git repos / blockattack-game

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/*
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===========================================================================
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blockattack - Block Attack - Rise of the Blocks
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Copyright (C) 2005-2012 Poul Sander
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program.  If not, see http://www.gnu.org/licenses/
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Source information and contacts persons can be found at
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http://www.blockattack.net
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===========================================================================
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*/
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#include "common.h"
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#include "global.hpp"
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#include "scopeHelpers.hpp"
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#include "icon.hpp"
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#include "os.hpp"
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#include <string.h>
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#include "version.h"
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//If DEBUG is defined: AI info and FPS will be written to screen
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#ifndef DEBUG
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#define DEBUG 1
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#endif
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#define WITH_SDL 1
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#include "sago/SagoSpriteHolder.hpp"
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#include <iostream>
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#include <stdlib.h>
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#include <time.h>           //Used for srand()
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#include <sstream>          //Still used by itoa2
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#include <string>
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#include "SDL.h"            //The SDL libary, used for most things
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#include <SDL_mixer.h>      //Used for sound & music
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#include <SDL_image.h>      //To load PNG images!
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#include <physfs.h>         //Abstract file system. To use containers
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#include "Libs/NFont.h"
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//#include "ttfont.h"        //To use True Type Fonts in SDL
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//#include "config.h"
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#include <vector>
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#include "MenuSystem.h"
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#include "puzzlehandler.hpp"
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#include "stageclearhandler.hpp"
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#include <memory>
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#include "ScoresDisplay.hpp"
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//if SHAREDIR is not used we look in current directory
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#ifndef SHAREDIR
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#define SHAREDIR "."
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#endif
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#ifndef LOCALEDIR
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#define LOCALEDIR SHAREDIR"/locale"
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#endif
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#ifndef PACKAGE
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#define PACKAGE "blockattack_roftb"
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#endif
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#include "highscore.h"      //Stores highscores
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#include "ReadKeyboard.h"   //Reads text from keyboard
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#include "stats.h"          //Saves general stats 
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//#include "uploadReplay.h"   //Takes care of everything libcurl related
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#include "common.h"
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#include "gamecontroller.h"
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#include <boost/program_options.hpp>
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/*******************************************************************************
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* All variables and constant has been moved to mainVars.inc for the overview.  *
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*******************************************************************************/
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#include "mainVars.inc"
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using namespace std;
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static int InitImages(sago::SagoSpriteHolder& holder);
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static void FsSearchParthMainAppend(std::vector<std::string>& paths) {
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	paths.push_back((string)SHAREDIR+"/blockattack.data");
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	paths.push_back((string)PHYSFS_getBaseDir()+"/blockattack.data");
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	paths.push_back((string)PHYSFS_getBaseDir()+"/data");
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}
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static void PhysFsSetSearchPath(const vector<string>& paths, const string& savepath) {
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	for (const string& path : paths) {
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		PHYSFS_addToSearchPath(path.c_str(),1);
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	}
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	PHYSFS_addToSearchPath(savepath.c_str(), 1);
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	PHYSFS_setWriteDir(savepath.c_str());
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}
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static void PhysFsCreateFolders() {
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	PHYSFS_mkdir("screenshots");
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	PHYSFS_mkdir("replays");
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	PHYSFS_mkdir("puzzles");
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}
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//Load all image files to memory
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static int InitImages(sago::SagoSpriteHolder& holder) {
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	bricks[0] = holder.GetSprite("blue");
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	bricks[1] = holder.GetSprite("green");
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	bricks[2] = holder.GetSprite("purple");
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	bricks[3] = holder.GetSprite("red");
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	bricks[4] = holder.GetSprite("turkish");
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	bricks[5] = holder.GetSprite("yellow");
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	bricks[6] = holder.GetSprite("grey");
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	bomb = holder.GetSprite("block_bomb");
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	backgroundImage = holder.GetSprite("background");
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	bHighScore = holder.GetSprite("b_highscore");
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	bBack = holder.GetSprite("b_blank");
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	bForward = holder.GetSprite("b_forward");
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	blackLine = holder.GetSprite("black_line");
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	stageBobble = holder.GetSprite("i_stage_clear_limit");
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	crossover = holder.GetSprite("crossover");
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	balls[0] = holder.GetSprite("ball_blue");
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	balls[1] = holder.GetSprite("ball_green");
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	balls[2] = holder.GetSprite("ball_purple");
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	balls[3] = holder.GetSprite("ball_red");
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	balls[4] = holder.GetSprite("ball_turkish");
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	balls[5] = holder.GetSprite("ball_yellow");
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	balls[6] = holder.GetSprite("ball_gray");
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	cursor = holder.GetSprite("cursor");
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	ready = holder.GetSprite("ready");
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	explosion[0] = holder.GetSprite("explosion0");
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	explosion[1] = holder.GetSprite("explosion1");
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	explosion[2] = holder.GetSprite("explosion2");
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	explosion[3] = holder.GetSprite("explosion3");
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	counter[0] = holder.GetSprite("counter_1");
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	counter[1] = holder.GetSprite("counter_2");
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	counter[2] = holder.GetSprite("counter_3");
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	iGameOver = holder.GetSprite("i_game_over");
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	iWinner = holder.GetSprite("i_winner");
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	iDraw = holder.GetSprite("i_draw");
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	iLoser = holder.GetSprite("i_loser");
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	iChainFrame = holder.GetSprite("chain_frame");
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	dialogBox = holder.GetSprite("dialogbox");
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	iLevelCheck = holder.GetSprite("i_level_check");
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	iLevelCheckBox = holder.GetSprite("i_level_check_box");
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	iLevelCheckBoxMarked = holder.GetSprite("i_level_check_box_marked");
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	iCheckBoxArea = holder.GetSprite("i_check_box_area");
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	boardBackBack = holder.GetSprite("board_back_back");
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	garbageTL = holder.GetSprite("garbage_tl");
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	garbageT = holder.GetSprite("garbage_t");
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	garbageTR = holder.GetSprite("garbage_tr");
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	garbageR = holder.GetSprite("garbage_r");
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	garbageBR = holder.GetSprite("garbage_br");
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	garbageB = holder.GetSprite("garbage_b");
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	garbageBL = holder.GetSprite("garbage_bl");
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	garbageL = holder.GetSprite("garbage_l");
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	garbageFill = holder.GetSprite("garbage_fill");
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	garbageML = holder.GetSprite("garbage_ml");
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	garbageM = holder.GetSprite("garbage_m");
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	garbageMR = holder.GetSprite("garbage_mr");
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	garbageGM = holder.GetSprite("garbage_gm");
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	garbageGML = holder.GetSprite("garbage_gml");
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	garbageGMR = holder.GetSprite("garbage_gmr");
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	smiley[0] = holder.GetSprite("smileys0");
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	smiley[1] = holder.GetSprite("smileys1");
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	smiley[2] = holder.GetSprite("smileys2");
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	smiley[3] = holder.GetSprite("smileys3");
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	transCover = holder.GetSprite("trans_cover");
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	bExit = holder.GetSprite("b_exit");
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	bSkip = holder.GetSprite("b_blank");
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	bNext = holder.GetSprite("b_blank");
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	bRetry = holder.GetSprite("b_blank");
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	mouse = holder.GetSprite("mouse");
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	menuMarked = holder.GetSprite("menu_marked");
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	menuUnmarked = holder.GetSprite("menu_unmarked");
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	backBoard = holder.GetSprite("back_board");
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	SDL_Color nf_button_color, nf_standard_blue_color, nf_standard_small_color;
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	memset(&nf_button_color,0,sizeof(SDL_Color));
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	nf_button_color.b = 255;
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	nf_button_color.g = 255;
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	nf_button_color.r = 255;
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	nf_button_color.a = 255;
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	nf_standard_blue_color.b = 255;
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	nf_standard_blue_color.g = 0;
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	nf_standard_blue_color.r = 0;
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	nf_standard_blue_color.a = 255;
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	nf_standard_small_color.b = 0;
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	nf_standard_small_color.g = 0;
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	nf_standard_small_color.r = 200;
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	nf_standard_small_color.a = 255;
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	nf_button_font.load(screen, holder.GetDataHolder().getFontPtr("freeserif", 24), nf_button_color);
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	nf_standard_blue_font.load(screen, holder.GetDataHolder().getFontPtr("freeserif", 30), nf_standard_blue_color);
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	nf_standard_small_font.load(screen, holder.GetDataHolder().getFontPtr("freeserif", 16), nf_standard_small_color);
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	nf_scoreboard_font.load(screen, holder.GetDataHolder().getFontPtr("penguinattack", 20), nf_button_color);
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//Loads the sound if sound present
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	if (!NoSound) {
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		//And here the music:
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		bgMusic = holder.GetDataHolder().getMusicPtr("bgmusic");
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		highbeatMusic = holder.GetDataHolder().getMusicPtr("highbeat");
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		//the music... we just hope it exists, else the user won't hear anything
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		//Same goes for the sounds
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		boing = holder.GetDataHolder().getSoundPtr("pop");
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		applause = holder.GetDataHolder().getSoundPtr("applause");
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		photoClick = holder.GetDataHolder().getSoundPtr("cameraclick");
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		typingChunk = holder.GetDataHolder().getSoundPtr("typing");
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		counterChunk = holder.GetDataHolder().getSoundPtr("counter");
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		counterFinalChunk = holder.GetDataHolder().getSoundPtr("counter_final");
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	} //All sound has been loaded or not
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	return 0;
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} //InitImages()
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/*Draws a image from on a given Surface. Takes source image, destination surface and coordinates*/
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void DrawIMG(sago::SagoSprite& sprite, SDL_Renderer* target, int x, int y) {
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	sprite.Draw(target, SDL_GetTicks() ,x,y);
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}
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void DrawIMG_Bounded(sago::SagoSprite& sprite, SDL_Renderer* target, int x, int y, int minx, int miny, int maxx, int maxy) {
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	SDL_Rect bounds;
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	bounds.x = minx;
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	bounds.y = miny;
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	bounds.w = maxx-minx;
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	bounds.h = maxy-miny;
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	sprite.DrawBounded(target, SDL_GetTicks(),x,y,bounds);
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}
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static void NFont_Write(SDL_Renderer* target, int x, int y, const string& text) {
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	nf_standard_blue_font.draw(target, x, y, "%s", text.c_str());
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}
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static void NFont_Write(SDL_Renderer* target, int x, int y, const char* text) {
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	nf_standard_blue_font.draw(target, x, y, "%s", text);
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}
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fee9551a sago007 2016-01-20 19:05 248
SDL_Window* sdlWindow;
fee9551a sago007 2016-01-20 19:05 249
1383de53 sago007 2016-02-21 12:18 250
std::unique_ptr<sago::SagoDataHolder> dataHolder;
1383de53 sago007 2016-02-21 12:18 251
std::unique_ptr<sago::SagoSpriteHolder> spriteHolder;
1383de53 sago007 2016-02-21 12:18 252
ecef5838 sago007 2015-11-24 20:01 253
void ResetFullscreen() {
1383de53 sago007 2016-02-21 12:18 254
	Mix_HaltMusic();  //We need to reload all data in case the screen type changes. Music must be stopped before unload.
fee9551a sago007 2016-01-20 19:05 255
	if (bFullscreen) {
1383de53 sago007 2016-02-21 12:18 256
		SDL_SetWindowFullscreen(sdlWindow, SDL_WINDOW_FULLSCREEN_DESKTOP);
335635ec sago007 2016-02-06 13:51 257
	}
fee9551a sago007 2016-01-20 19:05 258
	else {
fee9551a sago007 2016-01-20 19:05 259
		SDL_SetWindowFullscreen(sdlWindow, 0);
fee9551a sago007 2016-01-20 19:05 260
	}
1383de53 sago007 2016-02-21 12:18 261
	dataHolder.reset(new sago::SagoDataHolder(screen));
1383de53 sago007 2016-02-21 12:18 262
	spriteHolder.reset(new sago::SagoSpriteHolder( *(dataHolder.get()) ) );
1383de53 sago007 2016-02-21 12:18 263
	InitImages(*(spriteHolder.get()) );
c53e6443 sago007 2012-04-17 11:04 264
	SDL_ShowCursor(SDL_DISABLE);
78d03b38 sago007 2008-11-13 19:56 265
}
78d03b38 sago007 2008-11-13 19:56 266
78d03b38 sago007 2008-11-13 19:56 267
89c4a3a6 sago007 2008-08-29 14:32 268
//The small things that are faaling when you clear something
d8c1f444 sago007 2016-01-31 11:36 269
class ABall {
89c4a3a6 sago007 2008-08-29 14:32 270
private:
a944c46b sago007 2016-04-02 13:34 271
	double x = 0.0;
a944c46b sago007 2016-04-02 13:34 272
	double y = 0.0;
a944c46b sago007 2016-04-02 13:34 273
	double velocityY = 0.0;
a944c46b sago007 2016-04-02 13:34 274
	double velocityX = 0.0;
a944c46b sago007 2016-04-02 13:34 275
	int color = 0;
a944c46b sago007 2016-04-02 13:34 276
	unsigned long int lastTime = 0;
89c4a3a6 sago007 2008-08-29 14:32 277
public:
89c4a3a6 sago007 2008-08-29 14:32 278
d8c1f444 sago007 2016-01-31 11:36 279
	ABall() {
ecef5838 sago007 2015-11-24 20:01 280
	}
c53e6443 sago007 2012-04-17 11:04 281
c53e6443 sago007 2012-04-17 11:04 282
	//constructor:
d8c1f444 sago007 2016-01-31 11:36 283
	ABall(int X, int Y, bool right, int coulor) {
9d59a0e2 sago007 2013-11-15 23:05 284
		double tal = 1.0+((double)rand()/((double)RAND_MAX));
c53e6443 sago007 2012-04-17 11:04 285
		velocityY = -tal*startVelocityY;
c53e6443 sago007 2012-04-17 11:04 286
		lastTime = currentTime;
c53e6443 sago007 2012-04-17 11:04 287
		x = (double)X;
c53e6443 sago007 2012-04-17 11:04 288
		y = (double)Y;
c53e6443 sago007 2012-04-17 11:04 289
		color = coulor;
ecef5838 sago007 2015-11-24 20:01 290
		if (right) {
c53e6443 sago007 2012-04-17 11:04 291
			velocityX = tal*VelocityX;
acd79baf sago007 2015-11-22 19:37 292
		}
ecef5838 sago007 2015-11-24 20:01 293
		else {
c53e6443 sago007 2012-04-17 11:04 294
			velocityX = -tal*VelocityX;
acd79baf sago007 2015-11-22 19:37 295
		}
c53e6443 sago007 2012-04-17 11:04 296
	}  //constructor
c53e6443 sago007 2012-04-17 11:04 297
ecef5838 sago007 2015-11-24 20:01 298
	void update() {
c53e6443 sago007 2012-04-17 11:04 299
		double timePassed = (((double)(currentTime-lastTime))/1000.0);  //time passed in seconds
c53e6443 sago007 2012-04-17 11:04 300
		x = x+timePassed*velocityX;
c53e6443 sago007 2012-04-17 11:04 301
		y = y+timePassed*velocityY;
c53e6443 sago007 2012-04-17 11:04 302
		velocityY = velocityY + gravity*timePassed;
ecef5838 sago007 2015-11-24 20:01 303
		if (y<1.0) {
c53e6443 sago007 2012-04-17 11:04 304
			velocityY=10.0;
acd79baf sago007 2015-11-22 19:37 305
		}
ecef5838 sago007 2015-11-24 20:01 306
		if ((velocityY>minVelocity) && (y>(double)(768-ballSize)) && (y<768.0)) {
c53e6443 sago007 2012-04-17 11:04 307
			velocityY = -0.70*velocityY;
c53e6443 sago007 2012-04-17 11:04 308
			y = 768.0-ballSize;
c53e6443 sago007 2012-04-17 11:04 309
		}
c53e6443 sago007 2012-04-17 11:04 310
		lastTime = currentTime;
c53e6443 sago007 2012-04-17 11:04 311
	}
c53e6443 sago007 2012-04-17 11:04 312
ecef5838 sago007 2015-11-24 20:01 313
	int getX() {
c53e6443 sago007 2012-04-17 11:04 314
		return (int)x;
c53e6443 sago007 2012-04-17 11:04 315
	}
c53e6443 sago007 2012-04-17 11:04 316
ecef5838 sago007 2015-11-24 20:01 317
	int getY() {
c53e6443 sago007 2012-04-17 11:04 318
		return (int)y;
c53e6443 sago007 2012-04-17 11:04 319
	}
c53e6443 sago007 2012-04-17 11:04 320
ecef5838 sago007 2015-11-24 20:01 321
	int getColor() {
c53e6443 sago007 2012-04-17 11:04 322
		return color;
c53e6443 sago007 2012-04-17 11:04 323
	}
89c4a3a6 sago007 2008-08-29 14:32 324
};  //aBall
89c4a3a6 sago007 2008-08-29 14:32 325
4b0c248f sago007 2010-11-10 21:13 326
static const int maxNumberOfBalls = 6*12*2*2;
89c4a3a6 sago007 2008-08-29 14:32 327
d8c1f444 sago007 2016-01-31 11:36 328
class BallManager {
89c4a3a6 sago007 2008-08-29 14:32 329
public:
d8c1f444 sago007 2016-01-31 11:36 330
	ABall ballArray[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 331
	bool ballUsed[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 332
d8c1f444 sago007 2016-01-31 11:36 333
	BallManager() {
ecef5838 sago007 2015-11-24 20:01 334
		for (int i=0; i<maxNumberOfBalls; i++) {
c53e6443 sago007 2012-04-17 11:04 335
			ballUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 336
		}
c53e6443 sago007 2012-04-17 11:04 337
	}
c53e6443 sago007 2012-04-17 11:04 338
c53e6443 sago007 2012-04-17 11:04 339
	//Adds a ball to the screen at given coordiantes, traveling right or not with color
ecef5838 sago007 2015-11-24 20:01 340
	int addBall(int x, int y,bool right,int color) {
c53e6443 sago007 2012-04-17 11:04 341
		int ballNumber = 0;
c53e6443 sago007 2012-04-17 11:04 342
		//Find a free ball
7c4b468f sago007 2016-03-24 14:42 343
		while (ballNumber<maxNumberOfBalls && ballUsed[ballNumber]) {
c53e6443 sago007 2012-04-17 11:04 344
			ballNumber++;
acd79baf sago007 2015-11-22 19:37 345
		}
c53e6443 sago007 2012-04-17 11:04 346
		//Could not find a free ball, return -1
ecef5838 sago007 2015-11-24 20:01 347
		if (ballNumber==maxNumberOfBalls) {
c53e6443 sago007 2012-04-17 11:04 348
			return -1;
acd79baf sago007 2015-11-22 19:37 349
		}
c53e6443 sago007 2012-04-17 11:04 350
		currentTime = SDL_GetTicks();
d8c1f444 sago007 2016-01-31 11:36 351
		ballArray[ballNumber] = ABall(x,y,right,color);
c53e6443 sago007 2012-04-17 11:04 352
		ballUsed[ballNumber] = true;
c53e6443 sago007 2012-04-17 11:04 353
		return 1;
c53e6443 sago007 2012-04-17 11:04 354
	}  //addBall
c53e6443 sago007 2012-04-17 11:04 355
ecef5838 sago007 2015-11-24 20:01 356
	void update() {
c53e6443 sago007 2012-04-17 11:04 357
		currentTime = SDL_GetTicks();
ecef5838 sago007 2015-11-24 20:01 358
		for (int i = 0; i<maxNumberOfBalls; i++) {
c53e6443 sago007 2012-04-17 11:04 359
ecef5838 sago007 2015-11-24 20:01 360
			if (ballUsed[i]) {
c53e6443 sago007 2012-04-17 11:04 361
				ballArray[i].update();
ecef5838 sago007 2015-11-24 20:01 362
				if (ballArray[i].getY()>800 || ballArray[i].getX()>xsize || ballArray[i].getX()<-ballSize) {
c53e6443 sago007 2012-04-17 11:04 363
					ballUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 364
				}
c53e6443 sago007 2012-04-17 11:04 365
			}
c53e6443 sago007 2012-04-17 11:04 366
		}
c53e6443 sago007 2012-04-17 11:04 367
	} //update
89c4a3a6 sago007 2008-08-29 14:32 368
89c4a3a6 sago007 2008-08-29 14:32 369
a6b97827 sago007 2016-01-24 11:15 370
}; //theBallManager
89c4a3a6 sago007 2008-08-29 14:32 371
d8c1f444 sago007 2016-01-31 11:36 372
static BallManager theBallManager;
89c4a3a6 sago007 2008-08-29 14:32 373
89c4a3a6 sago007 2008-08-29 14:32 374
//a explosions, non moving
d8c1f444 sago007 2016-01-31 11:36 375
class AnExplosion {
89c4a3a6 sago007 2008-08-29 14:32 376
private:
b651f87a sago007 2016-03-24 20:55 377
	int x = 0;
b651f87a sago007 2016-03-24 20:55 378
	int y = 0;
b651f87a sago007 2016-03-24 20:55 379
	Uint8 frameNumber = 0;
89c4a3a6 sago007 2008-08-29 14:32 380
#define frameLength 80
c53e6443 sago007 2012-04-17 11:04 381
	//How long an image in an animation should be showed
89c4a3a6 sago007 2008-08-29 14:32 382
#define maxFrame 4
c53e6443 sago007 2012-04-17 11:04 383
	//How many images there are in the animation
b651f87a sago007 2016-03-24 20:55 384
	unsigned long int placeTime = 0; //Then the explosion occored
89c4a3a6 sago007 2008-08-29 14:32 385
public:
89c4a3a6 sago007 2008-08-29 14:32 386
d8c1f444 sago007 2016-01-31 11:36 387
	AnExplosion() {
ecef5838 sago007 2015-11-24 20:01 388
	}
c53e6443 sago007 2012-04-17 11:04 389
c53e6443 sago007 2012-04-17 11:04 390
	//constructor:
d8c1f444 sago007 2016-01-31 11:36 391
	AnExplosion(int X, int Y) {
c53e6443 sago007 2012-04-17 11:04 392
		placeTime = currentTime;
c53e6443 sago007 2012-04-17 11:04 393
		x = X;
c53e6443 sago007 2012-04-17 11:04 394
		y = Y;
c53e6443 sago007 2012-04-17 11:04 395
		frameNumber=0;
c53e6443 sago007 2012-04-17 11:04 396
	}  //constructor
c53e6443 sago007 2012-04-17 11:04 397
c53e6443 sago007 2012-04-17 11:04 398
	//true if animation has played and object should be removed from the screen
ecef5838 sago007 2015-11-24 20:01 399
	bool removeMe() {
c53e6443 sago007 2012-04-17 11:04 400
		frameNumber = (currentTime-placeTime)/frameLength;
c53e6443 sago007 2012-04-17 11:04 401
		return (!(frameNumber<maxFrame));
c53e6443 sago007 2012-04-17 11:04 402
	}
c53e6443 sago007 2012-04-17 11:04 403
ecef5838 sago007 2015-11-24 20:01 404
	int getX() {
c53e6443 sago007 2012-04-17 11:04 405
		return (int)x;
c53e6443 sago007 2012-04-17 11:04 406
	}
c53e6443 sago007 2012-04-17 11:04 407
ecef5838 sago007 2015-11-24 20:01 408
	int getY() {
c53e6443 sago007 2012-04-17 11:04 409
		return (int)y;
c53e6443 sago007 2012-04-17 11:04 410
	}
c53e6443 sago007 2012-04-17 11:04 411
ecef5838 sago007 2015-11-24 20:01 412
	int getFrame() {
c53e6443 sago007 2012-04-17 11:04 413
		return frameNumber;
c53e6443 sago007 2012-04-17 11:04 414
	}
89c4a3a6 sago007 2008-08-29 14:32 415
};  //nExplosion
89c4a3a6 sago007 2008-08-29 14:32 416
d8c1f444 sago007 2016-01-31 11:36 417
class ExplosionManager {
89c4a3a6 sago007 2008-08-29 14:32 418
public:
d8c1f444 sago007 2016-01-31 11:36 419
	AnExplosion explosionArray[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 420
	bool explosionUsed[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 421
d8c1f444 sago007 2016-01-31 11:36 422
	ExplosionManager() {
ecef5838 sago007 2015-11-24 20:01 423
		for (int i=0; i<maxNumberOfBalls; i++) {
c53e6443 sago007 2012-04-17 11:04 424
			explosionUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 425
		}
c53e6443 sago007 2012-04-17 11:04 426
	}
c53e6443 sago007 2012-04-17 11:04 427
ecef5838 sago007 2015-11-24 20:01 428
	int addExplosion(int x, int y) {
c53e6443 sago007 2012-04-17 11:04 429
		int explosionNumber = 0;
602d9101 sago007 2016-03-24 14:46 430
		while ( explosionNumber<maxNumberOfBalls && explosionUsed[explosionNumber]) {
c53e6443 sago007 2012-04-17 11:04 431
			explosionNumber++;
acd79baf sago007 2015-11-22 19:37 432
		}
ecef5838 sago007 2015-11-24 20:01 433
		if (explosionNumber==maxNumberOfBalls) {
c53e6443 sago007 2012-04-17 11:04 434
			return -1;
acd79baf sago007 2015-11-22 19:37 435
		}
c53e6443 sago007 2012-04-17 11:04 436
		currentTime = SDL_GetTicks();
d8c1f444 sago007 2016-01-31 11:36 437
		explosionArray[explosionNumber] = AnExplosion(x,y);
c53e6443 sago007 2012-04-17 11:04 438
		explosionUsed[explosionNumber] = true;
c53e6443 sago007 2012-04-17 11:04 439
		return 1;
c53e6443 sago007 2012-04-17 11:04 440
	}  //addBall
c53e6443 sago007 2012-04-17 11:04 441
ecef5838 sago007 2015-11-24 20:01 442
	void update() {
c53e6443 sago007 2012-04-17 11:04 443
		currentTime = SDL_GetTicks();
ecef5838 sago007 2015-11-24 20:01 444
		for (int i = 0; i<maxNumberOfBalls; i++) {
c53e6443 sago007 2012-04-17 11:04 445
ecef5838 sago007 2015-11-24 20:01 446
			if (explosionUsed[i]) {
ecef5838 sago007 2015-11-24 20:01 447
				if (explosionArray[i].removeMe()) {
c53e6443 sago007 2012-04-17 11:04 448
					explosionUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 449
				}
c53e6443 sago007 2012-04-17 11:04 450
			}
c53e6443 sago007 2012-04-17 11:04 451
		}
c53e6443 sago007 2012-04-17 11:04 452
	} //update
89c4a3a6 sago007 2008-08-29 14:32 453
89c4a3a6 sago007 2008-08-29 14:32 454
a6b97827 sago007 2016-01-24 11:15 455
}; //explosionManager
89c4a3a6 sago007 2008-08-29 14:32 456
d8c1f444 sago007 2016-01-31 11:36 457
static ExplosionManager theExplosionManager;
89c4a3a6 sago007 2008-08-29 14:32 458
89c4a3a6 sago007 2008-08-29 14:32 459
//text pop-up
d8c1f444 sago007 2016-01-31 11:36 460
class TextMessage {
89c4a3a6 sago007 2008-08-29 14:32 461
private:
c98e567e sago007 2016-03-25 09:39 462
	int x = 0;
c98e567e sago007 2016-03-25 09:39 463
	int y = 0;
571b4d47 sago007 2015-12-05 16:02 464
	string textt;
c98e567e sago007 2016-03-25 09:39 465
	unsigned long int time = 0;
c98e567e sago007 2016-03-25 09:39 466
	unsigned long int placeTime = 0; //Then the text was placed
89c4a3a6 sago007 2008-08-29 14:32 467
public:
89c4a3a6 sago007 2008-08-29 14:32 468
d8c1f444 sago007 2016-01-31 11:36 469
	TextMessage() {
ecef5838 sago007 2015-11-24 20:01 470
	}
c53e6443 sago007 2012-04-17 11:04 471
c53e6443 sago007 2012-04-17 11:04 472
	//constructor:
d8c1f444 sago007 2016-01-31 11:36 473
	TextMessage(int X, int Y,const char* Text,unsigned int Time) {
c53e6443 sago007 2012-04-17 11:04 474
		placeTime = currentTime;
c53e6443 sago007 2012-04-17 11:04 475
		x = X;
c53e6443 sago007 2012-04-17 11:04 476
		y = Y;
571b4d47 sago007 2015-12-05 16:02 477
		textt = Text;
c53e6443 sago007 2012-04-17 11:04 478
		time = Time;
c53e6443 sago007 2012-04-17 11:04 479
	}  //constructor
c53e6443 sago007 2012-04-17 11:04 480
c53e6443 sago007 2012-04-17 11:04 481
	//true if the text has expired
ecef5838 sago007 2015-11-24 20:01 482
	bool removeMe() {
c53e6443 sago007 2012-04-17 11:04 483
		return currentTime-placeTime>time;
c53e6443 sago007 2012-04-17 11:04 484
	}
c53e6443 sago007 2012-04-17 11:04 485
ecef5838 sago007 2015-11-24 20:01 486
	int getX() {
c53e6443 sago007 2012-04-17 11:04 487
		return x;
c53e6443 sago007 2012-04-17 11:04 488
	}
c53e6443 sago007 2012-04-17 11:04 489
ecef5838 sago007 2015-11-24 20:01 490
	int getY() {
c53e6443 sago007 2012-04-17 11:04 491
		return y;
c53e6443 sago007 2012-04-17 11:04 492
	}
c53e6443 sago007 2012-04-17 11:04 493
ecef5838 sago007 2015-11-24 20:01 494
	const char* getText() {
571b4d47 sago007 2015-12-05 16:02 495
		return textt.c_str();
c53e6443 sago007 2012-04-17 11:04 496
	}
89c4a3a6 sago007 2008-08-29 14:32 497
};  //text popup
89c4a3a6 sago007 2008-08-29 14:32 498
d8c1f444 sago007 2016-01-31 11:36 499
class TextManager {
89c4a3a6 sago007 2008-08-29 14:32 500
public:
d8c1f444 sago007 2016-01-31 11:36 501
	TextMessage textArray[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 502
	bool textUsed[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 503
d8c1f444 sago007 2016-01-31 11:36 504
	TextManager() {
ecef5838 sago007 2015-11-24 20:01 505
		for (int i=0; i<maxNumberOfBalls; i++) {
c53e6443 sago007 2012-04-17 11:04 506
			textUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 507
		}
c53e6443 sago007 2012-04-17 11:04 508
	}
c53e6443 sago007 2012-04-17 11:04 509
ecef5838 sago007 2015-11-24 20:01 510
	int addText(int x, int y,string Text,unsigned int Time) {
c53e6443 sago007 2012-04-17 11:04 511
		int textNumber = 0;
571b4d47 sago007 2015-12-05 16:02 512
		while (textNumber<maxNumberOfBalls && textUsed[textNumber]) {
c53e6443 sago007 2012-04-17 11:04 513
			textNumber++;
acd79baf sago007 2015-11-22 19:37 514
		}
ecef5838 sago007 2015-11-24 20:01 515
		if (textNumber==maxNumberOfBalls) {
c53e6443 sago007 2012-04-17 11:04 516
			return -1;
acd79baf sago007 2015-11-22 19:37 517
		}
c53e6443 sago007 2012-04-17 11:04 518
		currentTime = SDL_GetTicks();
d8c1f444 sago007 2016-01-31 11:36 519
		textArray[textNumber] = TextMessage(x,y,Text.c_str(),Time);
c53e6443 sago007 2012-04-17 11:04 520
		textUsed[textNumber] = true;
c53e6443 sago007 2012-04-17 11:04 521
		return 1;
c53e6443 sago007 2012-04-17 11:04 522
	}  //addText
c53e6443 sago007 2012-04-17 11:04 523
ecef5838 sago007 2015-11-24 20:01 524
	void update() {
c53e6443 sago007 2012-04-17 11:04 525
		currentTime = SDL_GetTicks();
ecef5838 sago007 2015-11-24 20:01 526
		for (int i = 0; i<maxNumberOfBalls; i++) {
c53e6443 sago007 2012-04-17 11:04 527
ecef5838 sago007 2015-11-24 20:01 528
			if (textUsed[i]) {
ecef5838 sago007 2015-11-24 20:01 529
				if (textArray[i].removeMe()) {
c53e6443 sago007 2012-04-17 11:04 530
					textUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 531
				}
c53e6443 sago007 2012-04-17 11:04 532
			}
c53e6443 sago007 2012-04-17 11:04 533
		}
c53e6443 sago007 2012-04-17 11:04 534
	} //update
89c4a3a6 sago007 2008-08-29 14:32 535
89c4a3a6 sago007 2008-08-29 14:32 536
a6b97827 sago007 2016-01-24 11:15 537
}; //textManager
89c4a3a6 sago007 2008-08-29 14:32 538
d8c1f444 sago007 2016-01-31 11:36 539
static TextManager theTextManager;
89c4a3a6 sago007 2008-08-29 14:32 540
89c4a3a6 sago007 2008-08-29 14:32 541
//Here comes the Block Game object
89c4a3a6 sago007 2008-08-29 14:32 542
#include "BlockGame.hpp"
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#include "os.hpp"
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#include "sago/SagoMiscSdl2.hpp"
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#include "ScoresDisplay.hpp"
89c4a3a6 sago007 2008-08-29 14:32 546
ecef5838 sago007 2015-11-24 20:01 547
class BlockGameSdl : public BlockGame {
6b1dc7a6 sago007 2010-11-08 21:03 548
public:
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	BlockGameSdl(int tx, int ty) {
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		topx = tx;
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		topy = ty;
c53e6443 sago007 2012-04-17 11:04 552
	}
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	void DrawImgBoard(sago::SagoSprite& img, int x, int y) const {
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		DrawIMG(img, screen, x+topx, y+topy);
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	}
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	void DrawImgBoardBounded(sago::SagoSprite& img, int x, int y) const {
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		DrawIMG_Bounded(img, screen, x+topx, y+topy, topx, topy, topx + backBoard.GetWidth(), topy + backBoard.GetHeight());
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	}
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	void PrintTextCenteredBoard(int x, int y, const char* text) {
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		nf_button_font.draw(screen, x+topx+60, y+topy+10, NFont::CENTER, "%s", text);
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	}
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	int GetTopX() const {
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		return topx;
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	}
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	int GetTopY() const {
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		return topy;
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	}
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	/**
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	 * Retrives the coordinate to a given brick based on mouse input.
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	 * @param match true if the coordinate are within borders
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	 * @param mousex mouse coordinate input
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	 * @param mousey mouse coordiante input
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	 * @param x brick x. Unchanged if outside border
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	 * @param y brick y. Unchanged if outside border
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	 */
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	void GetBrickCoordinateFromMouse(bool& match, int mousex, int mousey, int& x, int& y) const {
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		if (mousex < topx || mousex > topx+50*6 || mousey < topy || mousey > topy+50*12) {
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			match = false;
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			return;
d0c62e33 sago007 2016-04-02 15:18 585
		}
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		match = true;
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		x = (mousex-topx) / 50;
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		y = (50*12+topy-mousey-pixels) / 50;
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	}
acd79baf sago007 2015-11-22 19:37 590
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	void AddText(int x, int y, const std::string& text, int time) const override {
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		theTextManager.addText(topx-10+x*bsize, topy+12*bsize-y*bsize, text, time);
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	}
acd79baf sago007 2015-11-22 19:37 594
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	void AddBall(int x, int y, bool right, int color) const  override {
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		theBallManager.addBall(topx+40+x*bsize, topy+bsize*12-y*bsize, right, color);
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	}
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	void AddExplosion(int x, int y) const  override {
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		theExplosionManager.addExplosion(topx-10+x*bsize, topy+bsize*12-10-y*bsize);
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	}
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	void PlayerWonEvent() const  override {
acd79baf sago007 2015-11-22 19:37 604
		if (!SoundEnabled) {
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			return;
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		}
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		Mix_PlayChannel(1, applause, 0);
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	}
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	void DrawEvent() const override {
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		Mix_HaltChannel(1);
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	}
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	void BlockPopEvent() const  override {
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		if (!SoundEnabled) {
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			return;
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		}
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		Mix_PlayChannel(0, boing, 0);
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	}
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	void LongChainDoneEvent() const  override {
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		if (!SoundEnabled) {
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			return;
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		}
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		Mix_PlayChannel(1, applause, 0);
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	}
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	void TimeTrialEndEvent() const  override {
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		if (!NoSound && SoundEnabled) {
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			Mix_PlayChannel(1,counterFinalChunk,0);
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		}
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	}
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	void EndlessHighscoreEvent() const  override {
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		if (!SoundEnabled) {
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			return;
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		}
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		Mix_PlayChannel(1, applause, 0);
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	}
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private:
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	//Draws all the bricks to the board (including garbage)
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	void PaintBricks() const {
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		for (int i=0; ((i<13)&&(i<30)); i++) {
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			for (int j=0; j<6; j++) {
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				int basicBrick = board[j][i]%10; //The basic brick, stored on the least significant digit
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				if ((basicBrick > -1) && (basicBrick < 7) && ((board[j][i]/1000000)%10==0)) {
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					DrawImgBoardBounded(bricks[basicBrick],  j*bsize, bsize*12-i*bsize-pixels);
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					if ((board[j][i]/BLOCKWAIT)%10==1) {
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						DrawImgBoard(bomb,  j*bsize, bsize*12-i*bsize-pixels);
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					}
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					if ((board[j][i]/BLOCKHANG)%10==1) {
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						DrawImgBoardBounded(ready,  j*bsize, bsize*12-i*bsize-pixels);
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					}
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				}
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				if ((board[j][i]/1000000)%10==1) {
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					int left, right, over, under;
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					int number = board[j][i];
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					if (j<1) {
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						left = -1;
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					}
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					else {
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						left = board[j-1][i];
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					}
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					if (j>=5) {
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						right = -1;
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					}
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					else {
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						right = board[j+1][i];
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					}
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					if (i>28) {
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						over = -1;
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					}
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					else {
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						over = board[j][i+1];
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					}
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					if (i<1) {
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						under = -1;
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					}
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					else {
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						under = board[j][i-1];
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					}
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					if ((left == number)&&(right == number)&&(over == number)&&(under == number)) {
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						DrawImgBoardBounded(garbageFill,  j*bsize, bsize*12-i*bsize-pixels);
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					}
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					if ((left != number)&&(right == number)&&(over == number)&&(under == number)) {
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						DrawImgBoardBounded(garbageL,  j*bsize, bsize*12-i*bsize-pixels);
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					}
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					if ((left == number)&&(right != number)&&(over == number)&&(under == number)) {
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						DrawImgBoardBounded(garbageR,  j*bsize, bsize*12-i*bsize-pixels);
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					}
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					if ((left == number)&&(right == number)&&(over != number)&&(under == number)) {
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						DrawImgBoardBounded(garbageT,  j*bsize, bsize*12-i*bsize-pixels);
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					}
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					if ((left == number)&&(right == number)&&(over == number)&&(under != number)) {
ae0f6c7a sago007 2015-12-05 16:58 696
						DrawImgBoardBounded(garbageB,  j*bsize, bsize*12-i*bsize-pixels);
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					}
ecef5838 sago007 2015-11-24 20:01 698
					if ((left != number)&&(right == number)&&(over != number)&&(under == number)) {
ae0f6c7a sago007 2015-12-05 16:58 699
						DrawImgBoardBounded(garbageTL,  j*bsize, bsize*12-i*bsize-pixels);
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					}
ecef5838 sago007 2015-11-24 20:01 701
					if ((left != number)&&(right == number)&&(over == number)&&(under != number)) {
ae0f6c7a sago007 2015-12-05 16:58 702
						DrawImgBoardBounded(garbageBL,  j*bsize, bsize*12-i*bsize-pixels);
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					}
ecef5838 sago007 2015-11-24 20:01 704
					if ((left == number)&&(right != number)&&(over != number)&&(under == number)) {
ae0f6c7a sago007 2015-12-05 16:58 705
						DrawImgBoardBounded(garbageTR,  j*bsize, bsize*12-i*bsize-pixels);
acd79baf sago007 2015-11-22 19:37 706
					}
ecef5838 sago007 2015-11-24 20:01 707
					if ((left == number)&&(right != number)&&(over == number)&&(under != number)) {
ae0f6c7a sago007 2015-12-05 16:58 708
						DrawImgBoardBounded(garbageBR,  j*bsize, bsize*12-i*bsize-pixels);
acd79baf sago007 2015-11-22 19:37 709
					}
ecef5838 sago007 2015-11-24 20:01 710
					if ((left == number)&&(right != number)&&(over != number)&&(under != number)) {
ae0f6c7a sago007 2015-12-05 16:58 711
						DrawImgBoardBounded(garbageMR,  j*bsize, bsize*12-i*bsize-pixels);
acd79baf sago007 2015-11-22 19:37 712
					}
ecef5838 sago007 2015-11-24 20:01 713
					if ((left == number)&&(right == number)&&(over != number)&&(under != number)) {
ae0f6c7a sago007 2015-12-05 16:58 714
						DrawImgBoardBounded(garbageM,  j*bsize, bsize*12-i*bsize-pixels);
acd79baf sago007 2015-11-22 19:37 715
					}
ecef5838 sago007 2015-11-24 20:01 716
					if ((left != number)&&(right == number)&&(over != number)&&(under != number)) {
ae0f6c7a sago007 2015-12-05 16:58 717
						DrawImgBoardBounded(garbageML,  j*bsize, bsize*12-i*bsize-pixels);
acd79baf sago007 2015-11-22 19:37 718
					}
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				}
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				if ((board[j][i]/1000000)%10==2) {
ecef5838 sago007 2015-11-24 20:01 721
					if (j==0) {
ae0f6c7a sago007 2015-12-05 16:58 722
						DrawImgBoardBounded(garbageGML,  j*bsize, bsize*12-i*bsize-pixels);
acd79baf sago007 2015-11-22 19:37 723
					}
ecef5838 sago007 2015-11-24 20:01 724
					else if (j==5) {
ae0f6c7a sago007 2015-12-05 16:58 725
						DrawImgBoardBounded(garbageGMR,  j*bsize, bsize*12-i*bsize-pixels);
acd79baf sago007 2015-11-22 19:37 726
					}
ecef5838 sago007 2015-11-24 20:01 727
					else {
ae0f6c7a sago007 2015-12-05 16:58 728
						DrawImgBoardBounded(garbageGM,  j*bsize, bsize*12-i*bsize-pixels);
acd79baf sago007 2015-11-22 19:37 729
					}
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				}
c53e6443 sago007 2012-04-17 11:04 731
			}
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		}
c53e6443 sago007 2012-04-17 11:04 733
		const int j = 0;
c53e6443 sago007 2012-04-17 11:04 734
c53e6443 sago007 2012-04-17 11:04 735
		int garbageSize=0;
ecef5838 sago007 2015-11-24 20:01 736
		for (int i=0; i<20; i++) {
ecef5838 sago007 2015-11-24 20:01 737
			if ((board[j][i]/1000000)%10==1) {
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				int left, right, over, under;
c53e6443 sago007 2012-04-17 11:04 739
				int number = board[j][i];
acd79baf sago007 2015-11-22 19:37 740
				if (j<1) {
acd79baf sago007 2015-11-22 19:37 741
					left = -1;
acd79baf sago007 2015-11-22 19:37 742
				}
acd79baf sago007 2015-11-22 19:37 743
				else {
acd79baf sago007 2015-11-22 19:37 744
					left = board[j-1][i];
acd79baf sago007 2015-11-22 19:37 745
				}
acd79baf sago007 2015-11-22 19:37 746
				if (j>5) {
acd79baf sago007 2015-11-22 19:37 747
					right = -1;
acd79baf sago007 2015-11-22 19:37 748
				}
acd79baf sago007 2015-11-22 19:37 749
				else {
acd79baf sago007 2015-11-22 19:37 750
					right = board[j+1][i];
acd79baf sago007 2015-11-22 19:37 751
				}
acd79baf sago007 2015-11-22 19:37 752
				if (i>28) {
acd79baf sago007 2015-11-22 19:37 753
					over = -1;
acd79baf sago007 2015-11-22 19:37 754
				}
acd79baf sago007 2015-11-22 19:37 755
				else {
acd79baf sago007 2015-11-22 19:37 756
					over = board[j][i+1];
acd79baf sago007 2015-11-22 19:37 757
				}
acd79baf sago007 2015-11-22 19:37 758
				if (i<1) {
acd79baf sago007 2015-11-22 19:37 759
					under = -1;
acd79baf sago007 2015-11-22 19:37 760
				}
acd79baf sago007 2015-11-22 19:37 761
				else {
acd79baf sago007 2015-11-22 19:37 762
					under = board[j][i-1];
acd79baf sago007 2015-11-22 19:37 763
				}
ecef5838 sago007 2015-11-24 20:01 764
				if (((left != number)&&(right == number)&&(over != number)&&(under == number))&&(garbageSize>0)) {
ae0f6c7a sago007 2015-12-05 16:58 765
					DrawImgBoardBounded(smiley[board[j][i]%4],  2*bsize, 12*bsize-i*bsize-pixels+(bsize/2)*garbageSize);
c53e6443 sago007 2012-04-17 11:04 766
				}
ecef5838 sago007 2015-11-24 20:01 767
				if (!((left != number)&&(right == number)&&(over == number)&&(under == number))) { //not in garbage
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					garbageSize=0;
c53e6443 sago007 2012-04-17 11:04 769
				}
ecef5838 sago007 2015-11-24 20:01 770
				else {
c53e6443 sago007 2012-04-17 11:04 771
					garbageSize++;
c53e6443 sago007 2012-04-17 11:04 772
				}
c53e6443 sago007 2012-04-17 11:04 773
c53e6443 sago007 2012-04-17 11:04 774
			}
c53e6443 sago007 2012-04-17 11:04 775
		}
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		for (int i=0; i<6; i++) {
ecef5838 sago007 2015-11-24 20:01 777
			if (board[i][0]!=-1) {
ae0f6c7a sago007 2015-12-05 16:58 778
				DrawImgBoardBounded(transCover,  i*bsize, 12*bsize-pixels);    //Make the appering blocks transperant
acd79baf sago007 2015-11-22 19:37 779
			}
571b4d47 sago007 2015-12-05 16:02 780
		}
c53e6443 sago007 2012-04-17 11:04 781
c53e6443 sago007 2012-04-17 11:04 782
	}
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public:
c53e6443 sago007 2012-04-17 11:04 784
	//Draws everything
ecef5838 sago007 2015-11-24 20:01 785
	void DoPaintJob() {
c699a9f9 sago007 2015-12-05 17:22 786
		DrawIMG(boardBackBack,screen,this->GetTopX()-60,this->GetTopY()-68);
53203200 sago007 2015-12-25 13:30 787
1d2e2129 sago007 2015-12-23 15:41 788
		nf_scoreboard_font.draw(screen, this->GetTopX()+310,this->GetTopY()-68+148,_("Score:") );
1d2e2129 sago007 2015-12-23 15:41 789
		nf_scoreboard_font.draw(screen, this->GetTopX()+310,this->GetTopY()-68+197,_("Time:") );
1d2e2129 sago007 2015-12-23 15:41 790
		nf_scoreboard_font.draw(screen, this->GetTopX()+310,this->GetTopY()-68+246,_("Chain:") );
1d2e2129 sago007 2015-12-23 15:41 791
		nf_scoreboard_font.draw(screen, this->GetTopX()+310,this->GetTopY()-68+295,_("Speed:") );
ae0f6c7a sago007 2015-12-05 16:58 792
		DrawImgBoard(backBoard,  0, 0);
cf54d8c3 sago007 2012-05-03 20:52 793
cf54d8c3 sago007 2012-05-03 20:52 794
		PaintBricks();
acd79baf sago007 2015-11-22 19:37 795
		if (stageClear) {
ae0f6c7a sago007 2015-12-05 16:58 796
			DrawImgBoard(blackLine,  0, bsize*(12+2)+bsize*(stageClearLimit-linesCleared)-pixels-1);
acd79baf sago007 2015-11-22 19:37 797
		}
ecef5838 sago007 2015-11-24 20:01 798
		if (puzzleMode&&(!bGameOver)) {
c53e6443 sago007 2012-04-17 11:04 799
			//We need to write nr. of moves left!
96c54803 sago007 2016-02-06 18:34 800
			strHolder = _("Moves left: ") + itoa(MovesLeft);
1d2e2129 sago007 2015-12-23 15:41 801
			nf_standard_blue_font.draw(screen, topx+5, topy+5, "%s",strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 802
c53e6443 sago007 2012-04-17 11:04 803
		}
ecef5838 sago007 2015-11-24 20:01 804
		if (puzzleMode && stageButtonStatus == SBpuzzleMode) {
ae0f6c7a sago007 2015-12-05 16:58 805
			DrawImgBoard(bRetry, cordRetryButton.x, cordRetryButton.y);
46cfd6b2 sago007 2015-12-06 15:36 806
			PrintTextCenteredBoard(cordRetryButton.x, cordRetryButton.y, _("Retry"));
fde1f2dd sago007 2016-02-21 15:24 807
			if (getLevel()<PuzzleGetNumberOfPuzzles()-1) {
ecef5838 sago007 2015-11-24 20:01 808
				if (hasWonTheGame) {
ae0f6c7a sago007 2015-12-05 16:58 809
					DrawImgBoard(bNext,cordNextButton.x, cordNextButton.y);
46cfd6b2 sago007 2015-12-06 15:36 810
					PrintTextCenteredBoard(cordNextButton.x, cordNextButton.y, _("Next"));
acd79baf sago007 2015-11-22 19:37 811
				}
ecef5838 sago007 2015-11-24 20:01 812
				else {
ae0f6c7a sago007 2015-12-05 16:58 813
					DrawImgBoard(bSkip,cordNextButton.x, cordNextButton.y);
46cfd6b2 sago007 2015-12-06 15:36 814
					PrintTextCenteredBoard(cordNextButton.x, cordNextButton.y, _("Skip"));
acd79baf sago007 2015-11-22 19:37 815
				}
c53e6443 sago007 2012-04-17 11:04 816
			}
ecef5838 sago007 2015-11-24 20:01 817
			else {
c53e6443 sago007 2012-04-17 11:04 818
				strHolder = "Last puzzle";
1d2e2129 sago007 2015-12-23 15:41 819
				nf_standard_blue_font.draw(screen, topx+5, topy+5, "%s",strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 820
			}
c53e6443 sago007 2012-04-17 11:04 821
		}
ecef5838 sago007 2015-11-24 20:01 822
		if (stageClear && stageButtonStatus == SBstageClear) {
ae0f6c7a sago007 2015-12-05 16:58 823
			DrawImgBoard(bRetry, cordRetryButton.x, cordRetryButton.y);
46cfd6b2 sago007 2015-12-06 15:36 824
			PrintTextCenteredBoard(cordRetryButton.x, cordRetryButton.y, _("Retry"));
fde1f2dd sago007 2016-02-21 15:24 825
			if (getLevel()<50-1) {
ecef5838 sago007 2015-11-24 20:01 826
				if (hasWonTheGame) {
ae0f6c7a sago007 2015-12-05 16:58 827
					DrawImgBoard(bNext,cordNextButton.x, cordNextButton.y);
46cfd6b2 sago007 2015-12-06 15:36 828
					PrintTextCenteredBoard(cordNextButton.x, cordNextButton.y, _("Next"));
acd79baf sago007 2015-11-22 19:37 829
				}
ecef5838 sago007 2015-11-24 20:01 830
				else {
ae0f6c7a sago007 2015-12-05 16:58 831
					DrawImgBoard(bSkip,cordNextButton.x, cordNextButton.y);
46cfd6b2 sago007 2015-12-06 15:36 832
					PrintTextCenteredBoard(cordNextButton.x, cordNextButton.y, _("Skip"));
acd79baf sago007 2015-11-22 19:37 833
				}
c53e6443 sago007 2012-04-17 11:04 834
			}
ecef5838 sago007 2015-11-24 20:01 835
			else {
c53e6443 sago007 2012-04-17 11:04 836
				strHolder = "Last stage";
1d2e2129 sago007 2015-12-23 15:41 837
				nf_standard_blue_font.draw(screen, topx+5, topy+5, "%s",strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 838
			}
c53e6443 sago007 2012-04-17 11:04 839
		}
6b1dc7a6 sago007 2010-11-08 21:03 840
6b1dc7a6 sago007 2010-11-08 21:03 841
#if DEBUG
ecef5838 sago007 2015-11-24 20:01 842
		if (AI_Enabled&&(!bGameOver)) {
c53e6443 sago007 2012-04-17 11:04 843
			strHolder = "AI_status: " + itoa(AIstatus)+ ", "+ itoa(AIlineToClear);
ae0f6c7a sago007 2015-12-05 16:58 844
			//NFont_Write(   5, 5, strHolder.c_str());
1d2e2129 sago007 2015-12-23 15:41 845
			nf_standard_blue_font.draw(screen, topx+5, topy+5, "%s",strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 846
		}
6b1dc7a6 sago007 2010-11-08 21:03 847
#endif
acd79baf sago007 2015-11-22 19:37 848
		if (!bGameOver) {
1d2e2129 sago007 2015-12-23 15:41 849
			DrawImgBoard(cursor,cursorx*bsize-4,11*bsize-cursory*bsize-pixels-4);
acd79baf sago007 2015-11-22 19:37 850
		}
ecef5838 sago007 2015-11-24 20:01 851
		if (ticks<gameStartedAt) {
c53e6443 sago007 2012-04-17 11:04 852
			int currentCounter = abs((int)ticks-(int)gameStartedAt)/1000;
ecef5838 sago007 2015-11-24 20:01 853
			if ( (currentCounter!=lastCounter) && (SoundEnabled)&&(!NoSound)) {
c53e6443 sago007 2012-04-17 11:04 854
				Mix_PlayChannel(1,counterChunk,0);
acd79baf sago007 2015-11-22 19:37 855
			}
c53e6443 sago007 2012-04-17 11:04 856
			lastCounter = currentCounter;
ecef5838 sago007 2015-11-24 20:01 857
			switch (currentCounter) {
c53e6443 sago007 2012-04-17 11:04 858
			case 2:
ae0f6c7a sago007 2015-12-05 16:58 859
				DrawImgBoard(counter[2],  2*bsize, 5*bsize);
c53e6443 sago007 2012-04-17 11:04 860
				break;
c53e6443 sago007 2012-04-17 11:04 861
			case 1:
ae0f6c7a sago007 2015-12-05 16:58 862
				DrawImgBoard(counter[1],  2*bsize, 5*bsize);
c53e6443 sago007 2012-04-17 11:04 863
				break;
c53e6443 sago007 2012-04-17 11:04 864
			case 0:
ae0f6c7a sago007 2015-12-05 16:58 865
				DrawImgBoard(counter[0],  2*bsize, 5*bsize);
c53e6443 sago007 2012-04-17 11:04 866
				break;
c53e6443 sago007 2012-04-17 11:04 867
			default:
c53e6443 sago007 2012-04-17 11:04 868
				break;
c53e6443 sago007 2012-04-17 11:04 869
			}
c53e6443 sago007 2012-04-17 11:04 870
		}
ecef5838 sago007 2015-11-24 20:01 871
		else {
ecef5838 sago007 2015-11-24 20:01 872
			if (SoundEnabled&&(!NoSound)&&(timetrial)&&(ticks>gameStartedAt+10000)&&(!bGameOver)) {
c53e6443 sago007 2012-04-17 11:04 873
				int currentCounter = (ticks-(int)gameStartedAt)/1000;
ecef5838 sago007 2015-11-24 20:01 874
				if (currentCounter!=lastCounter) {
ecef5838 sago007 2015-11-24 20:01 875
					if (currentCounter>115 && currentCounter<120) {
c53e6443 sago007 2012-04-17 11:04 876
						Mix_PlayChannel(1,counterChunk,0);
acd79baf sago007 2015-11-22 19:37 877
					}
c53e6443 sago007 2012-04-17 11:04 878
				}
c53e6443 sago007 2012-04-17 11:04 879
				lastCounter = currentCounter;
c53e6443 sago007 2012-04-17 11:04 880
			}
ecef5838 sago007 2015-11-24 20:01 881
			else {
ecef5838 sago007 2015-11-24 20:01 882
				if ( (0==lastCounter) && (SoundEnabled)&&(!NoSound)) {
c53e6443 sago007 2012-04-17 11:04 883
					Mix_PlayChannel(1,counterFinalChunk,0);
c53e6443 sago007 2012-04-17 11:04 884
				}
c53e6443 sago007 2012-04-17 11:04 885
				lastCounter = -1;
c53e6443 sago007 2012-04-17 11:04 886
			}
c53e6443 sago007 2012-04-17 11:04 887
		}
6b1dc7a6 sago007 2010-11-08 21:03 888
ecef5838 sago007 2015-11-24 20:01 889
		if ((bGameOver)&&(!editorMode)) {
ecef5838 sago007 2015-11-24 20:01 890
			if (hasWonTheGame) {
ae0f6c7a sago007 2015-12-05 16:58 891
				DrawImgBoard(iWinner,  0, 5*bsize);
80b830cd sago007 2012-08-19 17:51 892
			}
ecef5838 sago007 2015-11-24 20:01 893
			else {
ecef5838 sago007 2015-11-24 20:01 894
				if (bDraw) {
ae0f6c7a sago007 2015-12-05 16:58 895
					DrawImgBoard(iDraw,  0, 5*bsize);
acd79baf sago007 2015-11-22 19:37 896
				}
ecef5838 sago007 2015-11-24 20:01 897
				else {
ae0f6c7a sago007 2015-12-05 16:58 898
					DrawImgBoard(iGameOver,  0, 5*bsize);
acd79baf sago007 2015-11-22 19:37 899
				}
80b830cd sago007 2012-08-19 17:51 900
			}
80b830cd sago007 2012-08-19 17:51 901
		}
c53e6443 sago007 2012-04-17 11:04 902
	}
6b1dc7a6 sago007 2010-11-08 21:03 903
6b1dc7a6 sago007 2010-11-08 21:03 904
ecef5838 sago007 2015-11-24 20:01 905
	void Update(int newtick) {
c53e6443 sago007 2012-04-17 11:04 906
		BlockGame::Update(newtick);
c53e6443 sago007 2012-04-17 11:04 907
	}
acd79baf sago007 2015-11-22 19:37 908
229e212d sago007 2015-08-22 17:14 909
private:
229e212d sago007 2015-08-22 17:14 910
	int topx, topy;
6b1dc7a6 sago007 2010-11-08 21:03 911
};
6b1dc7a6 sago007 2010-11-08 21:03 912
6b1dc7a6 sago007 2010-11-08 21:03 913
6b1dc7a6 sago007 2010-11-08 21:03 914
6b1dc7a6 sago007 2010-11-08 21:03 915
89c4a3a6 sago007 2008-08-29 14:32 916
//writeScreenShot saves the screen as a bmp file, it uses the time to get a unique filename
ecef5838 sago007 2015-11-24 20:01 917
void writeScreenShot() {
ecef5838 sago007 2015-11-24 20:01 918
	if (verboseLevel) {
56241205 sago007 2012-08-05 11:15 919
		cout << "Saving screenshot" << endl;
acd79baf sago007 2015-11-22 19:37 920
	}
acd79baf sago007 2015-11-22 19:37 921
	int rightNow = (int)time(nullptr);
9dc80982 sago007 2016-01-02 21:08 922
	string buf = getPathToSaveFiles() + "/screenshots/screenshot"+itoa(rightNow)+".bmp";
335635ec sago007 2016-02-06 13:51 923
	SDL_Surface* sreenshotSurface = SDL_CreateRGBSurface(0, 1024, 768, 32, 0x00ff0000, 0x0000ff00, 0x000000ff, 0xff000000);
fee9551a sago007 2016-01-20 19:05 924
	SDL_RenderReadPixels(screen, NULL, SDL_PIXELFORMAT_ARGB8888, sreenshotSurface->pixels, sreenshotSurface->pitch);
fee9551a sago007 2016-01-20 19:05 925
	SDL_SaveBMP(sreenshotSurface, buf.c_str());
fee9551a sago007 2016-01-20 19:05 926
	SDL_FreeSurface(sreenshotSurface);
1d2e2129 sago007 2015-12-23 15:41 927
	if (!NoSound) {
acd79baf sago007 2015-11-22 19:37 928
		if (SoundEnabled) {
acd79baf sago007 2015-11-22 19:37 929
			Mix_PlayChannel(1,photoClick,0);
acd79baf sago007 2015-11-22 19:37 930
		}
1d2e2129 sago007 2015-12-23 15:41 931
	}
89c4a3a6 sago007 2008-08-29 14:32 932
}
89c4a3a6 sago007 2008-08-29 14:32 933
89c4a3a6 sago007 2008-08-29 14:32 934
//Function to return the name of a key, to be displayed...
1d2e2129 sago007 2015-12-23 15:41 935
static string getKeyName(SDL_Keycode key) {
c53e6443 sago007 2012-04-17 11:04 936
	string keyname(SDL_GetKeyName(key));
c53e6443 sago007 2012-04-17 11:04 937
	return keyname;
89c4a3a6 sago007 2008-08-29 14:32 938
}
89c4a3a6 sago007 2008-08-29 14:32 939
89c4a3a6 sago007 2008-08-29 14:32 940
58a2d7e1 sago007 2016-02-12 18:53 941
void RunGameState(sago::GameStateInterface& state ) {
c53e6443 sago007 2012-04-17 11:04 942
	int mousex,mousey;
c53e6443 sago007 2012-04-17 11:04 943
	bool done = false;     //We are done!
ecef5838 sago007 2015-11-24 20:01 944
	while (!done && !Config::getInstance()->isShuttingDown()) {
c3b697c6 sago007 2016-02-07 17:30 945
		state.Draw(screen);
58a2d7e1 sago007 2016-02-12 18:53 946
571b4d47 sago007 2015-12-05 16:02 947
		SDL_Delay(1);
c53e6443 sago007 2012-04-17 11:04 948
		SDL_Event event;
c53e6443 sago007 2012-04-17 11:04 949
c53e6443 sago007 2012-04-17 11:04 950
		SDL_GetMouseState(&mousex,&mousey);
fee9551a sago007 2016-01-20 19:05 951
		bool mustWriteScreenshot = false;
58a2d7e1 sago007 2016-02-12 18:53 952
ecef5838 sago007 2015-11-24 20:01 953
		while ( SDL_PollEvent(&event) ) {
ecef5838 sago007 2015-11-24 20:01 954
			if ( event.type == SDL_QUIT ) {
c53e6443 sago007 2012-04-17 11:04 955
				Config::getInstance()->setShuttingDown(5);
c53e6443 sago007 2012-04-17 11:04 956
				done = true;
c53e6443 sago007 2012-04-17 11:04 957
			}
58a2d7e1 sago007 2016-02-12 18:53 958
c3b697c6 sago007 2016-02-07 17:30 959
			if ( event.key.keysym.sym == SDLK_F9 ) {
c3b697c6 sago007 2016-02-07 17:30 960
				mustWriteScreenshot = true;
c53e6443 sago007 2012-04-17 11:04 961
			}
58a2d7e1 sago007 2016-02-12 18:53 962
c3b697c6 sago007 2016-02-07 17:30 963
			bool processed = false;
c3b697c6 sago007 2016-02-07 17:30 964
			state.ProcessInput(event, processed);
58a2d7e1 sago007 2016-02-12 18:53 965
c53e6443 sago007 2012-04-17 11:04 966
		}
58a2d7e1 sago007 2016-02-12 18:53 967
c3b697c6 sago007 2016-02-07 17:30 968
		state.Update();
58a2d7e1 sago007 2016-02-12 18:53 969
1d2e2129 sago007 2015-12-23 15:41 970
		mouse.Draw(screen, SDL_GetTicks(), mousex, mousey);
1d2e2129 sago007 2015-12-23 15:41 971
		SDL_RenderPresent(screen);
fee9551a sago007 2016-01-20 19:05 972
		if (mustWriteScreenshot) {
fee9551a sago007 2016-01-20 19:05 973
			writeScreenShot();
fee9551a sago007 2016-01-20 19:05 974
		}
6b1dc7a6 sago007 2010-11-08 21:03 975
c3b697c6 sago007 2016-02-07 17:30 976
		if (!state.IsActive()) {
c3b697c6 sago007 2016-02-07 17:30 977
			done = true;
c3b697c6 sago007 2016-02-07 17:30 978
		}
c3b697c6 sago007 2016-02-07 17:30 979
	}
c3b697c6 sago007 2016-02-07 17:30 980
}
6b1dc7a6 sago007 2010-11-08 21:03 981
c3b697c6 sago007 2016-02-07 17:30 982
void OpenScoresDisplay() {
c3b697c6 sago007 2016-02-07 17:30 983
	ScoresDisplay d;
c3b697c6 sago007 2016-02-07 17:30 984
	d.scoreX = buttonXsize*2;
c3b697c6 sago007 2016-02-07 17:30 985
	d.scoreY = 0;
c3b697c6 sago007 2016-02-07 17:30 986
	d.backX = 20;
c3b697c6 sago007 2016-02-07 17:30 987
	d.backY = ysize-buttonYsize-20;
c3b697c6 sago007 2016-02-07 17:30 988
	d.nextX = xsize-buttonXsize-20;
c3b697c6 sago007 2016-02-07 17:30 989
	d.nextY = d.backY;
c3b697c6 sago007 2016-02-07 17:30 990
	d.xsize = xsize;
c3b697c6 sago007 2016-02-07 17:30 991
	d.ysize = ysize;
c3b697c6 sago007 2016-02-07 17:30 992
	d.buttonXsize = buttonXsize;
c3b697c6 sago007 2016-02-07 17:30 993
	d.buttonYsize = buttonYsize;
c3b697c6 sago007 2016-02-07 17:30 994
	RunGameState(d);
81d9c25d sago007 2008-11-24 09:50 995
}
81d9c25d sago007 2008-11-24 09:50 996
89c4a3a6 sago007 2008-08-29 14:32 997
89c4a3a6 sago007 2008-08-29 14:32 998
//Draws the balls and explosions
ecef5838 sago007 2015-11-24 20:01 999
static void DrawBalls() {
ecef5838 sago007 2015-11-24 20:01 1000
	for (int i = 0; i< maxNumberOfBalls; i++) {
a6b97827 sago007 2016-01-24 11:15 1001
		if (theBallManager.ballUsed[i]) {
a6b97827 sago007 2016-01-24 11:15 1002
			DrawIMG(balls[theBallManager.ballArray[i].getColor()],screen,theBallManager.ballArray[i].getX(),theBallManager.ballArray[i].getY());
c53e6443 sago007 2012-04-17 11:04 1003
		} //if used
a6b97827 sago007 2016-01-24 11:15 1004
		if (theExplosionManager.explosionUsed[i]) {
a6b97827 sago007 2016-01-24 11:15 1005
			DrawIMG(explosion[theExplosionManager.explosionArray[i].getFrame()],screen,theExplosionManager.explosionArray[i].getX(),theExplosionManager.explosionArray[i].getY());
c53e6443 sago007 2012-04-17 11:04 1006
		}
a6b97827 sago007 2016-01-24 11:15 1007
		if (theTextManager.textUsed[i]) {
a6b97827 sago007 2016-01-24 11:15 1008
			int x = theTextManager.textArray[i].getX()-12;
a6b97827 sago007 2016-01-24 11:15 1009
			int y = theTextManager.textArray[i].getY()-12;
c1bd83fb sago007 2015-12-23 19:41 1010
			DrawIMG(iChainFrame,screen,x,y);
53203200 sago007 2015-12-25 13:30 1011
a6b97827 sago007 2016-01-24 11:15 1012
			nf_standard_small_font.draw(screen, x+12,y+7, NFont::CENTER, "%s",theTextManager.textArray[i].getText());
c53e6443 sago007 2012-04-17 11:04 1013
		}
c53e6443 sago007 2012-04-17 11:04 1014
	} //for
89c4a3a6 sago007 2008-08-29 14:32 1015
}    //DrawBalls
89c4a3a6 sago007 2008-08-29 14:32 1016
89c4a3a6 sago007 2008-08-29 14:32 1017
89c4a3a6 sago007 2008-08-29 14:32 1018
//draws everything
ecef5838 sago007 2015-11-24 20:01 1019
void DrawEverything(int xsize, int ysize,BlockGameSdl* theGame, BlockGameSdl* theGame2) {
c53e6443 sago007 2012-04-17 11:04 1020
	SDL_ShowCursor(SDL_DISABLE);
c699a9f9 sago007 2015-12-05 17:22 1021
	DrawIMG(backgroundImage,screen,0,0);
ae0f6c7a sago007 2015-12-05 16:58 1022
	theGame->DoPaintJob();
c699a9f9 sago007 2015-12-05 17:22 1023
	theGame2->DoPaintJob();
c53e6443 sago007 2012-04-17 11:04 1024
	string strHolder;
c53e6443 sago007 2012-04-17 11:04 1025
	strHolder = itoa(theGame->GetScore()+theGame->GetHandicap());
c53e6443 sago007 2012-04-17 11:04 1026
	NFont_Write(screen, theGame->GetTopX()+310,theGame->GetTopY()+100,strHolder.c_str());
ecef5838 sago007 2015-11-24 20:01 1027
	if (theGame->GetAIenabled()) {
c53e6443 sago007 2012-04-17 11:04 1028
		NFont_Write(screen, theGame->GetTopX()+10,theGame->GetTopY()-34,_("AI") );
acd79baf sago007 2015-11-22 19:37 1029
	}
ecef5838 sago007 2015-11-24 20:01 1030
	else if (editorMode) {
c53e6443 sago007 2012-04-17 11:04 1031
		NFont_Write(screen, theGame->GetTopX()+10,theGame->GetTopY()-34,_("Playing field") );
acd79baf sago007 2015-11-22 19:37 1032
	}
ecef5838 sago007 2015-11-24 20:01 1033
	else if (!singlePuzzle) {
c53e6443 sago007 2012-04-17 11:04 1034
		NFont_Write(screen, theGame->GetTopX()+10,theGame->GetTopY()-34,player1name);
acd79baf sago007 2015-11-22 19:37 1035
	}
ecef5838 sago007 2015-11-24 20:01 1036
	if (theGame->isTimeTrial()) {
c53e6443 sago007 2012-04-17 11:04 1037
		int tid = (int)SDL_GetTicks()-theGame->GetGameStartedAt();
c53e6443 sago007 2012-04-17 11:04 1038
		int minutes;
c53e6443 sago007 2012-04-17 11:04 1039
		int seconds;
ecef5838 sago007 2015-11-24 20:01 1040
		if (tid>=0) {
c53e6443 sago007 2012-04-17 11:04 1041
			minutes = (2*60*1000-(abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))/60/1000;
c53e6443 sago007 2012-04-17 11:04 1042
			seconds = ((2*60*1000-(abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))%(60*1000))/1000;
c53e6443 sago007 2012-04-17 11:04 1043
		}
ecef5838 sago007 2015-11-24 20:01 1044
		else {
c53e6443 sago007 2012-04-17 11:04 1045
			minutes = ((abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))/60/1000;
c53e6443 sago007 2012-04-17 11:04 1046
			seconds = (((abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))%(60*1000))/1000;
c53e6443 sago007 2012-04-17 11:04 1047
		}
acd79baf sago007 2015-11-22 19:37 1048
		if (theGame->isGameOver()) {
acd79baf sago007 2015-11-22 19:37 1049
			minutes=0;
acd79baf sago007 2015-11-22 19:37 1050
		}
acd79baf sago007 2015-11-22 19:37 1051
		if (theGame->isGameOver()) {
acd79baf sago007 2015-11-22 19:37 1052
			seconds=0;
acd79baf sago007 2015-11-22 19:37 1053
		}
ecef5838 sago007 2015-11-24 20:01 1054
		if (seconds>9) {
c53e6443 sago007 2012-04-17 11:04 1055
			strHolder = itoa(minutes)+":"+itoa(seconds);
acd79baf sago007 2015-11-22 19:37 1056
		}
acd79baf sago007 2015-11-22 19:37 1057
		else {
acd79baf sago007 2015-11-22 19:37 1058
			strHolder = itoa(minutes)+":0"+itoa(seconds);
acd79baf sago007 2015-11-22 19:37 1059
		}
c53e6443 sago007 2012-04-17 11:04 1060
		//if ((SoundEnabled)&&(!NoSound)&&(tid>0)&&(seconds<5)&&(minutes == 0)&&(seconds>1)&&(!(Mix_Playing(6)))) Mix_PlayChannel(6,heartBeat,0);
c53e6443 sago007 2012-04-17 11:04 1061
		NFont_Write(screen, theGame->GetTopX()+310,theGame->GetTopY()+150,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 1062
	}
ecef5838 sago007 2015-11-24 20:01 1063
	else {
c53e6443 sago007 2012-04-17 11:04 1064
		int minutes = ((abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))/60/1000;
c53e6443 sago007 2012-04-17 11:04 1065
		int seconds = (((abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))%(60*1000))/1000;
acd79baf sago007 2015-11-22 19:37 1066
		if (theGame->isGameOver()) {
acd79baf sago007 2015-11-22 19:37 1067
			minutes=(theGame->GetGameEndedAt()/1000/60)%100;
acd79baf sago007 2015-11-22 19:37 1068
		}
acd79baf sago007 2015-11-22 19:37 1069
		if (theGame->isGameOver()) {
acd79baf sago007 2015-11-22 19:37 1070
			seconds=(theGame->GetGameEndedAt()/1000)%60;
acd79baf sago007 2015-11-22 19:37 1071
		}
ecef5838 sago007 2015-11-24 20:01 1072
		if (seconds>9) {
c53e6443 sago007 2012-04-17 11:04 1073
			strHolder = itoa(minutes)+":"+itoa(seconds);
acd79baf sago007 2015-11-22 19:37 1074
		}
ecef5838 sago007 2015-11-24 20:01 1075
		else {
c53e6443 sago007 2012-04-17 11:04 1076
			strHolder = itoa(minutes)+":0"+itoa(seconds);
acd79baf sago007 2015-11-22 19:37 1077
		}
c53e6443 sago007 2012-04-17 11:04 1078
		NFont_Write(screen, theGame->GetTopX()+310,theGame->GetTopY()+150,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 1079
	}
c53e6443 sago007 2012-04-17 11:04 1080
	strHolder = itoa(theGame->GetChains());
c53e6443 sago007 2012-04-17 11:04 1081
	NFont_Write(screen, theGame->GetTopX()+310,theGame->GetTopY()+200,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 1082
	//drawspeedLevel:
c53e6443 sago007 2012-04-17 11:04 1083
	strHolder = itoa(theGame->GetSpeedLevel());
c53e6443 sago007 2012-04-17 11:04 1084
	NFont_Write(screen, theGame->GetTopX()+310,theGame->GetTopY()+250,strHolder.c_str());
ecef5838 sago007 2015-11-24 20:01 1085
	if ((theGame->isStageClear()) &&(theGame->GetTopY()+700+50*(theGame->GetStageClearLimit()-theGame->GetLinesCleared())-theGame->GetPixels()-1<600+theGame->GetTopY())) {
c53e6443 sago007 2012-04-17 11:04 1086
		oldBubleX = theGame->GetTopX()+280;
c53e6443 sago007 2012-04-17 11:04 1087
		oldBubleY = theGame->GetTopY()+650+50*(theGame->GetStageClearLimit()-theGame->GetLinesCleared())-theGame->GetPixels()-1;
c53e6443 sago007 2012-04-17 11:04 1088
		DrawIMG(stageBobble,screen,theGame->GetTopX()+280,theGame->GetTopY()+650+50*(theGame->GetStageClearLimit()-theGame->GetLinesCleared())-theGame->GetPixels()-1);
c53e6443 sago007 2012-04-17 11:04 1089
	}
c53e6443 sago007 2012-04-17 11:04 1090
	//player1 finnish, player2 start
c53e6443 sago007 2012-04-17 11:04 1091
	//DrawIMG(boardBackBack,screen,theGame2->GetTopX()-60,theGame2->GetTopY()-68);
ecef5838 sago007 2015-11-24 20:01 1092
	if (!editorMode) {
c53e6443 sago007 2012-04-17 11:04 1093
		/*
c53e6443 sago007 2012-04-17 11:04 1094
		 *If single player mode (and not VS)
c53e6443 sago007 2012-04-17 11:04 1095
		 */
ecef5838 sago007 2015-11-24 20:01 1096
		if (!twoPlayers && !theGame->isGameOver()) {
c53e6443 sago007 2012-04-17 11:04 1097
			//Blank player2's board:
c53e6443 sago007 2012-04-17 11:04 1098
			DrawIMG(backBoard,screen,theGame2->GetTopX(),theGame2->GetTopY());
c53e6443 sago007 2012-04-17 11:04 1099
			//Write a description:
d064f90f sago007 2016-01-26 17:25 1100
			string gametypeName;
599a0479 sago007 2016-01-26 17:17 1101
			string infostring;
ecef5838 sago007 2015-11-24 20:01 1102
			if (theGame->isTimeTrial()) {
d064f90f sago007 2016-01-26 17:25 1103
				gametypeName = _("Time Trial");
599a0479 sago007 2016-01-26 17:17 1104
				infostring = _("Score as much as possible in 2 minutes");
335635ec sago007 2016-02-06 13:51 1105
c53e6443 sago007 2012-04-17 11:04 1106
			}
ecef5838 sago007 2015-11-24 20:01 1107
			else if (theGame->isStageClear()) {
d064f90f sago007 2016-01-26 17:25 1108
				gametypeName = _("Stage Clear");
599a0479 sago007 2016-01-26 17:17 1109
				infostring = _("You must clear a number of lines. Speed is rapidly increased.");
c53e6443 sago007 2012-04-17 11:04 1110
			}
ecef5838 sago007 2015-11-24 20:01 1111
			else if (theGame->isPuzzleMode()) {
d064f90f sago007 2016-01-26 17:25 1112
				gametypeName = _("Puzzle");
599a0479 sago007 2016-01-26 17:17 1113
				infostring = _("Clear the entire board with a limited number of moves.");
c53e6443 sago007 2012-04-17 11:04 1114
			}
ecef5838 sago007 2015-11-24 20:01 1115
			else {
d064f90f sago007 2016-01-26 17:25 1116
				gametypeName = _("Endless");
599a0479 sago007 2016-01-26 17:17 1117
				infostring = _("Score as much as possible. No time limit.");
599a0479 sago007 2016-01-26 17:17 1118
			}
599a0479 sago007 2016-01-26 17:17 1119
			if (infostring.length() > 0) {
d064f90f sago007 2016-01-26 17:25 1120
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+10, gametypeName);
d064f90f sago007 2016-01-26 17:25 1121
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160, _("Objective:"));
599a0479 sago007 2016-01-26 17:17 1122
				nf_standard_blue_font.drawBox(screen, { static_cast<float>(theGame2->GetTopX()+7),static_cast<float>(theGame2->GetTopY()+160+32), 280, 200}, "%s", infostring.c_str());
c53e6443 sago007 2012-04-17 11:04 1123
			}
c53e6443 sago007 2012-04-17 11:04 1124
c53e6443 sago007 2012-04-17 11:04 1125
			//Write the keys that are in use
c53e6443 sago007 2012-04-17 11:04 1126
			int y = theGame2->GetTopY()+400;
c53e6443 sago007 2012-04-17 11:04 1127
			NFont_Write(screen, theGame2->GetTopX()+7,y,_("Movement keys:") );
c53e6443 sago007 2012-04-17 11:04 1128
			NFont_Write(screen, theGame2->GetTopX()+7,y+40,(getKeyName(keySettings[0].left)+", "+getKeyName(keySettings[0].right)+"," ).c_str() );
c53e6443 sago007 2012-04-17 11:04 1129
			NFont_Write(screen, theGame2->GetTopX()+7,y+76,(getKeyName(keySettings[0].up)+", "+getKeyName(keySettings[0].down)).c_str() );
c53e6443 sago007 2012-04-17 11:04 1130
			NFont_Write(screen, theGame2->GetTopX()+7,y+120,( _("Switch: ")+getKeyName(keySettings[0].change) ).c_str() );
ecef5838 sago007 2015-11-24 20:01 1131
			if (theGame->isPuzzleMode()) {
c53e6443 sago007 2012-04-17 11:04 1132
				NFont_Write(screen, theGame2->GetTopX()+7,y+160,( _("Restart: ")+getKeyName(keySettings[0].push) ).c_str() );
acd79baf sago007 2015-11-22 19:37 1133
			}
ecef5838 sago007 2015-11-24 20:01 1134
			else {
c53e6443 sago007 2012-04-17 11:04 1135
				NFont_Write(screen, theGame2->GetTopX()+7,y+160,( _("Push line: ")+getKeyName(keySettings[0].push) ).c_str() );
acd79baf sago007 2015-11-22 19:37 1136
			}
335635ec sago007 2016-02-06 13:51 1137
c53e6443 sago007 2012-04-17 11:04 1138
		}
c53e6443 sago007 2012-04-17 11:04 1139
		strHolder = itoa(theGame2->GetScore()+theGame2->GetHandicap());
c53e6443 sago007 2012-04-17 11:04 1140
		NFont_Write(screen, theGame2->GetTopX()+310,theGame2->GetTopY()+100,strHolder.c_str());
ecef5838 sago007 2015-11-24 20:01 1141
		if (theGame2->GetAIenabled()) {
c53e6443 sago007 2012-04-17 11:04 1142
			NFont_Write(screen, theGame2->GetTopX()+10,theGame2->GetTopY()-34,_("AI") );
acd79baf sago007 2015-11-22 19:37 1143
		}
ecef5838 sago007 2015-11-24 20:01 1144
		else {
c53e6443 sago007 2012-04-17 11:04 1145
			NFont_Write(screen, theGame2->GetTopX()+10,theGame2->GetTopY()-34,theGame2->name);
acd79baf sago007 2015-11-22 19:37 1146
		}
ecef5838 sago007 2015-11-24 20:01 1147
		if (theGame2->isTimeTrial()) {
c53e6443 sago007 2012-04-17 11:04 1148
			int tid = (int)SDL_GetTicks()-theGame2->GetGameStartedAt();
c53e6443 sago007 2012-04-17 11:04 1149
			int minutes;
c53e6443 sago007 2012-04-17 11:04 1150
			int seconds;
ecef5838 sago007 2015-11-24 20:01 1151
			if (tid>=0) {
c53e6443 sago007 2012-04-17 11:04 1152
				minutes = (2*60*1000-(abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt())))/60/1000;
c53e6443 sago007 2012-04-17 11:04 1153
				seconds = ((2*60*1000-(abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt())))%(60*1000))/1000;
c53e6443 sago007 2012-04-17 11:04 1154
			}
ecef5838 sago007 2015-11-24 20:01 1155
			else {
c53e6443 sago007 2012-04-17 11:04 1156
				minutes = ((abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt())))/60/1000;
c53e6443 sago007 2012-04-17 11:04 1157
				seconds = (((abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt())))%(60*1000))/1000;
c53e6443 sago007 2012-04-17 11:04 1158
			}
acd79baf sago007 2015-11-22 19:37 1159
			if (theGame2->isGameOver()) {
acd79baf sago007 2015-11-22 19:37 1160
				minutes=0;
acd79baf sago007 2015-11-22 19:37 1161
			}
acd79baf sago007 2015-11-22 19:37 1162
			if (theGame2->isGameOver()) {
acd79baf sago007 2015-11-22 19:37 1163
				seconds=0;
acd79baf sago007 2015-11-22 19:37 1164
			}
ecef5838 sago007 2015-11-24 20:01 1165
			if (seconds>9) {
c53e6443 sago007 2012-04-17 11:04 1166
				strHolder = itoa(minutes)+":"+itoa(seconds);
acd79baf sago007 2015-11-22 19:37 1167
			}
ecef5838 sago007 2015-11-24 20:01 1168
			else {
c53e6443 sago007 2012-04-17 11:04 1169
				strHolder = itoa(minutes)+":0"+itoa(seconds);
acd79baf sago007 2015-11-22 19:37 1170
			}
c53e6443 sago007 2012-04-17 11:04 1171
			//if ((SoundEnabled)&&(!NoSound)&&(tid>0)&&(seconds<5)&&(minutes == 0)&&(seconds>1)&&(!(Mix_Playing(6)))) Mix_PlayChannel(6,heartBeat,0);
c53e6443 sago007 2012-04-17 11:04 1172
			NFont_Write(screen, theGame2->GetTopX()+310,theGame2->GetTopY()+150,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 1173
		}
ecef5838 sago007 2015-11-24 20:01 1174
		else {
c53e6443 sago007 2012-04-17 11:04 1175
			int minutes = (abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt()))/60/1000;
c53e6443 sago007 2012-04-17 11:04 1176
			int seconds = (abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt())%(60*1000))/1000;
acd79baf sago007 2015-11-22 19:37 1177
			if (theGame2->isGameOver()) {
acd79baf sago007 2015-11-22 19:37 1178
				minutes=(theGame2->GetGameEndedAt()/1000/60)%100;
acd79baf sago007 2015-11-22 19:37 1179
			}
acd79baf sago007 2015-11-22 19:37 1180
			if (theGame2->isGameOver()) {
acd79baf sago007 2015-11-22 19:37 1181
				seconds=(theGame2->GetGameEndedAt()/1000)%60;
acd79baf sago007 2015-11-22 19:37 1182
			}
ecef5838 sago007 2015-11-24 20:01 1183
			if (seconds>9) {
c53e6443 sago007 2012-04-17 11:04 1184
				strHolder = itoa(minutes)+":"+itoa(seconds);
acd79baf sago007 2015-11-22 19:37 1185
			}
ecef5838 sago007 2015-11-24 20:01 1186
			else {
c53e6443 sago007 2012-04-17 11:04 1187
				strHolder = itoa(minutes)+":0"+itoa(seconds);
acd79baf sago007 2015-11-22 19:37 1188
			}
c53e6443 sago007 2012-04-17 11:04 1189
			NFont_Write(screen, theGame2->GetTopX()+310,theGame2->GetTopY()+150,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 1190
		}
c53e6443 sago007 2012-04-17 11:04 1191
		strHolder = itoa(theGame2->GetChains());
c53e6443 sago007 2012-04-17 11:04 1192
		NFont_Write(screen, theGame2->GetTopX()+310,theGame2->GetTopY()+200,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 1193
		strHolder = itoa(theGame2->GetSpeedLevel());
c53e6443 sago007 2012-04-17 11:04 1194
		NFont_Write(screen, theGame2->GetTopX()+310,theGame2->GetTopY()+250,strHolder.c_str());
38fa9b68 sago007 2016-03-12 08:46 1195
		//draw exit
c7f2082f sago007 2016-03-13 11:48 1196
		bExit.Draw(screen,SDL_GetTicks(), xsize-bExitOffset, ysize-bExitOffset);
c53e6443 sago007 2012-04-17 11:04 1197
	}
c53e6443 sago007 2012-04-17 11:04 1198
	//player2 finnish
89c4a3a6 sago007 2008-08-29 14:32 1199
89c4a3a6 sago007 2008-08-29 14:32 1200
c53e6443 sago007 2012-04-17 11:04 1201
	DrawBalls();
89c4a3a6 sago007 2008-08-29 14:32 1202
1572de2b sago007 2008-09-11 18:15 1203
#if DEBUG
c53e6443 sago007 2012-04-17 11:04 1204
	Frames++;
ecef5838 sago007 2015-11-24 20:01 1205
	if (SDL_GetTicks() >= Ticks + 1000) {
acd79baf sago007 2015-11-22 19:37 1206
		if (Frames > 999) {
acd79baf sago007 2015-11-22 19:37 1207
			Frames=999;
acd79baf sago007 2015-11-22 19:37 1208
		}
f306e3ca sago007 2015-12-04 21:16 1209
		snprintf(FPS, sizeof(FPS), "%lu fps", Frames);
c53e6443 sago007 2012-04-17 11:04 1210
		Frames = 0;
c53e6443 sago007 2012-04-17 11:04 1211
		Ticks = SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 1212
	}
c53e6443 sago007 2012-04-17 11:04 1213
1d2e2129 sago007 2015-12-23 15:41 1214
	nf_standard_blue_font.draw(screen, 800, 4, "%s", FPS);
89c4a3a6 sago007 2008-08-29 14:32 1215
#endif
89c4a3a6 sago007 2008-08-29 14:32 1216
}
89c4a3a6 sago007 2008-08-29 14:32 1217
89c4a3a6 sago007 2008-08-29 14:32 1218
//The function that allows the player to choose PuzzleLevel
ecef5838 sago007 2015-11-24 20:01 1219
int PuzzleLevelSelect(int Type) {
c53e6443 sago007 2012-04-17 11:04 1220
	const int xplace = 200;
c53e6443 sago007 2012-04-17 11:04 1221
	const int yplace = 300;
a5a3aa4f sago007 2015-08-23 15:31 1222
	int levelNr = 0;
a5a3aa4f sago007 2015-08-23 15:31 1223
	int mousex, mousey;
a5a3aa4f sago007 2015-08-23 15:31 1224
	int oldmousex = 0;
a5a3aa4f sago007 2015-08-23 15:31 1225
	int oldmousey = 0;
c53e6443 sago007 2012-04-17 11:04 1226
	bool levelSelected = false;
a5a3aa4f sago007 2015-08-23 15:31 1227
	int nrOfLevels = 0;
aede0664 sago007 2012-04-19 19:45 1228
	Uint32 totalScore = 0;
aede0664 sago007 2012-04-19 19:45 1229
	Uint32 totalTime = 0;
cc6724c9 sago007 2012-04-16 21:11 1230
	int selected = 0;
89c4a3a6 sago007 2008-08-29 14:32 1231
c53e6443 sago007 2012-04-17 11:04 1232
	//Loads the levels, if they havn't been loaded:
ecef5838 sago007 2015-11-24 20:01 1233
	if (Type == 0) {
aede0664 sago007 2012-04-19 19:45 1234
		LoadPuzzleStages();
acd79baf sago007 2015-11-22 19:37 1235
	}
ecef5838 sago007 2015-11-24 20:01 1236
	if (Type == 0) {
055218be sago007 2015-08-22 18:44 1237
		nrOfLevels = PuzzleGetNumberOfPuzzles();
c53e6443 sago007 2012-04-17 11:04 1238
	}
ecef5838 sago007 2015-11-24 20:01 1239
	if (Type == 1) {
ae5d6381 sago007 2015-12-29 13:26 1240
		LoadStageClearStages();
ae5d6381 sago007 2015-12-29 13:26 1241
		totalScore = GetTotalScore();
ae5d6381 sago007 2015-12-29 13:26 1242
		totalTime = GetTotalTime();
ae5d6381 sago007 2015-12-29 13:26 1243
		nrOfLevels = GetNrOfLevels();
c53e6443 sago007 2012-04-17 11:04 1244
	}
c53e6443 sago007 2012-04-17 11:04 1245
ecef5838 sago007 2015-11-24 20:01 1246
	while (!levelSelected) {
c699a9f9 sago007 2015-12-05 17:22 1247
		DrawIMG(backgroundImage, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 1248
		DrawIMG(iCheckBoxArea,screen,xplace,yplace);
ecef5838 sago007 2015-11-24 20:01 1249
		if (Type == 0) {
aede0664 sago007 2012-04-19 19:45 1250
			NFont_Write(screen, xplace+12,yplace+2,_("Select Puzzle") );
acd79baf sago007 2015-11-22 19:37 1251
		}
ecef5838 sago007 2015-11-24 20:01 1252
		if (Type == 1) {
aede0664 sago007 2012-04-19 19:45 1253
			NFont_Write(screen, xplace+12,yplace+2, _("Stage Clear Level Select") );
acd79baf sago007 2015-11-22 19:37 1254
		}
c53e6443 sago007 2012-04-17 11:04 1255
		//Now drow the fields you click in (and a V if clicked):
ecef5838 sago007 2015-11-24 20:01 1256
		for (int i = 0; i < nrOfLevels; i++) {
c53e6443 sago007 2012-04-17 11:04 1257
			DrawIMG(iLevelCheckBox,screen,xplace+10+(i%10)*50, yplace+60+(i/10)*50);
ecef5838 sago007 2015-11-24 20:01 1258
			if (i==selected) {
acd79baf sago007 2015-11-22 19:37 1259
				DrawIMG(iLevelCheckBoxMarked,screen,xplace+10+(i%10)*50, yplace+60+(i/10)*50);
acd79baf sago007 2015-11-22 19:37 1260
			}
acd79baf sago007 2015-11-22 19:37 1261
			if (Type == 0 && PuzzleIsCleared(i)) {
acd79baf sago007 2015-11-22 19:37 1262
				DrawIMG(iLevelCheck,screen,xplace+10+(i%10)*50, yplace+60+(i/10)*50);
acd79baf sago007 2015-11-22 19:37 1263
			}
ae5d6381 sago007 2015-12-29 13:26 1264
			if (Type == 1 && IsStageCleared(i)) {
acd79baf sago007 2015-11-22 19:37 1265
				DrawIMG(iLevelCheck,screen,xplace+10+(i%10)*50, yplace+60+(i/10)*50);
acd79baf sago007 2015-11-22 19:37 1266
			}
ed33b751 sago007 2012-04-17 10:48 1267
		}
89c4a3a6 sago007 2008-08-29 14:32 1268
c53e6443 sago007 2012-04-17 11:04 1269
		SDL_Event event;
38c615f9 sago007 2016-01-27 17:26 1270
		while ( SDL_PollEvent(&event) ) {
38c615f9 sago007 2016-01-27 17:26 1271
			if ( event.type == SDL_QUIT ) {
38c615f9 sago007 2016-01-27 17:26 1272
				Config::getInstance()->setShuttingDown(5);
38c615f9 sago007 2016-01-27 17:26 1273
				levelNr = -1;
38c615f9 sago007 2016-01-27 17:26 1274
				levelSelected = true;
38c615f9 sago007 2016-01-27 17:26 1275
			}
8e3fb7e1 sago007 2016-03-13 11:26 1276
			if (isEscapeEvent(event)) {
8e3fb7e1 sago007 2016-03-13 11:26 1277
				levelNr = -1;
8e3fb7e1 sago007 2016-03-13 11:26 1278
				levelSelected = true;
8e3fb7e1 sago007 2016-03-13 11:26 1279
			}
8e3fb7e1 sago007 2016-03-13 11:26 1280
			if (isConfirmEvent(event)) {
8e3fb7e1 sago007 2016-03-13 11:26 1281
				levelNr = selected;
8e3fb7e1 sago007 2016-03-13 11:26 1282
				levelSelected = true;
8e3fb7e1 sago007 2016-03-13 11:26 1283
			}
8e3fb7e1 sago007 2016-03-13 11:26 1284
			if (isRightEvent(event)) {
8e3fb7e1 sago007 2016-03-13 11:26 1285
				++selected;
8e3fb7e1 sago007 2016-03-13 11:26 1286
				if (selected >= nrOfLevels) {
8e3fb7e1 sago007 2016-03-13 11:26 1287
					selected = 0;
c53e6443 sago007 2012-04-17 11:04 1288
				}
8e3fb7e1 sago007 2016-03-13 11:26 1289
			}
8e3fb7e1 sago007 2016-03-13 11:26 1290
			if (isLeftEvent(event)) {
8e3fb7e1 sago007 2016-03-13 11:26 1291
				--selected;
8e3fb7e1 sago007 2016-03-13 11:26 1292
				if (selected < 0) {
8e3fb7e1 sago007 2016-03-13 11:26 1293
					selected = nrOfLevels-1;
c53e6443 sago007 2012-04-17 11:04 1294
				}
8e3fb7e1 sago007 2016-03-13 11:26 1295
			}
8e3fb7e1 sago007 2016-03-13 11:26 1296
			if (isDownEvent(event)) {
8e3fb7e1 sago007 2016-03-13 11:26 1297
				selected+=10;
8e3fb7e1 sago007 2016-03-13 11:26 1298
				if (selected >= nrOfLevels) {
8e3fb7e1 sago007 2016-03-13 11:26 1299
					selected-=10;
c53e6443 sago007 2012-04-17 11:04 1300
				}
8e3fb7e1 sago007 2016-03-13 11:26 1301
			}
8e3fb7e1 sago007 2016-03-13 11:26 1302
			if (isUpEvent(event)) {
8e3fb7e1 sago007 2016-03-13 11:26 1303
				selected-=10;
8e3fb7e1 sago007 2016-03-13 11:26 1304
				if (selected < 0) {
c53e6443 sago007 2012-04-17 11:04 1305
					selected+=10;
c53e6443 sago007 2012-04-17 11:04 1306
				}
c53e6443 sago007 2012-04-17 11:04 1307
			}
38c615f9 sago007 2016-01-27 17:26 1308
		}
c53e6443 sago007 2012-04-17 11:04 1309
1d2e2129 sago007 2015-12-23 15:41 1310
		SDL_GetKeyboardState(nullptr);
c53e6443 sago007 2012-04-17 11:04 1311
c53e6443 sago007 2012-04-17 11:04 1312
		SDL_GetMouseState(&mousex,&mousey);
ecef5838 sago007 2015-11-24 20:01 1313
		if (mousex != oldmousex || mousey != oldmousey) {
ed33b751 sago007 2012-04-17 10:48 1314
			int tmpSelected = -1;
ed33b751 sago007 2012-04-17 10:48 1315
			int j;
42f05434 sago007 2012-04-19 20:25 1316
			for (j = 0; (tmpSelected == -1) && ( (j<nrOfLevels/10)||((j<nrOfLevels/10+1)&&(nrOfLevels%10 != 0)) ); j++)
ecef5838 sago007 2015-11-24 20:01 1317
				if ((60+j*50<mousey-yplace)&&(mousey-yplace<j*50+92)) {
c53e6443 sago007 2012-04-17 11:04 1318
					tmpSelected = j*10;
acd79baf sago007 2015-11-22 19:37 1319
				}
ed33b751 sago007 2012-04-17 10:48 1320
			if (tmpSelected != -1)
42f05434 sago007 2012-04-19 20:25 1321
				for (int k = 0; (( (!(nrOfLevels%10) || k<nrOfLevels-10*(j-1)) )&&(k<10)); k++)
ecef5838 sago007 2015-11-24 20:01 1322
					if ((10+k*50<mousex-xplace)&&(mousex-xplace<k*50+42)) {
c53e6443 sago007 2012-04-17 11:04 1323
						tmpSelected +=k;
c53e6443 sago007 2012-04-17 11:04 1324
						selected = tmpSelected;
c53e6443 sago007 2012-04-17 11:04 1325
					}
ed33b751 sago007 2012-04-17 10:48 1326
		}
ed33b751 sago007 2012-04-17 10:48 1327
		oldmousey = mousey;
ed33b751 sago007 2012-04-17 10:48 1328
		oldmousex= mousex;
89c4a3a6 sago007 2008-08-29 14:32 1329
c53e6443 sago007 2012-04-17 11:04 1330
		// If the mouse button is released, make bMouseUp equal true
ecef5838 sago007 2015-11-24 20:01 1331
		if (!SDL_GetMouseState(nullptr, nullptr)&SDL_BUTTON(1)) {
c53e6443 sago007 2012-04-17 11:04 1332
			bMouseUp=true;
c53e6443 sago007 2012-04-17 11:04 1333
		}
89c4a3a6 sago007 2008-08-29 14:32 1334
ecef5838 sago007 2015-11-24 20:01 1335
		if (SDL_GetMouseState(nullptr,nullptr)&SDL_BUTTON(1) && bMouseUp) {
c53e6443 sago007 2012-04-17 11:04 1336
			bMouseUp = false;
c53e6443 sago007 2012-04-17 11:04 1337
c53e6443 sago007 2012-04-17 11:04 1338
			int levelClicked = -1;
c53e6443 sago007 2012-04-17 11:04 1339
			int i;
aede0664 sago007 2012-04-19 19:45 1340
			for (i = 0; (i<nrOfLevels/10)||((i<nrOfLevels/10+1)&&(nrOfLevels%10 != 0)); i++)
ecef5838 sago007 2015-11-24 20:01 1341
				if ((60+i*50<mousey-yplace)&&(mousey-yplace<i*50+92)) {
c53e6443 sago007 2012-04-17 11:04 1342
					levelClicked = i*10;
acd79baf sago007 2015-11-22 19:37 1343
				}
c53e6443 sago007 2012-04-17 11:04 1344
			i++;
c53e6443 sago007 2012-04-17 11:04 1345
			if (levelClicked != -1)
c53e6443 sago007 2012-04-17 11:04 1346
				for (int j = 0; ((j<nrOfStageLevels%(i*10))&&(j<10)); j++)
ecef5838 sago007 2015-11-24 20:01 1347
					if ((10+j*50<mousex-xplace)&&(mousex-xplace<j*50+42)) {
c53e6443 sago007 2012-04-17 11:04 1348
						levelClicked +=j;
c53e6443 sago007 2012-04-17 11:04 1349
						levelSelected = true;
c53e6443 sago007 2012-04-17 11:04 1350
						levelNr = levelClicked;
c53e6443 sago007 2012-04-17 11:04 1351
					}
c53e6443 sago007 2012-04-17 11:04 1352
		}
80b830cd sago007 2012-08-19 17:51 1353
ecef5838 sago007 2015-11-24 20:01 1354
		if (Type == 1) {
96c54803 sago007 2016-02-06 18:34 1355
			string scoreString = SPrintStringF(_("Best score: %i"), GetStageScores(selected)) ;
96c54803 sago007 2016-02-06 18:34 1356
			string timeString = SPrintStringF(_("Time used: %s"),"-- : --");
58a2d7e1 sago007 2016-02-12 18:53 1357
ae5d6381 sago007 2015-12-29 13:26 1358
			if (GetStageTime(selected)>0) {
a1072daf sago007 2016-02-20 12:47 1359
				timeString = SPrintStringF(_("Time used: %d : %02d"), GetStageTime(selected)/1000/60, (GetStageTime(selected)/1000)%60);
acd79baf sago007 2015-11-22 19:37 1360
			}
aede0664 sago007 2012-04-19 19:45 1361
aede0664 sago007 2012-04-19 19:45 1362
			NFont_Write(screen, 200,200,scoreString.c_str());
aede0664 sago007 2012-04-19 19:45 1363
			NFont_Write(screen, 200,250,timeString.c_str());
a1072daf sago007 2016-02-20 12:47 1364
			string totalString = (boost::format(_("Total score: %1% in %2%:%3%"))%totalScore%(totalTime/1000/60)%((totalTime/1000)%60)).str();
aede0664 sago007 2012-04-19 19:45 1365
			NFont_Write(screen, 200,600,totalString.c_str());
aede0664 sago007 2012-04-19 19:45 1366
		}
89c4a3a6 sago007 2008-08-29 14:32 1367
1d2e2129 sago007 2015-12-23 15:41 1368
		mouse.Draw(screen, SDL_GetTicks(), mousex, mousey);
1d2e2129 sago007 2015-12-23 15:41 1369
		SDL_RenderPresent(screen); //draws it all to the screen
89c4a3a6 sago007 2008-08-29 14:32 1370
c53e6443 sago007 2012-04-17 11:04 1371
	}
c699a9f9 sago007 2015-12-05 17:22 1372
	DrawIMG(backgroundImage, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 1373
	return levelNr;
89c4a3a6 sago007 2008-08-29 14:32 1374
}
89c4a3a6 sago007 2008-08-29 14:32 1375
ecef5838 sago007 2015-11-24 20:01 1376
static BlockGameSdl* player1;
ecef5838 sago007 2015-11-24 20:01 1377
static BlockGameSdl* player2;
30f910dd sago007 2010-11-10 21:02 1378
dfdb7d66 sago007 2015-11-29 19:21 1379
static bool registerEndlessHighscore = false;
dfdb7d66 sago007 2015-11-29 19:21 1380
static bool registerTTHighscorePlayer1 = false;
dfdb7d66 sago007 2015-11-29 19:21 1381
static bool registerTTHighscorePlayer2 = false;
dfdb7d66 sago007 2015-11-29 19:21 1382
ecef5838 sago007 2015-11-24 20:01 1383
static void StartSinglePlayerEndless() {
c53e6443 sago007 2012-04-17 11:04 1384
	//1 player - endless
5159dd90 sago007 2016-02-21 15:50 1385
	BlockGameStartInfo startInfo;
5159dd90 sago007 2016-02-21 15:50 1386
	startInfo.ticks = SDL_GetTicks();
917dac61 sago007 2016-02-21 20:01 1387
	startInfo.startBlocks = startInfo.ticks;
5159dd90 sago007 2016-02-21 15:50 1388
	player1->NewGame(startInfo);
c53e6443 sago007 2012-04-17 11:04 1389
	twoPlayers =false;
c53e6443 sago007 2012-04-17 11:04 1390
	player2->SetGameOver();
8f632c05 sago007 2015-08-22 16:21 1391
	player1->name = player1name;
8f632c05 sago007 2015-08-22 16:21 1392
	player2->name = player2name;
dfdb7d66 sago007 2015-11-29 19:21 1393
	registerEndlessHighscore = true;
30f910dd sago007 2010-11-10 21:02 1394
}
30f910dd sago007 2010-11-10 21:02 1395
ecef5838 sago007 2015-11-24 20:01 1396
static void StartSinglePlayerTimeTrial() {
5159dd90 sago007 2016-02-21 15:50 1397
	BlockGameStartInfo startInfo;
5159dd90 sago007 2016-02-21 15:50 1398
	startInfo.ticks = SDL_GetTicks();
5159dd90 sago007 2016-02-21 15:50 1399
	startInfo.timeTrial = true;
5159dd90 sago007 2016-02-21 15:50 1400
	player1->NewGame(startInfo);
c53e6443 sago007 2012-04-17 11:04 1401
	twoPlayers =false;
c53e6443 sago007 2012-04-17 11:04 1402
	player2->SetGameOver();
c53e6443 sago007 2012-04-17 11:04 1403
	//vsMode = false;
8f632c05 sago007 2015-08-22 16:21 1404
	player1->name = player1name;
8f632c05 sago007 2015-08-22 16:21 1405
	player2->name = player2name;
dfdb7d66 sago007 2015-11-29 19:21 1406
	registerTTHighscorePlayer1 = true;
4f1d27f1 sago007 2011-03-18 15:53 1407
}
4f1d27f1 sago007 2011-03-18 15:53 1408
ecef5838 sago007 2015-11-24 20:01 1409
static int StartSinglePlayerPuzzle(int level) {
b256fda5 sago007 2016-02-21 16:21 1410
	BlockGameStartInfo startInfo;
b256fda5 sago007 2016-02-21 16:21 1411
	startInfo.ticks = SDL_GetTicks();
b256fda5 sago007 2016-02-21 16:21 1412
	startInfo.puzzleMode = true;
b256fda5 sago007 2016-02-21 16:21 1413
	startInfo.level = PuzzleLevelSelect(0);
b256fda5 sago007 2016-02-21 16:21 1414
	if (startInfo.level == -1) {
67a32395 sago007 2012-04-19 18:40 1415
		return 1;
acd79baf sago007 2015-11-22 19:37 1416
	}
b256fda5 sago007 2016-02-21 16:21 1417
	player1->NewGame(startInfo);
c699a9f9 sago007 2015-12-05 17:22 1418
	DrawIMG(backgroundImage, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 1419
	twoPlayers = false;
c53e6443 sago007 2012-04-17 11:04 1420
	player2->SetGameOver();
c53e6443 sago007 2012-04-17 11:04 1421
	//vsMode = true;
8f632c05 sago007 2015-08-22 16:21 1422
	player1->name = player1name;
8f632c05 sago007 2015-08-22 16:21 1423
	player2->name = player2name;
67a32395 sago007 2012-04-19 18:40 1424
	return 0;
b7590374 sago007 2011-05-19 16:15 1425
}
b7590374 sago007 2011-05-19 16:15 1426
4f1d27f1 sago007 2011-03-18 15:53 1427
ecef5838 sago007 2015-11-24 20:01 1428
static void StarTwoPlayerTimeTrial() {
5159dd90 sago007 2016-02-21 15:50 1429
	BlockGameStartInfo startInfo;
5159dd90 sago007 2016-02-21 15:50 1430
	startInfo.ticks = SDL_GetTicks();
5159dd90 sago007 2016-02-21 15:50 1431
	startInfo.timeTrial = true;
6d6b2788 sago007 2016-02-21 18:51 1432
	BlockGameStartInfo startInfo2 = startInfo;
dfdb7d66 sago007 2015-11-29 19:21 1433
	registerTTHighscorePlayer1 = true;
dfdb7d66 sago007 2015-11-29 19:21 1434
	registerTTHighscorePlayer2 = true;
ecef5838 sago007 2015-11-24 20:01 1435
	if (player1AI) {
6d6b2788 sago007 2016-02-21 18:51 1436
		startInfo.AI = true;
6d6b2788 sago007 2016-02-21 18:51 1437
		startInfo.level = player1AIlevel;
dfdb7d66 sago007 2015-11-29 19:21 1438
		registerTTHighscorePlayer1 = false;
acd79baf sago007 2015-11-22 19:37 1439
	}
ecef5838 sago007 2015-11-24 20:01 1440
	if (player2AI) {
6d6b2788 sago007 2016-02-21 18:51 1441
		startInfo2.AI = true;
6d6b2788 sago007 2016-02-21 18:51 1442
		startInfo2.level = player2AIlevel;
dfdb7d66 sago007 2015-11-29 19:21 1443
		registerTTHighscorePlayer2 = false;
acd79baf sago007 2015-11-22 19:37 1444
	}
3e7b8813 sago007 2016-02-22 19:45 1445
	startInfo.gameSpeed = player1Speed;
3e7b8813 sago007 2016-02-22 19:45 1446
	startInfo2.gameSpeed = player2Speed;
3e7b8813 sago007 2016-02-22 19:45 1447
	startInfo.handicap = player1handicap;
3e7b8813 sago007 2016-02-22 19:45 1448
	startInfo2.handicap = player2handicap;
6d6b2788 sago007 2016-02-21 18:51 1449
	player1->NewGame(startInfo);
6d6b2788 sago007 2016-02-21 18:51 1450
	player2->NewGame(startInfo2);
6d6b2788 sago007 2016-02-21 18:51 1451
	twoPlayers = true;
8f632c05 sago007 2015-08-22 16:21 1452
	player1->name = player1name;
8f632c05 sago007 2015-08-22 16:21 1453
	player2->name = player2name;
4f1d27f1 sago007 2011-03-18 15:53 1454
}
4f1d27f1 sago007 2011-03-18 15:53 1455
ecef5838 sago007 2015-11-24 20:01 1456
static void StartTwoPlayerVs() {
c53e6443 sago007 2012-04-17 11:04 1457
	//2 player - VsMode
1e5aff60 sago007 2016-02-21 18:23 1458
	BlockGameStartInfo startInfo;
1e5aff60 sago007 2016-02-21 18:23 1459
	startInfo.ticks = SDL_GetTicks();
1e5aff60 sago007 2016-02-21 18:23 1460
	startInfo.vsMode = true;
917dac61 sago007 2016-02-21 20:01 1461
	startInfo.startBlocks = startInfo.ticks;
6d6b2788 sago007 2016-02-21 18:51 1462
	BlockGameStartInfo startInfo2 = startInfo;
6d6b2788 sago007 2016-02-21 18:51 1463
	if (player1AI) {
6d6b2788 sago007 2016-02-21 18:51 1464
		startInfo.AI = true;
6d6b2788 sago007 2016-02-21 18:51 1465
		startInfo.level = player1AIlevel;
6d6b2788 sago007 2016-02-21 18:51 1466
	}
6d6b2788 sago007 2016-02-21 18:51 1467
	if (player2AI) {
6d6b2788 sago007 2016-02-21 18:51 1468
		startInfo2.AI = true;
6d6b2788 sago007 2016-02-21 18:51 1469
		startInfo2.level = player2AIlevel;
6d6b2788 sago007 2016-02-21 18:51 1470
	}
3e7b8813 sago007 2016-02-22 19:45 1471
	startInfo.gameSpeed = player1Speed;
3e7b8813 sago007 2016-02-22 19:45 1472
	startInfo2.gameSpeed = player2Speed;
3e7b8813 sago007 2016-02-22 19:45 1473
	startInfo.handicap = player1handicap;
3e7b8813 sago007 2016-02-22 19:45 1474
	startInfo2.handicap = player2handicap;
1e5aff60 sago007 2016-02-21 18:23 1475
	player1->NewGame(startInfo);
6d6b2788 sago007 2016-02-21 18:51 1476
	player2->NewGame(startInfo2);
c53e6443 sago007 2012-04-17 11:04 1477
	//vsMode = true;
c53e6443 sago007 2012-04-17 11:04 1478
	twoPlayers = true;
8f632c05 sago007 2015-08-22 16:21 1479
	player1->name = player1name;
8f632c05 sago007 2015-08-22 16:21 1480
	player2->name = player2name;
4f1d27f1 sago007 2011-03-18 15:53 1481
}
4f1d27f1 sago007 2011-03-18 15:53 1482
f31fade1 sago007 2016-02-06 21:37 1483
//Warning: the arguments to main must be "int argc, char* argv[]" NO CONST! or SDL_main will fail to find it
f31fade1 sago007 2016-02-06 21:37 1484
int main(int argc, char* argv[]) {
c3fc09e9 sago007 2016-01-22 18:31 1485
	try {
335635ec sago007 2016-02-06 13:51 1486
		//Init the file system abstraction layer
335635ec sago007 2016-02-06 13:51 1487
		PHYSFS_init(argv[0]);
335635ec sago007 2016-02-06 13:51 1488
		vector<string> search_paths;
335635ec sago007 2016-02-06 13:51 1489
		FsSearchParthMainAppend(search_paths);
335635ec sago007 2016-02-06 13:51 1490
		string savepath = getPathToSaveFiles();
335635ec sago007 2016-02-06 13:51 1491
		highPriority = false;   //if true the game will take most resources, but increase framerate.
335635ec sago007 2016-02-06 13:51 1492
		bFullscreen = false;
335635ec sago007 2016-02-06 13:51 1493
		//Set default Config variables:
335635ec sago007 2016-02-06 13:51 1494
		setlocale (LC_ALL, "");
335635ec sago007 2016-02-06 13:51 1495
		bindtextdomain (PACKAGE, LOCALEDIR);
5f870c10 sago007 2016-02-07 09:38 1496
		bind_textdomain_codeset(PACKAGE, "utf-8");
335635ec sago007 2016-02-06 13:51 1497
		textdomain (PACKAGE);
ba2898e9 sago007 2016-03-15 20:09 1498
		int consoleWidth = boost::program_options::options_description::m_default_line_length;
ba2898e9 sago007 2016-03-15 20:09 1499
		const char* columnsEnv = getenv("COLUMNS"); // Allows using this: COLUMNS=300 help2man
ba2898e9 sago007 2016-03-15 20:09 1500
		if (columnsEnv) {
ba2898e9 sago007 2016-03-15 20:09 1501
			consoleWidth = atoi(columnsEnv);
ba2898e9 sago007 2016-03-15 20:09 1502
		}
ba2898e9 sago007 2016-03-15 20:09 1503
		const char* commandname = "blockattack";
ba2898e9 sago007 2016-03-15 20:09 1504
		if (argv[0]) {
ba2898e9 sago007 2016-03-15 20:09 1505
			//NULL on Windows
ba2898e9 sago007 2016-03-15 20:09 1506
			commandname = argv[0];
ba2898e9 sago007 2016-03-15 20:09 1507
		}
8dc4a9d6 sago007 2016-03-16 19:02 1508
		boost::program_options::options_description desc("Options", consoleWidth);
335635ec sago007 2016-02-06 13:51 1509
		desc.add_options()
7441aba7 sago007 2016-02-06 15:17 1510
		("help,h", "Displays this message")
ba2898e9 sago007 2016-03-15 20:09 1511
		("version", "Display the version information")
7441aba7 sago007 2016-02-06 15:17 1512
		("nosound", "Disables the sound. Can be used if sound errors prevents you from starting")
7441aba7 sago007 2016-02-06 15:17 1513
		("priority", "Causes the game to not sleep between frames.")
7441aba7 sago007 2016-02-06 15:17 1514
		("verbose-basic", "Enables basic verbose messages")
2cb68251 sago007 2016-03-14 18:01 1515
		("verbose-game-controller", "Enables verbose messages regarding controllers")
7441aba7 sago007 2016-02-06 15:17 1516
		("print-search-path", "Prints the search path and quits")
db454a2d sago007 2016-02-11 18:03 1517
		("bind-text-domain", boost::program_options::value<string>(), SPrintStringF("Overwrites the bind text domain used for finding translations. "
58a2d7e1 sago007 2016-02-12 18:53 1518
		        "Default: \"%s\"", LOCALEDIR).c_str())
db454a2d sago007 2016-02-11 18:03 1519
		("homepath", boost::program_options::value<string>(), SPrintStringF("Set the home folder where settings are saved. The directory must exsist."
58a2d7e1 sago007 2016-02-12 18:53 1520
		        " Default: \"%s\"", getPathToSaveFiles().c_str()).c_str())
58a2d7e1 sago007 2016-02-12 18:53 1521
335635ec sago007 2016-02-06 13:51 1522
		;
335635ec sago007 2016-02-06 13:51 1523
		boost::program_options::variables_map vm;
335635ec sago007 2016-02-06 13:51 1524
		try {
335635ec sago007 2016-02-06 13:51 1525
			boost::program_options::store(boost::program_options::parse_command_line(argc, argv, desc), vm);
335635ec sago007 2016-02-06 13:51 1526
			boost::program_options::notify(vm);
335635ec sago007 2016-02-06 13:51 1527
		}
335635ec sago007 2016-02-06 13:51 1528
		catch (exception& e) {
335635ec sago007 2016-02-06 13:51 1529
			cerr << e.what() << endl;
335635ec sago007 2016-02-06 13:51 1530
			cerr << desc << endl;
335635ec sago007 2016-02-06 13:51 1531
			throw;
335635ec sago007 2016-02-06 13:51 1532
		}
7441aba7 sago007 2016-02-06 15:17 1533
		if (vm.count("bind-text-domain")) {
7441aba7 sago007 2016-02-06 15:17 1534
			string s = vm["bind-text-domain"].as<string>();
7441aba7 sago007 2016-02-06 15:17 1535
			bindtextdomain (PACKAGE, s.c_str());
7441aba7 sago007 2016-02-06 15:17 1536
		}
db454a2d sago007 2016-02-11 18:03 1537
		if (vm.count("homepath")) {
db454a2d sago007 2016-02-11 18:03 1538
			string s = vm["homepath"].as<string>();
db454a2d sago007 2016-02-11 18:03 1539
			setPathToSaveFiles(s);
db454a2d sago007 2016-02-11 18:03 1540
			savepath = getPathToSaveFiles();
db454a2d sago007 2016-02-11 18:03 1541
		}
335635ec sago007 2016-02-06 13:51 1542
		if (vm.count("help")) {
ba2898e9 sago007 2016-03-15 20:09 1543
			cout << SPrintStringF("Block Attack - Rise of the blocks %s\n\n"
a35ab74b sago007 2016-04-02 10:26 1544
			                      "Block Attack - Rise of the Blocks is a puzzle/blockfall game inspired by Tetris Attack for the SNES.\n\n"
ba2898e9 sago007 2016-03-15 20:09 1545
			                      "%s\n\n", VERSION_NUMBER, "www.blockattack.net");
ba2898e9 sago007 2016-03-15 20:09 1546
			cout << "Usage: "<< commandname << " [OPTION]..." << endl;
335635ec sago007 2016-02-06 13:51 1547
			cout << desc << endl;
ba2898e9 sago007 2016-03-15 20:09 1548
			cout << "Examples:" << endl;
8dc4a9d6 sago007 2016-03-16 19:02 1549
			cout << "\tblockattack          \tStart the game normally" << endl;
ba2898e9 sago007 2016-03-15 20:09 1550
			cout << "\tblockattack --nosound\tStart the game without sound. Can be used if sound problems prevents the game from starting" << endl;
8dc4a9d6 sago007 2016-03-16 19:02 1551
			cout << endl;
8dc4a9d6 sago007 2016-03-16 19:02 1552
			cout << "Report bugs to the issue tracker here: <https://github.com/blockattack/blockattack-game/issues>" << endl;
ba2898e9 sago007 2016-03-15 20:09 1553
			return 0;
ba2898e9 sago007 2016-03-15 20:09 1554
		}
ba2898e9 sago007 2016-03-15 20:09 1555
		if (vm.count("version")) {
8dc4a9d6 sago007 2016-03-16 19:02 1556
			cout << "blockattack " << VERSION_NUMBER << endl;
8dc4a9d6 sago007 2016-03-16 19:02 1557
			cout << endl;
ba2898e9 sago007 2016-03-15 20:09 1558
			cout << "Copyright (C) 2005-2016 Poul Sander" << endl;
8dc4a9d6 sago007 2016-03-16 19:02 1559
			cout << "License GPLv2+: GNU GPL version 2 <http://www.gnu.org/licenses/old-licenses/gpl-2.0.html> or later <http://gnu.org/licenses/gpl.html>" << endl;
ba2898e9 sago007 2016-03-15 20:09 1560
			cout << "This is free software: you are free to change and redistribute it." << endl;
ba2898e9 sago007 2016-03-15 20:09 1561
			cout << "There is NO WARRANTY, to the extent permitted by law." << endl;
ba2898e9 sago007 2016-03-15 20:09 1562
			return 0;
335635ec sago007 2016-02-06 13:51 1563
		}
335635ec sago007 2016-02-06 13:51 1564
		if (vm.count("nosound")) {
335635ec sago007 2016-02-06 13:51 1565
			NoSound = true;
335635ec sago007 2016-02-06 13:51 1566
		}
335635ec sago007 2016-02-06 13:51 1567
		if (vm.count("priority")) {
335635ec sago007 2016-02-06 13:51 1568
			highPriority = true;
335635ec sago007 2016-02-06 13:51 1569
		}
335635ec sago007 2016-02-06 13:51 1570
		if (vm.count("verbose-basic")) {
335635ec sago007 2016-02-06 13:51 1571
			verboseLevel++;
335635ec sago007 2016-02-06 13:51 1572
		}
2cb68251 sago007 2016-03-14 18:01 1573
		if (vm.count("verbose-game-controller")) {
2cb68251 sago007 2016-03-14 18:01 1574
			GameControllerSetVerbose(true);
2cb68251 sago007 2016-03-14 18:01 1575
		}
335635ec sago007 2016-02-06 13:51 1576
		if (vm.count("print-search-path")) {
335635ec sago007 2016-02-06 13:51 1577
			for (const string& s : search_paths) {
335635ec sago007 2016-02-06 13:51 1578
				cout << s << endl;
335635ec sago007 2016-02-06 13:51 1579
			}
335635ec sago007 2016-02-06 13:51 1580
			cout << savepath << endl;
335635ec sago007 2016-02-06 13:51 1581
			return 0;
8c45a7b1 sago007 2016-02-05 21:39 1582
		}
77531130 Poul Sander 2016-02-17 18:42 1583
		OsCreateSaveFolder();
59dcb571 sago007 2016-02-14 15:34 1584
		PhysFsSetSearchPath(search_paths, savepath);
58a2d7e1 sago007 2016-02-12 18:53 1585
		//Os create folders must be after the paramters because they can change the home folder
cd724e02 sago007 2016-02-13 16:04 1586
		PhysFsCreateFolders();
c53e6443 sago007 2012-04-17 11:04 1587
335635ec sago007 2016-02-06 13:51 1588
		SoundEnabled = true;
335635ec sago007 2016-02-06 13:51 1589
		MusicEnabled = true;
335635ec sago007 2016-02-06 13:51 1590
		twoPlayers = false; //true if two players splitscreen
7a956470 sago007 2016-02-14 17:09 1591
		theTopScoresEndless = Highscore("endless");
7a956470 sago007 2016-02-14 17:09 1592
		theTopScoresTimeTrial = Highscore("timetrial");
335635ec sago007 2016-02-06 13:51 1593
		drawBalls = true;
335635ec sago007 2016-02-06 13:51 1594
		puzzleLoaded = false;
c53e6443 sago007 2012-04-17 11:04 1595
335635ec sago007 2016-02-06 13:51 1596
		theBallManager = BallManager();
335635ec sago007 2016-02-06 13:51 1597
		theExplosionManager = ExplosionManager();
89c4a3a6 sago007 2008-08-29 14:32 1598
335635ec sago007 2016-02-06 13:51 1599
		PuzzleSetName("puzzle.levels");
89c4a3a6 sago007 2008-08-29 14:32 1600
335635ec sago007 2016-02-06 13:51 1601
		//Init SDL
335635ec sago007 2016-02-06 13:51 1602
		if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) {
335635ec sago007 2016-02-06 13:51 1603
			sago::SagoFatalErrorF("Unable to init SDL: %s", SDL_GetError());
335635ec sago007 2016-02-06 13:51 1604
		}
d0c62e33 sago007 2016-04-02 15:18 1605
		if (SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER ) != 0) {
826cf176 sago007 2016-03-12 10:53 1606
			cerr << "Warning: Game controller failed to initialize. Reason: " << SDL_GetError() << endl;
c7f2082f sago007 2016-03-13 11:48 1607
		}
826cf176 sago007 2016-03-12 10:53 1608
		InitGameControllers();
335635ec sago007 2016-02-06 13:51 1609
		TTF_Init();
335635ec sago007 2016-02-06 13:51 1610
		atexit(SDL_Quit);       //quits SDL when the game stops for some reason (like you hit exit or Esc)
89c4a3a6 sago007 2008-08-29 14:32 1611
d0c62e33 sago007 2016-04-02 15:18 1612
		//SDL_EventState(SDL_MOUSEMOTION, SDL_IGNORE);
89c4a3a6 sago007 2008-08-29 14:32 1613
335635ec sago007 2016-02-06 13:51 1614
		theTextManager = TextManager();
89c4a3a6 sago007 2008-08-29 14:32 1615
335635ec sago007 2016-02-06 13:51 1616
		//Open Audio
335635ec sago007 2016-02-06 13:51 1617
		if (!NoSound) {
335635ec sago007 2016-02-06 13:51 1618
			//If sound has not been disabled, then load the sound system
335635ec sago007 2016-02-06 13:51 1619
			if (Mix_OpenAudio(44100, AUDIO_S16SYS, 2, 2048) < 0) {
335635ec sago007 2016-02-06 13:51 1620
				cerr << "Warning: Couldn't set 44100 Hz 16-bit audio - Reason: " << SDL_GetError() << endl
335635ec sago007 2016-02-06 13:51 1621
				     << "Sound will be disabled!" << endl;
335635ec sago007 2016-02-06 13:51 1622
				NoSound = true; //Tries to stop all sound from playing/loading
335635ec sago007 2016-02-06 13:51 1623
			}
c53e6443 sago007 2012-04-17 11:04 1624
		}
c53e6443 sago007 2012-04-17 11:04 1625
89c4a3a6 sago007 2008-08-29 14:32 1626
335635ec sago007 2016-02-06 13:51 1627
		if (verboseLevel) {
335635ec sago007 2016-02-06 13:51 1628
			//Copyright notice:
335635ec sago007 2016-02-06 13:51 1629
			cout << "Block Attack - Rise of the Blocks (" << VERSION_NUMBER << ")" << endl << "http://www.blockattack.net" << endl << "Copyright 2004-2016 Poul Sander" << endl <<
335635ec sago007 2016-02-06 13:51 1630
			     "A SDL2 based game (see www.libsdl.org)" << endl <<
59dcb571 sago007 2016-02-14 15:34 1631
			     "The game is availeble under the GPL, see COPYING for details." << endl;
335635ec sago007 2016-02-06 13:51 1632
			cout << "-------------------------------------------" << endl;
335635ec sago007 2016-02-06 13:51 1633
		}
335635ec sago007 2016-02-06 13:51 1634
335635ec sago007 2016-02-06 13:51 1635
335635ec sago007 2016-02-06 13:51 1636
		keySettings[0].up= SDLK_UP;
335635ec sago007 2016-02-06 13:51 1637
		keySettings[0].down = SDLK_DOWN;
335635ec sago007 2016-02-06 13:51 1638
		keySettings[0].left = SDLK_LEFT;
335635ec sago007 2016-02-06 13:51 1639
		keySettings[0].right = SDLK_RIGHT;
335635ec sago007 2016-02-06 13:51 1640
		keySettings[0].change = SDLK_RCTRL;
335635ec sago007 2016-02-06 13:51 1641
		keySettings[0].push = SDLK_RSHIFT;
335635ec sago007 2016-02-06 13:51 1642
335635ec sago007 2016-02-06 13:51 1643
		keySettings[2].up= SDLK_w;
335635ec sago007 2016-02-06 13:51 1644
		keySettings[2].down = SDLK_s;
335635ec sago007 2016-02-06 13:51 1645
		keySettings[2].left = SDLK_a;
335635ec sago007 2016-02-06 13:51 1646
		keySettings[2].right = SDLK_d;
335635ec sago007 2016-02-06 13:51 1647
		keySettings[2].change = SDLK_LCTRL;
335635ec sago007 2016-02-06 13:51 1648
		keySettings[2].push = SDLK_LSHIFT;
335635ec sago007 2016-02-06 13:51 1649
335635ec sago007 2016-02-06 13:51 1650
		player1keys=0;
335635ec sago007 2016-02-06 13:51 1651
		player2keys=2;
335635ec sago007 2016-02-06 13:51 1652
96c54803 sago007 2016-02-06 18:34 1653
		player1name = _("Player 1");
96c54803 sago007 2016-02-06 18:34 1654
		player2name = _("Player 2");
335635ec sago007 2016-02-06 13:51 1655
335635ec sago007 2016-02-06 13:51 1656
		Config* configSettings = Config::getInstance();
335635ec sago007 2016-02-06 13:51 1657
		//configSettings->setString("aNumber"," A string");
335635ec sago007 2016-02-06 13:51 1658
		//configSettings->save();
335635ec sago007 2016-02-06 13:51 1659
		if (configSettings->exists("fullscreen")) { //Test if an configFile exists
335635ec sago007 2016-02-06 13:51 1660
			bFullscreen = (bool)configSettings->getInt("fullscreen");
335635ec sago007 2016-02-06 13:51 1661
			MusicEnabled = (bool)configSettings->getInt("musicenabled");
335635ec sago007 2016-02-06 13:51 1662
			SoundEnabled = (bool)configSettings->getInt("soundenabled");
335635ec sago007 2016-02-06 13:51 1663
			mouseplay1 = (bool)configSettings->getInt("mouseplay1");
335635ec sago007 2016-02-06 13:51 1664
			mouseplay2 = (bool)configSettings->getInt("mouseplay2");
335635ec sago007 2016-02-06 13:51 1665
335635ec sago007 2016-02-06 13:51 1666
			if (configSettings->exists("sdl2_player1keyup")) {
335635ec sago007 2016-02-06 13:51 1667
				keySettings[0].up = (SDL_Keycode)configSettings->getInt("sdl2_player1keyup");
335635ec sago007 2016-02-06 13:51 1668
			}
335635ec sago007 2016-02-06 13:51 1669
			if (configSettings->exists("sdl2_player1keydown")) {
335635ec sago007 2016-02-06 13:51 1670
				keySettings[0].down = (SDL_Keycode)configSettings->getInt("sdl2_player1keydown");
335635ec sago007 2016-02-06 13:51 1671
			}
335635ec sago007 2016-02-06 13:51 1672
			if (configSettings->exists("sdl2_player1keyleft")) {
335635ec sago007 2016-02-06 13:51 1673
				keySettings[0].left = (SDL_Keycode)configSettings->getInt("sdl2_player1keyleft");
335635ec sago007 2016-02-06 13:51 1674
			}
335635ec sago007 2016-02-06 13:51 1675
			if (configSettings->exists("sdl2_player1keyright")) {
335635ec sago007 2016-02-06 13:51 1676
				keySettings[0].right = (SDL_Keycode)configSettings->getInt("sdl2_player1keyright");
335635ec sago007 2016-02-06 13:51 1677
			}
335635ec sago007 2016-02-06 13:51 1678
			if (configSettings->exists("sdl2_player1keychange")) {
335635ec sago007 2016-02-06 13:51 1679
				keySettings[0].change = (SDL_Keycode)configSettings->getInt("sdl2_player1keychange");
335635ec sago007 2016-02-06 13:51 1680
			}
335635ec sago007 2016-02-06 13:51 1681
			if (configSettings->exists("sdl2_player1keypush")) {
335635ec sago007 2016-02-06 13:51 1682
				keySettings[0].push = (SDL_Keycode)configSettings->getInt("sdl2_player1keypush");
335635ec sago007 2016-02-06 13:51 1683
			}
c53e6443 sago007 2012-04-17 11:04 1684
335635ec sago007 2016-02-06 13:51 1685
			if (configSettings->exists("sdl2_player2keyup")) {
335635ec sago007 2016-02-06 13:51 1686
				keySettings[2].up = (SDL_Keycode)configSettings->getInt("sdl2_player2keyup");
335635ec sago007 2016-02-06 13:51 1687
			}
335635ec sago007 2016-02-06 13:51 1688
			if (configSettings->exists("sdl2_player2keydown")) {
335635ec sago007 2016-02-06 13:51 1689
				keySettings[2].down = (SDL_Keycode)configSettings->getInt("sdl2_player2keydown");
335635ec sago007 2016-02-06 13:51 1690
			}
335635ec sago007 2016-02-06 13:51 1691
			if (configSettings->exists("sdl2_player2keyleft")) {
335635ec sago007 2016-02-06 13:51 1692
				keySettings[2].left = (SDL_Keycode)configSettings->getInt("sdl2_player2keyleft");
335635ec sago007 2016-02-06 13:51 1693
			}
335635ec sago007 2016-02-06 13:51 1694
			if (configSettings->exists("sdl2_player2keyright")) {
335635ec sago007 2016-02-06 13:51 1695
				keySettings[2].right = (SDL_Keycode)configSettings->getInt("sdl2_player2keyright");
335635ec sago007 2016-02-06 13:51 1696
			}
335635ec sago007 2016-02-06 13:51 1697
			if (configSettings->exists("sdl2_player2keychange")) {
335635ec sago007 2016-02-06 13:51 1698
				keySettings[2].change = (SDL_Keycode)configSettings->getInt("sdl2_player2keychange");
335635ec sago007 2016-02-06 13:51 1699
			}
335635ec sago007 2016-02-06 13:51 1700
			if (configSettings->exists("sdl2_player2keypush")) {
335635ec sago007 2016-02-06 13:51 1701
				keySettings[2].push = (SDL_Keycode)configSettings->getInt("sdl2_player2keypush");
335635ec sago007 2016-02-06 13:51 1702
			}
335635ec sago007 2016-02-06 13:51 1703
			if (configSettings->exists("player1name")) {
335635ec sago007 2016-02-06 13:51 1704
				player1name = configSettings->getString("player1name");
335635ec sago007 2016-02-06 13:51 1705
			}
335635ec sago007 2016-02-06 13:51 1706
			if (configSettings->exists("player2name")) {
335635ec sago007 2016-02-06 13:51 1707
				player2name = configSettings->getString("player2name");
335635ec sago007 2016-02-06 13:51 1708
			}
335635ec sago007 2016-02-06 13:51 1709
			if (verboseLevel) {
335635ec sago007 2016-02-06 13:51 1710
				cout << "Data loaded from config file" << endl;
335635ec sago007 2016-02-06 13:51 1711
			}
335635ec sago007 2016-02-06 13:51 1712
		}
335635ec sago007 2016-02-06 13:51 1713
		else {
335635ec sago007 2016-02-06 13:51 1714
			if (verboseLevel) {
335635ec sago007 2016-02-06 13:51 1715
				cout << "Unable to load options file, using default values" << endl;
335635ec sago007 2016-02-06 13:51 1716
			}
335635ec sago007 2016-02-06 13:51 1717
		}
c53e6443 sago007 2012-04-17 11:04 1718
335635ec sago007 2016-02-06 13:51 1719
		if (singlePuzzle) {
335635ec sago007 2016-02-06 13:51 1720
			xsize=300;
335635ec sago007 2016-02-06 13:51 1721
			ysize=600;
335635ec sago007 2016-02-06 13:51 1722
		}
c53e6443 sago007 2012-04-17 11:04 1723
c53e6443 sago007 2012-04-17 11:04 1724
335635ec sago007 2016-02-06 13:51 1725
		// "Block Attack - Rise of the Blocks"
335635ec sago007 2016-02-06 13:51 1726
		SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "1");
335635ec sago007 2016-02-06 13:51 1727
		//Open video
335635ec sago007 2016-02-06 13:51 1728
		int createWindowParams = 0; //SDL_WINDOW_RESIZABLE;
cb49f111 sago007 2016-03-16 20:45 1729
		sdlWindow = SDL_CreateWindow("Block Attack - Rise of the Blocks " VERSION_NUMBER,
335635ec sago007 2016-02-06 13:51 1730
		                             SDL_WINDOWPOS_UNDEFINED,
335635ec sago007 2016-02-06 13:51 1731
		                             SDL_WINDOWPOS_UNDEFINED,
335635ec sago007 2016-02-06 13:51 1732
		                             xsize, ysize,
335635ec sago007 2016-02-06 13:51 1733
		                             createWindowParams );
335635ec sago007 2016-02-06 13:51 1734
		dieOnNullptr(sdlWindow, "Unable to create window");
335635ec sago007 2016-02-06 13:51 1735
		SDL_Renderer* renderer = SDL_CreateRenderer(sdlWindow, -1, 0);
335635ec sago007 2016-02-06 13:51 1736
		dieOnNullptr(renderer, "Unable to create render");
1383de53 sago007 2016-02-21 12:18 1737
		SDL_RenderSetLogicalSize(renderer, xsize, ysize);
335635ec sago007 2016-02-06 13:51 1738
		screen = renderer;
1383de53 sago007 2016-02-21 12:18 1739
		ResetFullscreen();
335635ec sago007 2016-02-06 13:51 1740
		SetSDLIcon(sdlWindow);
c53e6443 sago007 2012-04-17 11:04 1741
f6707482 sago007 2015-12-04 22:55 1742
		if (verboseLevel) {
335635ec sago007 2016-02-06 13:51 1743
			cout << "Images loaded" << endl;
c53e6443 sago007 2012-04-17 11:04 1744
		}
89c4a3a6 sago007 2008-08-29 14:32 1745
335635ec sago007 2016-02-06 13:51 1746
		BlockGameSdl theGame = BlockGameSdl(50,100);            //creates game objects
335635ec sago007 2016-02-06 13:51 1747
		BlockGameSdl theGame2 = BlockGameSdl(xsize-500,100);
335635ec sago007 2016-02-06 13:51 1748
		player1 = &theGame;
335635ec sago007 2016-02-06 13:51 1749
		player2 = &theGame2;
335635ec sago007 2016-02-06 13:51 1750
		/*if (singlePuzzle)
335635ec sago007 2016-02-06 13:51 1751
		{
335635ec sago007 2016-02-06 13:51 1752
		    theGame.GetTopY()=0;
335635ec sago007 2016-02-06 13:51 1753
		    theGame.GetTopX()=0;
335635ec sago007 2016-02-06 13:51 1754
		    theGame2.GetTopY()=10000;
335635ec sago007 2016-02-06 13:51 1755
		    theGame2.GetTopX()=10000;
335635ec sago007 2016-02-06 13:51 1756
		}*/
335635ec sago007 2016-02-06 13:51 1757
		theGame.SetGameOver();      //sets the game over in the beginning
335635ec sago007 2016-02-06 13:51 1758
		theGame2.SetGameOver();
acc78225 sago007 2015-12-29 18:10 1759
b7590374 sago007 2011-05-19 16:15 1760
335635ec sago007 2016-02-06 13:51 1761
		//Takes names from file instead
335635ec sago007 2016-02-06 13:51 1762
		theGame.name = player1name;
335635ec sago007 2016-02-06 13:51 1763
		theGame2.name = player2name;
b7590374 sago007 2011-05-19 16:15 1764
335635ec sago007 2016-02-06 13:51 1765
		if (singlePuzzle) {
335635ec sago007 2016-02-06 13:51 1766
			LoadPuzzleStages();
b256fda5 sago007 2016-02-21 16:21 1767
			BlockGameStartInfo s;
b256fda5 sago007 2016-02-21 16:21 1768
			s.puzzleMode = true;
b256fda5 sago007 2016-02-21 16:21 1769
			s.level = singlePuzzleNr;
83e4f8fe sago007 2016-02-22 19:22 1770
			s.singlePuzzle = true;
b256fda5 sago007 2016-02-21 16:21 1771
			theGame.NewGame(s);
335635ec sago007 2016-02-06 13:51 1772
		}
335635ec sago007 2016-02-06 13:51 1773
		SDL_RenderClear(screen);
335635ec sago007 2016-02-06 13:51 1774
		DrawIMG(backgroundImage, screen, 0, 0);
335635ec sago007 2016-02-06 13:51 1775
		DrawEverything(xsize,ysize,&theGame,&theGame2);
335635ec sago007 2016-02-06 13:51 1776
		SDL_RenderPresent(screen);
335635ec sago007 2016-02-06 13:51 1777
		//game loop
335635ec sago007 2016-02-06 13:51 1778
		MainMenu();
b7590374 sago007 2011-05-19 16:15 1779
b7590374 sago007 2011-05-19 16:15 1780
c53e6443 sago007 2012-04-17 11:04 1781
335635ec sago007 2016-02-06 13:51 1782
		//Saves options
335635ec sago007 2016-02-06 13:51 1783
		if (!editorMode) {
335635ec sago007 2016-02-06 13:51 1784
			configSettings->setInt("fullscreen",(int)bFullscreen);
335635ec sago007 2016-02-06 13:51 1785
			configSettings->setInt("musicenabled",(int)MusicEnabled);
335635ec sago007 2016-02-06 13:51 1786
			configSettings->setInt("soundenabled",(int)SoundEnabled);
335635ec sago007 2016-02-06 13:51 1787
			configSettings->setInt("mouseplay1",(int)mouseplay1);
335635ec sago007 2016-02-06 13:51 1788
			configSettings->setInt("mouseplay2",(int)mouseplay2);
335635ec sago007 2016-02-06 13:51 1789
			configSettings->setInt("joypad1",(int)joyplay1);
335635ec sago007 2016-02-06 13:51 1790
			configSettings->setInt("joypad2",(int)joyplay2);
c53e6443 sago007 2012-04-17 11:04 1791
335635ec sago007 2016-02-06 13:51 1792
			configSettings->setInt("sdl2_player1keyup",(int)keySettings[0].up);
335635ec sago007 2016-02-06 13:51 1793
			configSettings->setInt("sdl2_player1keydown",(int)keySettings[0].down);
335635ec sago007 2016-02-06 13:51 1794
			configSettings->setInt("sdl2_player1keyleft",(int)keySettings[0].left);
335635ec sago007 2016-02-06 13:51 1795
			configSettings->setInt("sdl2_player1keyright",(int)keySettings[0].right);
335635ec sago007 2016-02-06 13:51 1796
			configSettings->setInt("sdl2_player1keychange",(int)keySettings[0].change);
335635ec sago007 2016-02-06 13:51 1797
			configSettings->setInt("sdl2_player1keypush",(int)keySettings[0].push);
c53e6443 sago007 2012-04-17 11:04 1798
335635ec sago007 2016-02-06 13:51 1799
			configSettings->setInt("sdl2_player2keyup",(int)keySettings[2].up);
335635ec sago007 2016-02-06 13:51 1800
			configSettings->setInt("sdl2_player2keydown",(int)keySettings[2].down);
335635ec sago007 2016-02-06 13:51 1801
			configSettings->setInt("sdl2_player2keyleft",(int)keySettings[2].left);
335635ec sago007 2016-02-06 13:51 1802
			configSettings->setInt("sdl2_player2keyright",(int)keySettings[2].right);
335635ec sago007 2016-02-06 13:51 1803
			configSettings->setInt("sdl2_player2keychange",(int)keySettings[2].change);
335635ec sago007 2016-02-06 13:51 1804
			configSettings->setInt("sdl2_player2keypush",(int)keySettings[2].push);
c53e6443 sago007 2012-04-17 11:04 1805
335635ec sago007 2016-02-06 13:51 1806
			configSettings->setString("player1name",player1name);
335635ec sago007 2016-02-06 13:51 1807
			configSettings->setString("player2name",player2name);
335635ec sago007 2016-02-06 13:51 1808
			configSettings->save();
335635ec sago007 2016-02-06 13:51 1809
		}
c53e6443 sago007 2012-04-17 11:04 1810
335635ec sago007 2016-02-06 13:51 1811
		//calculate uptime:
335635ec sago007 2016-02-06 13:51 1812
		//int hours, mins, secs,
335635ec sago007 2016-02-06 13:51 1813
		commonTime ct = TimeHandler::ms2ct(SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 1814
335635ec sago007 2016-02-06 13:51 1815
		if (verboseLevel) {
335635ec sago007 2016-02-06 13:51 1816
			cout << boost::format("Block Attack - Rise of the Blocks ran for: %1% hours %2% mins and %3% secs") % ct.hours % ct.minutes % ct.seconds << endl;
335635ec sago007 2016-02-06 13:51 1817
		}
c53e6443 sago007 2012-04-17 11:04 1818
335635ec sago007 2016-02-06 13:51 1819
		ct = TimeHandler::addTime("totalTime",ct);
335635ec sago007 2016-02-06 13:51 1820
		if (verboseLevel) {
335635ec sago007 2016-02-06 13:51 1821
			cout << "Total run time is now: " << ct.days << " days " << ct.hours << " hours " << ct.minutes << " mins and " << ct.seconds << " secs" << endl;
335635ec sago007 2016-02-06 13:51 1822
		}
c53e6443 sago007 2012-04-17 11:04 1823
335635ec sago007 2016-02-06 13:51 1824
		Stats::getInstance()->save();
335635ec sago007 2016-02-06 13:51 1825
335635ec sago007 2016-02-06 13:51 1826
		Config::getInstance()->save();
c7f2082f sago007 2016-03-13 11:48 1827
c7f2082f sago007 2016-03-13 11:48 1828
335635ec sago007 2016-02-06 13:51 1829
335635ec sago007 2016-02-06 13:51 1830
	}
335635ec sago007 2016-02-06 13:51 1831
	catch (exception& e) {
c3fc09e9 sago007 2016-01-22 18:31 1832
		sago::SagoFatalError(e.what());
c3fc09e9 sago007 2016-01-22 18:31 1833
	}
59dcb571 sago007 2016-02-14 15:34 1834
	//Close file system Apstraction layer!
59dcb571 sago007 2016-02-14 15:34 1835
	PHYSFS_deinit();
c53e6443 sago007 2012-04-17 11:04 1836
	return 0;
c53e6443 sago007 2012-04-17 11:04 1837
}
b7590374 sago007 2011-05-19 16:15 1838
b7590374 sago007 2011-05-19 16:15 1839
ecef5838 sago007 2015-11-24 20:01 1840
int runGame(int gametype, int level) {
c53e6443 sago007 2012-04-17 11:04 1841
	int mousex, mousey;   //Mouse coordinates
7a956470 sago007 2016-02-14 17:09 1842
	theTopScoresEndless = Highscore("endless");
7a956470 sago007 2016-02-14 17:09 1843
	theTopScoresTimeTrial = Highscore("timetrial");
c53e6443 sago007 2012-04-17 11:04 1844
	drawBalls = true;
c53e6443 sago007 2012-04-17 11:04 1845
	puzzleLoaded = false;
a5a3aa4f sago007 2015-08-23 15:31 1846
	bool bNearDeath = false;                        //Play music faster or louder while tru
c53e6443 sago007 2012-04-17 11:04 1847
d8c1f444 sago007 2016-01-31 11:36 1848
	theBallManager = BallManager();
d8c1f444 sago007 2016-01-31 11:36 1849
	theExplosionManager = ExplosionManager();
acd79baf sago007 2015-11-22 19:37 1850
	BlockGameSdl theGame = BlockGameSdl(50,100);            //creates game objects
c53e6443 sago007 2012-04-17 11:04 1851
	BlockGameSdl theGame2 = BlockGameSdl(xsize-500,100);
c53e6443 sago007 2012-04-17 11:04 1852
	player1 = &theGame;
c53e6443 sago007 2012-04-17 11:04 1853
	player2 = &theGame2;
acd79baf sago007 2015-11-22 19:37 1854
	theGame.DoPaintJob();           //Makes sure what there is something to paint
c53e6443 sago007 2012-04-17 11:04 1855
	theGame2.DoPaintJob();
acd79baf sago007 2015-11-22 19:37 1856
	theGame.SetGameOver();      //sets the game over in the beginning
c53e6443 sago007 2012-04-17 11:04 1857
	theGame2.SetGameOver();
c53e6443 sago007 2012-04-17 11:04 1858
c53e6443 sago007 2012-04-17 11:04 1859
	//Takes names from file instead
8f632c05 sago007 2015-08-22 16:21 1860
	theGame.name = player1name;
8f632c05 sago007 2015-08-22 16:21 1861
	theGame2.name = player2name;
c53e6443 sago007 2012-04-17 11:04 1862
ecef5838 sago007 2015-11-24 20:01 1863
	if (singlePuzzle) {
c53e6443 sago007 2012-04-17 11:04 1864
		LoadPuzzleStages();
b256fda5 sago007 2016-02-21 16:21 1865
		BlockGameStartInfo s;
b256fda5 sago007 2016-02-21 16:21 1866
		s.puzzleMode = true;
b256fda5 sago007 2016-02-21 16:21 1867
		s.level = singlePuzzleNr;
83e4f8fe sago007 2016-02-22 19:22 1868
		s.singlePuzzle = true;
b256fda5 sago007 2016-02-21 16:21 1869
		theGame.NewGame(s);
c53e6443 sago007 2012-04-17 11:04 1870
	}
c53e6443 sago007 2012-04-17 11:04 1871
	//game loop
c53e6443 sago007 2012-04-17 11:04 1872
	int done = 0;
ecef5838 sago007 2015-11-24 20:01 1873
	if (verboseLevel) {
56241205 sago007 2012-08-05 11:15 1874
		cout << "Starting game loop" << endl;
acd79baf sago007 2015-11-22 19:37 1875
	}
c53e6443 sago007 2012-04-17 11:04 1876
c53e6443 sago007 2012-04-17 11:04 1877
	bool mustsetupgame = true;
53203200 sago007 2015-12-25 13:30 1878
ecef5838 sago007 2015-11-24 20:01 1879
	while (done == 0) {
ecef5838 sago007 2015-11-24 20:01 1880
		if (mustsetupgame) {
dfdb7d66 sago007 2015-11-29 19:21 1881
			registerEndlessHighscore = false;
dfdb7d66 sago007 2015-11-29 19:21 1882
			registerTTHighscorePlayer1 = false;
dfdb7d66 sago007 2015-11-29 19:21 1883
			registerTTHighscorePlayer2 = false;
ecef5838 sago007 2015-11-24 20:01 1884
			switch (gametype) {
c53e6443 sago007 2012-04-17 11:04 1885
			case 1:
c53e6443 sago007 2012-04-17 11:04 1886
				StartSinglePlayerTimeTrial();
c53e6443 sago007 2012-04-17 11:04 1887
				break;
ecef5838 sago007 2015-11-24 20:01 1888
			case 2: {
aede0664 sago007 2012-04-19 19:45 1889
				int myLevel = PuzzleLevelSelect(1);
ecef5838 sago007 2015-11-24 20:01 1890
				if (myLevel == -1) {
aede0664 sago007 2012-04-19 19:45 1891
					return 1;
acd79baf sago007 2015-11-22 19:37 1892
				}
b1fe2ae5 sago007 2016-02-21 16:01 1893
				BlockGameStartInfo s;
b1fe2ae5 sago007 2016-02-21 16:01 1894
				s.ticks = SDL_GetTicks();
b1fe2ae5 sago007 2016-02-21 16:01 1895
				s.stageClear = true;
b1fe2ae5 sago007 2016-02-21 16:01 1896
				s.level = myLevel;
b1fe2ae5 sago007 2016-02-21 16:01 1897
				theGame.NewGame(s);
c699a9f9 sago007 2015-12-05 17:22 1898
				DrawIMG(backgroundImage, screen, 0, 0);
aede0664 sago007 2012-04-19 19:45 1899
				twoPlayers =false;
aede0664 sago007 2012-04-19 19:45 1900
				theGame2.SetGameOver();
8f632c05 sago007 2015-08-22 16:21 1901
				theGame.name = player1name;
8f632c05 sago007 2015-08-22 16:21 1902
				theGame2.name = player2name;
aede0664 sago007 2012-04-19 19:45 1903
			}
aede0664 sago007 2012-04-19 19:45 1904
			break;
c53e6443 sago007 2012-04-17 11:04 1905
			case 3:
ecef5838 sago007 2015-11-24 20:01 1906
				if (StartSinglePlayerPuzzle(level)) {
67a32395 sago007 2012-04-19 18:40 1907
					return 1;
acd79baf sago007 2015-11-22 19:37 1908
				}
c53e6443 sago007 2012-04-17 11:04 1909
				break;
ecef5838 sago007 2015-11-24 20:01 1910
			case 4: {
c53e6443 sago007 2012-04-17 11:04 1911
				//1 player - Vs mode
67a32395 sago007 2012-04-19 18:40 1912
				int theAIlevel = level; //startSingleVs();
1e5aff60 sago007 2016-02-21 18:23 1913
				BlockGameStartInfo startInfo;
1e5aff60 sago007 2016-02-21 18:23 1914
				startInfo.ticks = SDL_GetTicks();
1e5aff60 sago007 2016-02-21 18:23 1915
				startInfo.vsMode = true;
ae5fb2bb sago007 2016-03-22 18:00 1916
				startInfo.vsAI = true;
ae5fb2bb sago007 2016-03-22 18:00 1917
				startInfo.level = theAIlevel;
1e5aff60 sago007 2016-02-21 18:23 1918
				theGame.NewGame(startInfo);
6d6b2788 sago007 2016-02-21 18:51 1919
				startInfo.AI = true;
1e5aff60 sago007 2016-02-21 18:23 1920
				theGame2.NewGame(startInfo);
c699a9f9 sago007 2015-12-05 17:22 1921
				DrawIMG(backgroundImage, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 1922
				twoPlayers = true; //Single player, but AI plays
8f632c05 sago007 2015-08-22 16:21 1923
				theGame.name = player1name;
8f632c05 sago007 2015-08-22 16:21 1924
				theGame2.name = player2name;
c53e6443 sago007 2012-04-17 11:04 1925
			}
c53e6443 sago007 2012-04-17 11:04 1926
			break;
b0222eff sago007 2012-04-22 15:06 1927
			case 10:
b0222eff sago007 2012-04-22 15:06 1928
				StarTwoPlayerTimeTrial();
b0222eff sago007 2012-04-22 15:06 1929
				break;
b0222eff sago007 2012-04-22 15:06 1930
			case 11:
b0222eff sago007 2012-04-22 15:06 1931
				StartTwoPlayerVs();
b0222eff sago007 2012-04-22 15:06 1932
				break;
c53e6443 sago007 2012-04-17 11:04 1933
			case 0:
c53e6443 sago007 2012-04-17 11:04 1934
			default:
c53e6443 sago007 2012-04-17 11:04 1935
				StartSinglePlayerEndless();
c53e6443 sago007 2012-04-17 11:04 1936
				break;
c53e6443 sago007 2012-04-17 11:04 1937
			};
c53e6443 sago007 2012-04-17 11:04 1938
			mustsetupgame = false;
c699a9f9 sago007 2015-12-05 17:22 1939
			DrawIMG(backgroundImage, screen, 0, 0);
67a32395 sago007 2012-04-19 18:40 1940
			DrawEverything(xsize,ysize,&theGame,&theGame2);
1d2e2129 sago007 2015-12-23 15:41 1941
			SDL_RenderPresent(screen);
c53e6443 sago007 2012-04-17 11:04 1942
		}
b7590374 sago007 2011-05-19 16:15 1943
acd79baf sago007 2015-11-22 19:37 1944
		if (!(highPriority)) {
571b4d47 sago007 2015-12-05 16:02 1945
			SDL_Delay(1);
c53e6443 sago007 2012-04-17 11:04 1946
		}
335635ec sago007 2016-02-06 13:51 1947
b539639c sago007 2015-12-29 11:51 1948
		SDL_RenderClear(screen);
c699a9f9 sago007 2015-12-05 17:22 1949
		DrawIMG(backgroundImage, screen, 0, 0);
b7590374 sago007 2011-05-19 16:15 1950
c53e6443 sago007 2012-04-17 11:04 1951
		//updates the balls and explosions:
a6b97827 sago007 2016-01-24 11:15 1952
		theBallManager.update();
a6b97827 sago007 2016-01-24 11:15 1953
		theExplosionManager.update();
a6b97827 sago007 2016-01-24 11:15 1954
		theTextManager.update();
c53e6443 sago007 2012-04-17 11:04 1955
fee9551a sago007 2016-01-20 19:05 1956
		bool mustWriteScreenshot = false;
335635ec sago007 2016-02-06 13:51 1957
59dcb571 sago007 2016-02-14 15:34 1958
		if (true) {
c53e6443 sago007 2012-04-17 11:04 1959
			SDL_Event event;
c53e6443 sago007 2012-04-17 11:04 1960
ecef5838 sago007 2015-11-24 20:01 1961
			while ( SDL_PollEvent(&event) ) {
ecef5838 sago007 2015-11-24 20:01 1962
				if ( event.type == SDL_QUIT ) {
c53e6443 sago007 2012-04-17 11:04 1963
					Config::getInstance()->setShuttingDown(5);
c53e6443 sago007 2012-04-17 11:04 1964
					done = 1;
c53e6443 sago007 2012-04-17 11:04 1965
				}
c7f2082f sago007 2016-03-13 11:48 1966
ce5aa7d3 sago007 2016-03-13 11:44 1967
				if (theGame.isGameOver() && isEscapeEvent(event)) {
ce5aa7d3 sago007 2016-03-13 11:44 1968
					done = 1;
ce5aa7d3 sago007 2016-03-13 11:44 1969
				}
c53e6443 sago007 2012-04-17 11:04 1970
ecef5838 sago007 2015-11-24 20:01 1971
				if ( event.type == SDL_KEYDOWN ) {
ecef5838 sago007 2015-11-24 20:01 1972
					if ( event.key.keysym.sym == SDLK_ESCAPE || ( event.key.keysym.sym == SDLK_RETURN && theGame.isGameOver() ) ) {
1a156b60 sago007 2015-08-22 17:29 1973
						done=1;
c699a9f9 sago007 2015-12-05 17:22 1974
						DrawIMG(backgroundImage, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 1975
c53e6443 sago007 2012-04-17 11:04 1976
					}
ecef5838 sago007 2015-11-24 20:01 1977
					if ((!editorMode)&&(!editorModeTest)&&(!theGame.GetAIenabled())) {
c53e6443 sago007 2012-04-17 11:04 1978
						//player1:
ecef5838 sago007 2015-11-24 20:01 1979
						if ( event.key.keysym.sym == keySettings[player1keys].up ) {
c53e6443 sago007 2012-04-17 11:04 1980
							theGame.MoveCursor('N');
c53e6443 sago007 2012-04-17 11:04 1981
						}
ecef5838 sago007 2015-11-24 20:01 1982
						if ( event.key.keysym.sym == keySettings[player1keys].down ) {
c53e6443 sago007 2012-04-17 11:04 1983
							theGame.MoveCursor('S');
c53e6443 sago007 2012-04-17 11:04 1984
						}
ecef5838 sago007 2015-11-24 20:01 1985
						if ( (event.key.keysym.sym == keySettings[player1keys].left) ) {
c53e6443 sago007 2012-04-17 11:04 1986
							theGame.MoveCursor('W');
c53e6443 sago007 2012-04-17 11:04 1987
						}
ecef5838 sago007 2015-11-24 20:01 1988
						if ( (event.key.keysym.sym == keySettings[player1keys].right) ) {
c53e6443 sago007 2012-04-17 11:04 1989
							theGame.MoveCursor('E');
c53e6443 sago007 2012-04-17 11:04 1990
						}
ecef5838 sago007 2015-11-24 20:01 1991
						if ( event.key.keysym.sym == keySettings[player1keys].push ) {
c53e6443 sago007 2012-04-17 11:04 1992
							theGame.PushLine();
c53e6443 sago007 2012-04-17 11:04 1993
						}
ecef5838 sago007 2015-11-24 20:01 1994
						if ( event.key.keysym.sym == keySettings[player1keys].change ) {
c53e6443 sago007 2012-04-17 11:04 1995
							theGame.SwitchAtCursor();
c53e6443 sago007 2012-04-17 11:04 1996
						}
c53e6443 sago007 2012-04-17 11:04 1997
					}
ecef5838 sago007 2015-11-24 20:01 1998
					if (!editorMode && !theGame2.GetAIenabled()) {
c53e6443 sago007 2012-04-17 11:04 1999
						//player2:
ecef5838 sago007 2015-11-24 20:01 2000
						if ( event.key.keysym.sym == keySettings[player2keys].up ) {
c53e6443 sago007 2012-04-17 11:04 2001
							theGame2.MoveCursor('N');
c53e6443 sago007 2012-04-17 11:04 2002
						}
ecef5838 sago007 2015-11-24 20:01 2003
						if ( event.key.keysym.sym == keySettings[player2keys].down ) {
c53e6443 sago007 2012-04-17 11:04 2004
							theGame2.MoveCursor('S');
c53e6443 sago007 2012-04-17 11:04 2005
						}
ecef5838 sago007 2015-11-24 20:01 2006
						if ( (event.key.keysym.sym == keySettings[player2keys].left) ) {
c53e6443 sago007 2012-04-17 11:04 2007
							theGame2.MoveCursor('W');
c53e6443 sago007 2012-04-17 11:04 2008
						}
ecef5838 sago007 2015-11-24 20:01 2009
						if ( (event.key.keysym.sym == keySettings[player2keys].right) ) {
c53e6443 sago007 2012-04-17 11:04 2010
							theGame2.MoveCursor('E');
c53e6443 sago007 2012-04-17 11:04 2011
						}
ecef5838 sago007 2015-11-24 20:01 2012
						if ( event.key.keysym.sym == keySettings[player2keys].push ) {
c53e6443 sago007 2012-04-17 11:04 2013
							theGame2.PushLine();
c53e6443 sago007 2012-04-17 11:04 2014
						}
ecef5838 sago007 2015-11-24 20:01 2015
						if ( event.key.keysym.sym == keySettings[player2keys].change ) {
c53e6443 sago007 2012-04-17 11:04 2016
							theGame2.SwitchAtCursor();
c53e6443 sago007 2012-04-17 11:04 2017
						}
c53e6443 sago007 2012-04-17 11:04 2018
					}
c53e6443 sago007 2012-04-17 11:04 2019
					//common:
ecef5838 sago007 2015-11-24 20:01 2020
					if ((!singlePuzzle)&&(!editorMode)) {
ecef5838 sago007 2015-11-24 20:01 2021
						if ( event.key.keysym.sym == SDLK_F2 ) {
c53e6443 sago007 2012-04-17 11:04 2022
							/*#if NETWORK
c53e6443 sago007 2012-04-17 11:04 2023
							if ((!showOptions)&&(!networkActive)){
c53e6443 sago007 2012-04-17 11:04 2024
							#else
c53e6443 sago007 2012-04-17 11:04 2025
							if ((!showOptions)){
c53e6443 sago007 2012-04-17 11:04 2026
							#endif
c53e6443 sago007 2012-04-17 11:04 2027
							    StartSinglePlayerEndless();
c53e6443 sago007 2012-04-17 11:04 2028
							}
c53e6443 sago007 2012-04-17 11:04 2029
							 */
c53e6443 sago007 2012-04-17 11:04 2030
							mustsetupgame = true;
c53e6443 sago007 2012-04-17 11:04 2031
						}
ecef5838 sago007 2015-11-24 20:01 2032
						if ( event.key.keysym.sym == SDLK_F10 ) {
ca486238 sago007 2015-08-23 15:12 2033
							//StartReplay("/home/poul/.gamesaves/blockattack/quicksave");
b283e0f7 sago007 2012-07-29 14:01 2034
						}
ecef5838 sago007 2015-11-24 20:01 2035
						if ( event.key.keysym.sym == SDLK_F9 ) {
fee9551a sago007 2016-01-20 19:05 2036
							mustWriteScreenshot = true;
c53e6443 sago007 2012-04-17 11:04 2037
						}
ca486238 sago007 2015-08-23 15:12 2038
						if ( event.key.keysym.sym == SDLK_F5 ) {
b283e0f7 sago007 2012-07-29 14:01 2039
						}
ecef5838 sago007 2015-11-24 20:01 2040
						if ( event.key.keysym.sym == SDLK_F11 ) {
c53e6443 sago007 2012-04-17 11:04 2041
						} //F11
c53e6443 sago007 2012-04-17 11:04 2042
					}
ecef5838 sago007 2015-11-24 20:01 2043
					if ( event.key.keysym.sym == SDLK_F12 ) {
c53e6443 sago007 2012-04-17 11:04 2044
						done=1;
c53e6443 sago007 2012-04-17 11:04 2045
					}
c53e6443 sago007 2012-04-17 11:04 2046
				}
c7f2082f sago007 2016-03-13 11:48 2047
ce5aa7d3 sago007 2016-03-13 11:44 2048
				if (isPlayerUpEvent(1, event)) {
ce5aa7d3 sago007 2016-03-13 11:44 2049
					theGame.MoveCursor('N');
ce5aa7d3 sago007 2016-03-13 11:44 2050
				}
ce5aa7d3 sago007 2016-03-13 11:44 2051
				if (isPlayerDownEvent(1, event)) {
ce5aa7d3 sago007 2016-03-13 11:44 2052
					theGame.MoveCursor('S');
ce5aa7d3 sago007 2016-03-13 11:44 2053
				}
ce5aa7d3 sago007 2016-03-13 11:44 2054
				if (isPlayerLeftEvent(1, event)) {
ce5aa7d3 sago007 2016-03-13 11:44 2055
					theGame.MoveCursor('W');
ce5aa7d3 sago007 2016-03-13 11:44 2056
				}
ce5aa7d3 sago007 2016-03-13 11:44 2057
				if (isPlayerRightEvent (1, event)) {
ce5aa7d3 sago007 2016-03-13 11:44 2058
					theGame.MoveCursor('E');
ce5aa7d3 sago007 2016-03-13 11:44 2059
				}
ce5aa7d3 sago007 2016-03-13 11:44 2060
				if (isPlayerSwitchEvent(1, event)) {
ce5aa7d3 sago007 2016-03-13 11:44 2061
					theGame.SwitchAtCursor();
ce5aa7d3 sago007 2016-03-13 11:44 2062
				}
ce5aa7d3 sago007 2016-03-13 11:44 2063
				if (isPlayerPushEvent(1, event)) {
ce5aa7d3 sago007 2016-03-13 11:44 2064
					theGame.PushLine();
ce5aa7d3 sago007 2016-03-13 11:44 2065
				}
d0c62e33 sago007 2016-04-02 15:18 2066
				
d0c62e33 sago007 2016-04-02 15:18 2067
				if (event.type == SDL_MOUSEBUTTONDOWN) {
d0c62e33 sago007 2016-04-02 15:18 2068
					cout << "Mouse button down event" << endl;
d0c62e33 sago007 2016-04-02 15:18 2069
					if (event.button.button == SDL_BUTTON_LEFT) {
d0c62e33 sago007 2016-04-02 15:18 2070
						cout << "Pressed at " << event.button.x << "," << event.button.y << endl;
d0c62e33 sago007 2016-04-02 15:18 2071
						bool pressed = false;
d0c62e33 sago007 2016-04-02 15:18 2072
						int x = 0;
d0c62e33 sago007 2016-04-02 15:18 2073
						int y = 0;
d0c62e33 sago007 2016-04-02 15:18 2074
						theGame.GetBrickCoordinateFromMouse(pressed, event.button.x, event.button.y, x, y);
d0c62e33 sago007 2016-04-02 15:18 2075
						if (pressed) {
d0c62e33 sago007 2016-04-02 15:18 2076
							theGame.MouseDown(x, y);
d0c62e33 sago007 2016-04-02 15:18 2077
						}
d0c62e33 sago007 2016-04-02 15:18 2078
						theGame2.GetBrickCoordinateFromMouse(pressed, event.button.x, event.button.y, x, y);
d0c62e33 sago007 2016-04-02 15:18 2079
						if (pressed) {
d0c62e33 sago007 2016-04-02 15:18 2080
							theGame2.MouseDown(x, y);
d0c62e33 sago007 2016-04-02 15:18 2081
						}
d0c62e33 sago007 2016-04-02 15:18 2082
					} 
c53e6443 sago007 2012-04-17 11:04 2083
				}
d0c62e33 sago007 2016-04-02 15:18 2084
				if (event.type == SDL_MOUSEBUTTONUP) {
d0c62e33 sago007 2016-04-02 15:18 2085
					if (event.button.button == SDL_BUTTON_LEFT) {
d0c62e33 sago007 2016-04-02 15:18 2086
						cout << "Button released" << endl;
d0c62e33 sago007 2016-04-02 15:18 2087
						theGame.MouseUp();
d0c62e33 sago007 2016-04-02 15:18 2088
						theGame2.MouseUp();
acd79baf sago007 2015-11-22 19:37 2089
					}
d0c62e33 sago007 2016-04-02 15:18 2090
				}
d0c62e33 sago007 2016-04-02 15:18 2091
				if (event.type == SDL_MOUSEMOTION) {
d0c62e33 sago007 2016-04-02 15:18 2092
					//cout << "Moved" << endl;
d0c62e33 sago007 2016-04-02 15:18 2093
					bool pressed = false;
d0c62e33 sago007 2016-04-02 15:18 2094
					int x = 0;
d0c62e33 sago007 2016-04-02 15:18 2095
					int y = 0;
d0c62e33 sago007 2016-04-02 15:18 2096
					theGame.GetMouseCursor(pressed, x, y);
d0c62e33 sago007 2016-04-02 15:18 2097
					if (pressed) {
d0c62e33 sago007 2016-04-02 15:18 2098
						int mx = 0;
d0c62e33 sago007 2016-04-02 15:18 2099
						int my = 0;
d0c62e33 sago007 2016-04-02 15:18 2100
						theGame.GetBrickCoordinateFromMouse(pressed, event.motion.x, event.motion.y, mx, my);
d0c62e33 sago007 2016-04-02 15:18 2101
						if (pressed) {
d0c62e33 sago007 2016-04-02 15:18 2102
							if (mx != x) {
d0c62e33 sago007 2016-04-02 15:18 2103
								theGame.MouseMove(mx);
d0c62e33 sago007 2016-04-02 15:18 2104
							}
d0c62e33 sago007 2016-04-02 15:18 2105
						}
acd79baf sago007 2015-11-22 19:37 2106
					}
d0c62e33 sago007 2016-04-02 15:18 2107
					theGame2.GetMouseCursor(pressed, x, y);
d0c62e33 sago007 2016-04-02 15:18 2108
					if (pressed) {
d0c62e33 sago007 2016-04-02 15:18 2109
						int mx = 0;
d0c62e33 sago007 2016-04-02 15:18 2110
						int my = 0;
d0c62e33 sago007 2016-04-02 15:18 2111
						theGame2.GetBrickCoordinateFromMouse(pressed, event.motion.x, event.motion.y, mx, my);
d0c62e33 sago007 2016-04-02 15:18 2112
						if (pressed) {
d0c62e33 sago007 2016-04-02 15:18 2113
							if (mx != x) {
d0c62e33 sago007 2016-04-02 15:18 2114
								theGame2.MouseMove(mx);
d0c62e33 sago007 2016-04-02 15:18 2115
							}
d0c62e33 sago007 2016-04-02 15:18 2116
						}
acd79baf sago007 2015-11-22 19:37 2117
					}
d0c62e33 sago007 2016-04-02 15:18 2118
					
c53e6443 sago007 2012-04-17 11:04 2119
				}
d0c62e33 sago007 2016-04-02 15:18 2120
			} //while event PollEvent - read keys
c53e6443 sago007 2012-04-17 11:04 2121
d0c62e33 sago007 2016-04-02 15:18 2122
			SDL_GetMouseState(&mousex,&mousey);
c53e6443 sago007 2012-04-17 11:04 2123
c53e6443 sago007 2012-04-17 11:04 2124
			// If the mouse button is released, make bMouseUp equal true
ecef5838 sago007 2015-11-24 20:01 2125
			if (!SDL_GetMouseState(nullptr, nullptr)&SDL_BUTTON(1)) {
c53e6443 sago007 2012-04-17 11:04 2126
				bMouseUp=true;
c53e6443 sago007 2012-04-17 11:04 2127
			}
c53e6443 sago007 2012-04-17 11:04 2128
c53e6443 sago007 2012-04-17 11:04 2129
			// If the mouse button 2 is released, make bMouseUp2 equal true
ecef5838 sago007 2015-11-24 20:01 2130
			if ((SDL_GetMouseState(nullptr, nullptr)&SDL_BUTTON(3))!=SDL_BUTTON(3)) {
c53e6443 sago007 2012-04-17 11:04 2131
				bMouseUp2=true;
c53e6443 sago007 2012-04-17 11:04 2132
			}
c53e6443 sago007 2012-04-17 11:04 2133
ecef5838 sago007 2015-11-24 20:01 2134
			if ((!singlePuzzle)&&(!editorMode)) {
c53e6443 sago007 2012-04-17 11:04 2135
				//read mouse events
ecef5838 sago007 2015-11-24 20:01 2136
				if (SDL_GetMouseState(nullptr,nullptr)&SDL_BUTTON(1) && bMouseUp) {
38fa9b68 sago007 2016-03-12 08:46 2137
					//This is the mouse events
c53e6443 sago007 2012-04-17 11:04 2138
					bMouseUp = false;
c699a9f9 sago007 2015-12-05 17:22 2139
					DrawIMG(backgroundImage, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 2140
ecef5838 sago007 2015-11-24 20:01 2141
					if (stageButtonStatus != SBdontShow && (mousex > theGame.GetTopX()+cordNextButton.x)
acd79baf sago007 2015-11-22 19:37 2142
					        &&(mousex < theGame.GetTopX()+cordNextButton.x+cordNextButton.xsize)
ecef5838 sago007 2015-11-24 20:01 2143
					        &&(mousey > theGame.GetTopY()+cordNextButton.y)&&(mousey < theGame.GetTopY()+cordNextButton.y+cordNextButton.ysize)) {
c53e6443 sago007 2012-04-17 11:04 2144
						//Clicked the next button after a stage clear or puzzle
c1785ec5 sago007 2016-02-21 16:07 2145
						nextLevel(theGame, SDL_GetTicks());
c7f2082f sago007 2016-03-13 11:48 2146
c53e6443 sago007 2012-04-17 11:04 2147
					}
ecef5838 sago007 2015-11-24 20:01 2148
					if (stageButtonStatus != SBdontShow && (mousex > theGame.GetTopX()+cordRetryButton .x)
acd79baf sago007 2015-11-22 19:37 2149
					        &&(mousex < theGame.GetTopX()+cordRetryButton.x+cordRetryButton.xsize)
ecef5838 sago007 2015-11-24 20:01 2150
					        &&(mousey > theGame.GetTopY()+cordRetryButton.y)&&(mousey < theGame.GetTopY()+cordRetryButton.y+cordRetryButton.ysize)) {
c53e6443 sago007 2012-04-17 11:04 2151
						//Clicked the retry button
fde1f2dd sago007 2016-02-21 15:24 2152
						retryLevel(theGame, SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 2153
					}
c53e6443 sago007 2012-04-17 11:04 2154
c7f2082f sago007 2016-03-13 11:48 2155
					if (mousex > xsize-bExitOffset && mousex < xsize-bExitOffset+bExitSize &&
c7f2082f sago007 2016-03-13 11:48 2156
					        mousey > ysize-bExitOffset && mousey < ysize-bExitOffset+bExitSize) {
38fa9b68 sago007 2016-03-12 08:46 2157
						done = 1;
38fa9b68 sago007 2016-03-12 08:46 2158
					}
c53e6443 sago007 2012-04-17 11:04 2159
					//cout << "Mouse x: " << mousex << ", mouse y: " << mousey << endl;
c53e6443 sago007 2012-04-17 11:04 2160
				}
c53e6443 sago007 2012-04-17 11:04 2161
c53e6443 sago007 2012-04-17 11:04 2162
				//Mouse button 2:
ecef5838 sago007 2015-11-24 20:01 2163
				if ((SDL_GetMouseState(nullptr,nullptr)&SDL_BUTTON(3))==SDL_BUTTON(3) && bMouseUp2) {
c53e6443 sago007 2012-04-17 11:04 2164
					bMouseUp2=false; //The button is pressed
c53e6443 sago007 2012-04-17 11:04 2165
				}
c53e6443 sago007 2012-04-17 11:04 2166
			} //if !singlePuzzle
ecef5838 sago007 2015-11-24 20:01 2167
			else {
c53e6443 sago007 2012-04-17 11:04 2168
c53e6443 sago007 2012-04-17 11:04 2169
			}
c53e6443 sago007 2012-04-17 11:04 2170
		} //if !bScreenBocked;
c53e6443 sago007 2012-04-17 11:04 2171
c53e6443 sago007 2012-04-17 11:04 2172
c53e6443 sago007 2012-04-17 11:04 2173
		//Sees if music is stopped and if music is enabled
ecef5838 sago007 2015-11-24 20:01 2174
		if ((!NoSound)&&(!Mix_PlayingMusic())&&(MusicEnabled)&&(!bNearDeath)) {
c53e6443 sago007 2012-04-17 11:04 2175
			// then starts playing it.
c53e6443 sago007 2012-04-17 11:04 2176
			Mix_VolumeMusic(MIX_MAX_VOLUME);
c53e6443 sago007 2012-04-17 11:04 2177
			Mix_PlayMusic(bgMusic, -1); //music loop
c53e6443 sago007 2012-04-17 11:04 2178
		}
b7590374 sago007 2011-05-19 16:15 2179
ecef5838 sago007 2015-11-24 20:01 2180
		if (bNearDeath!=bNearDeathPrev) {
ecef5838 sago007 2015-11-24 20:01 2181
			if (bNearDeath) {
ecef5838 sago007 2015-11-24 20:01 2182
				if (!NoSound &&(MusicEnabled)) {
c53e6443 sago007 2012-04-17 11:04 2183
					Mix_VolumeMusic(MIX_MAX_VOLUME);
c53e6443 sago007 2012-04-17 11:04 2184
					Mix_PlayMusic(highbeatMusic, 1);
c53e6443 sago007 2012-04-17 11:04 2185
				}
c53e6443 sago007 2012-04-17 11:04 2186
			}
ecef5838 sago007 2015-11-24 20:01 2187
			else {
ecef5838 sago007 2015-11-24 20:01 2188
				if (!NoSound &&(MusicEnabled)) {
c53e6443 sago007 2012-04-17 11:04 2189
					Mix_VolumeMusic(MIX_MAX_VOLUME);
c53e6443 sago007 2012-04-17 11:04 2190
					Mix_PlayMusic(bgMusic, -1);
c53e6443 sago007 2012-04-17 11:04 2191
				}
c53e6443 sago007 2012-04-17 11:04 2192
			}
c53e6443 sago007 2012-04-17 11:04 2193
		}
b7590374 sago007 2011-05-19 16:15 2194
c53e6443 sago007 2012-04-17 11:04 2195
		bNearDeathPrev = bNearDeath;
b7590374 sago007 2011-05-19 16:15 2196
b7590374 sago007 2011-05-19 16:15 2197
c53e6443 sago007 2012-04-17 11:04 2198
		//set bNearDeath to false theGame*.Update() will change to true as needed
18055aa0 sago007 2012-06-05 19:43 2199
		bNearDeath = theGame.IsNearDeath() || theGame2.IsNearDeath();
c53e6443 sago007 2012-04-17 11:04 2200
		//Updates the objects
c53e6443 sago007 2012-04-17 11:04 2201
		theGame.Update(SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 2202
		theGame2.Update(SDL_GetTicks());
b7590374 sago007 2011-05-19 16:15 2203
b7590374 sago007 2011-05-19 16:15 2204
//see if anyone has won (two players only)
c53e6443 sago007 2012-04-17 11:04 2205
#if NETWORK
c53e6443 sago007 2012-04-17 11:04 2206
		if (!networkPlay)
c53e6443 sago007 2012-04-17 11:04 2207
#endif
ecef5838 sago007 2015-11-24 20:01 2208
			if (twoPlayers) {
ecef5838 sago007 2015-11-24 20:01 2209
				if ((theGame.isGameOver()) && (theGame2.isGameOver())) {
ecef5838 sago007 2015-11-24 20:01 2210
					if (theGame.GetScore()+theGame.GetHandicap()>theGame2.GetScore()+theGame2.GetHandicap()) {
c53e6443 sago007 2012-04-17 11:04 2211
						theGame.setPlayerWon();
acd79baf sago007 2015-11-22 19:37 2212
					}
ecef5838 sago007 2015-11-24 20:01 2213
					else if (theGame.GetScore()+theGame.GetHandicap()<theGame2.GetScore()+theGame2.GetHandicap()) {
c53e6443 sago007 2012-04-17 11:04 2214
						theGame2.setPlayerWon();
acd79baf sago007 2015-11-22 19:37 2215
					}
ecef5838 sago007 2015-11-24 20:01 2216
					else {
c53e6443 sago007 2012-04-17 11:04 2217
						theGame.setDraw();
c53e6443 sago007 2012-04-17 11:04 2218
						theGame2.setDraw();
c53e6443 sago007 2012-04-17 11:04 2219
					}
b283e0f7 sago007 2012-07-29 14:01 2220
					//twoPlayers = false;
c53e6443 sago007 2012-04-17 11:04 2221
				}
ecef5838 sago007 2015-11-24 20:01 2222
				if ((theGame.isGameOver()) && (!theGame2.isGameOver())) {
c53e6443 sago007 2012-04-17 11:04 2223
					theGame2.setPlayerWon();
b283e0f7 sago007 2012-07-29 14:01 2224
					//twoPlayers = false;
c53e6443 sago007 2012-04-17 11:04 2225
				}
ecef5838 sago007 2015-11-24 20:01 2226
				if ((!theGame.isGameOver()) && (theGame2.isGameOver())) {
c53e6443 sago007 2012-04-17 11:04 2227
					theGame.setPlayerWon();
b283e0f7 sago007 2012-07-29 14:01 2228
					//twoPlayers = false;
c53e6443 sago007 2012-04-17 11:04 2229
				}
3d12f4a8 sago007 2016-03-21 18:40 2230
				vector<GarbageStruct> gs;
3d12f4a8 sago007 2016-03-21 18:40 2231
				theGame.PopSendGarbage(gs);
3d12f4a8 sago007 2016-03-21 18:40 2232
				for (const GarbageStruct& g : gs ) {
3d12f4a8 sago007 2016-03-21 18:40 2233
					if (g.greyGarbage) {
3d12f4a8 sago007 2016-03-21 18:40 2234
						theGame2.CreateGreyGarbage();
3d12f4a8 sago007 2016-03-21 18:40 2235
					}
3d12f4a8 sago007 2016-03-21 18:40 2236
					else {
3d12f4a8 sago007 2016-03-21 18:40 2237
						theGame2.CreateGarbage(g.width, g.height);
3d12f4a8 sago007 2016-03-21 18:40 2238
					}
3d12f4a8 sago007 2016-03-21 18:40 2239
				}
3d12f4a8 sago007 2016-03-21 18:40 2240
				gs.clear();
3d12f4a8 sago007 2016-03-21 18:40 2241
				theGame2.PopSendGarbage(gs);
3d12f4a8 sago007 2016-03-21 18:40 2242
				for (const GarbageStruct& g : gs ) {
3d12f4a8 sago007 2016-03-21 18:40 2243
					if (g.greyGarbage) {
3d12f4a8 sago007 2016-03-21 18:40 2244
						theGame.CreateGreyGarbage();
3d12f4a8 sago007 2016-03-21 18:40 2245
					}
3d12f4a8 sago007 2016-03-21 18:40 2246
					else {
3d12f4a8 sago007 2016-03-21 18:40 2247
						theGame.CreateGarbage(g.width, g.height);
3d12f4a8 sago007 2016-03-21 18:40 2248
					}
3d12f4a8 sago007 2016-03-21 18:40 2249
				}
c53e6443 sago007 2012-04-17 11:04 2250
			}
53203200 sago007 2015-12-25 13:30 2251
dfdb7d66 sago007 2015-11-29 19:21 2252
		if (theGame.isGameOver() && registerTTHighscorePlayer1) {
dfdb7d66 sago007 2015-11-29 19:21 2253
			registerTTHighscorePlayer1 = false;
dfdb7d66 sago007 2015-11-29 19:21 2254
			theTopScoresTimeTrial.addScore(theGame.name, theGame.GetScore());
dfdb7d66 sago007 2015-11-29 19:21 2255
		}
dfdb7d66 sago007 2015-11-29 19:21 2256
		if (theGame2.isGameOver() && registerTTHighscorePlayer2) {
dfdb7d66 sago007 2015-11-29 19:21 2257
			registerTTHighscorePlayer2 = false;
dfdb7d66 sago007 2015-11-29 19:21 2258
			theTopScoresTimeTrial.addScore(theGame2.name, theGame2.GetScore());
dfdb7d66 sago007 2015-11-29 19:21 2259
		}
dfdb7d66 sago007 2015-11-29 19:21 2260
		if (theGame.isGameOver() && registerEndlessHighscore) {
dfdb7d66 sago007 2015-11-29 19:21 2261
			registerEndlessHighscore = false;
dfdb7d66 sago007 2015-11-29 19:21 2262
			theTopScoresEndless.addScore(theGame.name, theGame.GetScore());
dfdb7d66 sago007 2015-11-29 19:21 2263
			theGame.EndlessHighscoreEvent();
dfdb7d66 sago007 2015-11-29 19:21 2264
		}
c53e6443 sago007 2012-04-17 11:04 2265
c53e6443 sago007 2012-04-17 11:04 2266
		//Once evrything has been checked, update graphics
c53e6443 sago007 2012-04-17 11:04 2267
		DrawEverything(xsize,ysize,&theGame,&theGame2);
c53e6443 sago007 2012-04-17 11:04 2268
		SDL_GetMouseState(&mousex,&mousey);
c53e6443 sago007 2012-04-17 11:04 2269
		//Draw the mouse:
1d2e2129 sago007 2015-12-23 15:41 2270
		mouse.Draw(screen, SDL_GetTicks(), mousex, mousey);
1d2e2129 sago007 2015-12-23 15:41 2271
		SDL_RenderPresent(screen);
fee9551a sago007 2016-01-20 19:05 2272
		if (mustWriteScreenshot) {
fee9551a sago007 2016-01-20 19:05 2273
			writeScreenShot();
fee9551a sago007 2016-01-20 19:05 2274
		}
c53e6443 sago007 2012-04-17 11:04 2275
	} //game loop
80b830cd sago007 2012-08-19 17:51 2276
	return 0;
605138b3 sago007 2012-04-14 15:12 2277
}
1970-01-01 00:00 2278