PuzzleIsCleared(i)) {
acd79baf sago007 2015-11-22 19:37 1271
				DrawIMG(iLevelCheck,screen,xplace+10+(i%10)*50, yplace+60+(i/10)*50);
acd79baf sago007 2015-11-22 19:37 1272
			}
ae5d6381 sago007 2015-12-29 13:26 1273
			if (Type == 1 && IsStageCleared(i)) {
acd79baf sago007 2015-11-22 19:37 1274
				DrawIMG(iLevelCheck,screen,xplace+10+(i%10)*50, yplace+60+(i/10)*50);
acd79baf sago007 2015-11-22 19:37 1275
			}
ed33b751 sago007 2012-04-17 10:48 1276
		}
89c4a3a6 sago007 2008-08-29 14:32 1277
c53e6443 sago007 2012-04-17 11:04 1278
		SDL_Event event;
38c615f9 sago007 2016-01-27 17:26 1279
		while ( SDL_PollEvent(&event) ) {
38c615f9 sago007 2016-01-27 17:26 1280
			if ( event.type == SDL_QUIT ) {
38c615f9 sago007 2016-01-27 17:26 1281
				Config::getInstance()->setShuttingDown(5);
38c615f9 sago007 2016-01-27 17:26 1282
				levelNr = -1;
38c615f9 sago007 2016-01-27 17:26 1283
				levelSelected = true;
38c615f9 sago007 2016-01-27 17:26 1284
			}
8e3fb7e1 sago007 2016-03-13 11:26 1285
			if (isEscapeEvent(event)) {
8e3fb7e1 sago007 2016-03-13 11:26 1286
				levelNr = -1;
8e3fb7e1 sago007 2016-03-13 11:26 1287
				levelSelected = true;
8e3fb7e1 sago007 2016-03-13 11:26 1288
			}
8e3fb7e1 sago007 2016-03-13 11:26 1289
			if (isConfirmEvent(event)) {
8e3fb7e1 sago007 2016-03-13 11:26 1290
				levelNr = selected;
8e3fb7e1 sago007 2016-03-13 11:26 1291
				levelSelected = true;
8e3fb7e1 sago007 2016-03-13 11:26 1292
			}
8e3fb7e1 sago007 2016-03-13 11:26 1293
			if (isRightEvent(event)) {
8e3fb7e1 sago007 2016-03-13 11:26 1294
				++selected;
8e3fb7e1 sago007 2016-03-13 11:26 1295
				if (selected >= nrOfLevels) {
8e3fb7e1 sago007 2016-03-13 11:26 1296
					selected = 0;
c53e6443 sago007 2012-04-17 11:04 1297
				}
8e3fb7e1 sago007 2016-03-13 11:26 1298
			}
8e3fb7e1 sago007 2016-03-13 11:26 1299
			if (isLeftEvent(event)) {
8e3fb7e1 sago007 2016-03-13 11:26 1300
				--selected;
8e3fb7e1 sago007 2016-03-13 11:26 1301
				if (selected < 0) {
8e3fb7e1 sago007 2016-03-13 11:26 1302
					selected = nrOfLevels-1;
c53e6443 sago007 2012-04-17 11:04 1303
				}
8e3fb7e1 sago007 2016-03-13 11:26 1304
			}
8e3fb7e1 sago007 2016-03-13 11:26 1305
			if (isDownEvent(event)) {
8e3fb7e1 sago007 2016-03-13 11:26 1306
				selected+=10;
8e3fb7e1 sago007 2016-03-13 11:26 1307
				if (selected >= nrOfLevels) {
8e3fb7e1 sago007 2016-03-13 11:26 1308
					selected-=10;
c53e6443 sago007 2012-04-17 11:04 1309
				}
8e3fb7e1 sago007 2016-03-13 11:26 1310
			}
8e3fb7e1 sago007 2016-03-13 11:26 1311
			if (isUpEvent(event)) {
8e3fb7e1 sago007 2016-03-13 11:26 1312
				selected-=10;
8e3fb7e1 sago007 2016-03-13 11:26 1313
				if (selected < 0) {
c53e6443 sago007 2012-04-17 11:04 1314
					selected+=10;
c53e6443 sago007 2012-04-17 11:04 1315
				}
c53e6443 sago007 2012-04-17 11:04 1316
			}
38c615f9 sago007 2016-01-27 17:26 1317
		}
c53e6443 sago007 2012-04-17 11:04 1318
1d2e2129 sago007 2015-12-23 15:41 1319
		SDL_GetKeyboardState(nullptr);
c53e6443 sago007 2012-04-17 11:04 1320
c53e6443 sago007 2012-04-17 11:04 1321
		SDL_GetMouseState(&mousex,&mousey);
ecef5838 sago007 2015-11-24 20:01 1322
		if (mousex != oldmousex || mousey != oldmousey) {
ed33b751 sago007 2012-04-17 10:48 1323
			int tmpSelected = -1;
ed33b751 sago007 2012-04-17 10:48 1324
			int j;
42f05434 sago007 2012-04-19 20:25 1325
			for (j = 0; (tmpSelected == -1) && ( (j<nrOfLevels/10)||((j<nrOfLevels/10+1)&&(nrOfLevels%10 != 0)) ); j++)
ecef5838 sago007 2015-11-24 20:01 1326
				if ((60+j*50<mousey-yplace)&&(mousey-yplace<j*50+92)) {
c53e6443 sago007 2012-04-17 11:04 1327
					tmpSelected = j*10;
acd79baf sago007 2015-11-22 19:37 1328
				}
ed33b751 sago007 2012-04-17 10:48 1329
			if (tmpSelected != -1)
42f05434 sago007 2012-04-19 20:25 1330
				for (int k = 0; (( (!(nrOfLevels%10) || k<nrOfLevels-10*(j-1)) )&&(k<10)); k++)
ecef5838 sago007 2015-11-24 20:01 1331
					if ((10+k*50<mousex-xplace)&&(mousex-xplace<k*50+42)) {
c53e6443 sago007 2012-04-17 11:04 1332
						tmpSelected +=k;
c53e6443 sago007 2012-04-17 11:04 1333
						selected = tmpSelected;
c53e6443 sago007 2012-04-17 11:04 1334
					}
ed33b751 sago007 2012-04-17 10:48 1335
		}
ed33b751 sago007 2012-04-17 10:48 1336
		oldmousey = mousey;
ed33b751 sago007 2012-04-17 10:48 1337
		oldmousex= mousex;
89c4a3a6 sago007 2008-08-29 14:32 1338
c53e6443 sago007 2012-04-17 11:04 1339
		// If the mouse button is released, make bMouseUp equal true
ecef5838 sago007 2015-11-24 20:01 1340
		if (!SDL_GetMouseState(nullptr, nullptr)&SDL_BUTTON(1)) {
c53e6443 sago007 2012-04-17 11:04 1341
			bMouseUp=true;
c53e6443 sago007 2012-04-17 11:04 1342
		}
89c4a3a6 sago007 2008-08-29 14:32 1343
ecef5838 sago007 2015-11-24 20:01 1344
		if (SDL_GetMouseState(nullptr,nullptr)&SDL_BUTTON(1) && bMouseUp) {
c53e6443 sago007 2012-04-17 11:04 1345
			bMouseUp = false;
c53e6443 sago007 2012-04-17 11:04 1346
c53e6443 sago007 2012-04-17 11:04 1347
			int levelClicked = -1;
c53e6443 sago007 2012-04-17 11:04 1348
			int i;
aede0664 sago007 2012-04-19 19:45 1349
			for (i = 0; (i<nrOfLevels/10)||((i<nrOfLevels/10+1)&&(nrOfLevels%10 != 0)); i++)
ecef5838 sago007 2015-11-24 20:01 1350
				if ((60+i*50<mousey-yplace)&&(mousey-yplace<i*50+92)) {
c53e6443 sago007 2012-04-17 11:04 1351
					levelClicked = i*10;
acd79baf sago007 2015-11-22 19:37 1352
				}
c53e6443 sago007 2012-04-17 11:04 1353
			i++;
c53e6443 sago007 2012-04-17 11:04 1354
			if (levelClicked != -1)
c53e6443 sago007 2012-04-17 11:04 1355
				for (int j = 0; ((j<nrOfStageLevels%(i*10))&&(j<10)); j++)
ecef5838 sago007 2015-11-24 20:01 1356
					if ((10+j*50<mousex-xplace)&&(mousex-xplace<j*50+42)) {
c53e6443 sago007 2012-04-17 11:04 1357
						levelClicked +=j;
c53e6443 sago007 2012-04-17 11:04 1358
						levelSelected = true;
c53e6443 sago007 2012-04-17 11:04 1359
						levelNr = levelClicked;
c53e6443 sago007 2012-04-17 11:04 1360
					}
c53e6443 sago007 2012-04-17 11:04 1361
		}
80b830cd sago007 2012-08-19 17:51 1362
ecef5838 sago007 2015-11-24 20:01 1363
		if (Type == 1) {
96c54803 sago007 2016-02-06 18:34 1364
			string scoreString = SPrintStringF(_("Best score: %i"), GetStageScores(selected)) ;
96c54803 sago007 2016-02-06 18:34 1365
			string timeString = SPrintStringF(_("Time used: %s"),"-- : --");
58a2d7e1 sago007 2016-02-12 18:53 1366
ae5d6381 sago007 2015-12-29 13:26 1367
			if (GetStageTime(selected)>0) {
a1072daf sago007 2016-02-20 12:47 1368
				timeString = SPrintStringF(_("Time used: %d : %02d"), GetStageTime(selected)/1000/60, (GetStageTime(selected)/1000)%60);
acd79baf sago007 2015-11-22 19:37 1369
			}
aede0664 sago007 2012-04-19 19:45 1370
aede0664 sago007 2012-04-19 19:45 1371
			NFont_Write(screen, 200,200,scoreString.c_str());
aede0664 sago007 2012-04-19 19:45 1372
			NFont_Write(screen, 200,250,timeString.c_str());
a1072daf sago007 2016-02-20 12:47 1373
			string totalString = (boost::format(_("Total score: %1% in %2%:%3%"))%totalScore%(totalTime/1000/60)%((totalTime/1000)%60)).str();
aede0664 sago007 2012-04-19 19:45 1374
			NFont_Write(screen, 200,600,totalString.c_str());
aede0664 sago007 2012-04-19 19:45 1375
		}
89c4a3a6 sago007 2008-08-29 14:32 1376
1d2e2129 sago007 2015-12-23 15:41 1377
		mouse.Draw(screen, SDL_GetTicks(), mousex, mousey);
1d2e2129 sago007 2015-12-23 15:41 1378
		SDL_RenderPresent(screen); //draws it all to the screen
89c4a3a6 sago007 2008-08-29 14:32 1379
c53e6443 sago007 2012-04-17 11:04 1380
	}
c699a9f9 sago007 2015-12-05 17:22 1381
	DrawIMG(backgroundImage, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 1382
	return levelNr;
89c4a3a6 sago007 2008-08-29 14:32 1383
}
89c4a3a6 sago007 2008-08-29 14:32 1384
ecef5838 sago007 2015-11-24 20:01 1385
static BlockGameSdl* player1;
ecef5838 sago007 2015-11-24 20:01 1386
static BlockGameSdl* player2;
30f910dd sago007 2010-11-10 21:02 1387
dfdb7d66 sago007 2015-11-29 19:21 1388
static bool registerEndlessHighscore = false;
dfdb7d66 sago007 2015-11-29 19:21 1389
static bool registerTTHighscorePlayer1 = false;
dfdb7d66 sago007 2015-11-29 19:21 1390
static bool registerTTHighscorePlayer2 = false;
dfdb7d66 sago007 2015-11-29 19:21 1391
ecef5838 sago007 2015-11-24 20:01 1392
static void StartSinglePlayerEndless() {
c53e6443 sago007 2012-04-17 11:04 1393
	//1 player - endless
5159dd90 sago007 2016-02-21 15:50 1394
	BlockGameStartInfo startInfo;
5159dd90 sago007 2016-02-21 15:50 1395
	startInfo.ticks = SDL_GetTicks();
917dac61 sago007 2016-02-21 20:01 1396
	startInfo.startBlocks = startInfo.ticks;
5159dd90 sago007 2016-02-21 15:50 1397
	player1->NewGame(startInfo);
c53e6443 sago007 2012-04-17 11:04 1398
	twoPlayers =false;
c53e6443 sago007 2012-04-17 11:04 1399
	player2->SetGameOver();
8f632c05 sago007 2015-08-22 16:21 1400
	player1->name = player1name;
8f632c05 sago007 2015-08-22 16:21 1401
	player2->name = player2name;
dfdb7d66 sago007 2015-11-29 19:21 1402
	registerEndlessHighscore = true;
30f910dd sago007 2010-11-10 21:02 1403
}
30f910dd sago007 2010-11-10 21:02 1404
ecef5838 sago007 2015-11-24 20:01 1405
static void StartSinglePlayerTimeTrial() {
5159dd90 sago007 2016-02-21 15:50 1406
	BlockGameStartInfo startInfo;
5159dd90 sago007 2016-02-21 15:50 1407
	startInfo.ticks = SDL_GetTicks();
5159dd90 sago007 2016-02-21 15:50 1408
	startInfo.timeTrial = true;
5159dd90 sago007 2016-02-21 15:50 1409
	player1->NewGame(startInfo);
c53e6443 sago007 2012-04-17 11:04 1410
	twoPlayers =false;
c53e6443 sago007 2012-04-17 11:04 1411
	player2->SetGameOver();
c53e6443 sago007 2012-04-17 11:04 1412
	//vsMode = false;
8f632c05 sago007 2015-08-22 16:21 1413
	player1->name = player1name;
8f632c05 sago007 2015-08-22 16:21 1414
	player2->name = player2name;
dfdb7d66 sago007 2015-11-29 19:21 1415
	registerTTHighscorePlayer1 = true;
4f1d27f1 sago007 2011-03-18 15:53 1416
}
4f1d27f1 sago007 2011-03-18 15:53 1417
ecef5838 sago007 2015-11-24 20:01 1418
static int StartSinglePlayerPuzzle(int level) {
b256fda5 sago007 2016-02-21 16:21 1419
	BlockGameStartInfo startInfo;
b256fda5 sago007 2016-02-21 16:21 1420
	startInfo.ticks = SDL_GetTicks();
b256fda5 sago007 2016-02-21 16:21 1421
	startInfo.puzzleMode = true;
b256fda5 sago007 2016-02-21 16:21 1422
	startInfo.level = PuzzleLevelSelect(0);
b256fda5 sago007 2016-02-21 16:21 1423
	if (startInfo.level == -1) {
67a32395 sago007 2012-04-19 18:40 1424
		return 1;
acd79baf sago007 2015-11-22 19:37 1425
	}
b256fda5 sago007 2016-02-21 16:21 1426
	player1->NewGame(startInfo);
c699a9f9 sago007 2015-12-05 17:22 1427
	DrawIMG(backgroundImage, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 1428
	twoPlayers = false;
c53e6443 sago007 2012-04-17 11:04 1429
	player2->SetGameOver();
c53e6443 sago007 2012-04-17 11:04 1430
	//vsMode = true;
8f632c05 sago007 2015-08-22 16:21 1431
	player1->name = player1name;
8f632c05 sago007 2015-08-22 16:21 1432
	player2->name = player2name;
67a32395 sago007 2012-04-19 18:40 1433
	return 0;
b7590374 sago007 2011-05-19 16:15 1434
}
b7590374 sago007 2011-05-19 16:15 1435
4f1d27f1 sago007 2011-03-18 15:53 1436
ecef5838 sago007 2015-11-24 20:01 1437
static void StarTwoPlayerTimeTrial() {
5159dd90 sago007 2016-02-21 15:50 1438
	BlockGameStartInfo startInfo;
5159dd90 sago007 2016-02-21 15:50 1439
	startInfo.ticks = SDL_GetTicks();
5159dd90 sago007 2016-02-21 15:50 1440
	startInfo.timeTrial = true;
6d6b2788 sago007 2016-02-21 18:51 1441
	BlockGameStartInfo startInfo2 = startInfo;
dfdb7d66 sago007 2015-11-29 19:21 1442
	registerTTHighscorePlayer1 = true;
dfdb7d66 sago007 2015-11-29 19:21 1443
	registerTTHighscorePlayer2 = true;
ecef5838 sago007 2015-11-24 20:01 1444
	if (player1AI) {
6d6b2788 sago007 2016-02-21 18:51 1445
		startInfo.AI = true;
6d6b2788 sago007 2016-02-21 18:51 1446
		startInfo.level = player1AIlevel;
dfdb7d66 sago007 2015-11-29 19:21 1447
		registerTTHighscorePlayer1 = false;
acd79baf sago007 2015-11-22 19:37 1448
	}
ecef5838 sago007 2015-11-24 20:01 1449
	if (player2AI) {
6d6b2788 sago007 2016-02-21 18:51 1450
		startInfo2.AI = true;
6d6b2788 sago007 2016-02-21 18:51 1451
		startInfo2.level = player2AIlevel;
dfdb7d66 sago007 2015-11-29 19:21 1452
		registerTTHighscorePlayer2 = false;
acd79baf sago007 2015-11-22 19:37 1453
	}
3e7b8813 sago007 2016-02-22 19:45 1454
	startInfo.gameSpeed = player1Speed;
3e7b8813 sago007 2016-02-22 19:45 1455
	startInfo2.gameSpeed = player2Speed;
3e7b8813 sago007 2016-02-22 19:45 1456
	startInfo.handicap = player1handicap;
3e7b8813 sago007 2016-02-22 19:45 1457
	startInfo2.handicap = player2handicap;
6d6b2788 sago007 2016-02-21 18:51 1458
	player1->NewGame(startInfo);
6d6b2788 sago007 2016-02-21 18:51 1459
	player2->NewGame(startInfo2);
6d6b2788 sago007 2016-02-21 18:51 1460
	twoPlayers = true;
8f632c05 sago007 2015-08-22 16:21 1461
	player1->name = player1name;
8f632c05 sago007 2015-08-22 16:21 1462
	player2->name = player2name;
4f1d27f1 sago007 2011-03-18 15:53 1463
}
4f1d27f1 sago007 2011-03-18 15:53 1464
ecef5838 sago007 2015-11-24 20:01 1465
static void StartTwoPlayerVs() {
c53e6443 sago007 2012-04-17 11:04 1466
	//2 player - VsMode
1e5aff60 sago007 2016-02-21 18:23 1467
	BlockGameStartInfo startInfo;
1e5aff60 sago007 2016-02-21 18:23 1468
	startInfo.ticks = SDL_GetTicks();
1e5aff60 sago007 2016-02-21 18:23 1469
	startInfo.vsMode = true;
917dac61 sago007 2016-02-21 20:01 1470
	startInfo.startBlocks = startInfo.ticks;
6d6b2788 sago007 2016-02-21 18:51 1471
	BlockGameStartInfo startInfo2 = startInfo;
6d6b2788 sago007 2016-02-21 18:51 1472
	if (player1AI) {
6d6b2788 sago007 2016-02-21 18:51 1473
		startInfo.AI = true;
6d6b2788 sago007 2016-02-21 18:51 1474
		startInfo.level = player1AIlevel;
6d6b2788 sago007 2016-02-21 18:51 1475
	}
6d6b2788 sago007 2016-02-21 18:51 1476
	if (player2AI) {
6d6b2788 sago007 2016-02-21 18:51 1477
		startInfo2.AI = true;
6d6b2788 sago007 2016-02-21 18:51 1478
		startInfo2.level = player2AIlevel;
6d6b2788 sago007 2016-02-21 18:51 1479
	}
3e7b8813 sago007 2016-02-22 19:45 1480
	startInfo.gameSpeed = player1Speed;
3e7b8813 sago007 2016-02-22 19:45 1481
	startInfo2.gameSpeed = player2Speed;
3e7b8813 sago007 2016-02-22 19:45 1482
	startInfo.handicap = player1handicap;
3e7b8813 sago007 2016-02-22 19:45 1483
	startInfo2.handicap = player2handicap;
1e5aff60 sago007 2016-02-21 18:23 1484
	player1->NewGame(startInfo);
6d6b2788 sago007 2016-02-21 18:51 1485
	player2->NewGame(startInfo2);
c53e6443 sago007 2012-04-17 11:04 1486
	//vsMode = true;
c53e6443 sago007 2012-04-17 11:04 1487
	twoPlayers = true;
8f632c05 sago007 2015-08-22 16:21 1488
	player1->name = player1name;
8f632c05 sago007 2015-08-22 16:21 1489
	player2->name = player2name;
4f1d27f1 sago007 2011-03-18 15:53 1490
}
4f1d27f1 sago007 2011-03-18 15:53 1491
f31fade1 sago007 2016-02-06 21:37 1492
//Warning: the arguments to main must be "int argc, char* argv[]" NO CONST! or SDL_main will fail to find it
f31fade1 sago007 2016-02-06 21:37 1493
int main(int argc, char* argv[]) {
c3fc09e9 sago007 2016-01-22 18:31 1494
	try {
335635ec sago007 2016-02-06 13:51 1495
		//Init the file system abstraction layer
335635ec sago007 2016-02-06 13:51 1496
		PHYSFS_init(argv[0]);
335635ec sago007 2016-02-06 13:51 1497
		vector<string> search_paths;
335635ec sago007 2016-02-06 13:51 1498
		FsSearchParthMainAppend(search_paths);
335635ec sago007 2016-02-06 13:51 1499
		string savepath = getPathToSaveFiles();
335635ec sago007 2016-02-06 13:51 1500
		highPriority = false;   //if true the game will take most resources, but increase framerate.
335635ec sago007 2016-02-06 13:51 1501
		bFullscreen = false;
335635ec sago007 2016-02-06 13:51 1502
		//Set default Config variables:
335635ec sago007 2016-02-06 13:51 1503
		setlocale (LC_ALL, "");
335635ec sago007 2016-02-06 13:51 1504
		bindtextdomain (PACKAGE, LOCALEDIR);
5f870c10 sago007 2016-02-07 09:38 1505
		bind_textdomain_codeset(PACKAGE, "utf-8");
335635ec sago007 2016-02-06 13:51 1506
		textdomain (PACKAGE);
ba2898e9 sago007 2016-03-15 20:09 1507
		int consoleWidth = boost::program_options::options_description::m_default_line_length;
ba2898e9 sago007 2016-03-15 20:09 1508
		const char* columnsEnv = getenv("COLUMNS"); // Allows using this: COLUMNS=300 help2man
ba2898e9 sago007 2016-03-15 20:09 1509
		if (columnsEnv) {
ba2898e9 sago007 2016-03-15 20:09 1510
			consoleWidth = atoi(columnsEnv);
ba2898e9 sago007 2016-03-15 20:09 1511
		}
ba2898e9 sago007 2016-03-15 20:09 1512
		const char* commandname = "blockattack";
ba2898e9 sago007 2016-03-15 20:09 1513
		if (argv[0]) {
ba2898e9 sago007 2016-03-15 20:09 1514
			//NULL on Windows
ba2898e9 sago007 2016-03-15 20:09 1515
			commandname = argv[0];
ba2898e9 sago007 2016-03-15 20:09 1516
		}
8dc4a9d6 sago007 2016-03-16 19:02 1517
		boost::program_options::options_description desc("Options", consoleWidth);
335635ec sago007 2016-02-06 13:51 1518
		desc.add_options()
7441aba7 sago007 2016-02-06 15:17 1519
		("help,h", "Displays this message")
ba2898e9 sago007 2016-03-15 20:09 1520
		("version", "Display the version information")
7441aba7 sago007 2016-02-06 15:17 1521
		("nosound", "Disables the sound. Can be used if sound errors prevents you from starting")
7441aba7 sago007 2016-02-06 15:17 1522
		("priority", "Causes the game to not sleep between frames.")
7441aba7 sago007 2016-02-06 15:17 1523
		("verbose-basic", "Enables basic verbose messages")
2cb68251 sago007 2016-03-14 18:01 1524
		("verbose-game-controller", "Enables verbose messages regarding controllers")
7441aba7 sago007 2016-02-06 15:17 1525
		("print-search-path", "Prints the search path and quits")
db454a2d sago007 2016-02-11 18:03 1526
		("bind-text-domain", boost::program_options::value<string>(), SPrintStringF("Overwrites the bind text domain used for finding translations. "
58a2d7e1 sago007 2016-02-12 18:53 1527
		        "Default: \"%s\"", LOCALEDIR).c_str())
db454a2d sago007 2016-02-11 18:03 1528
		("homepath", boost::program_options::value<string>(), SPrintStringF("Set the home folder where settings are saved. The directory must exsist."
58a2d7e1 sago007 2016-02-12 18:53 1529
		        " Default: \"%s\"", getPathToSaveFiles().c_str()).c_str())
58a2d7e1 sago007 2016-02-12 18:53 1530
335635ec sago007 2016-02-06 13:51 1531
		;
335635ec sago007 2016-02-06 13:51 1532
		boost::program_options::variables_map vm;
335635ec sago007 2016-02-06 13:51 1533
		try {
335635ec sago007 2016-02-06 13:51 1534
			boost::program_options::store(boost::program_options::parse_command_line(argc, argv, desc), vm);
335635ec sago007 2016-02-06 13:51 1535
			boost::program_options::notify(vm);
335635ec sago007 2016-02-06 13:51 1536
		}
335635ec sago007 2016-02-06 13:51 1537
		catch (exception& e) {
335635ec sago007 2016-02-06 13:51 1538
			cerr << e.what() << endl;
335635ec sago007 2016-02-06 13:51 1539
			cerr << desc << endl;
335635ec sago007 2016-02-06 13:51 1540
			throw;
335635ec sago007 2016-02-06 13:51 1541
		}
7441aba7 sago007 2016-02-06 15:17 1542
		if (vm.count("bind-text-domain")) {
7441aba7 sago007 2016-02-06 15:17 1543
			string s = vm["bind-text-domain"].as<string>();
7441aba7 sago007 2016-02-06 15:17 1544
			bindtextdomain (PACKAGE, s.c_str());
7441aba7 sago007 2016-02-06 15:17 1545
		}
db454a2d sago007 2016-02-11 18:03 1546
		if (vm.count("homepath")) {
db454a2d sago007 2016-02-11 18:03 1547
			string s = vm["homepath"].as<string>();
db454a2d sago007 2016-02-11 18:03 1548
			setPathToSaveFiles(s);
db454a2d sago007 2016-02-11 18:03 1549
			savepath = getPathToSaveFiles();
db454a2d sago007 2016-02-11 18:03 1550
		}
335635ec sago007 2016-02-06 13:51 1551
		if (vm.count("help")) {
ba2898e9 sago007 2016-03-15 20:09 1552
			cout << SPrintStringF("Block Attack - Rise of the blocks %s\n\n"
a35ab74b sago007 2016-04-02 10:26 1553
			                      "Block Attack - Rise of the Blocks is a puzzle/blockfall game inspired by Tetris Attack for the SNES.\n\n"
ba2898e9 sago007 2016-03-15 20:09 1554
			                      "%s\n\n", VERSION_NUMBER, "www.blockattack.net");
ba2898e9 sago007 2016-03-15 20:09 1555
			cout << "Usage: "<< commandname << " [OPTION]..." << endl;
335635ec sago007 2016-02-06 13:51 1556
			cout << desc << endl;
ba2898e9 sago007 2016-03-15 20:09 1557
			cout << "Examples:" << endl;
8dc4a9d6 sago007 2016-03-16 19:02 1558
			cout << "\tblockattack          \tStart the game normally" << endl;
ba2898e9 sago007 2016-03-15 20:09 1559
			cout << "\tblockattack --nosound\tStart the game without sound. Can be used if sound problems prevents the game from starting" << endl;
8dc4a9d6 sago007 2016-03-16 19:02 1560
			cout << endl;
8dc4a9d6 sago007 2016-03-16 19:02 1561
			cout << "Report bugs to the issue tracker here: <https://github.com/blockattack/blockattack-game/issues>" << endl;
ba2898e9 sago007 2016-03-15 20:09 1562
			return 0;
ba2898e9 sago007 2016-03-15 20:09 1563
		}
ba2898e9 sago007 2016-03-15 20:09 1564
		if (vm.count("version")) {
8dc4a9d6 sago007 2016-03-16 19:02 1565
			cout << "blockattack " << VERSION_NUMBER << endl;
8dc4a9d6 sago007 2016-03-16 19:02 1566
			cout << endl;
ba2898e9 sago007 2016-03-15 20:09 1567
			cout << "Copyright (C) 2005-2016 Poul Sander" << endl;
8dc4a9d6 sago007 2016-03-16 19:02 1568
			cout << "License GPLv2+: GNU GPL version 2 <http://www.gnu.org/licenses/old-licenses/gpl-2.0.html> or later <http://gnu.org/licenses/gpl.html>" << endl;
ba2898e9 sago007 2016-03-15 20:09 1569
			cout << "This is free software: you are free to change and redistribute it." << endl;
ba2898e9 sago007 2016-03-15 20:09 1570
			cout << "There is NO WARRANTY, to the extent permitted by law." << endl;
ba2898e9 sago007 2016-03-15 20:09 1571
			return 0;
335635ec sago007 2016-02-06 13:51 1572
		}
335635ec sago007 2016-02-06 13:51 1573
		if (vm.count("nosound")) {
335635ec sago007 2016-02-06 13:51 1574
			NoSound = true;
335635ec sago007 2016-02-06 13:51 1575
		}
335635ec sago007 2016-02-06 13:51 1576
		if (vm.count("priority")) {
335635ec sago007 2016-02-06 13:51 1577
			highPriority = true;
335635ec sago007 2016-02-06 13:51 1578
		}
335635ec sago007 2016-02-06 13:51 1579
		if (vm.count("verbose-basic")) {
335635ec sago007 2016-02-06 13:51 1580
			verboseLevel++;
335635ec sago007 2016-02-06 13:51 1581
		}
2cb68251 sago007 2016-03-14 18:01 1582
		if (vm.count("verbose-game-controller")) {
2cb68251 sago007 2016-03-14 18:01 1583
			GameControllerSetVerbose(true);
2cb68251 sago007 2016-03-14 18:01 1584
		}
335635ec sago007 2016-02-06 13:51 1585
		if (vm.count("print-search-path")) {
335635ec sago007 2016-02-06 13:51 1586
			for (const string& s : search_paths) {
335635ec sago007 2016-02-06 13:51 1587
				cout << s << endl;
335635ec sago007 2016-02-06 13:51 1588
			}
335635ec sago007 2016-02-06 13:51 1589
			cout << savepath << endl;
335635ec sago007 2016-02-06 13:51 1590
			return 0;
8c45a7b1 sago007 2016-02-05 21:39 1591
		}
77531130 Poul Sander 2016-02-17 18:42 1592
		OsCreateSaveFolder();
59dcb571 sago007 2016-02-14 15:34 1593
		PhysFsSetSearchPath(search_paths, savepath);
58a2d7e1 sago007 2016-02-12 18:53 1594
		//Os create folders must be after the paramters because they can change the home folder
cd724e02 sago007 2016-02-13 16:04 1595
		PhysFsCreateFolders();
c53e6443 sago007 2012-04-17 11:04 1596
335635ec sago007 2016-02-06 13:51 1597
		SoundEnabled = true;
335635ec sago007 2016-02-06 13:51 1598
		MusicEnabled = true;
335635ec sago007 2016-02-06 13:51 1599
		twoPlayers = false; //true if two players splitscreen
7a956470 sago007 2016-02-14 17:09 1600
		theTopScoresEndless = Highscore("endless");
7a956470 sago007 2016-02-14 17:09 1601
		theTopScoresTimeTrial = Highscore("timetrial");
335635ec sago007 2016-02-06 13:51 1602
		drawBalls = true;
335635ec sago007 2016-02-06 13:51 1603
		puzzleLoaded = false;
c53e6443 sago007 2012-04-17 11:04 1604
335635ec sago007 2016-02-06 13:51 1605
		theBallManager = BallManager();
335635ec sago007 2016-02-06 13:51 1606
		theExplosionManager = ExplosionManager();
89c4a3a6 sago007 2008-08-29 14:32 1607
335635ec sago007 2016-02-06 13:51 1608
		PuzzleSetName("puzzle.levels");
89c4a3a6 sago007 2008-08-29 14:32 1609
335635ec sago007 2016-02-06 13:51 1610
		//Init SDL
335635ec sago007 2016-02-06 13:51 1611
		if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) {
335635ec sago007 2016-02-06 13:51 1612
			sago::SagoFatalErrorF("Unable to init SDL: %s", SDL_GetError());
335635ec sago007 2016-02-06 13:51 1613
		}
d0c62e33 sago007 2016-04-02 15:18 1614
		if (SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER ) != 0) {
826cf176 sago007 2016-03-12 10:53 1615
			cerr << "Warning: Game controller failed to initialize. Reason: " << SDL_GetError() << endl;
c7f2082f sago007 2016-03-13 11:48 1616
		}
826cf176 sago007 2016-03-12 10:53 1617
		InitGameControllers();
335635ec sago007 2016-02-06 13:51 1618
		TTF_Init();
335635ec sago007 2016-02-06 13:51 1619
		atexit(SDL_Quit);       //quits SDL when the game stops for some reason (like you hit exit or Esc)
89c4a3a6 sago007 2008-08-29 14:32 1620
d0c62e33 sago007 2016-04-02 15:18 1621
		//SDL_EventState(SDL_MOUSEMOTION, SDL_IGNORE);
89c4a3a6 sago007 2008-08-29 14:32 1622
335635ec sago007 2016-02-06 13:51 1623
		theTextManager = TextManager();
89c4a3a6 sago007 2008-08-29 14:32 1624
335635ec sago007 2016-02-06 13:51 1625
		//Open Audio
335635ec sago007 2016-02-06 13:51 1626
		if (!NoSound) {
335635ec sago007 2016-02-06 13:51 1627
			//If sound has not been disabled, then load the sound system
335635ec sago007 2016-02-06 13:51 1628
			if (Mix_OpenAudio(44100, AUDIO_S16SYS, 2, 2048) < 0) {
335635ec sago007 2016-02-06 13:51 1629
				cerr << "Warning: Couldn't set 44100 Hz 16-bit audio - Reason: " << SDL_GetError() << endl
335635ec sago007 2016-02-06 13:51 1630
				     << "Sound will be disabled!" << endl;
335635ec sago007 2016-02-06 13:51 1631
				NoSound = true; //Tries to stop all sound from playing/loading
335635ec sago007 2016-02-06 13:51 1632
			}
c53e6443 sago007 2012-04-17 11:04 1633
		}
c53e6443 sago007 2012-04-17 11:04 1634
89c4a3a6 sago007 2008-08-29 14:32 1635
335635ec sago007 2016-02-06 13:51 1636
		if (verboseLevel) {
335635ec sago007 2016-02-06 13:51 1637
			//Copyright notice:
335635ec sago007 2016-02-06 13:51 1638
			cout << "Block Attack - Rise of the Blocks (" << VERSION_NUMBER << ")" << endl << "http://www.blockattack.net" << endl << "Copyright 2004-2016 Poul Sander" << endl <<
335635ec sago007 2016-02-06 13:51 1639
			     "A SDL2 based game (see www.libsdl.org)" << endl <<
59dcb571 sago007 2016-02-14 15:34 1640
			     "The game is availeble under the GPL, see COPYING for details." << endl;
335635ec sago007 2016-02-06 13:51 1641
			cout << "-------------------------------------------" << endl;
335635ec sago007 2016-02-06 13:51 1642
		}
335635ec sago007 2016-02-06 13:51 1643
335635ec sago007 2016-02-06 13:51 1644
335635ec sago007 2016-02-06 13:51 1645
		keySettings[0].up= SDLK_UP;
335635ec sago007 2016-02-06 13:51 1646
		keySettings[0].down = SDLK_DOWN;
335635ec sago007 2016-02-06 13:51 1647
		keySettings[0].left = SDLK_LEFT;
335635ec sago007 2016-02-06 13:51 1648
		keySettings[0].right = SDLK_RIGHT;
335635ec sago007 2016-02-06 13:51 1649
		keySettings[0].change = SDLK_RCTRL;
335635ec sago007 2016-02-06 13:51 1650
		keySettings[0].push = SDLK_RSHIFT;
335635ec sago007 2016-02-06 13:51 1651
335635ec sago007 2016-02-06 13:51 1652
		keySettings[2].up= SDLK_w;
335635ec sago007 2016-02-06 13:51 1653
		keySettings[2].down = SDLK_s;
335635ec sago007 2016-02-06 13:51 1654
		keySettings[2].left = SDLK_a;
335635ec sago007 2016-02-06 13:51 1655
		keySettings[2].right = SDLK_d;
335635ec sago007 2016-02-06 13:51 1656
		keySettings[2].change = SDLK_LCTRL;
335635ec sago007 2016-02-06 13:51 1657
		keySettings[2].push = SDLK_LSHIFT;
335635ec sago007 2016-02-06 13:51 1658
335635ec sago007 2016-02-06 13:51 1659
		player1keys=0;
335635ec sago007 2016-02-06 13:51 1660
		player2keys=2;
335635ec sago007 2016-02-06 13:51 1661
96c54803 sago007 2016-02-06 18:34 1662
		player1name = _("Player 1");
96c54803 sago007 2016-02-06 18:34 1663
		player2name = _("Player 2");
335635ec sago007 2016-02-06 13:51 1664
335635ec sago007 2016-02-06 13:51 1665
		Config* configSettings = Config::getInstance();
335635ec sago007 2016-02-06 13:51 1666
		//configSettings->setString("aNumber"," A string");
335635ec sago007 2016-02-06 13:51 1667
		//configSettings->save();
335635ec sago007 2016-02-06 13:51 1668
		if (configSettings->exists("fullscreen")) { //Test if an configFile exists
335635ec sago007 2016-02-06 13:51 1669
			bFullscreen = (bool)configSettings->getInt("fullscreen");
335635ec sago007 2016-02-06 13:51 1670
			MusicEnabled = (bool)configSettings->getInt("musicenabled");
335635ec sago007 2016-02-06 13:51 1671
			SoundEnabled = (bool)configSettings->getInt("soundenabled");
335635ec sago007 2016-02-06 13:51 1672
			mouseplay1 = (bool)configSettings->getInt("mouseplay1");
335635ec sago007 2016-02-06 13:51 1673
			mouseplay2 = (bool)configSettings->getInt("mouseplay2");
335635ec sago007 2016-02-06 13:51 1674
335635ec sago007 2016-02-06 13:51 1675
			if (configSettings->exists("sdl2_player1keyup")) {
335635ec sago007 2016-02-06 13:51 1676
				keySettings[0].up = (SDL_Keycode)configSettings->getInt("sdl2_player1keyup");
335635ec sago007 2016-02-06 13:51 1677
			}
335635ec sago007 2016-02-06 13:51 1678
			if (configSettings->exists("sdl2_player1keydown")) {
335635ec sago007 2016-02-06 13:51 1679
				keySettings[0].down = (SDL_Keycode)configSettings->getInt("sdl2_player1keydown");
335635ec sago007 2016-02-06 13:51 1680
			}
335635ec sago007 2016-02-06 13:51 1681
			if (configSettings->exists("sdl2_player1keyleft")) {
335635ec sago007 2016-02-06 13:51 1682
				keySettings[0].left = (SDL_Keycode)configSettings->getInt("sdl2_player1keyleft");
335635ec sago007 2016-02-06 13:51 1683
			}
335635ec sago007 2016-02-06 13:51 1684
			if (configSettings->exists("sdl2_player1keyright")) {
335635ec sago007 2016-02-06 13:51 1685
				keySettings[0].right = (SDL_Keycode)configSettings->getInt("sdl2_player1keyright");
335635ec sago007 2016-02-06 13:51 1686
			}
335635ec sago007 2016-02-06 13:51 1687
			if (configSettings->exists("sdl2_player1keychange")) {
335635ec sago007 2016-02-06 13:51 1688
				keySettings[0].change = (SDL_Keycode)configSettings->getInt("sdl2_player1keychange");
335635ec sago007 2016-02-06 13:51 1689
			}
335635ec sago007 2016-02-06 13:51 1690
			if (configSettings->exists("sdl2_player1keypush")) {
335635ec sago007 2016-02-06 13:51 1691
				keySettings[0].push = (SDL_Keycode)configSettings->getInt("sdl2_player1keypush");
335635ec sago007 2016-02-06 13:51 1692
			}
c53e6443 sago007 2012-04-17 11:04 1693
335635ec sago007 2016-02-06 13:51 1694
			if (configSettings->exists("sdl2_player2keyup")) {
335635ec sago007 2016-02-06 13:51 1695
				keySettings[2].up = (SDL_Keycode)configSettings->getInt("sdl2_player2keyup");
335635ec sago007 2016-02-06 13:51 1696
			}
335635ec sago007 2016-02-06 13:51 1697
			if (configSettings->exists("sdl2_player2keydown")) {
335635ec sago007 2016-02-06 13:51 1698
				keySettings[2].down = (SDL_Keycode)configSettings->getInt("sdl2_player2keydown");
335635ec sago007 2016-02-06 13:51 1699
			}
335635ec sago007 2016-02-06 13:51 1700
			if (configSettings->exists("sdl2_player2keyleft")) {
335635ec sago007 2016-02-06 13:51 1701
				keySettings[2].left = (SDL_Keycode)configSettings->getInt("sdl2_player2keyleft");
335635ec sago007 2016-02-06 13:51 1702
			}
335635ec sago007 2016-02-06 13:51 1703
			if (configSettings->exists("sdl2_player2keyright")) {
335635ec sago007 2016-02-06 13:51 1704
				keySettings[2].right = (SDL_Keycode)configSettings->getInt("sdl2_player2keyright");
335635ec sago007 2016-02-06 13:51 1705
			}
335635ec sago007 2016-02-06 13:51 1706
			if (configSettings->exists("sdl2_player2keychange")) {
335635ec sago007 2016-02-06 13:51 1707
				keySettings[2].change = (SDL_Keycode)configSettings->getInt("sdl2_player2keychange");
335635ec sago007 2016-02-06 13:51 1708
			}
335635ec sago007 2016-02-06 13:51 1709
			if (configSettings->exists("sdl2_player2keypush")) {
335635ec sago007 2016-02-06 13:51 1710
				keySettings[2].push = (SDL_Keycode)configSettings->getInt("sdl2_player2keypush");
335635ec sago007 2016-02-06 13:51 1711
			}
335635ec sago007 2016-02-06 13:51 1712
			if (configSettings->exists("player1name")) {
335635ec sago007 2016-02-06 13:51 1713
				player1name = configSettings->getString("player1name");
335635ec sago007 2016-02-06 13:51 1714
			}
335635ec sago007 2016-02-06 13:51 1715
			if (configSettings->exists("player2name")) {
335635ec sago007 2016-02-06 13:51 1716
				player2name = configSettings->getString("player2name");
335635ec sago007 2016-02-06 13:51 1717
			}
335635ec sago007 2016-02-06 13:51 1718
			if (verboseLevel) {
335635ec sago007 2016-02-06 13:51 1719
				cout << "Data loaded from config file" << endl;
335635ec sago007 2016-02-06 13:51 1720
			}
335635ec sago007 2016-02-06 13:51 1721
		}
335635ec sago007 2016-02-06 13:51 1722
		else {
335635ec sago007 2016-02-06 13:51 1723
			if (verboseLevel) {
335635ec sago007 2016-02-06 13:51 1724
				cout << "Unable to load options file, using default values" << endl;
335635ec sago007 2016-02-06 13:51 1725
			}
335635ec sago007 2016-02-06 13:51 1726
		}
c53e6443 sago007 2012-04-17 11:04 1727
335635ec sago007 2016-02-06 13:51 1728
		if (singlePuzzle) {
335635ec sago007 2016-02-06 13:51 1729
			xsize=300;
335635ec sago007 2016-02-06 13:51 1730
			ysize=600;
335635ec sago007 2016-02-06 13:51 1731
		}
c53e6443 sago007 2012-04-17 11:04 1732
c53e6443 sago007 2012-04-17 11:04 1733
335635ec sago007 2016-02-06 13:51 1734
		// "Block Attack - Rise of the Blocks"
335635ec sago007 2016-02-06 13:51 1735
		SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "1");
335635ec sago007 2016-02-06 13:51 1736
		//Open video
335635ec sago007 2016-02-06 13:51 1737
		int createWindowParams = 0; //SDL_WINDOW_RESIZABLE;
cb49f111 sago007 2016-03-16 20:45 1738
		sdlWindow = SDL_CreateWindow("Block Attack - Rise of the Blocks " VERSION_NUMBER,
335635ec sago007 2016-02-06 13:51 1739
		                             SDL_WINDOWPOS_UNDEFINED,
335635ec sago007 2016-02-06 13:51 1740
		                             SDL_WINDOWPOS_UNDEFINED,
335635ec sago007 2016-02-06 13:51 1741
		                             xsize, ysize,
335635ec sago007 2016-02-06 13:51 1742
		                             createWindowParams );
335635ec sago007 2016-02-06 13:51 1743
		dieOnNullptr(sdlWindow, "Unable to create window");
335635ec sago007 2016-02-06 13:51 1744
		SDL_Renderer* renderer = SDL_CreateRenderer(sdlWindow, -1, 0);
335635ec sago007 2016-02-06 13:51 1745
		dieOnNullptr(renderer, "Unable to create render");
1383de53 sago007 2016-02-21 12:18 1746
		SDL_RenderSetLogicalSize(renderer, xsize, ysize);
335635ec sago007 2016-02-06 13:51 1747
		screen = renderer;
1383de53 sago007 2016-02-21 12:18 1748
		ResetFullscreen();
335635ec sago007 2016-02-06 13:51 1749
		SetSDLIcon(sdlWindow);
c53e6443 sago007 2012-04-17 11:04 1750
f6707482 sago007 2015-12-04 22:55 1751
		if (verboseLevel) {
335635ec sago007 2016-02-06 13:51 1752
			cout << "Images loaded" << endl;
c53e6443 sago007 2012-04-17 11:04 1753
		}
89c4a3a6 sago007 2008-08-29 14:32 1754
335635ec sago007 2016-02-06 13:51 1755
		BlockGameSdl theGame = BlockGameSdl(50,100);            //creates game objects
335635ec sago007 2016-02-06 13:51 1756
		BlockGameSdl theGame2 = BlockGameSdl(xsize-500,100);
335635ec sago007 2016-02-06 13:51 1757
		player1 = &theGame;
335635ec sago007 2016-02-06 13:51 1758
		player2 = &theGame2;
335635ec sago007 2016-02-06 13:51 1759
		/*if (singlePuzzle)
335635ec sago007 2016-02-06 13:51 1760
		{
335635ec sago007 2016-02-06 13:51 1761
		    theGame.GetTopY()=0;
335635ec sago007 2016-02-06 13:51 1762
		    theGame.GetTopX()=0;
335635ec sago007 2016-02-06 13:51 1763
		    theGame2.GetTopY()=10000;
335635ec sago007 2016-02-06 13:51 1764
		    theGame2.GetTopX()=10000;
335635ec sago007 2016-02-06 13:51 1765
		}*/
335635ec sago007 2016-02-06 13:51 1766
		theGame.SetGameOver();      //sets the game over in the beginning
335635ec sago007 2016-02-06 13:51 1767
		theGame2.SetGameOver();
acc78225 sago007 2015-12-29 18:10 1768
b7590374 sago007 2011-05-19 16:15 1769
335635ec sago007 2016-02-06 13:51 1770
		//Takes names from file instead
335635ec sago007 2016-02-06 13:51 1771
		theGame.name = player1name;
335635ec sago007 2016-02-06 13:51 1772
		theGame2.name = player2name;
b7590374 sago007 2011-05-19 16:15 1773
335635ec sago007 2016-02-06 13:51 1774
		if (singlePuzzle) {
335635ec sago007 2016-02-06 13:51 1775
			LoadPuzzleStages();
b256fda5 sago007 2016-02-21 16:21 1776
			BlockGameStartInfo s;
b256fda5 sago007 2016-02-21 16:21 1777
			s.puzzleMode = true;
b256fda5 sago007 2016-02-21 16:21 1778
			s.level = singlePuzzleNr;
83e4f8fe sago007 2016-02-22 19:22 1779
			s.singlePuzzle = true;
b256fda5 sago007 2016-02-21 16:21 1780
			theGame.NewGame(s);
335635ec sago007 2016-02-06 13:51 1781
		}
335635ec sago007 2016-02-06 13:51 1782
		SDL_RenderClear(screen);
335635ec sago007 2016-02-06 13:51 1783
		DrawIMG(backgroundImage, screen, 0, 0);
335635ec sago007 2016-02-06 13:51 1784
		DrawEverything(xsize,ysize,&theGame,&theGame2);
335635ec sago007 2016-02-06 13:51 1785
		SDL_RenderPresent(screen);
335635ec sago007 2016-02-06 13:51 1786
		//game loop
335635ec sago007 2016-02-06 13:51 1787
		MainMenu();
b7590374 sago007 2011-05-19 16:15 1788
b7590374 sago007 2011-05-19 16:15 1789
c53e6443 sago007 2012-04-17 11:04 1790
335635ec sago007 2016-02-06 13:51 1791
		//Saves options
335635ec sago007 2016-02-06 13:51 1792
		if (!editorMode) {
335635ec sago007 2016-02-06 13:51 1793
			configSettings->setInt("fullscreen",(int)bFullscreen);
335635ec sago007 2016-02-06 13:51 1794
			configSettings->setInt("musicenabled",(int)MusicEnabled);
335635ec sago007 2016-02-06 13:51 1795
			configSettings->setInt("soundenabled",(int)SoundEnabled);
335635ec sago007 2016-02-06 13:51 1796
			configSettings->setInt("mouseplay1",(int)mouseplay1);
335635ec sago007 2016-02-06 13:51 1797
			configSettings->setInt("mouseplay2",(int)mouseplay2);
335635ec sago007 2016-02-06 13:51 1798
			configSettings->setInt("joypad1",(int)joyplay1);
335635ec sago007 2016-02-06 13:51 1799
			configSettings->setInt("joypad2",(int)joyplay2);
c53e6443 sago007 2012-04-17 11:04 1800
335635ec sago007 2016-02-06 13:51 1801
			configSettings->setInt("sdl2_player1keyup",(int)keySettings[0].up);
335635ec sago007 2016-02-06 13:51 1802
			configSettings->setInt("sdl2_player1keydown",(int)keySettings[0].down);
335635ec sago007 2016-02-06 13:51 1803
			configSettings->setInt("sdl2_player1keyleft",(int)keySettings[0].left);
335635ec sago007 2016-02-06 13:51 1804
			configSettings->setInt("sdl2_player1keyright",(int)keySettings[0].right);
335635ec sago007 2016-02-06 13:51 1805
			configSettings->setInt("sdl2_player1keychange",(int)keySettings[0].change);
335635ec sago007 2016-02-06 13:51 1806
			configSettings->setInt("sdl2_player1keypush",(int)keySettings[0].push);
c53e6443 sago007 2012-04-17 11:04 1807
335635ec sago007 2016-02-06 13:51 1808
			configSettings->setInt("sdl2_player2keyup",(int)keySettings[2].up);
335635ec sago007 2016-02-06 13:51 1809
			configSettings->setInt("sdl2_player2keydown",(int)keySettings[2].down);
335635ec sago007 2016-02-06 13:51 1810
			configSettings->setInt("sdl2_player2keyleft",(int)keySettings[2].left);
335635ec sago007 2016-02-06 13:51 1811
			configSettings->setInt("sdl2_player2keyright",(int)keySettings[2].right);
335635ec sago007 2016-02-06 13:51 1812
			configSettings->setInt("sdl2_player2keychange",(int)keySettings[2].change);
335635ec sago007 2016-02-06 13:51 1813
			configSettings->setInt("sdl2_player2keypush",(int)keySettings[2].push);
c53e6443 sago007 2012-04-17 11:04 1814
335635ec sago007 2016-02-06 13:51 1815
			configSettings->setString("player1name",player1name);
335635ec sago007 2016-02-06 13:51 1816
			configSettings->setString("player2name",player2name);
335635ec sago007 2016-02-06 13:51 1817
			configSettings->save();
335635ec sago007 2016-02-06 13:51 1818
		}
c53e6443 sago007 2012-04-17 11:04 1819
335635ec sago007 2016-02-06 13:51 1820
		//calculate uptime:
335635ec sago007 2016-02-06 13:51 1821
		//int hours, mins, secs,
335635ec sago007 2016-02-06 13:51 1822
		commonTime ct = TimeHandler::ms2ct(SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 1823
335635ec sago007 2016-02-06 13:51 1824
		if (verboseLevel) {
335635ec sago007 2016-02-06 13:51 1825
			cout << boost::format("Block Attack - Rise of the Blocks ran for: %1% hours %2% mins and %3% secs") % ct.hours % ct.minutes % ct.seconds << endl;
335635ec sago007 2016-02-06 13:51 1826
		}
c53e6443 sago007 2012-04-17 11:04 1827
335635ec sago007 2016-02-06 13:51 1828
		ct = TimeHandler::addTime("totalTime",ct);
335635ec sago007 2016-02-06 13:51 1829
		if (verboseLevel) {
335635ec sago007 2016-02-06 13:51 1830
			cout << "Total run time is now: " << ct.days << " days " << ct.hours << " hours " << ct.minutes << " mins and " << ct.seconds << " secs" << endl;
335635ec sago007 2016-02-06 13:51 1831
		}
c53e6443 sago007 2012-04-17 11:04 1832
335635ec sago007 2016-02-06 13:51 1833
		Stats::getInstance()->save();
335635ec sago007 2016-02-06 13:51 1834
335635ec sago007 2016-02-06 13:51 1835
		Config::getInstance()->save();
c7f2082f sago007 2016-03-13 11:48 1836
c7f2082f sago007 2016-03-13 11:48 1837
335635ec sago007 2016-02-06 13:51 1838
335635ec sago007 2016-02-06 13:51 1839
	}
335635ec sago007 2016-02-06 13:51 1840
	catch (exception& e) {
c3fc09e9 sago007 2016-01-22 18:31 1841
		sago::SagoFatalError(e.what());
c3fc09e9 sago007 2016-01-22 18:31 1842
	}
59dcb571 sago007 2016-02-14 15:34 1843
	//Close file system Apstraction layer!
59dcb571 sago007 2016-02-14 15:34 1844
	PHYSFS_deinit();
c53e6443 sago007 2012-04-17 11:04 1845
	return 0;
c53e6443 sago007 2012-04-17 11:04 1846
}
b7590374 sago007 2011-05-19 16:15 1847
b7590374 sago007 2011-05-19 16:15 1848
ecef5838 sago007 2015-11-24 20:01 1849
int runGame(int gametype, int level) {
c53e6443 sago007 2012-04-17 11:04 1850
	int mousex, mousey;   //Mouse coordinates
7a956470 sago007 2016-02-14 17:09 1851
	theTopScoresEndless = Highscore("endless");
7a956470 sago007 2016-02-14 17:09 1852
	theTopScoresTimeTrial = Highscore("timetrial");
c53e6443 sago007 2012-04-17 11:04 1853
	drawBalls = true;
c53e6443 sago007 2012-04-17 11:04 1854
	puzzleLoaded = false;
a5a3aa4f sago007 2015-08-23 15:31 1855
	bool bNearDeath = false;                        //Play music faster or louder while tru
c53e6443 sago007 2012-04-17 11:04 1856
d8c1f444 sago007 2016-01-31 11:36 1857
	theBallManager = BallManager();
d8c1f444 sago007 2016-01-31 11:36 1858
	theExplosionManager = ExplosionManager();
acd79baf sago007 2015-11-22 19:37 1859
	BlockGameSdl theGame = BlockGameSdl(50,100);            //creates game objects
c53e6443 sago007 2012-04-17 11:04 1860
	BlockGameSdl theGame2 = BlockGameSdl(xsize-500,100);
c53e6443 sago007 2012-04-17 11:04 1861
	player1 = &theGame;
c53e6443 sago007 2012-04-17 11:04 1862
	player2 = &theGame2;
acd79baf sago007 2015-11-22 19:37 1863
	theGame.DoPaintJob();           //Makes sure what there is something to paint
c53e6443 sago007 2012-04-17 11:04 1864
	theGame2.DoPaintJob();
acd79baf sago007 2015-11-22 19:37 1865
	theGame.SetGameOver();      //sets the game over in the beginning
c53e6443 sago007 2012-04-17 11:04 1866
	theGame2.SetGameOver();
c53e6443 sago007 2012-04-17 11:04 1867
c53e6443 sago007 2012-04-17 11:04 1868
	//Takes names from file instead
8f632c05 sago007 2015-08-22 16:21 1869
	theGame.name = player1name;
8f632c05 sago007 2015-08-22 16:21 1870
	theGame2.name = player2name;
c53e6443 sago007 2012-04-17 11:04 1871
ecef5838 sago007 2015-11-24 20:01 1872
	if (singlePuzzle) {
c53e6443 sago007 2012-04-17 11:04 1873
		LoadPuzzleStages();
b256fda5 sago007 2016-02-21 16:21 1874
		BlockGameStartInfo s;
b256fda5 sago007 2016-02-21 16:21 1875
		s.puzzleMode = true;
b256fda5 sago007 2016-02-21 16:21 1876
		s.level = singlePuzzleNr;
83e4f8fe sago007 2016-02-22 19:22 1877
		s.singlePuzzle = true;
b256fda5 sago007 2016-02-21 16:21 1878
		theGame.NewGame(s);
c53e6443 sago007 2012-04-17 11:04 1879
	}
c53e6443 sago007 2012-04-17 11:04 1880
	//game loop
c53e6443 sago007 2012-04-17 11:04 1881
	int done = 0;
ecef5838 sago007 2015-11-24 20:01 1882
	if (verboseLevel) {
56241205 sago007 2012-08-05 11:15 1883
		cout << "Starting game loop" << endl;
acd79baf sago007 2015-11-22 19:37 1884
	}
c53e6443 sago007 2012-04-17 11:04 1885
c53e6443 sago007 2012-04-17 11:04 1886
	bool mustsetupgame = true;
53203200 sago007 2015-12-25 13:30 1887
ecef5838 sago007 2015-11-24 20:01 1888
	while (done == 0) {
ecef5838 sago007 2015-11-24 20:01 1889
		if (mustsetupgame) {
dfdb7d66 sago007 2015-11-29 19:21 1890
			registerEndlessHighscore = false;
dfdb7d66 sago007 2015-11-29 19:21 1891
			registerTTHighscorePlayer1 = false;
dfdb7d66 sago007 2015-11-29 19:21 1892
			registerTTHighscorePlayer2 = false;
ecef5838 sago007 2015-11-24 20:01 1893
			switch (gametype) {
c53e6443 sago007 2012-04-17 11:04 1894
			case 1:
c53e6443 sago007 2012-04-17 11:04 1895
				StartSinglePlayerTimeTrial();
c53e6443 sago007 2012-04-17 11:04 1896
				break;
ecef5838 sago007 2015-11-24 20:01 1897
			case 2: {
aede0664 sago007 2012-04-19 19:45 1898
				int myLevel = PuzzleLevelSelect(1);
ecef5838 sago007 2015-11-24 20:01 1899
				if (myLevel == -1) {
aede0664 sago007 2012-04-19 19:45 1900
					return 1;
acd79baf sago007 2015-11-22 19:37 1901
				}
b1fe2ae5 sago007 2016-02-21 16:01 1902
				BlockGameStartInfo s;
b1fe2ae5 sago007 2016-02-21 16:01 1903
				s.ticks = SDL_GetTicks();
b1fe2ae5 sago007 2016-02-21 16:01 1904
				s.stageClear = true;
b1fe2ae5 sago007 2016-02-21 16:01 1905
				s.level = myLevel;
b1fe2ae5 sago007 2016-02-21 16:01 1906
				theGame.NewGame(s);
c699a9f9 sago007 2015-12-05 17:22 1907
				DrawIMG(backgroundImage, screen, 0, 0);
aede0664 sago007 2012-04-19 19:45 1908
				twoPlayers =false;
aede0664 sago007 2012-04-19 19:45 1909
				theGame2.SetGameOver();
8f632c05 sago007 2015-08-22 16:21 1910
				theGame.name = player1name;
8f632c05 sago007 2015-08-22 16:21 1911
				theGame2.name = player2name;
aede0664 sago007 2012-04-19 19:45 1912
			}
aede0664 sago007 2012-04-19 19:45 1913
			break;
c53e6443 sago007 2012-04-17 11:04 1914
			case 3:
ecef5838 sago007 2015-11-24 20:01 1915
				if (StartSinglePlayerPuzzle(level)) {
67a32395 sago007 2012-04-19 18:40 1916
					return 1;
acd79baf sago007 2015-11-22 19:37 1917
				}
c53e6443 sago007 2012-04-17 11:04 1918
				break;
ecef5838 sago007 2015-11-24 20:01 1919
			case 4: {
c53e6443 sago007 2012-04-17 11:04 1920
				//1 player - Vs mode
67a32395 sago007 2012-04-19 18:40 1921
				int theAIlevel = level; //startSingleVs();
1e5aff60 sago007 2016-02-21 18:23 1922
				BlockGameStartInfo startInfo;
1e5aff60 sago007 2016-02-21 18:23 1923
				startInfo.ticks = SDL_GetTicks();
1e5aff60 sago007 2016-02-21 18:23 1924
				startInfo.vsMode = true;
ae5fb2bb sago007 2016-03-22 18:00 1925
				startInfo.vsAI = true;
ae5fb2bb sago007 2016-03-22 18:00 1926
				startInfo.level = theAIlevel;
1e5aff60 sago007 2016-02-21 18:23 1927
				theGame.NewGame(startInfo);
6d6b2788 sago007 2016-02-21 18:51 1928
				startInfo.AI = true;
1e5aff60 sago007 2016-02-21 18:23 1929
				theGame2.NewGame(startInfo);
c699a9f9 sago007 2015-12-05 17:22 1930
				DrawIMG(backgroundImage, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 1931
				twoPlayers = true; //Single player, but AI plays
8f632c05 sago007 2015-08-22 16:21 1932
				theGame.name = player1name;
8f632c05 sago007 2015-08-22 16:21 1933
				theGame2.name = player2name;
c53e6443 sago007 2012-04-17 11:04 1934
			}
c53e6443 sago007 2012-04-17 11:04 1935
			break;
b0222eff sago007 2012-04-22 15:06 1936
			case 10:
b0222eff sago007 2012-04-22 15:06 1937
				StarTwoPlayerTimeTrial();
b0222eff sago007 2012-04-22 15:06 1938
				break;
b0222eff sago007 2012-04-22 15:06 1939
			case 11:
b0222eff sago007 2012-04-22 15:06 1940
				StartTwoPlayerVs();
b0222eff sago007 2012-04-22 15:06 1941
				break;
c53e6443 sago007 2012-04-17 11:04 1942
			case 0:
c53e6443 sago007 2012-04-17 11:04 1943
			default:
c53e6443 sago007 2012-04-17 11:04 1944
				StartSinglePlayerEndless();
c53e6443 sago007 2012-04-17 11:04 1945
				break;
c53e6443 sago007 2012-04-17 11:04 1946
			};
c53e6443 sago007 2012-04-17 11:04 1947
			mustsetupgame = false;
c699a9f9 sago007 2015-12-05 17:22 1948
			DrawIMG(backgroundImage, screen, 0, 0);
67a32395 sago007 2012-04-19 18:40 1949
			DrawEverything(xsize,ysize,&theGame,&theGame2);
1d2e2129 sago007 2015-12-23 15:41 1950
			SDL_RenderPresent(screen);
c53e6443 sago007 2012-04-17 11:04 1951
		}
b7590374 sago007 2011-05-19 16:15 1952
acd79baf sago007 2015-11-22 19:37 1953
		if (!(highPriority)) {
571b4d47 sago007 2015-12-05 16:02 1954
			SDL_Delay(1);
c53e6443 sago007 2012-04-17 11:04 1955
		}
335635ec sago007 2016-02-06 13:51 1956
b539639c sago007 2015-12-29 11:51 1957
		SDL_RenderClear(screen);
c699a9f9 sago007 2015-12-05 17:22 1958
		DrawIMG(backgroundImage, screen, 0, 0);
b7590374 sago007 2011-05-19 16:15 1959
c53e6443 sago007 2012-04-17 11:04 1960
		//updates the balls and explosions:
a6b97827 sago007 2016-01-24 11:15 1961
		theBallManager.update();
a6b97827 sago007 2016-01-24 11:15 1962
		theExplosionManager.update();
a6b97827 sago007 2016-01-24 11:15 1963
		theTextManager.update();
c53e6443 sago007 2012-04-17 11:04 1964
fee9551a sago007 2016-01-20 19:05 1965
		bool mustWriteScreenshot = false;
335635ec sago007 2016-02-06 13:51 1966
59dcb571 sago007 2016-02-14 15:34 1967
		if (true) {
c53e6443 sago007 2012-04-17 11:04 1968
			SDL_Event event;
c53e6443 sago007 2012-04-17 11:04 1969
ecef5838 sago007 2015-11-24 20:01 1970
			while ( SDL_PollEvent(&event) ) {
ecef5838 sago007 2015-11-24 20:01 1971
				if ( event.type == SDL_QUIT ) {
c53e6443 sago007 2012-04-17 11:04 1972
					Config::getInstance()->setShuttingDown(5);
c53e6443 sago007 2012-04-17 11:04 1973
					done = 1;
c53e6443 sago007 2012-04-17 11:04 1974
				}
c7f2082f sago007 2016-03-13 11:48 1975
ce5aa7d3 sago007 2016-03-13 11:44 1976
				if (theGame.isGameOver() && isEscapeEvent(event)) {
ce5aa7d3 sago007 2016-03-13 11:44 1977
					done = 1;
ce5aa7d3 sago007 2016-03-13 11:44 1978
				}
c53e6443 sago007 2012-04-17 11:04 1979
ecef5838 sago007 2015-11-24 20:01 1980
				if ( event.type == SDL_KEYDOWN ) {
ecef5838 sago007 2015-11-24 20:01 1981
					if ( event.key.keysym.sym == SDLK_ESCAPE || ( event.key.keysym.sym == SDLK_RETURN && theGame.isGameOver() ) ) {
1a156b60 sago007 2015-08-22 17:29 1982
						done=1;
c699a9f9 sago007 2015-12-05 17:22 1983
						DrawIMG(backgroundImage, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 1984
c53e6443 sago007 2012-04-17 11:04 1985
					}
ecef5838 sago007 2015-11-24 20:01 1986
					if ((!editorMode)&&(!editorModeTest)&&(!theGame.GetAIenabled())) {
c53e6443 sago007 2012-04-17 11:04 1987
						//player1:
ecef5838 sago007 2015-11-24 20:01 1988
						if ( event.key.keysym.sym == keySettings[player1keys].up ) {
c53e6443 sago007 2012-04-17 11:04 1989
							theGame.MoveCursor('N');
c53e6443 sago007 2012-04-17 11:04 1990
						}
ecef5838 sago007 2015-11-24 20:01 1991
						if ( event.key.keysym.sym == keySettings[player1keys].down ) {
c53e6443 sago007 2012-04-17 11:04 1992
							theGame.MoveCursor('S');
c53e6443 sago007 2012-04-17 11:04 1993
						}
ecef5838 sago007 2015-11-24 20:01 1994
						if ( (event.key.keysym.sym == keySettings[player1keys].left) ) {
c53e6443 sago007 2012-04-17 11:04 1995
							theGame.MoveCursor('W');
c53e6443 sago007 2012-04-17 11:04 1996
						}
ecef5838 sago007 2015-11-24 20:01 1997
						if ( (event.key.keysym.sym == keySettings[player1keys].right) ) {
c53e6443 sago007 2012-04-17 11:04 1998
							theGame.MoveCursor('E');
c53e6443 sago007 2012-04-17 11:04 1999
						}
ecef5838 sago007 2015-11-24 20:01 2000
						if ( event.key.keysym.sym == keySettings[player1keys].push ) {
c53e6443 sago007 2012-04-17 11:04 2001
							theGame.PushLine();
c53e6443 sago007 2012-04-17 11:04 2002
						}
ecef5838 sago007 2015-11-24 20:01 2003
						if ( event.key.keysym.sym == keySettings[player1keys].change ) {
c53e6443 sago007 2012-04-17 11:04 2004
							theGame.SwitchAtCursor();
c53e6443 sago007 2012-04-17 11:04 2005
						}
c53e6443 sago007 2012-04-17 11:04 2006
					}
ecef5838 sago007 2015-11-24 20:01 2007
					if (!editorMode && !theGame2.GetAIenabled()) {
c53e6443 sago007 2012-04-17 11:04 2008
						//player2:
ecef5838 sago007 2015-11-24 20:01 2009
						if ( event.key.keysym.sym == keySettings[player2keys].up ) {
c53e6443 sago007 2012-04-17 11:04 2010
							theGame2.MoveCursor('N');
c53e6443 sago007 2012-04-17 11:04 2011
						}
ecef5838 sago007 2015-11-24 20:01 2012
						if ( event.key.keysym.sym == keySettings[player2keys].down ) {
c53e6443 sago007 2012-04-17 11:04 2013
							theGame2.MoveCursor('S');
c53e6443 sago007 2012-04-17 11:04 2014
						}
ecef5838 sago007 2015-11-24 20:01 2015
						if ( (event.key.keysym.sym == keySettings[player2keys].left) ) {
c53e6443 sago007 2012-04-17 11:04 2016
							theGame2.MoveCursor('W');
c53e6443 sago007 2012-04-17 11:04 2017
						}
ecef5838 sago007 2015-11-24 20:01 2018
						if ( (event.key.keysym.sym == keySettings[player2keys].right) ) {
c53e6443 sago007 2012-04-17 11:04 2019
							theGame2.MoveCursor('E');
c53e6443 sago007 2012-04-17 11:04 2020
						}
ecef5838 sago007 2015-11-24 20:01 2021
						if ( event.key.keysym.sym == keySettings[player2keys].push ) {
c53e6443 sago007 2012-04-17 11:04 2022
							theGame2.PushLine();
c53e6443 sago007 2012-04-17 11:04 2023
						}
ecef5838 sago007 2015-11-24 20:01 2024
						if ( event.key.keysym.sym == keySettings[player2keys].change ) {
c53e6443 sago007 2012-04-17 11:04 2025
							theGame2.SwitchAtCursor();
c53e6443 sago007 2012-04-17 11:04 2026
						}
c53e6443 sago007 2012-04-17 11:04 2027
					}
c53e6443 sago007 2012-04-17 11:04 2028
					//common:
ecef5838 sago007 2015-11-24 20:01 2029
					if ((!singlePuzzle)&&(!editorMode)) {
ecef5838 sago007 2015-11-24 20:01 2030
						if ( event.key.keysym.sym == SDLK_F2 ) {
c53e6443 sago007 2012-04-17 11:04 2031
							/*#if NETWORK
c53e6443 sago007 2012-04-17 11:04 2032
							if ((!showOptions)&&(!networkActive)){
c53e6443 sago007 2012-04-17 11:04 2033
							#else
c53e6443 sago007 2012-04-17 11:04 2034
							if ((!showOptions)){
c53e6443 sago007 2012-04-17 11:04 2035
							#endif
c53e6443 sago007 2012-04-17 11:04 2036
							    StartSinglePlayerEndless();
c53e6443 sago007 2012-04-17 11:04 2037
							}
c53e6443 sago007 2012-04-17 11:04 2038
							 */
c53e6443 sago007 2012-04-17 11:04 2039
							mustsetupgame = true;
c53e6443 sago007 2012-04-17 11:04 2040
						}
ecef5838 sago007 2015-11-24 20:01 2041
						if ( event.key.keysym.sym == SDLK_F10 ) {
ca486238 sago007 2015-08-23 15:12 2042
							//StartReplay("/home/poul/.gamesaves/blockattack/quicksave");
b283e0f7 sago007 2012-07-29 14:01 2043
						}
ecef5838 sago007 2015-11-24 20:01 2044
						if ( event.key.keysym.sym == SDLK_F9 ) {
fee9551a sago007 2016-01-20 19:05 2045
							mustWriteScreenshot = true;
c53e6443 sago007 2012-04-17 11:04 2046
						}
ca486238 sago007 2015-08-23 15:12 2047
						if ( event.key.keysym.sym == SDLK_F5 ) {
b283e0f7 sago007 2012-07-29 14:01 2048
						}
ecef5838 sago007 2015-11-24 20:01 2049
						if ( event.key.keysym.sym == SDLK_F11 ) {
c53e6443 sago007 2012-04-17 11:04 2050
						} //F11
c53e6443 sago007 2012-04-17 11:04 2051
					}
ecef5838 sago007 2015-11-24 20:01 2052
					if ( event.key.keysym.sym == SDLK_F12 ) {
c53e6443 sago007 2012-04-17 11:04 2053
						done=1;
c53e6443 sago007 2012-04-17 11:04 2054
					}
c53e6443 sago007 2012-04-17 11:04 2055
				}
c7f2082f sago007 2016-03-13 11:48 2056
ce5aa7d3 sago007 2016-03-13 11:44 2057
				if (isPlayerUpEvent(1, event)) {
ce5aa7d3 sago007 2016-03-13 11:44 2058
					theGame.MoveCursor('N');
ce5aa7d3 sago007 2016-03-13 11:44 2059
				}
ce5aa7d3 sago007 2016-03-13 11:44 2060
				if (isPlayerDownEvent(1, event)) {
ce5aa7d3 sago007 2016-03-13 11:44 2061
					theGame.MoveCursor('S');
ce5aa7d3 sago007 2016-03-13 11:44 2062
				}
ce5aa7d3 sago007 2016-03-13 11:44 2063
				if (isPlayerLeftEvent(1, event)) {
ce5aa7d3 sago007 2016-03-13 11:44 2064
					theGame.MoveCursor('W');
ce5aa7d3 sago007 2016-03-13 11:44 2065
				}
ce5aa7d3 sago007 2016-03-13 11:44 2066
				if (isPlayerRightEvent (1, event)) {
ce5aa7d3 sago007 2016-03-13 11:44 2067
					theGame.MoveCursor('E');
ce5aa7d3 sago007 2016-03-13 11:44 2068
				}
ce5aa7d3 sago007 2016-03-13 11:44 2069
				if (isPlayerSwitchEvent(1, event)) {
ce5aa7d3 sago007 2016-03-13 11:44 2070
					theGame.SwitchAtCursor();
ce5aa7d3 sago007 2016-03-13 11:44 2071
				}
ce5aa7d3 sago007 2016-03-13 11:44 2072
				if (isPlayerPushEvent(1, event)) {
ce5aa7d3 sago007 2016-03-13 11:44 2073
					theGame.PushLine();
ce5aa7d3 sago007 2016-03-13 11:44 2074
				}
d0c62e33 sago007 2016-04-02 15:18 2075
				
d0c62e33 sago007 2016-04-02 15:18 2076
				if (event.type == SDL_MOUSEBUTTONDOWN) {
d0c62e33 sago007 2016-04-02 15:18 2077
					cout << "Mouse button down event" << endl;
d0c62e33 sago007 2016-04-02 15:18 2078
					if (event.button.button == SDL_BUTTON_LEFT) {
d0c62e33 sago007 2016-04-02 15:18 2079
						cout << "Pressed at " << event.button.x << "," << event.button.y << endl;
d0c62e33 sago007 2016-04-02 15:18 2080
						bool pressed = false;
d0c62e33 sago007 2016-04-02 15:18 2081
						int x = 0;
d0c62e33 sago007 2016-04-02 15:18 2082
						int y = 0;
d0c62e33 sago007 2016-04-02 15:18 2083
						theGame.GetBrickCoordinateFromMouse(pressed, event.button.x, event.button.y, x, y);
d0c62e33 sago007 2016-04-02 15:18 2084
						if (pressed) {
d0c62e33 sago007 2016-04-02 15:18 2085
							theGame.MouseDown(x, y);
d0c62e33 sago007 2016-04-02 15:18 2086
						}
d0c62e33 sago007 2016-04-02 15:18 2087
						theGame2.GetBrickCoordinateFromMouse(pressed, event.button.x, event.button.y, x, y);
d0c62e33 sago007 2016-04-02 15:18 2088
						if (pressed) {
d0c62e33 sago007 2016-04-02 15:18 2089
							theGame2.MouseDown(x, y);
d0c62e33 sago007 2016-04-02 15:18 2090
						}
d0c62e33 sago007 2016-04-02 15:18 2091
					} 
c53e6443 sago007 2012-04-17 11:04 2092
				}
d0c62e33 sago007 2016-04-02 15:18 2093
				if (event.type == SDL_MOUSEBUTTONUP) {
d0c62e33 sago007 2016-04-02 15:18 2094
					if (event.button.button == SDL_BUTTON_LEFT) {
d0c62e33 sago007 2016-04-02 15:18 2095
						cout << "Button released" << endl;
d0c62e33 sago007 2016-04-02 15:18 2096
						theGame.MouseUp();
d0c62e33 sago007 2016-04-02 15:18 2097
						theGame2.MouseUp();
acd79baf sago007 2015-11-22 19:37 2098
					}
d0c62e33 sago007 2016-04-02 15:18 2099
				}
d0c62e33 sago007 2016-04-02 15:18 2100
				if (event.type == SDL_MOUSEMOTION) {
d0c62e33 sago007 2016-04-02 15:18 2101
					//cout << "Moved" << endl;
d0c62e33 sago007 2016-04-02 15:18 2102
					bool pressed = false;
d0c62e33 sago007 2016-04-02 15:18 2103
					int x = 0;
d0c62e33 sago007 2016-04-02 15:18 2104
					int y = 0;
d0c62e33 sago007 2016-04-02 15:18 2105
					theGame.GetMouseCursor(pressed, x, y);
d0c62e33 sago007 2016-04-02 15:18 2106
					if (pressed) {
d0c62e33 sago007 2016-04-02 15:18 2107
						int mx = 0;
d0c62e33 sago007 2016-04-02 15:18 2108
						int my = 0;
d0c62e33 sago007 2016-04-02 15:18 2109
						theGame.GetBrickCoordinateFromMouse(pressed, event.motion.x, event.motion.y, mx, my);
d0c62e33 sago007 2016-04-02 15:18 2110
						if (pressed) {
d0c62e33 sago007 2016-04-02 15:18 2111
							if (mx != x) {
d0c62e33 sago007 2016-04-02 15:18 2112
								theGame.MouseMove(mx);
d0c62e33 sago007 2016-04-02 15:18 2113
							}
d0c62e33 sago007 2016-04-02 15:18 2114
						}
acd79baf sago007 2015-11-22 19:37 2115
					}
d0c62e33 sago007 2016-04-02 15:18 2116
					theGame2.GetMouseCursor(pressed, x, y);
d0c62e33 sago007 2016-04-02 15:18 2117
					if (pressed) {
d0c62e33 sago007 2016-04-02 15:18 2118
						int mx = 0;
d0c62e33 sago007 2016-04-02 15:18 2119
						int my = 0;
d0c62e33 sago007 2016-04-02 15:18 2120
						theGame2.GetBrickCoordinateFromMouse(pressed, event.motion.x, event.motion.y, mx, my);
d0c62e33 sago007 2016-04-02 15:18 2121
						if (pressed) {
d0c62e33 sago007 2016-04-02 15:18 2122
							if (mx != x) {
d0c62e33 sago007 2016-04-02 15:18 2123
								theGame2.MouseMove(mx);
d0c62e33 sago007 2016-04-02 15:18 2124
							}
d0c62e33 sago007 2016-04-02 15:18 2125
						}
acd79baf sago007 2015-11-22 19:37 2126
					}
d0c62e33 sago007 2016-04-02 15:18 2127
					
c53e6443 sago007 2012-04-17 11:04 2128
				}
d0c62e33 sago007 2016-04-02 15:18 2129
			} //while event PollEvent - read keys
c53e6443 sago007 2012-04-17 11:04 2130
d0c62e33 sago007 2016-04-02 15:18 2131
			SDL_GetMouseState(&mousex,&mousey);
c53e6443 sago007 2012-04-17 11:04 2132
c53e6443 sago007 2012-04-17 11:04 2133
			// If the mouse button is released, make bMouseUp equal true
ecef5838 sago007 2015-11-24 20:01 2134
			if (!SDL_GetMouseState(nullptr, nullptr)&SDL_BUTTON(1)) {
c53e6443 sago007 2012-04-17 11:04 2135
				bMouseUp=true;
c53e6443 sago007 2012-04-17 11:04 2136
			}
c53e6443 sago007 2012-04-17 11:04 2137
c53e6443 sago007 2012-04-17 11:04 2138
			// If the mouse button 2 is released, make bMouseUp2 equal true
ecef5838 sago007 2015-11-24 20:01 2139
			if ((SDL_GetMouseState(nullptr, nullptr)&SDL_BUTTON(3))!=SDL_BUTTON(3)) {
c53e6443 sago007 2012-04-17 11:04 2140
				bMouseUp2=true;
c53e6443 sago007 2012-04-17 11:04 2141
			}
c53e6443 sago007 2012-04-17 11:04 2142
ecef5838 sago007 2015-11-24 20:01 2143
			if ((!singlePuzzle)&&(!editorMode)) {
c53e6443 sago007 2012-04-17 11:04 2144
				//read mouse events
ecef5838 sago007 2015-11-24 20:01 2145
				if (SDL_GetMouseState(nullptr,nullptr)&SDL_BUTTON(1) && bMouseUp) {
38fa9b68 sago007 2016-03-12 08:46 2146
					//This is the mouse events
c53e6443 sago007 2012-04-17 11:04 2147
					bMouseUp = false;
c699a9f9 sago007 2015-12-05 17:22 2148
					DrawIMG(backgroundImage, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 2149
ecef5838 sago007 2015-11-24 20:01 2150
					if (stageButtonStatus != SBdontShow && (mousex > theGame.GetTopX()+cordNextButton.x)
acd79baf sago007 2015-11-22 19:37 2151
					        &&(mousex < theGame.GetTopX()+cordNextButton.x+cordNextButton.xsize)
ecef5838 sago007 2015-11-24 20:01 2152
					        &&(mousey > theGame.GetTopY()+cordNextButton.y)&&(mousey < theGame.GetTopY()+cordNextButton.y+cordNextButton.ysize)) {
c53e6443 sago007 2012-04-17 11:04 2153
						//Clicked the next button after a stage clear or puzzle
c1785ec5 sago007 2016-02-21 16:07 2154
						nextLevel(theGame, SDL_GetTicks());
c7f2082f sago007 2016-03-13 11:48 2155
c53e6443 sago007 2012-04-17 11:04 2156
					}
ecef5838 sago007 2015-11-24 20:01 2157
					if (stageButtonStatus != SBdontShow && (mousex > theGame.GetTopX()+cordRetryButton .x)
acd79baf sago007 2015-11-22 19:37 2158
					        &&(mousex < theGame.GetTopX()+cordRetryButton.x+cordRetryButton.xsize)
ecef5838 sago007 2015-11-24 20:01 2159
					        &&(mousey > theGame.GetTopY()+cordRetryButton.y)&&(mousey < theGame.GetTopY()+cordRetryButton.y+cordRetryButton.ysize)) {
c53e6443 sago007 2012-04-17 11:04 2160
						//Clicked the retry button
fde1f2dd sago007 2016-02-21 15:24 2161
						retryLevel(theGame, SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 2162
					}
c53e6443 sago007 2012-04-17 11:04 2163
c7f2082f sago007 2016-03-13 11:48 2164
					if (mousex > xsize-bExitOffset && mousex < xsize-bExitOffset+bExitSize &&
c7f2082f sago007 2016-03-13 11:48 2165
					        mousey > ysize-bExitOffset && mousey < ysize-bExitOffset+bExitSize) {
38fa9b68 sago007 2016-03-12 08:46 2166
						done = 1;
38fa9b68 sago007 2016-03-12 08:46 2167
					}
c53e6443 sago007 2012-04-17 11:04 2168
					//cout << "Mouse x: " << mousex << ", mouse y: " << mousey << endl;
c53e6443 sago007 2012-04-17 11:04 2169
				}
c53e6443 sago007 2012-04-17 11:04 2170
c53e6443 sago007 2012-04-17 11:04 2171
				//Mouse button 2:
ecef5838 sago007 2015-11-24 20:01 2172
				if ((SDL_GetMouseState(nullptr,nullptr)&SDL_BUTTON(3))==SDL_BUTTON(3) && bMouseUp2) {
c53e6443 sago007 2012-04-17 11:04 2173
					bMouseUp2=false; //The button is pressed
c53e6443 sago007 2012-04-17 11:04 2174
				}
c53e6443 sago007 2012-04-17 11:04 2175
			} //if !singlePuzzle
ecef5838 sago007 2015-11-24 20:01 2176
			else {
c53e6443 sago007 2012-04-17 11:04 2177
c53e6443 sago007 2012-04-17 11:04 2178
			}
c53e6443 sago007 2012-04-17 11:04 2179
		} //if !bScreenBocked;
c53e6443 sago007 2012-04-17 11:04 2180
c53e6443 sago007 2012-04-17 11:04 2181
c53e6443 sago007 2012-04-17 11:04 2182
		//Sees if music is stopped and if music is enabled
ecef5838 sago007 2015-11-24 20:01 2183
		if ((!NoSound)&&(!Mix_PlayingMusic())&&(MusicEnabled)&&(!bNearDeath)) {
c53e6443 sago007 2012-04-17 11:04 2184
			// then starts playing it.
c53e6443 sago007 2012-04-17 11:04 2185
			Mix_VolumeMusic(MIX_MAX_VOLUME);
c53e6443 sago007 2012-04-17 11:04 2186
			Mix_PlayMusic(bgMusic, -1); //music loop
c53e6443 sago007 2012-04-17 11:04 2187
		}
b7590374 sago007 2011-05-19 16:15 2188
ecef5838 sago007 2015-11-24 20:01 2189
		if (bNearDeath!=bNearDeathPrev) {
ecef5838 sago007 2015-11-24 20:01 2190
			if (bNearDeath) {
ecef5838 sago007 2015-11-24 20:01 2191
				if (!NoSound &&(MusicEnabled)) {
c53e6443 sago007 2012-04-17 11:04 2192
					Mix_VolumeMusic(MIX_MAX_VOLUME);
c53e6443 sago007 2012-04-17 11:04 2193
					Mix_PlayMusic(highbeatMusic, 1);
c53e6443 sago007 2012-04-17 11:04 2194
				}
c53e6443 sago007 2012-04-17 11:04 2195
			}
ecef5838 sago007 2015-11-24 20:01 2196
			else {
ecef5838 sago007 2015-11-24 20:01 2197
				if (!NoSound &&(MusicEnabled)) {
c53e6443 sago007 2012-04-17 11:04 2198
					Mix_VolumeMusic(MIX_MAX_VOLUME);
c53e6443 sago007 2012-04-17 11:04 2199
					Mix_PlayMusic(bgMusic, -1);
c53e6443 sago007 2012-04-17 11:04 2200
				}
c53e6443 sago007 2012-04-17 11:04 2201
			}
c53e6443 sago007 2012-04-17 11:04 2202
		}
b7590374 sago007 2011-05-19 16:15 2203
c53e6443 sago007 2012-04-17 11:04 2204
		bNearDeathPrev = bNearDeath;
b7590374 sago007 2011-05-19 16:15 2205
b7590374 sago007 2011-05-19 16:15 2206
c53e6443 sago007 2012-04-17 11:04 2207
		//set bNearDeath to false theGame*.Update() will change to true as needed
18055aa0 sago007 2012-06-05 19:43 2208
		bNearDeath = theGame.IsNearDeath() || theGame2.IsNearDeath();
c53e6443 sago007 2012-04-17 11:04 2209
		//Updates the objects
c53e6443 sago007 2012-04-17 11:04 2210
		theGame.Update(SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 2211
		theGame2.Update(SDL_GetTicks());
b7590374 sago007 2011-05-19 16:15 2212
b7590374 sago007 2011-05-19 16:15 2213
//see if anyone has won (two players only)
c53e6443 sago007 2012-04-17 11:04 2214
#if NETWORK
c53e6443 sago007 2012-04-17 11:04 2215
		if (!networkPlay)
c53e6443 sago007 2012-04-17 11:04 2216
#endif
ecef5838 sago007 2015-11-24 20:01 2217
			if (twoPlayers) {
ecef5838 sago007 2015-11-24 20:01 2218
				if ((theGame.isGameOver()) && (theGame2.isGameOver())) {
ecef5838 sago007 2015-11-24 20:01 2219
					if (theGame.GetScore()+theGame.GetHandicap()>theGame2.GetScore()+theGame2.GetHandicap()) {
c53e6443 sago007 2012-04-17 11:04 2220
						theGame.setPlayerWon();
acd79baf sago007 2015-11-22 19:37 2221
					}
ecef5838 sago007 2015-11-24 20:01 2222
					else if (theGame.GetScore()+theGame.GetHandicap()<theGame2.GetScore()+theGame2.GetHandicap()) {
c53e6443 sago007 2012-04-17 11:04 2223
						theGame2.setPlayerWon();
acd79baf sago007 2015-11-22 19:37 2224
					}
ecef5838 sago007 2015-11-24 20:01 2225
					else {
c53e6443 sago007 2012-04-17 11:04 2226
						theGame.setDraw();
c53e6443 sago007 2012-04-17 11:04 2227
						theGame2.setDraw();
c53e6443 sago007 2012-04-17 11:04 2228
					}
b283e0f7 sago007 2012-07-29 14:01 2229
					//twoPlayers = false;
c53e6443 sago007 2012-04-17 11:04 2230
				}
ecef5838 sago007 2015-11-24 20:01 2231
				if ((theGame.isGameOver()) && (!theGame2.isGameOver())) {
c53e6443 sago007 2012-04-17 11:04 2232
					theGame2.setPlayerWon();
b283e0f7 sago007 2012-07-29 14:01 2233
					//twoPlayers = false;
c53e6443 sago007 2012-04-17 11:04 2234
				}
ecef5838 sago007 2015-11-24 20:01 2235
				if ((!theGame.isGameOver()) && (theGame2.isGameOver())) {
c53e6443 sago007 2012-04-17 11:04 2236
					theGame.setPlayerWon();
b283e0f7 sago007 2012-07-29 14:01 2237
					//twoPlayers = false;
c53e6443 sago007 2012-04-17 11:04 2238
				}
3d12f4a8 sago007 2016-03-21 18:40 2239
				vector<GarbageStruct> gs;
3d12f4a8 sago007 2016-03-21 18:40 2240
				theGame.PopSendGarbage(gs);
3d12f4a8 sago007 2016-03-21 18:40 2241
				for (const GarbageStruct& g : gs ) {
3d12f4a8 sago007 2016-03-21 18:40 2242
					if (g.greyGarbage) {
3d12f4a8 sago007 2016-03-21 18:40 2243
						theGame2.CreateGreyGarbage();
3d12f4a8 sago007 2016-03-21 18:40 2244
					}
3d12f4a8 sago007 2016-03-21 18:40 2245
					else {
3d12f4a8 sago007 2016-03-21 18:40 2246
						theGame2.CreateGarbage(g.width, g.height);
3d12f4a8 sago007 2016-03-21 18:40 2247
					}
3d12f4a8 sago007 2016-03-21 18:40 2248
				}
3d12f4a8 sago007 2016-03-21 18:40 2249
				gs.clear();
3d12f4a8 sago007 2016-03-21 18:40 2250
				theGame2.PopSendGarbage(gs);
3d12f4a8 sago007 2016-03-21 18:40 2251
				for (const GarbageStruct& g : gs ) {
3d12f4a8 sago007 2016-03-21 18:40 2252
					if (g.greyGarbage) {
3d12f4a8 sago007 2016-03-21 18:40 2253
						theGame.CreateGreyGarbage();
3d12f4a8 sago007 2016-03-21 18:40 2254
					}
3d12f4a8 sago007 2016-03-21 18:40 2255
					else {
3d12f4a8 sago007 2016-03-21 18:40 2256
						theGame.CreateGarbage(g.width, g.height);
3d12f4a8 sago007 2016-03-21 18:40 2257
					}
3d12f4a8 sago007 2016-03-21 18:40 2258
				}
c53e6443 sago007 2012-04-17 11:04 2259
			}
53203200 sago007 2015-12-25 13:30 2260
dfdb7d66 sago007 2015-11-29 19:21 2261
		if (theGame.isGameOver() && registerTTHighscorePlayer1) {
dfdb7d66 sago007 2015-11-29 19:21 2262
			registerTTHighscorePlayer1 = false;
dfdb7d66 sago007 2015-11-29 19:21 2263
			theTopScoresTimeTrial.addScore(theGame.name, theGame.GetScore());
dfdb7d66 sago007 2015-11-29 19:21 2264
		}
dfdb7d66 sago007 2015-11-29 19:21 2265
		if (theGame2.isGameOver() && registerTTHighscorePlayer2) {
dfdb7d66 sago007 2015-11-29 19:21 2266
			registerTTHighscorePlayer2 = false;
dfdb7d66 sago007 2015-11-29 19:21 2267
			theTopScoresTimeTrial.addScore(theGame2.name, theGame2.GetScore());
dfdb7d66 sago007 2015-11-29 19:21 2268
		}
dfdb7d66 sago007 2015-11-29 19:21 2269
		if (theGame.isGameOver() && registerEndlessHighscore) {
dfdb7d66 sago007 2015-11-29 19:21 2270
			registerEndlessHighscore = false;
dfdb7d66 sago007 2015-11-29 19:21 2271
			theTopScoresEndless.addScore(theGame.name, theGame.GetScore());
dfdb7d66 sago007 2015-11-29 19:21 2272
			theGame.EndlessHighscoreEvent();
dfdb7d66 sago007 2015-11-29 19:21 2273
		}
c53e6443 sago007 2012-04-17 11:04 2274
c53e6443 sago007 2012-04-17 11:04 2275
		//Once evrything has been checked, update graphics
c53e6443 sago007 2012-04-17 11:04 2276
		DrawEverything(xsize,ysize,&theGame,&theGame2);
c53e6443 sago007 2012-04-17 11:04 2277
		SDL_GetMouseState(&mousex,&mousey);
c53e6443 sago007 2012-04-17 11:04 2278
		//Draw the mouse:
1d2e2129 sago007 2015-12-23 15:41 2279
		mouse.Draw(screen, SDL_GetTicks(), mousex, mousey);
1d2e2129 sago007 2015-12-23 15:41 2280
		SDL_RenderPresent(screen);
fee9551a sago007 2016-01-20 19:05 2281
		if (mustWriteScreenshot) {
fee9551a sago007 2016-01-20 19:05 2282
			writeScreenShot();
fee9551a sago007 2016-01-20 19:05 2283
		}
c53e6443 sago007 2012-04-17 11:04 2284
	} //game loop
80b830cd sago007 2012-08-19 17:51 2285
	return 0;
605138b3 sago007 2012-04-14 15:12 2286
}
1970-01-01 00:00 2287