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/*
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===========================================================================
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blockattack - Block Attack - Rise of the Blocks
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Copyright (C) 2005-2012 Poul Sander
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program.  If not, see http://www.gnu.org/licenses/
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Source information and contacts persons can be found at
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http://blockattack.sf.net
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===========================================================================
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*/
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#include "common.h"
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#include "global.hpp"
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#include <string.h>
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#ifndef VERSION_NUMBER
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#define VERSION_NUMBER "version 1.4.2 BETA"
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#endif
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//If DEBUG is defined: AI info and FPS will be written to screen
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#ifndef DEBUG
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#define DEBUG 0
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#endif
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//Build-in level editor is still experimental!
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#ifndef LEVELEDITOR
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#define LEVELEDITOR 0
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#endif
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#define WITH_SDL 1
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//Macros to convert surfaces (ffor faster drawing)
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#define CONVERT(n) tmp = SDL_DisplayFormat(n); SDL_FreeSurface(n); n = tmp
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#define CONVERTA(n) tmp = SDL_DisplayFormatAlpha(n); SDL_FreeSurface(n); n = tmp
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#include <iostream>
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#include <stdlib.h>
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#include <time.h>           //Used for srand()
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#include <sstream>          //Still used by itoa2
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#include <string>
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#include "SDL.h"            //The SDL libary, used for most things
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#include <SDL_mixer.h>      //Used for sound & music
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#include <SDL_image.h>      //To load PNG images!
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#include <physfs.h>         //Abstract file system. To use containers
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#include "physfs_stream.hpp" //To use C++ style file streams
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#include "Libs/NFont.h"
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//#include "ttfont.h"        //To use True Type Fonts in SDL
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//#include "config.h"
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#include <vector>
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#include <SDL/SDL_timer.h>
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#include <SDL/SDL_video.h>
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#include <SDL/SDL_ttf.h>
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#include "CppSdlImageHolder.hpp"
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#include "MenuSystem.h"
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#include "puzzlehandler.hpp"
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#include <memory>
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//if SHAREDIR is not used we look in current directory
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#ifndef SHAREDIR
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#define SHAREDIR "."
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#endif
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#ifndef LOCALEDIR
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#define LOCALEDIR SHAREDIR"/locale"
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#endif
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#ifndef PACKAGE
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#define PACKAGE "blockattack_roftb"
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#endif
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#include "highscore.h"      //Stores highscores
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#include "ReadKeyboard.h"   //Reads text from keyboard
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#include "joypad.h"         //Used for joypads
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#include "listFiles.h"	    //Used to show files on screen
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#include "stats.h"          //Saves general stats 
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#if LEVELEDITOR
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#include "editor/editorMain.hpp" //The level editor
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#endif
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//#include "uploadReplay.h"   //Takes care of everything libcurl related
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#include "common.h"
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/*******************************************************************************
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* All variables and constant has been moved to mainVars.hpp for the overview.  *
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*******************************************************************************/
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#include "mainVars.hpp"
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static void MakeBackground(int,int);
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SDL_Surface * IMG_Load2(const char* path)
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{
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	if (!PHYSFS_exists(path))
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	{
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		cerr << "Error: File not in blockattack.data: " << path << endl;
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		return NULL; //file doesn't exist
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	}
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	PHYSFS_file* myfile = PHYSFS_openRead(path);
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	// Get the lenght of the file
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	unsigned int m_size = PHYSFS_fileLength(myfile);
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	// Get the file data.
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	char *m_data = new char[m_size];
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	int length_read = PHYSFS_read (myfile, m_data, 1, m_size);
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	if (length_read != (int)m_size)
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	{
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		delete [] m_data;
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		m_data = 0;
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		PHYSFS_close(myfile);
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		cerr << "Error: Curropt data file!" << endl;
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		return NULL;
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	}
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	PHYSFS_close(myfile);
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// And this is how you load an image from a memory buffer with SDL
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	SDL_RWops *rw = SDL_RWFromMem (m_data, m_size);
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	//The above might fail an return null.
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	if(!rw)
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	{
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		delete [] m_data;
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		m_data = 0;
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		PHYSFS_close(myfile);
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		cerr << "Error: Curropt data file!" << endl;
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		return NULL;
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	}
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	SDL_Surface* surface = IMG_Load_RW(rw,true); //the second argument tells the function to three RWops
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	return surface;
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}
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shared_ptr<CppSdl::CppSdlImageHolder> IMG_Load3(string path)
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{
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	if (!PHYSFS_exists(path.c_str()))
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	{
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		cerr << "Error: File not in blockattack.data: " << path << endl;
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		throw exception();
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	}
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	PHYSFS_file* myfile = PHYSFS_openRead(path.c_str());
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	// Get the lenght of the file
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	unsigned int m_size = PHYSFS_fileLength(myfile);
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	// Get the file data.
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	char *m_data = new char[m_size];
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	int length_read = PHYSFS_read (myfile, m_data, 1, m_size);
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	if (length_read != (int)m_size)
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	{
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		delete [] m_data;
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		m_data = 0;
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		PHYSFS_close(myfile);
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		cerr << "Error: Curropt data file!" << endl;
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		throw exception();
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	}
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	PHYSFS_close(myfile);
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	shared_ptr<CppSdl::CppSdlImageHolder> surface(new CppSdl::CppSdlImageHolder(m_data, m_size));
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	return surface;
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}
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static void UnloadImages();
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static int InitImages();
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static string oldThemePath = "default";
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static bool loaded = false;
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void loadTheme(const string &themeName)
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{
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	if(loaded)
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		UnloadImages();
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#if defined(__unix__)
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	string home = (string)getenv("HOME")+(string)"/.gamesaves/blockattack";
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#elif defined(_WIN32)
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	string home = (string)getMyDocumentsPath()+(string)"/My Games/blockattack";
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#endif
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	//Remove old theme
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	PHYSFS_removeFromSearchPath(oldThemePath.c_str());
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	//Look in blockattack.data
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	PHYSFS_addToSearchPath(((string)SHAREDIR+"/blockattack.data").c_str(), 1);
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	//Look in folder
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	PHYSFS_addToSearchPath(PHYSFS_getBaseDir(), 1);
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	//Look in home folder
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#if defined(__unix__) || defined(_WIN32)
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	PHYSFS_addToSearchPath(home.c_str(), 1);
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#endif
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	if (themeName == Config::getInstance()->getString("themename")) {
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		//If this is a theme different from the saved one. Remember it!
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		Config::getInstance()->setString("themename", themeName);
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	}
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	if(themeName.compare("default")==0 || (themeName.compare("start")==0)) {
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		InitImages();
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		loaded =true;
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		return; //Nothing more to do
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	}
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	oldThemePath = "themes/"+themeName;
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	PHYSFS_addToSearchPath(oldThemePath.c_str(),0);
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#if defined(__unix__) || defined(_WIN32)
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	PHYSFS_addToSearchPath((home+(string)"/"+oldThemePath).c_str(), 0);
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#endif
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	InitImages();
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	loaded = true;
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}
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long NFont_OpenFont(NFont *target, const char* path,int ptsize, SDL_Color color, int style=TTF_STYLE_NORMAL)
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{
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	if (!PHYSFS_exists(path))
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	{
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		cerr << "Error: File not in blockattack.data: " << path << endl;
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		return -1; //file doesn't exist
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	}
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	if(!(TTF_WasInit()))
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		TTF_Init();
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	PHYSFS_file* myfile = PHYSFS_openRead(path);
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	// Get the lenght of the file
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	unsigned int m_size = PHYSFS_fileLength(myfile);
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	// Get the file data.
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	char *m_data = new char[m_size];
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	int length_read = PHYSFS_read (myfile, m_data, 1, m_size);
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	if (length_read != (int)m_size)
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	{
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		delete [] m_data;
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		m_data = 0;
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		PHYSFS_close(myfile);
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		cerr << "Error: Curropt data file!" << endl;
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		return -3;
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	}
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	PHYSFS_close(myfile);
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// And this is how you load from a memory buffer with SDL
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	SDL_RWops *rw = SDL_RWFromMem (m_data, m_size);
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	//The above might fail an return null.
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	if(!rw)
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	{
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		delete [] m_data;
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		m_data = 0;
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		PHYSFS_close(myfile);
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		cerr << "Error: Curropt data file!" << endl;
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		return -2;
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	}
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	TTF_Font *font;
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	font=TTF_OpenFontRW(rw, 1, ptsize);
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	TTF_SetFontStyle(font,style);
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	target->load(font,color);
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c53e6443 sago007 2012-04-17 11:04 279
	TTF_CloseFont(font); //Once loaded we don't care anymore!
925b7e58 sago007 2011-04-25 16:35 280
c53e6443 sago007 2012-04-17 11:04 281
	return 0;
925b7e58 sago007 2011-04-25 16:35 282
}
89c4a3a6 sago007 2008-08-29 14:32 283
41f02ab2 sago007 2009-05-10 21:40 284
1f61db96 sago007 2010-11-15 20:12 285
Mix_Music * Mix_LoadMUS2(string path)
adaf31bf sago007 2009-05-05 16:01 286
{
c53e6443 sago007 2012-04-17 11:04 287
	if (!PHYSFS_exists(path.c_str()))
c53e6443 sago007 2012-04-17 11:04 288
	{
56241205 sago007 2012-08-05 11:15 289
		cerr << "Warning: File not in blockattack.data: " << path << endl;
c53e6443 sago007 2012-04-17 11:04 290
		return NULL; //file doesn't exist
c53e6443 sago007 2012-04-17 11:04 291
	}
adaf31bf sago007 2009-05-05 16:01 292
c53e6443 sago007 2012-04-17 11:04 293
	PHYSFS_file* myfile = PHYSFS_openRead(path.c_str());
adaf31bf sago007 2009-05-05 16:01 294
c53e6443 sago007 2012-04-17 11:04 295
	// Get the lenght of the file
c53e6443 sago007 2012-04-17 11:04 296
	unsigned int m_size = PHYSFS_fileLength(myfile);
adaf31bf sago007 2009-05-05 16:01 297
c53e6443 sago007 2012-04-17 11:04 298
	// Get the file data.
c53e6443 sago007 2012-04-17 11:04 299
	char *m_data = new char[m_size];
adaf31bf sago007 2009-05-05 16:01 300
c53e6443 sago007 2012-04-17 11:04 301
	int length_read = PHYSFS_read (myfile, m_data, 1, m_size);
adaf31bf sago007 2009-05-05 16:01 302
c53e6443 sago007 2012-04-17 11:04 303
	if (length_read != (int)m_size)
c53e6443 sago007 2012-04-17 11:04 304
	{
c53e6443 sago007 2012-04-17 11:04 305
		delete [] m_data;
c53e6443 sago007 2012-04-17 11:04 306
		m_data = 0;
c53e6443 sago007 2012-04-17 11:04 307
		PHYSFS_close(myfile);
56241205 sago007 2012-08-05 11:15 308
		cerr << "Error: Curropt data file!" << endl;
c53e6443 sago007 2012-04-17 11:04 309
		return NULL;
c53e6443 sago007 2012-04-17 11:04 310
	}
adaf31bf sago007 2009-05-05 16:01 311
c53e6443 sago007 2012-04-17 11:04 312
	PHYSFS_close(myfile);
adaf31bf sago007 2009-05-05 16:01 313
adaf31bf sago007 2009-05-05 16:01 314
// And this is how you load from a memory buffer with SDL
c53e6443 sago007 2012-04-17 11:04 315
	SDL_RWops *rw = SDL_RWFromMem (m_data, m_size);
adaf31bf sago007 2009-05-05 16:01 316
c53e6443 sago007 2012-04-17 11:04 317
	//The above might fail an return null.
c53e6443 sago007 2012-04-17 11:04 318
	if(!rw)
c53e6443 sago007 2012-04-17 11:04 319
	{
c53e6443 sago007 2012-04-17 11:04 320
		delete [] m_data;
c53e6443 sago007 2012-04-17 11:04 321
		m_data = 0;
c53e6443 sago007 2012-04-17 11:04 322
		PHYSFS_close(myfile);
56241205 sago007 2012-08-05 11:15 323
		cerr << "Error: Curropt data file!" << endl;
c53e6443 sago007 2012-04-17 11:04 324
		return NULL;
c53e6443 sago007 2012-04-17 11:04 325
	}
adaf31bf sago007 2009-05-05 16:01 326
c53e6443 sago007 2012-04-17 11:04 327
	Mix_Music* ret = Mix_LoadMUS_RW(rw);
adaf31bf sago007 2009-05-05 16:01 328
c53e6443 sago007 2012-04-17 11:04 329
	return ret;
adaf31bf sago007 2009-05-05 16:01 330
}
89c4a3a6 sago007 2008-08-29 14:32 331
89c4a3a6 sago007 2008-08-29 14:32 332
56241205 sago007 2012-08-05 11:15 333
Mix_Chunk * Mix_LoadWAV2(const char* path)
adaf31bf sago007 2009-05-05 16:01 334
{
c53e6443 sago007 2012-04-17 11:04 335
	if (!PHYSFS_exists(path))
c53e6443 sago007 2012-04-17 11:04 336
	{
56241205 sago007 2012-08-05 11:15 337
		cerr << "Warning: File not in blockattack.data: " << path << endl;
c53e6443 sago007 2012-04-17 11:04 338
		return NULL; //file doesn't exist
c53e6443 sago007 2012-04-17 11:04 339
	}
adaf31bf sago007 2009-05-05 16:01 340
c53e6443 sago007 2012-04-17 11:04 341
	PHYSFS_file* myfile = PHYSFS_openRead(path);
adaf31bf sago007 2009-05-05 16:01 342
c53e6443 sago007 2012-04-17 11:04 343
	// Get the lenght of the file
c53e6443 sago007 2012-04-17 11:04 344
	unsigned int m_size = PHYSFS_fileLength(myfile);
adaf31bf sago007 2009-05-05 16:01 345
c53e6443 sago007 2012-04-17 11:04 346
	// Get the file data.
c53e6443 sago007 2012-04-17 11:04 347
	char *m_data = new char[m_size];
adaf31bf sago007 2009-05-05 16:01 348
c53e6443 sago007 2012-04-17 11:04 349
	int length_read = PHYSFS_read (myfile, m_data, 1, m_size);
adaf31bf sago007 2009-05-05 16:01 350
c53e6443 sago007 2012-04-17 11:04 351
	if (length_read != (int)m_size)
c53e6443 sago007 2012-04-17 11:04 352
	{
c53e6443 sago007 2012-04-17 11:04 353
		delete [] m_data;
c53e6443 sago007 2012-04-17 11:04 354
		m_data = 0;
c53e6443 sago007 2012-04-17 11:04 355
		PHYSFS_close(myfile);
56241205 sago007 2012-08-05 11:15 356
		cerr << "Error: Curropt data file!" << endl;
c53e6443 sago007 2012-04-17 11:04 357
		return NULL;
c53e6443 sago007 2012-04-17 11:04 358
	}
adaf31bf sago007 2009-05-05 16:01 359
c53e6443 sago007 2012-04-17 11:04 360
	PHYSFS_close(myfile);
adaf31bf sago007 2009-05-05 16:01 361
adaf31bf sago007 2009-05-05 16:01 362
// And this is how you load from a memory buffer with SDL
c53e6443 sago007 2012-04-17 11:04 363
	SDL_RWops *rw = SDL_RWFromMem (m_data, m_size);
adaf31bf sago007 2009-05-05 16:01 364
c53e6443 sago007 2012-04-17 11:04 365
	//The above might fail an return null.
c53e6443 sago007 2012-04-17 11:04 366
	if(!rw)
c53e6443 sago007 2012-04-17 11:04 367
	{
c53e6443 sago007 2012-04-17 11:04 368
		delete [] m_data;
c53e6443 sago007 2012-04-17 11:04 369
		m_data = 0;
c53e6443 sago007 2012-04-17 11:04 370
		PHYSFS_close(myfile);
56241205 sago007 2012-08-05 11:15 371
		cerr << "Error: Curropt data file!" << endl;
c53e6443 sago007 2012-04-17 11:04 372
		return NULL;
c53e6443 sago007 2012-04-17 11:04 373
	}
adaf31bf sago007 2009-05-05 16:01 374
c53e6443 sago007 2012-04-17 11:04 375
	Mix_Chunk* ret = Mix_LoadWAV_RW(rw,true); //the second argument tells the function to three RWops
adaf31bf sago007 2009-05-05 16:01 376
c53e6443 sago007 2012-04-17 11:04 377
	return ret;
adaf31bf sago007 2009-05-05 16:01 378
}
89c4a3a6 sago007 2008-08-29 14:32 379
89c4a3a6 sago007 2008-08-29 14:32 380
//Load all image files to memory
4b0c248f sago007 2010-11-10 21:13 381
static int InitImages()
89c4a3a6 sago007 2008-08-29 14:32 382
{
c53e6443 sago007 2012-04-17 11:04 383
	if (!((backgroundImage = IMG_Load2("gfx/background.png"))
c53e6443 sago007 2012-04-17 11:04 384
			&& (background = IMG_Load2("gfx/blackBackGround.png"))
56241205 sago007 2012-08-05 11:15 385
			&& (bOptions = IMG_Load2("gfx/bOptions.png"))
56241205 sago007 2012-08-05 11:15 386
			&& (bConfigure = IMG_Load2("gfx/bConfigure.png"))
56241205 sago007 2012-08-05 11:15 387
			&& (bSelectPuzzle = IMG_Load2("gfx/bSelectPuzzle.png"))
56241205 sago007 2012-08-05 11:15 388
			&& (bHighScore = IMG_Load2("gfx/bHighScore.png"))
56241205 sago007 2012-08-05 11:15 389
			&& (bBack = IMG_Load2("gfx/bBlank.png"))
56241205 sago007 2012-08-05 11:15 390
			&& (bForward = IMG_Load2("gfx/bForward.png"))
56241205 sago007 2012-08-05 11:15 391
			&& (blackLine = IMG_Load2("gfx/blackLine.png"))
56241205 sago007 2012-08-05 11:15 392
			&& (stageBobble = IMG_Load2("gfx/iStageClearLimit.png"))
56241205 sago007 2012-08-05 11:15 393
			&& (bricks[0] = IMG_Load2("gfx/bricks/blue.png"))
56241205 sago007 2012-08-05 11:15 394
			&& (bricks[1] = IMG_Load2("gfx/bricks/green.png"))
56241205 sago007 2012-08-05 11:15 395
			&& (bricks[2] = IMG_Load2("gfx/bricks/purple.png"))
56241205 sago007 2012-08-05 11:15 396
			&& (bricks[3] = IMG_Load2("gfx/bricks/red.png"))
56241205 sago007 2012-08-05 11:15 397
			&& (bricks[4] = IMG_Load2("gfx/bricks/turkish.png"))
56241205 sago007 2012-08-05 11:15 398
			&& (bricks[5] = IMG_Load2("gfx/bricks/yellow.png"))
56241205 sago007 2012-08-05 11:15 399
			&& (bricks[6] = IMG_Load2("gfx/bricks/grey.png"))
56241205 sago007 2012-08-05 11:15 400
			&& (crossover = IMG_Load2("gfx/crossover.png"))
56241205 sago007 2012-08-05 11:15 401
			&& (balls[0] = IMG_Load2("gfx/balls/ballBlue.png"))
56241205 sago007 2012-08-05 11:15 402
			&& (balls[1] = IMG_Load2("gfx/balls/ballGreen.png"))
56241205 sago007 2012-08-05 11:15 403
			&& (balls[2] = IMG_Load2("gfx/balls/ballPurple.png"))
56241205 sago007 2012-08-05 11:15 404
			&& (balls[3] = IMG_Load2("gfx/balls/ballRed.png"))
56241205 sago007 2012-08-05 11:15 405
			&& (balls[4] = IMG_Load2("gfx/balls/ballTurkish.png"))
56241205 sago007 2012-08-05 11:15 406
			&& (balls[5] = IMG_Load2("gfx/balls/ballYellow.png"))
56241205 sago007 2012-08-05 11:15 407
			&& (balls[6] = IMG_Load2("gfx/balls/ballGray.png"))
56241205 sago007 2012-08-05 11:15 408
			&& (cursor[0] = IMG_Load2("gfx/animations/cursor/1.png"))
56241205 sago007 2012-08-05 11:15 409
			&& (cursor[1] = IMG_Load2("gfx/animations/cursor/2.png"))
56241205 sago007 2012-08-05 11:15 410
			&& (bomb[0] = IMG_Load2("gfx/animations/bomb/bomb_1.png"))
56241205 sago007 2012-08-05 11:15 411
			&& (bomb[1] = IMG_Load2("gfx/animations/bomb/bomb_2.png"))
56241205 sago007 2012-08-05 11:15 412
			&& (ready[0] = IMG_Load2("gfx/animations/ready/ready_1.png"))
56241205 sago007 2012-08-05 11:15 413
			&& (ready[1] = IMG_Load2("gfx/animations/ready/ready_2.png"))
56241205 sago007 2012-08-05 11:15 414
			&& (explosion[0] = IMG_Load2("gfx/animations/explosion/0.png"))
56241205 sago007 2012-08-05 11:15 415
			&& (explosion[1] = IMG_Load2("gfx/animations/explosion/1.png"))
56241205 sago007 2012-08-05 11:15 416
			&& (explosion[2] = IMG_Load2("gfx/animations/explosion/2.png"))
56241205 sago007 2012-08-05 11:15 417
			&& (explosion[3] = IMG_Load2("gfx/animations/explosion/3.png"))
56241205 sago007 2012-08-05 11:15 418
			&& (counter[0] = IMG_Load2("gfx/counter/1.png"))
56241205 sago007 2012-08-05 11:15 419
			&& (counter[1] = IMG_Load2("gfx/counter/2.png"))
56241205 sago007 2012-08-05 11:15 420
			&& (counter[2] = IMG_Load2("gfx/counter/3.png"))
56241205 sago007 2012-08-05 11:15 421
			&& (backBoard = IMG_Load2("gfx/BackBoard.png")) //not used, we just test if it exists :)
56241205 sago007 2012-08-05 11:15 422
			&& (iGameOver = IMG_Load2("gfx/iGameOver.png"))
56241205 sago007 2012-08-05 11:15 423
			&& (iWinner = IMG_Load2("gfx/iWinner.png"))
56241205 sago007 2012-08-05 11:15 424
			&& (iDraw = IMG_Load2("gfx/iDraw.png"))
56241205 sago007 2012-08-05 11:15 425
			&& (iLoser = IMG_Load2("gfx/iLoser.png"))
56241205 sago007 2012-08-05 11:15 426
			&& (iChainBack = IMG_Load2("gfx/chainFrame.png"))
56241205 sago007 2012-08-05 11:15 427
//            && (optionsBack = IMG_Load2("gfx/options.png"))
56241205 sago007 2012-08-05 11:15 428
			&& (bOn = IMG_Load2("gfx/bOn.png"))
56241205 sago007 2012-08-05 11:15 429
			&& (bOff = IMG_Load2("gfx/bOff.png"))
56241205 sago007 2012-08-05 11:15 430
//            && (bChange = IMG_Load2("gfx/bChange.png"))
56241205 sago007 2012-08-05 11:15 431
			&& (b1024 = IMG_Load2("gfx/b1024.png"))
56241205 sago007 2012-08-05 11:15 432
			&& (dialogBox = IMG_Load2("gfx/dialogbox.png"))
89c4a3a6 sago007 2008-08-29 14:32 433
//	&& (fileDialogBox = IMG_Load2("gfx/fileDialogbox.png"))
56241205 sago007 2012-08-05 11:15 434
			&& (iLevelCheck = IMG_Load2("gfx/iLevelCheck.png"))
56241205 sago007 2012-08-05 11:15 435
			&& (iLevelCheckBox = IMG_Load2("gfx/iLevelCheckBox.png"))
56241205 sago007 2012-08-05 11:15 436
			&& (iLevelCheckBoxMarked = IMG_Load2("gfx/iLevelCheckBoxMarked.png"))
56241205 sago007 2012-08-05 11:15 437
			&& (iCheckBoxArea = IMG_Load2("gfx/iCheckBoxArea.png"))
56241205 sago007 2012-08-05 11:15 438
			&& (boardBackBack = IMG_Load2("gfx/boardBackBack.png"))
56241205 sago007 2012-08-05 11:15 439
			&& (changeButtonsBack = IMG_Load2("gfx/changeButtonsBack.png"))
56241205 sago007 2012-08-05 11:15 440
			&& (garbageTL = IMG_Load2("gfx/garbage/garbageTL.png"))
56241205 sago007 2012-08-05 11:15 441
			&& (garbageT = IMG_Load2("gfx/garbage/garbageT.png"))
56241205 sago007 2012-08-05 11:15 442
			&& (garbageTR = IMG_Load2("gfx/garbage/garbageTR.png"))
56241205 sago007 2012-08-05 11:15 443
			&& (garbageR = IMG_Load2("gfx/garbage/garbageR.png"))
56241205 sago007 2012-08-05 11:15 444
			&& (garbageBR = IMG_Load2("gfx/garbage/garbageBR.png"))
56241205 sago007 2012-08-05 11:15 445
			&& (garbageB = IMG_Load2("gfx/garbage/garbageB.png"))
56241205 sago007 2012-08-05 11:15 446
			&& (garbageBL = IMG_Load2("gfx/garbage/garbageBL.png"))
56241205 sago007 2012-08-05 11:15 447
			&& (garbageL = IMG_Load2("gfx/garbage/garbageL.png"))
56241205 sago007 2012-08-05 11:15 448
			&& (garbageFill = IMG_Load2("gfx/garbage/garbageFill.png"))
56241205 sago007 2012-08-05 11:15 449
			&& (garbageML = IMG_Load2("gfx/garbage/garbageML.png"))
56241205 sago007 2012-08-05 11:15 450
			&& (garbageM = IMG_Load2("gfx/garbage/garbageM.png"))
56241205 sago007 2012-08-05 11:15 451
			&& (garbageMR = IMG_Load2("gfx/garbage/garbageMR.png"))
56241205 sago007 2012-08-05 11:15 452
			&& (garbageGM = IMG_Load2("gfx/garbage/garbageGM.png"))
56241205 sago007 2012-08-05 11:15 453
			&& (garbageGML = IMG_Load2("gfx/garbage/garbageGML.png"))
56241205 sago007 2012-08-05 11:15 454
			&& (garbageGMR = IMG_Load2("gfx/garbage/garbageGMR.png"))
56241205 sago007 2012-08-05 11:15 455
			&& (smiley[0] = IMG_Load2("gfx/smileys/0.png"))
56241205 sago007 2012-08-05 11:15 456
			&& (smiley[1] = IMG_Load2("gfx/smileys/1.png"))
56241205 sago007 2012-08-05 11:15 457
			&& (smiley[2] = IMG_Load2("gfx/smileys/2.png"))
56241205 sago007 2012-08-05 11:15 458
			&& (smiley[3] = IMG_Load2("gfx/smileys/3.png"))
c53e6443 sago007 2012-04-17 11:04 459
			//new in 1.3.2
56241205 sago007 2012-08-05 11:15 460
			&& (transCover = IMG_Load2("gfx/transCover.png"))
c53e6443 sago007 2012-04-17 11:04 461
#if LEVELEDITOR
56241205 sago007 2012-08-05 11:15 462
			&& (bCreateFile = IMG_Load2("gfx/editor/bCreateFile.png"))
56241205 sago007 2012-08-05 11:15 463
			&& (bDeletePuzzle = IMG_Load2("gfx/editor/bDeletePuzzle.png"))
56241205 sago007 2012-08-05 11:15 464
			&& (bLoadFile = IMG_Load2("gfx/editor/bLoadFile.png"))
56241205 sago007 2012-08-05 11:15 465
			&& (bMoveBack = IMG_Load2("gfx/editor/bMoveBack.png"))
56241205 sago007 2012-08-05 11:15 466
			&& (bMoveDown = IMG_Load2("gfx/editor/bMoveDown.png"))
56241205 sago007 2012-08-05 11:15 467
			&& (bMoveForward = IMG_Load2("gfx/editor/bMoveForward.png"))
56241205 sago007 2012-08-05 11:15 468
			&& (bMoveLeft = IMG_Load2("gfx/editor/bMoveLeft.png"))
56241205 sago007 2012-08-05 11:15 469
			&& (bMoveRight = IMG_Load2("gfx/editor/bMoveRight.png"))
56241205 sago007 2012-08-05 11:15 470
			&& (bMoveUp = IMG_Load2("gfx/editor/bMoveUp.png"))
56241205 sago007 2012-08-05 11:15 471
			&& (bNewPuzzle = IMG_Load2("gfx/editor/bNewPuzzle.png"))
56241205 sago007 2012-08-05 11:15 472
			&& (bSaveFileAs = IMG_Load2("gfx/editor/bSaveFileAs.png"))
56241205 sago007 2012-08-05 11:15 473
			&& (bSavePuzzle = IMG_Load2("gfx/editor/bSavePuzzle.png"))
56241205 sago007 2012-08-05 11:15 474
			&& (bSaveToFile = IMG_Load2("gfx/editor/bSaveToFile.png"))
56241205 sago007 2012-08-05 11:15 475
			&& (bTestPuzzle = IMG_Load2("gfx/editor/bTestPuzzle.png"))
c53e6443 sago007 2012-04-17 11:04 476
#endif
c53e6443 sago007 2012-04-17 11:04 477
			//end new in 1.3.2
c53e6443 sago007 2012-04-17 11:04 478
			//new in 1.4.0
56241205 sago007 2012-08-05 11:15 479
			&& (bSkip = IMG_Load2("gfx/bBlank.png"))
56241205 sago007 2012-08-05 11:15 480
			&& (bNext = IMG_Load2("gfx/bBlank.png"))
56241205 sago007 2012-08-05 11:15 481
			&& (bRetry = IMG_Load2("gfx/bBlank.png"))
c53e6443 sago007 2012-04-17 11:04 482
		 ))
c53e6443 sago007 2012-04-17 11:04 483
		//if there was a problem ie. "File not found"
c53e6443 sago007 2012-04-17 11:04 484
	{
56241205 sago007 2012-08-05 11:15 485
		cerr << "Error: Failed to load image file: " << SDL_GetError() << endl;
c53e6443 sago007 2012-04-17 11:04 486
		exit(1);
c53e6443 sago007 2012-04-17 11:04 487
	}
c53e6443 sago007 2012-04-17 11:04 488
	try
c53e6443 sago007 2012-04-17 11:04 489
	{
c53e6443 sago007 2012-04-17 11:04 490
		bNewGame = IMG_Load3("gfx/bNewGame.png");
c53e6443 sago007 2012-04-17 11:04 491
		mouse = IMG_Load3("gfx/mouse.png");
c53e6443 sago007 2012-04-17 11:04 492
		menuMarked = IMG_Load3("gfx/menu/marked.png");
c53e6443 sago007 2012-04-17 11:04 493
		menuUnmarked = IMG_Load3("gfx/menu/unmarked.png");
c53e6443 sago007 2012-04-17 11:04 494
	}
e68d08eb sago007 2013-11-15 22:33 495
	catch (exception &e)
c53e6443 sago007 2012-04-17 11:04 496
	{
56241205 sago007 2012-08-05 11:15 497
		cerr << e.what() << endl;
c53e6443 sago007 2012-04-17 11:04 498
		exit(1);
c53e6443 sago007 2012-04-17 11:04 499
	}
c53e6443 sago007 2012-04-17 11:04 500
c53e6443 sago007 2012-04-17 11:04 501
c53e6443 sago007 2012-04-17 11:04 502
	//Prepare for fast blittering!
c53e6443 sago007 2012-04-17 11:04 503
	CONVERT(background);
c53e6443 sago007 2012-04-17 11:04 504
	CONVERT(backgroundImage);
c53e6443 sago007 2012-04-17 11:04 505
	CONVERT(bOptions);
c53e6443 sago007 2012-04-17 11:04 506
	CONVERTA(bConfigure);
c53e6443 sago007 2012-04-17 11:04 507
	CONVERTA(bSelectPuzzle);
c53e6443 sago007 2012-04-17 11:04 508
	CONVERTA(bSkip);
c53e6443 sago007 2012-04-17 11:04 509
	CONVERTA(bRetry);
c53e6443 sago007 2012-04-17 11:04 510
	CONVERTA(bNext);
c53e6443 sago007 2012-04-17 11:04 511
	CONVERT(bHighScore);
c53e6443 sago007 2012-04-17 11:04 512
	CONVERTA(boardBackBack);
c53e6443 sago007 2012-04-17 11:04 513
	CONVERT(backBoard);
c53e6443 sago007 2012-04-17 11:04 514
	CONVERT(blackLine);
c53e6443 sago007 2012-04-17 11:04 515
	CONVERTA(changeButtonsBack);
c53e6443 sago007 2012-04-17 11:04 516
	CONVERTA(cursor[0]);
c53e6443 sago007 2012-04-17 11:04 517
	CONVERTA(cursor[1]);
c53e6443 sago007 2012-04-17 11:04 518
	CONVERTA(counter[0]);
c53e6443 sago007 2012-04-17 11:04 519
	CONVERTA(counter[1]);
c53e6443 sago007 2012-04-17 11:04 520
	CONVERTA(counter[2]);
c53e6443 sago007 2012-04-17 11:04 521
	CONVERT(bOn);
c53e6443 sago007 2012-04-17 11:04 522
	CONVERT(bOff);
c53e6443 sago007 2012-04-17 11:04 523
	CONVERT(b1024);
c53e6443 sago007 2012-04-17 11:04 524
	CONVERTA(dialogBox);
89c4a3a6 sago007 2008-08-29 14:32 525
//	CONVERTA(fileDialogBox);
c53e6443 sago007 2012-04-17 11:04 526
	CONVERTA(iLevelCheck);
c53e6443 sago007 2012-04-17 11:04 527
	CONVERT(iLevelCheckBox);
c53e6443 sago007 2012-04-17 11:04 528
	CONVERT(iLevelCheckBoxMarked);
c53e6443 sago007 2012-04-17 11:04 529
	CONVERTA(iCheckBoxArea);
c53e6443 sago007 2012-04-17 11:04 530
	for (int i = 0; i<4; i++)
c53e6443 sago007 2012-04-17 11:04 531
	{
c53e6443 sago007 2012-04-17 11:04 532
		CONVERTA(explosion[i]);
c53e6443 sago007 2012-04-17 11:04 533
	}
c53e6443 sago007 2012-04-17 11:04 534
	for (int i = 0; i<7; i++)
c53e6443 sago007 2012-04-17 11:04 535
	{
c53e6443 sago007 2012-04-17 11:04 536
		CONVERTA(bricks[i]);
c53e6443 sago007 2012-04-17 11:04 537
		CONVERTA(balls[i]);
c53e6443 sago007 2012-04-17 11:04 538
	}
c53e6443 sago007 2012-04-17 11:04 539
	CONVERTA(crossover);
c53e6443 sago007 2012-04-17 11:04 540
	CONVERTA(garbageTL);
c53e6443 sago007 2012-04-17 11:04 541
	CONVERTA(garbageT);
c53e6443 sago007 2012-04-17 11:04 542
	CONVERTA(garbageTR);
c53e6443 sago007 2012-04-17 11:04 543
	CONVERTA(garbageR);
c53e6443 sago007 2012-04-17 11:04 544
	CONVERTA(garbageBR);
c53e6443 sago007 2012-04-17 11:04 545
	CONVERTA(garbageB);
c53e6443 sago007 2012-04-17 11:04 546
	CONVERTA(garbageBL);
c53e6443 sago007 2012-04-17 11:04 547
	CONVERTA(garbageL);
c53e6443 sago007 2012-04-17 11:04 548
	CONVERTA(garbageFill);
c53e6443 sago007 2012-04-17 11:04 549
	CONVERTA(garbageML);
c53e6443 sago007 2012-04-17 11:04 550
	CONVERTA(garbageMR);
c53e6443 sago007 2012-04-17 11:04 551
	CONVERTA(garbageM);
c53e6443 sago007 2012-04-17 11:04 552
	CONVERTA(garbageGML);
c53e6443 sago007 2012-04-17 11:04 553
	CONVERTA(garbageGMR);
c53e6443 sago007 2012-04-17 11:04 554
	CONVERTA(garbageGM);
c53e6443 sago007 2012-04-17 11:04 555
	CONVERTA(smiley[0]);
c53e6443 sago007 2012-04-17 11:04 556
	CONVERTA(smiley[1]);
c53e6443 sago007 2012-04-17 11:04 557
	CONVERTA(smiley[2]);
c53e6443 sago007 2012-04-17 11:04 558
	CONVERTA(smiley[3]);
c53e6443 sago007 2012-04-17 11:04 559
	CONVERTA(iWinner);
c53e6443 sago007 2012-04-17 11:04 560
	CONVERTA(iDraw);
c53e6443 sago007 2012-04-17 11:04 561
	CONVERTA(iLoser);
c53e6443 sago007 2012-04-17 11:04 562
	CONVERTA(iChainBack);
c53e6443 sago007 2012-04-17 11:04 563
	CONVERTA(iGameOver);
f3a1637d sago007 2015-11-14 21:32 564
	mouse->OptimizeForBlit(true);
f3a1637d sago007 2015-11-14 21:32 565
	bNewGame->OptimizeForBlit(true);
c53e6443 sago007 2012-04-17 11:04 566
	CONVERTA(stageBobble);
c53e6443 sago007 2012-04-17 11:04 567
	CONVERTA(transCover);
c53e6443 sago007 2012-04-17 11:04 568
	//Editor:
c53e6443 sago007 2012-04-17 11:04 569
#if LEVELEDITOR
c53e6443 sago007 2012-04-17 11:04 570
	CONVERTA(bCreateFile);
c53e6443 sago007 2012-04-17 11:04 571
	CONVERTA(bDeletePuzzle);
c53e6443 sago007 2012-04-17 11:04 572
	CONVERTA(bLoadFile);
c53e6443 sago007 2012-04-17 11:04 573
	CONVERTA(bMoveBack);
c53e6443 sago007 2012-04-17 11:04 574
	CONVERTA(bMoveDown);
c53e6443 sago007 2012-04-17 11:04 575
	CONVERTA(bMoveForward);
c53e6443 sago007 2012-04-17 11:04 576
	CONVERTA(bMoveLeft);
c53e6443 sago007 2012-04-17 11:04 577
	CONVERTA(bMoveRight);
c53e6443 sago007 2012-04-17 11:04 578
	CONVERTA(bMoveUp);
c53e6443 sago007 2012-04-17 11:04 579
	CONVERTA(bNewPuzzle);
c53e6443 sago007 2012-04-17 11:04 580
	CONVERTA(bSaveFileAs);
c53e6443 sago007 2012-04-17 11:04 581
	CONVERTA(bSavePuzzle);
c53e6443 sago007 2012-04-17 11:04 582
	CONVERTA(bSaveToFile);
c53e6443 sago007 2012-04-17 11:04 583
	CONVERTA(bTestPuzzle);
c53e6443 sago007 2012-04-17 11:04 584
#endif
c53e6443 sago007 2012-04-17 11:04 585
c53e6443 sago007 2012-04-17 11:04 586
	SDL_Color nf_button_color, nf_standard_blue_color, nf_standard_small_color;
c53e6443 sago007 2012-04-17 11:04 587
	memset(&nf_button_color,0,sizeof(SDL_Color));
c53e6443 sago007 2012-04-17 11:04 588
	nf_button_color.b = 255;
c53e6443 sago007 2012-04-17 11:04 589
	nf_button_color.g = 255;
c53e6443 sago007 2012-04-17 11:04 590
	nf_button_color.r = 255;
c53e6443 sago007 2012-04-17 11:04 591
	nf_standard_blue_color.b = 255;
c53e6443 sago007 2012-04-17 11:04 592
	nf_standard_blue_color.g = 0;
c53e6443 sago007 2012-04-17 11:04 593
	nf_standard_blue_color.r = 0;
c53e6443 sago007 2012-04-17 11:04 594
	nf_standard_small_color.b = 0;
c53e6443 sago007 2012-04-17 11:04 595
	nf_standard_small_color.g = 0;
c53e6443 sago007 2012-04-17 11:04 596
	nf_standard_small_color.r = 200;
c53e6443 sago007 2012-04-17 11:04 597
	NFont_OpenFont(&nf_button_font,"fonts/FreeSerif.ttf",24,nf_button_color);
c53e6443 sago007 2012-04-17 11:04 598
	nf_button_font.setDest(screen);
c53e6443 sago007 2012-04-17 11:04 599
	NFont_OpenFont(&nf_standard_blue_font,"fonts/FreeSerif.ttf",30,nf_standard_blue_color);
c53e6443 sago007 2012-04-17 11:04 600
	nf_standard_blue_font.setDest(screen);
c53e6443 sago007 2012-04-17 11:04 601
	NFont_OpenFont(&nf_standard_small_font,"fonts/FreeSerif.ttf",16,nf_standard_small_color);
c53e6443 sago007 2012-04-17 11:04 602
	nf_standard_small_font.setDest(screen);
c53e6443 sago007 2012-04-17 11:04 603
	NFont_OpenFont(&nf_scoreboard_font,"fonts/PenguinAttack.ttf",20,nf_button_color);
c53e6443 sago007 2012-04-17 11:04 604
	nf_scoreboard_font.setDest(boardBackBack);
c53e6443 sago007 2012-04-17 11:04 605
	nf_scoreboard_font.draw(370,148,_("Score:") );
c53e6443 sago007 2012-04-17 11:04 606
	nf_scoreboard_font.draw(370,197,_("Time:") );
c53e6443 sago007 2012-04-17 11:04 607
	nf_scoreboard_font.draw(370,246,_("Chain:") );
c53e6443 sago007 2012-04-17 11:04 608
	nf_scoreboard_font.draw(370,295,_("Speed:") );
610d0b15 sago007 2012-05-19 18:13 609
	nf_button_font.setDest(bRetry);
610d0b15 sago007 2012-05-19 18:13 610
	nf_button_font.drawCenter(60,10,_("Retry"));
610d0b15 sago007 2012-05-19 18:13 611
	nf_button_font.setDest(bNext);
610d0b15 sago007 2012-05-19 18:13 612
	nf_button_font.drawCenter(60,10,_("Next"));
610d0b15 sago007 2012-05-19 18:13 613
	nf_button_font.setDest(bSkip);
610d0b15 sago007 2012-05-19 18:13 614
	nf_button_font.drawCenter(60,10,_("Skip"));
80b830cd sago007 2012-08-19 17:51 615
	nf_button_font.setDest(bBack);
80b830cd sago007 2012-08-19 17:51 616
	nf_button_font.drawCenter(60,10,_("Back"));
80b830cd sago007 2012-08-19 17:51 617
	nf_button_font.setDest(screen);
c53e6443 sago007 2012-04-17 11:04 618
c53e6443 sago007 2012-04-17 11:04 619
89c4a3a6 sago007 2008-08-29 14:32 620
//Loads the sound if sound present
c53e6443 sago007 2012-04-17 11:04 621
	if (!NoSound)
c53e6443 sago007 2012-04-17 11:04 622
	{
c53e6443 sago007 2012-04-17 11:04 623
		//And here the music:
56241205 sago007 2012-08-05 11:15 624
		bgMusic = Mix_LoadMUS2("music/bgMusic.ogg");
56241205 sago007 2012-08-05 11:15 625
		highbeatMusic = Mix_LoadMUS2("music/highbeat.ogg");
c53e6443 sago007 2012-04-17 11:04 626
		//the music... we just hope it exists, else the user won't hear anything
c53e6443 sago007 2012-04-17 11:04 627
		//Same goes for the sounds
56241205 sago007 2012-08-05 11:15 628
		boing = Mix_LoadWAV2("sound/pop.ogg");
56241205 sago007 2012-08-05 11:15 629
		applause = Mix_LoadWAV2("sound/applause.ogg");
56241205 sago007 2012-08-05 11:15 630
		photoClick = Mix_LoadWAV2("sound/cameraclick.ogg");
56241205 sago007 2012-08-05 11:15 631
		typingChunk = Mix_LoadWAV2("sound/typing.ogg");
56241205 sago007 2012-08-05 11:15 632
		counterChunk = Mix_LoadWAV2("sound/counter.ogg");
56241205 sago007 2012-08-05 11:15 633
		counterFinalChunk = Mix_LoadWAV2("sound/counterFinal.ogg");
c53e6443 sago007 2012-04-17 11:04 634
	} //All sound has been loaded or not
c53e6443 sago007 2012-04-17 11:04 635
	return 0;
89c4a3a6 sago007 2008-08-29 14:32 636
} //InitImages()
89c4a3a6 sago007 2008-08-29 14:32 637
89c4a3a6 sago007 2008-08-29 14:32 638
89c4a3a6 sago007 2008-08-29 14:32 639
//Unload images and fonts and sounds
89c4a3a6 sago007 2008-08-29 14:32 640
void UnloadImages()
89c4a3a6 sago007 2008-08-29 14:32 641
{
56241205 sago007 2012-08-05 11:15 642
	if(verboseLevel)
56241205 sago007 2012-08-05 11:15 643
		cout << "Unloading data..." << endl;
c53e6443 sago007 2012-04-17 11:04 644
	if (!NoSound) //Only unload then it has been loaded!
c53e6443 sago007 2012-04-17 11:04 645
	{
c53e6443 sago007 2012-04-17 11:04 646
		Mix_HaltMusic();
c53e6443 sago007 2012-04-17 11:04 647
		Mix_FreeMusic(bgMusic);
c53e6443 sago007 2012-04-17 11:04 648
		Mix_FreeMusic(highbeatMusic);
c53e6443 sago007 2012-04-17 11:04 649
		Mix_FreeChunk(boing);
c53e6443 sago007 2012-04-17 11:04 650
		Mix_FreeChunk(applause);
c53e6443 sago007 2012-04-17 11:04 651
		Mix_FreeChunk(photoClick);
c53e6443 sago007 2012-04-17 11:04 652
		Mix_FreeChunk(counterChunk);
c53e6443 sago007 2012-04-17 11:04 653
		Mix_FreeChunk(counterFinalChunk);
c53e6443 sago007 2012-04-17 11:04 654
		Mix_FreeChunk(typingChunk);
c53e6443 sago007 2012-04-17 11:04 655
	}
c53e6443 sago007 2012-04-17 11:04 656
	//Free surfaces:
c53e6443 sago007 2012-04-17 11:04 657
	//I think this will crash, at least it happend to me...
c53e6443 sago007 2012-04-17 11:04 658
	//Chrashes no more. Caused by an undocumented double free
c53e6443 sago007 2012-04-17 11:04 659
	SDL_FreeSurface(backgroundImage);
c53e6443 sago007 2012-04-17 11:04 660
	SDL_FreeSurface(background);
c53e6443 sago007 2012-04-17 11:04 661
	SDL_FreeSurface(bOptions);
c53e6443 sago007 2012-04-17 11:04 662
	SDL_FreeSurface(bConfigure);
c53e6443 sago007 2012-04-17 11:04 663
	SDL_FreeSurface(bSelectPuzzle);
c53e6443 sago007 2012-04-17 11:04 664
	SDL_FreeSurface(bHighScore);
c53e6443 sago007 2012-04-17 11:04 665
	SDL_FreeSurface(blackLine);
c53e6443 sago007 2012-04-17 11:04 666
	SDL_FreeSurface(stageBobble);
c53e6443 sago007 2012-04-17 11:04 667
	SDL_FreeSurface(bricks[0]);
c53e6443 sago007 2012-04-17 11:04 668
	SDL_FreeSurface(bricks[1]);
c53e6443 sago007 2012-04-17 11:04 669
	SDL_FreeSurface(bricks[2]);
c53e6443 sago007 2012-04-17 11:04 670
	SDL_FreeSurface(bricks[3]);
c53e6443 sago007 2012-04-17 11:04 671
	SDL_FreeSurface(bricks[4]);
c53e6443 sago007 2012-04-17 11:04 672
	SDL_FreeSurface(bricks[5]);
c53e6443 sago007 2012-04-17 11:04 673
	SDL_FreeSurface(bricks[6]);
c53e6443 sago007 2012-04-17 11:04 674
	SDL_FreeSurface(crossover);
c53e6443 sago007 2012-04-17 11:04 675
	SDL_FreeSurface(balls[0]);
c53e6443 sago007 2012-04-17 11:04 676
	SDL_FreeSurface(balls[1]);
c53e6443 sago007 2012-04-17 11:04 677
	SDL_FreeSurface(balls[2]);
c53e6443 sago007 2012-04-17 11:04 678
	SDL_FreeSurface(balls[3]);
c53e6443 sago007 2012-04-17 11:04 679
	SDL_FreeSurface(balls[4]);
c53e6443 sago007 2012-04-17 11:04 680
	SDL_FreeSurface(balls[5]);
c53e6443 sago007 2012-04-17 11:04 681
	SDL_FreeSurface(balls[6]);
c53e6443 sago007 2012-04-17 11:04 682
	SDL_FreeSurface(cursor[0]);
c53e6443 sago007 2012-04-17 11:04 683
	SDL_FreeSurface(cursor[1]);
c53e6443 sago007 2012-04-17 11:04 684
	SDL_FreeSurface(backBoard); //not used, we just test if it exists :)
c53e6443 sago007 2012-04-17 11:04 685
	SDL_FreeSurface(iGameOver);
c53e6443 sago007 2012-04-17 11:04 686
	SDL_FreeSurface(iWinner);
c53e6443 sago007 2012-04-17 11:04 687
	SDL_FreeSurface(iDraw);
c53e6443 sago007 2012-04-17 11:04 688
	SDL_FreeSurface(iLoser);
c53e6443 sago007 2012-04-17 11:04 689
	SDL_FreeSurface(iChainBack);
c53e6443 sago007 2012-04-17 11:04 690
	SDL_FreeSurface(bOn);
c53e6443 sago007 2012-04-17 11:04 691
	SDL_FreeSurface(bOff);
c53e6443 sago007 2012-04-17 11:04 692
	SDL_FreeSurface(b1024);
c53e6443 sago007 2012-04-17 11:04 693
	SDL_FreeSurface(dialogBox);
c53e6443 sago007 2012-04-17 11:04 694
	//SDL_FreeSurface(fileDialogBox);
c53e6443 sago007 2012-04-17 11:04 695
	SDL_FreeSurface(iLevelCheck);
c53e6443 sago007 2012-04-17 11:04 696
	SDL_FreeSurface(iLevelCheckBox);
c53e6443 sago007 2012-04-17 11:04 697
	SDL_FreeSurface(iLevelCheckBoxMarked);
c53e6443 sago007 2012-04-17 11:04 698
	SDL_FreeSurface(iCheckBoxArea);
c53e6443 sago007 2012-04-17 11:04 699
	SDL_FreeSurface(boardBackBack);
c53e6443 sago007 2012-04-17 11:04 700
	SDL_FreeSurface(changeButtonsBack);
c53e6443 sago007 2012-04-17 11:04 701
	SDL_FreeSurface(garbageTL);
c53e6443 sago007 2012-04-17 11:04 702
	SDL_FreeSurface(garbageT);
c53e6443 sago007 2012-04-17 11:04 703
	SDL_FreeSurface(garbageTR);
c53e6443 sago007 2012-04-17 11:04 704
	SDL_FreeSurface(garbageR);
c53e6443 sago007 2012-04-17 11:04 705
	SDL_FreeSurface(garbageBR);
c53e6443 sago007 2012-04-17 11:04 706
	SDL_FreeSurface(garbageB);
c53e6443 sago007 2012-04-17 11:04 707
	SDL_FreeSurface(garbageBL);
c53e6443 sago007 2012-04-17 11:04 708
	SDL_FreeSurface(garbageL);
c53e6443 sago007 2012-04-17 11:04 709
	SDL_FreeSurface(garbageFill);
c53e6443 sago007 2012-04-17 11:04 710
	SDL_FreeSurface(garbageML);
c53e6443 sago007 2012-04-17 11:04 711
	SDL_FreeSurface(garbageM);
c53e6443 sago007 2012-04-17 11:04 712
	SDL_FreeSurface(garbageMR);
c53e6443 sago007 2012-04-17 11:04 713
	SDL_FreeSurface(garbageGML);
c53e6443 sago007 2012-04-17 11:04 714
	SDL_FreeSurface(garbageGM);
c53e6443 sago007 2012-04-17 11:04 715
	SDL_FreeSurface(garbageGMR);
c53e6443 sago007 2012-04-17 11:04 716
	SDL_FreeSurface(smiley[0]);
c53e6443 sago007 2012-04-17 11:04 717
	SDL_FreeSurface(smiley[1]);
c53e6443 sago007 2012-04-17 11:04 718
	SDL_FreeSurface(smiley[2]);
c53e6443 sago007 2012-04-17 11:04 719
	SDL_FreeSurface(smiley[3]);
c53e6443 sago007 2012-04-17 11:04 720
	SDL_FreeSurface(transCover);
f3a1637d sago007 2015-11-14 21:32 721
	mouse->MakeNull();
f3a1637d sago007 2015-11-14 21:32 722
	bNewGame->MakeNull();
89c4a3a6 sago007 2008-08-29 14:32 723
}
89c4a3a6 sago007 2008-08-29 14:32 724
89c4a3a6 sago007 2008-08-29 14:32 725
//Function to convert numbers to string
769a41a0 sago007 2008-09-24 12:54 726
/*string itoa(int num)
89c4a3a6 sago007 2008-08-29 14:32 727
{
89c4a3a6 sago007 2008-08-29 14:32 728
    stringstream converter;
89c4a3a6 sago007 2008-08-29 14:32 729
    converter << num;
89c4a3a6 sago007 2008-08-29 14:32 730
    return converter.str();
769a41a0 sago007 2008-09-24 12:54 731
}*/
89c4a3a6 sago007 2008-08-29 14:32 732
444cec07 sago007 2012-05-05 16:42 733
444cec07 sago007 2012-05-05 16:42 734
static stringstream converter;
444cec07 sago007 2012-05-05 16:42 735
89c4a3a6 sago007 2008-08-29 14:32 736
//Function to convert numbers to string (2 diget)
4b0c248f sago007 2010-11-10 21:13 737
static string itoa2(int num)
89c4a3a6 sago007 2008-08-29 14:32 738
{
444cec07 sago007 2012-05-05 16:42 739
	converter.str(std::string());
444cec07 sago007 2012-05-05 16:42 740
	converter.clear();
c53e6443 sago007 2012-04-17 11:04 741
	if(num<10)
c53e6443 sago007 2012-04-17 11:04 742
		converter << "0";
c53e6443 sago007 2012-04-17 11:04 743
	converter << num;
c53e6443 sago007 2012-04-17 11:04 744
	return converter.str();
89c4a3a6 sago007 2008-08-29 14:32 745
}
89c4a3a6 sago007 2008-08-29 14:32 746
89c4a3a6 sago007 2008-08-29 14:32 747
/*Draws a image from on a given Surface. Takes source image, destination surface and coordinates*/
e1290bdf sago007 2010-10-25 19:56 748
void DrawIMG(SDL_Surface *img, SDL_Surface *target, int x, int y)
89c4a3a6 sago007 2008-08-29 14:32 749
{
c53e6443 sago007 2012-04-17 11:04 750
	SDL_Rect dest;
c53e6443 sago007 2012-04-17 11:04 751
	dest.x = x;
c53e6443 sago007 2012-04-17 11:04 752
	dest.y = y;
c53e6443 sago007 2012-04-17 11:04 753
	SDL_BlitSurface(img, NULL, target, &dest);
89c4a3a6 sago007 2008-08-29 14:32 754
}
89c4a3a6 sago007 2008-08-29 14:32 755
89c4a3a6 sago007 2008-08-29 14:32 756
/*Draws a part of an image on a surface of choice*/
89c4a3a6 sago007 2008-08-29 14:32 757
void DrawIMG(SDL_Surface *img, SDL_Surface * target, int x, int y, int w, int h, int x2, int y2)
89c4a3a6 sago007 2008-08-29 14:32 758
{
c53e6443 sago007 2012-04-17 11:04 759
	SDL_Rect dest;
c53e6443 sago007 2012-04-17 11:04 760
	dest.x = x;
c53e6443 sago007 2012-04-17 11:04 761
	dest.y = y;
c53e6443 sago007 2012-04-17 11:04 762
	SDL_Rect dest2;
c53e6443 sago007 2012-04-17 11:04 763
	dest2.x = x2;
c53e6443 sago007 2012-04-17 11:04 764
	dest2.y = y2;
c53e6443 sago007 2012-04-17 11:04 765
	dest2.w = w;
c53e6443 sago007 2012-04-17 11:04 766
	dest2.h = h;
c53e6443 sago007 2012-04-17 11:04 767
	SDL_BlitSurface(img, &dest2, target, &dest);
89c4a3a6 sago007 2008-08-29 14:32 768
}
89c4a3a6 sago007 2008-08-29 14:32 769
cf54d8c3 sago007 2012-05-03 20:52 770
c53e6443 sago007 2012-04-17 11:04 771
void NFont_Write(SDL_Surface *target,int x,int y,string text)
c53e6443 sago007 2012-04-17 11:04 772
{
c53e6443 sago007 2012-04-17 11:04 773
	nf_standard_blue_font.setDest(target);
c53e6443 sago007 2012-04-17 11:04 774
	nf_standard_blue_font.draw(x,y,text.c_str());
c53e6443 sago007 2012-04-17 11:04 775
	nf_standard_blue_font.setDest(screen);
925b7e58 sago007 2011-04-25 16:35 776
}
925b7e58 sago007 2011-04-25 16:35 777
c53e6443 sago007 2012-04-17 11:04 778
void ResetFullscreen()
c53e6443 sago007 2012-04-17 11:04 779
{
26ddb424 sago007 2011-06-09 20:06 780
#if defined(WIN32)
c53e6443 sago007 2012-04-17 11:04 781
	if (bFullscreen) screen=SDL_SetVideoMode(xsize,ysize,32,SDL_SWSURFACE|SDL_FULLSCREEN|SDL_ANYFORMAT);
c53e6443 sago007 2012-04-17 11:04 782
	else screen=SDL_SetVideoMode(xsize,ysize,32,SDL_SWSURFACE|SDL_ANYFORMAT);
c53e6443 sago007 2012-04-17 11:04 783
	DrawIMG(background, screen, 0, 0);
26ddb424 sago007 2011-06-09 20:06 784
#else
c53e6443 sago007 2012-04-17 11:04 785
	SDL_WM_ToggleFullScreen(screen); //Will only work in Linux
26ddb424 sago007 2011-06-09 20:06 786
#endif
c53e6443 sago007 2012-04-17 11:04 787
	SDL_ShowCursor(SDL_DISABLE);
78d03b38 sago007 2008-11-13 19:56 788
}
78d03b38 sago007 2008-11-13 19:56 789
78d03b38 sago007 2008-11-13 19:56 790
89c4a3a6 sago007 2008-08-29 14:32 791
//The small things that are faaling when you clear something
89c4a3a6 sago007 2008-08-29 14:32 792
class aBall
89c4a3a6 sago007 2008-08-29 14:32 793
{
89c4a3a6 sago007 2008-08-29 14:32 794
private:
c53e6443 sago007 2012-04-17 11:04 795
	double x;
c53e6443 sago007 2012-04-17 11:04 796
	double y;
c53e6443 sago007 2012-04-17 11:04 797
	double velocityY;
c53e6443 sago007 2012-04-17 11:04 798
	double velocityX;
c53e6443 sago007 2012-04-17 11:04 799
	int color;
c53e6443 sago007 2012-04-17 11:04 800
	unsigned long int lastTime;
89c4a3a6 sago007 2008-08-29 14:32 801
public:
89c4a3a6 sago007 2008-08-29 14:32 802
c53e6443 sago007 2012-04-17 11:04 803
	aBall()
c53e6443 sago007 2012-04-17 11:04 804
	{}
c53e6443 sago007 2012-04-17 11:04 805
c53e6443 sago007 2012-04-17 11:04 806
	//constructor:
c53e6443 sago007 2012-04-17 11:04 807
	aBall(int X, int Y, bool right, int coulor)
c53e6443 sago007 2012-04-17 11:04 808
	{
9d59a0e2 sago007 2013-11-15 23:05 809
		double tal = 1.0+((double)rand()/((double)RAND_MAX));
c53e6443 sago007 2012-04-17 11:04 810
		velocityY = -tal*startVelocityY;
c53e6443 sago007 2012-04-17 11:04 811
		lastTime = currentTime;
c53e6443 sago007 2012-04-17 11:04 812
		x = (double)X;
c53e6443 sago007 2012-04-17 11:04 813
		y = (double)Y;
c53e6443 sago007 2012-04-17 11:04 814
		color = coulor;
c53e6443 sago007 2012-04-17 11:04 815
		if (right)
c53e6443 sago007 2012-04-17 11:04 816
			velocityX = tal*VelocityX;
c53e6443 sago007 2012-04-17 11:04 817
		else
c53e6443 sago007 2012-04-17 11:04 818
			velocityX = -tal*VelocityX;
c53e6443 sago007 2012-04-17 11:04 819
	}  //constructor
c53e6443 sago007 2012-04-17 11:04 820
c53e6443 sago007 2012-04-17 11:04 821
	//Deconstructor
c53e6443 sago007 2012-04-17 11:04 822
	~aBall()
c53e6443 sago007 2012-04-17 11:04 823
	{
c53e6443 sago007 2012-04-17 11:04 824
	}   //Deconstructor
c53e6443 sago007 2012-04-17 11:04 825
c53e6443 sago007 2012-04-17 11:04 826
	void update()
c53e6443 sago007 2012-04-17 11:04 827
	{
c53e6443 sago007 2012-04-17 11:04 828
		double timePassed = (((double)(currentTime-lastTime))/1000.0);  //time passed in seconds
c53e6443 sago007 2012-04-17 11:04 829
		x = x+timePassed*velocityX;
c53e6443 sago007 2012-04-17 11:04 830
		y = y+timePassed*velocityY;
c53e6443 sago007 2012-04-17 11:04 831
		velocityY = velocityY + gravity*timePassed;
c53e6443 sago007 2012-04-17 11:04 832
		if (y<1.0)
c53e6443 sago007 2012-04-17 11:04 833
			velocityY=10.0;
c53e6443 sago007 2012-04-17 11:04 834
		if ((velocityY>minVelocity) && (y>(double)(768-ballSize)) && (y<768.0))
c53e6443 sago007 2012-04-17 11:04 835
		{
c53e6443 sago007 2012-04-17 11:04 836
			velocityY = -0.70*velocityY;
c53e6443 sago007 2012-04-17 11:04 837
			y = 768.0-ballSize;
c53e6443 sago007 2012-04-17 11:04 838
		}
c53e6443 sago007 2012-04-17 11:04 839
		lastTime = currentTime;
c53e6443 sago007 2012-04-17 11:04 840
	}
c53e6443 sago007 2012-04-17 11:04 841
c53e6443 sago007 2012-04-17 11:04 842
	int getX()
c53e6443 sago007 2012-04-17 11:04 843
	{
c53e6443 sago007 2012-04-17 11:04 844
		return (int)x;
c53e6443 sago007 2012-04-17 11:04 845
	}
c53e6443 sago007 2012-04-17 11:04 846
c53e6443 sago007 2012-04-17 11:04 847
	int getY()
c53e6443 sago007 2012-04-17 11:04 848
	{
c53e6443 sago007 2012-04-17 11:04 849
		return (int)y;
c53e6443 sago007 2012-04-17 11:04 850
	}
c53e6443 sago007 2012-04-17 11:04 851
c53e6443 sago007 2012-04-17 11:04 852
	int getColor()
c53e6443 sago007 2012-04-17 11:04 853
	{
c53e6443 sago007 2012-04-17 11:04 854
		return color;
c53e6443 sago007 2012-04-17 11:04 855
	}
89c4a3a6 sago007 2008-08-29 14:32 856
};  //aBall
89c4a3a6 sago007 2008-08-29 14:32 857
4b0c248f sago007 2010-11-10 21:13 858
static const int maxNumberOfBalls = 6*12*2*2;
89c4a3a6 sago007 2008-08-29 14:32 859
89c4a3a6 sago007 2008-08-29 14:32 860
class ballManeger
89c4a3a6 sago007 2008-08-29 14:32 861
{
89c4a3a6 sago007 2008-08-29 14:32 862
public:
c53e6443 sago007 2012-04-17 11:04 863
	aBall ballArray[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 864
	bool ballUsed[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 865
	//The old ball information is also saved so balls can be deleted!
c53e6443 sago007 2012-04-17 11:04 866
	aBall oldBallArray[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 867
	bool oldBallUsed[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 868
c53e6443 sago007 2012-04-17 11:04 869
	ballManeger()
c53e6443 sago007 2012-04-17 11:04 870
	{
c53e6443 sago007 2012-04-17 11:04 871
		for (int i=0; i<maxNumberOfBalls; i++)
c53e6443 sago007 2012-04-17 11:04 872
		{
c53e6443 sago007 2012-04-17 11:04 873
			ballUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 874
			oldBallUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 875
		}
c53e6443 sago007 2012-04-17 11:04 876
	}
c53e6443 sago007 2012-04-17 11:04 877
c53e6443 sago007 2012-04-17 11:04 878
	//Adds a ball to the screen at given coordiantes, traveling right or not with color
c53e6443 sago007 2012-04-17 11:04 879
	int addBall(int x, int y,bool right,int color)
c53e6443 sago007 2012-04-17 11:04 880
	{
c53e6443 sago007 2012-04-17 11:04 881
		int ballNumber = 0;
c53e6443 sago007 2012-04-17 11:04 882
		//Find a free ball
c53e6443 sago007 2012-04-17 11:04 883
		while ((ballUsed[ballNumber])&&(ballNumber<maxNumberOfBalls))
c53e6443 sago007 2012-04-17 11:04 884
			ballNumber++;
c53e6443 sago007 2012-04-17 11:04 885
		//Could not find a free ball, return -1
c53e6443 sago007 2012-04-17 11:04 886
		if (ballNumber==maxNumberOfBalls)
c53e6443 sago007 2012-04-17 11:04 887
			return -1;
c53e6443 sago007 2012-04-17 11:04 888
		currentTime = SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 889
		ballArray[ballNumber] = aBall(x,y,right,color);
c53e6443 sago007 2012-04-17 11:04 890
		ballUsed[ballNumber] = true;
c53e6443 sago007 2012-04-17 11:04 891
		return 1;
c53e6443 sago007 2012-04-17 11:04 892
	}  //addBall
c53e6443 sago007 2012-04-17 11:04 893
c53e6443 sago007 2012-04-17 11:04 894
	void update()
c53e6443 sago007 2012-04-17 11:04 895
	{
c53e6443 sago007 2012-04-17 11:04 896
		currentTime = SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 897
		for (int i = 0; i<maxNumberOfBalls; i++)
c53e6443 sago007 2012-04-17 11:04 898
		{
c53e6443 sago007 2012-04-17 11:04 899
c53e6443 sago007 2012-04-17 11:04 900
			if (ballUsed[i])
c53e6443 sago007 2012-04-17 11:04 901
			{
c53e6443 sago007 2012-04-17 11:04 902
				oldBallUsed[i] = true;
c53e6443 sago007 2012-04-17 11:04 903
				oldBallArray[i] = ballArray[i];
c53e6443 sago007 2012-04-17 11:04 904
				ballArray[i].update();
c53e6443 sago007 2012-04-17 11:04 905
				if (ballArray[i].getY()>800 || ballArray[i].getX()>xsize || ballArray[i].getX()<-ballSize)
c53e6443 sago007 2012-04-17 11:04 906
				{
c53e6443 sago007 2012-04-17 11:04 907
					ballUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 908
				}
c53e6443 sago007 2012-04-17 11:04 909
			}
c53e6443 sago007 2012-04-17 11:04 910
			else
c53e6443 sago007 2012-04-17 11:04 911
			{
c53e6443 sago007 2012-04-17 11:04 912
				oldBallUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 913
			}
c53e6443 sago007 2012-04-17 11:04 914
		}
c53e6443 sago007 2012-04-17 11:04 915
	} //update
89c4a3a6 sago007 2008-08-29 14:32 916
89c4a3a6 sago007 2008-08-29 14:32 917
89c4a3a6 sago007 2008-08-29 14:32 918
}; //theBallManeger
89c4a3a6 sago007 2008-08-29 14:32 919
4b0c248f sago007 2010-11-10 21:13 920
static ballManeger theBallManeger;
89c4a3a6 sago007 2008-08-29 14:32 921
89c4a3a6 sago007 2008-08-29 14:32 922
//a explosions, non moving
89c4a3a6 sago007 2008-08-29 14:32 923
class anExplosion
89c4a3a6 sago007 2008-08-29 14:32 924
{
89c4a3a6 sago007 2008-08-29 14:32 925
private:
c53e6443 sago007 2012-04-17 11:04 926
	int x;
c53e6443 sago007 2012-04-17 11:04 927
	int y;
c53e6443 sago007 2012-04-17 11:04 928
	Uint8 frameNumber;
89c4a3a6 sago007 2008-08-29 14:32 929
#define frameLength 80
c53e6443 sago007 2012-04-17 11:04 930
	//How long an image in an animation should be showed
89c4a3a6 sago007 2008-08-29 14:32 931
#define maxFrame 4
c53e6443 sago007 2012-04-17 11:04 932
	//How many images there are in the animation
c53e6443 sago007 2012-04-17 11:04 933
	unsigned long int placeTime; //Then the explosion occored
89c4a3a6 sago007 2008-08-29 14:32 934
public:
89c4a3a6 sago007 2008-08-29 14:32 935
c53e6443 sago007 2012-04-17 11:04 936
	anExplosion()
c53e6443 sago007 2012-04-17 11:04 937
	{}
c53e6443 sago007 2012-04-17 11:04 938
c53e6443 sago007 2012-04-17 11:04 939
	//constructor:
c53e6443 sago007 2012-04-17 11:04 940
	anExplosion(int X, int Y)
c53e6443 sago007 2012-04-17 11:04 941
	{
c53e6443 sago007 2012-04-17 11:04 942
		placeTime = currentTime;
c53e6443 sago007 2012-04-17 11:04 943
		x = X;
c53e6443 sago007 2012-04-17 11:04 944
		y = Y;
c53e6443 sago007 2012-04-17 11:04 945
		frameNumber=0;
c53e6443 sago007 2012-04-17 11:04 946
	}  //constructor
c53e6443 sago007 2012-04-17 11:04 947
c53e6443 sago007 2012-04-17 11:04 948
	//Deconstructor
c53e6443 sago007 2012-04-17 11:04 949
	~anExplosion()
c53e6443 sago007 2012-04-17 11:04 950
	{
c53e6443 sago007 2012-04-17 11:04 951
	}   //Deconstructor
c53e6443 sago007 2012-04-17 11:04 952
c53e6443 sago007 2012-04-17 11:04 953
	//true if animation has played and object should be removed from the screen
c53e6443 sago007 2012-04-17 11:04 954
	bool removeMe()
c53e6443 sago007 2012-04-17 11:04 955
	{
c53e6443 sago007 2012-04-17 11:04 956
		frameNumber = (currentTime-placeTime)/frameLength;
c53e6443 sago007 2012-04-17 11:04 957
		return (!(frameNumber<maxFrame));
c53e6443 sago007 2012-04-17 11:04 958
	}
c53e6443 sago007 2012-04-17 11:04 959
c53e6443 sago007 2012-04-17 11:04 960
	int getX()
c53e6443 sago007 2012-04-17 11:04 961
	{
c53e6443 sago007 2012-04-17 11:04 962
		return (int)x;
c53e6443 sago007 2012-04-17 11:04 963
	}
c53e6443 sago007 2012-04-17 11:04 964
c53e6443 sago007 2012-04-17 11:04 965
	int getY()
c53e6443 sago007 2012-04-17 11:04 966
	{
c53e6443 sago007 2012-04-17 11:04 967
		return (int)y;
c53e6443 sago007 2012-04-17 11:04 968
	}
c53e6443 sago007 2012-04-17 11:04 969
c53e6443 sago007 2012-04-17 11:04 970
	int getFrame()
c53e6443 sago007 2012-04-17 11:04 971
	{
c53e6443 sago007 2012-04-17 11:04 972
		return frameNumber;
c53e6443 sago007 2012-04-17 11:04 973
	}
89c4a3a6 sago007 2008-08-29 14:32 974
};  //nExplosion
89c4a3a6 sago007 2008-08-29 14:32 975
89c4a3a6 sago007 2008-08-29 14:32 976
class explosionManeger
89c4a3a6 sago007 2008-08-29 14:32 977
{
89c4a3a6 sago007 2008-08-29 14:32 978
public:
c53e6443 sago007 2012-04-17 11:04 979
	anExplosion explosionArray[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 980
	bool explosionUsed[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 981
	//The old explosion information is also saved so explosions can be deleted!
c53e6443 sago007 2012-04-17 11:04 982
	anExplosion oldExplosionArray[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 983
	bool oldExplosionUsed[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 984
c53e6443 sago007 2012-04-17 11:04 985
	explosionManeger()
c53e6443 sago007 2012-04-17 11:04 986
	{
c53e6443 sago007 2012-04-17 11:04 987
		for (int i=0; i<maxNumberOfBalls; i++)
c53e6443 sago007 2012-04-17 11:04 988
		{
c53e6443 sago007 2012-04-17 11:04 989
			explosionUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 990
			oldExplosionUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 991
		}
c53e6443 sago007 2012-04-17 11:04 992
	}
c53e6443 sago007 2012-04-17 11:04 993
c53e6443 sago007 2012-04-17 11:04 994
	int addExplosion(int x, int y)
c53e6443 sago007 2012-04-17 11:04 995
	{
c53e6443 sago007 2012-04-17 11:04 996
		int explosionNumber = 0;
c53e6443 sago007 2012-04-17 11:04 997
		while ((explosionUsed[explosionNumber])&&(explosionNumber<maxNumberOfBalls))
c53e6443 sago007 2012-04-17 11:04 998
			explosionNumber++;
c53e6443 sago007 2012-04-17 11:04 999
		if (explosionNumber==maxNumberOfBalls)
c53e6443 sago007 2012-04-17 11:04 1000
			return -1;
c53e6443 sago007 2012-04-17 11:04 1001
		currentTime = SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 1002
		explosionArray[explosionNumber] = anExplosion(x,y);
c53e6443 sago007 2012-04-17 11:04 1003
		explosionUsed[explosionNumber] = true;
c53e6443 sago007 2012-04-17 11:04 1004
		return 1;
c53e6443 sago007 2012-04-17 11:04 1005
	}  //addBall
c53e6443 sago007 2012-04-17 11:04 1006
c53e6443 sago007 2012-04-17 11:04 1007
	void update()
c53e6443 sago007 2012-04-17 11:04 1008
	{
c53e6443 sago007 2012-04-17 11:04 1009
		currentTime = SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 1010
		for (int i = 0; i<maxNumberOfBalls; i++)
c53e6443 sago007 2012-04-17 11:04 1011
		{
c53e6443 sago007 2012-04-17 11:04 1012
c53e6443 sago007 2012-04-17 11:04 1013
			if (explosionUsed[i])
c53e6443 sago007 2012-04-17 11:04 1014
			{
c53e6443 sago007 2012-04-17 11:04 1015
				oldExplosionUsed[i] = true;
c53e6443 sago007 2012-04-17 11:04 1016
				oldExplosionArray[i] = explosionArray[i];
c53e6443 sago007 2012-04-17 11:04 1017
				if (explosionArray[i].removeMe())
c53e6443 sago007 2012-04-17 11:04 1018
				{
c53e6443 sago007 2012-04-17 11:04 1019
					explosionArray[i].~anExplosion();
c53e6443 sago007 2012-04-17 11:04 1020
					explosionUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 1021
				}
c53e6443 sago007 2012-04-17 11:04 1022
			}
c53e6443 sago007 2012-04-17 11:04 1023
			else
c53e6443 sago007 2012-04-17 11:04 1024
			{
c53e6443 sago007 2012-04-17 11:04 1025
				oldExplosionUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 1026
			}
c53e6443 sago007 2012-04-17 11:04 1027
		}
c53e6443 sago007 2012-04-17 11:04 1028
	} //update
89c4a3a6 sago007 2008-08-29 14:32 1029
89c4a3a6 sago007 2008-08-29 14:32 1030
89c4a3a6 sago007 2008-08-29 14:32 1031
}; //explosionManeger
89c4a3a6 sago007 2008-08-29 14:32 1032
4b0c248f sago007 2010-11-10 21:13 1033
static explosionManeger theExplosionManeger;
89c4a3a6 sago007 2008-08-29 14:32 1034
89c4a3a6 sago007 2008-08-29 14:32 1035
//text pop-up
89c4a3a6 sago007 2008-08-29 14:32 1036
class textMessage
89c4a3a6 sago007 2008-08-29 14:32 1037
{
89c4a3a6 sago007 2008-08-29 14:32 1038
private:
c53e6443 sago007 2012-04-17 11:04 1039
	int x;
c53e6443 sago007 2012-04-17 11:04 1040
	int y;
c53e6443 sago007 2012-04-17 11:04 1041
	char textt[10];
c53e6443 sago007 2012-04-17 11:04 1042
	unsigned long int time;
c53e6443 sago007 2012-04-17 11:04 1043
	unsigned long int placeTime; //Then the text was placed
89c4a3a6 sago007 2008-08-29 14:32 1044
public:
89c4a3a6 sago007 2008-08-29 14:32 1045
c53e6443 sago007 2012-04-17 11:04 1046
	textMessage()
c53e6443 sago007 2012-04-17 11:04 1047
	{}
c53e6443 sago007 2012-04-17 11:04 1048
c53e6443 sago007 2012-04-17 11:04 1049
	//constructor:
c53e6443 sago007 2012-04-17 11:04 1050
	textMessage(int X, int Y,const char* Text,unsigned int Time)
c53e6443 sago007 2012-04-17 11:04 1051
	{
c53e6443 sago007 2012-04-17 11:04 1052
		placeTime = currentTime;
c53e6443 sago007 2012-04-17 11:04 1053
		x = X;
c53e6443 sago007 2012-04-17 11:04 1054
		y = Y;
c53e6443 sago007 2012-04-17 11:04 1055
		strncpy(textt,Text,10);
c53e6443 sago007 2012-04-17 11:04 1056
		textt[9]=0;
c53e6443 sago007 2012-04-17 11:04 1057
		time = Time;
c53e6443 sago007 2012-04-17 11:04 1058
	}  //constructor
c53e6443 sago007 2012-04-17 11:04 1059
c53e6443 sago007 2012-04-17 11:04 1060
	//true if the text has expired
c53e6443 sago007 2012-04-17 11:04 1061
	bool removeMe()
c53e6443 sago007 2012-04-17 11:04 1062
	{
c53e6443 sago007 2012-04-17 11:04 1063
		return currentTime-placeTime>time;
c53e6443 sago007 2012-04-17 11:04 1064
	}
c53e6443 sago007 2012-04-17 11:04 1065
c53e6443 sago007 2012-04-17 11:04 1066
	int getX()
c53e6443 sago007 2012-04-17 11:04 1067
	{
c53e6443 sago007 2012-04-17 11:04 1068
		return x;
c53e6443 sago007 2012-04-17 11:04 1069
	}
c53e6443 sago007 2012-04-17 11:04 1070
c53e6443 sago007 2012-04-17 11:04 1071
	int getY()
c53e6443 sago007 2012-04-17 11:04 1072
	{
c53e6443 sago007 2012-04-17 11:04 1073
		return y;
c53e6443 sago007 2012-04-17 11:04 1074
	}
c53e6443 sago007 2012-04-17 11:04 1075
e68d08eb sago007 2013-11-15 22:33 1076
	const char* getText()
c53e6443 sago007 2012-04-17 11:04 1077
	{
c53e6443 sago007 2012-04-17 11:04 1078
		return textt;
c53e6443 sago007 2012-04-17 11:04 1079
	}
89c4a3a6 sago007 2008-08-29 14:32 1080
};  //text popup
89c4a3a6 sago007 2008-08-29 14:32 1081
89c4a3a6 sago007 2008-08-29 14:32 1082
class textManeger
89c4a3a6 sago007 2008-08-29 14:32 1083
{
89c4a3a6 sago007 2008-08-29 14:32 1084
public:
c53e6443 sago007 2012-04-17 11:04 1085
	textMessage textArray[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 1086
	bool textUsed[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 1087
	//The old text information is also saved so text can be deleted!
c53e6443 sago007 2012-04-17 11:04 1088
	textMessage oldTextArray[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 1089
	bool oldTextUsed[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 1090
c53e6443 sago007 2012-04-17 11:04 1091
	textManeger()
c53e6443 sago007 2012-04-17 11:04 1092
	{
c53e6443 sago007 2012-04-17 11:04 1093
		for (int i=0; i<maxNumberOfBalls; i++)
c53e6443 sago007 2012-04-17 11:04 1094
		{
c53e6443 sago007 2012-04-17 11:04 1095
			textUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 1096
			oldTextUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 1097
		}
c53e6443 sago007 2012-04-17 11:04 1098
	}
c53e6443 sago007 2012-04-17 11:04 1099
c53e6443 sago007 2012-04-17 11:04 1100
	int addText(int x, int y,string Text,unsigned int Time)
c53e6443 sago007 2012-04-17 11:04 1101
	{
c53e6443 sago007 2012-04-17 11:04 1102
		int textNumber = 0;
c53e6443 sago007 2012-04-17 11:04 1103
		while ((textNumber<maxNumberOfBalls)&&((textUsed[textNumber])||(oldTextUsed[textNumber])))
c53e6443 sago007 2012-04-17 11:04 1104
			textNumber++;
c53e6443 sago007 2012-04-17 11:04 1105
		if (textNumber==maxNumberOfBalls)
c53e6443 sago007 2012-04-17 11:04 1106
			return -1;
c53e6443 sago007 2012-04-17 11:04 1107
		currentTime = SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 1108
		textArray[textNumber] = textMessage(x,y,Text.c_str(),Time);
c53e6443 sago007 2012-04-17 11:04 1109
		textUsed[textNumber] = true;
c53e6443 sago007 2012-04-17 11:04 1110
		return 1;
c53e6443 sago007 2012-04-17 11:04 1111
	}  //addText
c53e6443 sago007 2012-04-17 11:04 1112
c53e6443 sago007 2012-04-17 11:04 1113
	void update()
c53e6443 sago007 2012-04-17 11:04 1114
	{
c53e6443 sago007 2012-04-17 11:04 1115
		currentTime = SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 1116
		for (int i = 0; i<maxNumberOfBalls; i++)
c53e6443 sago007 2012-04-17 11:04 1117
		{
c53e6443 sago007 2012-04-17 11:04 1118
c53e6443 sago007 2012-04-17 11:04 1119
			if (textUsed[i])
c53e6443 sago007 2012-04-17 11:04 1120
			{
c53e6443 sago007 2012-04-17 11:04 1121
				if (!oldTextUsed[i])
c53e6443 sago007 2012-04-17 11:04 1122
				{
c53e6443 sago007 2012-04-17 11:04 1123
					oldTextUsed[i] = true;
c53e6443 sago007 2012-04-17 11:04 1124
					oldTextArray[i] = textMessage(textArray[i]);
c53e6443 sago007 2012-04-17 11:04 1125
				}
c53e6443 sago007 2012-04-17 11:04 1126
				if (textArray[i].removeMe())
c53e6443 sago007 2012-04-17 11:04 1127
				{
c53e6443 sago007 2012-04-17 11:04 1128
					textArray[i].~textMessage();
c53e6443 sago007 2012-04-17 11:04 1129
					textUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 1130
				}
c53e6443 sago007 2012-04-17 11:04 1131
			}
c53e6443 sago007 2012-04-17 11:04 1132
			else if (oldTextUsed[i])
c53e6443 sago007 2012-04-17 11:04 1133
			{
c53e6443 sago007 2012-04-17 11:04 1134
				oldTextUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 1135
				oldTextArray[i].~textMessage();
c53e6443 sago007 2012-04-17 11:04 1136
			}
c53e6443 sago007 2012-04-17 11:04 1137
		}
c53e6443 sago007 2012-04-17 11:04 1138
	} //update
89c4a3a6 sago007 2008-08-29 14:32 1139
89c4a3a6 sago007 2008-08-29 14:32 1140
89c4a3a6 sago007 2008-08-29 14:32 1141
}; //textManeger
89c4a3a6 sago007 2008-08-29 14:32 1142
4b0c248f sago007 2010-11-10 21:13 1143
static textManeger theTextManeger;
89c4a3a6 sago007 2008-08-29 14:32 1144
89c4a3a6 sago007 2008-08-29 14:32 1145
//Here comes the Block Game object
89c4a3a6 sago007 2008-08-29 14:32 1146
#include "BlockGame.hpp"
17916a2e sago007 2010-11-07 11:26 1147
#include "BlockGame.cpp"
89c4a3a6 sago007 2008-08-29 14:32 1148
c53e6443 sago007 2012-04-17 11:04 1149
class BlockGameSdl : public BlockGame
c53e6443 sago007 2012-04-17 11:04 1150
{
6b1dc7a6 sago007 2010-11-08 21:03 1151
public:
c53e6443 sago007 2012-04-17 11:04 1152
	SDL_Surface* sBoard;
c53e6443 sago007 2012-04-17 11:04 1153
c53e6443 sago007 2012-04-17 11:04 1154
	BlockGameSdl(int tx, int ty)
c53e6443 sago007 2012-04-17 11:04 1155
	{
56241205 sago007 2012-08-05 11:15 1156
		tmp = IMG_Load2("gfx/BackBoard.png");
c53e6443 sago007 2012-04-17 11:04 1157
		sBoard = SDL_DisplayFormat(tmp);
c53e6443 sago007 2012-04-17 11:04 1158
		SDL_FreeSurface(tmp);
c53e6443 sago007 2012-04-17 11:04 1159
		//BlockGame::BlockGame(tx,ty);
229e212d sago007 2015-08-22 17:14 1160
		topx = tx;
229e212d sago007 2015-08-22 17:14 1161
		topy = ty;
c53e6443 sago007 2012-04-17 11:04 1162
	}
c53e6443 sago007 2012-04-17 11:04 1163
	~BlockGameSdl()
c53e6443 sago007 2012-04-17 11:04 1164
	{
c53e6443 sago007 2012-04-17 11:04 1165
		SDL_FreeSurface(sBoard);
c53e6443 sago007 2012-04-17 11:04 1166
	}
229e212d sago007 2015-08-22 17:14 1167
	
58dd05a0 sago007 2015-08-22 17:49 1168
	int GetTopX() const {
229e212d sago007 2015-08-22 17:14 1169
		return topx;
229e212d sago007 2015-08-22 17:14 1170
	}
58dd05a0 sago007 2015-08-22 17:49 1171
	int GetTopY() const {
229e212d sago007 2015-08-22 17:14 1172
		return topy;
229e212d sago007 2015-08-22 17:14 1173
	}
229e212d sago007 2015-08-22 17:14 1174
	
313ecd1b sago007 2015-08-22 20:38 1175
	void AddText(int x, int y, const std::string& text, int time) const override {
229e212d sago007 2015-08-22 17:14 1176
		theTextManeger.addText(topx-10+x*bsize, topy+12*bsize-y*bsize, text, time);
229e212d sago007 2015-08-22 17:14 1177
	}
229e212d sago007 2015-08-22 17:14 1178
	
313ecd1b sago007 2015-08-22 20:38 1179
	void AddBall(int x, int y, bool right, int color) const  override {
229e212d sago007 2015-08-22 17:14 1180
		theBallManeger.addBall(topx+40+x*bsize, topy+bsize*12-y*bsize, left, color);
229e212d sago007 2015-08-22 17:14 1181
	}
229e212d sago007 2015-08-22 17:14 1182
	
313ecd1b sago007 2015-08-22 20:38 1183
	void AddExplosion(int x, int y) const  override { 
229e212d sago007 2015-08-22 17:14 1184
		theExplosionManeger.addExplosion(topx-10+x*bsize, topy+bsize*12-10-y*bsize);
229e212d sago007 2015-08-22 17:14 1185
	}
313ecd1b sago007 2015-08-22 20:38 1186
	
313ecd1b sago007 2015-08-22 20:38 1187
	void PlayerWonEvent() const  override {
313ecd1b sago007 2015-08-22 20:38 1188
		if (!SoundEnabled) {return;}
313ecd1b sago007 2015-08-22 20:38 1189
		Mix_PlayChannel(1, applause, 0);
313ecd1b sago007 2015-08-22 20:38 1190
	}
313ecd1b sago007 2015-08-22 20:38 1191
	
027b5cfd sago007 2015-08-23 14:27 1192
	void DrawEvent() const override {
027b5cfd sago007 2015-08-23 14:27 1193
		Mix_HaltChannel(1);
027b5cfd sago007 2015-08-23 14:27 1194
	}
027b5cfd sago007 2015-08-23 14:27 1195
	
313ecd1b sago007 2015-08-22 20:38 1196
	void BlockPopEvent() const  override {
313ecd1b sago007 2015-08-22 20:38 1197
		if (!SoundEnabled) {return;}
313ecd1b sago007 2015-08-22 20:38 1198
		Mix_PlayChannel(0, boing, 0);
313ecd1b sago007 2015-08-22 20:38 1199
	}
313ecd1b sago007 2015-08-22 20:38 1200
	
313ecd1b sago007 2015-08-22 20:38 1201
	void LongChainDoneEvent() const  override {
313ecd1b sago007 2015-08-22 20:38 1202
		if (!SoundEnabled) {return;}
313ecd1b sago007 2015-08-22 20:38 1203
		Mix_PlayChannel(1, applause, 0);
313ecd1b sago007 2015-08-22 20:38 1204
	}
313ecd1b sago007 2015-08-22 20:38 1205
	
313ecd1b sago007 2015-08-22 20:38 1206
	void TimeTrialEndEvent() const  override {
313ecd1b sago007 2015-08-22 20:38 1207
		if(!NoSound && SoundEnabled) {
313ecd1b sago007 2015-08-22 20:38 1208
			Mix_PlayChannel(1,counterFinalChunk,0);
313ecd1b sago007 2015-08-22 20:38 1209
		}
313ecd1b sago007 2015-08-22 20:38 1210
	}
313ecd1b sago007 2015-08-22 20:38 1211
	
313ecd1b sago007 2015-08-22 20:38 1212
	void EndlessHighscoreEvent() const  override {
313ecd1b sago007 2015-08-22 20:38 1213
		if (!SoundEnabled) { return; }
313ecd1b sago007 2015-08-22 20:38 1214
		Mix_PlayChannel(1, applause, 0);
313ecd1b sago007 2015-08-22 20:38 1215
	}
6b1dc7a6 sago007 2010-11-08 21:03 1216
private:
c53e6443 sago007 2012-04-17 11:04 1217
	void convertSurface()
c53e6443 sago007 2012-04-17 11:04 1218
	{
c53e6443 sago007 2012-04-17 11:04 1219
		SDL_FreeSurface(sBoard);
c53e6443 sago007 2012-04-17 11:04 1220
		sBoard = SDL_DisplayFormat(backBoard);
c53e6443 sago007 2012-04-17 11:04 1221
	}
c53e6443 sago007 2012-04-17 11:04 1222
	//Draws all the bricks to the board (including garbage)
970c4ebe sago007 2015-08-22 18:08 1223
	void PaintBricks() const
c53e6443 sago007 2012-04-17 11:04 1224
	{
c53e6443 sago007 2012-04-17 11:04 1225
		for (int i=0; ((i<13)&&(i<30)); i++)
c53e6443 sago007 2012-04-17 11:04 1226
			for (int j=0; j<6; j++)
c53e6443 sago007 2012-04-17 11:04 1227
			{
c53e6443 sago007 2012-04-17 11:04 1228
				if ((board[j][i]%10 != -1) && (board[j][i]%10 < 7) && ((board[j][i]/1000000)%10==0))
c53e6443 sago007 2012-04-17 11:04 1229
				{
c53e6443 sago007 2012-04-17 11:04 1230
					DrawIMG(bricks[board[j][i]%10], sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1231
					if ((board[j][i]/BLOCKWAIT)%10==1)
c53e6443 sago007 2012-04-17 11:04 1232
						DrawIMG(bomb[(ticks/BOMBTIME)%2], sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1233
					if ((board[j][i]/BLOCKHANG)%10==1)
c53e6443 sago007 2012-04-17 11:04 1234
						DrawIMG(ready[(ticks/READYTIME)%2], sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1235
c53e6443 sago007 2012-04-17 11:04 1236
				}
c53e6443 sago007 2012-04-17 11:04 1237
				if ((board[j][i]/1000000)%10==1)
c53e6443 sago007 2012-04-17 11:04 1238
				{
c53e6443 sago007 2012-04-17 11:04 1239
					int left, right, over, under;
c53e6443 sago007 2012-04-17 11:04 1240
					int number = board[j][i];
c53e6443 sago007 2012-04-17 11:04 1241
					if (j<1) left = -1;
c53e6443 sago007 2012-04-17 11:04 1242
					else left = board[j-1][i];
c53e6443 sago007 2012-04-17 11:04 1243
					if (j>5) right = -1;
c53e6443 sago007 2012-04-17 11:04 1244
					else right = board[j+1][i];
c53e6443 sago007 2012-04-17 11:04 1245
					if (i>28) over = -1;
c53e6443 sago007 2012-04-17 11:04 1246
					else over = board[j][i+1];
c53e6443 sago007 2012-04-17 11:04 1247
					if (i<1) under = -1;
c53e6443 sago007 2012-04-17 11:04 1248
					else under = board[j][i-1];
c53e6443 sago007 2012-04-17 11:04 1249
					if ((left == number)&&(right == number)&&(over == number)&&(under == number))
c53e6443 sago007 2012-04-17 11:04 1250
						DrawIMG(garbageFill, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1251
					if ((left != number)&&(right == number)&&(over == number)&&(under == number))
c53e6443 sago007 2012-04-17 11:04 1252
						DrawIMG(garbageL, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1253
					if ((left == number)&&(right != number)&&(over == number)&&(under == number))
c53e6443 sago007 2012-04-17 11:04 1254
						DrawIMG(garbageR, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1255
					if ((left == number)&&(right == number)&&(over != number)&&(under == number))
c53e6443 sago007 2012-04-17 11:04 1256
						DrawIMG(garbageT, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1257
					if ((left == number)&&(right == number)&&(over == number)&&(under != number))
c53e6443 sago007 2012-04-17 11:04 1258
						DrawIMG(garbageB, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1259
					if ((left != number)&&(right == number)&&(over != number)&&(under == number))
c53e6443 sago007 2012-04-17 11:04 1260
						DrawIMG(garbageTL, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1261
					if ((left != number)&&(right == number)&&(over == number)&&(under != number))
c53e6443 sago007 2012-04-17 11:04 1262
						DrawIMG(garbageBL, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1263
					if ((left == number)&&(right != number)&&(over != number)&&(under == number))
c53e6443 sago007 2012-04-17 11:04 1264
						DrawIMG(garbageTR, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1265
					if ((left == number)&&(right != number)&&(over == number)&&(under != number))
c53e6443 sago007 2012-04-17 11:04 1266
						DrawIMG(garbageBR, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1267
					if ((left == number)&&(right != number)&&(over != number)&&(under != number))
c53e6443 sago007 2012-04-17 11:04 1268
						DrawIMG(garbageMR, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1269
					if ((left == number)&&(right == number)&&(over != number)&&(under != number))
c53e6443 sago007 2012-04-17 11:04 1270
						DrawIMG(garbageM, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1271
					if ((left != number)&&(right == number)&&(over != number)&&(under != number))
c53e6443 sago007 2012-04-17 11:04 1272
						DrawIMG(garbageML, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1273
				}
c53e6443 sago007 2012-04-17 11:04 1274
				if ((board[j][i]/1000000)%10==2)
c53e6443 sago007 2012-04-17 11:04 1275
				{
c53e6443 sago007 2012-04-17 11:04 1276
					if (j==0)
c53e6443 sago007 2012-04-17 11:04 1277
						DrawIMG(garbageGML, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1278
					else if (j==5)
c53e6443 sago007 2012-04-17 11:04 1279
						DrawIMG(garbageGMR, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1280
					else
c53e6443 sago007 2012-04-17 11:04 1281
						DrawIMG(garbageGM, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1282
				}
c53e6443 sago007 2012-04-17 11:04 1283
			}
c53e6443 sago007 2012-04-17 11:04 1284
		const int j = 0;
c53e6443 sago007 2012-04-17 11:04 1285
c53e6443 sago007 2012-04-17 11:04 1286
		int garbageSize=0;
c53e6443 sago007 2012-04-17 11:04 1287
		for (int i=0; i<20; i++)
c53e6443 sago007 2012-04-17 11:04 1288
		{
c53e6443 sago007 2012-04-17 11:04 1289
			if ((board[j][i]/1000000)%10==1)
c53e6443 sago007 2012-04-17 11:04 1290
			{
c53e6443 sago007 2012-04-17 11:04 1291
				int left, right, over, under;
c53e6443 sago007 2012-04-17 11:04 1292
				int number = board[j][i];
c53e6443 sago007 2012-04-17 11:04 1293
				if (j<1) left = -1;
c53e6443 sago007 2012-04-17 11:04 1294
				else left = board[j-1][i];
c53e6443 sago007 2012-04-17 11:04 1295
				if (j>5) right = -1;
c53e6443 sago007 2012-04-17 11:04 1296
				else right = board[j+1][i];
c53e6443 sago007 2012-04-17 11:04 1297
				if (i>28) over = -1;
c53e6443 sago007 2012-04-17 11:04 1298
				else over = board[j][i+1];
c53e6443 sago007 2012-04-17 11:04 1299
				if (i<1) under = -1;
c53e6443 sago007 2012-04-17 11:04 1300
				else under = board[j][i-1];
c53e6443 sago007 2012-04-17 11:04 1301
				if (((left != number)&&(right == number)&&(over != number)&&(under == number))&&(garbageSize>0))
c53e6443 sago007 2012-04-17 11:04 1302
				{
c53e6443 sago007 2012-04-17 11:04 1303
					DrawIMG(smiley[board[j][i]%4], sBoard, 2*bsize, 12*bsize-i*bsize-pixels+(bsize/2)*garbageSize);
c53e6443 sago007 2012-04-17 11:04 1304
				}
c53e6443 sago007 2012-04-17 11:04 1305
				if (!((left != number)&&(right == number)&&(over == number)&&(under == number))) //not in garbage
c53e6443 sago007 2012-04-17 11:04 1306
				{
c53e6443 sago007 2012-04-17 11:04 1307
					garbageSize=0;
c53e6443 sago007 2012-04-17 11:04 1308
				}
c53e6443 sago007 2012-04-17 11:04 1309
				else
c53e6443 sago007 2012-04-17 11:04 1310
				{
c53e6443 sago007 2012-04-17 11:04 1311
					garbageSize++;
c53e6443 sago007 2012-04-17 11:04 1312
				}
c53e6443 sago007 2012-04-17 11:04 1313
c53e6443 sago007 2012-04-17 11:04 1314
			}
c53e6443 sago007 2012-04-17 11:04 1315
		}
c53e6443 sago007 2012-04-17 11:04 1316
		for (int i=0; i<6; i++)
c53e6443 sago007 2012-04-17 11:04 1317
			if (board[i][0]!=-1)
c53e6443 sago007 2012-04-17 11:04 1318
				DrawIMG(transCover, sBoard, i*bsize, 12*bsize-pixels); //Make the appering blocks transperant
c53e6443 sago007 2012-04-17 11:04 1319
c53e6443 sago007 2012-04-17 11:04 1320
	}
6b1dc7a6 sago007 2010-11-08 21:03 1321
public:
c53e6443 sago007 2012-04-17 11:04 1322
	//Draws everything
c53e6443 sago007 2012-04-17 11:04 1323
	void DoPaintJob()
c53e6443 sago007 2012-04-17 11:04 1324
	{
c53e6443 sago007 2012-04-17 11:04 1325
		DrawIMG(backBoard, sBoard, 0, 0);
c53e6443 sago007 2012-04-17 11:04 1326
		nf_standard_blue_font.setDest(sBoard); //reset to screen at the end of this funciton!
cf54d8c3 sago007 2012-05-03 20:52 1327
cf54d8c3 sago007 2012-05-03 20:52 1328
		PaintBricks();
c53e6443 sago007 2012-04-17 11:04 1329
		if (stageClear) DrawIMG(blackLine, sBoard, 0, bsize*(12+2)+bsize*(stageClearLimit-linesCleared)-pixels-1);
c53e6443 sago007 2012-04-17 11:04 1330
		if (puzzleMode&&(!bGameOver))
c53e6443 sago007 2012-04-17 11:04 1331
		{
c53e6443 sago007 2012-04-17 11:04 1332
			//We need to write nr. of moves left!
c53e6443 sago007 2012-04-17 11:04 1333
			strHolder = "Moves left: " + itoa(MovesLeft);
c53e6443 sago007 2012-04-17 11:04 1334
			nf_standard_blue_font.draw(5,5,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 1335
c53e6443 sago007 2012-04-17 11:04 1336
		}
c53e6443 sago007 2012-04-17 11:04 1337
		if(puzzleMode && stageButtonStatus == SBpuzzleMode)
c53e6443 sago007 2012-04-17 11:04 1338
		{
c53e6443 sago007 2012-04-17 11:04 1339
			DrawIMG(bRetry,sBoard, cordRetryButton.x, cordRetryButton.y);
055218be sago007 2015-08-22 18:44 1340
			if (Level<PuzzleGetNumberOfPuzzles()-1)
c53e6443 sago007 2012-04-17 11:04 1341
			{
c53e6443 sago007 2012-04-17 11:04 1342
				if(hasWonTheGame)
c53e6443 sago007 2012-04-17 11:04 1343
					DrawIMG(bNext,sBoard,cordNextButton.x, cordNextButton.y);
c53e6443 sago007 2012-04-17 11:04 1344
				else
c53e6443 sago007 2012-04-17 11:04 1345
					DrawIMG(bSkip,sBoard,cordNextButton.x, cordNextButton.y);
c53e6443 sago007 2012-04-17 11:04 1346
			}
c53e6443 sago007 2012-04-17 11:04 1347
			else
c53e6443 sago007 2012-04-17 11:04 1348
			{
c53e6443 sago007 2012-04-17 11:04 1349
				strHolder = "Last puzzle";
c53e6443 sago007 2012-04-17 11:04 1350
				nf_standard_blue_font.draw(5,5,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 1351
			}
c53e6443 sago007 2012-04-17 11:04 1352
		}
c53e6443 sago007 2012-04-17 11:04 1353
		if(stageClear && stageButtonStatus == SBstageClear)
c53e6443 sago007 2012-04-17 11:04 1354
		{
c53e6443 sago007 2012-04-17 11:04 1355
			DrawIMG(bRetry,sBoard, cordRetryButton.x, cordRetryButton.y);
c53e6443 sago007 2012-04-17 11:04 1356
			if(Level<50-1)
c53e6443 sago007 2012-04-17 11:04 1357
			{
c53e6443 sago007 2012-04-17 11:04 1358
				if(hasWonTheGame)
c53e6443 sago007 2012-04-17 11:04 1359
					DrawIMG(bNext,sBoard,cordNextButton.x, cordNextButton.y);
c53e6443 sago007 2012-04-17 11:04 1360
				else
c53e6443 sago007 2012-04-17 11:04 1361
					DrawIMG(bSkip,sBoard,cordNextButton.x, cordNextButton.y);
c53e6443 sago007 2012-04-17 11:04 1362
			}
c53e6443 sago007 2012-04-17 11:04 1363
			else
c53e6443 sago007 2012-04-17 11:04 1364
			{
c53e6443 sago007 2012-04-17 11:04 1365
				strHolder = "Last stage";
c53e6443 sago007 2012-04-17 11:04 1366
				nf_standard_blue_font.draw(5,5,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 1367
			}
c53e6443 sago007 2012-04-17 11:04 1368
		}
6b1dc7a6 sago007 2010-11-08 21:03 1369
6b1dc7a6 sago007 2010-11-08 21:03 1370
#if DEBUG
c53e6443 sago007 2012-04-17 11:04 1371
		if (AI_Enabled&&(!bGameOver))
c53e6443 sago007 2012-04-17 11:04 1372
		{
c53e6443 sago007 2012-04-17 11:04 1373
			strHolder = "AI_status: " + itoa(AIstatus)+ ", "+ itoa(AIlineToClear);
c53e6443 sago007 2012-04-17 11:04 1374
			//NFont_Write(sBoard,   5, 5, strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 1375
			nf_standard_blue_font.draw(5,5,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 1376
		}
6b1dc7a6 sago007 2010-11-08 21:03 1377
#endif
c53e6443 sago007 2012-04-17 11:04 1378
		if (!bGameOver)DrawIMG(cursor[(ticks/600)%2],sBoard,cursorx*bsize-4,11*bsize-cursory*bsize-pixels-4);
c53e6443 sago007 2012-04-17 11:04 1379
		if (ticks<gameStartedAt)
c53e6443 sago007 2012-04-17 11:04 1380
		{
c53e6443 sago007 2012-04-17 11:04 1381
			int currentCounter = abs((int)ticks-(int)gameStartedAt)/1000;
c53e6443 sago007 2012-04-17 11:04 1382
			if( (currentCounter!=lastCounter) && (SoundEnabled)&&(!NoSound))
c53e6443 sago007 2012-04-17 11:04 1383
				Mix_PlayChannel(1,counterChunk,0);
c53e6443 sago007 2012-04-17 11:04 1384
			lastCounter = currentCounter;
c53e6443 sago007 2012-04-17 11:04 1385
			switch (currentCounter)
c53e6443 sago007 2012-04-17 11:04 1386
			{
c53e6443 sago007 2012-04-17 11:04 1387
			case 2:
c53e6443 sago007 2012-04-17 11:04 1388
				DrawIMG(counter[2], sBoard, 2*bsize, 5*bsize);
c53e6443 sago007 2012-04-17 11:04 1389
				break;
c53e6443 sago007 2012-04-17 11:04 1390
			case 1:
c53e6443 sago007 2012-04-17 11:04 1391
				DrawIMG(counter[1], sBoard, 2*bsize, 5*bsize);
c53e6443 sago007 2012-04-17 11:04 1392
				break;
c53e6443 sago007 2012-04-17 11:04 1393
			case 0:
c53e6443 sago007 2012-04-17 11:04 1394
				DrawIMG(counter[0], sBoard, 2*bsize, 5*bsize);
c53e6443 sago007 2012-04-17 11:04 1395
				break;
c53e6443 sago007 2012-04-17 11:04 1396
			default:
c53e6443 sago007 2012-04-17 11:04 1397
				break;
c53e6443 sago007 2012-04-17 11:04 1398
			}
c53e6443 sago007 2012-04-17 11:04 1399
		}
c53e6443 sago007 2012-04-17 11:04 1400
		else
c53e6443 sago007 2012-04-17 11:04 1401
		{
c53e6443 sago007 2012-04-17 11:04 1402
			if(SoundEnabled&&(!NoSound)&&(timetrial)&&(ticks>gameStartedAt+10000)&&(!bGameOver))
c53e6443 sago007 2012-04-17 11:04 1403
			{
c53e6443 sago007 2012-04-17 11:04 1404
				int currentCounter = (ticks-(int)gameStartedAt)/1000;
c53e6443 sago007 2012-04-17 11:04 1405
				if(currentCounter!=lastCounter)
c53e6443 sago007 2012-04-17 11:04 1406
				{
c53e6443 sago007 2012-04-17 11:04 1407
					if(currentCounter>115 && currentCounter<120)
c53e6443 sago007 2012-04-17 11:04 1408
						Mix_PlayChannel(1,counterChunk,0);
c53e6443 sago007 2012-04-17 11:04 1409
				}
c53e6443 sago007 2012-04-17 11:04 1410
				lastCounter = currentCounter;
c53e6443 sago007 2012-04-17 11:04 1411
			}
c53e6443 sago007 2012-04-17 11:04 1412
			else
c53e6443 sago007 2012-04-17 11:04 1413
			{
c53e6443 sago007 2012-04-17 11:04 1414
				if( (0==lastCounter) && (SoundEnabled)&&(!NoSound))
c53e6443 sago007 2012-04-17 11:04 1415
				{
c53e6443 sago007 2012-04-17 11:04 1416
					Mix_PlayChannel(1,counterFinalChunk,0);
c53e6443 sago007 2012-04-17 11:04 1417
				}
c53e6443 sago007 2012-04-17 11:04 1418
				lastCounter = -1;
c53e6443 sago007 2012-04-17 11:04 1419
			}
c53e6443 sago007 2012-04-17 11:04 1420
		}
6b1dc7a6 sago007 2010-11-08 21:03 1421
c53e6443 sago007 2012-04-17 11:04 1422
		if ((bGameOver)&&(!editorMode))
80b830cd sago007 2012-08-19 17:51 1423
		{
80b830cd sago007 2012-08-19 17:51 1424
			if (hasWonTheGame)
80b830cd sago007 2012-08-19 17:51 1425
			{
80b830cd sago007 2012-08-19 17:51 1426
				DrawIMG(iWinner, sBoard, 0, 5*bsize);
80b830cd sago007 2012-08-19 17:51 1427
			}
c53e6443 sago007 2012-04-17 11:04 1428
			else
80b830cd sago007 2012-08-19 17:51 1429
			{
80b830cd sago007 2012-08-19 17:51 1430
				if (bDraw)
80b830cd sago007 2012-08-19 17:51 1431
					DrawIMG(iDraw, sBoard, 0, 5*bsize);
80b830cd sago007 2012-08-19 17:51 1432
				else
80b830cd sago007 2012-08-19 17:51 1433
					DrawIMG(iGameOver, sBoard, 0, 5*bsize);
80b830cd sago007 2012-08-19 17:51 1434
			}
80b830cd sago007 2012-08-19 17:51 1435
		}
c53e6443 sago007 2012-04-17 11:04 1436
		nf_standard_blue_font.setDest(screen);
c53e6443 sago007 2012-04-17 11:04 1437
	}
6b1dc7a6 sago007 2010-11-08 21:03 1438
6b1dc7a6 sago007 2010-11-08 21:03 1439
c53e6443 sago007 2012-04-17 11:04 1440
	void Update(int newtick)
c53e6443 sago007 2012-04-17 11:04 1441
	{
c53e6443 sago007 2012-04-17 11:04 1442
		BlockGame::Update(newtick);
c53e6443 sago007 2012-04-17 11:04 1443
		DoPaintJob();
c53e6443 sago007 2012-04-17 11:04 1444
	}
229e212d sago007 2015-08-22 17:14 1445
	
229e212d sago007 2015-08-22 17:14 1446
private:
229e212d sago007 2015-08-22 17:14 1447
	int topx, topy;
6b1dc7a6 sago007 2010-11-08 21:03 1448
};
6b1dc7a6 sago007 2010-11-08 21:03 1449
6b1dc7a6 sago007 2010-11-08 21:03 1450
6b1dc7a6 sago007 2010-11-08 21:03 1451
6b1dc7a6 sago007 2010-11-08 21:03 1452
89c4a3a6 sago007 2008-08-29 14:32 1453
//writeScreenShot saves the screen as a bmp file, it uses the time to get a unique filename
89c4a3a6 sago007 2008-08-29 14:32 1454
void writeScreenShot()
89c4a3a6 sago007 2008-08-29 14:32 1455
{
56241205 sago007 2012-08-05 11:15 1456
	if(verboseLevel)
56241205 sago007 2012-08-05 11:15 1457
		cout << "Saving screenshot" << endl;
c53e6443 sago007 2012-04-17 11:04 1458
	int rightNow = (int)time(NULL);
c53e6443 sago007 2012-04-17 11:04 1459
	/*#if defined(__unix__)
c53e6443 sago007 2012-04-17 11:04 1460
	    char buf[514];
c53e6443 sago007 2012-04-17 11:04 1461
	    sprintf( buf, "%s/.gamesaves/blockattack/screenshots/screenshot%i.bmp", getenv("HOME"), rightNow );
c53e6443 sago007 2012-04-17 11:04 1462
	#elif defined(__win32__)
c53e6443 sago007 2012-04-17 11:04 1463
	    char buf[MAX_PATH];
c53e6443 sago007 2012-04-17 11:04 1464
	    sprintf( buf, "%s\\My Games\\blockattack\\screenshots\\screenshot%i.bmp", (getMyDocumentsPath()).c_str(), rightNow );
c53e6443 sago007 2012-04-17 11:04 1465
	#else
c53e6443 sago007 2012-04-17 11:04 1466
	    char buf[MAX_PATH];
c53e6443 sago007 2012-04-17 11:04 1467
	    sprintf( buf, "screenshot%i.bmp", rightNow );
c53e6443 sago007 2012-04-17 11:04 1468
	#endif*/
215ca7b3 sago007 2009-03-06 16:37 1469
#if defined(__unix__)
c53e6443 sago007 2012-04-17 11:04 1470
	string buf = (string)getenv("HOME")+"/.gamesaves/blockattack/screenshots/screenshot"+itoa(rightNow)+".bmp";
215ca7b3 sago007 2009-03-06 16:37 1471
#elif defined(__win32__)
c53e6443 sago007 2012-04-17 11:04 1472
	string buf = getMyDocumentsPath()+"\\My Games\\blockattack\\screenshots\\screenshot"+itoa(rightNow)+".bmp";
215ca7b3 sago007 2009-03-06 16:37 1473
#else
c53e6443 sago007 2012-04-17 11:04 1474
	string buf = "screenshot"+itoa(rightNow)+".bmp";
89c4a3a6 sago007 2008-08-29 14:32 1475
#endif
c53e6443 sago007 2012-04-17 11:04 1476
	SDL_SaveBMP( screen, buf.c_str() );
c53e6443 sago007 2012-04-17 11:04 1477
	if (!NoSound)
c53e6443 sago007 2012-04-17 11:04 1478
		if (SoundEnabled)Mix_PlayChannel(1,photoClick,0);
89c4a3a6 sago007 2008-08-29 14:32 1479
}
89c4a3a6 sago007 2008-08-29 14:32 1480
89c4a3a6 sago007 2008-08-29 14:32 1481
//Function to return the name of a key, to be displayed...
593aeae4 sago007 2011-06-25 22:42 1482
static string getKeyName(SDLKey key)
89c4a3a6 sago007 2008-08-29 14:32 1483
{
c53e6443 sago007 2012-04-17 11:04 1484
	string keyname(SDL_GetKeyName(key));
c53e6443 sago007 2012-04-17 11:04 1485
	return keyname;
89c4a3a6 sago007 2008-08-29 14:32 1486
}
89c4a3a6 sago007 2008-08-29 14:32 1487
89c4a3a6 sago007 2008-08-29 14:32 1488
void MakeBackground(int xsize,int ysize,BlockGame &theGame, BlockGame &theGame2);
89c4a3a6 sago007 2008-08-29 14:32 1489
89c4a3a6 sago007 2008-08-29 14:32 1490
89c4a3a6 sago007 2008-08-29 14:32 1491
89c4a3a6 sago007 2008-08-29 14:32 1492
//Dialogbox
89c4a3a6 sago007 2008-08-29 14:32 1493
bool OpenDialogbox(int x, int y, char *name)
89c4a3a6 sago007 2008-08-29 14:32 1494
{
c53e6443 sago007 2012-04-17 11:04 1495
	bool done = false;     //We are done!
c53e6443 sago007 2012-04-17 11:04 1496
	bool accept = false;   //New name is accepted! (not Cancelled)
c53e6443 sago007 2012-04-17 11:04 1497
	bool repeating = false; //The key is being held (BACKSPACE)
c53e6443 sago007 2012-04-17 11:04 1498
	const int repeatDelay = 200;    //Repeating
c53e6443 sago007 2012-04-17 11:04 1499
	unsigned long time = 0;
c53e6443 sago007 2012-04-17 11:04 1500
	ReadKeyboard rk = ReadKeyboard(name);
c53e6443 sago007 2012-04-17 11:04 1501
	Uint8* keys;
c53e6443 sago007 2012-04-17 11:04 1502
	string strHolder;
c53e6443 sago007 2012-04-17 11:04 1503
	MakeBackground(xsize,ysize);
c53e6443 sago007 2012-04-17 11:04 1504
	DrawIMG(background,screen,0,0);
c53e6443 sago007 2012-04-17 11:04 1505
	while (!done && !Config::getInstance()->isShuttingDown())
c53e6443 sago007 2012-04-17 11:04 1506
	{
c53e6443 sago007 2012-04-17 11:04 1507
		DrawIMG(dialogBox,screen,x,y);
c53e6443 sago007 2012-04-17 11:04 1508
		NFont_Write(screen, x+40,y+76,rk.GetString());
c53e6443 sago007 2012-04-17 11:04 1509
		strHolder = rk.GetString();
c53e6443 sago007 2012-04-17 11:04 1510
		strHolder.erase((int)rk.CharsBeforeCursor());
c53e6443 sago007 2012-04-17 11:04 1511
c53e6443 sago007 2012-04-17 11:04 1512
		if (((SDL_GetTicks()/600)%2)==1)
c53e6443 sago007 2012-04-17 11:04 1513
			NFont_Write(screen, x+40+nf_standard_blue_font.getWidth( strHolder.c_str()),y+76,"|");
c53e6443 sago007 2012-04-17 11:04 1514
c53e6443 sago007 2012-04-17 11:04 1515
		SDL_Event event;
c53e6443 sago007 2012-04-17 11:04 1516
c53e6443 sago007 2012-04-17 11:04 1517
		while ( SDL_PollEvent(&event) )
c53e6443 sago007 2012-04-17 11:04 1518
		{
c53e6443 sago007 2012-04-17 11:04 1519
			if ( event.type == SDL_QUIT )
c53e6443 sago007 2012-04-17 11:04 1520
			{
c53e6443 sago007 2012-04-17 11:04 1521
				Config::getInstance()->setShuttingDown(5);
c53e6443 sago007 2012-04-17 11:04 1522
				done = true;
c53e6443 sago007 2012-04-17 11:04 1523
				accept = false;
c53e6443 sago007 2012-04-17 11:04 1524
			}
c53e6443 sago007 2012-04-17 11:04 1525
c53e6443 sago007 2012-04-17 11:04 1526
			if ( event.type == SDL_KEYDOWN )
c53e6443 sago007 2012-04-17 11:04 1527
			{
c53e6443 sago007 2012-04-17 11:04 1528
				if ( (event.key.keysym.sym == SDLK_RETURN)||(event.key.keysym.sym == SDLK_KP_ENTER) )
c53e6443 sago007 2012-04-17 11:04 1529
				{
c53e6443 sago007 2012-04-17 11:04 1530
					done = true;
c53e6443 sago007 2012-04-17 11:04 1531
					accept = true;
c53e6443 sago007 2012-04-17 11:04 1532
				}
c53e6443 sago007 2012-04-17 11:04 1533
				else if ( (event.key.keysym.sym == SDLK_ESCAPE) )
c53e6443 sago007 2012-04-17 11:04 1534
				{
c53e6443 sago007 2012-04-17 11:04 1535
					done = true;
c53e6443 sago007 2012-04-17 11:04 1536
					accept = false;
c53e6443 sago007 2012-04-17 11:04 1537
				}
c53e6443 sago007 2012-04-17 11:04 1538
				else if (!(event.key.keysym.sym == SDLK_BACKSPACE))
c53e6443 sago007 2012-04-17 11:04 1539
				{
c53e6443 sago007 2012-04-17 11:04 1540
					if ((rk.ReadKey(event.key.keysym.sym))&&(SoundEnabled)&&(!NoSound))Mix_PlayChannel(1,typingChunk,0);
c53e6443 sago007 2012-04-17 11:04 1541
				}
c53e6443 sago007 2012-04-17 11:04 1542
				else if ((event.key.keysym.sym == SDLK_BACKSPACE)&&(!repeating))
c53e6443 sago007 2012-04-17 11:04 1543
				{
c53e6443 sago007 2012-04-17 11:04 1544
					if ((rk.ReadKey(event.key.keysym.sym))&&(SoundEnabled)&&(!NoSound))Mix_PlayChannel(1,typingChunk,0);
c53e6443 sago007 2012-04-17 11:04 1545
					repeating = true;
c53e6443 sago007 2012-04-17 11:04 1546
					time=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 1547
				}
c53e6443 sago007 2012-04-17 11:04 1548
			}
c53e6443 sago007 2012-04-17 11:04 1549
c53e6443 sago007 2012-04-17 11:04 1550
		}	//while(event)
c53e6443 sago007 2012-04-17 11:04 1551
c53e6443 sago007 2012-04-17 11:04 1552
		if (SDL_GetTicks()>(time+repeatDelay))
c53e6443 sago007 2012-04-17 11:04 1553
		{
c53e6443 sago007 2012-04-17 11:04 1554
			time = SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 1555
			keys = SDL_GetKeyState(NULL);
c53e6443 sago007 2012-04-17 11:04 1556
			if ( (keys[SDLK_BACKSPACE])&&(repeating) )
c53e6443 sago007 2012-04-17 11:04 1557
			{
c53e6443 sago007 2012-04-17 11:04 1558
				if ((rk.ReadKey(SDLK_BACKSPACE))&&(SoundEnabled)&&(!NoSound))Mix_PlayChannel(1,typingChunk,0);
c53e6443 sago007 2012-04-17 11:04 1559
			}
c53e6443 sago007 2012-04-17 11:04 1560
			else
c53e6443 sago007 2012-04-17 11:04 1561
				repeating = false;
c53e6443 sago007 2012-04-17 11:04 1562
		}
89c4a3a6 sago007 2008-08-29 14:32 1563
c53e6443 sago007 2012-04-17 11:04 1564
		SDL_Flip(screen); //Update screen
c53e6443 sago007 2012-04-17 11:04 1565
	}	//while(!done)
c53e6443 sago007 2012-04-17 11:04 1566
	strcpy(name,rk.GetString());
c53e6443 sago007 2012-04-17 11:04 1567
	bScreenLocked = false;
c53e6443 sago007 2012-04-17 11:04 1568
	showDialog = false;
c53e6443 sago007 2012-04-17 11:04 1569
	return accept;
c53e6443 sago007 2012-04-17 11:04 1570
}
89c4a3a6 sago007 2008-08-29 14:32 1571
c53e6443 sago007 2012-04-17 11:04 1572
//Draws the highscores
c53e6443 sago007 2012-04-17 11:04 1573
void DrawHighscores(int x, int y, bool endless)
c53e6443 sago007 2012-04-17 11:04 1574
{
c53e6443 sago007 2012-04-17 11:04 1575
	MakeBackground(xsize,ysize);
c53e6443 sago007 2012-04-17 11:04 1576
	DrawIMG(background,screen,0,0);
c53e6443 sago007 2012-04-17 11:04 1577
	if (endless) nf_standard_blue_font.draw(x+100,y+100,_("Endless:") );
c53e6443 sago007 2012-04-17 11:04 1578
	else nf_standard_blue_font.draw(x+100,y+100,_("Time Trial:") );
c53e6443 sago007 2012-04-17 11:04 1579
	for (int i =0; i<10; i++)
c53e6443 sago007 2012-04-17 11:04 1580
	{
c53e6443 sago007 2012-04-17 11:04 1581
		char playerScore[32];
c53e6443 sago007 2012-04-17 11:04 1582
		char playerName[32];
c53e6443 sago007 2012-04-17 11:04 1583
		if (endless)
c53e6443 sago007 2012-04-17 11:04 1584
		{
c53e6443 sago007 2012-04-17 11:04 1585
			sprintf(playerScore, "%i", theTopScoresEndless.getScoreNumber(i));
c53e6443 sago007 2012-04-17 11:04 1586
		}
c53e6443 sago007 2012-04-17 11:04 1587
		else
c53e6443 sago007 2012-04-17 11:04 1588
		{
c53e6443 sago007 2012-04-17 11:04 1589
			sprintf(playerScore, "%i", theTopScoresTimeTrial.getScoreNumber(i));
c53e6443 sago007 2012-04-17 11:04 1590
		}
c53e6443 sago007 2012-04-17 11:04 1591
		if (endless)
c53e6443 sago007 2012-04-17 11:04 1592
		{
c53e6443 sago007 2012-04-17 11:04 1593
			strcpy(playerName,theTopScoresEndless.getScoreName(i));
c53e6443 sago007 2012-04-17 11:04 1594
		}
c53e6443 sago007 2012-04-17 11:04 1595
		else
c53e6443 sago007 2012-04-17 11:04 1596
		{
c53e6443 sago007 2012-04-17 11:04 1597
			strcpy(playerName,theTopScoresTimeTrial.getScoreName(i));
c53e6443 sago007 2012-04-17 11:04 1598
		}
c53e6443 sago007 2012-04-17 11:04 1599
		nf_standard_blue_font.draw(x+420,y+150+i*35,playerScore);
c53e6443 sago007 2012-04-17 11:04 1600
		nf_standard_blue_font.draw(x+60,y+150+i*35,playerName);
c53e6443 sago007 2012-04-17 11:04 1601
	}
c53e6443 sago007 2012-04-17 11:04 1602
}
89c4a3a6 sago007 2008-08-29 14:32 1603
c53e6443 sago007 2012-04-17 11:04 1604
void DrawStats()
c53e6443 sago007 2012-04-17 11:04 1605
{
c53e6443 sago007 2012-04-17 11:04 1606
	MakeBackground(xsize,ysize);
c53e6443 sago007 2012-04-17 11:04 1607
	DrawIMG(background,screen,0,0);
c53e6443 sago007 2012-04-17 11:04 1608
	int y = 5;
c53e6443 sago007 2012-04-17 11:04 1609
	const int y_spacing = 30;
c53e6443 sago007 2012-04-17 11:04 1610
	NFont_Write(screen, 10,y,_("Stats") );
c53e6443 sago007 2012-04-17 11:04 1611
	y+=y_spacing*2;
c53e6443 sago007 2012-04-17 11:04 1612
	NFont_Write(screen, 10,y,_("Chains") );
c53e6443 sago007 2012-04-17 11:04 1613
	for(int i=2; i<13; i++)
c53e6443 sago007 2012-04-17 11:04 1614
	{
c53e6443 sago007 2012-04-17 11:04 1615
		y+=y_spacing;
c53e6443 sago007 2012-04-17 11:04 1616
		NFont_Write(screen, 10,y,(itoa(i)+"X").c_str());
c53e6443 sago007 2012-04-17 11:04 1617
		string numberAsString = itoa(Stats::getInstance()->getNumberOf("chainX"+itoa(i)));
c53e6443 sago007 2012-04-17 11:04 1618
		NFont_Write(screen, 300,y,numberAsString.c_str());
c53e6443 sago007 2012-04-17 11:04 1619
	}
c53e6443 sago007 2012-04-17 11:04 1620
	y+=y_spacing*2;
c53e6443 sago007 2012-04-17 11:04 1621
	NFont_Write(screen, 10,y,_("Lines Pushed: ") );
c53e6443 sago007 2012-04-17 11:04 1622
	string numberAsString = itoa(Stats::getInstance()->getNumberOf("linesPushed"));
c53e6443 sago007 2012-04-17 11:04 1623
	NFont_Write(screen, 300,y,numberAsString.c_str());
c53e6443 sago007 2012-04-17 11:04 1624
c53e6443 sago007 2012-04-17 11:04 1625
	y+=y_spacing;
c53e6443 sago007 2012-04-17 11:04 1626
	NFont_Write(screen, 10,y, _("Puzzles solved: ") );
c53e6443 sago007 2012-04-17 11:04 1627
	numberAsString = itoa(Stats::getInstance()->getNumberOf("puzzlesSolved"));
c53e6443 sago007 2012-04-17 11:04 1628
	NFont_Write(screen, 300,y,numberAsString.c_str());
c53e6443 sago007 2012-04-17 11:04 1629
c53e6443 sago007 2012-04-17 11:04 1630
	y+=y_spacing*2;
c53e6443 sago007 2012-04-17 11:04 1631
	NFont_Write(screen, 10,y, _("Run time: ") );
c53e6443 sago007 2012-04-17 11:04 1632
	commonTime ct = TimeHandler::peekTime("totalTime",TimeHandler::ms2ct(SDL_GetTicks()));
c53e6443 sago007 2012-04-17 11:04 1633
	y+=y_spacing;
c53e6443 sago007 2012-04-17 11:04 1634
	NFont_Write(screen, 10,y,((string)( _("Days: ")+itoa(ct.days))).c_str());
c53e6443 sago007 2012-04-17 11:04 1635
	y+=y_spacing;
c53e6443 sago007 2012-04-17 11:04 1636
	NFont_Write(screen, 10,y,((string)( _("Hours: ")+itoa(ct.hours))).c_str());
c53e6443 sago007 2012-04-17 11:04 1637
	y+=y_spacing;
c53e6443 sago007 2012-04-17 11:04 1638
	NFont_Write(screen, 10,y,((string)( _("Minutes: ")+itoa(ct.minutes))).c_str());
c53e6443 sago007 2012-04-17 11:04 1639
	y+=y_spacing;
c53e6443 sago007 2012-04-17 11:04 1640
	NFont_Write(screen, 10,y,((string)( _("Seconds: ")+itoa(ct.seconds))).c_str());
c53e6443 sago007 2012-04-17 11:04 1641
c53e6443 sago007 2012-04-17 11:04 1642
	y-=y_spacing*4; //Four rows back
c53e6443 sago007 2012-04-17 11:04 1643
	const int x_offset3 = xsize/3+10; //Ofset for three rows
c53e6443 sago007 2012-04-17 11:04 1644
	NFont_Write(screen, x_offset3,y, _("Play time: ") );
c53e6443 sago007 2012-04-17 11:04 1645
	ct = TimeHandler::getTime("playTime");
c53e6443 sago007 2012-04-17 11:04 1646
	y+=y_spacing;
c53e6443 sago007 2012-04-17 11:04 1647
	NFont_Write(screen, x_offset3,y,((string)( _("Days: ")+itoa(ct.days))).c_str());
c53e6443 sago007 2012-04-17 11:04 1648
	y+=y_spacing;
c53e6443 sago007 2012-04-17 11:04 1649
	NFont_Write(screen, x_offset3,y,((string)( _("Hours: ")+itoa(ct.hours))).c_str());
c53e6443 sago007 2012-04-17 11:04 1650
	y+=y_spacing;
c53e6443 sago007 2012-04-17 11:04 1651
	NFont_Write(screen, x_offset3,y,((string)( _("Minutes: ")+itoa(ct.minutes))).c_str());
c53e6443 sago007 2012-04-17 11:04 1652
	y+=y_spacing;
c53e6443 sago007 2012-04-17 11:04 1653
	NFont_Write(screen, x_offset3,y,((string)( _("Seconds: ")+itoa(ct.seconds))).c_str());
c53e6443 sago007 2012-04-17 11:04 1654
c53e6443 sago007 2012-04-17 11:04 1655
	const int x_offset = xsize/2+10;
c53e6443 sago007 2012-04-17 11:04 1656
	y = 5+y_spacing*2;
c53e6443 sago007 2012-04-17 11:04 1657
	NFont_Write(screen, x_offset,y, _("VS CPU (win/loss)") );
c53e6443 sago007 2012-04-17 11:04 1658
	for(int i=0; i<7; i++)
c53e6443 sago007 2012-04-17 11:04 1659
	{
c53e6443 sago007 2012-04-17 11:04 1660
		y += y_spacing;
e68d08eb sago007 2013-11-15 22:33 1661
		NFont_Write(screen, x_offset,y,string("AI "+itoa(i+1)).c_str());
c53e6443 sago007 2012-04-17 11:04 1662
		numberAsString = itoa(Stats::getInstance()->getNumberOf("defeatedAI"+itoa(i)));
c53e6443 sago007 2012-04-17 11:04 1663
		string numberAsString2 = itoa(Stats::getInstance()->getNumberOf("defeatedByAI"+itoa(i)));
c53e6443 sago007 2012-04-17 11:04 1664
		string toPrint = numberAsString + "/" + numberAsString2;
c53e6443 sago007 2012-04-17 11:04 1665
		NFont_Write(screen, x_offset+230,y,toPrint.c_str());
c53e6443 sago007 2012-04-17 11:04 1666
	}
c53e6443 sago007 2012-04-17 11:04 1667
}
47529580 sago007 2008-12-09 02:34 1668
47529580 sago007 2008-12-09 02:34 1669
void OpenScoresDisplay()
47529580 sago007 2008-12-09 02:34 1670
{
c53e6443 sago007 2012-04-17 11:04 1671
	int mousex,mousey;
c53e6443 sago007 2012-04-17 11:04 1672
	bool done = false;     //We are done!
c53e6443 sago007 2012-04-17 11:04 1673
	int page = 0;
c53e6443 sago007 2012-04-17 11:04 1674
	const int numberOfPages = 3;
c53e6443 sago007 2012-04-17 11:04 1675
	//button coodinates:
c53e6443 sago007 2012-04-17 11:04 1676
	const int scoreX = buttonXsize*2;
c53e6443 sago007 2012-04-17 11:04 1677
	const int scoreY = 0;
c53e6443 sago007 2012-04-17 11:04 1678
	const int backX = 20;
c53e6443 sago007 2012-04-17 11:04 1679
	const int backY = ysize-buttonYsize-20;
c53e6443 sago007 2012-04-17 11:04 1680
	const int nextX = xsize-buttonXsize-20;
c53e6443 sago007 2012-04-17 11:04 1681
	const int nextY = backY;
c53e6443 sago007 2012-04-17 11:04 1682
	while (!done && !Config::getInstance()->isShuttingDown())
c53e6443 sago007 2012-04-17 11:04 1683
	{
c53e6443 sago007 2012-04-17 11:04 1684
		switch(page)
c53e6443 sago007 2012-04-17 11:04 1685
		{
c53e6443 sago007 2012-04-17 11:04 1686
		case 0:
c53e6443 sago007 2012-04-17 11:04 1687
			//Highscores, endless
c53e6443 sago007 2012-04-17 11:04 1688
			DrawHighscores(100,100,true);
c53e6443 sago007 2012-04-17 11:04 1689
			break;
c53e6443 sago007 2012-04-17 11:04 1690
		case 1:
c53e6443 sago007 2012-04-17 11:04 1691
			//Highscores, Time Trial
c53e6443 sago007 2012-04-17 11:04 1692
			DrawHighscores(100,100,false);
c53e6443 sago007 2012-04-17 11:04 1693
			break;
c53e6443 sago007 2012-04-17 11:04 1694
		case 2:
c53e6443 sago007 2012-04-17 11:04 1695
		default:
c53e6443 sago007 2012-04-17 11:04 1696
			DrawStats();
c53e6443 sago007 2012-04-17 11:04 1697
		};
c53e6443 sago007 2012-04-17 11:04 1698
c53e6443 sago007 2012-04-17 11:04 1699
		//Draw buttons:
c53e6443 sago007 2012-04-17 11:04 1700
		DrawIMG(bHighScore,screen,scoreX,scoreY);
c53e6443 sago007 2012-04-17 11:04 1701
		DrawIMG(bBack,screen,backX,backY);
c53e6443 sago007 2012-04-17 11:04 1702
		DrawIMG(bNext,screen,nextX,nextY);
c53e6443 sago007 2012-04-17 11:04 1703
c53e6443 sago007 2012-04-17 11:04 1704
		//Draw page number
53001fa2 sago007 2015-11-08 15:13 1705
		string pageXofY = (boost::format(_("Page %1% of %2%") )%(page+1)%numberOfPages).str();
c53e6443 sago007 2012-04-17 11:04 1706
		NFont_Write(screen, xsize/2-nf_standard_blue_font.getWidth( pageXofY.c_str())/2,ysize-60,pageXofY.c_str());
c53e6443 sago007 2012-04-17 11:04 1707
c53e6443 sago007 2012-04-17 11:04 1708
		SDL_Delay(10);
c53e6443 sago007 2012-04-17 11:04 1709
		SDL_Event event;
c53e6443 sago007 2012-04-17 11:04 1710
c53e6443 sago007 2012-04-17 11:04 1711
		SDL_GetMouseState(&mousex,&mousey);
c53e6443 sago007 2012-04-17 11:04 1712
c53e6443 sago007 2012-04-17 11:04 1713
		while ( SDL_PollEvent(&event) )
c53e6443 sago007 2012-04-17 11:04 1714
		{
c53e6443 sago007 2012-04-17 11:04 1715
c53e6443 sago007 2012-04-17 11:04 1716
c53e6443 sago007 2012-04-17 11:04 1717
			if ( event.type == SDL_QUIT )
c53e6443 sago007 2012-04-17 11:04 1718
			{
c53e6443 sago007 2012-04-17 11:04 1719
				Config::getInstance()->setShuttingDown(5);
c53e6443 sago007 2012-04-17 11:04 1720
				done = true;
c53e6443 sago007 2012-04-17 11:04 1721
			}
c53e6443 sago007 2012-04-17 11:04 1722
c53e6443 sago007 2012-04-17 11:04 1723
			if ( event.type == SDL_KEYDOWN )
c53e6443 sago007 2012-04-17 11:04 1724
			{
c53e6443 sago007 2012-04-17 11:04 1725
				if( (event.key.keysym.sym == SDLK_RIGHT))
c53e6443 sago007 2012-04-17 11:04 1726
				{
c53e6443 sago007 2012-04-17 11:04 1727
					page++;
c53e6443 sago007 2012-04-17 11:04 1728
					if(page>=numberOfPages)
c53e6443 sago007 2012-04-17 11:04 1729
						page = 0;
c53e6443 sago007 2012-04-17 11:04 1730
				}
c53e6443 sago007 2012-04-17 11:04 1731
				else if( (event.key.keysym.sym == SDLK_LEFT))
c53e6443 sago007 2012-04-17 11:04 1732
				{
c53e6443 sago007 2012-04-17 11:04 1733
					page--;
c53e6443 sago007 2012-04-17 11:04 1734
					if(page<0)
c53e6443 sago007 2012-04-17 11:04 1735
						page = numberOfPages-1;
c53e6443 sago007 2012-04-17 11:04 1736
				}
c53e6443 sago007 2012-04-17 11:04 1737
				else
c53e6443 sago007 2012-04-17 11:04 1738
					done = true;
c53e6443 sago007 2012-04-17 11:04 1739
c53e6443 sago007 2012-04-17 11:04 1740
				if ( event.key.keysym.sym == SDLK_F9 )
c53e6443 sago007 2012-04-17 11:04 1741
				{
c53e6443 sago007 2012-04-17 11:04 1742
					writeScreenShot();
c53e6443 sago007 2012-04-17 11:04 1743
				}
c53e6443 sago007 2012-04-17 11:04 1744
c53e6443 sago007 2012-04-17 11:04 1745
				if ( (event.key.keysym.sym == SDLK_RETURN)||(event.key.keysym.sym == SDLK_KP_ENTER) )
c53e6443 sago007 2012-04-17 11:04 1746
				{
c53e6443 sago007 2012-04-17 11:04 1747
					done = true;
c53e6443 sago007 2012-04-17 11:04 1748
				}
c53e6443 sago007 2012-04-17 11:04 1749
				else if ( (event.key.keysym.sym == SDLK_ESCAPE) )
c53e6443 sago007 2012-04-17 11:04 1750
				{
c53e6443 sago007 2012-04-17 11:04 1751
					done = true;
c53e6443 sago007 2012-04-17 11:04 1752
				}
c53e6443 sago007 2012-04-17 11:04 1753
			}
c53e6443 sago007 2012-04-17 11:04 1754
c53e6443 sago007 2012-04-17 11:04 1755
		}	//while(event)
c53e6443 sago007 2012-04-17 11:04 1756
c53e6443 sago007 2012-04-17 11:04 1757
		// If the mouse button is released, make bMouseUp equal true
c53e6443 sago007 2012-04-17 11:04 1758
		if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
c53e6443 sago007 2012-04-17 11:04 1759
		{
c53e6443 sago007 2012-04-17 11:04 1760
			bMouseUp=true;
c53e6443 sago007 2012-04-17 11:04 1761
		}
7ca669ac sago007 2008-12-09 16:30 1762
c53e6443 sago007 2012-04-17 11:04 1763
		if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
c53e6443 sago007 2012-04-17 11:04 1764
		{
c53e6443 sago007 2012-04-17 11:04 1765
			bMouseUp = false;
c53e6443 sago007 2012-04-17 11:04 1766
c53e6443 sago007 2012-04-17 11:04 1767
			//The Score button:
c53e6443 sago007 2012-04-17 11:04 1768
			if((mousex>scoreX) && (mousex<scoreX+buttonXsize) && (mousey>scoreY) && (mousey<scoreY+buttonYsize))
c53e6443 sago007 2012-04-17 11:04 1769
				done =true;
c53e6443 sago007 2012-04-17 11:04 1770
c53e6443 sago007 2012-04-17 11:04 1771
			//The back button:
c53e6443 sago007 2012-04-17 11:04 1772
			if((mousex>backX) && (mousex<backX+buttonXsize) && (mousey>backY) && (mousey<backY+buttonYsize))
c53e6443 sago007 2012-04-17 11:04 1773
			{
c53e6443 sago007 2012-04-17 11:04 1774
				page--;
c53e6443 sago007 2012-04-17 11:04 1775
				if(page<0)
c53e6443 sago007 2012-04-17 11:04 1776
					page = numberOfPages-1;
c53e6443 sago007 2012-04-17 11:04 1777
			}
c53e6443 sago007 2012-04-17 11:04 1778
c53e6443 sago007 2012-04-17 11:04 1779
			//The next button:
c53e6443 sago007 2012-04-17 11:04 1780
			if((mousex>nextX) && (mousex<nextX+buttonXsize) && (mousey>nextY) && (mousey<nextY+buttonYsize))
c53e6443 sago007 2012-04-17 11:04 1781
			{
c53e6443 sago007 2012-04-17 11:04 1782
				page++;
c53e6443 sago007 2012-04-17 11:04 1783
				if(page>=numberOfPages)
c53e6443 sago007 2012-04-17 11:04 1784
					page = 0;
c53e6443 sago007 2012-04-17 11:04 1785
			}
c53e6443 sago007 2012-04-17 11:04 1786
		}
7ca669ac sago007 2008-12-09 16:30 1787
c53e6443 sago007 2012-04-17 11:04 1788
		//DrawIMG(mouse,screen,mousex,mousey);
f3a1637d sago007 2015-11-14 21:32 1789
		mouse->PaintTo(screen,mousex,mousey);
c53e6443 sago007 2012-04-17 11:04 1790
		SDL_Flip(screen); //Update screen
c53e6443 sago007 2012-04-17 11:04 1791
	}
6b1dc7a6 sago007 2010-11-08 21:03 1792
6b1dc7a6 sago007 2010-11-08 21:03 1793
81d9c25d sago007 2008-11-24 09:50 1794
}
81d9c25d sago007 2008-11-24 09:50 1795
89c4a3a6 sago007 2008-08-29 14:32 1796
89c4a3a6 sago007 2008-08-29 14:32 1797
//Open a puzzle file
89c4a3a6 sago007 2008-08-29 14:32 1798
bool OpenFileDialogbox(int x, int y, char *name)
89c4a3a6 sago007 2008-08-29 14:32 1799
{
c53e6443 sago007 2012-04-17 11:04 1800
	bool done = false;	//We are done!
c53e6443 sago007 2012-04-17 11:04 1801
	int mousex, mousey;
c53e6443 sago007 2012-04-17 11:04 1802
	ListFiles lf = ListFiles();
c53e6443 sago007 2012-04-17 11:04 1803
	string folder = (string)SHAREDIR+(string)"/puzzles";
56241205 sago007 2012-08-05 11:15 1804
	if(verboseLevel)
56241205 sago007 2012-08-05 11:15 1805
		cout << "Looking in " << folder << endl;
c53e6443 sago007 2012-04-17 11:04 1806
	lf.setDirectory(folder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 1807
#ifdef __unix__
c53e6443 sago007 2012-04-17 11:04 1808
	string homeFolder = (string)getenv("HOME")+(string)"/.gamesaves/blockattack/puzzles";
c53e6443 sago007 2012-04-17 11:04 1809
	lf.setDirectory2(homeFolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 1810
#endif
c53e6443 sago007 2012-04-17 11:04 1811
	MakeBackground(xsize,ysize);
c53e6443 sago007 2012-04-17 11:04 1812
	DrawIMG(background,screen,0,0);
c53e6443 sago007 2012-04-17 11:04 1813
	DrawIMG(bForward,background,x+460,y+420);
c53e6443 sago007 2012-04-17 11:04 1814
	DrawIMG(bBack,background,x+20,y+420);
c53e6443 sago007 2012-04-17 11:04 1815
	while (!done && !Config::getInstance()->isShuttingDown())
c53e6443 sago007 2012-04-17 11:04 1816
	{
c53e6443 sago007 2012-04-17 11:04 1817
		DrawIMG(background,screen,0,0);
c53e6443 sago007 2012-04-17 11:04 1818
		const int nrOfFiles = 10;
c53e6443 sago007 2012-04-17 11:04 1819
		DrawIMG(changeButtonsBack,screen,x,y);
c53e6443 sago007 2012-04-17 11:04 1820
		for (int i=0; i<nrOfFiles; i++)
c53e6443 sago007 2012-04-17 11:04 1821
		{
c53e6443 sago007 2012-04-17 11:04 1822
			NFont_Write(screen, x+10,y+10+36*i,lf.getFileName(i).c_str());
c53e6443 sago007 2012-04-17 11:04 1823
		}
89c4a3a6 sago007 2008-08-29 14:32 1824
c53e6443 sago007 2012-04-17 11:04 1825
		SDL_Event event;
c53e6443 sago007 2012-04-17 11:04 1826
c53e6443 sago007 2012-04-17 11:04 1827
		while ( SDL_PollEvent(&event) )
c53e6443 sago007 2012-04-17 11:04 1828
		{
c53e6443 sago007 2012-04-17 11:04 1829
			if ( event.type == SDL_QUIT )
c53e6443 sago007 2012-04-17 11:04 1830
			{
c53e6443 sago007 2012-04-17 11:04 1831
				Config::getInstance()->setShuttingDown(5);
c53e6443 sago007 2012-04-17 11:04 1832
				done = true;
c53e6443 sago007 2012-04-17 11:04 1833
			}
c53e6443 sago007 2012-04-17 11:04 1834
c53e6443 sago007 2012-04-17 11:04 1835
			if ( event.type == SDL_KEYDOWN )
c53e6443 sago007 2012-04-17 11:04 1836
			{
c53e6443 sago007 2012-04-17 11:04 1837
				if ( (event.key.keysym.sym == SDLK_ESCAPE) )
c53e6443 sago007 2012-04-17 11:04 1838
				{
c53e6443 sago007 2012-04-17 11:04 1839
					done = true;
c53e6443 sago007 2012-04-17 11:04 1840
				}
c53e6443 sago007 2012-04-17 11:04 1841
c53e6443 sago007 2012-04-17 11:04 1842
				if ( (event.key.keysym.sym == SDLK_RIGHT) )
c53e6443 sago007 2012-04-17 11:04 1843
				{
c53e6443 sago007 2012-04-17 11:04 1844
					lf.forward();
c53e6443 sago007 2012-04-17 11:04 1845
				}
c53e6443 sago007 2012-04-17 11:04 1846
c53e6443 sago007 2012-04-17 11:04 1847
				if ( (event.key.keysym.sym == SDLK_LEFT) )
c53e6443 sago007 2012-04-17 11:04 1848
				{
c53e6443 sago007 2012-04-17 11:04 1849
					lf.back();
c53e6443 sago007 2012-04-17 11:04 1850
				}
c53e6443 sago007 2012-04-17 11:04 1851
			}
c53e6443 sago007 2012-04-17 11:04 1852
c53e6443 sago007 2012-04-17 11:04 1853
		} //while(event)
c53e6443 sago007 2012-04-17 11:04 1854
c53e6443 sago007 2012-04-17 11:04 1855
		SDL_GetMouseState(&mousex,&mousey);
c53e6443 sago007 2012-04-17 11:04 1856
c53e6443 sago007 2012-04-17 11:04 1857
		// If the mouse button is released, make bMouseUp equal true
c53e6443 sago007 2012-04-17 11:04 1858
		if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
c53e6443 sago007 2012-04-17 11:04 1859
		{
c53e6443 sago007 2012-04-17 11:04 1860
			bMouseUp=true;
c53e6443 sago007 2012-04-17 11:04 1861
		}
89c4a3a6 sago007 2008-08-29 14:32 1862
c53e6443 sago007 2012-04-17 11:04 1863
		if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
c53e6443 sago007 2012-04-17 11:04 1864
		{
c53e6443 sago007 2012-04-17 11:04 1865
			bMouseUp = false;
c53e6443 sago007 2012-04-17 11:04 1866
c53e6443 sago007 2012-04-17 11:04 1867
			//The Forward Button:
c53e6443 sago007 2012-04-17 11:04 1868
			if ( (mousex>x+460) && (mousex<x+460+buttonXsize) && (mousey>y+420) && (mousey<y+420+40) )
c53e6443 sago007 2012-04-17 11:04 1869
			{
c53e6443 sago007 2012-04-17 11:04 1870
				lf.forward();
c53e6443 sago007 2012-04-17 11:04 1871
			}
c53e6443 sago007 2012-04-17 11:04 1872
c53e6443 sago007 2012-04-17 11:04 1873
			//The back button:
c53e6443 sago007 2012-04-17 11:04 1874
			if ( (mousex>x+20) && (mousex<x+20+buttonXsize) && (mousey>y+420) && (mousey<y+420+40) )
c53e6443 sago007 2012-04-17 11:04 1875
			{
c53e6443 sago007 2012-04-17 11:04 1876
				lf.back();
c53e6443 sago007 2012-04-17 11:04 1877
			}
c53e6443 sago007 2012-04-17 11:04 1878
c53e6443 sago007 2012-04-17 11:04 1879
			for (int i=0; i<10; i++)
c53e6443 sago007 2012-04-17 11:04 1880
			{
c53e6443 sago007 2012-04-17 11:04 1881
				if ( (mousex>x+10) && (mousex<x+480) && (mousey>y+10+i*36) && (mousey<y+10+i*36+32) )
c53e6443 sago007 2012-04-17 11:04 1882
				{
c53e6443 sago007 2012-04-17 11:04 1883
					if (lf.fileExists(i))
c53e6443 sago007 2012-04-17 11:04 1884
					{
c53e6443 sago007 2012-04-17 11:04 1885
						strncpy(name,lf.getFileName(i).c_str(),28); //Problems occurs then larger than 28 (maybe 29)
c53e6443 sago007 2012-04-17 11:04 1886
						done=true; //The user have, clicked the purpose of this function is now complete
c53e6443 sago007 2012-04-17 11:04 1887
					}
c53e6443 sago007 2012-04-17 11:04 1888
				}
c53e6443 sago007 2012-04-17 11:04 1889
			}
c53e6443 sago007 2012-04-17 11:04 1890
		}
89c4a3a6 sago007 2008-08-29 14:32 1891
c53e6443 sago007 2012-04-17 11:04 1892
		//DrawIMG(mouse,screen,mousex,mousey);
f3a1637d sago007 2015-11-14 21:32 1893
		mouse->PaintTo(screen,mousex,mousey);
c53e6443 sago007 2012-04-17 11:04 1894
		SDL_Flip(screen); //Update screen
c53e6443 sago007 2012-04-17 11:04 1895
	}
80b830cd sago007 2012-08-19 17:51 1896
	return true;
89c4a3a6 sago007 2008-08-29 14:32 1897
}
89c4a3a6 sago007 2008-08-29 14:32 1898
89c4a3a6 sago007 2008-08-29 14:32 1899
89c4a3a6 sago007 2008-08-29 14:32 1900
//Draws the balls and explosions
4b0c248f sago007 2010-11-10 21:13 1901
static void DrawBalls()
89c4a3a6 sago007 2008-08-29 14:32 1902
{
c53e6443 sago007 2012-04-17 11:04 1903
	for (int i = 0; i< maxNumberOfBalls; i++)
c53e6443 sago007 2012-04-17 11:04 1904
	{
c53e6443 sago007 2012-04-17 11:04 1905
		if (theBallManeger.ballUsed[i])
c53e6443 sago007 2012-04-17 11:04 1906
		{
c53e6443 sago007 2012-04-17 11:04 1907
			DrawIMG(balls[theBallManeger.ballArray[i].getColor()],screen,theBallManeger.ballArray[i].getX(),theBallManeger.ballArray[i].getY());
c53e6443 sago007 2012-04-17 11:04 1908
		} //if used
c53e6443 sago007 2012-04-17 11:04 1909
		if (theExplosionManeger.explosionUsed[i])
c53e6443 sago007 2012-04-17 11:04 1910
		{
c53e6443 sago007 2012-04-17 11:04 1911
			DrawIMG(explosion[theExplosionManeger.explosionArray[i].getFrame()],screen,theExplosionManeger.explosionArray[i].getX(),theExplosionManeger.explosionArray[i].getY());
c53e6443 sago007 2012-04-17 11:04 1912
		}
c53e6443 sago007 2012-04-17 11:04 1913
		if (theTextManeger.textUsed[i])
c53e6443 sago007 2012-04-17 11:04 1914
		{
c53e6443 sago007 2012-04-17 11:04 1915
			//cout << "Printing text: " << theTextManeger.textArray[i].getText() << endl;
c53e6443 sago007 2012-04-17 11:04 1916
			int x = theTextManeger.textArray[i].getX()-12;
c53e6443 sago007 2012-04-17 11:04 1917
			int y = theTextManeger.textArray[i].getY()-12;
c53e6443 sago007 2012-04-17 11:04 1918
			DrawIMG(iChainBack,screen,x,y);
c53e6443 sago007 2012-04-17 11:04 1919
			nf_standard_small_font.drawCenter(x+12,y+7,theTextManeger.textArray[i].getText());
c53e6443 sago007 2012-04-17 11:04 1920
		}
c53e6443 sago007 2012-04-17 11:04 1921
	} //for
89c4a3a6 sago007 2008-08-29 14:32 1922
}    //DrawBalls
89c4a3a6 sago007 2008-08-29 14:32 1923
89c4a3a6 sago007 2008-08-29 14:32 1924
//Removes the old balls
89c4a3a6 sago007 2008-08-29 14:32 1925
void UndrawBalls()
89c4a3a6 sago007 2008-08-29 14:32 1926
{
c53e6443 sago007 2012-04-17 11:04 1927
	for (int i = 0; i< maxNumberOfBalls; i++)
c53e6443 sago007 2012-04-17 11:04 1928
	{
c53e6443 sago007 2012-04-17 11:04 1929
		if (theBallManeger.oldBallUsed[i])
c53e6443 sago007 2012-04-17 11:04 1930
		{
c53e6443 sago007 2012-04-17 11:04 1931
			DrawIMG(background,screen,theBallManeger.oldBallArray[i].getX(),theBallManeger.oldBallArray[i].getY(),ballSize,ballSize,theBallManeger.oldBallArray[i].getX(),theBallManeger.oldBallArray[i].getY());
c53e6443 sago007 2012-04-17 11:04 1932
		} //if used
c53e6443 sago007 2012-04-17 11:04 1933
		if (theExplosionManeger.oldExplosionUsed[i])
c53e6443 sago007 2012-04-17 11:04 1934
		{
c53e6443 sago007 2012-04-17 11:04 1935
			DrawIMG(background,screen,theExplosionManeger.oldExplosionArray[i].getX(),theExplosionManeger.oldExplosionArray[i].getY(),70,120,theExplosionManeger.oldExplosionArray[i].getX(),theExplosionManeger.oldExplosionArray[i].getY());
c53e6443 sago007 2012-04-17 11:04 1936
		}
c53e6443 sago007 2012-04-17 11:04 1937
		if (theTextManeger.oldTextUsed[i])
c53e6443 sago007 2012-04-17 11:04 1938
		{
c53e6443 sago007 2012-04-17 11:04 1939
			int x = theTextManeger.oldTextArray[i].getX()-12;
c53e6443 sago007 2012-04-17 11:04 1940
			int y = theTextManeger.oldTextArray[i].getY()-12;
c53e6443 sago007 2012-04-17 11:04 1941
			DrawIMG(background,screen,x,y,25,25,x,y);
c53e6443 sago007 2012-04-17 11:04 1942
		}
c53e6443 sago007 2012-04-17 11:04 1943
	} //for
89c4a3a6 sago007 2008-08-29 14:32 1944
}   //UndrawBalls
89c4a3a6 sago007 2008-08-29 14:32 1945
89c4a3a6 sago007 2008-08-29 14:32 1946
//draws everything
6b1dc7a6 sago007 2010-11-08 21:03 1947
void DrawEverything(int xsize, int ysize,BlockGameSdl *theGame, BlockGameSdl *theGame2)
89c4a3a6 sago007 2008-08-29 14:32 1948
{
c53e6443 sago007 2012-04-17 11:04 1949
	SDL_ShowCursor(SDL_DISABLE);
c53e6443 sago007 2012-04-17 11:04 1950
	//draw background:
c53e6443 sago007 2012-04-17 11:04 1951
	if (forceredraw != 1)
c53e6443 sago007 2012-04-17 11:04 1952
	{
c53e6443 sago007 2012-04-17 11:04 1953
c53e6443 sago007 2012-04-17 11:04 1954
		UndrawBalls();
c53e6443 sago007 2012-04-17 11:04 1955
		DrawIMG(background,screen,oldMousex,oldMousey,32,32,oldMousex,oldMousey);
c53e6443 sago007 2012-04-17 11:04 1956
		DrawIMG(background,screen,oldBubleX,oldBubleY,140,50,oldBubleX,oldBubleY);
c53e6443 sago007 2012-04-17 11:04 1957
c53e6443 sago007 2012-04-17 11:04 1958
c53e6443 sago007 2012-04-17 11:04 1959
		DrawIMG(background,screen,350,200,120,200,350,200);
c53e6443 sago007 2012-04-17 11:04 1960
		DrawIMG(background,screen,830,200,120,200,830,200);
c53e6443 sago007 2012-04-17 11:04 1961
		DrawIMG(background,screen,800,0,140,50,800,0);
c53e6443 sago007 2012-04-17 11:04 1962
c53e6443 sago007 2012-04-17 11:04 1963
		DrawIMG(background,screen,50,60,300,50,50,60);
c53e6443 sago007 2012-04-17 11:04 1964
		DrawIMG(background,screen,510,60,300,50,510,60);
6787b808 sago007 2015-08-23 14:57 1965
	} 
6787b808 sago007 2015-08-23 14:57 1966
	else {
c53e6443 sago007 2012-04-17 11:04 1967
		DrawIMG(background,screen,0,0);
6787b808 sago007 2015-08-23 14:57 1968
	}
c53e6443 sago007 2012-04-17 11:04 1969
	DrawIMG(theGame->sBoard,screen,theGame->GetTopX(),theGame->GetTopY());
c53e6443 sago007 2012-04-17 11:04 1970
	string strHolder;
c53e6443 sago007 2012-04-17 11:04 1971
	strHolder = itoa(theGame->GetScore()+theGame->GetHandicap());
c53e6443 sago007 2012-04-17 11:04 1972
	NFont_Write(screen, theGame->GetTopX()+310,theGame->GetTopY()+100,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 1973
	if (theGame->GetAIenabled())
c53e6443 sago007 2012-04-17 11:04 1974
		NFont_Write(screen, theGame->GetTopX()+10,theGame->GetTopY()-34,_("AI") );
c53e6443 sago007 2012-04-17 11:04 1975
	else if (editorMode)
c53e6443 sago007 2012-04-17 11:04 1976
		NFont_Write(screen, theGame->GetTopX()+10,theGame->GetTopY()-34,_("Playing field") );
c53e6443 sago007 2012-04-17 11:04 1977
	else if (!singlePuzzle)
c53e6443 sago007 2012-04-17 11:04 1978
		NFont_Write(screen, theGame->GetTopX()+10,theGame->GetTopY()-34,player1name);
c53e6443 sago007 2012-04-17 11:04 1979
	if (theGame->isTimeTrial())
c53e6443 sago007 2012-04-17 11:04 1980
	{
c53e6443 sago007 2012-04-17 11:04 1981
		int tid = (int)SDL_GetTicks()-theGame->GetGameStartedAt();
c53e6443 sago007 2012-04-17 11:04 1982
		int minutes;
c53e6443 sago007 2012-04-17 11:04 1983
		int seconds;
c53e6443 sago007 2012-04-17 11:04 1984
		if (tid>=0)
c53e6443 sago007 2012-04-17 11:04 1985
		{
c53e6443 sago007 2012-04-17 11:04 1986
			minutes = (2*60*1000-(abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))/60/1000;
c53e6443 sago007 2012-04-17 11:04 1987
			seconds = ((2*60*1000-(abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))%(60*1000))/1000;
c53e6443 sago007 2012-04-17 11:04 1988
		}
c53e6443 sago007 2012-04-17 11:04 1989
		else
c53e6443 sago007 2012-04-17 11:04 1990
		{
c53e6443 sago007 2012-04-17 11:04 1991
			minutes = ((abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))/60/1000;
c53e6443 sago007 2012-04-17 11:04 1992
			seconds = (((abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))%(60*1000))/1000;
c53e6443 sago007 2012-04-17 11:04 1993
		}
c53e6443 sago007 2012-04-17 11:04 1994
		if (theGame->isGameOver()) minutes=0;
c53e6443 sago007 2012-04-17 11:04 1995
		if (theGame->isGameOver()) seconds=0;
c53e6443 sago007 2012-04-17 11:04 1996
		if (seconds>9)
c53e6443 sago007 2012-04-17 11:04 1997
			strHolder = itoa(minutes)+":"+itoa(seconds);
c53e6443 sago007 2012-04-17 11:04 1998
		else strHolder = itoa(minutes)+":0"+itoa(seconds);
c53e6443 sago007 2012-04-17 11:04 1999
		//if ((SoundEnabled)&&(!NoSound)&&(tid>0)&&(seconds<5)&&(minutes == 0)&&(seconds>1)&&(!(Mix_Playing(6)))) Mix_PlayChannel(6,heartBeat,0);
c53e6443 sago007 2012-04-17 11:04 2000
		NFont_Write(screen, theGame->GetTopX()+310,theGame->GetTopY()+150,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 2001
	}
c53e6443 sago007 2012-04-17 11:04 2002
	else
c53e6443 sago007 2012-04-17 11:04 2003
	{
c53e6443 sago007 2012-04-17 11:04 2004
		int minutes = ((abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))/60/1000;
c53e6443 sago007 2012-04-17 11:04 2005
		int seconds = (((abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))%(60*1000))/1000;
c53e6443 sago007 2012-04-17 11:04 2006
		if (theGame->isGameOver()) minutes=(theGame->GetGameEndedAt()/1000/60)%100;
c53e6443 sago007 2012-04-17 11:04 2007
		if (theGame->isGameOver()) seconds=(theGame->GetGameEndedAt()/1000)%60;
c53e6443 sago007 2012-04-17 11:04 2008
		if (seconds>9)
c53e6443 sago007 2012-04-17 11:04 2009
			strHolder = itoa(minutes)+":"+itoa(seconds);
c53e6443 sago007 2012-04-17 11:04 2010
		else
c53e6443 sago007 2012-04-17 11:04 2011
			strHolder = itoa(minutes)+":0"+itoa(seconds);
c53e6443 sago007 2012-04-17 11:04 2012
		NFont_Write(screen, theGame->GetTopX()+310,theGame->GetTopY()+150,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 2013
	}
c53e6443 sago007 2012-04-17 11:04 2014
	strHolder = itoa(theGame->GetChains());
c53e6443 sago007 2012-04-17 11:04 2015
	NFont_Write(screen, theGame->GetTopX()+310,theGame->GetTopY()+200,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 2016
	//drawspeedLevel:
c53e6443 sago007 2012-04-17 11:04 2017
	strHolder = itoa(theGame->GetSpeedLevel());
c53e6443 sago007 2012-04-17 11:04 2018
	NFont_Write(screen, theGame->GetTopX()+310,theGame->GetTopY()+250,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 2019
	if ((theGame->isStageClear()) &&(theGame->GetTopY()+700+50*(theGame->GetStageClearLimit()-theGame->GetLinesCleared())-theGame->GetPixels()-1<600+theGame->GetTopY()))
c53e6443 sago007 2012-04-17 11:04 2020
	{
c53e6443 sago007 2012-04-17 11:04 2021
		oldBubleX = theGame->GetTopX()+280;
c53e6443 sago007 2012-04-17 11:04 2022
		oldBubleY = theGame->GetTopY()+650+50*(theGame->GetStageClearLimit()-theGame->GetLinesCleared())-theGame->GetPixels()-1;
c53e6443 sago007 2012-04-17 11:04 2023
		DrawIMG(stageBobble,screen,theGame->GetTopX()+280,theGame->GetTopY()+650+50*(theGame->GetStageClearLimit()-theGame->GetLinesCleared())-theGame->GetPixels()-1);
c53e6443 sago007 2012-04-17 11:04 2024
	}
c53e6443 sago007 2012-04-17 11:04 2025
	//player1 finnish, player2 start
c53e6443 sago007 2012-04-17 11:04 2026
	//DrawIMG(boardBackBack,screen,theGame2->GetTopX()-60,theGame2->GetTopY()-68);
c53e6443 sago007 2012-04-17 11:04 2027
	if (!editorMode)
c53e6443 sago007 2012-04-17 11:04 2028
	{
c53e6443 sago007 2012-04-17 11:04 2029
		/*
c53e6443 sago007 2012-04-17 11:04 2030
		 *If single player mode (and not VS)
c53e6443 sago007 2012-04-17 11:04 2031
		 */
c53e6443 sago007 2012-04-17 11:04 2032
		if(!twoPlayers && !theGame->isGameOver())
c53e6443 sago007 2012-04-17 11:04 2033
		{
c53e6443 sago007 2012-04-17 11:04 2034
			//Blank player2's board:
c53e6443 sago007 2012-04-17 11:04 2035
			DrawIMG(backBoard,screen,theGame2->GetTopX(),theGame2->GetTopY());
c53e6443 sago007 2012-04-17 11:04 2036
			//Write a description:
c53e6443 sago007 2012-04-17 11:04 2037
			if(theGame->isTimeTrial())
c53e6443 sago007 2012-04-17 11:04 2038
			{
c53e6443 sago007 2012-04-17 11:04 2039
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+10,"Time Trial");
c53e6443 sago007 2012-04-17 11:04 2040
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160,"Objective:");
cf54d8c3 sago007 2012-05-03 20:52 2041
				string infostring = _("Score as much as \npossible in 2 minutes");
cf54d8c3 sago007 2012-05-03 20:52 2042
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160+32,infostring);
c53e6443 sago007 2012-04-17 11:04 2043
			}
c53e6443 sago007 2012-04-17 11:04 2044
			else if(theGame->isStageClear())
c53e6443 sago007 2012-04-17 11:04 2045
			{
c53e6443 sago007 2012-04-17 11:04 2046
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+10,"Stage Clear");
c53e6443 sago007 2012-04-17 11:04 2047
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160,"Objective:");
cf54d8c3 sago007 2012-05-03 20:52 2048
				string infostring = _("You must clear a \nnumber of lines.\nSpeed is rapidly \nincreased.");
cf54d8c3 sago007 2012-05-03 20:52 2049
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160+32,infostring);
c53e6443 sago007 2012-04-17 11:04 2050
			}
c53e6443 sago007 2012-04-17 11:04 2051
			else if(theGame->isPuzzleMode())
c53e6443 sago007 2012-04-17 11:04 2052
			{
c53e6443 sago007 2012-04-17 11:04 2053
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+10,"Puzzle");
c53e6443 sago007 2012-04-17 11:04 2054
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160,"Objective:");
cf54d8c3 sago007 2012-05-03 20:52 2055
				string infostring = _("Clear the entire board \nwith a limited number \nof moves.");
cf54d8c3 sago007 2012-05-03 20:52 2056
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160+32,infostring);
c53e6443 sago007 2012-04-17 11:04 2057
			}
c53e6443 sago007 2012-04-17 11:04 2058
			else
c53e6443 sago007 2012-04-17 11:04 2059
			{
c53e6443 sago007 2012-04-17 11:04 2060
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+10,"Endless");
c53e6443 sago007 2012-04-17 11:04 2061
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160,"Objective:");
cf54d8c3 sago007 2012-05-03 20:52 2062
				string infostring = _("Score as much as \npossible. No time limit.");
cf54d8c3 sago007 2012-05-03 20:52 2063
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160+32,infostring);
c53e6443 sago007 2012-04-17 11:04 2064
			}
c53e6443 sago007 2012-04-17 11:04 2065
c53e6443 sago007 2012-04-17 11:04 2066
			//Write the keys that are in use
c53e6443 sago007 2012-04-17 11:04 2067
			int y = theGame2->GetTopY()+400;
c53e6443 sago007 2012-04-17 11:04 2068
			NFont_Write(screen, theGame2->GetTopX()+7,y,_("Movement keys:") );
c53e6443 sago007 2012-04-17 11:04 2069
			NFont_Write(screen, theGame2->GetTopX()+7,y+40,(getKeyName(keySettings[0].left)+", "+getKeyName(keySettings[0].right)+"," ).c_str() );
c53e6443 sago007 2012-04-17 11:04 2070
			NFont_Write(screen, theGame2->GetTopX()+7,y+76,(getKeyName(keySettings[0].up)+", "+getKeyName(keySettings[0].down)).c_str() );
c53e6443 sago007 2012-04-17 11:04 2071
			NFont_Write(screen, theGame2->GetTopX()+7,y+120,( _("Switch: ")+getKeyName(keySettings[0].change) ).c_str() );
c53e6443 sago007 2012-04-17 11:04 2072
			if(theGame->isPuzzleMode())
c53e6443 sago007 2012-04-17 11:04 2073
				NFont_Write(screen, theGame2->GetTopX()+7,y+160,( _("Restart: ")+getKeyName(keySettings[0].push) ).c_str() );
c53e6443 sago007 2012-04-17 11:04 2074
			else
c53e6443 sago007 2012-04-17 11:04 2075
				NFont_Write(screen, theGame2->GetTopX()+7,y+160,( _("Push line: ")+getKeyName(keySettings[0].push) ).c_str() );
c53e6443 sago007 2012-04-17 11:04 2076
		}
c53e6443 sago007 2012-04-17 11:04 2077
		else
c53e6443 sago007 2012-04-17 11:04 2078
			DrawIMG(theGame2->sBoard,screen,theGame2->GetTopX(),theGame2->GetTopY());
c53e6443 sago007 2012-04-17 11:04 2079
		strHolder = itoa(theGame2->GetScore()+theGame2->GetHandicap());
c53e6443 sago007 2012-04-17 11:04 2080
		NFont_Write(screen, theGame2->GetTopX()+310,theGame2->GetTopY()+100,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 2081
		if (theGame2->GetAIenabled())
c53e6443 sago007 2012-04-17 11:04 2082
			NFont_Write(screen, theGame2->GetTopX()+10,theGame2->GetTopY()-34,_("AI") );
c53e6443 sago007 2012-04-17 11:04 2083
		else
c53e6443 sago007 2012-04-17 11:04 2084
			NFont_Write(screen, theGame2->GetTopX()+10,theGame2->GetTopY()-34,theGame2->name);
c53e6443 sago007 2012-04-17 11:04 2085
		if (theGame2->isTimeTrial())
c53e6443 sago007 2012-04-17 11:04 2086
		{
c53e6443 sago007 2012-04-17 11:04 2087
			int tid = (int)SDL_GetTicks()-theGame2->GetGameStartedAt();
c53e6443 sago007 2012-04-17 11:04 2088
			int minutes;
c53e6443 sago007 2012-04-17 11:04 2089
			int seconds;
c53e6443 sago007 2012-04-17 11:04 2090
			if (tid>=0)
c53e6443 sago007 2012-04-17 11:04 2091
			{
c53e6443 sago007 2012-04-17 11:04 2092
				minutes = (2*60*1000-(abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt())))/60/1000;
c53e6443 sago007 2012-04-17 11:04 2093
				seconds = ((2*60*1000-(abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt())))%(60*1000))/1000;
c53e6443 sago007 2012-04-17 11:04 2094
			}
c53e6443 sago007 2012-04-17 11:04 2095
			else
c53e6443 sago007 2012-04-17 11:04 2096
			{
c53e6443 sago007 2012-04-17 11:04 2097
				minutes = ((abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt())))/60/1000;
c53e6443 sago007 2012-04-17 11:04 2098
				seconds = (((abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt())))%(60*1000))/1000;
c53e6443 sago007 2012-04-17 11:04 2099
			}
c53e6443 sago007 2012-04-17 11:04 2100
			if (theGame2->isGameOver()) minutes=0;
c53e6443 sago007 2012-04-17 11:04 2101
			if (theGame2->isGameOver()) seconds=0;
c53e6443 sago007 2012-04-17 11:04 2102
			if (seconds>9)
c53e6443 sago007 2012-04-17 11:04 2103
				strHolder = itoa(minutes)+":"+itoa(seconds);
c53e6443 sago007 2012-04-17 11:04 2104
			else
c53e6443 sago007 2012-04-17 11:04 2105
				strHolder = itoa(minutes)+":0"+itoa(seconds);
c53e6443 sago007 2012-04-17 11:04 2106
			//if ((SoundEnabled)&&(!NoSound)&&(tid>0)&&(seconds<5)&&(minutes == 0)&&(seconds>1)&&(!(Mix_Playing(6)))) Mix_PlayChannel(6,heartBeat,0);
c53e6443 sago007 2012-04-17 11:04 2107
			NFont_Write(screen, theGame2->GetTopX()+310,theGame2->GetTopY()+150,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 2108
		}
c53e6443 sago007 2012-04-17 11:04 2109
		else
c53e6443 sago007 2012-04-17 11:04 2110
		{
c53e6443 sago007 2012-04-17 11:04 2111
			int minutes = (abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt()))/60/1000;
c53e6443 sago007 2012-04-17 11:04 2112
			int seconds = (abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt())%(60*1000))/1000;
c53e6443 sago007 2012-04-17 11:04 2113
			if (theGame2->isGameOver()) minutes=(theGame2->GetGameEndedAt()/1000/60)%100;
c53e6443 sago007 2012-04-17 11:04 2114
			if (theGame2->isGameOver()) seconds=(theGame2->GetGameEndedAt()/1000)%60;
c53e6443 sago007 2012-04-17 11:04 2115
			if (seconds>9)
c53e6443 sago007 2012-04-17 11:04 2116
				strHolder = itoa(minutes)+":"+itoa(seconds);
c53e6443 sago007 2012-04-17 11:04 2117
			else
c53e6443 sago007 2012-04-17 11:04 2118
				strHolder = itoa(minutes)+":0"+itoa(seconds);
c53e6443 sago007 2012-04-17 11:04 2119
			NFont_Write(screen, theGame2->GetTopX()+310,theGame2->GetTopY()+150,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 2120
		}
c53e6443 sago007 2012-04-17 11:04 2121
		strHolder = itoa(theGame2->GetChains());
c53e6443 sago007 2012-04-17 11:04 2122
		NFont_Write(screen, theGame2->GetTopX()+310,theGame2->GetTopY()+200,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 2123
		strHolder = itoa(theGame2->GetSpeedLevel());
c53e6443 sago007 2012-04-17 11:04 2124
		NFont_Write(screen, theGame2->GetTopX()+310,theGame2->GetTopY()+250,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 2125
	}
c53e6443 sago007 2012-04-17 11:04 2126
	//player2 finnish
89c4a3a6 sago007 2008-08-29 14:32 2127
89c4a3a6 sago007 2008-08-29 14:32 2128
c53e6443 sago007 2012-04-17 11:04 2129
	DrawBalls();
89c4a3a6 sago007 2008-08-29 14:32 2130
1572de2b sago007 2008-09-11 18:15 2131
#if DEBUG
c53e6443 sago007 2012-04-17 11:04 2132
	Frames++;
c53e6443 sago007 2012-04-17 11:04 2133
	if (SDL_GetTicks() >= Ticks + 1000)
c53e6443 sago007 2012-04-17 11:04 2134
	{
c53e6443 sago007 2012-04-17 11:04 2135
		if (Frames > 999) Frames=999;
c53e6443 sago007 2012-04-17 11:04 2136
		sprintf(FPS, "%lu fps", Frames);
c53e6443 sago007 2012-04-17 11:04 2137
		Frames = 0;
c53e6443 sago007 2012-04-17 11:04 2138
		Ticks = SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 2139
	}
c53e6443 sago007 2012-04-17 11:04 2140
c53e6443 sago007 2012-04-17 11:04 2141
	//NFont_Write(screen, 800,4,FPS);
c53e6443 sago007 2012-04-17 11:04 2142
	nf_standard_blue_font.draw(800,4,FPS);
89c4a3a6 sago007 2008-08-29 14:32 2143
#endif
89c4a3a6 sago007 2008-08-29 14:32 2144
c53e6443 sago007 2012-04-17 11:04 2145
	//SDL_Flip(screen); Update screen is now called outside DrawEvrything, bacause the mouse needs to be painted
89c4a3a6 sago007 2008-08-29 14:32 2146
89c4a3a6 sago007 2008-08-29 14:32 2147
}
89c4a3a6 sago007 2008-08-29 14:32 2148
89c4a3a6 sago007 2008-08-29 14:32 2149
//Generates the standard background
4b0c248f sago007 2010-11-10 21:13 2150
static void MakeBackground(int xsize,int ysize)
89c4a3a6 sago007 2008-08-29 14:32 2151
{
c53e6443 sago007 2012-04-17 11:04 2152
	int w = backgroundImage->w;
c53e6443 sago007 2012-04-17 11:04 2153
	int h = backgroundImage->h;
c53e6443 sago007 2012-04-17 11:04 2154
	for(int i=0; i*w<xsize; i++)
c53e6443 sago007 2012-04-17 11:04 2155
		for(int j=0; j*h<ysize; j++)
c53e6443 sago007 2012-04-17 11:04 2156
			DrawIMG(backgroundImage,background,i*w,j*h);
c53e6443 sago007 2012-04-17 11:04 2157
	standardBackground = true;
89c4a3a6 sago007 2008-08-29 14:32 2158
}
89c4a3a6 sago007 2008-08-29 14:32 2159
89c4a3a6 sago007 2008-08-29 14:32 2160
//Generates the background with red board backs
229e212d sago007 2015-08-22 17:14 2161
static void MakeBackground(int xsize,int ysize,BlockGameSdl *theGame, BlockGameSdl *theGame2)
89c4a3a6 sago007 2008-08-29 14:32 2162
{
c53e6443 sago007 2012-04-17 11:04 2163
	MakeBackground(xsize,ysize);
c53e6443 sago007 2012-04-17 11:04 2164
	DrawIMG(boardBackBack,background,theGame->GetTopX()-60,theGame->GetTopY()-68);
c53e6443 sago007 2012-04-17 11:04 2165
	DrawIMG(boardBackBack,background,theGame2->GetTopX()-60,theGame2->GetTopY()-68);
c53e6443 sago007 2012-04-17 11:04 2166
	standardBackground = false;
89c4a3a6 sago007 2008-08-29 14:32 2167
}
89c4a3a6 sago007 2008-08-29 14:32 2168
229e212d sago007 2015-08-22 17:14 2169
static void MakeBackground(int xsize, int ysize, BlockGameSdl *theGame)
89c4a3a6 sago007 2008-08-29 14:32 2170
{
c53e6443 sago007 2012-04-17 11:04 2171
	MakeBackground(xsize,ysize);
c53e6443 sago007 2012-04-17 11:04 2172
	DrawIMG(boardBackBack,background,theGame->GetTopX()-60,theGame->GetTopY()-68);
c53e6443 sago007 2012-04-17 11:04 2173
	standardBackground = false;
89c4a3a6 sago007 2008-08-29 14:32 2174
}
89c4a3a6 sago007 2008-08-29 14:32 2175
89c4a3a6 sago007 2008-08-29 14:32 2176
89c4a3a6 sago007 2008-08-29 14:32 2177
//The function that allows the player to choose PuzzleLevel
aede0664 sago007 2012-04-19 19:45 2178
int PuzzleLevelSelect(int Type)
89c4a3a6 sago007 2008-08-29 14:32 2179
{
c53e6443 sago007 2012-04-17 11:04 2180
	const int xplace = 200;
c53e6443 sago007 2012-04-17 11:04 2181
	const int yplace = 300;
a5a3aa4f sago007 2015-08-23 15:31 2182
	int levelNr = 0;
a5a3aa4f sago007 2015-08-23 15:31 2183
	int mousex, mousey;
a5a3aa4f sago007 2015-08-23 15:31 2184
	int oldmousex = 0;
a5a3aa4f sago007 2015-08-23 15:31 2185
	int oldmousey = 0;
c53e6443 sago007 2012-04-17 11:04 2186
	bool levelSelected = false;
c53e6443 sago007 2012-04-17 11:04 2187
	bool tempBool;
a5a3aa4f sago007 2015-08-23 15:31 2188
	int nrOfLevels = 0;
aede0664 sago007 2012-04-19 19:45 2189
	Uint32 tempUInt32;
aede0664 sago007 2012-04-19 19:45 2190
	Uint32 totalScore = 0;
aede0664 sago007 2012-04-19 19:45 2191
	Uint32 totalTime = 0;
cc6724c9 sago007 2012-04-16 21:11 2192
	int selected = 0;
89c4a3a6 sago007 2008-08-29 14:32 2193
c53e6443 sago007 2012-04-17 11:04 2194
	//Loads the levels, if they havn't been loaded:
aede0664 sago007 2012-04-19 19:45 2195
	if(Type == 0)
aede0664 sago007 2012-04-19 19:45 2196
		LoadPuzzleStages();
89c4a3a6 sago007 2008-08-29 14:32 2197
c53e6443 sago007 2012-04-17 11:04 2198
	//Keeps track of background;
80b830cd sago007 2012-08-19 17:51 2199
	SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 2200
c53e6443 sago007 2012-04-17 11:04 2201
	MakeBackground(xsize,ysize);
80b830cd sago007 2012-08-19 17:51 2202
	if(Type == 0)
80b830cd sago007 2012-08-19 17:51 2203
	{
055218be sago007 2015-08-22 18:44 2204
		nrOfLevels = PuzzleGetNumberOfPuzzles();
c53e6443 sago007 2012-04-17 11:04 2205
	}
80b830cd sago007 2012-08-19 17:51 2206
	if(Type == 1)
80b830cd sago007 2012-08-19 17:51 2207
	{
aede0664 sago007 2012-04-19 19:45 2208
		ifstream stageFile(stageClearSavePath.c_str(),ios::binary);
aede0664 sago007 2012-04-19 19:45 2209
		if (stageFile)
aede0664 sago007 2012-04-19 19:45 2210
		{
aede0664 sago007 2012-04-19 19:45 2211
			for (int i = 0; i<nrOfStageLevels; i++)
aede0664 sago007 2012-04-19 19:45 2212
			{
aede0664 sago007 2012-04-19 19:45 2213
				stageFile.read(reinterpret_cast<char*>(&tempBool),sizeof(bool));
aede0664 sago007 2012-04-19 19:45 2214
				stageCleared[i]=tempBool;
aede0664 sago007 2012-04-19 19:45 2215
			}
aede0664 sago007 2012-04-19 19:45 2216
			if(!stageFile.eof())
aede0664 sago007 2012-04-19 19:45 2217
			{
aede0664 sago007 2012-04-19 19:45 2218
				for(int i=0; i<nrOfStageLevels; i++)
aede0664 sago007 2012-04-19 19:45 2219
				{
aede0664 sago007 2012-04-19 19:45 2220
					tempUInt32 = 0;
aede0664 sago007 2012-04-19 19:45 2221
					if(!stageFile.eof())
aede0664 sago007 2012-04-19 19:45 2222
						stageFile.read(reinterpret_cast<char*>(&tempUInt32),sizeof(Uint32));
aede0664 sago007 2012-04-19 19:45 2223
					stageScores[i]=tempUInt32;
aede0664 sago007 2012-04-19 19:45 2224
					totalScore+=tempUInt32;
aede0664 sago007 2012-04-19 19:45 2225
				}
aede0664 sago007 2012-04-19 19:45 2226
				for(int i=0; i<nrOfStageLevels; i++)
aede0664 sago007 2012-04-19 19:45 2227
				{
aede0664 sago007 2012-04-19 19:45 2228
					tempUInt32 = 0;
aede0664 sago007 2012-04-19 19:45 2229
					if(!stageFile.eof())
aede0664 sago007 2012-04-19 19:45 2230
						stageFile.read(reinterpret_cast<char*>(&tempUInt32),sizeof(Uint32));
aede0664 sago007 2012-04-19 19:45 2231
					stageTimes[i]=tempUInt32;
aede0664 sago007 2012-04-19 19:45 2232
					totalTime += tempUInt32;
aede0664 sago007 2012-04-19 19:45 2233
				}
aede0664 sago007 2012-04-19 19:45 2234
			}
aede0664 sago007 2012-04-19 19:45 2235
			else
aede0664 sago007 2012-04-19 19:45 2236
			{
aede0664 sago007 2012-04-19 19:45 2237
				for(int i=0; i<nrOfStageLevels; i++)
aede0664 sago007 2012-04-19 19:45 2238
				{
aede0664 sago007 2012-04-19 19:45 2239
					stageScores[i]=0;
aede0664 sago007 2012-04-19 19:45 2240
					stageTimes[i]=0;
aede0664 sago007 2012-04-19 19:45 2241
				}
aede0664 sago007 2012-04-19 19:45 2242
			}
aede0664 sago007 2012-04-19 19:45 2243
			stageFile.close();
aede0664 sago007 2012-04-19 19:45 2244
		}
aede0664 sago007 2012-04-19 19:45 2245
		else
aede0664 sago007 2012-04-19 19:45 2246
		{
aede0664 sago007 2012-04-19 19:45 2247
			for (int i=0; i<nrOfStageLevels; i++)
aede0664 sago007 2012-04-19 19:45 2248
			{
aede0664 sago007 2012-04-19 19:45 2249
				stageCleared[i]= false;
aede0664 sago007 2012-04-19 19:45 2250
				stageScores[i]=0;
aede0664 sago007 2012-04-19 19:45 2251
				stageTimes[i]=0;
aede0664 sago007 2012-04-19 19:45 2252
			}
aede0664 sago007 2012-04-19 19:45 2253
		}
aede0664 sago007 2012-04-19 19:45 2254
		nrOfLevels = nrOfStageLevels;
c53e6443 sago007 2012-04-17 11:04 2255
	}
c53e6443 sago007 2012-04-17 11:04 2256
80b830cd sago007 2012-08-19 17:51 2257
	while(!levelSelected)
c53e6443 sago007 2012-04-17 11:04 2258
	{
80b830cd sago007 2012-08-19 17:51 2259
		SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 2260
c53e6443 sago007 2012-04-17 11:04 2261
c53e6443 sago007 2012-04-17 11:04 2262
		DrawIMG(background, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 2263
		DrawIMG(iCheckBoxArea,screen,xplace,yplace);
aede0664 sago007 2012-04-19 19:45 2264
		if(Type == 0)
aede0664 sago007 2012-04-19 19:45 2265
			NFont_Write(screen, xplace+12,yplace+2,_("Select Puzzle") );
aede0664 sago007 2012-04-19 19:45 2266
		if(Type == 1)
aede0664 sago007 2012-04-19 19:45 2267
			NFont_Write(screen, xplace+12,yplace+2, _("Stage Clear Level Select") );
c53e6443 sago007 2012-04-17 11:04 2268
		//Now drow the fields you click in (and a V if clicked):
aede0664 sago007 2012-04-19 19:45 2269
		for (int i = 0; i < nrOfLevels; i++)
c53e6443 sago007 2012-04-17 11:04 2270
		{
c53e6443 sago007 2012-04-17 11:04 2271
			DrawIMG(iLevelCheckBox,screen,xplace+10+(i%10)*50, yplace+60+(i/10)*50);
c53e6443 sago007 2012-04-17 11:04 2272
			if(i==selected) DrawIMG(iLevelCheckBoxMarked,screen,xplace+10+(i%10)*50, yplace+60+(i/10)*50);
055218be sago007 2015-08-22 18:44 2273
			if (Type == 0 && PuzzleIsCleared(i)) DrawIMG(iLevelCheck,screen,xplace+10+(i%10)*50, yplace+60+(i/10)*50);
aede0664 sago007 2012-04-19 19:45 2274
			if (Type == 1 && stageCleared.at(i)==true) DrawIMG(iLevelCheck,screen,xplace+10+(i%10)*50, yplace+60+(i/10)*50);
ed33b751 sago007 2012-04-17 10:48 2275
		}
89c4a3a6 sago007 2008-08-29 14:32 2276
c53e6443 sago007 2012-04-17 11:04 2277
		SDL_Event event;
c53e6443 sago007 2012-04-17 11:04 2278
		while ( SDL_PollEvent(&event) )
c53e6443 sago007 2012-04-17 11:04 2279
			if ( event.type == SDL_KEYDOWN )
c53e6443 sago007 2012-04-17 11:04 2280
			{
c53e6443 sago007 2012-04-17 11:04 2281
				if ( event.key.keysym.sym == SDLK_ESCAPE )
c53e6443 sago007 2012-04-17 11:04 2282
				{
c53e6443 sago007 2012-04-17 11:04 2283
					levelNr = -1;
c53e6443 sago007 2012-04-17 11:04 2284
					levelSelected = true;
c53e6443 sago007 2012-04-17 11:04 2285
				}
c53e6443 sago007 2012-04-17 11:04 2286
				if ( event.key.keysym.sym == SDLK_RETURN || event.key.keysym.sym == SDLK_KP_ENTER )
c53e6443 sago007 2012-04-17 11:04 2287
				{
c53e6443 sago007 2012-04-17 11:04 2288
					levelNr = selected;
c53e6443 sago007 2012-04-17 11:04 2289
					levelSelected = true;
c53e6443 sago007 2012-04-17 11:04 2290
				}
c53e6443 sago007 2012-04-17 11:04 2291
				if ( event.key.keysym.sym == SDLK_RIGHT )
c53e6443 sago007 2012-04-17 11:04 2292
				{
c53e6443 sago007 2012-04-17 11:04 2293
					++selected;
aede0664 sago007 2012-04-19 19:45 2294
					if(selected >= nrOfLevels)
c53e6443 sago007 2012-04-17 11:04 2295
						selected = 0;
c53e6443 sago007 2012-04-17 11:04 2296
				}
c53e6443 sago007 2012-04-17 11:04 2297
				if ( event.key.keysym.sym == SDLK_LEFT )
c53e6443 sago007 2012-04-17 11:04 2298
				{
c53e6443 sago007 2012-04-17 11:04 2299
					--selected;
c53e6443 sago007 2012-04-17 11:04 2300
					if(selected < 0)
aede0664 sago007 2012-04-19 19:45 2301
						selected = nrOfLevels-1;
c53e6443 sago007 2012-04-17 11:04 2302
				}
c53e6443 sago007 2012-04-17 11:04 2303
				if ( event.key.keysym.sym == SDLK_DOWN )
c53e6443 sago007 2012-04-17 11:04 2304
				{
c53e6443 sago007 2012-04-17 11:04 2305
					selected+=10;
aede0664 sago007 2012-04-19 19:45 2306
					if(selected >= nrOfLevels)
c53e6443 sago007 2012-04-17 11:04 2307
						selected-=10;
c53e6443 sago007 2012-04-17 11:04 2308
				}
c53e6443 sago007 2012-04-17 11:04 2309
				if ( event.key.keysym.sym == SDLK_UP )
c53e6443 sago007 2012-04-17 11:04 2310
				{
c53e6443 sago007 2012-04-17 11:04 2311
					selected-=10;
c53e6443 sago007 2012-04-17 11:04 2312
					if(selected < 0)
c53e6443 sago007 2012-04-17 11:04 2313
						selected+=10;
c53e6443 sago007 2012-04-17 11:04 2314
				}
c53e6443 sago007 2012-04-17 11:04 2315
			}
c53e6443 sago007 2012-04-17 11:04 2316
80b830cd sago007 2012-08-19 17:51 2317
		SDL_GetKeyState(NULL);
c53e6443 sago007 2012-04-17 11:04 2318
c53e6443 sago007 2012-04-17 11:04 2319
		SDL_GetMouseState(&mousex,&mousey);
c53e6443 sago007 2012-04-17 11:04 2320
		if(mousex != oldmousex || mousey != oldmousey)
c53e6443 sago007 2012-04-17 11:04 2321
		{
ed33b751 sago007 2012-04-17 10:48 2322
			int tmpSelected = -1;
ed33b751 sago007 2012-04-17 10:48 2323
			int j;
42f05434 sago007 2012-04-19 20:25 2324
			for (j = 0; (tmpSelected == -1) && ( (j<nrOfLevels/10)||((j<nrOfLevels/10+1)&&(nrOfLevels%10 != 0)) ); j++)
c53e6443 sago007 2012-04-17 11:04 2325
				if ((60+j*50<mousey-yplace)&&(mousey-yplace<j*50+92))
c53e6443 sago007 2012-04-17 11:04 2326
					tmpSelected = j*10;
ed33b751 sago007 2012-04-17 10:48 2327
			if (tmpSelected != -1)
42f05434 sago007 2012-04-19 20:25 2328
				for (int k = 0; (( (!(nrOfLevels%10) || k<nrOfLevels-10*(j-1)) )&&(k<10)); k++)
c53e6443 sago007 2012-04-17 11:04 2329
					if ((10+k*50<mousex-xplace)&&(mousex-xplace<k*50+42))
c53e6443 sago007 2012-04-17 11:04 2330
					{
c53e6443 sago007 2012-04-17 11:04 2331
						tmpSelected +=k;
c53e6443 sago007 2012-04-17 11:04 2332
						selected = tmpSelected;
c53e6443 sago007 2012-04-17 11:04 2333
					}
ed33b751 sago007 2012-04-17 10:48 2334
		}
ed33b751 sago007 2012-04-17 10:48 2335
		oldmousey = mousey;
ed33b751 sago007 2012-04-17 10:48 2336
		oldmousex= mousex;
89c4a3a6 sago007 2008-08-29 14:32 2337
c53e6443 sago007 2012-04-17 11:04 2338
		// If the mouse button is released, make bMouseUp equal true
c53e6443 sago007 2012-04-17 11:04 2339
		if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
c53e6443 sago007 2012-04-17 11:04 2340
		{
c53e6443 sago007 2012-04-17 11:04 2341
			bMouseUp=true;
c53e6443 sago007 2012-04-17 11:04 2342
		}
89c4a3a6 sago007 2008-08-29 14:32 2343
c53e6443 sago007 2012-04-17 11:04 2344
		if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
c53e6443 sago007 2012-04-17 11:04 2345
		{
c53e6443 sago007 2012-04-17 11:04 2346
			bMouseUp = false;
c53e6443 sago007 2012-04-17 11:04 2347
c53e6443 sago007 2012-04-17 11:04 2348
			int levelClicked = -1;
c53e6443 sago007 2012-04-17 11:04 2349
			int i;
aede0664 sago007 2012-04-19 19:45 2350
			for (i = 0; (i<nrOfLevels/10)||((i<nrOfLevels/10+1)&&(nrOfLevels%10 != 0)); i++)
c53e6443 sago007 2012-04-17 11:04 2351
				if ((60+i*50<mousey-yplace)&&(mousey-yplace<i*50+92))
c53e6443 sago007 2012-04-17 11:04 2352
					levelClicked = i*10;
c53e6443 sago007 2012-04-17 11:04 2353
			i++;
c53e6443 sago007 2012-04-17 11:04 2354
			if (levelClicked != -1)
c53e6443 sago007 2012-04-17 11:04 2355
				for (int j = 0; ((j<nrOfStageLevels%(i*10))&&(j<10)); j++)
c53e6443 sago007 2012-04-17 11:04 2356
					if ((10+j*50<mousex-xplace)&&(mousex-xplace<j*50+42))
c53e6443 sago007 2012-04-17 11:04 2357
					{
c53e6443 sago007 2012-04-17 11:04 2358
						levelClicked +=j;
c53e6443 sago007 2012-04-17 11:04 2359
						levelSelected = true;
c53e6443 sago007 2012-04-17 11:04 2360
						levelNr = levelClicked;
c53e6443 sago007 2012-04-17 11:04 2361
					}
c53e6443 sago007 2012-04-17 11:04 2362
		}
80b830cd sago007 2012-08-19 17:51 2363
aede0664 sago007 2012-04-19 19:45 2364
		if(Type == 1)
aede0664 sago007 2012-04-19 19:45 2365
		{
aede0664 sago007 2012-04-19 19:45 2366
			string scoreString = _("Best score: 0");
aede0664 sago007 2012-04-19 19:45 2367
			string timeString = _("Time used: -- : --");
aede0664 sago007 2012-04-19 19:45 2368
aede0664 sago007 2012-04-19 19:45 2369
			if(stageScores.at(selected)>0)
aede0664 sago007 2012-04-19 19:45 2370
				scoreString = _("Best score: ")+itoa(stageScores.at(selected));
aede0664 sago007 2012-04-19 19:45 2371
			if(stageTimes.at(selected)>0)
aede0664 sago007 2012-04-19 19:45 2372
				timeString = _("Time used: ")+itoa(stageTimes.at(selected)/1000/60)+" : "+itoa2((stageTimes.at(selected)/1000)%60);
aede0664 sago007 2012-04-19 19:45 2373
aede0664 sago007 2012-04-19 19:45 2374
			NFont_Write(screen, 200,200,scoreString.c_str());
aede0664 sago007 2012-04-19 19:45 2375
			NFont_Write(screen, 200,250,timeString.c_str());
53001fa2 sago007 2015-11-08 15:13 2376
			string totalString = (boost::format("Total score: %1% in %2%:%3%")%totalScore%(totalTime/1000/60)%((totalTime/1000)%60)).str(); //"Total score: " +itoa(totalScore) + " in " + itoa(totalTime/1000/60) + " : " + itoa2((totalTime/1000)%60);
aede0664 sago007 2012-04-19 19:45 2377
			NFont_Write(screen, 200,600,totalString.c_str());
aede0664 sago007 2012-04-19 19:45 2378
		}
89c4a3a6 sago007 2008-08-29 14:32 2379
c53e6443 sago007 2012-04-17 11:04 2380
		//DrawIMG(mouse,screen,mousex,mousey);
f3a1637d sago007 2015-11-14 21:32 2381
		mouse->PaintTo(screen,mousex,mousey);
c53e6443 sago007 2012-04-17 11:04 2382
		SDL_Flip(screen); //draws it all to the screen
89c4a3a6 sago007 2008-08-29 14:32 2383
c53e6443 sago007 2012-04-17 11:04 2384
	}
c53e6443 sago007 2012-04-17 11:04 2385
	DrawIMG(background, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 2386
	return levelNr;
89c4a3a6 sago007 2008-08-29 14:32 2387
}
89c4a3a6 sago007 2008-08-29 14:32 2388
89c4a3a6 sago007 2008-08-29 14:32 2389
89c4a3a6 sago007 2008-08-29 14:32 2390
//The function that allows the player to choose Level number
89c4a3a6 sago007 2008-08-29 14:32 2391
void startVsMenu()
89c4a3a6 sago007 2008-08-29 14:32 2392
{
c53e6443 sago007 2012-04-17 11:04 2393
	const int xplace = 200;
c53e6443 sago007 2012-04-17 11:04 2394
	const int yplace = 100;
c53e6443 sago007 2012-04-17 11:04 2395
	int mousex, mousey;
c53e6443 sago007 2012-04-17 11:04 2396
	bool done = false;
c53e6443 sago007 2012-04-17 11:04 2397
c53e6443 sago007 2012-04-17 11:04 2398
	//Keeps track of background;
c53e6443 sago007 2012-04-17 11:04 2399
	//int nowTime=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 2400
c53e6443 sago007 2012-04-17 11:04 2401
	MakeBackground(xsize,ysize);
c53e6443 sago007 2012-04-17 11:04 2402
	NFont_Write(background, 360,650, _("Press ESC to accept") );
c53e6443 sago007 2012-04-17 11:04 2403
	DrawIMG(bBack,background,xsize/2-120/2,600);
c53e6443 sago007 2012-04-17 11:04 2404
	do
c53e6443 sago007 2012-04-17 11:04 2405
	{
c53e6443 sago007 2012-04-17 11:04 2406
		//nowTime=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 2407
		DrawIMG(background, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 2408
		DrawIMG(changeButtonsBack,screen,xplace,yplace);
c53e6443 sago007 2012-04-17 11:04 2409
		NFont_Write(screen, xplace+50,yplace+20,"Player 1");
c53e6443 sago007 2012-04-17 11:04 2410
		NFont_Write(screen, xplace+300+50,yplace+20,"Player 2");
c53e6443 sago007 2012-04-17 11:04 2411
		NFont_Write(screen, xplace+50,yplace+70,"Speed:");
c53e6443 sago007 2012-04-17 11:04 2412
		NFont_Write(screen, xplace+50+300,yplace+70,"Speed:");
c53e6443 sago007 2012-04-17 11:04 2413
		for (int i=0; i<5; i++)
c53e6443 sago007 2012-04-17 11:04 2414
		{
c53e6443 sago007 2012-04-17 11:04 2415
			char levelS[2]; //level string;
c53e6443 sago007 2012-04-17 11:04 2416
			levelS[0]='1'+i;
c53e6443 sago007 2012-04-17 11:04 2417
			levelS[1]=0;
c53e6443 sago007 2012-04-17 11:04 2418
			NFont_Write(screen, xplace+50+i*40,yplace+110,levelS);
c53e6443 sago007 2012-04-17 11:04 2419
			DrawIMG(iLevelCheckBox,screen,xplace+50+i*40,yplace+150);
c53e6443 sago007 2012-04-17 11:04 2420
			if (player1Speed==i)
c53e6443 sago007 2012-04-17 11:04 2421
				DrawIMG(iLevelCheck,screen,xplace+50+i*40,yplace+150);
c53e6443 sago007 2012-04-17 11:04 2422
		}
c53e6443 sago007 2012-04-17 11:04 2423
		for (int i=0; i<5; i++)
c53e6443 sago007 2012-04-17 11:04 2424
		{
c53e6443 sago007 2012-04-17 11:04 2425
			char levelS[2]; //level string;
c53e6443 sago007 2012-04-17 11:04 2426
			levelS[0]='1'+i;
c53e6443 sago007 2012-04-17 11:04 2427
			levelS[1]=0;
c53e6443 sago007 2012-04-17 11:04 2428
			NFont_Write(screen, xplace+300+50+i*40,yplace+110,levelS);
c53e6443 sago007 2012-04-17 11:04 2429
			DrawIMG(iLevelCheckBox,screen,xplace+300+50+i*40,yplace+150);
c53e6443 sago007 2012-04-17 11:04 2430
			if (player2Speed==i)
c53e6443 sago007 2012-04-17 11:04 2431
				DrawIMG(iLevelCheck,screen,xplace+300+50+i*40,yplace+150);
c53e6443 sago007 2012-04-17 11:04 2432
		}
c53e6443 sago007 2012-04-17 11:04 2433
		NFont_Write(screen, xplace+50,yplace+200,"AI: ");
c53e6443 sago007 2012-04-17 11:04 2434
		DrawIMG(iLevelCheckBox,screen,xplace+50+70,yplace+200);
c53e6443 sago007 2012-04-17 11:04 2435
		if (player1AI)
c53e6443 sago007 2012-04-17 11:04 2436
			DrawIMG(iLevelCheck,screen,xplace+50+70,yplace+200);
c53e6443 sago007 2012-04-17 11:04 2437
		NFont_Write(screen, xplace+50,yplace+250,"TT Handicap: ");
c53e6443 sago007 2012-04-17 11:04 2438
		NFont_Write(screen, xplace+50+300,yplace+200,"AI: ");
c53e6443 sago007 2012-04-17 11:04 2439
		DrawIMG(iLevelCheckBox,screen,xplace+50+70+300,yplace+200);
c53e6443 sago007 2012-04-17 11:04 2440
		if (player2AI)
c53e6443 sago007 2012-04-17 11:04 2441
			DrawIMG(iLevelCheck,screen,xplace+50+70+300,yplace+200);
c53e6443 sago007 2012-04-17 11:04 2442
		NFont_Write(screen, xplace+50+300,yplace+250,"TT Handicap: ");
c53e6443 sago007 2012-04-17 11:04 2443
		for (int i=0; i<5; i++)
c53e6443 sago007 2012-04-17 11:04 2444
		{
c53e6443 sago007 2012-04-17 11:04 2445
			char levelS[2]; //level string;
c53e6443 sago007 2012-04-17 11:04 2446
			levelS[0]='1'+i;
c53e6443 sago007 2012-04-17 11:04 2447
			levelS[1]=0;
c53e6443 sago007 2012-04-17 11:04 2448
			NFont_Write(screen, xplace+50+i*40,yplace+290,levelS);
c53e6443 sago007 2012-04-17 11:04 2449
			DrawIMG(iLevelCheckBox,screen,xplace+50+i*40,yplace+330);
c53e6443 sago007 2012-04-17 11:04 2450
			if (player1handicap==i)
c53e6443 sago007 2012-04-17 11:04 2451
				DrawIMG(iLevelCheck,screen,xplace+50+i*40,yplace+330);
c53e6443 sago007 2012-04-17 11:04 2452
		}
c53e6443 sago007 2012-04-17 11:04 2453
		for (int i=0; i<5; i++)
c53e6443 sago007 2012-04-17 11:04 2454
		{
c53e6443 sago007 2012-04-17 11:04 2455
			char levelS[2]; //level string;
c53e6443 sago007 2012-04-17 11:04 2456
			levelS[0]='1'+i;
c53e6443 sago007 2012-04-17 11:04 2457
			levelS[1]=0;
c53e6443 sago007 2012-04-17 11:04 2458
			NFont_Write(screen, xplace+50+i*40+300,yplace+290,levelS);
c53e6443 sago007 2012-04-17 11:04 2459
			DrawIMG(iLevelCheckBox,screen,xplace+50+i*40+300,yplace+330);
c53e6443 sago007 2012-04-17 11:04 2460
			if (player2handicap==i)
c53e6443 sago007 2012-04-17 11:04 2461
				DrawIMG(iLevelCheck,screen,xplace+50+i*40+300,yplace+330);
c53e6443 sago007 2012-04-17 11:04 2462
		}
89c4a3a6 sago007 2008-08-29 14:32 2463
c53e6443 sago007 2012-04-17 11:04 2464
		SDL_Event event;
c53e6443 sago007 2012-04-17 11:04 2465
		while ( SDL_PollEvent(&event) )
80b830cd sago007 2012-08-19 17:51 2466
		{
c53e6443 sago007 2012-04-17 11:04 2467
			if ( event.type == SDL_KEYDOWN )
c53e6443 sago007 2012-04-17 11:04 2468
			{
c53e6443 sago007 2012-04-17 11:04 2469
				if ( event.key.keysym.sym == SDLK_ESCAPE )
c53e6443 sago007 2012-04-17 11:04 2470
				{
c53e6443 sago007 2012-04-17 11:04 2471
					done = true;
c53e6443 sago007 2012-04-17 11:04 2472
				}
c53e6443 sago007 2012-04-17 11:04 2473
				if ( event.key.keysym.sym == SDLK_RETURN )
c53e6443 sago007 2012-04-17 11:04 2474
				{
c53e6443 sago007 2012-04-17 11:04 2475
					done = true;
c53e6443 sago007 2012-04-17 11:04 2476
				}
c53e6443 sago007 2012-04-17 11:04 2477
				if ( event.key.keysym.sym == SDLK_KP_ENTER )
c53e6443 sago007 2012-04-17 11:04 2478
				{
c53e6443 sago007 2012-04-17 11:04 2479
					done = true;
c53e6443 sago007 2012-04-17 11:04 2480
				}
c53e6443 sago007 2012-04-17 11:04 2481
			}
80b830cd sago007 2012-08-19 17:51 2482
		}
c53e6443 sago007 2012-04-17 11:04 2483
80b830cd sago007 2012-08-19 17:51 2484
		SDL_GetKeyState(NULL);
c53e6443 sago007 2012-04-17 11:04 2485
c53e6443 sago007 2012-04-17 11:04 2486
		SDL_GetMouseState(&mousex,&mousey);
c53e6443 sago007 2012-04-17 11:04 2487
c53e6443 sago007 2012-04-17 11:04 2488
		// If the mouse button is released, make bMouseUp equal true
c53e6443 sago007 2012-04-17 11:04 2489
		if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
c53e6443 sago007 2012-04-17 11:04 2490
		{
c53e6443 sago007 2012-04-17 11:04 2491
			bMouseUp=true;
c53e6443 sago007 2012-04-17 11:04 2492
		}
89c4a3a6 sago007 2008-08-29 14:32 2493
c53e6443 sago007 2012-04-17 11:04 2494
		if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
c53e6443 sago007 2012-04-17 11:04 2495
		{
c53e6443 sago007 2012-04-17 11:04 2496
			bMouseUp = false;
c53e6443 sago007 2012-04-17 11:04 2497
c53e6443 sago007 2012-04-17 11:04 2498
			if ((mousex>xplace+50+70)&&(mousey>yplace+200)&&(mousex<xplace+50+70+30)&&(mousey<yplace+200+30))
c53e6443 sago007 2012-04-17 11:04 2499
				player1AI=!player1AI;
c53e6443 sago007 2012-04-17 11:04 2500
			if ((mousex>xplace+50+70+300)&&(mousey>yplace+200)&&(mousex<xplace+50+70+30+300)&&(mousey<yplace+200+30))
c53e6443 sago007 2012-04-17 11:04 2501
				player2AI=!player2AI;
c53e6443 sago007 2012-04-17 11:04 2502
			for (int i=0; i<5; i++)
c53e6443 sago007 2012-04-17 11:04 2503
			{
c53e6443 sago007 2012-04-17 11:04 2504
				if ((mousex>xplace+50+i*40)&&(mousex<xplace+50+i*40+30)&&(mousey>yplace+150)&&(mousey<yplace+150+30))
c53e6443 sago007 2012-04-17 11:04 2505
					player1Speed=i;
c53e6443 sago007 2012-04-17 11:04 2506
			}
c53e6443 sago007 2012-04-17 11:04 2507
			for (int i=0; i<5; i++)
c53e6443 sago007 2012-04-17 11:04 2508
			{
c53e6443 sago007 2012-04-17 11:04 2509
				if ((mousex>xplace+50+i*40+300)&&(mousex<xplace+50+i*40+30+300)&&(mousey>yplace+150)&&(mousey<yplace+150+30))
c53e6443 sago007 2012-04-17 11:04 2510
					player2Speed=i;
c53e6443 sago007 2012-04-17 11:04 2511
			}
c53e6443 sago007 2012-04-17 11:04 2512
			for (int i=0; i<5; i++)
c53e6443 sago007 2012-04-17 11:04 2513
			{
c53e6443 sago007 2012-04-17 11:04 2514
				if ((mousex>xplace+50+i*40)&&(mousex<xplace+50+i*40+30)&&(mousey>yplace+330)&&(mousey<yplace+330+30))
c53e6443 sago007 2012-04-17 11:04 2515
					player1handicap=i;
c53e6443 sago007 2012-04-17 11:04 2516
			}
c53e6443 sago007 2012-04-17 11:04 2517
			for (int i=0; i<5; i++)
c53e6443 sago007 2012-04-17 11:04 2518
			{
c53e6443 sago007 2012-04-17 11:04 2519
				if ((mousex>xplace+50+i*40+300)&&(mousex<xplace+50+i*40+30+300)&&(mousey>yplace+330)&&(mousey<yplace+330+30))
c53e6443 sago007 2012-04-17 11:04 2520
					player2handicap=i;
c53e6443 sago007 2012-04-17 11:04 2521
			}
c53e6443 sago007 2012-04-17 11:04 2522
			if ((mousex>xsize/2-120/2)&&(mousex<xsize/2+120/2)&&(mousey>600)&&(mousey<640))
c53e6443 sago007 2012-04-17 11:04 2523
				done = true;
c53e6443 sago007 2012-04-17 11:04 2524
		}
89c4a3a6 sago007 2008-08-29 14:32 2525
c53e6443 sago007 2012-04-17 11:04 2526
		//DrawIMG(mouse,screen,mousex,mousey);
f3a1637d sago007 2015-11-14 21:32 2527
		mouse->PaintTo(screen,mousex,mousey);
c53e6443 sago007 2012-04-17 11:04 2528
		SDL_Flip(screen); //draws it all to the screen
c53e6443 sago007 2012-04-17 11:04 2529
		SDL_Delay(10);
89c4a3a6 sago007 2008-08-29 14:32 2530
c53e6443 sago007 2012-04-17 11:04 2531
	}
c53e6443 sago007 2012-04-17 11:04 2532
	while (!done && !Config::getInstance()->isShuttingDown());
c53e6443 sago007 2012-04-17 11:04 2533
	DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 2534
}
89c4a3a6 sago007 2008-08-29 14:32 2535
89c4a3a6 sago007 2008-08-29 14:32 2536
//This function will promt for the user to select another file for puzzle mode
89c4a3a6 sago007 2008-08-29 14:32 2537
void changePuzzleLevels()
89c4a3a6 sago007 2008-08-29 14:32 2538
{
c53e6443 sago007 2012-04-17 11:04 2539
	char theFileName[30];
055218be sago007 2015-08-22 18:44 2540
	strcpy(theFileName, PuzzleGetName().c_str());
055218be sago007 2015-08-22 18:44 2541
	for (int i=PuzzleGetName().length(); i<30; i++)
c53e6443 sago007 2012-04-17 11:04 2542
		theFileName[i]=' ';
c53e6443 sago007 2012-04-17 11:04 2543
	theFileName[29]=0;
c53e6443 sago007 2012-04-17 11:04 2544
	if (OpenFileDialogbox(200,100,theFileName))
c53e6443 sago007 2012-04-17 11:04 2545
	{
c53e6443 sago007 2012-04-17 11:04 2546
		for (int i=28; ((theFileName[i]==' ')&&(i>0)); i--)
c53e6443 sago007 2012-04-17 11:04 2547
			theFileName[i]=0;
055218be sago007 2015-08-22 18:44 2548
		PuzzleSetName(theFileName);
89c4a3a6 sago007 2008-08-29 14:32 2549
#if defined(__unix__)
c53e6443 sago007 2012-04-17 11:04 2550
		string home = getenv("HOME");
055218be sago007 2015-08-22 18:44 2551
		PuzzleSetSavePath(home+"/.gamesaves/blockattack/"+PuzzleGetName()+".save");
89c4a3a6 sago007 2008-08-29 14:32 2552
#elif defined(_WIN32)
c53e6443 sago007 2012-04-17 11:04 2553
		string home = getMyDocumentsPath();
c53e6443 sago007 2012-04-17 11:04 2554
		if (&home!=NULL)
c53e6443 sago007 2012-04-17 11:04 2555
		{
055218be sago007 2015-08-22 18:44 2556
			PuzzleSetSavePath(home+"/My Games/blockattack/"+PuzzleGetName()+".save");
c53e6443 sago007 2012-04-17 11:04 2557
		}
c53e6443 sago007 2012-04-17 11:04 2558
		else
c53e6443 sago007 2012-04-17 11:04 2559
		{
055218be sago007 2015-08-22 18:44 2560
			PuzzleSetSavePath(PuzzleGetName()+".save");
c53e6443 sago007 2012-04-17 11:04 2561
		}
89c4a3a6 sago007 2008-08-29 14:32 2562
#else
055218be sago007 2015-08-22 18:44 2563
		PuzzleSetSavePath(PuzzleGetName()+".save");
89c4a3a6 sago007 2008-08-29 14:32 2564
#endif
c53e6443 sago007 2012-04-17 11:04 2565
	}
89c4a3a6 sago007 2008-08-29 14:32 2566
89c4a3a6 sago007 2008-08-29 14:32 2567
}
89c4a3a6 sago007 2008-08-29 14:32 2568
30f910dd sago007 2010-11-10 21:02 2569
static BlockGameSdl *player1;
30f910dd sago007 2010-11-10 21:02 2570
static BlockGameSdl *player2;
30f910dd sago007 2010-11-10 21:02 2571
43765588 sago007 2012-05-16 19:14 2572
static void StartSinglePlayerEndless()
c53e6443 sago007 2012-04-17 11:04 2573
{
c53e6443 sago007 2012-04-17 11:04 2574
	//1 player - endless
229e212d sago007 2015-08-22 17:14 2575
	player1->NewGame(SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 2576
	player1->putStartBlocks(time(0));
c53e6443 sago007 2012-04-17 11:04 2577
	twoPlayers =false;
c53e6443 sago007 2012-04-17 11:04 2578
	player2->SetGameOver();
8f632c05 sago007 2015-08-22 16:21 2579
	player1->name = player1name;
8f632c05 sago007 2015-08-22 16:21 2580
	player2->name = player2name;
30f910dd sago007 2010-11-10 21:02 2581
}
30f910dd sago007 2010-11-10 21:02 2582
43765588 sago007 2012-05-16 19:14 2583
static void StartSinglePlayerTimeTrial()
c53e6443 sago007 2012-04-17 11:04 2584
{
229e212d sago007 2015-08-22 17:14 2585
	player1->NewTimeTrialGame(SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 2586
	twoPlayers =false;
c53e6443 sago007 2012-04-17 11:04 2587
	player2->SetGameOver();
c53e6443 sago007 2012-04-17 11:04 2588
	//vsMode = false;
8f632c05 sago007 2015-08-22 16:21 2589
	player1->name = player1name;
8f632c05 sago007 2015-08-22 16:21 2590
	player2->name = player2name;
4f1d27f1 sago007 2011-03-18 15:53 2591
}
4f1d27f1 sago007 2011-03-18 15:53 2592
43765588 sago007 2012-05-16 19:14 2593
static int StartSinglePlayerPuzzle(int level)
c53e6443 sago007 2012-04-17 11:04 2594
{
aede0664 sago007 2012-04-19 19:45 2595
	int myLevel = PuzzleLevelSelect(0);
67a32395 sago007 2012-04-19 18:40 2596
	if(myLevel == -1)
67a32395 sago007 2012-04-19 18:40 2597
		return 1;
229e212d sago007 2015-08-22 17:14 2598
	player1->NewPuzzleGame(myLevel,SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 2599
	MakeBackground(xsize,ysize,player1,player2);
c53e6443 sago007 2012-04-17 11:04 2600
	DrawIMG(background, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 2601
	twoPlayers = false;
c53e6443 sago007 2012-04-17 11:04 2602
	player2->SetGameOver();
c53e6443 sago007 2012-04-17 11:04 2603
	//vsMode = true;
8f632c05 sago007 2015-08-22 16:21 2604
	player1->name = player1name;
8f632c05 sago007 2015-08-22 16:21 2605
	player2->name = player2name;
67a32395 sago007 2012-04-19 18:40 2606
	return 0;
b7590374 sago007 2011-05-19 16:15 2607
}
b7590374 sago007 2011-05-19 16:15 2608
4f1d27f1 sago007 2011-03-18 15:53 2609
43765588 sago007 2012-05-16 19:14 2610
static void StarTwoPlayerTimeTrial()
c53e6443 sago007 2012-04-17 11:04 2611
{
229e212d sago007 2015-08-22 17:14 2612
	player1->NewTimeTrialGame(SDL_GetTicks());
229e212d sago007 2015-08-22 17:14 2613
	player2->NewTimeTrialGame(SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 2614
	int theTime = time(0);
c53e6443 sago007 2012-04-17 11:04 2615
	player1->putStartBlocks(theTime);
c53e6443 sago007 2012-04-17 11:04 2616
	player2->putStartBlocks(theTime);
c53e6443 sago007 2012-04-17 11:04 2617
	twoPlayers = true;
c53e6443 sago007 2012-04-17 11:04 2618
	player1->setGameSpeed(player1Speed);
c53e6443 sago007 2012-04-17 11:04 2619
	player2->setGameSpeed(player2Speed);
c53e6443 sago007 2012-04-17 11:04 2620
	player1->setHandicap(player1handicap);
c53e6443 sago007 2012-04-17 11:04 2621
	player2->setHandicap(player2handicap);
c53e6443 sago007 2012-04-17 11:04 2622
	if(player1AI)
c53e6443 sago007 2012-04-17 11:04 2623
		player1->setAIlevel(player1AIlevel);
c53e6443 sago007 2012-04-17 11:04 2624
	if(player2AI)
c53e6443 sago007 2012-04-17 11:04 2625
		player2->setAIlevel(player2AIlevel);
8f632c05 sago007 2015-08-22 16:21 2626
	player1->name = player1name;
8f632c05 sago007 2015-08-22 16:21 2627
	player2->name = player2name;
4f1d27f1 sago007 2011-03-18 15:53 2628
}
4f1d27f1 sago007 2011-03-18 15:53 2629
43765588 sago007 2012-05-16 19:14 2630
static void StartTwoPlayerVs()
c53e6443 sago007 2012-04-17 11:04 2631
{
c53e6443 sago007 2012-04-17 11:04 2632
	//2 player - VsMode
229e212d sago007 2015-08-22 17:14 2633
	player1->NewVsGame(player2,SDL_GetTicks());
229e212d sago007 2015-08-22 17:14 2634
	player2->NewVsGame(player1,SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 2635
	//vsMode = true;
c53e6443 sago007 2012-04-17 11:04 2636
	twoPlayers = true;
c53e6443 sago007 2012-04-17 11:04 2637
	player1->setGameSpeed(player1Speed);
c53e6443 sago007 2012-04-17 11:04 2638
	player2->setGameSpeed(player2Speed);
c53e6443 sago007 2012-04-17 11:04 2639
	player1->setHandicap(player1handicap);
c53e6443 sago007 2012-04-17 11:04 2640
	player2->setHandicap(player2handicap);
c53e6443 sago007 2012-04-17 11:04 2641
	if(player1AI)
c53e6443 sago007 2012-04-17 11:04 2642
		player1->setAIlevel(player1AIlevel);
c53e6443 sago007 2012-04-17 11:04 2643
	if(player2AI)
c53e6443 sago007 2012-04-17 11:04 2644
		player2->setAIlevel(player2AIlevel);
c53e6443 sago007 2012-04-17 11:04 2645
	int theTime = time(0);
c53e6443 sago007 2012-04-17 11:04 2646
	player1->putStartBlocks(theTime);
c53e6443 sago007 2012-04-17 11:04 2647
	player2->putStartBlocks(theTime);
8f632c05 sago007 2015-08-22 16:21 2648
	player1->name = player1name;
8f632c05 sago007 2015-08-22 16:21 2649
	player2->name = player2name;
4f1d27f1 sago007 2011-03-18 15:53 2650
}
4f1d27f1 sago007 2011-03-18 15:53 2651
89c4a3a6 sago007 2008-08-29 14:32 2652
//The main function, quite big... too big
89c4a3a6 sago007 2008-08-29 14:32 2653
int main(int argc, char *argv[])
89c4a3a6 sago007 2008-08-29 14:32 2654
{
c53e6443 sago007 2012-04-17 11:04 2655
	//We first create the folder there we will save (only on UNIX systems)
c53e6443 sago007 2012-04-17 11:04 2656
	//we call the external command "mkdir"... the user might have renamed this, but we hope he hasn't
89c4a3a6 sago007 2008-08-29 14:32 2657
#if defined(__unix__)
c53e6443 sago007 2012-04-17 11:04 2658
	//Compiler warns about unused result. The users envisonment should normally give the user all the information he needs
c53e6443 sago007 2012-04-17 11:04 2659
	if(system("mkdir -p ~/.gamesaves/blockattack/screenshots"))
56241205 sago007 2012-08-05 11:15 2660
		cerr << "mkdir error creating ~/.gamesaves/blockattack/screenshots" << endl;
c53e6443 sago007 2012-04-17 11:04 2661
	if(system("mkdir -p ~/.gamesaves/blockattack/replays"))
56241205 sago007 2012-08-05 11:15 2662
		cerr << "mkdir error creating ~/.gamesaves/blockattack/replays" << endl;
c53e6443 sago007 2012-04-17 11:04 2663
	if(system("mkdir -p ~/.gamesaves/blockattack/puzzles"))
56241205 sago007 2012-08-05 11:15 2664
		cerr << "mkdir error creating ~/.gamesaves/blockattack/puzzles" << endl;
89c4a3a6 sago007 2008-08-29 14:32 2665
#elif defined(_WIN32)
c53e6443 sago007 2012-04-17 11:04 2666
	//Now for Windows NT/2k/xp/2k3 etc.
c53e6443 sago007 2012-04-17 11:04 2667
	string tempA = getMyDocumentsPath()+"\\My Games";
c53e6443 sago007 2012-04-17 11:04 2668
	CreateDirectory(tempA.c_str(),NULL);
c53e6443 sago007 2012-04-17 11:04 2669
	tempA = getMyDocumentsPath()+"\\My Games\\blockattack";
c53e6443 sago007 2012-04-17 11:04 2670
	CreateDirectory(tempA.c_str(),NULL);
c53e6443 sago007 2012-04-17 11:04 2671
	tempA = getMyDocumentsPath()+"\\My Games\\blockattack\\replays";
c53e6443 sago007 2012-04-17 11:04 2672
	CreateDirectory(tempA.c_str(),NULL);
c53e6443 sago007 2012-04-17 11:04 2673
	tempA = getMyDocumentsPath()+"\\My Games\\blockattack\\screenshots";
c53e6443 sago007 2012-04-17 11:04 2674
	CreateDirectory(tempA.c_str(),NULL);
89c4a3a6 sago007 2008-08-29 14:32 2675
#endif
c53e6443 sago007 2012-04-17 11:04 2676
	highPriority = false;	//if true the game will take most resources, but increase framerate.
c53e6443 sago007 2012-04-17 11:04 2677
	bFullscreen = false;
c53e6443 sago007 2012-04-17 11:04 2678
	//Set default Config variables:
c53e6443 sago007 2012-04-17 11:04 2679
	Config::getInstance()->setDefault("themename","default");
c53e6443 sago007 2012-04-17 11:04 2680
	setlocale (LC_ALL, "");
c53e6443 sago007 2012-04-17 11:04 2681
	bindtextdomain (PACKAGE, LOCALEDIR);
c53e6443 sago007 2012-04-17 11:04 2682
	textdomain (PACKAGE);
c53e6443 sago007 2012-04-17 11:04 2683
	if (argc > 1)
c53e6443 sago007 2012-04-17 11:04 2684
	{
c53e6443 sago007 2012-04-17 11:04 2685
		int argumentNr = 1;
c53e6443 sago007 2012-04-17 11:04 2686
		forceredraw = 2;
c53e6443 sago007 2012-04-17 11:04 2687
		while (argc>argumentNr)
c53e6443 sago007 2012-04-17 11:04 2688
		{
56241205 sago007 2012-08-05 11:15 2689
			const char helpString[] = "--help";
56241205 sago007 2012-08-05 11:15 2690
			const char priorityString[] = "-priority";
56241205 sago007 2012-08-05 11:15 2691
			const char forceRedrawString[] = "-forceredraw";
56241205 sago007 2012-08-05 11:15 2692
			const char forcepartdrawString[] = "-forcepartdraw";
56241205 sago007 2012-08-05 11:15 2693
			const char singlePuzzleString[] = "-SP";
56241205 sago007 2012-08-05 11:15 2694
			const char noSoundAtAll[] = "-nosound";
56241205 sago007 2012-08-05 11:15 2695
			const char IntegratedEditor[] = "-editor";
56241205 sago007 2012-08-05 11:15 2696
			const char selectTheme[] = "-theme";
56241205 sago007 2012-08-05 11:15 2697
			const char verbose[] = "-v";
c53e6443 sago007 2012-04-17 11:04 2698
			if (!(strncmp(argv[argumentNr],helpString,6)))
c53e6443 sago007 2012-04-17 11:04 2699
			{
c53e6443 sago007 2012-04-17 11:04 2700
				cout << "Block Attack Help" << endl << "--help  " << _("Displays this message") <<
c53e6443 sago007 2012-04-17 11:04 2701
					 endl << "-priority  " << _("Starts game in high priority") << endl <<
c53e6443 sago007 2012-04-17 11:04 2702
					 "-forceredraw  " << _("Redraw the whole screen every frame, prevents garbage") << endl <<
c53e6443 sago007 2012-04-17 11:04 2703
					 "-forcepartdraw  " << _("Only draw what is changed, sometimes cause garbage") << endl <<
c53e6443 sago007 2012-04-17 11:04 2704
					 "-nosound  " << _("No sound will be played at all, and sound hardware will not be loaded (use this if game crashes because of sound)") << endl <<
c53e6443 sago007 2012-04-17 11:04 2705
					 "-theme <" << _("THEMENAME") << ">  " << _("Changes to the theme <THEMENAME> on startup") << endl <<
c53e6443 sago007 2012-04-17 11:04 2706
					 "-editor  " << _("Starts the build-in editor (not yet integrated)") << endl;
89c4a3a6 sago007 2008-08-29 14:32 2707
#ifdef WIN32
c53e6443 sago007 2012-04-17 11:04 2708
				system("Pause");
89c4a3a6 sago007 2008-08-29 14:32 2709
#endif
c53e6443 sago007 2012-04-17 11:04 2710
				return 0;
c53e6443 sago007 2012-04-17 11:04 2711
			}
c53e6443 sago007 2012-04-17 11:04 2712
			if (!(strncmp(argv[argumentNr],priorityString,9)))
c53e6443 sago007 2012-04-17 11:04 2713
			{
56241205 sago007 2012-08-05 11:15 2714
				if(verboseLevel)
56241205 sago007 2012-08-05 11:15 2715
					cout << "Priority mode" << endl;
c53e6443 sago007 2012-04-17 11:04 2716
				highPriority = true;
c53e6443 sago007 2012-04-17 11:04 2717
			}
c53e6443 sago007 2012-04-17 11:04 2718
			if (!(strncmp(argv[argumentNr],forceRedrawString,12)))
c53e6443 sago007 2012-04-17 11:04 2719
			{
c53e6443 sago007 2012-04-17 11:04 2720
				forceredraw = 1;
c53e6443 sago007 2012-04-17 11:04 2721
			}
c53e6443 sago007 2012-04-17 11:04 2722
			if (!(strncmp(argv[argumentNr],forcepartdrawString,14)))
c53e6443 sago007 2012-04-17 11:04 2723
			{
c53e6443 sago007 2012-04-17 11:04 2724
				forceredraw = 2;
c53e6443 sago007 2012-04-17 11:04 2725
			}
c53e6443 sago007 2012-04-17 11:04 2726
			if (!(strncmp(argv[argumentNr],singlePuzzleString,3)))
c53e6443 sago007 2012-04-17 11:04 2727
			{
c53e6443 sago007 2012-04-17 11:04 2728
				singlePuzzle = true; //We will just have one puzzle
c53e6443 sago007 2012-04-17 11:04 2729
				if (argv[argumentNr+1][1]!=0)
c53e6443 sago007 2012-04-17 11:04 2730
					singlePuzzleNr = (argv[argumentNr+1][1]-'0')+(argv[argumentNr+1][0]-'0')*10;
c53e6443 sago007 2012-04-17 11:04 2731
				else
c53e6443 sago007 2012-04-17 11:04 2732
					singlePuzzleNr = (argv[argumentNr+1][0]-'0');
c53e6443 sago007 2012-04-17 11:04 2733
				singlePuzzleFile = argv[argumentNr+2];
c53e6443 sago007 2012-04-17 11:04 2734
				argumentNr+=2;
56241205 sago007 2012-08-05 11:15 2735
				if(verboseLevel)
56241205 sago007 2012-08-05 11:15 2736
					cout << "SinglePuzzleMode, File: " << singlePuzzleFile << " and Level: " << singlePuzzleNr << endl;
c53e6443 sago007 2012-04-17 11:04 2737
			}
c53e6443 sago007 2012-04-17 11:04 2738
			if (!(strncmp(argv[argumentNr],noSoundAtAll,8)))
c53e6443 sago007 2012-04-17 11:04 2739
			{
c53e6443 sago007 2012-04-17 11:04 2740
				NoSound = true;
c53e6443 sago007 2012-04-17 11:04 2741
			}
c53e6443 sago007 2012-04-17 11:04 2742
			if (!(strncmp(argv[argumentNr],IntegratedEditor,7)))
c53e6443 sago007 2012-04-17 11:04 2743
			{
c53e6443 sago007 2012-04-17 11:04 2744
#if LEVELEDITOR
c53e6443 sago007 2012-04-17 11:04 2745
				editorMode = true;
56241205 sago007 2012-08-05 11:15 2746
				if(verboseLevel)
56241205 sago007 2012-08-05 11:15 2747
					cout << "Integrated Puzzle Editor Activated" << endl;
89c4a3a6 sago007 2008-08-29 14:32 2748
#else
c53e6443 sago007 2012-04-17 11:04 2749
				cout << "Integrated Puzzle Editor was disabled at compile time" << endl;
c53e6443 sago007 2012-04-17 11:04 2750
				return -1;
89c4a3a6 sago007 2008-08-29 14:32 2751
#endif
c53e6443 sago007 2012-04-17 11:04 2752
			}
c53e6443 sago007 2012-04-17 11:04 2753
			if(!(strncmp(argv[argumentNr],selectTheme,6)))
c53e6443 sago007 2012-04-17 11:04 2754
			{
c53e6443 sago007 2012-04-17 11:04 2755
				argumentNr++; //Go to themename (the next argument)
56241205 sago007 2012-08-05 11:15 2756
				if(verboseLevel)
56241205 sago007 2012-08-05 11:15 2757
					cout << "Theme set to \"" << argv[argumentNr] << '"' << endl;
c53e6443 sago007 2012-04-17 11:04 2758
				Config::getInstance()->setString("themename",argv[argumentNr]);
c53e6443 sago007 2012-04-17 11:04 2759
			}
56241205 sago007 2012-08-05 11:15 2760
			if(!(strcmp(argv[argumentNr],verbose)))
56241205 sago007 2012-08-05 11:15 2761
			{
56241205 sago007 2012-08-05 11:15 2762
				verboseLevel++;
56241205 sago007 2012-08-05 11:15 2763
			}
c53e6443 sago007 2012-04-17 11:04 2764
			argumentNr++;
c53e6443 sago007 2012-04-17 11:04 2765
		}   //while
c53e6443 sago007 2012-04-17 11:04 2766
	}   //if
c53e6443 sago007 2012-04-17 11:04 2767
c53e6443 sago007 2012-04-17 11:04 2768
	SoundEnabled = true;
c53e6443 sago007 2012-04-17 11:04 2769
	MusicEnabled = true;
c53e6443 sago007 2012-04-17 11:04 2770
	bScreenLocked = false;
c53e6443 sago007 2012-04-17 11:04 2771
	twoPlayers = false;	//true if two players splitscreen
c53e6443 sago007 2012-04-17 11:04 2772
	theTopScoresEndless = Highscore(1);
c53e6443 sago007 2012-04-17 11:04 2773
	theTopScoresTimeTrial = Highscore(2);
c53e6443 sago007 2012-04-17 11:04 2774
	drawBalls = true;
c53e6443 sago007 2012-04-17 11:04 2775
	puzzleLoaded = false;
c53e6443 sago007 2012-04-17 11:04 2776
c53e6443 sago007 2012-04-17 11:04 2777
	theBallManeger = ballManeger();
c53e6443 sago007 2012-04-17 11:04 2778
	theExplosionManeger = explosionManeger();
89c4a3a6 sago007 2008-08-29 14:32 2779
c53e6443 sago007 2012-04-17 11:04 2780
//We now set the paths were we are saving, we are using the keyword __unix__ . I hope that all UNIX systems has a home folder
89c4a3a6 sago007 2008-08-29 14:32 2781
#if defined(__unix__)
c53e6443 sago007 2012-04-17 11:04 2782
	string home = getenv("HOME");
c53e6443 sago007 2012-04-17 11:04 2783
	string optionsPath = home+"/.gamesaves/blockattack/options.dat";
89c4a3a6 sago007 2008-08-29 14:32 2784
#elif defined(_WIN32)
c53e6443 sago007 2012-04-17 11:04 2785
	string home = getMyDocumentsPath();
c53e6443 sago007 2012-04-17 11:04 2786
	string optionsPath;
c53e6443 sago007 2012-04-17 11:04 2787
	if (&home!=NULL) //Null if no APPDATA dir exists (win 9x)
c53e6443 sago007 2012-04-17 11:04 2788
		optionsPath = home+"/My Games/blockattack/options.dat";
c53e6443 sago007 2012-04-17 11:04 2789
	else
c53e6443 sago007 2012-04-17 11:04 2790
		optionsPath = "options.dat";
89c4a3a6 sago007 2008-08-29 14:32 2791
#else
c53e6443 sago007 2012-04-17 11:04 2792
	string optionsPath = "options.dat";
89c4a3a6 sago007 2008-08-29 14:32 2793
#endif
89c4a3a6 sago007 2008-08-29 14:32 2794
c53e6443 sago007 2012-04-17 11:04 2795
#if defined(__unix__)
c53e6443 sago007 2012-04-17 11:04 2796
	stageClearSavePath = home+"/.gamesaves/blockattack/stageClear.SCsave";
055218be sago007 2015-08-22 18:44 2797
	PuzzleSetSavePath(home+"/.gamesaves/blockattack/puzzle.levels.save");
c53e6443 sago007 2012-04-17 11:04 2798
#elif defined(_WIN32)
c53e6443 sago007 2012-04-17 11:04 2799
	if (&home!=NULL)
c53e6443 sago007 2012-04-17 11:04 2800
	{
c53e6443 sago007 2012-04-17 11:04 2801
		stageClearSavePath = home+"/My Games/blockattack/stageClear.SCsave";
055218be sago007 2015-08-22 18:44 2802
		PuzzleSetSavePath(home+"/My Games/blockattack/puzzle.levels.save");
c53e6443 sago007 2012-04-17 11:04 2803
	}
c53e6443 sago007 2012-04-17 11:04 2804
	else
c53e6443 sago007 2012-04-17 11:04 2805
	{
c53e6443 sago007 2012-04-17 11:04 2806
		stageClearSavePath = "stageClear.SCsave";
055218be sago007 2015-08-22 18:44 2807
		PuzzleSetSavePath("puzzle.levels.save");
c53e6443 sago007 2012-04-17 11:04 2808
	}
89c4a3a6 sago007 2008-08-29 14:32 2809
#else
c53e6443 sago007 2012-04-17 11:04 2810
	stageClearSavePath = "stageClear.SCsave";
055218be sago007 2015-08-22 18:44 2811
	PuzzleSetSavePath("puzzle.levels.save");
89c4a3a6 sago007 2008-08-29 14:32 2812
#endif
055218be sago007 2015-08-22 18:44 2813
	PuzzleSetName("puzzle.levels");
89c4a3a6 sago007 2008-08-29 14:32 2814
c53e6443 sago007 2012-04-17 11:04 2815
	//Init SDL
c53e6443 sago007 2012-04-17 11:04 2816
	if ( SDL_Init(SDL_INIT_VIDEO) < 0 )
c53e6443 sago007 2012-04-17 11:04 2817
	{
56241205 sago007 2012-08-05 11:15 2818
		cerr << "Unable to init SDL: " << SDL_GetError() << endl;
c53e6443 sago007 2012-04-17 11:04 2819
		exit(1);
c53e6443 sago007 2012-04-17 11:04 2820
	}
c53e6443 sago007 2012-04-17 11:04 2821
	atexit(SDL_Quit);		//quits SDL when the game stops for some reason (like you hit exit or Esc)
89c4a3a6 sago007 2008-08-29 14:32 2822
c53e6443 sago007 2012-04-17 11:04 2823
	SDL_EventState(SDL_MOUSEMOTION, SDL_IGNORE);
89c4a3a6 sago007 2008-08-29 14:32 2824
c53e6443 sago007 2012-04-17 11:04 2825
	Joypad_init();    //Prepare the joysticks
c53e6443 sago007 2012-04-17 11:04 2826
	Joypad joypad1 = Joypad();    //Creates a joypad
c53e6443 sago007 2012-04-17 11:04 2827
	Joypad joypad2 = Joypad();    //Creates a joypad
89c4a3a6 sago007 2008-08-29 14:32 2828
c53e6443 sago007 2012-04-17 11:04 2829
	theTextManeger = textManeger();
89c4a3a6 sago007 2008-08-29 14:32 2830
c53e6443 sago007 2012-04-17 11:04 2831
	//Open Audio
c53e6443 sago007 2012-04-17 11:04 2832
	if (!NoSound) //If sound has not been disabled, then load the sound system
c53e6443 sago007 2012-04-17 11:04 2833
		if (Mix_OpenAudio(44100, AUDIO_S16SYS, 2, 2048) < 0)
c53e6443 sago007 2012-04-17 11:04 2834
		{
56241205 sago007 2012-08-05 11:15 2835
			cerr << "Warning: Couldn't set 44100 Hz 16-bit audio - Reason: " << SDL_GetError() << endl
c53e6443 sago007 2012-04-17 11:04 2836
				 << "Sound will be disabled!" << endl;
c53e6443 sago007 2012-04-17 11:04 2837
			NoSound = true; //Tries to stop all sound from playing/loading
c53e6443 sago007 2012-04-17 11:04 2838
		}
c53e6443 sago007 2012-04-17 11:04 2839
c53e6443 sago007 2012-04-17 11:04 2840
	SDL_WM_SetCaption("Block Attack - Rise of the Blocks", NULL); //Sets title line
89c4a3a6 sago007 2008-08-29 14:32 2841
56241205 sago007 2012-08-05 11:15 2842
	if(verboseLevel)
56241205 sago007 2012-08-05 11:15 2843
	{
56241205 sago007 2012-08-05 11:15 2844
		//Copyright notice:
56241205 sago007 2012-08-05 11:15 2845
		cout << "Block Attack - Rise of the Blocks (" << VERSION_NUMBER << ")" << endl << "http://blockattack.sf.net" << endl << "Copyright 2004-2011 Poul Sander" << endl <<
80b830cd sago007 2012-08-19 17:51 2846
			 "A SDL based game (see www.libsdl.org)" << endl <<
80b830cd sago007 2012-08-19 17:51 2847
			 "The game is availeble under the GPL, see COPYING for details." << endl;
c53e6443 sago007 2012-04-17 11:04 2848
#if defined(_WIN32)
56241205 sago007 2012-08-05 11:15 2849
		cout << "Windows build" << endl;
c53e6443 sago007 2012-04-17 11:04 2850
#elif defined(__linux__)
56241205 sago007 2012-08-05 11:15 2851
		cout << "Linux build" <<  endl;
c53e6443 sago007 2012-04-17 11:04 2852
#elif defined(__unix__)
56241205 sago007 2012-08-05 11:15 2853
		cout << "Unix build" <<  endl;
c53e6443 sago007 2012-04-17 11:04 2854
#else
56241205 sago007 2012-08-05 11:15 2855
		cout << "Alternative build" << endl;
c53e6443 sago007 2012-04-17 11:04 2856
#endif
56241205 sago007 2012-08-05 11:15 2857
		cout << "-------------------------------------------" << endl;
56241205 sago007 2012-08-05 11:15 2858
	}
c53e6443 sago007 2012-04-17 11:04 2859
c53e6443 sago007 2012-04-17 11:04 2860
c53e6443 sago007 2012-04-17 11:04 2861
	keySettings[0].up= SDLK_UP;
c53e6443 sago007 2012-04-17 11:04 2862
	keySettings[0].down = SDLK_DOWN;
c53e6443 sago007 2012-04-17 11:04 2863
	keySettings[0].left = SDLK_LEFT;
c53e6443 sago007 2012-04-17 11:04 2864
	keySettings[0].right = SDLK_RIGHT;
c53e6443 sago007 2012-04-17 11:04 2865
	keySettings[0].change = SDLK_RCTRL;
c53e6443 sago007 2012-04-17 11:04 2866
	keySettings[0].push = SDLK_RSHIFT;
c53e6443 sago007 2012-04-17 11:04 2867
c53e6443 sago007 2012-04-17 11:04 2868
	keySettings[2].up= SDLK_w;
c53e6443 sago007 2012-04-17 11:04 2869
	keySettings[2].down = SDLK_s;
c53e6443 sago007 2012-04-17 11:04 2870
	keySettings[2].left = SDLK_a;
c53e6443 sago007 2012-04-17 11:04 2871
	keySettings[2].right = SDLK_d;
c53e6443 sago007 2012-04-17 11:04 2872
	keySettings[2].change = SDLK_LCTRL;
c53e6443 sago007 2012-04-17 11:04 2873
	keySettings[2].push = SDLK_LSHIFT;
c53e6443 sago007 2012-04-17 11:04 2874
c53e6443 sago007 2012-04-17 11:04 2875
	player1keys=0;
c53e6443 sago007 2012-04-17 11:04 2876
	player2keys=2;
c53e6443 sago007 2012-04-17 11:04 2877
c53e6443 sago007 2012-04-17 11:04 2878
	strcpy(player1name, "Player 1                    \0");
c53e6443 sago007 2012-04-17 11:04 2879
	strcpy(player2name, "Player 2                    \0");
c53e6443 sago007 2012-04-17 11:04 2880
c53e6443 sago007 2012-04-17 11:04 2881
	Config *configSettings = Config::getInstance();
c53e6443 sago007 2012-04-17 11:04 2882
	//configSettings->setString("aNumber"," A string");
c53e6443 sago007 2012-04-17 11:04 2883
	//configSettings->save();
c53e6443 sago007 2012-04-17 11:04 2884
	if(configSettings->exists("fullscreen")) //Test if an configFile exists
c53e6443 sago007 2012-04-17 11:04 2885
	{
c53e6443 sago007 2012-04-17 11:04 2886
		bFullscreen = (bool)configSettings->getInt("fullscreen");
c53e6443 sago007 2012-04-17 11:04 2887
		MusicEnabled = (bool)configSettings->getInt("musicenabled");
c53e6443 sago007 2012-04-17 11:04 2888
		SoundEnabled = (bool)configSettings->getInt("soundenabled");
c53e6443 sago007 2012-04-17 11:04 2889
		mouseplay1 = (bool)configSettings->getInt("mouseplay1");
c53e6443 sago007 2012-04-17 11:04 2890
		mouseplay2 = (bool)configSettings->getInt("mouseplay2");
c53e6443 sago007 2012-04-17 11:04 2891
		joyplay1 = (bool)configSettings->getInt("joypad1");
c53e6443 sago007 2012-04-17 11:04 2892
		joyplay2 = (bool)configSettings->getInt("joypad2");
c53e6443 sago007 2012-04-17 11:04 2893
c53e6443 sago007 2012-04-17 11:04 2894
		if(configSettings->exists("player1keyup")) keySettings[0].up = (SDLKey)configSettings->getInt("player1keyup");
c53e6443 sago007 2012-04-17 11:04 2895
		if(configSettings->exists("player1keydown")) keySettings[0].down = (SDLKey)configSettings->getInt("player1keydown");
c53e6443 sago007 2012-04-17 11:04 2896
		if(configSettings->exists("player1keyleft")) keySettings[0].left = (SDLKey)configSettings->getInt("player1keyleft");
c53e6443 sago007 2012-04-17 11:04 2897
		if(configSettings->exists("player1keyright")) keySettings[0].right = (SDLKey)configSettings->getInt("player1keyright");
c53e6443 sago007 2012-04-17 11:04 2898
		if(configSettings->exists("player1keychange")) keySettings[0].change = (SDLKey)configSettings->getInt("player1keychange");
c53e6443 sago007 2012-04-17 11:04 2899
		if(configSettings->exists("player1keypush")) keySettings[0].push = (SDLKey)configSettings->getInt("player1keypush");
c53e6443 sago007 2012-04-17 11:04 2900
c53e6443 sago007 2012-04-17 11:04 2901
		if(configSettings->exists("player2keyup")) keySettings[2].up = (SDLKey)configSettings->getInt("player2keyup");
c53e6443 sago007 2012-04-17 11:04 2902
		if(configSettings->exists("player2keydown")) keySettings[2].down = (SDLKey)configSettings->getInt("player2keydown");
c53e6443 sago007 2012-04-17 11:04 2903
		if(configSettings->exists("player2keyleft")) keySettings[2].left = (SDLKey)configSettings->getInt("player2keyleft");
c53e6443 sago007 2012-04-17 11:04 2904
		if(configSettings->exists("player2keyright")) keySettings[2].right = (SDLKey)configSettings->getInt("player2keyright");
c53e6443 sago007 2012-04-17 11:04 2905
		if(configSettings->exists("player2keychange")) keySettings[2].change = (SDLKey)configSettings->getInt("player2keychange");
c53e6443 sago007 2012-04-17 11:04 2906
		if(configSettings->exists("player2keypush")) keySettings[2].push = (SDLKey)configSettings->getInt("player2keypush");
c53e6443 sago007 2012-04-17 11:04 2907
		if(configSettings->exists("player1name"))
c53e6443 sago007 2012-04-17 11:04 2908
			strncpy(player1name,(configSettings->getString("player1name")).c_str(),28);
c53e6443 sago007 2012-04-17 11:04 2909
		if(configSettings->exists("player2name"))
c53e6443 sago007 2012-04-17 11:04 2910
			strncpy(player2name,(configSettings->getString("player2name")).c_str(),28);
56241205 sago007 2012-08-05 11:15 2911
		if(verboseLevel)
56241205 sago007 2012-08-05 11:15 2912
			cout << "Data loaded from config file" << endl;
c53e6443 sago007 2012-04-17 11:04 2913
	}
c53e6443 sago007 2012-04-17 11:04 2914
	else
c53e6443 sago007 2012-04-17 11:04 2915
	{
c53e6443 sago007 2012-04-17 11:04 2916
		//Reads options from file:
c53e6443 sago007 2012-04-17 11:04 2917
		ifstream optionsFile(optionsPath.c_str(), ios::binary);
c53e6443 sago007 2012-04-17 11:04 2918
		if (optionsFile)
c53e6443 sago007 2012-04-17 11:04 2919
		{
c53e6443 sago007 2012-04-17 11:04 2920
			//reads data: xsize,ysize,fullescreen, player1keys, player2keys, MusicEnabled, SoundEnabled,player1name,player2name
c53e6443 sago007 2012-04-17 11:04 2921
			optionsFile.read(reinterpret_cast<char*>(&xsize), sizeof(int));
c53e6443 sago007 2012-04-17 11:04 2922
			optionsFile.read(reinterpret_cast<char*>(&ysize), sizeof(int));
c53e6443 sago007 2012-04-17 11:04 2923
			optionsFile.read(reinterpret_cast<char*>(&bFullscreen), sizeof(bool));
c53e6443 sago007 2012-04-17 11:04 2924
			optionsFile.read(reinterpret_cast<char*>(&keySettings[0].up), sizeof(SDLKey));
c53e6443 sago007 2012-04-17 11:04 2925
			optionsFile.read(reinterpret_cast<char*>(&keySettings[0].down), sizeof(SDLKey));
c53e6443 sago007 2012-04-17 11:04 2926
			optionsFile.read(reinterpret_cast<char*>(&keySettings[0].left), sizeof(SDLKey));
c53e6443 sago007 2012-04-17 11:04 2927
			optionsFile.read(reinterpret_cast<char*>(&keySettings[0].right), sizeof(SDLKey));
c53e6443 sago007 2012-04-17 11:04 2928
			optionsFile.read(reinterpret_cast<char*>(&keySettings[0].change), sizeof(SDLKey));
c53e6443 sago007 2012-04-17 11:04 2929
			optionsFile.read(reinterpret_cast<char*>(&keySettings[0].push), sizeof(SDLKey));
c53e6443 sago007 2012-04-17 11:04 2930
			optionsFile.read(reinterpret_cast<char*>(&keySettings[2].up), sizeof(SDLKey));
c53e6443 sago007 2012-04-17 11:04 2931
			optionsFile.read(reinterpret_cast<char*>(&keySettings[2].down), sizeof(SDLKey));
c53e6443 sago007 2012-04-17 11:04 2932
			optionsFile.read(reinterpret_cast<char*>(&keySettings[2].left), sizeof(SDLKey));
c53e6443 sago007 2012-04-17 11:04 2933
			optionsFile.read(reinterpret_cast<char*>(&keySettings[2].right), sizeof(SDLKey));
c53e6443 sago007 2012-04-17 11:04 2934
			optionsFile.read(reinterpret_cast<char*>(&keySettings[2].change), sizeof(SDLKey));
c53e6443 sago007 2012-04-17 11:04 2935
			optionsFile.read(reinterpret_cast<char*>(&keySettings[2].push), sizeof(SDLKey));
c53e6443 sago007 2012-04-17 11:04 2936
			optionsFile.read(reinterpret_cast<char*>(&MusicEnabled), sizeof(bool));
c53e6443 sago007 2012-04-17 11:04 2937
			optionsFile.read(reinterpret_cast<char*>(&SoundEnabled), sizeof(bool));
c53e6443 sago007 2012-04-17 11:04 2938
			optionsFile.read(player1name, 30*sizeof(char));
c53e6443 sago007 2012-04-17 11:04 2939
			optionsFile.read(player2name, 30*sizeof(char));
c53e6443 sago007 2012-04-17 11:04 2940
			//mouseplay?
c53e6443 sago007 2012-04-17 11:04 2941
			if (!optionsFile.eof())
c53e6443 sago007 2012-04-17 11:04 2942
			{
c53e6443 sago007 2012-04-17 11:04 2943
				optionsFile.read(reinterpret_cast<char*>(&mouseplay1), sizeof(bool));
c53e6443 sago007 2012-04-17 11:04 2944
				optionsFile.read(reinterpret_cast<char*>(&mouseplay2), sizeof(bool));
c53e6443 sago007 2012-04-17 11:04 2945
				optionsFile.read(reinterpret_cast<char*>(&joyplay1),sizeof(bool));
c53e6443 sago007 2012-04-17 11:04 2946
				optionsFile.read(reinterpret_cast<char*>(&joyplay2),sizeof(bool));
c53e6443 sago007 2012-04-17 11:04 2947
			}
c53e6443 sago007 2012-04-17 11:04 2948
			optionsFile.close();
56241205 sago007 2012-08-05 11:15 2949
			if(verboseLevel)
56241205 sago007 2012-08-05 11:15 2950
				cout << "Data loaded from oldstyle options file" << endl;
c53e6443 sago007 2012-04-17 11:04 2951
		}
c53e6443 sago007 2012-04-17 11:04 2952
		else
c53e6443 sago007 2012-04-17 11:04 2953
		{
56241205 sago007 2012-08-05 11:15 2954
			if(verboseLevel)
56241205 sago007 2012-08-05 11:15 2955
				cout << "Unable to load options file, using default values" << endl;
c53e6443 sago007 2012-04-17 11:04 2956
		}
c53e6443 sago007 2012-04-17 11:04 2957
	}
89c4a3a6 sago007 2008-08-29 14:32 2958
1572de2b sago007 2008-09-11 18:15 2959
#if NETWORK
b45d8841 sago007 2012-04-23 19:30 2960
	Config::getInstance()->setDefault("portv4","42200");
c53e6443 sago007 2012-04-17 11:04 2961
	strcpy(serverAddress, "192.168.0.2                 \0");
c53e6443 sago007 2012-04-17 11:04 2962
	if(configSettings->exists("address0"))
c53e6443 sago007 2012-04-17 11:04 2963
	{
c53e6443 sago007 2012-04-17 11:04 2964
		strcpy(serverAddress, "                            \0");
c53e6443 sago007 2012-04-17 11:04 2965
		strncpy(serverAddress,configSettings->getString("address0").c_str(),sizeof(serverAddress)-1);
c53e6443 sago007 2012-04-17 11:04 2966
	}
89c4a3a6 sago007 2008-08-29 14:32 2967
#endif
89c4a3a6 sago007 2008-08-29 14:32 2968
c53e6443 sago007 2012-04-17 11:04 2969
	if (singlePuzzle)
c53e6443 sago007 2012-04-17 11:04 2970
	{
c53e6443 sago007 2012-04-17 11:04 2971
		xsize=300;
c53e6443 sago007 2012-04-17 11:04 2972
		ysize=600;
c53e6443 sago007 2012-04-17 11:04 2973
	}
89c4a3a6 sago007 2008-08-29 14:32 2974
89c4a3a6 sago007 2008-08-29 14:32 2975
c53e6443 sago007 2012-04-17 11:04 2976
	//Open video
c53e6443 sago007 2012-04-17 11:04 2977
	if ((bFullscreen)&&(!singlePuzzle)) screen=SDL_SetVideoMode(xsize,ysize,32,SDL_SWSURFACE|SDL_FULLSCREEN|SDL_ANYFORMAT);
c53e6443 sago007 2012-04-17 11:04 2978
	else screen=SDL_SetVideoMode(xsize,ysize,32,SDL_SWSURFACE|SDL_ANYFORMAT);
89c4a3a6 sago007 2008-08-29 14:32 2979
c53e6443 sago007 2012-04-17 11:04 2980
	if ( screen == NULL )
c53e6443 sago007 2012-04-17 11:04 2981
	{
56241205 sago007 2012-08-05 11:15 2982
		cerr << "Unable to set " << xsize << "x" << ysize << " video: " << SDL_GetError() << endl;
c53e6443 sago007 2012-04-17 11:04 2983
		exit(1);
c53e6443 sago007 2012-04-17 11:04 2984
	}
b7590374 sago007 2011-05-19 16:15 2985
c53e6443 sago007 2012-04-17 11:04 2986
	//Init the file system abstraction layer
c53e6443 sago007 2012-04-17 11:04 2987
	PHYSFS_init(argv[0]);
c53e6443 sago007 2012-04-17 11:04 2988
	//Load default theme
c53e6443 sago007 2012-04-17 11:04 2989
	loadTheme(Config::getInstance()->getString("themename"));
c53e6443 sago007 2012-04-17 11:04 2990
	//Now sets the icon:
c53e6443 sago007 2012-04-17 11:04 2991
	SDL_Surface *icon = IMG_Load2("gfx/icon.png");
c53e6443 sago007 2012-04-17 11:04 2992
	SDL_WM_SetIcon(icon,NULL);
b7590374 sago007 2011-05-19 16:15 2993
56241205 sago007 2012-08-05 11:15 2994
	if(verboseLevel)
56241205 sago007 2012-08-05 11:15 2995
		cout << "Images loaded" << endl;
b7590374 sago007 2011-05-19 16:15 2996
c53e6443 sago007 2012-04-17 11:04 2997
	//InitMenues();
b7590374 sago007 2011-05-19 16:15 2998
c53e6443 sago007 2012-04-17 11:04 2999
	BlockGameSdl theGame = BlockGameSdl(50,100);			//creates game objects
c53e6443 sago007 2012-04-17 11:04 3000
	BlockGameSdl theGame2 = BlockGameSdl(xsize-500,100);
c53e6443 sago007 2012-04-17 11:04 3001
	player1 = &theGame;
c53e6443 sago007 2012-04-17 11:04 3002
	player2 = &theGame2;
c53e6443 sago007 2012-04-17 11:04 3003
	/*if (singlePuzzle)
c53e6443 sago007 2012-04-17 11:04 3004
	{
c53e6443 sago007 2012-04-17 11:04 3005
	    theGame.GetTopY()=0;
c53e6443 sago007 2012-04-17 11:04 3006
	    theGame.GetTopX()=0;
c53e6443 sago007 2012-04-17 11:04 3007
	    theGame2.GetTopY()=10000;
c53e6443 sago007 2012-04-17 11:04 3008
	    theGame2.GetTopX()=10000;
c53e6443 sago007 2012-04-17 11:04 3009
	}*/
c53e6443 sago007 2012-04-17 11:04 3010
	theGame.DoPaintJob();			//Makes sure what there is something to paint
c53e6443 sago007 2012-04-17 11:04 3011
	theGame2.DoPaintJob();
c53e6443 sago007 2012-04-17 11:04 3012
	theGame.SetGameOver();		//sets the game over in the beginning
c53e6443 sago007 2012-04-17 11:04 3013
	theGame2.SetGameOver();
b7590374 sago007 2011-05-19 16:15 3014
b7590374 sago007 2011-05-19 16:15 3015
c53e6443 sago007 2012-04-17 11:04 3016
	//Takes names from file instead
8f632c05 sago007 2015-08-22 16:21 3017
	theGame.name = player1name;
8f632c05 sago007 2015-08-22 16:21 3018
	theGame2.name = player2name;
b7590374 sago007 2011-05-19 16:15 3019
69862ef6 sago007 2015-08-22 17:24 3020
	if (singlePuzzle) {
c53e6443 sago007 2012-04-17 11:04 3021
		LoadPuzzleStages();
229e212d sago007 2015-08-22 17:14 3022
		theGame.NewPuzzleGame(singlePuzzleNr, SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 3023
	}
c53e6443 sago007 2012-04-17 11:04 3024
	//Draws everything to screen
c53e6443 sago007 2012-04-17 11:04 3025
	if (!editorMode)
c53e6443 sago007 2012-04-17 11:04 3026
		MakeBackground(xsize,ysize,&theGame,&theGame2);
c53e6443 sago007 2012-04-17 11:04 3027
	else
c53e6443 sago007 2012-04-17 11:04 3028
		MakeBackground(xsize,ysize,&theGame);
c53e6443 sago007 2012-04-17 11:04 3029
	DrawIMG(background, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 3030
	DrawEverything(xsize,ysize,&theGame,&theGame2);
c53e6443 sago007 2012-04-17 11:04 3031
	SDL_Flip(screen);
c53e6443 sago007 2012-04-17 11:04 3032
	//game loop
c53e6443 sago007 2012-04-17 11:04 3033
	MainMenu();
c53e6443 sago007 2012-04-17 11:04 3034
c53e6443 sago007 2012-04-17 11:04 3035
c53e6443 sago007 2012-04-17 11:04 3036
c53e6443 sago007 2012-04-17 11:04 3037
	//Saves options
c53e6443 sago007 2012-04-17 11:04 3038
	if (!editorMode)
c53e6443 sago007 2012-04-17 11:04 3039
	{
c53e6443 sago007 2012-04-17 11:04 3040
		configSettings->setInt("fullscreen",(int)bFullscreen);
c53e6443 sago007 2012-04-17 11:04 3041
		configSettings->setInt("musicenabled",(int)MusicEnabled);
c53e6443 sago007 2012-04-17 11:04 3042
		configSettings->setInt("soundenabled",(int)SoundEnabled);
c53e6443 sago007 2012-04-17 11:04 3043
		configSettings->setInt("mouseplay1",(int)mouseplay1);
c53e6443 sago007 2012-04-17 11:04 3044
		configSettings->setInt("mouseplay2",(int)mouseplay2);
c53e6443 sago007 2012-04-17 11:04 3045
		configSettings->setInt("joypad1",(int)joyplay1);
c53e6443 sago007 2012-04-17 11:04 3046
		configSettings->setInt("joypad2",(int)joyplay2);
c53e6443 sago007 2012-04-17 11:04 3047
c53e6443 sago007 2012-04-17 11:04 3048
		configSettings->setInt("player1keyup",(int)keySettings[0].up);
c53e6443 sago007 2012-04-17 11:04 3049
		configSettings->setInt("player1keydown",(int)keySettings[0].down);
c53e6443 sago007 2012-04-17 11:04 3050
		configSettings->setInt("player1keyleft",(int)keySettings[0].left);
c53e6443 sago007 2012-04-17 11:04 3051
		configSettings->setInt("player1keyright",(int)keySettings[0].right);
c53e6443 sago007 2012-04-17 11:04 3052
		configSettings->setInt("player1keychange",(int)keySettings[0].change);
c53e6443 sago007 2012-04-17 11:04 3053
		configSettings->setInt("player1keypush",(int)keySettings[0].push);
c53e6443 sago007 2012-04-17 11:04 3054
c53e6443 sago007 2012-04-17 11:04 3055
		configSettings->setInt("player2keyup",(int)keySettings[2].up);
c53e6443 sago007 2012-04-17 11:04 3056
		configSettings->setInt("player2keydown",(int)keySettings[2].down);
c53e6443 sago007 2012-04-17 11:04 3057
		configSettings->setInt("player2keyleft",(int)keySettings[2].left);
c53e6443 sago007 2012-04-17 11:04 3058
		configSettings->setInt("player2keyright",(int)keySettings[2].right);
c53e6443 sago007 2012-04-17 11:04 3059
		configSettings->setInt("player2keychange",(int)keySettings[2].change);
c53e6443 sago007 2012-04-17 11:04 3060
		configSettings->setInt("player2keypush",(int)keySettings[2].push);
c53e6443 sago007 2012-04-17 11:04 3061
c53e6443 sago007 2012-04-17 11:04 3062
		configSettings->setString("player1name",player1name);
c53e6443 sago007 2012-04-17 11:04 3063
		configSettings->setString("player2name",player2name);
c53e6443 sago007 2012-04-17 11:04 3064
		configSettings->save();
c53e6443 sago007 2012-04-17 11:04 3065
	}
c53e6443 sago007 2012-04-17 11:04 3066
c53e6443 sago007 2012-04-17 11:04 3067
	//calculate uptime:
c53e6443 sago007 2012-04-17 11:04 3068
	//int hours, mins, secs,
c53e6443 sago007 2012-04-17 11:04 3069
	commonTime ct = TimeHandler::ms2ct(SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 3070
c53e6443 sago007 2012-04-17 11:04 3071
	//cout << "Block Attack - Rise of the Blocks ran for: " << ct.hours << " hours " << ct.minutes << " mins and " << ct.seconds << " secs" << endl;
56241205 sago007 2012-08-05 11:15 3072
	if(verboseLevel)
56241205 sago007 2012-08-05 11:15 3073
		cout << boost::format("Block Attack - Rise of the Blocks ran for: %1% hours %2% mins and %3% secs") % ct.hours % ct.minutes % ct.seconds << endl;
c53e6443 sago007 2012-04-17 11:04 3074
c53e6443 sago007 2012-04-17 11:04 3075
	ct = TimeHandler::addTime("totalTime",ct);
56241205 sago007 2012-08-05 11:15 3076
	if(verboseLevel)
56241205 sago007 2012-08-05 11:15 3077
		cout << "Total run time is now: " << ct.days << " days " << ct.hours << " hours " << ct.minutes << " mins and " << ct.seconds << " secs" << endl;
c53e6443 sago007 2012-04-17 11:04 3078
c53e6443 sago007 2012-04-17 11:04 3079
	Stats::getInstance()->save();
c53e6443 sago007 2012-04-17 11:04 3080
c53e6443 sago007 2012-04-17 11:04 3081
	Config::getInstance()->save();
c53e6443 sago007 2012-04-17 11:04 3082
c53e6443 sago007 2012-04-17 11:04 3083
	//Frees memory from music and fonts
c53e6443 sago007 2012-04-17 11:04 3084
	//This is done after writing of configurations and stats since it often crashes the program :(
c53e6443 sago007 2012-04-17 11:04 3085
	UnloadImages();
c53e6443 sago007 2012-04-17 11:04 3086
c53e6443 sago007 2012-04-17 11:04 3087
	//Close file system Apstraction layer!
c53e6443 sago007 2012-04-17 11:04 3088
	PHYSFS_deinit();
c53e6443 sago007 2012-04-17 11:04 3089
	return 0;
c53e6443 sago007 2012-04-17 11:04 3090
}
b7590374 sago007 2011-05-19 16:15 3091
b7590374 sago007 2011-05-19 16:15 3092
67a32395 sago007 2012-04-19 18:40 3093
int runGame(int gametype, int level)
c53e6443 sago007 2012-04-17 11:04 3094
{
c53e6443 sago007 2012-04-17 11:04 3095
	Uint8 *keys;
c53e6443 sago007 2012-04-17 11:04 3096
	int mousex, mousey;   //Mouse coordinates
c53e6443 sago007 2012-04-17 11:04 3097
	bScreenLocked = false;
c53e6443 sago007 2012-04-17 11:04 3098
	theTopScoresEndless = Highscore(1);
c53e6443 sago007 2012-04-17 11:04 3099
	theTopScoresTimeTrial = Highscore(2);
c53e6443 sago007 2012-04-17 11:04 3100
	drawBalls = true;
c53e6443 sago007 2012-04-17 11:04 3101
	puzzleLoaded = false;
c53e6443 sago007 2012-04-17 11:04 3102
	bool weWhereConnected = false;
a5a3aa4f sago007 2015-08-23 15:31 3103
	bool bNearDeath = false;                        //Play music faster or louder while tru
c53e6443 sago007 2012-04-17 11:04 3104
c53e6443 sago007 2012-04-17 11:04 3105
	//Things used for repeating keystrokes:
c53e6443 sago007 2012-04-17 11:04 3106
	bool repeatingS[2] = {false,false};
c53e6443 sago007 2012-04-17 11:04 3107
	bool repeatingW[2] = {false,false};
c53e6443 sago007 2012-04-17 11:04 3108
	bool repeatingN[2] = {false,false};
c53e6443 sago007 2012-04-17 11:04 3109
	bool repeatingE[2] = {false,false};
c53e6443 sago007 2012-04-17 11:04 3110
	const int startRepeat = 200;
c53e6443 sago007 2012-04-17 11:04 3111
	const int repeatDelay = 100;    //Repeating
c53e6443 sago007 2012-04-17 11:04 3112
	unsigned long timeHeldP1N = 0;
c53e6443 sago007 2012-04-17 11:04 3113
	unsigned long timeHeldP1S = 0;
c53e6443 sago007 2012-04-17 11:04 3114
	unsigned long timeHeldP1E = 0;
c53e6443 sago007 2012-04-17 11:04 3115
	unsigned long timeHeldP1W = 0;
c53e6443 sago007 2012-04-17 11:04 3116
	unsigned long timeHeldP2N = 0;
c53e6443 sago007 2012-04-17 11:04 3117
	unsigned long timeHeldP2S = 0;
c53e6443 sago007 2012-04-17 11:04 3118
	unsigned long timeHeldP2E = 0;
c53e6443 sago007 2012-04-17 11:04 3119
	unsigned long timeHeldP2W = 0;
c53e6443 sago007 2012-04-17 11:04 3120
	unsigned long timesRepeatedP1N = 0;
c53e6443 sago007 2012-04-17 11:04 3121
	unsigned long timesRepeatedP1S = 0;
c53e6443 sago007 2012-04-17 11:04 3122
	unsigned long timesRepeatedP1E = 0;
c53e6443 sago007 2012-04-17 11:04 3123
	unsigned long timesRepeatedP1W = 0;
c53e6443 sago007 2012-04-17 11:04 3124
	unsigned long timesRepeatedP2N = 0;
c53e6443 sago007 2012-04-17 11:04 3125
	unsigned long timesRepeatedP2S = 0;
c53e6443 sago007 2012-04-17 11:04 3126
	unsigned long timesRepeatedP2E = 0;
c53e6443 sago007 2012-04-17 11:04 3127
	unsigned long timesRepeatedP2W = 0;
c53e6443 sago007 2012-04-17 11:04 3128
c53e6443 sago007 2012-04-17 11:04 3129
	theBallManeger = ballManeger();
c53e6443 sago007 2012-04-17 11:04 3130
	theExplosionManeger = explosionManeger();
c53e6443 sago007 2012-04-17 11:04 3131
	BlockGameSdl theGame = BlockGameSdl(50,100);			//creates game objects
c53e6443 sago007 2012-04-17 11:04 3132
	BlockGameSdl theGame2 = BlockGameSdl(xsize-500,100);
c53e6443 sago007 2012-04-17 11:04 3133
	player1 = &theGame;
c53e6443 sago007 2012-04-17 11:04 3134
	player2 = &theGame2;
c53e6443 sago007 2012-04-17 11:04 3135
	theGame.DoPaintJob();			//Makes sure what there is something to paint
c53e6443 sago007 2012-04-17 11:04 3136
	theGame2.DoPaintJob();
c53e6443 sago007 2012-04-17 11:04 3137
	theGame.SetGameOver();		//sets the game over in the beginning
c53e6443 sago007 2012-04-17 11:04 3138
	theGame2.SetGameOver();
c53e6443 sago007 2012-04-17 11:04 3139
c53e6443 sago007 2012-04-17 11:04 3140
	//Takes names from file instead
8f632c05 sago007 2015-08-22 16:21 3141
	theGame.name = player1name;
8f632c05 sago007 2015-08-22 16:21 3142
	theGame2.name = player2name;
c53e6443 sago007 2012-04-17 11:04 3143
c53e6443 sago007 2012-04-17 11:04 3144
	Joypad joypad1 = Joypad();    //Creates a joypad
c53e6443 sago007 2012-04-17 11:04 3145
	Joypad joypad2 = Joypad();    //Creates a joypad
c53e6443 sago007 2012-04-17 11:04 3146
c53e6443 sago007 2012-04-17 11:04 3147
	if (singlePuzzle)
c53e6443 sago007 2012-04-17 11:04 3148
	{
c53e6443 sago007 2012-04-17 11:04 3149
		LoadPuzzleStages();
229e212d sago007 2015-08-22 17:14 3150
		theGame.NewPuzzleGame(singlePuzzleNr, SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 3151
	}
c53e6443 sago007 2012-04-17 11:04 3152
	//Draws everything to screen
c53e6443 sago007 2012-04-17 11:04 3153
	if (!editorMode)
c53e6443 sago007 2012-04-17 11:04 3154
		MakeBackground(xsize,ysize,&theGame,&theGame2);
c53e6443 sago007 2012-04-17 11:04 3155
	else
c53e6443 sago007 2012-04-17 11:04 3156
		MakeBackground(xsize,ysize,&theGame);
67a32395 sago007 2012-04-19 18:40 3157
	/*DrawIMG(background, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 3158
	DrawEverything(xsize,ysize,&theGame,&theGame2);
67a32395 sago007 2012-04-19 18:40 3159
	SDL_Flip(screen);*/
c53e6443 sago007 2012-04-17 11:04 3160
	//game loop
c53e6443 sago007 2012-04-17 11:04 3161
	int done = 0;
56241205 sago007 2012-08-05 11:15 3162
	if(verboseLevel)
56241205 sago007 2012-08-05 11:15 3163
		cout << "Starting game loop" << endl;
c53e6443 sago007 2012-04-17 11:04 3164
c53e6443 sago007 2012-04-17 11:04 3165
c53e6443 sago007 2012-04-17 11:04 3166
	bool mustsetupgame = true;
c53e6443 sago007 2012-04-17 11:04 3167
c53e6443 sago007 2012-04-17 11:04 3168
	while (done == 0)
c53e6443 sago007 2012-04-17 11:04 3169
	{
c53e6443 sago007 2012-04-17 11:04 3170
		if(mustsetupgame)
c53e6443 sago007 2012-04-17 11:04 3171
		{
c53e6443 sago007 2012-04-17 11:04 3172
			switch(gametype)
c53e6443 sago007 2012-04-17 11:04 3173
			{
c53e6443 sago007 2012-04-17 11:04 3174
			case 1:
c53e6443 sago007 2012-04-17 11:04 3175
				StartSinglePlayerTimeTrial();
c53e6443 sago007 2012-04-17 11:04 3176
				break;
aede0664 sago007 2012-04-19 19:45 3177
			case 2:
aede0664 sago007 2012-04-19 19:45 3178
			{
aede0664 sago007 2012-04-19 19:45 3179
				int myLevel = PuzzleLevelSelect(1);
aede0664 sago007 2012-04-19 19:45 3180
				if(myLevel == -1)
aede0664 sago007 2012-04-19 19:45 3181
					return 1;
229e212d sago007 2015-08-22 17:14 3182
				theGame.NewStageGame(myLevel,SDL_GetTicks());
aede0664 sago007 2012-04-19 19:45 3183
				MakeBackground(xsize,ysize,&theGame,&theGame2);
aede0664 sago007 2012-04-19 19:45 3184
				DrawIMG(background, screen, 0, 0);
aede0664 sago007 2012-04-19 19:45 3185
				twoPlayers =false;
aede0664 sago007 2012-04-19 19:45 3186
				theGame2.SetGameOver();
8f632c05 sago007 2015-08-22 16:21 3187
				theGame.name = player1name;
8f632c05 sago007 2015-08-22 16:21 3188
				theGame2.name = player2name;
aede0664 sago007 2012-04-19 19:45 3189
			}
aede0664 sago007 2012-04-19 19:45 3190
			break;
c53e6443 sago007 2012-04-17 11:04 3191
			case 3:
67a32395 sago007 2012-04-19 18:40 3192
				if(StartSinglePlayerPuzzle(level))
67a32395 sago007 2012-04-19 18:40 3193
					return 1;
c53e6443 sago007 2012-04-17 11:04 3194
				break;
c53e6443 sago007 2012-04-17 11:04 3195
			case 4:
c53e6443 sago007 2012-04-17 11:04 3196
			{
c53e6443 sago007 2012-04-17 11:04 3197
				//1 player - Vs mode
67a32395 sago007 2012-04-19 18:40 3198
				int theAIlevel = level; //startSingleVs();
229e212d sago007 2015-08-22 17:14 3199
				theGame.NewVsGame(&theGame2, SDL_GetTicks());
229e212d sago007 2015-08-22 17:14 3200
				theGame2.NewVsGame(&theGame, SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 3201
				MakeBackground(xsize,ysize,&theGame,&theGame2);
c53e6443 sago007 2012-04-17 11:04 3202
				DrawIMG(background, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 3203
				twoPlayers = true; //Single player, but AI plays
c53e6443 sago007 2012-04-17 11:04 3204
				theGame2.setAIlevel((Uint8)theAIlevel);
c53e6443 sago007 2012-04-17 11:04 3205
				int theTime = time(0);
c53e6443 sago007 2012-04-17 11:04 3206
				theGame.putStartBlocks(theTime);
c53e6443 sago007 2012-04-17 11:04 3207
				theGame2.putStartBlocks(theTime);
8f632c05 sago007 2015-08-22 16:21 3208
				theGame.name = player1name;
8f632c05 sago007 2015-08-22 16:21 3209
				theGame2.name = player2name;
c53e6443 sago007 2012-04-17 11:04 3210
			}
c53e6443 sago007 2012-04-17 11:04 3211
			break;
b0222eff sago007 2012-04-22 15:06 3212
			case 10:
b0222eff sago007 2012-04-22 15:06 3213
				StarTwoPlayerTimeTrial();
b0222eff sago007 2012-04-22 15:06 3214
				break;
b0222eff sago007 2012-04-22 15:06 3215
			case 11:
b0222eff sago007 2012-04-22 15:06 3216
				StartTwoPlayerVs();
b0222eff sago007 2012-04-22 15:06 3217
				break;
c53e6443 sago007 2012-04-17 11:04 3218
			case 0:
c53e6443 sago007 2012-04-17 11:04 3219
			default:
c53e6443 sago007 2012-04-17 11:04 3220
				StartSinglePlayerEndless();
c53e6443 sago007 2012-04-17 11:04 3221
				break;
c53e6443 sago007 2012-04-17 11:04 3222
			};
c53e6443 sago007 2012-04-17 11:04 3223
			mustsetupgame = false;
67a32395 sago007 2012-04-19 18:40 3224
			DrawIMG(background, screen, 0, 0);
67a32395 sago007 2012-04-19 18:40 3225
			DrawEverything(xsize,ysize,&theGame,&theGame2);
67a32395 sago007 2012-04-19 18:40 3226
			SDL_Flip(screen);
c53e6443 sago007 2012-04-17 11:04 3227
		}
b7590374 sago007 2011-05-19 16:15 3228
c53e6443 sago007 2012-04-17 11:04 3229
		if (!(highPriority)) SDL_Delay(10);
b7590374 sago007 2011-05-19 16:15 3230
c53e6443 sago007 2012-04-17 11:04 3231
		if ((standardBackground)&&(!editorMode))
c53e6443 sago007 2012-04-17 11:04 3232
		{
c53e6443 sago007 2012-04-17 11:04 3233
			MakeBackground(xsize,ysize,&theGame,&theGame2);
c53e6443 sago007 2012-04-17 11:04 3234
			DrawIMG(background, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 3235
		}
b7590374 sago007 2011-05-19 16:15 3236
c53e6443 sago007 2012-04-17 11:04 3237
		if ((standardBackground)&&(editorMode))
c53e6443 sago007 2012-04-17 11:04 3238
		{
c53e6443 sago007 2012-04-17 11:04 3239
			DrawIMG(backgroundImage, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 3240
			MakeBackground(xsize,ysize,&theGame);
c53e6443 sago007 2012-04-17 11:04 3241
			DrawIMG(background, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 3242
		}
b7590374 sago007 2011-05-19 16:15 3243
c53e6443 sago007 2012-04-17 11:04 3244
		//updates the balls and explosions:
c53e6443 sago007 2012-04-17 11:04 3245
		theBallManeger.update();
c53e6443 sago007 2012-04-17 11:04 3246
		theExplosionManeger.update();
c53e6443 sago007 2012-04-17 11:04 3247
		theTextManeger.update();
c53e6443 sago007 2012-04-17 11:04 3248
c53e6443 sago007 2012-04-17 11:04 3249
		if (!bScreenLocked)
c53e6443 sago007 2012-04-17 11:04 3250
		{
c53e6443 sago007 2012-04-17 11:04 3251
			SDL_Event event;
c53e6443 sago007 2012-04-17 11:04 3252
c53e6443 sago007 2012-04-17 11:04 3253
			while ( SDL_PollEvent(&event) )
c53e6443 sago007 2012-04-17 11:04 3254
			{
c53e6443 sago007 2012-04-17 11:04 3255
				if ( event.type == SDL_QUIT )
c53e6443 sago007 2012-04-17 11:04 3256
				{
c53e6443 sago007 2012-04-17 11:04 3257
					Config::getInstance()->setShuttingDown(5);
c53e6443 sago007 2012-04-17 11:04 3258
					done = 1;
c53e6443 sago007 2012-04-17 11:04 3259
				}
c53e6443 sago007 2012-04-17 11:04 3260
c53e6443 sago007 2012-04-17 11:04 3261
				if ( event.type == SDL_KEYDOWN )
c53e6443 sago007 2012-04-17 11:04 3262
				{
c53e6443 sago007 2012-04-17 11:04 3263
					if ( event.key.keysym.sym == SDLK_ESCAPE || ( event.key.keysym.sym == SDLK_RETURN && theGame.isGameOver() ) )
c53e6443 sago007 2012-04-17 11:04 3264
					{
1a156b60 sago007 2015-08-22 17:29 3265
						done=1;
c53e6443 sago007 2012-04-17 11:04 3266
						DrawIMG(background, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 3267
c53e6443 sago007 2012-04-17 11:04 3268
					}
c53e6443 sago007 2012-04-17 11:04 3269
					if ((!editorMode)&&(!editorModeTest)&&(!theGame.GetAIenabled()))
c53e6443 sago007 2012-04-17 11:04 3270
					{
c53e6443 sago007 2012-04-17 11:04 3271
						//player1:
c53e6443 sago007 2012-04-17 11:04 3272
						if ( event.key.keysym.sym == keySettings[player1keys].up )
c53e6443 sago007 2012-04-17 11:04 3273
						{
c53e6443 sago007 2012-04-17 11:04 3274
							theGame.MoveCursor('N');
c53e6443 sago007 2012-04-17 11:04 3275
							repeatingN[0]=true;
c53e6443 sago007 2012-04-17 11:04 3276
							timeHeldP1N=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3277
							timesRepeatedP1N=0;
c53e6443 sago007 2012-04-17 11:04 3278
						}
c53e6443 sago007 2012-04-17 11:04 3279
						if ( event.key.keysym.sym == keySettings[player1keys].down )
c53e6443 sago007 2012-04-17 11:04 3280
						{
c53e6443 sago007 2012-04-17 11:04 3281
							theGame.MoveCursor('S');
c53e6443 sago007 2012-04-17 11:04 3282
							repeatingS[0]=true;
c53e6443 sago007 2012-04-17 11:04 3283
							timeHeldP1S=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3284
							timesRepeatedP1S=0;
c53e6443 sago007 2012-04-17 11:04 3285
						}
69862ef6 sago007 2015-08-22 17:24 3286
						if ( (event.key.keysym.sym == keySettings[player1keys].left) )
c53e6443 sago007 2012-04-17 11:04 3287
						{
c53e6443 sago007 2012-04-17 11:04 3288
							theGame.MoveCursor('W');
c53e6443 sago007 2012-04-17 11:04 3289
							repeatingW[0]=true;
c53e6443 sago007 2012-04-17 11:04 3290
							timeHeldP1W=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3291
							timesRepeatedP1W=0;
c53e6443 sago007 2012-04-17 11:04 3292
						}
69862ef6 sago007 2015-08-22 17:24 3293
						if ( (event.key.keysym.sym == keySettings[player1keys].right) )
c53e6443 sago007 2012-04-17 11:04 3294
						{
c53e6443 sago007 2012-04-17 11:04 3295
							theGame.MoveCursor('E');
c53e6443 sago007 2012-04-17 11:04 3296
							repeatingE[0]=true;
c53e6443 sago007 2012-04-17 11:04 3297
							timeHeldP1E=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3298
							timesRepeatedP1E=0;
c53e6443 sago007 2012-04-17 11:04 3299
						}
c53e6443 sago007 2012-04-17 11:04 3300
						if ( event.key.keysym.sym == keySettings[player1keys].push )
c53e6443 sago007 2012-04-17 11:04 3301
						{
c53e6443 sago007 2012-04-17 11:04 3302
							theGame.PushLine();
c53e6443 sago007 2012-04-17 11:04 3303
						}
c53e6443 sago007 2012-04-17 11:04 3304
						if ( event.key.keysym.sym == keySettings[player1keys].change )
c53e6443 sago007 2012-04-17 11:04 3305
						{
c53e6443 sago007 2012-04-17 11:04 3306
							theGame.SwitchAtCursor();
c53e6443 sago007 2012-04-17 11:04 3307
						}
c53e6443 sago007 2012-04-17 11:04 3308
					}
c53e6443 sago007 2012-04-17 11:04 3309
					if (!editorMode && !theGame2.GetAIenabled())
c53e6443 sago007 2012-04-17 11:04 3310
					{
c53e6443 sago007 2012-04-17 11:04 3311
						//player2:
c53e6443 sago007 2012-04-17 11:04 3312
						if ( event.key.keysym.sym == keySettings[player2keys].up )
c53e6443 sago007 2012-04-17 11:04 3313
						{
c53e6443 sago007 2012-04-17 11:04 3314
							theGame2.MoveCursor('N');
c53e6443 sago007 2012-04-17 11:04 3315
							repeatingN[1]=true;
c53e6443 sago007 2012-04-17 11:04 3316
							timeHeldP2N=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3317
							timesRepeatedP2N=0;
c53e6443 sago007 2012-04-17 11:04 3318
						}
c53e6443 sago007 2012-04-17 11:04 3319
						if ( event.key.keysym.sym == keySettings[player2keys].down )
c53e6443 sago007 2012-04-17 11:04 3320
						{
c53e6443 sago007 2012-04-17 11:04 3321
							theGame2.MoveCursor('S');
c53e6443 sago007 2012-04-17 11:04 3322
							repeatingS[1]=true;
c53e6443 sago007 2012-04-17 11:04 3323
							timeHeldP2S=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3324
							timesRepeatedP2S=0;
c53e6443 sago007 2012-04-17 11:04 3325
						}
69862ef6 sago007 2015-08-22 17:24 3326
						if ( (event.key.keysym.sym == keySettings[player2keys].left) )
c53e6443 sago007 2012-04-17 11:04 3327
						{
c53e6443 sago007 2012-04-17 11:04 3328
							theGame2.MoveCursor('W');
c53e6443 sago007 2012-04-17 11:04 3329
							repeatingW[1]=true;
c53e6443 sago007 2012-04-17 11:04 3330
							timeHeldP2W=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3331
							timesRepeatedP2W=0;
c53e6443 sago007 2012-04-17 11:04 3332
						}
69862ef6 sago007 2015-08-22 17:24 3333
						if ( (event.key.keysym.sym == keySettings[player2keys].right) )
c53e6443 sago007 2012-04-17 11:04 3334
						{
c53e6443 sago007 2012-04-17 11:04 3335
							theGame2.MoveCursor('E');
c53e6443 sago007 2012-04-17 11:04 3336
							repeatingE[1]=true;
c53e6443 sago007 2012-04-17 11:04 3337
							timeHeldP2E=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3338
							timesRepeatedP2E=0;
c53e6443 sago007 2012-04-17 11:04 3339
						}
c53e6443 sago007 2012-04-17 11:04 3340
						if ( event.key.keysym.sym == keySettings[player2keys].push )
c53e6443 sago007 2012-04-17 11:04 3341
						{
c53e6443 sago007 2012-04-17 11:04 3342
							theGame2.PushLine();
c53e6443 sago007 2012-04-17 11:04 3343
						}
c53e6443 sago007 2012-04-17 11:04 3344
						if ( event.key.keysym.sym == keySettings[player2keys].change )
c53e6443 sago007 2012-04-17 11:04 3345
						{
c53e6443 sago007 2012-04-17 11:04 3346
							theGame2.SwitchAtCursor();
c53e6443 sago007 2012-04-17 11:04 3347
						}
c53e6443 sago007 2012-04-17 11:04 3348
					}
c53e6443 sago007 2012-04-17 11:04 3349
					//common:
c53e6443 sago007 2012-04-17 11:04 3350
					if ((!singlePuzzle)&&(!editorMode))
c53e6443 sago007 2012-04-17 11:04 3351
					{
c53e6443 sago007 2012-04-17 11:04 3352
						if ( event.key.keysym.sym == SDLK_F2 )
c53e6443 sago007 2012-04-17 11:04 3353
						{
c53e6443 sago007 2012-04-17 11:04 3354
							/*#if NETWORK
c53e6443 sago007 2012-04-17 11:04 3355
							if ((!showOptions)&&(!networkActive)){
c53e6443 sago007 2012-04-17 11:04 3356
							#else
c53e6443 sago007 2012-04-17 11:04 3357
							if ((!showOptions)){
c53e6443 sago007 2012-04-17 11:04 3358
							#endif
c53e6443 sago007 2012-04-17 11:04 3359
							    StartSinglePlayerEndless();
c53e6443 sago007 2012-04-17 11:04 3360
							}
c53e6443 sago007 2012-04-17 11:04 3361
							 */
c53e6443 sago007 2012-04-17 11:04 3362
							mustsetupgame = true;
c53e6443 sago007 2012-04-17 11:04 3363
						}
80b830cd sago007 2012-08-19 17:51 3364
						if ( event.key.keysym.sym == SDLK_F10 )
80b830cd sago007 2012-08-19 17:51 3365
						{
ca486238 sago007 2015-08-23 15:12 3366
							//StartReplay("/home/poul/.gamesaves/blockattack/quicksave");
b283e0f7 sago007 2012-07-29 14:01 3367
						}
c53e6443 sago007 2012-04-17 11:04 3368
						if ( event.key.keysym.sym == SDLK_F9 )
c53e6443 sago007 2012-04-17 11:04 3369
						{
c53e6443 sago007 2012-04-17 11:04 3370
							writeScreenShot();
c53e6443 sago007 2012-04-17 11:04 3371
						}
ca486238 sago007 2015-08-23 15:12 3372
						if ( event.key.keysym.sym == SDLK_F5 ) {
b283e0f7 sago007 2012-07-29 14:01 3373
						}
c53e6443 sago007 2012-04-17 11:04 3374
						if ( event.key.keysym.sym == SDLK_F11 )
c53e6443 sago007 2012-04-17 11:04 3375
						{
c53e6443 sago007 2012-04-17 11:04 3376
						} //F11
c53e6443 sago007 2012-04-17 11:04 3377
					}
c53e6443 sago007 2012-04-17 11:04 3378
					if ( event.key.keysym.sym == SDLK_F12 )
c53e6443 sago007 2012-04-17 11:04 3379
					{
c53e6443 sago007 2012-04-17 11:04 3380
						done=1;
c53e6443 sago007 2012-04-17 11:04 3381
					}
c53e6443 sago007 2012-04-17 11:04 3382
				}
c53e6443 sago007 2012-04-17 11:04 3383
			} //while event PollEvent - read keys
c53e6443 sago007 2012-04-17 11:04 3384
c53e6443 sago007 2012-04-17 11:04 3385
			/**********************************************************************
c53e6443 sago007 2012-04-17 11:04 3386
			**************************** Repeating start **************************
c53e6443 sago007 2012-04-17 11:04 3387
			**********************************************************************/
c53e6443 sago007 2012-04-17 11:04 3388
c53e6443 sago007 2012-04-17 11:04 3389
			keys = SDL_GetKeyState(NULL);
b7590374 sago007 2011-05-19 16:15 3390
//Also the joysticks:
b7590374 sago007 2011-05-19 16:15 3391
//Repeating not implemented
b7590374 sago007 2011-05-19 16:15 3392
b7590374 sago007 2011-05-19 16:15 3393
//Player 1 start
c53e6443 sago007 2012-04-17 11:04 3394
			if (!(keys[keySettings[player1keys].up]))
c53e6443 sago007 2012-04-17 11:04 3395
				repeatingN[0]=false;
c53e6443 sago007 2012-04-17 11:04 3396
			while ((repeatingN[0])&&(keys[keySettings[player1keys].up])&&(SDL_GetTicks()>timeHeldP1N+timesRepeatedP1N*repeatDelay+startRepeat))
c53e6443 sago007 2012-04-17 11:04 3397
			{
c53e6443 sago007 2012-04-17 11:04 3398
				theGame.MoveCursor('N');
c53e6443 sago007 2012-04-17 11:04 3399
				timesRepeatedP1N++;
c53e6443 sago007 2012-04-17 11:04 3400
			}
c53e6443 sago007 2012-04-17 11:04 3401
c53e6443 sago007 2012-04-17 11:04 3402
			if (!(keys[keySettings[player1keys].down]))
c53e6443 sago007 2012-04-17 11:04 3403
				repeatingS[0]=false;
c53e6443 sago007 2012-04-17 11:04 3404
			while ((repeatingS[0])&&(keys[keySettings[player1keys].down])&&(SDL_GetTicks()>timeHeldP1S+timesRepeatedP1S*repeatDelay+startRepeat))
c53e6443 sago007 2012-04-17 11:04 3405
			{
c53e6443 sago007 2012-04-17 11:04 3406
				theGame.MoveCursor('S');
c53e6443 sago007 2012-04-17 11:04 3407
				timesRepeatedP1S++;
c53e6443 sago007 2012-04-17 11:04 3408
			}
c53e6443 sago007 2012-04-17 11:04 3409
c53e6443 sago007 2012-04-17 11:04 3410
			if (!(keys[keySettings[player1keys].left]))
c53e6443 sago007 2012-04-17 11:04 3411
				repeatingW[0]=false;
c53e6443 sago007 2012-04-17 11:04 3412
			while ((repeatingW[0])&&(keys[keySettings[player1keys].left])&&(SDL_GetTicks()>timeHeldP1W+timesRepeatedP1W*repeatDelay+startRepeat))
c53e6443 sago007 2012-04-17 11:04 3413
			{
c53e6443 sago007 2012-04-17 11:04 3414
				timesRepeatedP1W++;
c53e6443 sago007 2012-04-17 11:04 3415
				theGame.MoveCursor('W');
c53e6443 sago007 2012-04-17 11:04 3416
			}
c53e6443 sago007 2012-04-17 11:04 3417
c53e6443 sago007 2012-04-17 11:04 3418
			if (!(keys[keySettings[player1keys].right]))
c53e6443 sago007 2012-04-17 11:04 3419
				repeatingE[0]=false;
c53e6443 sago007 2012-04-17 11:04 3420
			while ((repeatingE[0])&&(keys[keySettings[player1keys].right])&&(SDL_GetTicks()>timeHeldP1E+timesRepeatedP1E*repeatDelay+startRepeat))
c53e6443 sago007 2012-04-17 11:04 3421
			{
c53e6443 sago007 2012-04-17 11:04 3422
				timesRepeatedP1E++;
c53e6443 sago007 2012-04-17 11:04 3423
				theGame.MoveCursor('E');
c53e6443 sago007 2012-04-17 11:04 3424
			}
b7590374 sago007 2011-05-19 16:15 3425
b7590374 sago007 2011-05-19 16:15 3426
//Player 1 end
b7590374 sago007 2011-05-19 16:15 3427
b7590374 sago007 2011-05-19 16:15 3428
//Player 2 start
c53e6443 sago007 2012-04-17 11:04 3429
			if (!(keys[keySettings[player2keys].up]))
c53e6443 sago007 2012-04-17 11:04 3430
				repeatingN[1]=false;
c53e6443 sago007 2012-04-17 11:04 3431
			while ((repeatingN[1])&&(keys[keySettings[player2keys].up])&&(SDL_GetTicks()>timeHeldP2N+timesRepeatedP2N*repeatDelay+startRepeat))
c53e6443 sago007 2012-04-17 11:04 3432
			{
c53e6443 sago007 2012-04-17 11:04 3433
				theGame2.MoveCursor('N');
c53e6443 sago007 2012-04-17 11:04 3434
				timesRepeatedP2N++;
c53e6443 sago007 2012-04-17 11:04 3435
			}
c53e6443 sago007 2012-04-17 11:04 3436
c53e6443 sago007 2012-04-17 11:04 3437
			if (!(keys[keySettings[player2keys].down]))
c53e6443 sago007 2012-04-17 11:04 3438
				repeatingS[1]=false;
c53e6443 sago007 2012-04-17 11:04 3439
			while ((repeatingS[1])&&(keys[keySettings[player2keys].down])&&(SDL_GetTicks()>timeHeldP2S+timesRepeatedP2S*repeatDelay+startRepeat))
c53e6443 sago007 2012-04-17 11:04 3440
			{
c53e6443 sago007 2012-04-17 11:04 3441
				theGame2.MoveCursor('S');
c53e6443 sago007 2012-04-17 11:04 3442
				timesRepeatedP2S++;
c53e6443 sago007 2012-04-17 11:04 3443
			}
c53e6443 sago007 2012-04-17 11:04 3444
c53e6443 sago007 2012-04-17 11:04 3445
			if (!(keys[keySettings[player2keys].left]))
c53e6443 sago007 2012-04-17 11:04 3446
				repeatingW[1]=false;
c53e6443 sago007 2012-04-17 11:04 3447
			while ((repeatingW[1])&&(keys[keySettings[player2keys].left])&&(SDL_GetTicks()>timeHeldP2W+timesRepeatedP2W*repeatDelay+startRepeat))
c53e6443 sago007 2012-04-17 11:04 3448
			{
c53e6443 sago007 2012-04-17 11:04 3449
				theGame2.MoveCursor('W');
c53e6443 sago007 2012-04-17 11:04 3450
				timesRepeatedP2W++;
c53e6443 sago007 2012-04-17 11:04 3451
			}
c53e6443 sago007 2012-04-17 11:04 3452
c53e6443 sago007 2012-04-17 11:04 3453
			if (!(keys[keySettings[player2keys].right]))
c53e6443 sago007 2012-04-17 11:04 3454
				repeatingE[1]=false;
c53e6443 sago007 2012-04-17 11:04 3455
			while ((repeatingE[1])&&(keys[keySettings[player2keys].right])&&(SDL_GetTicks()>timeHeldP2E+timesRepeatedP2E*repeatDelay+startRepeat))
c53e6443 sago007 2012-04-17 11:04 3456
			{
c53e6443 sago007 2012-04-17 11:04 3457
				theGame2.MoveCursor('E');
c53e6443 sago007 2012-04-17 11:04 3458
				timesRepeatedP2E++;
c53e6443 sago007 2012-04-17 11:04 3459
			}
b7590374 sago007 2011-05-19 16:15 3460
b7590374 sago007 2011-05-19 16:15 3461
//Player 2 end
b7590374 sago007 2011-05-19 16:15 3462
c53e6443 sago007 2012-04-17 11:04 3463
			/**********************************************************************
c53e6443 sago007 2012-04-17 11:04 3464
			**************************** Repeating end ****************************
c53e6443 sago007 2012-04-17 11:04 3465
			**********************************************************************/
c53e6443 sago007 2012-04-17 11:04 3466
c53e6443 sago007 2012-04-17 11:04 3467
			/**********************************************************************
c53e6443 sago007 2012-04-17 11:04 3468
			***************************** Joypad start ****************************
c53e6443 sago007 2012-04-17 11:04 3469
			**********************************************************************/
c53e6443 sago007 2012-04-17 11:04 3470
c53e6443 sago007 2012-04-17 11:04 3471
			//Gameplay
c53e6443 sago007 2012-04-17 11:04 3472
			if (joyplay1||joyplay2)
c53e6443 sago007 2012-04-17 11:04 3473
			{
c53e6443 sago007 2012-04-17 11:04 3474
				if (joypad1.working && !theGame.GetAIenabled())
80b830cd sago007 2012-08-19 17:51 3475
				{
c53e6443 sago007 2012-04-17 11:04 3476
					if (joyplay1)
c53e6443 sago007 2012-04-17 11:04 3477
					{
c53e6443 sago007 2012-04-17 11:04 3478
						joypad1.update();
c53e6443 sago007 2012-04-17 11:04 3479
						if (joypad1.up)
c53e6443 sago007 2012-04-17 11:04 3480
						{
c53e6443 sago007 2012-04-17 11:04 3481
							theGame.MoveCursor('N');
c53e6443 sago007 2012-04-17 11:04 3482
							repeatingN[0]=true;
c53e6443 sago007 2012-04-17 11:04 3483
							timeHeldP1N=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3484
							timesRepeatedP1N=0;
c53e6443 sago007 2012-04-17 11:04 3485
						}
c53e6443 sago007 2012-04-17 11:04 3486
						if (joypad1.down)
c53e6443 sago007 2012-04-17 11:04 3487
						{
c53e6443 sago007 2012-04-17 11:04 3488
							theGame.MoveCursor('S');
c53e6443 sago007 2012-04-17 11:04 3489
							repeatingS[0]=true;
c53e6443 sago007 2012-04-17 11:04 3490
							timeHeldP1S=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3491
							timesRepeatedP1S=0;
c53e6443 sago007 2012-04-17 11:04 3492
						}
c53e6443 sago007 2012-04-17 11:04 3493
						if (joypad1.left)
c53e6443 sago007 2012-04-17 11:04 3494
						{
c53e6443 sago007 2012-04-17 11:04 3495
							theGame.MoveCursor('W');
c53e6443 sago007 2012-04-17 11:04 3496
							repeatingW[0]=true;
c53e6443 sago007 2012-04-17 11:04 3497
							timeHeldP1W=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3498
							timesRepeatedP1W=0;
c53e6443 sago007 2012-04-17 11:04 3499
						}
c53e6443 sago007 2012-04-17 11:04 3500
						if (joypad1.right)
c53e6443 sago007 2012-04-17 11:04 3501
						{
c53e6443 sago007 2012-04-17 11:04 3502
							theGame.MoveCursor('E');
c53e6443 sago007 2012-04-17 11:04 3503
							repeatingE[0]=true;
c53e6443 sago007 2012-04-17 11:04 3504
							timeHeldP1E=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3505
							timesRepeatedP1E=0;
c53e6443 sago007 2012-04-17 11:04 3506
						}
c53e6443 sago007 2012-04-17 11:04 3507
						if (joypad1.but1)
c53e6443 sago007 2012-04-17 11:04 3508
							theGame.SwitchAtCursor();
c53e6443 sago007 2012-04-17 11:04 3509
						if (joypad1.but2)
c53e6443 sago007 2012-04-17 11:04 3510
							theGame.PushLine();
c53e6443 sago007 2012-04-17 11:04 3511
					}
c53e6443 sago007 2012-04-17 11:04 3512
					else
c53e6443 sago007 2012-04-17 11:04 3513
					{
c53e6443 sago007 2012-04-17 11:04 3514
						joypad1.update();
c53e6443 sago007 2012-04-17 11:04 3515
						if (joypad1.up)
c53e6443 sago007 2012-04-17 11:04 3516
						{
c53e6443 sago007 2012-04-17 11:04 3517
							theGame2.MoveCursor('N');
c53e6443 sago007 2012-04-17 11:04 3518
							repeatingN[1]=true;
c53e6443 sago007 2012-04-17 11:04 3519
							timeHeldP2N=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3520
							timesRepeatedP2N=0;
c53e6443 sago007 2012-04-17 11:04 3521
						}
c53e6443 sago007 2012-04-17 11:04 3522
						if (joypad1.down)
c53e6443 sago007 2012-04-17 11:04 3523
						{
c53e6443 sago007 2012-04-17 11:04 3524
							theGame2.MoveCursor('S');
c53e6443 sago007 2012-04-17 11:04 3525
							repeatingS[1]=true;
c53e6443 sago007 2012-04-17 11:04 3526
							timeHeldP2S=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3527
							timesRepeatedP2S=0;
c53e6443 sago007 2012-04-17 11:04 3528
						}
c53e6443 sago007 2012-04-17 11:04 3529
						if (joypad1.left)
c53e6443 sago007 2012-04-17 11:04 3530
						{
c53e6443 sago007 2012-04-17 11:04 3531
							theGame2.MoveCursor('W');
c53e6443 sago007 2012-04-17 11:04 3532
							repeatingW[1]=true;
c53e6443 sago007 2012-04-17 11:04 3533
							timeHeldP2W=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3534
							timesRepeatedP2W=0;
c53e6443 sago007 2012-04-17 11:04 3535
						}
c53e6443 sago007 2012-04-17 11:04 3536
						if (joypad1.right)
c53e6443 sago007 2012-04-17 11:04 3537
						{
c53e6443 sago007 2012-04-17 11:04 3538
							theGame2.MoveCursor('E');
c53e6443 sago007 2012-04-17 11:04 3539
							repeatingE[1]=true;
c53e6443 sago007 2012-04-17 11:04 3540
							timeHeldP2E=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3541
							timesRepeatedP2E=0;
c53e6443 sago007 2012-04-17 11:04 3542
						}
c53e6443 sago007 2012-04-17 11:04 3543
						if (joypad1.but1)
c53e6443 sago007 2012-04-17 11:04 3544
							theGame2.SwitchAtCursor();
c53e6443 sago007 2012-04-17 11:04 3545
						if (joypad1.but2)
c53e6443 sago007 2012-04-17 11:04 3546
							theGame2.PushLine();
c53e6443 sago007 2012-04-17 11:04 3547
					}
80b830cd sago007 2012-08-19 17:51 3548
				}
c53e6443 sago007 2012-04-17 11:04 3549
				if (joypad2.working && !theGame2.GetAIenabled())
80b830cd sago007 2012-08-19 17:51 3550
				{
c53e6443 sago007 2012-04-17 11:04 3551
					if (!joyplay2)
c53e6443 sago007 2012-04-17 11:04 3552
					{
c53e6443 sago007 2012-04-17 11:04 3553
						joypad2.update();
c53e6443 sago007 2012-04-17 11:04 3554
						if (joypad2.up)
c53e6443 sago007 2012-04-17 11:04 3555
						{
c53e6443 sago007 2012-04-17 11:04 3556
							theGame.MoveCursor('N');
c53e6443 sago007 2012-04-17 11:04 3557
							repeatingN[0]=true;
c53e6443 sago007 2012-04-17 11:04 3558
							timeHeldP1N=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3559
							timesRepeatedP1N=0;
c53e6443 sago007 2012-04-17 11:04 3560
						}
c53e6443 sago007 2012-04-17 11:04 3561
						if (joypad2.down)
c53e6443 sago007 2012-04-17 11:04 3562
						{
c53e6443 sago007 2012-04-17 11:04 3563
							theGame.MoveCursor('S');
c53e6443 sago007 2012-04-17 11:04 3564
							repeatingS[0]=true;
c53e6443 sago007 2012-04-17 11:04 3565
							timeHeldP1S=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3566
							timesRepeatedP1S=0;
c53e6443 sago007 2012-04-17 11:04 3567
						}
c53e6443 sago007 2012-04-17 11:04 3568
						if (joypad2.left)
c53e6443 sago007 2012-04-17 11:04 3569
						{
c53e6443 sago007 2012-04-17 11:04 3570
							theGame.MoveCursor('W');
c53e6443 sago007 2012-04-17 11:04 3571
							repeatingW[0]=true;
c53e6443 sago007 2012-04-17 11:04 3572
							timeHeldP1W=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3573
							timesRepeatedP1W=0;
c53e6443 sago007 2012-04-17 11:04 3574
						}
c53e6443 sago007 2012-04-17 11:04 3575
						if (joypad2.right)
c53e6443 sago007 2012-04-17 11:04 3576
						{
c53e6443 sago007 2012-04-17 11:04 3577
							theGame.MoveCursor('E');
c53e6443 sago007 2012-04-17 11:04 3578
							repeatingE[0]=true;
c53e6443 sago007 2012-04-17 11:04 3579
							timeHeldP1E=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3580
							timesRepeatedP1E=0;
c53e6443 sago007 2012-04-17 11:04 3581
						}
c53e6443 sago007 2012-04-17 11:04 3582
						if (joypad2.but1)
c53e6443 sago007 2012-04-17 11:04 3583
							theGame.SwitchAtCursor();
c53e6443 sago007 2012-04-17 11:04 3584
						if (joypad2.but2)
c53e6443 sago007 2012-04-17 11:04 3585
							theGame.PushLine();
c53e6443 sago007 2012-04-17 11:04 3586
					}
c53e6443 sago007 2012-04-17 11:04 3587
					else
c53e6443 sago007 2012-04-17 11:04 3588
					{
c53e6443 sago007 2012-04-17 11:04 3589
						joypad2.update();
c53e6443 sago007 2012-04-17 11:04 3590
						if (joypad2.up)
c53e6443 sago007 2012-04-17 11:04 3591
						{
c53e6443 sago007 2012-04-17 11:04 3592
							theGame2.MoveCursor('N');
c53e6443 sago007 2012-04-17 11:04 3593
							repeatingN[1]=true;
c53e6443 sago007 2012-04-17 11:04 3594
							timeHeldP2N=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3595
							timesRepeatedP2N=0;
c53e6443 sago007 2012-04-17 11:04 3596
						}
c53e6443 sago007 2012-04-17 11:04 3597
						if (joypad2.down)
c53e6443 sago007 2012-04-17 11:04 3598
						{
c53e6443 sago007 2012-04-17 11:04 3599
							theGame2.MoveCursor('S');
c53e6443 sago007 2012-04-17 11:04 3600
							repeatingS[1]=true;
c53e6443 sago007 2012-04-17 11:04 3601
							timeHeldP2S=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3602
							timesRepeatedP2S=0;
c53e6443 sago007 2012-04-17 11:04 3603
						}
c53e6443 sago007 2012-04-17 11:04 3604
						if (joypad2.left)
c53e6443 sago007 2012-04-17 11:04 3605
						{
c53e6443 sago007 2012-04-17 11:04 3606
							theGame2.MoveCursor('W');
c53e6443 sago007 2012-04-17 11:04 3607
							repeatingW[1]=true;
c53e6443 sago007 2012-04-17 11:04 3608
							timeHeldP2W=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3609
							timesRepeatedP2W=0;
c53e6443 sago007 2012-04-17 11:04 3610
						}
c53e6443 sago007 2012-04-17 11:04 3611
						if (joypad2.right)
c53e6443 sago007 2012-04-17 11:04 3612
						{
c53e6443 sago007 2012-04-17 11:04 3613
							theGame2.MoveCursor('E');
c53e6443 sago007 2012-04-17 11:04 3614
							repeatingE[1]=true;
c53e6443 sago007 2012-04-17 11:04 3615
							timeHeldP2E=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3616
							timesRepeatedP2E=0;
c53e6443 sago007 2012-04-17 11:04 3617
						}
c53e6443 sago007 2012-04-17 11:04 3618
						if (joypad2.but1)
c53e6443 sago007 2012-04-17 11:04 3619
							theGame2.SwitchAtCursor();
c53e6443 sago007 2012-04-17 11:04 3620
						if (joypad2.but2)
c53e6443 sago007 2012-04-17 11:04 3621
							theGame2.PushLine();
c53e6443 sago007 2012-04-17 11:04 3622
					}
80b830cd sago007 2012-08-19 17:51 3623
				}
c53e6443 sago007 2012-04-17 11:04 3624
			}
c53e6443 sago007 2012-04-17 11:04 3625
c53e6443 sago007 2012-04-17 11:04 3626
			/**********************************************************************
c53e6443 sago007 2012-04-17 11:04 3627
			***************************** Joypad end ******************************
c53e6443 sago007 2012-04-17 11:04 3628
			**********************************************************************/
c53e6443 sago007 2012-04-17 11:04 3629
c53e6443 sago007 2012-04-17 11:04 3630
a5a3aa4f sago007 2015-08-23 15:31 3631
			SDL_GetKeyState(NULL);
c53e6443 sago007 2012-04-17 11:04 3632
c53e6443 sago007 2012-04-17 11:04 3633
			SDL_GetMouseState(&mousex,&mousey);
c53e6443 sago007 2012-04-17 11:04 3634
c53e6443 sago007 2012-04-17 11:04 3635
			/********************************************************************
c53e6443 sago007 2012-04-17 11:04 3636
			**************** Here comes mouse play ******************************
c53e6443 sago007 2012-04-17 11:04 3637
			********************************************************************/
c53e6443 sago007 2012-04-17 11:04 3638
80b830cd sago007 2012-08-19 17:51 3639
			if ((mouseplay1)&&( ( (!editorMode)&&(!theGame.GetAIenabled()) ) ||(editorModeTest))) //player 1
c53e6443 sago007 2012-04-17 11:04 3640
				if ((mousex > 50)&&(mousey>100)&&(mousex<50+300)&&(mousey<100+600))
c53e6443 sago007 2012-04-17 11:04 3641
				{
c53e6443 sago007 2012-04-17 11:04 3642
					int yLine, xLine;
c53e6443 sago007 2012-04-17 11:04 3643
					yLine = ((100+600)-(mousey-100+theGame.GetPixels()))/50;
c53e6443 sago007 2012-04-17 11:04 3644
					xLine = (mousex-50+25)/50;
c53e6443 sago007 2012-04-17 11:04 3645
					yLine-=2;
c53e6443 sago007 2012-04-17 11:04 3646
					xLine-=1;
c53e6443 sago007 2012-04-17 11:04 3647
					if ((yLine>10)&&(theGame.GetTowerHeight()<12))
c53e6443 sago007 2012-04-17 11:04 3648
						yLine=10;
c53e6443 sago007 2012-04-17 11:04 3649
					if (((theGame.GetPixels()==50)||(theGame.GetPixels()==0)) && (yLine>11))
c53e6443 sago007 2012-04-17 11:04 3650
						yLine=11;
c53e6443 sago007 2012-04-17 11:04 3651
					if (yLine<0)
c53e6443 sago007 2012-04-17 11:04 3652
						yLine=0;
c53e6443 sago007 2012-04-17 11:04 3653
					if (xLine<0)
c53e6443 sago007 2012-04-17 11:04 3654
						xLine=0;
c53e6443 sago007 2012-04-17 11:04 3655
					if (xLine>4)
c53e6443 sago007 2012-04-17 11:04 3656
						xLine=4;
c53e6443 sago007 2012-04-17 11:04 3657
					theGame.MoveCursorTo(xLine,yLine);
c53e6443 sago007 2012-04-17 11:04 3658
				}
c53e6443 sago007 2012-04-17 11:04 3659
c53e6443 sago007 2012-04-17 11:04 3660
			if ((mouseplay2)&&(!editorMode)&&(!theGame2.GetAIenabled())) //player 2
c53e6443 sago007 2012-04-17 11:04 3661
				if ((mousex > xsize-500)&&(mousey>100)&&(mousex<xsize-500+300)&&(mousey<100+600))
c53e6443 sago007 2012-04-17 11:04 3662
				{
c53e6443 sago007 2012-04-17 11:04 3663
					int yLine, xLine;
c53e6443 sago007 2012-04-17 11:04 3664
					yLine = ((100+600)-(mousey-100+theGame2.GetPixels()))/50;
c53e6443 sago007 2012-04-17 11:04 3665
					xLine = (mousex-(xsize-500)+25)/50;
c53e6443 sago007 2012-04-17 11:04 3666
					yLine-=2;
c53e6443 sago007 2012-04-17 11:04 3667
					xLine-=1;
c53e6443 sago007 2012-04-17 11:04 3668
					if ((yLine>10)&&(theGame2.GetTowerHeight()<12))
c53e6443 sago007 2012-04-17 11:04 3669
						yLine=10;
c53e6443 sago007 2012-04-17 11:04 3670
					if (((theGame2.GetPixels()==50)||(theGame2.GetPixels()==0)) && (yLine>11))
c53e6443 sago007 2012-04-17 11:04 3671
						yLine=11;
c53e6443 sago007 2012-04-17 11:04 3672
					if (yLine<0)
c53e6443 sago007 2012-04-17 11:04 3673
						yLine=0;
c53e6443 sago007 2012-04-17 11:04 3674
					if (xLine<0)
c53e6443 sago007 2012-04-17 11:04 3675
						xLine=0;
c53e6443 sago007 2012-04-17 11:04 3676
					if (xLine>4)
c53e6443 sago007 2012-04-17 11:04 3677
						xLine=4;
c53e6443 sago007 2012-04-17 11:04 3678
					theGame2.MoveCursorTo(xLine,yLine);
c53e6443 sago007 2012-04-17 11:04 3679
				}
c53e6443 sago007 2012-04-17 11:04 3680
c53e6443 sago007 2012-04-17 11:04 3681
			/********************************************************************
c53e6443 sago007 2012-04-17 11:04 3682
			**************** Here ends mouse play *******************************
c53e6443 sago007 2012-04-17 11:04 3683
			********************************************************************/
c53e6443 sago007 2012-04-17 11:04 3684
c53e6443 sago007 2012-04-17 11:04 3685
			// If the mouse button is released, make bMouseUp equal true
c53e6443 sago007 2012-04-17 11:04 3686
			if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
c53e6443 sago007 2012-04-17 11:04 3687
			{
c53e6443 sago007 2012-04-17 11:04 3688
				bMouseUp=true;
c53e6443 sago007 2012-04-17 11:04 3689
			}
c53e6443 sago007 2012-04-17 11:04 3690
c53e6443 sago007 2012-04-17 11:04 3691
			// If the mouse button 2 is released, make bMouseUp2 equal true
c53e6443 sago007 2012-04-17 11:04 3692
			if ((SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(3))!=SDL_BUTTON(3))
c53e6443 sago007 2012-04-17 11:04 3693
			{
c53e6443 sago007 2012-04-17 11:04 3694
				bMouseUp2=true;
c53e6443 sago007 2012-04-17 11:04 3695
			}
c53e6443 sago007 2012-04-17 11:04 3696
c53e6443 sago007 2012-04-17 11:04 3697
			if ((!singlePuzzle)&&(!editorMode))
c53e6443 sago007 2012-04-17 11:04 3698
			{
c53e6443 sago007 2012-04-17 11:04 3699
				//read mouse events
c53e6443 sago007 2012-04-17 11:04 3700
				if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
c53e6443 sago007 2012-04-17 11:04 3701
				{
c53e6443 sago007 2012-04-17 11:04 3702
					bMouseUp = false;
c53e6443 sago007 2012-04-17 11:04 3703
					DrawIMG(background, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 3704
c53e6443 sago007 2012-04-17 11:04 3705
c53e6443 sago007 2012-04-17 11:04 3706
					/********************************************************************
c53e6443 sago007 2012-04-17 11:04 3707
					**************** Here comes mouse play ******************************
c53e6443 sago007 2012-04-17 11:04 3708
					********************************************************************/
c53e6443 sago007 2012-04-17 11:04 3709
					{
c53e6443 sago007 2012-04-17 11:04 3710
						if (mouseplay1 && !theGame.GetAIenabled()) //player 1
c53e6443 sago007 2012-04-17 11:04 3711
							if ((mousex > 50)&&(mousey>100)&&(mousex<50+300)&&(mousey<100+600))
c53e6443 sago007 2012-04-17 11:04 3712
							{
c53e6443 sago007 2012-04-17 11:04 3713
								theGame.SwitchAtCursor();
c53e6443 sago007 2012-04-17 11:04 3714
							}
c53e6443 sago007 2012-04-17 11:04 3715
						if (mouseplay2 && !theGame2.GetAIenabled()) //player 2
c53e6443 sago007 2012-04-17 11:04 3716
							if ((mousex > xsize-500)&&(mousey>100)&&(mousex<xsize-500+300)&&(mousey<100+600))
c53e6443 sago007 2012-04-17 11:04 3717
							{
c53e6443 sago007 2012-04-17 11:04 3718
								theGame2.SwitchAtCursor();
c53e6443 sago007 2012-04-17 11:04 3719
							}
c53e6443 sago007 2012-04-17 11:04 3720
					}
c53e6443 sago007 2012-04-17 11:04 3721
					/********************************************************************
c53e6443 sago007 2012-04-17 11:04 3722
					**************** Here ends mouse play *******************************
c53e6443 sago007 2012-04-17 11:04 3723
					********************************************************************/
c53e6443 sago007 2012-04-17 11:04 3724
c53e6443 sago007 2012-04-17 11:04 3725
					if(stageButtonStatus != SBdontShow && (mousex > theGame.GetTopX()+cordNextButton.x)
c53e6443 sago007 2012-04-17 11:04 3726
							&&(mousex < theGame.GetTopX()+cordNextButton.x+cordNextButton.xsize)
c53e6443 sago007 2012-04-17 11:04 3727
							&&(mousey > theGame.GetTopY()+cordNextButton.y)&&(mousey < theGame.GetTopY()+cordNextButton.y+cordNextButton.ysize))
c53e6443 sago007 2012-04-17 11:04 3728
					{
c53e6443 sago007 2012-04-17 11:04 3729
						//Clicked the next button after a stage clear or puzzle
c53e6443 sago007 2012-04-17 11:04 3730
						theGame.nextLevel(SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 3731
					}
c53e6443 sago007 2012-04-17 11:04 3732
					if(stageButtonStatus != SBdontShow && (mousex > theGame.GetTopX()+cordRetryButton .x)
c53e6443 sago007 2012-04-17 11:04 3733
							&&(mousex < theGame.GetTopX()+cordRetryButton.x+cordRetryButton.xsize)
c53e6443 sago007 2012-04-17 11:04 3734
							&&(mousey > theGame.GetTopY()+cordRetryButton.y)&&(mousey < theGame.GetTopY()+cordRetryButton.y+cordRetryButton.ysize))
c53e6443 sago007 2012-04-17 11:04 3735
					{
c53e6443 sago007 2012-04-17 11:04 3736
						//Clicked the retry button
c53e6443 sago007 2012-04-17 11:04 3737
						theGame.retryLevel(SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 3738
					}
c53e6443 sago007 2012-04-17 11:04 3739
c53e6443 sago007 2012-04-17 11:04 3740
c53e6443 sago007 2012-04-17 11:04 3741
					//cout << "Mouse x: " << mousex << ", mouse y: " << mousey << endl;
c53e6443 sago007 2012-04-17 11:04 3742
				}
c53e6443 sago007 2012-04-17 11:04 3743
c53e6443 sago007 2012-04-17 11:04 3744
				//Mouse button 2:
c53e6443 sago007 2012-04-17 11:04 3745
				if ((SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(3))==SDL_BUTTON(3) && bMouseUp2)
c53e6443 sago007 2012-04-17 11:04 3746
				{
c53e6443 sago007 2012-04-17 11:04 3747
					bMouseUp2=false; //The button is pressed
c53e6443 sago007 2012-04-17 11:04 3748
					/********************************************************************
c53e6443 sago007 2012-04-17 11:04 3749
					**************** Here comes mouse play ******************************
c53e6443 sago007 2012-04-17 11:04 3750
					********************************************************************/
1a156b60 sago007 2015-08-22 17:29 3751
					
1a156b60 sago007 2015-08-22 17:29 3752
						if (mouseplay1 && !theGame.GetAIenabled()) {
1a156b60 sago007 2015-08-22 17:29 3753
							//player 1
1a156b60 sago007 2015-08-22 17:29 3754
							if ((mousex > 50)&&(mousey>100)&&(mousex<50+300)&&(mousey<100+600)) {
c53e6443 sago007 2012-04-17 11:04 3755
								theGame.PushLine();
c53e6443 sago007 2012-04-17 11:04 3756
							}
1a156b60 sago007 2015-08-22 17:29 3757
						} 
1a156b60 sago007 2015-08-22 17:29 3758
						if (mouseplay2 && !theGame2.GetAIenabled()) {
1a156b60 sago007 2015-08-22 17:29 3759
							//player 2
1a156b60 sago007 2015-08-22 17:29 3760
							if ((mousex > xsize-500)&&(mousey>100)&&(mousex<xsize-500+300)&&(mousey<100+600)) {
c53e6443 sago007 2012-04-17 11:04 3761
								theGame2.PushLine();
c53e6443 sago007 2012-04-17 11:04 3762
							}
1a156b60 sago007 2015-08-22 17:29 3763
						}
c53e6443 sago007 2012-04-17 11:04 3764
					/********************************************************************
c53e6443 sago007 2012-04-17 11:04 3765
					**************** Here ends mouse play *******************************
c53e6443 sago007 2012-04-17 11:04 3766
					********************************************************************/
c53e6443 sago007 2012-04-17 11:04 3767
				}
c53e6443 sago007 2012-04-17 11:04 3768
			} //if !singlePuzzle
c53e6443 sago007 2012-04-17 11:04 3769
			else
c53e6443 sago007 2012-04-17 11:04 3770
			{
c53e6443 sago007 2012-04-17 11:04 3771
c53e6443 sago007 2012-04-17 11:04 3772
			}
c53e6443 sago007 2012-04-17 11:04 3773
		} //if !bScreenBocked;
c53e6443 sago007 2012-04-17 11:04 3774
c53e6443 sago007 2012-04-17 11:04 3775
c53e6443 sago007 2012-04-17 11:04 3776
		//Sees if music is stopped and if music is enabled
c53e6443 sago007 2012-04-17 11:04 3777
		if ((!NoSound)&&(!Mix_PlayingMusic())&&(MusicEnabled)&&(!bNearDeath))
c53e6443 sago007 2012-04-17 11:04 3778
		{
c53e6443 sago007 2012-04-17 11:04 3779
			// then starts playing it.
c53e6443 sago007 2012-04-17 11:04 3780
			Mix_VolumeMusic(MIX_MAX_VOLUME);
c53e6443 sago007 2012-04-17 11:04 3781
			Mix_PlayMusic(bgMusic, -1); //music loop
c53e6443 sago007 2012-04-17 11:04 3782
		}
b7590374 sago007 2011-05-19 16:15 3783
c53e6443 sago007 2012-04-17 11:04 3784
		if(bNearDeath!=bNearDeathPrev)
c53e6443 sago007 2012-04-17 11:04 3785
		{
c53e6443 sago007 2012-04-17 11:04 3786
			if(bNearDeath)
c53e6443 sago007 2012-04-17 11:04 3787
			{
c53e6443 sago007 2012-04-17 11:04 3788
				if(!NoSound &&(MusicEnabled))
c53e6443 sago007 2012-04-17 11:04 3789
				{
c53e6443 sago007 2012-04-17 11:04 3790
					Mix_VolumeMusic(MIX_MAX_VOLUME);
c53e6443 sago007 2012-04-17 11:04 3791
					Mix_PlayMusic(highbeatMusic, 1);
c53e6443 sago007 2012-04-17 11:04 3792
				}
c53e6443 sago007 2012-04-17 11:04 3793
			}
c53e6443 sago007 2012-04-17 11:04 3794
			else
c53e6443 sago007 2012-04-17 11:04 3795
			{
c53e6443 sago007 2012-04-17 11:04 3796
				if(!NoSound &&(MusicEnabled))
c53e6443 sago007 2012-04-17 11:04 3797
				{
c53e6443 sago007 2012-04-17 11:04 3798
					Mix_VolumeMusic(MIX_MAX_VOLUME);
c53e6443 sago007 2012-04-17 11:04 3799
					Mix_PlayMusic(bgMusic, -1);
c53e6443 sago007 2012-04-17 11:04 3800
				}
c53e6443 sago007 2012-04-17 11:04 3801
			}
c53e6443 sago007 2012-04-17 11:04 3802
		}
b7590374 sago007 2011-05-19 16:15 3803
c53e6443 sago007 2012-04-17 11:04 3804
		bNearDeathPrev = bNearDeath;
b7590374 sago007 2011-05-19 16:15 3805
b7590374 sago007 2011-05-19 16:15 3806
c53e6443 sago007 2012-04-17 11:04 3807
		//set bNearDeath to false theGame*.Update() will change to true as needed
18055aa0 sago007 2012-06-05 19:43 3808
		bNearDeath = theGame.IsNearDeath() || theGame2.IsNearDeath();
c53e6443 sago007 2012-04-17 11:04 3809
		//Updates the objects
c53e6443 sago007 2012-04-17 11:04 3810
		theGame.Update(SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 3811
		theGame2.Update(SDL_GetTicks());
b7590374 sago007 2011-05-19 16:15 3812
b7590374 sago007 2011-05-19 16:15 3813
//see if anyone has won (two players only)
c53e6443 sago007 2012-04-17 11:04 3814
#if NETWORK
c53e6443 sago007 2012-04-17 11:04 3815
		if (!networkPlay)
c53e6443 sago007 2012-04-17 11:04 3816
#endif
c53e6443 sago007 2012-04-17 11:04 3817
			if (twoPlayers)
c53e6443 sago007 2012-04-17 11:04 3818
			{
c53e6443 sago007 2012-04-17 11:04 3819
				if ((theGame.isGameOver()) && (theGame2.isGameOver()))
c53e6443 sago007 2012-04-17 11:04 3820
				{
c53e6443 sago007 2012-04-17 11:04 3821
					if (theGame.GetScore()+theGame.GetHandicap()>theGame2.GetScore()+theGame2.GetHandicap())
c53e6443 sago007 2012-04-17 11:04 3822
						theGame.setPlayerWon();
c53e6443 sago007 2012-04-17 11:04 3823
					else if (theGame.GetScore()+theGame.GetHandicap()<theGame2.GetScore()+theGame2.GetHandicap())
c53e6443 sago007 2012-04-17 11:04 3824
						theGame2.setPlayerWon();
c53e6443 sago007 2012-04-17 11:04 3825
					else
c53e6443 sago007 2012-04-17 11:04 3826
					{
c53e6443 sago007 2012-04-17 11:04 3827
						theGame.setDraw();
c53e6443 sago007 2012-04-17 11:04 3828
						theGame2.setDraw();
c53e6443 sago007 2012-04-17 11:04 3829
					}
b283e0f7 sago007 2012-07-29 14:01 3830
					//twoPlayers = false;
c53e6443 sago007 2012-04-17 11:04 3831
				}
c53e6443 sago007 2012-04-17 11:04 3832
				if ((theGame.isGameOver()) && (!theGame2.isGameOver()))
c53e6443 sago007 2012-04-17 11:04 3833
				{
c53e6443 sago007 2012-04-17 11:04 3834
					theGame2.setPlayerWon();
b283e0f7 sago007 2012-07-29 14:01 3835
					//twoPlayers = false;
c53e6443 sago007 2012-04-17 11:04 3836
				}
c53e6443 sago007 2012-04-17 11:04 3837
				if ((!theGame.isGameOver()) && (theGame2.isGameOver()))
c53e6443 sago007 2012-04-17 11:04 3838
				{
c53e6443 sago007 2012-04-17 11:04 3839
					theGame.setPlayerWon();
b283e0f7 sago007 2012-07-29 14:01 3840
					//twoPlayers = false;
c53e6443 sago007 2012-04-17 11:04 3841
				}
c53e6443 sago007 2012-04-17 11:04 3842
			}
c53e6443 sago007 2012-04-17 11:04 3843
c53e6443 sago007 2012-04-17 11:04 3844
		//Once evrything has been checked, update graphics
c53e6443 sago007 2012-04-17 11:04 3845
		DrawEverything(xsize,ysize,&theGame,&theGame2);
c53e6443 sago007 2012-04-17 11:04 3846
		SDL_GetMouseState(&mousex,&mousey);
c53e6443 sago007 2012-04-17 11:04 3847
		//Remember mouse placement
c53e6443 sago007 2012-04-17 11:04 3848
		oldMousex = mousex;
c53e6443 sago007 2012-04-17 11:04 3849
		oldMousey = mousey;
c53e6443 sago007 2012-04-17 11:04 3850
		//Draw the mouse:
f3a1637d sago007 2015-11-14 21:32 3851
		mouse->PaintTo(screen,mousex,mousey);
c53e6443 sago007 2012-04-17 11:04 3852
		SDL_Flip(screen);
c53e6443 sago007 2012-04-17 11:04 3853
	} //game loop
80b830cd sago007 2012-08-19 17:51 3854
	return 0;
605138b3 sago007 2012-04-14 15:12 3855
}
1970-01-01 00:00 3856