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/*
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===========================================================================
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blockattack - Block Attack - Rise of the Blocks
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Copyright (C) 2005-2012 Poul Sander
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program.  If not, see http://www.gnu.org/licenses/
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Source information and contacts persons can be found at
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http://blockattack.sf.net
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===========================================================================
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*/
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#include "common.h"
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#include "global.hpp"
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#include <string.h>
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#ifndef VERSION_NUMBER
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#define VERSION_NUMBER "version 1.4.2 BETA"
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#endif
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//If DEBUG is defined: AI info and FPS will be written to screen
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#ifndef DEBUG
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#define DEBUG 0
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#endif
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//Build-in level editor is still experimental!
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#ifndef LEVELEDITOR
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#define LEVELEDITOR 0
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#endif
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#define WITH_SDL 1
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//Macros to convert surfaces (ffor faster drawing)
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#define CONVERT(n) tmp = SDL_DisplayFormat(n); SDL_FreeSurface(n); n = tmp
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#define CONVERTA(n) tmp = SDL_DisplayFormatAlpha(n); SDL_FreeSurface(n); n = tmp
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#include <iostream>
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#include <stdlib.h>
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#include <time.h>           //Used for srand()
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#include <sstream>          //Still used by itoa2
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#include <string>
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#include "SDL.h"            //The SDL libary, used for most things
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#include <SDL_mixer.h>      //Used for sound & music
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#include <SDL_image.h>      //To load PNG images!
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#include <physfs.h>         //Abstract file system. To use containers
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#include "physfs_stream.hpp" //To use C++ style file streams
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#include "Libs/NFont.h"
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//#include "ttfont.h"        //To use True Type Fonts in SDL
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//#include "config.h"
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#include <vector>
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#include <SDL/SDL_timer.h>
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#include <SDL/SDL_video.h>
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#include <SDL/SDL_ttf.h>
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#include "CppSdlImageHolder.hpp"
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#include "MenuSystem.h"
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#include "puzzlehandler.hpp"
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#include <memory>
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//if SHAREDIR is not used we look in current directory
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#ifndef SHAREDIR
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#define SHAREDIR "."
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#endif
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#ifndef LOCALEDIR
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#define LOCALEDIR SHAREDIR"/locale"
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#endif
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#ifndef PACKAGE
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#define PACKAGE "blockattack_roftb"
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#endif
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#include "highscore.h"      //Stores highscores
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#include "ReadKeyboard.h"   //Reads text from keyboard
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#include "joypad.h"         //Used for joypads
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#include "listFiles.h"	    //Used to show files on screen
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#include "stats.h"          //Saves general stats 
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#if LEVELEDITOR
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#include "editor/editorMain.hpp" //The level editor
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#endif
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//#include "uploadReplay.h"   //Takes care of everything libcurl related
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#include "common.h"
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/*******************************************************************************
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* All variables and constant has been moved to mainVars.hpp for the overview.  *
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*******************************************************************************/
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#include "mainVars.hpp"
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static void MakeBackground(int,int);
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SDL_Surface * IMG_Load2(const char* path)
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{
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	if (!PHYSFS_exists(path))
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	{
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		cerr << "Error: File not in blockattack.data: " << path << endl;
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		return NULL; //file doesn't exist
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	}
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	PHYSFS_file* myfile = PHYSFS_openRead(path);
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	// Get the lenght of the file
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	unsigned int m_size = PHYSFS_fileLength(myfile);
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	// Get the file data.
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	char *m_data = new char[m_size];
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	int length_read = PHYSFS_read (myfile, m_data, 1, m_size);
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	if (length_read != (int)m_size)
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	{
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		delete [] m_data;
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		m_data = 0;
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		PHYSFS_close(myfile);
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		cerr << "Error: Curropt data file!" << endl;
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		return NULL;
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	}
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	PHYSFS_close(myfile);
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// And this is how you load an image from a memory buffer with SDL
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	SDL_RWops *rw = SDL_RWFromMem (m_data, m_size);
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	//The above might fail an return null.
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	if(!rw)
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	{
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		delete [] m_data;
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		m_data = 0;
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		PHYSFS_close(myfile);
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		cerr << "Error: Curropt data file!" << endl;
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		return NULL;
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	}
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	SDL_Surface* surface = IMG_Load_RW(rw,true); //the second argument tells the function to three RWops
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	return surface;
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}
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shared_ptr<CppSdl::CppSdlImageHolder> IMG_Load3(string path)
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{
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	if (!PHYSFS_exists(path.c_str()))
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	{
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		cerr << "Error: File not in blockattack.data: " << path << endl;
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		throw exception();
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	}
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	PHYSFS_file* myfile = PHYSFS_openRead(path.c_str());
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	// Get the lenght of the file
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	unsigned int m_size = PHYSFS_fileLength(myfile);
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	// Get the file data.
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	char *m_data = new char[m_size];
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	int length_read = PHYSFS_read (myfile, m_data, 1, m_size);
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	if (length_read != (int)m_size)
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	{
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		delete [] m_data;
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		m_data = 0;
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		PHYSFS_close(myfile);
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		cerr << "Error: Curropt data file!" << endl;
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		throw exception();
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	}
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	PHYSFS_close(myfile);
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	shared_ptr<CppSdl::CppSdlImageHolder> surface(new CppSdl::CppSdlImageHolder(m_data, m_size));
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	return surface;
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}
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static void UnloadImages();
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static int InitImages();
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static string oldThemePath = "default";
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static bool loaded = false;
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void loadTheme(const string &themeName)
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{
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	if(loaded)
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		UnloadImages();
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#if defined(__unix__)
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	string home = (string)getenv("HOME")+(string)"/.gamesaves/blockattack";
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#elif defined(_WIN32)
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	string home = (string)getMyDocumentsPath()+(string)"/My Games/blockattack";
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#endif
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	//Remove old theme
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	PHYSFS_removeFromSearchPath(oldThemePath.c_str());
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	//Look in blockattack.data
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	PHYSFS_addToSearchPath(((string)SHAREDIR+"/blockattack.data").c_str(), 1);
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	//Look in folder
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	PHYSFS_addToSearchPath(SHAREDIR, 1);
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	//Look in home folder
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#if defined(__unix__) || defined(_WIN32)
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	PHYSFS_addToSearchPath(home.c_str(), 1);
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#endif
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	if(themeName.compare(Config::getInstance()->getString("themename"))!=0)
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	{
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		//If this is a theme different from the saved one. Remember it!
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		Config::getInstance()->setString("themename",themeName);
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	}
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	if(themeName.compare("default")==0 || (themeName.compare("start")==0))
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	{
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		InitImages();
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		loaded =true;
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		return; //Nothing more to do
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	}
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	oldThemePath = "themes/"+themeName;
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	PHYSFS_addToSearchPath(oldThemePath.c_str(),0);
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#if defined(__unix__) || defined(_WIN32)
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	PHYSFS_addToSearchPath((home+(string)"/"+oldThemePath).c_str(), 0);
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#endif
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	InitImages();
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	loaded = true;
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}
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long NFont_OpenFont(NFont *target, const char* path,int ptsize, SDL_Color color, int style=TTF_STYLE_NORMAL)
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{
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	if (!PHYSFS_exists(path))
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	{
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		cerr << "Error: File not in blockattack.data: " << path << endl;
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		return -1; //file doesn't exist
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	}
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	if(!(TTF_WasInit()))
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		TTF_Init();
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	PHYSFS_file* myfile = PHYSFS_openRead(path);
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	// Get the lenght of the file
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	unsigned int m_size = PHYSFS_fileLength(myfile);
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	// Get the file data.
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	char *m_data = new char[m_size];
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	int length_read = PHYSFS_read (myfile, m_data, 1, m_size);
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	if (length_read != (int)m_size)
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	{
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		delete [] m_data;
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		m_data = 0;
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		PHYSFS_close(myfile);
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		cerr << "Error: Curropt data file!" << endl;
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		return -3;
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	}
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	PHYSFS_close(myfile);
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// And this is how you load from a memory buffer with SDL
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	SDL_RWops *rw = SDL_RWFromMem (m_data, m_size);
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	//The above might fail an return null.
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	if(!rw)
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	{
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		delete [] m_data;
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		m_data = 0;
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		PHYSFS_close(myfile);
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		cerr << "Error: Curropt data file!" << endl;
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		return -2;
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	}
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	TTF_Font *font;
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	font=TTF_OpenFontRW(rw, 1, ptsize);
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	TTF_SetFontStyle(font,style);
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	target->load(font,color);
925b7e58 sago007 2011-04-25 16:35 280
c53e6443 sago007 2012-04-17 11:04 281
	TTF_CloseFont(font); //Once loaded we don't care anymore!
925b7e58 sago007 2011-04-25 16:35 282
c53e6443 sago007 2012-04-17 11:04 283
	return 0;
925b7e58 sago007 2011-04-25 16:35 284
}
89c4a3a6 sago007 2008-08-29 14:32 285
41f02ab2 sago007 2009-05-10 21:40 286
1f61db96 sago007 2010-11-15 20:12 287
Mix_Music * Mix_LoadMUS2(string path)
adaf31bf sago007 2009-05-05 16:01 288
{
c53e6443 sago007 2012-04-17 11:04 289
	if (!PHYSFS_exists(path.c_str()))
c53e6443 sago007 2012-04-17 11:04 290
	{
56241205 sago007 2012-08-05 11:15 291
		cerr << "Warning: File not in blockattack.data: " << path << endl;
c53e6443 sago007 2012-04-17 11:04 292
		return NULL; //file doesn't exist
c53e6443 sago007 2012-04-17 11:04 293
	}
adaf31bf sago007 2009-05-05 16:01 294
c53e6443 sago007 2012-04-17 11:04 295
	PHYSFS_file* myfile = PHYSFS_openRead(path.c_str());
adaf31bf sago007 2009-05-05 16:01 296
c53e6443 sago007 2012-04-17 11:04 297
	// Get the lenght of the file
c53e6443 sago007 2012-04-17 11:04 298
	unsigned int m_size = PHYSFS_fileLength(myfile);
adaf31bf sago007 2009-05-05 16:01 299
c53e6443 sago007 2012-04-17 11:04 300
	// Get the file data.
c53e6443 sago007 2012-04-17 11:04 301
	char *m_data = new char[m_size];
adaf31bf sago007 2009-05-05 16:01 302
c53e6443 sago007 2012-04-17 11:04 303
	int length_read = PHYSFS_read (myfile, m_data, 1, m_size);
adaf31bf sago007 2009-05-05 16:01 304
c53e6443 sago007 2012-04-17 11:04 305
	if (length_read != (int)m_size)
c53e6443 sago007 2012-04-17 11:04 306
	{
c53e6443 sago007 2012-04-17 11:04 307
		delete [] m_data;
c53e6443 sago007 2012-04-17 11:04 308
		m_data = 0;
c53e6443 sago007 2012-04-17 11:04 309
		PHYSFS_close(myfile);
56241205 sago007 2012-08-05 11:15 310
		cerr << "Error: Curropt data file!" << endl;
c53e6443 sago007 2012-04-17 11:04 311
		return NULL;
c53e6443 sago007 2012-04-17 11:04 312
	}
adaf31bf sago007 2009-05-05 16:01 313
c53e6443 sago007 2012-04-17 11:04 314
	PHYSFS_close(myfile);
adaf31bf sago007 2009-05-05 16:01 315
adaf31bf sago007 2009-05-05 16:01 316
// And this is how you load from a memory buffer with SDL
c53e6443 sago007 2012-04-17 11:04 317
	SDL_RWops *rw = SDL_RWFromMem (m_data, m_size);
adaf31bf sago007 2009-05-05 16:01 318
c53e6443 sago007 2012-04-17 11:04 319
	//The above might fail an return null.
c53e6443 sago007 2012-04-17 11:04 320
	if(!rw)
c53e6443 sago007 2012-04-17 11:04 321
	{
c53e6443 sago007 2012-04-17 11:04 322
		delete [] m_data;
c53e6443 sago007 2012-04-17 11:04 323
		m_data = 0;
c53e6443 sago007 2012-04-17 11:04 324
		PHYSFS_close(myfile);
56241205 sago007 2012-08-05 11:15 325
		cerr << "Error: Curropt data file!" << endl;
c53e6443 sago007 2012-04-17 11:04 326
		return NULL;
c53e6443 sago007 2012-04-17 11:04 327
	}
adaf31bf sago007 2009-05-05 16:01 328
c53e6443 sago007 2012-04-17 11:04 329
	Mix_Music* ret = Mix_LoadMUS_RW(rw);
adaf31bf sago007 2009-05-05 16:01 330
c53e6443 sago007 2012-04-17 11:04 331
	return ret;
adaf31bf sago007 2009-05-05 16:01 332
}
89c4a3a6 sago007 2008-08-29 14:32 333
89c4a3a6 sago007 2008-08-29 14:32 334
56241205 sago007 2012-08-05 11:15 335
Mix_Chunk * Mix_LoadWAV2(const char* path)
adaf31bf sago007 2009-05-05 16:01 336
{
c53e6443 sago007 2012-04-17 11:04 337
	if (!PHYSFS_exists(path))
c53e6443 sago007 2012-04-17 11:04 338
	{
56241205 sago007 2012-08-05 11:15 339
		cerr << "Warning: File not in blockattack.data: " << path << endl;
c53e6443 sago007 2012-04-17 11:04 340
		return NULL; //file doesn't exist
c53e6443 sago007 2012-04-17 11:04 341
	}
adaf31bf sago007 2009-05-05 16:01 342
c53e6443 sago007 2012-04-17 11:04 343
	PHYSFS_file* myfile = PHYSFS_openRead(path);
adaf31bf sago007 2009-05-05 16:01 344
c53e6443 sago007 2012-04-17 11:04 345
	// Get the lenght of the file
c53e6443 sago007 2012-04-17 11:04 346
	unsigned int m_size = PHYSFS_fileLength(myfile);
adaf31bf sago007 2009-05-05 16:01 347
c53e6443 sago007 2012-04-17 11:04 348
	// Get the file data.
c53e6443 sago007 2012-04-17 11:04 349
	char *m_data = new char[m_size];
adaf31bf sago007 2009-05-05 16:01 350
c53e6443 sago007 2012-04-17 11:04 351
	int length_read = PHYSFS_read (myfile, m_data, 1, m_size);
adaf31bf sago007 2009-05-05 16:01 352
c53e6443 sago007 2012-04-17 11:04 353
	if (length_read != (int)m_size)
c53e6443 sago007 2012-04-17 11:04 354
	{
c53e6443 sago007 2012-04-17 11:04 355
		delete [] m_data;
c53e6443 sago007 2012-04-17 11:04 356
		m_data = 0;
c53e6443 sago007 2012-04-17 11:04 357
		PHYSFS_close(myfile);
56241205 sago007 2012-08-05 11:15 358
		cerr << "Error: Curropt data file!" << endl;
c53e6443 sago007 2012-04-17 11:04 359
		return NULL;
c53e6443 sago007 2012-04-17 11:04 360
	}
adaf31bf sago007 2009-05-05 16:01 361
c53e6443 sago007 2012-04-17 11:04 362
	PHYSFS_close(myfile);
adaf31bf sago007 2009-05-05 16:01 363
adaf31bf sago007 2009-05-05 16:01 364
// And this is how you load from a memory buffer with SDL
c53e6443 sago007 2012-04-17 11:04 365
	SDL_RWops *rw = SDL_RWFromMem (m_data, m_size);
adaf31bf sago007 2009-05-05 16:01 366
c53e6443 sago007 2012-04-17 11:04 367
	//The above might fail an return null.
c53e6443 sago007 2012-04-17 11:04 368
	if(!rw)
c53e6443 sago007 2012-04-17 11:04 369
	{
c53e6443 sago007 2012-04-17 11:04 370
		delete [] m_data;
c53e6443 sago007 2012-04-17 11:04 371
		m_data = 0;
c53e6443 sago007 2012-04-17 11:04 372
		PHYSFS_close(myfile);
56241205 sago007 2012-08-05 11:15 373
		cerr << "Error: Curropt data file!" << endl;
c53e6443 sago007 2012-04-17 11:04 374
		return NULL;
c53e6443 sago007 2012-04-17 11:04 375
	}
adaf31bf sago007 2009-05-05 16:01 376
c53e6443 sago007 2012-04-17 11:04 377
	Mix_Chunk* ret = Mix_LoadWAV_RW(rw,true); //the second argument tells the function to three RWops
adaf31bf sago007 2009-05-05 16:01 378
c53e6443 sago007 2012-04-17 11:04 379
	return ret;
adaf31bf sago007 2009-05-05 16:01 380
}
89c4a3a6 sago007 2008-08-29 14:32 381
89c4a3a6 sago007 2008-08-29 14:32 382
//Load all image files to memory
4b0c248f sago007 2010-11-10 21:13 383
static int InitImages()
89c4a3a6 sago007 2008-08-29 14:32 384
{
c53e6443 sago007 2012-04-17 11:04 385
	if (!((backgroundImage = IMG_Load2("gfx/background.png"))
c53e6443 sago007 2012-04-17 11:04 386
			&& (background = IMG_Load2("gfx/blackBackGround.png"))
56241205 sago007 2012-08-05 11:15 387
			&& (bOptions = IMG_Load2("gfx/bOptions.png"))
56241205 sago007 2012-08-05 11:15 388
			&& (bConfigure = IMG_Load2("gfx/bConfigure.png"))
56241205 sago007 2012-08-05 11:15 389
			&& (bSelectPuzzle = IMG_Load2("gfx/bSelectPuzzle.png"))
56241205 sago007 2012-08-05 11:15 390
			&& (bHighScore = IMG_Load2("gfx/bHighScore.png"))
56241205 sago007 2012-08-05 11:15 391
			&& (bBack = IMG_Load2("gfx/bBlank.png"))
56241205 sago007 2012-08-05 11:15 392
			&& (bForward = IMG_Load2("gfx/bForward.png"))
56241205 sago007 2012-08-05 11:15 393
			&& (blackLine = IMG_Load2("gfx/blackLine.png"))
56241205 sago007 2012-08-05 11:15 394
			&& (stageBobble = IMG_Load2("gfx/iStageClearLimit.png"))
56241205 sago007 2012-08-05 11:15 395
			&& (bricks[0] = IMG_Load2("gfx/bricks/blue.png"))
56241205 sago007 2012-08-05 11:15 396
			&& (bricks[1] = IMG_Load2("gfx/bricks/green.png"))
56241205 sago007 2012-08-05 11:15 397
			&& (bricks[2] = IMG_Load2("gfx/bricks/purple.png"))
56241205 sago007 2012-08-05 11:15 398
			&& (bricks[3] = IMG_Load2("gfx/bricks/red.png"))
56241205 sago007 2012-08-05 11:15 399
			&& (bricks[4] = IMG_Load2("gfx/bricks/turkish.png"))
56241205 sago007 2012-08-05 11:15 400
			&& (bricks[5] = IMG_Load2("gfx/bricks/yellow.png"))
56241205 sago007 2012-08-05 11:15 401
			&& (bricks[6] = IMG_Load2("gfx/bricks/grey.png"))
56241205 sago007 2012-08-05 11:15 402
			&& (crossover = IMG_Load2("gfx/crossover.png"))
56241205 sago007 2012-08-05 11:15 403
			&& (balls[0] = IMG_Load2("gfx/balls/ballBlue.png"))
56241205 sago007 2012-08-05 11:15 404
			&& (balls[1] = IMG_Load2("gfx/balls/ballGreen.png"))
56241205 sago007 2012-08-05 11:15 405
			&& (balls[2] = IMG_Load2("gfx/balls/ballPurple.png"))
56241205 sago007 2012-08-05 11:15 406
			&& (balls[3] = IMG_Load2("gfx/balls/ballRed.png"))
56241205 sago007 2012-08-05 11:15 407
			&& (balls[4] = IMG_Load2("gfx/balls/ballTurkish.png"))
56241205 sago007 2012-08-05 11:15 408
			&& (balls[5] = IMG_Load2("gfx/balls/ballYellow.png"))
56241205 sago007 2012-08-05 11:15 409
			&& (balls[6] = IMG_Load2("gfx/balls/ballGray.png"))
56241205 sago007 2012-08-05 11:15 410
			&& (cursor[0] = IMG_Load2("gfx/animations/cursor/1.png"))
56241205 sago007 2012-08-05 11:15 411
			&& (cursor[1] = IMG_Load2("gfx/animations/cursor/2.png"))
56241205 sago007 2012-08-05 11:15 412
			&& (bomb[0] = IMG_Load2("gfx/animations/bomb/bomb_1.png"))
56241205 sago007 2012-08-05 11:15 413
			&& (bomb[1] = IMG_Load2("gfx/animations/bomb/bomb_2.png"))
56241205 sago007 2012-08-05 11:15 414
			&& (ready[0] = IMG_Load2("gfx/animations/ready/ready_1.png"))
56241205 sago007 2012-08-05 11:15 415
			&& (ready[1] = IMG_Load2("gfx/animations/ready/ready_2.png"))
56241205 sago007 2012-08-05 11:15 416
			&& (explosion[0] = IMG_Load2("gfx/animations/explosion/0.png"))
56241205 sago007 2012-08-05 11:15 417
			&& (explosion[1] = IMG_Load2("gfx/animations/explosion/1.png"))
56241205 sago007 2012-08-05 11:15 418
			&& (explosion[2] = IMG_Load2("gfx/animations/explosion/2.png"))
56241205 sago007 2012-08-05 11:15 419
			&& (explosion[3] = IMG_Load2("gfx/animations/explosion/3.png"))
56241205 sago007 2012-08-05 11:15 420
			&& (counter[0] = IMG_Load2("gfx/counter/1.png"))
56241205 sago007 2012-08-05 11:15 421
			&& (counter[1] = IMG_Load2("gfx/counter/2.png"))
56241205 sago007 2012-08-05 11:15 422
			&& (counter[2] = IMG_Load2("gfx/counter/3.png"))
56241205 sago007 2012-08-05 11:15 423
			&& (backBoard = IMG_Load2("gfx/BackBoard.png")) //not used, we just test if it exists :)
56241205 sago007 2012-08-05 11:15 424
			&& (iGameOver = IMG_Load2("gfx/iGameOver.png"))
56241205 sago007 2012-08-05 11:15 425
			&& (iWinner = IMG_Load2("gfx/iWinner.png"))
56241205 sago007 2012-08-05 11:15 426
			&& (iDraw = IMG_Load2("gfx/iDraw.png"))
56241205 sago007 2012-08-05 11:15 427
			&& (iLoser = IMG_Load2("gfx/iLoser.png"))
56241205 sago007 2012-08-05 11:15 428
			&& (iChainBack = IMG_Load2("gfx/chainFrame.png"))
56241205 sago007 2012-08-05 11:15 429
//            && (optionsBack = IMG_Load2("gfx/options.png"))
56241205 sago007 2012-08-05 11:15 430
			&& (bOn = IMG_Load2("gfx/bOn.png"))
56241205 sago007 2012-08-05 11:15 431
			&& (bOff = IMG_Load2("gfx/bOff.png"))
56241205 sago007 2012-08-05 11:15 432
//            && (bChange = IMG_Load2("gfx/bChange.png"))
56241205 sago007 2012-08-05 11:15 433
			&& (b1024 = IMG_Load2("gfx/b1024.png"))
56241205 sago007 2012-08-05 11:15 434
			&& (dialogBox = IMG_Load2("gfx/dialogbox.png"))
89c4a3a6 sago007 2008-08-29 14:32 435
//	&& (fileDialogBox = IMG_Load2("gfx/fileDialogbox.png"))
56241205 sago007 2012-08-05 11:15 436
			&& (iLevelCheck = IMG_Load2("gfx/iLevelCheck.png"))
56241205 sago007 2012-08-05 11:15 437
			&& (iLevelCheckBox = IMG_Load2("gfx/iLevelCheckBox.png"))
56241205 sago007 2012-08-05 11:15 438
			&& (iLevelCheckBoxMarked = IMG_Load2("gfx/iLevelCheckBoxMarked.png"))
56241205 sago007 2012-08-05 11:15 439
			&& (iCheckBoxArea = IMG_Load2("gfx/iCheckBoxArea.png"))
56241205 sago007 2012-08-05 11:15 440
			&& (boardBackBack = IMG_Load2("gfx/boardBackBack.png"))
56241205 sago007 2012-08-05 11:15 441
			&& (changeButtonsBack = IMG_Load2("gfx/changeButtonsBack.png"))
56241205 sago007 2012-08-05 11:15 442
			&& (garbageTL = IMG_Load2("gfx/garbage/garbageTL.png"))
56241205 sago007 2012-08-05 11:15 443
			&& (garbageT = IMG_Load2("gfx/garbage/garbageT.png"))
56241205 sago007 2012-08-05 11:15 444
			&& (garbageTR = IMG_Load2("gfx/garbage/garbageTR.png"))
56241205 sago007 2012-08-05 11:15 445
			&& (garbageR = IMG_Load2("gfx/garbage/garbageR.png"))
56241205 sago007 2012-08-05 11:15 446
			&& (garbageBR = IMG_Load2("gfx/garbage/garbageBR.png"))
56241205 sago007 2012-08-05 11:15 447
			&& (garbageB = IMG_Load2("gfx/garbage/garbageB.png"))
56241205 sago007 2012-08-05 11:15 448
			&& (garbageBL = IMG_Load2("gfx/garbage/garbageBL.png"))
56241205 sago007 2012-08-05 11:15 449
			&& (garbageL = IMG_Load2("gfx/garbage/garbageL.png"))
56241205 sago007 2012-08-05 11:15 450
			&& (garbageFill = IMG_Load2("gfx/garbage/garbageFill.png"))
56241205 sago007 2012-08-05 11:15 451
			&& (garbageML = IMG_Load2("gfx/garbage/garbageML.png"))
56241205 sago007 2012-08-05 11:15 452
			&& (garbageM = IMG_Load2("gfx/garbage/garbageM.png"))
56241205 sago007 2012-08-05 11:15 453
			&& (garbageMR = IMG_Load2("gfx/garbage/garbageMR.png"))
56241205 sago007 2012-08-05 11:15 454
			&& (garbageGM = IMG_Load2("gfx/garbage/garbageGM.png"))
56241205 sago007 2012-08-05 11:15 455
			&& (garbageGML = IMG_Load2("gfx/garbage/garbageGML.png"))
56241205 sago007 2012-08-05 11:15 456
			&& (garbageGMR = IMG_Load2("gfx/garbage/garbageGMR.png"))
56241205 sago007 2012-08-05 11:15 457
			&& (smiley[0] = IMG_Load2("gfx/smileys/0.png"))
56241205 sago007 2012-08-05 11:15 458
			&& (smiley[1] = IMG_Load2("gfx/smileys/1.png"))
56241205 sago007 2012-08-05 11:15 459
			&& (smiley[2] = IMG_Load2("gfx/smileys/2.png"))
56241205 sago007 2012-08-05 11:15 460
			&& (smiley[3] = IMG_Load2("gfx/smileys/3.png"))
c53e6443 sago007 2012-04-17 11:04 461
			//new in 1.3.2
56241205 sago007 2012-08-05 11:15 462
			&& (transCover = IMG_Load2("gfx/transCover.png"))
c53e6443 sago007 2012-04-17 11:04 463
#if LEVELEDITOR
56241205 sago007 2012-08-05 11:15 464
			&& (bCreateFile = IMG_Load2("gfx/editor/bCreateFile.png"))
56241205 sago007 2012-08-05 11:15 465
			&& (bDeletePuzzle = IMG_Load2("gfx/editor/bDeletePuzzle.png"))
56241205 sago007 2012-08-05 11:15 466
			&& (bLoadFile = IMG_Load2("gfx/editor/bLoadFile.png"))
56241205 sago007 2012-08-05 11:15 467
			&& (bMoveBack = IMG_Load2("gfx/editor/bMoveBack.png"))
56241205 sago007 2012-08-05 11:15 468
			&& (bMoveDown = IMG_Load2("gfx/editor/bMoveDown.png"))
56241205 sago007 2012-08-05 11:15 469
			&& (bMoveForward = IMG_Load2("gfx/editor/bMoveForward.png"))
56241205 sago007 2012-08-05 11:15 470
			&& (bMoveLeft = IMG_Load2("gfx/editor/bMoveLeft.png"))
56241205 sago007 2012-08-05 11:15 471
			&& (bMoveRight = IMG_Load2("gfx/editor/bMoveRight.png"))
56241205 sago007 2012-08-05 11:15 472
			&& (bMoveUp = IMG_Load2("gfx/editor/bMoveUp.png"))
56241205 sago007 2012-08-05 11:15 473
			&& (bNewPuzzle = IMG_Load2("gfx/editor/bNewPuzzle.png"))
56241205 sago007 2012-08-05 11:15 474
			&& (bSaveFileAs = IMG_Load2("gfx/editor/bSaveFileAs.png"))
56241205 sago007 2012-08-05 11:15 475
			&& (bSavePuzzle = IMG_Load2("gfx/editor/bSavePuzzle.png"))
56241205 sago007 2012-08-05 11:15 476
			&& (bSaveToFile = IMG_Load2("gfx/editor/bSaveToFile.png"))
56241205 sago007 2012-08-05 11:15 477
			&& (bTestPuzzle = IMG_Load2("gfx/editor/bTestPuzzle.png"))
c53e6443 sago007 2012-04-17 11:04 478
#endif
c53e6443 sago007 2012-04-17 11:04 479
			//end new in 1.3.2
c53e6443 sago007 2012-04-17 11:04 480
			//new in 1.4.0
56241205 sago007 2012-08-05 11:15 481
			&& (bSkip = IMG_Load2("gfx/bBlank.png"))
56241205 sago007 2012-08-05 11:15 482
			&& (bNext = IMG_Load2("gfx/bBlank.png"))
56241205 sago007 2012-08-05 11:15 483
			&& (bRetry = IMG_Load2("gfx/bBlank.png"))
c53e6443 sago007 2012-04-17 11:04 484
		 ))
c53e6443 sago007 2012-04-17 11:04 485
		//if there was a problem ie. "File not found"
c53e6443 sago007 2012-04-17 11:04 486
	{
56241205 sago007 2012-08-05 11:15 487
		cerr << "Error: Failed to load image file: " << SDL_GetError() << endl;
c53e6443 sago007 2012-04-17 11:04 488
		exit(1);
c53e6443 sago007 2012-04-17 11:04 489
	}
c53e6443 sago007 2012-04-17 11:04 490
	try
c53e6443 sago007 2012-04-17 11:04 491
	{
c53e6443 sago007 2012-04-17 11:04 492
		bNewGame = IMG_Load3("gfx/bNewGame.png");
c53e6443 sago007 2012-04-17 11:04 493
		mouse = IMG_Load3("gfx/mouse.png");
c53e6443 sago007 2012-04-17 11:04 494
		menuMarked = IMG_Load3("gfx/menu/marked.png");
c53e6443 sago007 2012-04-17 11:04 495
		menuUnmarked = IMG_Load3("gfx/menu/unmarked.png");
c53e6443 sago007 2012-04-17 11:04 496
	}
e68d08eb sago007 2013-11-15 22:33 497
	catch (exception &e)
c53e6443 sago007 2012-04-17 11:04 498
	{
56241205 sago007 2012-08-05 11:15 499
		cerr << e.what() << endl;
c53e6443 sago007 2012-04-17 11:04 500
		exit(1);
c53e6443 sago007 2012-04-17 11:04 501
	}
c53e6443 sago007 2012-04-17 11:04 502
c53e6443 sago007 2012-04-17 11:04 503
c53e6443 sago007 2012-04-17 11:04 504
	//Prepare for fast blittering!
c53e6443 sago007 2012-04-17 11:04 505
	CONVERT(background);
c53e6443 sago007 2012-04-17 11:04 506
	CONVERT(backgroundImage);
c53e6443 sago007 2012-04-17 11:04 507
	CONVERT(bOptions);
c53e6443 sago007 2012-04-17 11:04 508
	CONVERTA(bConfigure);
c53e6443 sago007 2012-04-17 11:04 509
	CONVERTA(bSelectPuzzle);
c53e6443 sago007 2012-04-17 11:04 510
	CONVERTA(bSkip);
c53e6443 sago007 2012-04-17 11:04 511
	CONVERTA(bRetry);
c53e6443 sago007 2012-04-17 11:04 512
	CONVERTA(bNext);
c53e6443 sago007 2012-04-17 11:04 513
	CONVERT(bHighScore);
c53e6443 sago007 2012-04-17 11:04 514
	CONVERTA(boardBackBack);
c53e6443 sago007 2012-04-17 11:04 515
	CONVERT(backBoard);
c53e6443 sago007 2012-04-17 11:04 516
	CONVERT(blackLine);
c53e6443 sago007 2012-04-17 11:04 517
	CONVERTA(changeButtonsBack);
c53e6443 sago007 2012-04-17 11:04 518
	CONVERTA(cursor[0]);
c53e6443 sago007 2012-04-17 11:04 519
	CONVERTA(cursor[1]);
c53e6443 sago007 2012-04-17 11:04 520
	CONVERTA(counter[0]);
c53e6443 sago007 2012-04-17 11:04 521
	CONVERTA(counter[1]);
c53e6443 sago007 2012-04-17 11:04 522
	CONVERTA(counter[2]);
c53e6443 sago007 2012-04-17 11:04 523
	CONVERT(bOn);
c53e6443 sago007 2012-04-17 11:04 524
	CONVERT(bOff);
c53e6443 sago007 2012-04-17 11:04 525
	CONVERT(b1024);
c53e6443 sago007 2012-04-17 11:04 526
	CONVERTA(dialogBox);
89c4a3a6 sago007 2008-08-29 14:32 527
//	CONVERTA(fileDialogBox);
c53e6443 sago007 2012-04-17 11:04 528
	CONVERTA(iLevelCheck);
c53e6443 sago007 2012-04-17 11:04 529
	CONVERT(iLevelCheckBox);
c53e6443 sago007 2012-04-17 11:04 530
	CONVERT(iLevelCheckBoxMarked);
c53e6443 sago007 2012-04-17 11:04 531
	CONVERTA(iCheckBoxArea);
c53e6443 sago007 2012-04-17 11:04 532
	for (int i = 0; i<4; i++)
c53e6443 sago007 2012-04-17 11:04 533
	{
c53e6443 sago007 2012-04-17 11:04 534
		CONVERTA(explosion[i]);
c53e6443 sago007 2012-04-17 11:04 535
	}
c53e6443 sago007 2012-04-17 11:04 536
	for (int i = 0; i<7; i++)
c53e6443 sago007 2012-04-17 11:04 537
	{
c53e6443 sago007 2012-04-17 11:04 538
		CONVERTA(bricks[i]);
c53e6443 sago007 2012-04-17 11:04 539
		CONVERTA(balls[i]);
c53e6443 sago007 2012-04-17 11:04 540
	}
c53e6443 sago007 2012-04-17 11:04 541
	CONVERTA(crossover);
c53e6443 sago007 2012-04-17 11:04 542
	CONVERTA(garbageTL);
c53e6443 sago007 2012-04-17 11:04 543
	CONVERTA(garbageT);
c53e6443 sago007 2012-04-17 11:04 544
	CONVERTA(garbageTR);
c53e6443 sago007 2012-04-17 11:04 545
	CONVERTA(garbageR);
c53e6443 sago007 2012-04-17 11:04 546
	CONVERTA(garbageBR);
c53e6443 sago007 2012-04-17 11:04 547
	CONVERTA(garbageB);
c53e6443 sago007 2012-04-17 11:04 548
	CONVERTA(garbageBL);
c53e6443 sago007 2012-04-17 11:04 549
	CONVERTA(garbageL);
c53e6443 sago007 2012-04-17 11:04 550
	CONVERTA(garbageFill);
c53e6443 sago007 2012-04-17 11:04 551
	CONVERTA(garbageML);
c53e6443 sago007 2012-04-17 11:04 552
	CONVERTA(garbageMR);
c53e6443 sago007 2012-04-17 11:04 553
	CONVERTA(garbageM);
c53e6443 sago007 2012-04-17 11:04 554
	CONVERTA(garbageGML);
c53e6443 sago007 2012-04-17 11:04 555
	CONVERTA(garbageGMR);
c53e6443 sago007 2012-04-17 11:04 556
	CONVERTA(garbageGM);
c53e6443 sago007 2012-04-17 11:04 557
	CONVERTA(smiley[0]);
c53e6443 sago007 2012-04-17 11:04 558
	CONVERTA(smiley[1]);
c53e6443 sago007 2012-04-17 11:04 559
	CONVERTA(smiley[2]);
c53e6443 sago007 2012-04-17 11:04 560
	CONVERTA(smiley[3]);
c53e6443 sago007 2012-04-17 11:04 561
	CONVERTA(iWinner);
c53e6443 sago007 2012-04-17 11:04 562
	CONVERTA(iDraw);
c53e6443 sago007 2012-04-17 11:04 563
	CONVERTA(iLoser);
c53e6443 sago007 2012-04-17 11:04 564
	CONVERTA(iChainBack);
c53e6443 sago007 2012-04-17 11:04 565
	CONVERTA(iGameOver);
f3a1637d sago007 2015-11-14 21:32 566
	mouse->OptimizeForBlit(true);
f3a1637d sago007 2015-11-14 21:32 567
	bNewGame->OptimizeForBlit(true);
c53e6443 sago007 2012-04-17 11:04 568
	CONVERTA(stageBobble);
c53e6443 sago007 2012-04-17 11:04 569
	CONVERTA(transCover);
c53e6443 sago007 2012-04-17 11:04 570
	//Editor:
c53e6443 sago007 2012-04-17 11:04 571
#if LEVELEDITOR
c53e6443 sago007 2012-04-17 11:04 572
	CONVERTA(bCreateFile);
c53e6443 sago007 2012-04-17 11:04 573
	CONVERTA(bDeletePuzzle);
c53e6443 sago007 2012-04-17 11:04 574
	CONVERTA(bLoadFile);
c53e6443 sago007 2012-04-17 11:04 575
	CONVERTA(bMoveBack);
c53e6443 sago007 2012-04-17 11:04 576
	CONVERTA(bMoveDown);
c53e6443 sago007 2012-04-17 11:04 577
	CONVERTA(bMoveForward);
c53e6443 sago007 2012-04-17 11:04 578
	CONVERTA(bMoveLeft);
c53e6443 sago007 2012-04-17 11:04 579
	CONVERTA(bMoveRight);
c53e6443 sago007 2012-04-17 11:04 580
	CONVERTA(bMoveUp);
c53e6443 sago007 2012-04-17 11:04 581
	CONVERTA(bNewPuzzle);
c53e6443 sago007 2012-04-17 11:04 582
	CONVERTA(bSaveFileAs);
c53e6443 sago007 2012-04-17 11:04 583
	CONVERTA(bSavePuzzle);
c53e6443 sago007 2012-04-17 11:04 584
	CONVERTA(bSaveToFile);
c53e6443 sago007 2012-04-17 11:04 585
	CONVERTA(bTestPuzzle);
c53e6443 sago007 2012-04-17 11:04 586
#endif
c53e6443 sago007 2012-04-17 11:04 587
c53e6443 sago007 2012-04-17 11:04 588
	SDL_Color nf_button_color, nf_standard_blue_color, nf_standard_small_color;
c53e6443 sago007 2012-04-17 11:04 589
	memset(&nf_button_color,0,sizeof(SDL_Color));
c53e6443 sago007 2012-04-17 11:04 590
	nf_button_color.b = 255;
c53e6443 sago007 2012-04-17 11:04 591
	nf_button_color.g = 255;
c53e6443 sago007 2012-04-17 11:04 592
	nf_button_color.r = 255;
c53e6443 sago007 2012-04-17 11:04 593
	nf_standard_blue_color.b = 255;
c53e6443 sago007 2012-04-17 11:04 594
	nf_standard_blue_color.g = 0;
c53e6443 sago007 2012-04-17 11:04 595
	nf_standard_blue_color.r = 0;
c53e6443 sago007 2012-04-17 11:04 596
	nf_standard_small_color.b = 0;
c53e6443 sago007 2012-04-17 11:04 597
	nf_standard_small_color.g = 0;
c53e6443 sago007 2012-04-17 11:04 598
	nf_standard_small_color.r = 200;
c53e6443 sago007 2012-04-17 11:04 599
	NFont_OpenFont(&nf_button_font,"fonts/FreeSerif.ttf",24,nf_button_color);
c53e6443 sago007 2012-04-17 11:04 600
	nf_button_font.setDest(screen);
c53e6443 sago007 2012-04-17 11:04 601
	NFont_OpenFont(&nf_standard_blue_font,"fonts/FreeSerif.ttf",30,nf_standard_blue_color);
c53e6443 sago007 2012-04-17 11:04 602
	nf_standard_blue_font.setDest(screen);
c53e6443 sago007 2012-04-17 11:04 603
	NFont_OpenFont(&nf_standard_small_font,"fonts/FreeSerif.ttf",16,nf_standard_small_color);
c53e6443 sago007 2012-04-17 11:04 604
	nf_standard_small_font.setDest(screen);
c53e6443 sago007 2012-04-17 11:04 605
	NFont_OpenFont(&nf_scoreboard_font,"fonts/PenguinAttack.ttf",20,nf_button_color);
c53e6443 sago007 2012-04-17 11:04 606
	nf_scoreboard_font.setDest(boardBackBack);
c53e6443 sago007 2012-04-17 11:04 607
	nf_scoreboard_font.draw(370,148,_("Score:") );
c53e6443 sago007 2012-04-17 11:04 608
	nf_scoreboard_font.draw(370,197,_("Time:") );
c53e6443 sago007 2012-04-17 11:04 609
	nf_scoreboard_font.draw(370,246,_("Chain:") );
c53e6443 sago007 2012-04-17 11:04 610
	nf_scoreboard_font.draw(370,295,_("Speed:") );
610d0b15 sago007 2012-05-19 18:13 611
	nf_button_font.setDest(bRetry);
610d0b15 sago007 2012-05-19 18:13 612
	nf_button_font.drawCenter(60,10,_("Retry"));
610d0b15 sago007 2012-05-19 18:13 613
	nf_button_font.setDest(bNext);
610d0b15 sago007 2012-05-19 18:13 614
	nf_button_font.drawCenter(60,10,_("Next"));
610d0b15 sago007 2012-05-19 18:13 615
	nf_button_font.setDest(bSkip);
610d0b15 sago007 2012-05-19 18:13 616
	nf_button_font.drawCenter(60,10,_("Skip"));
80b830cd sago007 2012-08-19 17:51 617
	nf_button_font.setDest(bBack);
80b830cd sago007 2012-08-19 17:51 618
	nf_button_font.drawCenter(60,10,_("Back"));
80b830cd sago007 2012-08-19 17:51 619
	nf_button_font.setDest(screen);
c53e6443 sago007 2012-04-17 11:04 620
c53e6443 sago007 2012-04-17 11:04 621
89c4a3a6 sago007 2008-08-29 14:32 622
//Loads the sound if sound present
c53e6443 sago007 2012-04-17 11:04 623
	if (!NoSound)
c53e6443 sago007 2012-04-17 11:04 624
	{
c53e6443 sago007 2012-04-17 11:04 625
		//And here the music:
56241205 sago007 2012-08-05 11:15 626
		bgMusic = Mix_LoadMUS2("music/bgMusic.ogg");
56241205 sago007 2012-08-05 11:15 627
		highbeatMusic = Mix_LoadMUS2("music/highbeat.ogg");
c53e6443 sago007 2012-04-17 11:04 628
		//the music... we just hope it exists, else the user won't hear anything
c53e6443 sago007 2012-04-17 11:04 629
		//Same goes for the sounds
56241205 sago007 2012-08-05 11:15 630
		boing = Mix_LoadWAV2("sound/pop.ogg");
56241205 sago007 2012-08-05 11:15 631
		applause = Mix_LoadWAV2("sound/applause.ogg");
56241205 sago007 2012-08-05 11:15 632
		photoClick = Mix_LoadWAV2("sound/cameraclick.ogg");
56241205 sago007 2012-08-05 11:15 633
		typingChunk = Mix_LoadWAV2("sound/typing.ogg");
56241205 sago007 2012-08-05 11:15 634
		counterChunk = Mix_LoadWAV2("sound/counter.ogg");
56241205 sago007 2012-08-05 11:15 635
		counterFinalChunk = Mix_LoadWAV2("sound/counterFinal.ogg");
c53e6443 sago007 2012-04-17 11:04 636
	} //All sound has been loaded or not
c53e6443 sago007 2012-04-17 11:04 637
	return 0;
89c4a3a6 sago007 2008-08-29 14:32 638
} //InitImages()
89c4a3a6 sago007 2008-08-29 14:32 639
89c4a3a6 sago007 2008-08-29 14:32 640
89c4a3a6 sago007 2008-08-29 14:32 641
//Unload images and fonts and sounds
89c4a3a6 sago007 2008-08-29 14:32 642
void UnloadImages()
89c4a3a6 sago007 2008-08-29 14:32 643
{
56241205 sago007 2012-08-05 11:15 644
	if(verboseLevel)
56241205 sago007 2012-08-05 11:15 645
		cout << "Unloading data..." << endl;
c53e6443 sago007 2012-04-17 11:04 646
	if (!NoSound) //Only unload then it has been loaded!
c53e6443 sago007 2012-04-17 11:04 647
	{
c53e6443 sago007 2012-04-17 11:04 648
		Mix_HaltMusic();
c53e6443 sago007 2012-04-17 11:04 649
		Mix_FreeMusic(bgMusic);
c53e6443 sago007 2012-04-17 11:04 650
		Mix_FreeMusic(highbeatMusic);
c53e6443 sago007 2012-04-17 11:04 651
		Mix_FreeChunk(boing);
c53e6443 sago007 2012-04-17 11:04 652
		Mix_FreeChunk(applause);
c53e6443 sago007 2012-04-17 11:04 653
		Mix_FreeChunk(photoClick);
c53e6443 sago007 2012-04-17 11:04 654
		Mix_FreeChunk(counterChunk);
c53e6443 sago007 2012-04-17 11:04 655
		Mix_FreeChunk(counterFinalChunk);
c53e6443 sago007 2012-04-17 11:04 656
		Mix_FreeChunk(typingChunk);
c53e6443 sago007 2012-04-17 11:04 657
	}
c53e6443 sago007 2012-04-17 11:04 658
	//Free surfaces:
c53e6443 sago007 2012-04-17 11:04 659
	//I think this will crash, at least it happend to me...
c53e6443 sago007 2012-04-17 11:04 660
	//Chrashes no more. Caused by an undocumented double free
c53e6443 sago007 2012-04-17 11:04 661
	SDL_FreeSurface(backgroundImage);
c53e6443 sago007 2012-04-17 11:04 662
	SDL_FreeSurface(background);
c53e6443 sago007 2012-04-17 11:04 663
	SDL_FreeSurface(bOptions);
c53e6443 sago007 2012-04-17 11:04 664
	SDL_FreeSurface(bConfigure);
c53e6443 sago007 2012-04-17 11:04 665
	SDL_FreeSurface(bSelectPuzzle);
c53e6443 sago007 2012-04-17 11:04 666
	SDL_FreeSurface(bHighScore);
c53e6443 sago007 2012-04-17 11:04 667
	SDL_FreeSurface(blackLine);
c53e6443 sago007 2012-04-17 11:04 668
	SDL_FreeSurface(stageBobble);
c53e6443 sago007 2012-04-17 11:04 669
	SDL_FreeSurface(bricks[0]);
c53e6443 sago007 2012-04-17 11:04 670
	SDL_FreeSurface(bricks[1]);
c53e6443 sago007 2012-04-17 11:04 671
	SDL_FreeSurface(bricks[2]);
c53e6443 sago007 2012-04-17 11:04 672
	SDL_FreeSurface(bricks[3]);
c53e6443 sago007 2012-04-17 11:04 673
	SDL_FreeSurface(bricks[4]);
c53e6443 sago007 2012-04-17 11:04 674
	SDL_FreeSurface(bricks[5]);
c53e6443 sago007 2012-04-17 11:04 675
	SDL_FreeSurface(bricks[6]);
c53e6443 sago007 2012-04-17 11:04 676
	SDL_FreeSurface(crossover);
c53e6443 sago007 2012-04-17 11:04 677
	SDL_FreeSurface(balls[0]);
c53e6443 sago007 2012-04-17 11:04 678
	SDL_FreeSurface(balls[1]);
c53e6443 sago007 2012-04-17 11:04 679
	SDL_FreeSurface(balls[2]);
c53e6443 sago007 2012-04-17 11:04 680
	SDL_FreeSurface(balls[3]);
c53e6443 sago007 2012-04-17 11:04 681
	SDL_FreeSurface(balls[4]);
c53e6443 sago007 2012-04-17 11:04 682
	SDL_FreeSurface(balls[5]);
c53e6443 sago007 2012-04-17 11:04 683
	SDL_FreeSurface(balls[6]);
c53e6443 sago007 2012-04-17 11:04 684
	SDL_FreeSurface(cursor[0]);
c53e6443 sago007 2012-04-17 11:04 685
	SDL_FreeSurface(cursor[1]);
c53e6443 sago007 2012-04-17 11:04 686
	SDL_FreeSurface(backBoard); //not used, we just test if it exists :)
c53e6443 sago007 2012-04-17 11:04 687
	SDL_FreeSurface(iGameOver);
c53e6443 sago007 2012-04-17 11:04 688
	SDL_FreeSurface(iWinner);
c53e6443 sago007 2012-04-17 11:04 689
	SDL_FreeSurface(iDraw);
c53e6443 sago007 2012-04-17 11:04 690
	SDL_FreeSurface(iLoser);
c53e6443 sago007 2012-04-17 11:04 691
	SDL_FreeSurface(iChainBack);
c53e6443 sago007 2012-04-17 11:04 692
	SDL_FreeSurface(bOn);
c53e6443 sago007 2012-04-17 11:04 693
	SDL_FreeSurface(bOff);
c53e6443 sago007 2012-04-17 11:04 694
	SDL_FreeSurface(b1024);
c53e6443 sago007 2012-04-17 11:04 695
	SDL_FreeSurface(dialogBox);
c53e6443 sago007 2012-04-17 11:04 696
	//SDL_FreeSurface(fileDialogBox);
c53e6443 sago007 2012-04-17 11:04 697
	SDL_FreeSurface(iLevelCheck);
c53e6443 sago007 2012-04-17 11:04 698
	SDL_FreeSurface(iLevelCheckBox);
c53e6443 sago007 2012-04-17 11:04 699
	SDL_FreeSurface(iLevelCheckBoxMarked);
c53e6443 sago007 2012-04-17 11:04 700
	SDL_FreeSurface(iCheckBoxArea);
c53e6443 sago007 2012-04-17 11:04 701
	SDL_FreeSurface(boardBackBack);
c53e6443 sago007 2012-04-17 11:04 702
	SDL_FreeSurface(changeButtonsBack);
c53e6443 sago007 2012-04-17 11:04 703
	SDL_FreeSurface(garbageTL);
c53e6443 sago007 2012-04-17 11:04 704
	SDL_FreeSurface(garbageT);
c53e6443 sago007 2012-04-17 11:04 705
	SDL_FreeSurface(garbageTR);
c53e6443 sago007 2012-04-17 11:04 706
	SDL_FreeSurface(garbageR);
c53e6443 sago007 2012-04-17 11:04 707
	SDL_FreeSurface(garbageBR);
c53e6443 sago007 2012-04-17 11:04 708
	SDL_FreeSurface(garbageB);
c53e6443 sago007 2012-04-17 11:04 709
	SDL_FreeSurface(garbageBL);
c53e6443 sago007 2012-04-17 11:04 710
	SDL_FreeSurface(garbageL);
c53e6443 sago007 2012-04-17 11:04 711
	SDL_FreeSurface(garbageFill);
c53e6443 sago007 2012-04-17 11:04 712
	SDL_FreeSurface(garbageML);
c53e6443 sago007 2012-04-17 11:04 713
	SDL_FreeSurface(garbageM);
c53e6443 sago007 2012-04-17 11:04 714
	SDL_FreeSurface(garbageMR);
c53e6443 sago007 2012-04-17 11:04 715
	SDL_FreeSurface(garbageGML);
c53e6443 sago007 2012-04-17 11:04 716
	SDL_FreeSurface(garbageGM);
c53e6443 sago007 2012-04-17 11:04 717
	SDL_FreeSurface(garbageGMR);
c53e6443 sago007 2012-04-17 11:04 718
	SDL_FreeSurface(smiley[0]);
c53e6443 sago007 2012-04-17 11:04 719
	SDL_FreeSurface(smiley[1]);
c53e6443 sago007 2012-04-17 11:04 720
	SDL_FreeSurface(smiley[2]);
c53e6443 sago007 2012-04-17 11:04 721
	SDL_FreeSurface(smiley[3]);
c53e6443 sago007 2012-04-17 11:04 722
	SDL_FreeSurface(transCover);
f3a1637d sago007 2015-11-14 21:32 723
	mouse->MakeNull();
f3a1637d sago007 2015-11-14 21:32 724
	bNewGame->MakeNull();
89c4a3a6 sago007 2008-08-29 14:32 725
}
89c4a3a6 sago007 2008-08-29 14:32 726
89c4a3a6 sago007 2008-08-29 14:32 727
//Function to convert numbers to string
769a41a0 sago007 2008-09-24 12:54 728
/*string itoa(int num)
89c4a3a6 sago007 2008-08-29 14:32 729
{
89c4a3a6 sago007 2008-08-29 14:32 730
    stringstream converter;
89c4a3a6 sago007 2008-08-29 14:32 731
    converter << num;
89c4a3a6 sago007 2008-08-29 14:32 732
    return converter.str();
769a41a0 sago007 2008-09-24 12:54 733
}*/
89c4a3a6 sago007 2008-08-29 14:32 734
444cec07 sago007 2012-05-05 16:42 735
444cec07 sago007 2012-05-05 16:42 736
static stringstream converter;
444cec07 sago007 2012-05-05 16:42 737
89c4a3a6 sago007 2008-08-29 14:32 738
//Function to convert numbers to string (2 diget)
4b0c248f sago007 2010-11-10 21:13 739
static string itoa2(int num)
89c4a3a6 sago007 2008-08-29 14:32 740
{
444cec07 sago007 2012-05-05 16:42 741
	converter.str(std::string());
444cec07 sago007 2012-05-05 16:42 742
	converter.clear();
c53e6443 sago007 2012-04-17 11:04 743
	if(num<10)
c53e6443 sago007 2012-04-17 11:04 744
		converter << "0";
c53e6443 sago007 2012-04-17 11:04 745
	converter << num;
c53e6443 sago007 2012-04-17 11:04 746
	return converter.str();
89c4a3a6 sago007 2008-08-29 14:32 747
}
89c4a3a6 sago007 2008-08-29 14:32 748
89c4a3a6 sago007 2008-08-29 14:32 749
/*Draws a image from on a given Surface. Takes source image, destination surface and coordinates*/
e1290bdf sago007 2010-10-25 19:56 750
void DrawIMG(SDL_Surface *img, SDL_Surface *target, int x, int y)
89c4a3a6 sago007 2008-08-29 14:32 751
{
c53e6443 sago007 2012-04-17 11:04 752
	SDL_Rect dest;
c53e6443 sago007 2012-04-17 11:04 753
	dest.x = x;
c53e6443 sago007 2012-04-17 11:04 754
	dest.y = y;
c53e6443 sago007 2012-04-17 11:04 755
	SDL_BlitSurface(img, NULL, target, &dest);
89c4a3a6 sago007 2008-08-29 14:32 756
}
89c4a3a6 sago007 2008-08-29 14:32 757
89c4a3a6 sago007 2008-08-29 14:32 758
/*Draws a part of an image on a surface of choice*/
89c4a3a6 sago007 2008-08-29 14:32 759
void DrawIMG(SDL_Surface *img, SDL_Surface * target, int x, int y, int w, int h, int x2, int y2)
89c4a3a6 sago007 2008-08-29 14:32 760
{
c53e6443 sago007 2012-04-17 11:04 761
	SDL_Rect dest;
c53e6443 sago007 2012-04-17 11:04 762
	dest.x = x;
c53e6443 sago007 2012-04-17 11:04 763
	dest.y = y;
c53e6443 sago007 2012-04-17 11:04 764
	SDL_Rect dest2;
c53e6443 sago007 2012-04-17 11:04 765
	dest2.x = x2;
c53e6443 sago007 2012-04-17 11:04 766
	dest2.y = y2;
c53e6443 sago007 2012-04-17 11:04 767
	dest2.w = w;
c53e6443 sago007 2012-04-17 11:04 768
	dest2.h = h;
c53e6443 sago007 2012-04-17 11:04 769
	SDL_BlitSurface(img, &dest2, target, &dest);
89c4a3a6 sago007 2008-08-29 14:32 770
}
89c4a3a6 sago007 2008-08-29 14:32 771
cf54d8c3 sago007 2012-05-03 20:52 772
c53e6443 sago007 2012-04-17 11:04 773
void NFont_Write(SDL_Surface *target,int x,int y,string text)
c53e6443 sago007 2012-04-17 11:04 774
{
c53e6443 sago007 2012-04-17 11:04 775
	nf_standard_blue_font.setDest(target);
c53e6443 sago007 2012-04-17 11:04 776
	nf_standard_blue_font.draw(x,y,text.c_str());
c53e6443 sago007 2012-04-17 11:04 777
	nf_standard_blue_font.setDest(screen);
925b7e58 sago007 2011-04-25 16:35 778
}
925b7e58 sago007 2011-04-25 16:35 779
c53e6443 sago007 2012-04-17 11:04 780
void ResetFullscreen()
c53e6443 sago007 2012-04-17 11:04 781
{
26ddb424 sago007 2011-06-09 20:06 782
#if defined(WIN32)
c53e6443 sago007 2012-04-17 11:04 783
	if (bFullscreen) screen=SDL_SetVideoMode(xsize,ysize,32,SDL_SWSURFACE|SDL_FULLSCREEN|SDL_ANYFORMAT);
c53e6443 sago007 2012-04-17 11:04 784
	else screen=SDL_SetVideoMode(xsize,ysize,32,SDL_SWSURFACE|SDL_ANYFORMAT);
c53e6443 sago007 2012-04-17 11:04 785
	DrawIMG(background, screen, 0, 0);
26ddb424 sago007 2011-06-09 20:06 786
#else
c53e6443 sago007 2012-04-17 11:04 787
	SDL_WM_ToggleFullScreen(screen); //Will only work in Linux
26ddb424 sago007 2011-06-09 20:06 788
#endif
c53e6443 sago007 2012-04-17 11:04 789
	SDL_ShowCursor(SDL_DISABLE);
78d03b38 sago007 2008-11-13 19:56 790
}
78d03b38 sago007 2008-11-13 19:56 791
78d03b38 sago007 2008-11-13 19:56 792
89c4a3a6 sago007 2008-08-29 14:32 793
//The small things that are faaling when you clear something
89c4a3a6 sago007 2008-08-29 14:32 794
class aBall
89c4a3a6 sago007 2008-08-29 14:32 795
{
89c4a3a6 sago007 2008-08-29 14:32 796
private:
c53e6443 sago007 2012-04-17 11:04 797
	double x;
c53e6443 sago007 2012-04-17 11:04 798
	double y;
c53e6443 sago007 2012-04-17 11:04 799
	double velocityY;
c53e6443 sago007 2012-04-17 11:04 800
	double velocityX;
c53e6443 sago007 2012-04-17 11:04 801
	int color;
c53e6443 sago007 2012-04-17 11:04 802
	unsigned long int lastTime;
89c4a3a6 sago007 2008-08-29 14:32 803
public:
89c4a3a6 sago007 2008-08-29 14:32 804
c53e6443 sago007 2012-04-17 11:04 805
	aBall()
c53e6443 sago007 2012-04-17 11:04 806
	{}
c53e6443 sago007 2012-04-17 11:04 807
c53e6443 sago007 2012-04-17 11:04 808
	//constructor:
c53e6443 sago007 2012-04-17 11:04 809
	aBall(int X, int Y, bool right, int coulor)
c53e6443 sago007 2012-04-17 11:04 810
	{
9d59a0e2 sago007 2013-11-15 23:05 811
		double tal = 1.0+((double)rand()/((double)RAND_MAX));
c53e6443 sago007 2012-04-17 11:04 812
		velocityY = -tal*startVelocityY;
c53e6443 sago007 2012-04-17 11:04 813
		lastTime = currentTime;
c53e6443 sago007 2012-04-17 11:04 814
		x = (double)X;
c53e6443 sago007 2012-04-17 11:04 815
		y = (double)Y;
c53e6443 sago007 2012-04-17 11:04 816
		color = coulor;
c53e6443 sago007 2012-04-17 11:04 817
		if (right)
c53e6443 sago007 2012-04-17 11:04 818
			velocityX = tal*VelocityX;
c53e6443 sago007 2012-04-17 11:04 819
		else
c53e6443 sago007 2012-04-17 11:04 820
			velocityX = -tal*VelocityX;
c53e6443 sago007 2012-04-17 11:04 821
	}  //constructor
c53e6443 sago007 2012-04-17 11:04 822
c53e6443 sago007 2012-04-17 11:04 823
	//Deconstructor
c53e6443 sago007 2012-04-17 11:04 824
	~aBall()
c53e6443 sago007 2012-04-17 11:04 825
	{
c53e6443 sago007 2012-04-17 11:04 826
	}   //Deconstructor
c53e6443 sago007 2012-04-17 11:04 827
c53e6443 sago007 2012-04-17 11:04 828
	void update()
c53e6443 sago007 2012-04-17 11:04 829
	{
c53e6443 sago007 2012-04-17 11:04 830
		double timePassed = (((double)(currentTime-lastTime))/1000.0);  //time passed in seconds
c53e6443 sago007 2012-04-17 11:04 831
		x = x+timePassed*velocityX;
c53e6443 sago007 2012-04-17 11:04 832
		y = y+timePassed*velocityY;
c53e6443 sago007 2012-04-17 11:04 833
		velocityY = velocityY + gravity*timePassed;
c53e6443 sago007 2012-04-17 11:04 834
		if (y<1.0)
c53e6443 sago007 2012-04-17 11:04 835
			velocityY=10.0;
c53e6443 sago007 2012-04-17 11:04 836
		if ((velocityY>minVelocity) && (y>(double)(768-ballSize)) && (y<768.0))
c53e6443 sago007 2012-04-17 11:04 837
		{
c53e6443 sago007 2012-04-17 11:04 838
			velocityY = -0.70*velocityY;
c53e6443 sago007 2012-04-17 11:04 839
			y = 768.0-ballSize;
c53e6443 sago007 2012-04-17 11:04 840
		}
c53e6443 sago007 2012-04-17 11:04 841
		lastTime = currentTime;
c53e6443 sago007 2012-04-17 11:04 842
	}
c53e6443 sago007 2012-04-17 11:04 843
c53e6443 sago007 2012-04-17 11:04 844
	int getX()
c53e6443 sago007 2012-04-17 11:04 845
	{
c53e6443 sago007 2012-04-17 11:04 846
		return (int)x;
c53e6443 sago007 2012-04-17 11:04 847
	}
c53e6443 sago007 2012-04-17 11:04 848
c53e6443 sago007 2012-04-17 11:04 849
	int getY()
c53e6443 sago007 2012-04-17 11:04 850
	{
c53e6443 sago007 2012-04-17 11:04 851
		return (int)y;
c53e6443 sago007 2012-04-17 11:04 852
	}
c53e6443 sago007 2012-04-17 11:04 853
c53e6443 sago007 2012-04-17 11:04 854
	int getColor()
c53e6443 sago007 2012-04-17 11:04 855
	{
c53e6443 sago007 2012-04-17 11:04 856
		return color;
c53e6443 sago007 2012-04-17 11:04 857
	}
89c4a3a6 sago007 2008-08-29 14:32 858
};  //aBall
89c4a3a6 sago007 2008-08-29 14:32 859
4b0c248f sago007 2010-11-10 21:13 860
static const int maxNumberOfBalls = 6*12*2*2;
89c4a3a6 sago007 2008-08-29 14:32 861
89c4a3a6 sago007 2008-08-29 14:32 862
class ballManeger
89c4a3a6 sago007 2008-08-29 14:32 863
{
89c4a3a6 sago007 2008-08-29 14:32 864
public:
c53e6443 sago007 2012-04-17 11:04 865
	aBall ballArray[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 866
	bool ballUsed[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 867
	//The old ball information is also saved so balls can be deleted!
c53e6443 sago007 2012-04-17 11:04 868
	aBall oldBallArray[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 869
	bool oldBallUsed[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 870
c53e6443 sago007 2012-04-17 11:04 871
	ballManeger()
c53e6443 sago007 2012-04-17 11:04 872
	{
c53e6443 sago007 2012-04-17 11:04 873
		for (int i=0; i<maxNumberOfBalls; i++)
c53e6443 sago007 2012-04-17 11:04 874
		{
c53e6443 sago007 2012-04-17 11:04 875
			ballUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 876
			oldBallUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 877
		}
c53e6443 sago007 2012-04-17 11:04 878
	}
c53e6443 sago007 2012-04-17 11:04 879
c53e6443 sago007 2012-04-17 11:04 880
	//Adds a ball to the screen at given coordiantes, traveling right or not with color
c53e6443 sago007 2012-04-17 11:04 881
	int addBall(int x, int y,bool right,int color)
c53e6443 sago007 2012-04-17 11:04 882
	{
c53e6443 sago007 2012-04-17 11:04 883
		int ballNumber = 0;
c53e6443 sago007 2012-04-17 11:04 884
		//Find a free ball
c53e6443 sago007 2012-04-17 11:04 885
		while ((ballUsed[ballNumber])&&(ballNumber<maxNumberOfBalls))
c53e6443 sago007 2012-04-17 11:04 886
			ballNumber++;
c53e6443 sago007 2012-04-17 11:04 887
		//Could not find a free ball, return -1
c53e6443 sago007 2012-04-17 11:04 888
		if (ballNumber==maxNumberOfBalls)
c53e6443 sago007 2012-04-17 11:04 889
			return -1;
c53e6443 sago007 2012-04-17 11:04 890
		currentTime = SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 891
		ballArray[ballNumber] = aBall(x,y,right,color);
c53e6443 sago007 2012-04-17 11:04 892
		ballUsed[ballNumber] = true;
c53e6443 sago007 2012-04-17 11:04 893
		return 1;
c53e6443 sago007 2012-04-17 11:04 894
	}  //addBall
c53e6443 sago007 2012-04-17 11:04 895
c53e6443 sago007 2012-04-17 11:04 896
	void update()
c53e6443 sago007 2012-04-17 11:04 897
	{
c53e6443 sago007 2012-04-17 11:04 898
		currentTime = SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 899
		for (int i = 0; i<maxNumberOfBalls; i++)
c53e6443 sago007 2012-04-17 11:04 900
		{
c53e6443 sago007 2012-04-17 11:04 901
c53e6443 sago007 2012-04-17 11:04 902
			if (ballUsed[i])
c53e6443 sago007 2012-04-17 11:04 903
			{
c53e6443 sago007 2012-04-17 11:04 904
				oldBallUsed[i] = true;
c53e6443 sago007 2012-04-17 11:04 905
				oldBallArray[i] = ballArray[i];
c53e6443 sago007 2012-04-17 11:04 906
				ballArray[i].update();
c53e6443 sago007 2012-04-17 11:04 907
				if (ballArray[i].getY()>800 || ballArray[i].getX()>xsize || ballArray[i].getX()<-ballSize)
c53e6443 sago007 2012-04-17 11:04 908
				{
c53e6443 sago007 2012-04-17 11:04 909
					ballUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 910
				}
c53e6443 sago007 2012-04-17 11:04 911
			}
c53e6443 sago007 2012-04-17 11:04 912
			else
c53e6443 sago007 2012-04-17 11:04 913
			{
c53e6443 sago007 2012-04-17 11:04 914
				oldBallUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 915
			}
c53e6443 sago007 2012-04-17 11:04 916
		}
c53e6443 sago007 2012-04-17 11:04 917
	} //update
89c4a3a6 sago007 2008-08-29 14:32 918
89c4a3a6 sago007 2008-08-29 14:32 919
89c4a3a6 sago007 2008-08-29 14:32 920
}; //theBallManeger
89c4a3a6 sago007 2008-08-29 14:32 921
4b0c248f sago007 2010-11-10 21:13 922
static ballManeger theBallManeger;
89c4a3a6 sago007 2008-08-29 14:32 923
89c4a3a6 sago007 2008-08-29 14:32 924
//a explosions, non moving
89c4a3a6 sago007 2008-08-29 14:32 925
class anExplosion
89c4a3a6 sago007 2008-08-29 14:32 926
{
89c4a3a6 sago007 2008-08-29 14:32 927
private:
c53e6443 sago007 2012-04-17 11:04 928
	int x;
c53e6443 sago007 2012-04-17 11:04 929
	int y;
c53e6443 sago007 2012-04-17 11:04 930
	Uint8 frameNumber;
89c4a3a6 sago007 2008-08-29 14:32 931
#define frameLength 80
c53e6443 sago007 2012-04-17 11:04 932
	//How long an image in an animation should be showed
89c4a3a6 sago007 2008-08-29 14:32 933
#define maxFrame 4
c53e6443 sago007 2012-04-17 11:04 934
	//How many images there are in the animation
c53e6443 sago007 2012-04-17 11:04 935
	unsigned long int placeTime; //Then the explosion occored
89c4a3a6 sago007 2008-08-29 14:32 936
public:
89c4a3a6 sago007 2008-08-29 14:32 937
c53e6443 sago007 2012-04-17 11:04 938
	anExplosion()
c53e6443 sago007 2012-04-17 11:04 939
	{}
c53e6443 sago007 2012-04-17 11:04 940
c53e6443 sago007 2012-04-17 11:04 941
	//constructor:
c53e6443 sago007 2012-04-17 11:04 942
	anExplosion(int X, int Y)
c53e6443 sago007 2012-04-17 11:04 943
	{
c53e6443 sago007 2012-04-17 11:04 944
		placeTime = currentTime;
c53e6443 sago007 2012-04-17 11:04 945
		x = X;
c53e6443 sago007 2012-04-17 11:04 946
		y = Y;
c53e6443 sago007 2012-04-17 11:04 947
		frameNumber=0;
c53e6443 sago007 2012-04-17 11:04 948
	}  //constructor
c53e6443 sago007 2012-04-17 11:04 949
c53e6443 sago007 2012-04-17 11:04 950
	//Deconstructor
c53e6443 sago007 2012-04-17 11:04 951
	~anExplosion()
c53e6443 sago007 2012-04-17 11:04 952
	{
c53e6443 sago007 2012-04-17 11:04 953
	}   //Deconstructor
c53e6443 sago007 2012-04-17 11:04 954
c53e6443 sago007 2012-04-17 11:04 955
	//true if animation has played and object should be removed from the screen
c53e6443 sago007 2012-04-17 11:04 956
	bool removeMe()
c53e6443 sago007 2012-04-17 11:04 957
	{
c53e6443 sago007 2012-04-17 11:04 958
		frameNumber = (currentTime-placeTime)/frameLength;
c53e6443 sago007 2012-04-17 11:04 959
		return (!(frameNumber<maxFrame));
c53e6443 sago007 2012-04-17 11:04 960
	}
c53e6443 sago007 2012-04-17 11:04 961
c53e6443 sago007 2012-04-17 11:04 962
	int getX()
c53e6443 sago007 2012-04-17 11:04 963
	{
c53e6443 sago007 2012-04-17 11:04 964
		return (int)x;
c53e6443 sago007 2012-04-17 11:04 965
	}
c53e6443 sago007 2012-04-17 11:04 966
c53e6443 sago007 2012-04-17 11:04 967
	int getY()
c53e6443 sago007 2012-04-17 11:04 968
	{
c53e6443 sago007 2012-04-17 11:04 969
		return (int)y;
c53e6443 sago007 2012-04-17 11:04 970
	}
c53e6443 sago007 2012-04-17 11:04 971
c53e6443 sago007 2012-04-17 11:04 972
	int getFrame()
c53e6443 sago007 2012-04-17 11:04 973
	{
c53e6443 sago007 2012-04-17 11:04 974
		return frameNumber;
c53e6443 sago007 2012-04-17 11:04 975
	}
89c4a3a6 sago007 2008-08-29 14:32 976
};  //nExplosion
89c4a3a6 sago007 2008-08-29 14:32 977
89c4a3a6 sago007 2008-08-29 14:32 978
class explosionManeger
89c4a3a6 sago007 2008-08-29 14:32 979
{
89c4a3a6 sago007 2008-08-29 14:32 980
public:
c53e6443 sago007 2012-04-17 11:04 981
	anExplosion explosionArray[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 982
	bool explosionUsed[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 983
	//The old explosion information is also saved so explosions can be deleted!
c53e6443 sago007 2012-04-17 11:04 984
	anExplosion oldExplosionArray[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 985
	bool oldExplosionUsed[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 986
c53e6443 sago007 2012-04-17 11:04 987
	explosionManeger()
c53e6443 sago007 2012-04-17 11:04 988
	{
c53e6443 sago007 2012-04-17 11:04 989
		for (int i=0; i<maxNumberOfBalls; i++)
c53e6443 sago007 2012-04-17 11:04 990
		{
c53e6443 sago007 2012-04-17 11:04 991
			explosionUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 992
			oldExplosionUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 993
		}
c53e6443 sago007 2012-04-17 11:04 994
	}
c53e6443 sago007 2012-04-17 11:04 995
c53e6443 sago007 2012-04-17 11:04 996
	int addExplosion(int x, int y)
c53e6443 sago007 2012-04-17 11:04 997
	{
c53e6443 sago007 2012-04-17 11:04 998
		int explosionNumber = 0;
c53e6443 sago007 2012-04-17 11:04 999
		while ((explosionUsed[explosionNumber])&&(explosionNumber<maxNumberOfBalls))
c53e6443 sago007 2012-04-17 11:04 1000
			explosionNumber++;
c53e6443 sago007 2012-04-17 11:04 1001
		if (explosionNumber==maxNumberOfBalls)
c53e6443 sago007 2012-04-17 11:04 1002
			return -1;
c53e6443 sago007 2012-04-17 11:04 1003
		currentTime = SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 1004
		explosionArray[explosionNumber] = anExplosion(x,y);
c53e6443 sago007 2012-04-17 11:04 1005
		explosionUsed[explosionNumber] = true;
c53e6443 sago007 2012-04-17 11:04 1006
		return 1;
c53e6443 sago007 2012-04-17 11:04 1007
	}  //addBall
c53e6443 sago007 2012-04-17 11:04 1008
c53e6443 sago007 2012-04-17 11:04 1009
	void update()
c53e6443 sago007 2012-04-17 11:04 1010
	{
c53e6443 sago007 2012-04-17 11:04 1011
		currentTime = SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 1012
		for (int i = 0; i<maxNumberOfBalls; i++)
c53e6443 sago007 2012-04-17 11:04 1013
		{
c53e6443 sago007 2012-04-17 11:04 1014
c53e6443 sago007 2012-04-17 11:04 1015
			if (explosionUsed[i])
c53e6443 sago007 2012-04-17 11:04 1016
			{
c53e6443 sago007 2012-04-17 11:04 1017
				oldExplosionUsed[i] = true;
c53e6443 sago007 2012-04-17 11:04 1018
				oldExplosionArray[i] = explosionArray[i];
c53e6443 sago007 2012-04-17 11:04 1019
				if (explosionArray[i].removeMe())
c53e6443 sago007 2012-04-17 11:04 1020
				{
c53e6443 sago007 2012-04-17 11:04 1021
					explosionArray[i].~anExplosion();
c53e6443 sago007 2012-04-17 11:04 1022
					explosionUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 1023
				}
c53e6443 sago007 2012-04-17 11:04 1024
			}
c53e6443 sago007 2012-04-17 11:04 1025
			else
c53e6443 sago007 2012-04-17 11:04 1026
			{
c53e6443 sago007 2012-04-17 11:04 1027
				oldExplosionUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 1028
			}
c53e6443 sago007 2012-04-17 11:04 1029
		}
c53e6443 sago007 2012-04-17 11:04 1030
	} //update
89c4a3a6 sago007 2008-08-29 14:32 1031
89c4a3a6 sago007 2008-08-29 14:32 1032
89c4a3a6 sago007 2008-08-29 14:32 1033
}; //explosionManeger
89c4a3a6 sago007 2008-08-29 14:32 1034
4b0c248f sago007 2010-11-10 21:13 1035
static explosionManeger theExplosionManeger;
89c4a3a6 sago007 2008-08-29 14:32 1036
89c4a3a6 sago007 2008-08-29 14:32 1037
//text pop-up
89c4a3a6 sago007 2008-08-29 14:32 1038
class textMessage
89c4a3a6 sago007 2008-08-29 14:32 1039
{
89c4a3a6 sago007 2008-08-29 14:32 1040
private:
c53e6443 sago007 2012-04-17 11:04 1041
	int x;
c53e6443 sago007 2012-04-17 11:04 1042
	int y;
c53e6443 sago007 2012-04-17 11:04 1043
	char textt[10];
c53e6443 sago007 2012-04-17 11:04 1044
	unsigned long int time;
c53e6443 sago007 2012-04-17 11:04 1045
	unsigned long int placeTime; //Then the text was placed
89c4a3a6 sago007 2008-08-29 14:32 1046
public:
89c4a3a6 sago007 2008-08-29 14:32 1047
c53e6443 sago007 2012-04-17 11:04 1048
	textMessage()
c53e6443 sago007 2012-04-17 11:04 1049
	{}
c53e6443 sago007 2012-04-17 11:04 1050
c53e6443 sago007 2012-04-17 11:04 1051
	//constructor:
c53e6443 sago007 2012-04-17 11:04 1052
	textMessage(int X, int Y,const char* Text,unsigned int Time)
c53e6443 sago007 2012-04-17 11:04 1053
	{
c53e6443 sago007 2012-04-17 11:04 1054
		placeTime = currentTime;
c53e6443 sago007 2012-04-17 11:04 1055
		x = X;
c53e6443 sago007 2012-04-17 11:04 1056
		y = Y;
c53e6443 sago007 2012-04-17 11:04 1057
		strncpy(textt,Text,10);
c53e6443 sago007 2012-04-17 11:04 1058
		textt[9]=0;
c53e6443 sago007 2012-04-17 11:04 1059
		time = Time;
c53e6443 sago007 2012-04-17 11:04 1060
	}  //constructor
c53e6443 sago007 2012-04-17 11:04 1061
c53e6443 sago007 2012-04-17 11:04 1062
	//true if the text has expired
c53e6443 sago007 2012-04-17 11:04 1063
	bool removeMe()
c53e6443 sago007 2012-04-17 11:04 1064
	{
c53e6443 sago007 2012-04-17 11:04 1065
		return currentTime-placeTime>time;
c53e6443 sago007 2012-04-17 11:04 1066
	}
c53e6443 sago007 2012-04-17 11:04 1067
c53e6443 sago007 2012-04-17 11:04 1068
	int getX()
c53e6443 sago007 2012-04-17 11:04 1069
	{
c53e6443 sago007 2012-04-17 11:04 1070
		return x;
c53e6443 sago007 2012-04-17 11:04 1071
	}
c53e6443 sago007 2012-04-17 11:04 1072
c53e6443 sago007 2012-04-17 11:04 1073
	int getY()
c53e6443 sago007 2012-04-17 11:04 1074
	{
c53e6443 sago007 2012-04-17 11:04 1075
		return y;
c53e6443 sago007 2012-04-17 11:04 1076
	}
c53e6443 sago007 2012-04-17 11:04 1077
e68d08eb sago007 2013-11-15 22:33 1078
	const char* getText()
c53e6443 sago007 2012-04-17 11:04 1079
	{
c53e6443 sago007 2012-04-17 11:04 1080
		return textt;
c53e6443 sago007 2012-04-17 11:04 1081
	}
89c4a3a6 sago007 2008-08-29 14:32 1082
};  //text popup
89c4a3a6 sago007 2008-08-29 14:32 1083
89c4a3a6 sago007 2008-08-29 14:32 1084
class textManeger
89c4a3a6 sago007 2008-08-29 14:32 1085
{
89c4a3a6 sago007 2008-08-29 14:32 1086
public:
c53e6443 sago007 2012-04-17 11:04 1087
	textMessage textArray[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 1088
	bool textUsed[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 1089
	//The old text information is also saved so text can be deleted!
c53e6443 sago007 2012-04-17 11:04 1090
	textMessage oldTextArray[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 1091
	bool oldTextUsed[maxNumberOfBalls];
c53e6443 sago007 2012-04-17 11:04 1092
c53e6443 sago007 2012-04-17 11:04 1093
	textManeger()
c53e6443 sago007 2012-04-17 11:04 1094
	{
c53e6443 sago007 2012-04-17 11:04 1095
		for (int i=0; i<maxNumberOfBalls; i++)
c53e6443 sago007 2012-04-17 11:04 1096
		{
c53e6443 sago007 2012-04-17 11:04 1097
			textUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 1098
			oldTextUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 1099
		}
c53e6443 sago007 2012-04-17 11:04 1100
	}
c53e6443 sago007 2012-04-17 11:04 1101
c53e6443 sago007 2012-04-17 11:04 1102
	int addText(int x, int y,string Text,unsigned int Time)
c53e6443 sago007 2012-04-17 11:04 1103
	{
c53e6443 sago007 2012-04-17 11:04 1104
		int textNumber = 0;
c53e6443 sago007 2012-04-17 11:04 1105
		while ((textNumber<maxNumberOfBalls)&&((textUsed[textNumber])||(oldTextUsed[textNumber])))
c53e6443 sago007 2012-04-17 11:04 1106
			textNumber++;
c53e6443 sago007 2012-04-17 11:04 1107
		if (textNumber==maxNumberOfBalls)
c53e6443 sago007 2012-04-17 11:04 1108
			return -1;
c53e6443 sago007 2012-04-17 11:04 1109
		currentTime = SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 1110
		textArray[textNumber] = textMessage(x,y,Text.c_str(),Time);
c53e6443 sago007 2012-04-17 11:04 1111
		textUsed[textNumber] = true;
c53e6443 sago007 2012-04-17 11:04 1112
		return 1;
c53e6443 sago007 2012-04-17 11:04 1113
	}  //addText
c53e6443 sago007 2012-04-17 11:04 1114
c53e6443 sago007 2012-04-17 11:04 1115
	void update()
c53e6443 sago007 2012-04-17 11:04 1116
	{
c53e6443 sago007 2012-04-17 11:04 1117
		currentTime = SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 1118
		for (int i = 0; i<maxNumberOfBalls; i++)
c53e6443 sago007 2012-04-17 11:04 1119
		{
c53e6443 sago007 2012-04-17 11:04 1120
c53e6443 sago007 2012-04-17 11:04 1121
			if (textUsed[i])
c53e6443 sago007 2012-04-17 11:04 1122
			{
c53e6443 sago007 2012-04-17 11:04 1123
				if (!oldTextUsed[i])
c53e6443 sago007 2012-04-17 11:04 1124
				{
c53e6443 sago007 2012-04-17 11:04 1125
					oldTextUsed[i] = true;
c53e6443 sago007 2012-04-17 11:04 1126
					oldTextArray[i] = textMessage(textArray[i]);
c53e6443 sago007 2012-04-17 11:04 1127
				}
c53e6443 sago007 2012-04-17 11:04 1128
				if (textArray[i].removeMe())
c53e6443 sago007 2012-04-17 11:04 1129
				{
c53e6443 sago007 2012-04-17 11:04 1130
					textArray[i].~textMessage();
c53e6443 sago007 2012-04-17 11:04 1131
					textUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 1132
				}
c53e6443 sago007 2012-04-17 11:04 1133
			}
c53e6443 sago007 2012-04-17 11:04 1134
			else if (oldTextUsed[i])
c53e6443 sago007 2012-04-17 11:04 1135
			{
c53e6443 sago007 2012-04-17 11:04 1136
				oldTextUsed[i] = false;
c53e6443 sago007 2012-04-17 11:04 1137
				oldTextArray[i].~textMessage();
c53e6443 sago007 2012-04-17 11:04 1138
			}
c53e6443 sago007 2012-04-17 11:04 1139
		}
c53e6443 sago007 2012-04-17 11:04 1140
	} //update
89c4a3a6 sago007 2008-08-29 14:32 1141
89c4a3a6 sago007 2008-08-29 14:32 1142
89c4a3a6 sago007 2008-08-29 14:32 1143
}; //textManeger
89c4a3a6 sago007 2008-08-29 14:32 1144
4b0c248f sago007 2010-11-10 21:13 1145
static textManeger theTextManeger;
89c4a3a6 sago007 2008-08-29 14:32 1146
89c4a3a6 sago007 2008-08-29 14:32 1147
//Here comes the Block Game object
89c4a3a6 sago007 2008-08-29 14:32 1148
#include "BlockGame.hpp"
17916a2e sago007 2010-11-07 11:26 1149
#include "BlockGame.cpp"
89c4a3a6 sago007 2008-08-29 14:32 1150
c53e6443 sago007 2012-04-17 11:04 1151
class BlockGameSdl : public BlockGame
c53e6443 sago007 2012-04-17 11:04 1152
{
6b1dc7a6 sago007 2010-11-08 21:03 1153
public:
c53e6443 sago007 2012-04-17 11:04 1154
	SDL_Surface* sBoard;
c53e6443 sago007 2012-04-17 11:04 1155
c53e6443 sago007 2012-04-17 11:04 1156
	BlockGameSdl(int tx, int ty)
c53e6443 sago007 2012-04-17 11:04 1157
	{
56241205 sago007 2012-08-05 11:15 1158
		tmp = IMG_Load2("gfx/BackBoard.png");
c53e6443 sago007 2012-04-17 11:04 1159
		sBoard = SDL_DisplayFormat(tmp);
c53e6443 sago007 2012-04-17 11:04 1160
		SDL_FreeSurface(tmp);
c53e6443 sago007 2012-04-17 11:04 1161
		//BlockGame::BlockGame(tx,ty);
229e212d sago007 2015-08-22 17:14 1162
		topx = tx;
229e212d sago007 2015-08-22 17:14 1163
		topy = ty;
c53e6443 sago007 2012-04-17 11:04 1164
	}
c53e6443 sago007 2012-04-17 11:04 1165
	~BlockGameSdl()
c53e6443 sago007 2012-04-17 11:04 1166
	{
c53e6443 sago007 2012-04-17 11:04 1167
		SDL_FreeSurface(sBoard);
c53e6443 sago007 2012-04-17 11:04 1168
	}
229e212d sago007 2015-08-22 17:14 1169
	
58dd05a0 sago007 2015-08-22 17:49 1170
	int GetTopX() const {
229e212d sago007 2015-08-22 17:14 1171
		return topx;
229e212d sago007 2015-08-22 17:14 1172
	}
58dd05a0 sago007 2015-08-22 17:49 1173
	int GetTopY() const {
229e212d sago007 2015-08-22 17:14 1174
		return topy;
229e212d sago007 2015-08-22 17:14 1175
	}
229e212d sago007 2015-08-22 17:14 1176
	
313ecd1b sago007 2015-08-22 20:38 1177
	void AddText(int x, int y, const std::string& text, int time) const override {
229e212d sago007 2015-08-22 17:14 1178
		theTextManeger.addText(topx-10+x*bsize, topy+12*bsize-y*bsize, text, time);
229e212d sago007 2015-08-22 17:14 1179
	}
229e212d sago007 2015-08-22 17:14 1180
	
313ecd1b sago007 2015-08-22 20:38 1181
	void AddBall(int x, int y, bool right, int color) const  override {
229e212d sago007 2015-08-22 17:14 1182
		theBallManeger.addBall(topx+40+x*bsize, topy+bsize*12-y*bsize, left, color);
229e212d sago007 2015-08-22 17:14 1183
	}
229e212d sago007 2015-08-22 17:14 1184
	
313ecd1b sago007 2015-08-22 20:38 1185
	void AddExplosion(int x, int y) const  override { 
229e212d sago007 2015-08-22 17:14 1186
		theExplosionManeger.addExplosion(topx-10+x*bsize, topy+bsize*12-10-y*bsize);
229e212d sago007 2015-08-22 17:14 1187
	}
313ecd1b sago007 2015-08-22 20:38 1188
	
313ecd1b sago007 2015-08-22 20:38 1189
	void PlayerWonEvent() const  override {
313ecd1b sago007 2015-08-22 20:38 1190
		if (!SoundEnabled) {return;}
313ecd1b sago007 2015-08-22 20:38 1191
		Mix_PlayChannel(1, applause, 0);
313ecd1b sago007 2015-08-22 20:38 1192
	}
313ecd1b sago007 2015-08-22 20:38 1193
	
027b5cfd sago007 2015-08-23 14:27 1194
	void DrawEvent() const override {
027b5cfd sago007 2015-08-23 14:27 1195
		Mix_HaltChannel(1);
027b5cfd sago007 2015-08-23 14:27 1196
	}
027b5cfd sago007 2015-08-23 14:27 1197
	
313ecd1b sago007 2015-08-22 20:38 1198
	void BlockPopEvent() const  override {
313ecd1b sago007 2015-08-22 20:38 1199
		if (!SoundEnabled) {return;}
313ecd1b sago007 2015-08-22 20:38 1200
		Mix_PlayChannel(0, boing, 0);
313ecd1b sago007 2015-08-22 20:38 1201
	}
313ecd1b sago007 2015-08-22 20:38 1202
	
313ecd1b sago007 2015-08-22 20:38 1203
	void LongChainDoneEvent() const  override {
313ecd1b sago007 2015-08-22 20:38 1204
		if (!SoundEnabled) {return;}
313ecd1b sago007 2015-08-22 20:38 1205
		Mix_PlayChannel(1, applause, 0);
313ecd1b sago007 2015-08-22 20:38 1206
	}
313ecd1b sago007 2015-08-22 20:38 1207
	
313ecd1b sago007 2015-08-22 20:38 1208
	void TimeTrialEndEvent() const  override {
313ecd1b sago007 2015-08-22 20:38 1209
		if(!NoSound && SoundEnabled) {
313ecd1b sago007 2015-08-22 20:38 1210
			Mix_PlayChannel(1,counterFinalChunk,0);
313ecd1b sago007 2015-08-22 20:38 1211
		}
313ecd1b sago007 2015-08-22 20:38 1212
	}
313ecd1b sago007 2015-08-22 20:38 1213
	
313ecd1b sago007 2015-08-22 20:38 1214
	void EndlessHighscoreEvent() const  override {
313ecd1b sago007 2015-08-22 20:38 1215
		if (!SoundEnabled) { return; }
313ecd1b sago007 2015-08-22 20:38 1216
		Mix_PlayChannel(1, applause, 0);
313ecd1b sago007 2015-08-22 20:38 1217
	}
6b1dc7a6 sago007 2010-11-08 21:03 1218
private:
c53e6443 sago007 2012-04-17 11:04 1219
	void convertSurface()
c53e6443 sago007 2012-04-17 11:04 1220
	{
c53e6443 sago007 2012-04-17 11:04 1221
		SDL_FreeSurface(sBoard);
c53e6443 sago007 2012-04-17 11:04 1222
		sBoard = SDL_DisplayFormat(backBoard);
c53e6443 sago007 2012-04-17 11:04 1223
	}
c53e6443 sago007 2012-04-17 11:04 1224
	//Draws all the bricks to the board (including garbage)
970c4ebe sago007 2015-08-22 18:08 1225
	void PaintBricks() const
c53e6443 sago007 2012-04-17 11:04 1226
	{
c53e6443 sago007 2012-04-17 11:04 1227
		for (int i=0; ((i<13)&&(i<30)); i++)
c53e6443 sago007 2012-04-17 11:04 1228
			for (int j=0; j<6; j++)
c53e6443 sago007 2012-04-17 11:04 1229
			{
c53e6443 sago007 2012-04-17 11:04 1230
				if ((board[j][i]%10 != -1) && (board[j][i]%10 < 7) && ((board[j][i]/1000000)%10==0))
c53e6443 sago007 2012-04-17 11:04 1231
				{
c53e6443 sago007 2012-04-17 11:04 1232
					DrawIMG(bricks[board[j][i]%10], sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1233
					if ((board[j][i]/BLOCKWAIT)%10==1)
c53e6443 sago007 2012-04-17 11:04 1234
						DrawIMG(bomb[(ticks/BOMBTIME)%2], sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1235
					if ((board[j][i]/BLOCKHANG)%10==1)
c53e6443 sago007 2012-04-17 11:04 1236
						DrawIMG(ready[(ticks/READYTIME)%2], sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1237
c53e6443 sago007 2012-04-17 11:04 1238
				}
c53e6443 sago007 2012-04-17 11:04 1239
				if ((board[j][i]/1000000)%10==1)
c53e6443 sago007 2012-04-17 11:04 1240
				{
c53e6443 sago007 2012-04-17 11:04 1241
					int left, right, over, under;
c53e6443 sago007 2012-04-17 11:04 1242
					int number = board[j][i];
c53e6443 sago007 2012-04-17 11:04 1243
					if (j<1) left = -1;
c53e6443 sago007 2012-04-17 11:04 1244
					else left = board[j-1][i];
c53e6443 sago007 2012-04-17 11:04 1245
					if (j>5) right = -1;
c53e6443 sago007 2012-04-17 11:04 1246
					else right = board[j+1][i];
c53e6443 sago007 2012-04-17 11:04 1247
					if (i>28) over = -1;
c53e6443 sago007 2012-04-17 11:04 1248
					else over = board[j][i+1];
c53e6443 sago007 2012-04-17 11:04 1249
					if (i<1) under = -1;
c53e6443 sago007 2012-04-17 11:04 1250
					else under = board[j][i-1];
c53e6443 sago007 2012-04-17 11:04 1251
					if ((left == number)&&(right == number)&&(over == number)&&(under == number))
c53e6443 sago007 2012-04-17 11:04 1252
						DrawIMG(garbageFill, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1253
					if ((left != number)&&(right == number)&&(over == number)&&(under == number))
c53e6443 sago007 2012-04-17 11:04 1254
						DrawIMG(garbageL, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1255
					if ((left == number)&&(right != number)&&(over == number)&&(under == number))
c53e6443 sago007 2012-04-17 11:04 1256
						DrawIMG(garbageR, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1257
					if ((left == number)&&(right == number)&&(over != number)&&(under == number))
c53e6443 sago007 2012-04-17 11:04 1258
						DrawIMG(garbageT, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1259
					if ((left == number)&&(right == number)&&(over == number)&&(under != number))
c53e6443 sago007 2012-04-17 11:04 1260
						DrawIMG(garbageB, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1261
					if ((left != number)&&(right == number)&&(over != number)&&(under == number))
c53e6443 sago007 2012-04-17 11:04 1262
						DrawIMG(garbageTL, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1263
					if ((left != number)&&(right == number)&&(over == number)&&(under != number))
c53e6443 sago007 2012-04-17 11:04 1264
						DrawIMG(garbageBL, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1265
					if ((left == number)&&(right != number)&&(over != number)&&(under == number))
c53e6443 sago007 2012-04-17 11:04 1266
						DrawIMG(garbageTR, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1267
					if ((left == number)&&(right != number)&&(over == number)&&(under != number))
c53e6443 sago007 2012-04-17 11:04 1268
						DrawIMG(garbageBR, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1269
					if ((left == number)&&(right != number)&&(over != number)&&(under != number))
c53e6443 sago007 2012-04-17 11:04 1270
						DrawIMG(garbageMR, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1271
					if ((left == number)&&(right == number)&&(over != number)&&(under != number))
c53e6443 sago007 2012-04-17 11:04 1272
						DrawIMG(garbageM, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1273
					if ((left != number)&&(right == number)&&(over != number)&&(under != number))
c53e6443 sago007 2012-04-17 11:04 1274
						DrawIMG(garbageML, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1275
				}
c53e6443 sago007 2012-04-17 11:04 1276
				if ((board[j][i]/1000000)%10==2)
c53e6443 sago007 2012-04-17 11:04 1277
				{
c53e6443 sago007 2012-04-17 11:04 1278
					if (j==0)
c53e6443 sago007 2012-04-17 11:04 1279
						DrawIMG(garbageGML, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1280
					else if (j==5)
c53e6443 sago007 2012-04-17 11:04 1281
						DrawIMG(garbageGMR, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1282
					else
c53e6443 sago007 2012-04-17 11:04 1283
						DrawIMG(garbageGM, sBoard, j*bsize, bsize*12-i*bsize-pixels);
c53e6443 sago007 2012-04-17 11:04 1284
				}
c53e6443 sago007 2012-04-17 11:04 1285
			}
c53e6443 sago007 2012-04-17 11:04 1286
		const int j = 0;
c53e6443 sago007 2012-04-17 11:04 1287
c53e6443 sago007 2012-04-17 11:04 1288
		int garbageSize=0;
c53e6443 sago007 2012-04-17 11:04 1289
		for (int i=0; i<20; i++)
c53e6443 sago007 2012-04-17 11:04 1290
		{
c53e6443 sago007 2012-04-17 11:04 1291
			if ((board[j][i]/1000000)%10==1)
c53e6443 sago007 2012-04-17 11:04 1292
			{
c53e6443 sago007 2012-04-17 11:04 1293
				int left, right, over, under;
c53e6443 sago007 2012-04-17 11:04 1294
				int number = board[j][i];
c53e6443 sago007 2012-04-17 11:04 1295
				if (j<1) left = -1;
c53e6443 sago007 2012-04-17 11:04 1296
				else left = board[j-1][i];
c53e6443 sago007 2012-04-17 11:04 1297
				if (j>5) right = -1;
c53e6443 sago007 2012-04-17 11:04 1298
				else right = board[j+1][i];
c53e6443 sago007 2012-04-17 11:04 1299
				if (i>28) over = -1;
c53e6443 sago007 2012-04-17 11:04 1300
				else over = board[j][i+1];
c53e6443 sago007 2012-04-17 11:04 1301
				if (i<1) under = -1;
c53e6443 sago007 2012-04-17 11:04 1302
				else under = board[j][i-1];
c53e6443 sago007 2012-04-17 11:04 1303
				if (((left != number)&&(right == number)&&(over != number)&&(under == number))&&(garbageSize>0))
c53e6443 sago007 2012-04-17 11:04 1304
				{
c53e6443 sago007 2012-04-17 11:04 1305
					DrawIMG(smiley[board[j][i]%4], sBoard, 2*bsize, 12*bsize-i*bsize-pixels+(bsize/2)*garbageSize);
c53e6443 sago007 2012-04-17 11:04 1306
				}
c53e6443 sago007 2012-04-17 11:04 1307
				if (!((left != number)&&(right == number)&&(over == number)&&(under == number))) //not in garbage
c53e6443 sago007 2012-04-17 11:04 1308
				{
c53e6443 sago007 2012-04-17 11:04 1309
					garbageSize=0;
c53e6443 sago007 2012-04-17 11:04 1310
				}
c53e6443 sago007 2012-04-17 11:04 1311
				else
c53e6443 sago007 2012-04-17 11:04 1312
				{
c53e6443 sago007 2012-04-17 11:04 1313
					garbageSize++;
c53e6443 sago007 2012-04-17 11:04 1314
				}
c53e6443 sago007 2012-04-17 11:04 1315
c53e6443 sago007 2012-04-17 11:04 1316
			}
c53e6443 sago007 2012-04-17 11:04 1317
		}
c53e6443 sago007 2012-04-17 11:04 1318
		for (int i=0; i<6; i++)
c53e6443 sago007 2012-04-17 11:04 1319
			if (board[i][0]!=-1)
c53e6443 sago007 2012-04-17 11:04 1320
				DrawIMG(transCover, sBoard, i*bsize, 12*bsize-pixels); //Make the appering blocks transperant
c53e6443 sago007 2012-04-17 11:04 1321
c53e6443 sago007 2012-04-17 11:04 1322
	}
6b1dc7a6 sago007 2010-11-08 21:03 1323
public:
c53e6443 sago007 2012-04-17 11:04 1324
	//Draws everything
c53e6443 sago007 2012-04-17 11:04 1325
	void DoPaintJob()
c53e6443 sago007 2012-04-17 11:04 1326
	{
c53e6443 sago007 2012-04-17 11:04 1327
		DrawIMG(backBoard, sBoard, 0, 0);
c53e6443 sago007 2012-04-17 11:04 1328
		nf_standard_blue_font.setDest(sBoard); //reset to screen at the end of this funciton!
cf54d8c3 sago007 2012-05-03 20:52 1329
cf54d8c3 sago007 2012-05-03 20:52 1330
		PaintBricks();
c53e6443 sago007 2012-04-17 11:04 1331
		if (stageClear) DrawIMG(blackLine, sBoard, 0, bsize*(12+2)+bsize*(stageClearLimit-linesCleared)-pixels-1);
c53e6443 sago007 2012-04-17 11:04 1332
		if (puzzleMode&&(!bGameOver))
c53e6443 sago007 2012-04-17 11:04 1333
		{
c53e6443 sago007 2012-04-17 11:04 1334
			//We need to write nr. of moves left!
c53e6443 sago007 2012-04-17 11:04 1335
			strHolder = "Moves left: " + itoa(MovesLeft);
c53e6443 sago007 2012-04-17 11:04 1336
			nf_standard_blue_font.draw(5,5,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 1337
c53e6443 sago007 2012-04-17 11:04 1338
		}
c53e6443 sago007 2012-04-17 11:04 1339
		if(puzzleMode && stageButtonStatus == SBpuzzleMode)
c53e6443 sago007 2012-04-17 11:04 1340
		{
c53e6443 sago007 2012-04-17 11:04 1341
			DrawIMG(bRetry,sBoard, cordRetryButton.x, cordRetryButton.y);
055218be sago007 2015-08-22 18:44 1342
			if (Level<PuzzleGetNumberOfPuzzles()-1)
c53e6443 sago007 2012-04-17 11:04 1343
			{
c53e6443 sago007 2012-04-17 11:04 1344
				if(hasWonTheGame)
c53e6443 sago007 2012-04-17 11:04 1345
					DrawIMG(bNext,sBoard,cordNextButton.x, cordNextButton.y);
c53e6443 sago007 2012-04-17 11:04 1346
				else
c53e6443 sago007 2012-04-17 11:04 1347
					DrawIMG(bSkip,sBoard,cordNextButton.x, cordNextButton.y);
c53e6443 sago007 2012-04-17 11:04 1348
			}
c53e6443 sago007 2012-04-17 11:04 1349
			else
c53e6443 sago007 2012-04-17 11:04 1350
			{
c53e6443 sago007 2012-04-17 11:04 1351
				strHolder = "Last puzzle";
c53e6443 sago007 2012-04-17 11:04 1352
				nf_standard_blue_font.draw(5,5,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 1353
			}
c53e6443 sago007 2012-04-17 11:04 1354
		}
c53e6443 sago007 2012-04-17 11:04 1355
		if(stageClear && stageButtonStatus == SBstageClear)
c53e6443 sago007 2012-04-17 11:04 1356
		{
c53e6443 sago007 2012-04-17 11:04 1357
			DrawIMG(bRetry,sBoard, cordRetryButton.x, cordRetryButton.y);
c53e6443 sago007 2012-04-17 11:04 1358
			if(Level<50-1)
c53e6443 sago007 2012-04-17 11:04 1359
			{
c53e6443 sago007 2012-04-17 11:04 1360
				if(hasWonTheGame)
c53e6443 sago007 2012-04-17 11:04 1361
					DrawIMG(bNext,sBoard,cordNextButton.x, cordNextButton.y);
c53e6443 sago007 2012-04-17 11:04 1362
				else
c53e6443 sago007 2012-04-17 11:04 1363
					DrawIMG(bSkip,sBoard,cordNextButton.x, cordNextButton.y);
c53e6443 sago007 2012-04-17 11:04 1364
			}
c53e6443 sago007 2012-04-17 11:04 1365
			else
c53e6443 sago007 2012-04-17 11:04 1366
			{
c53e6443 sago007 2012-04-17 11:04 1367
				strHolder = "Last stage";
c53e6443 sago007 2012-04-17 11:04 1368
				nf_standard_blue_font.draw(5,5,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 1369
			}
c53e6443 sago007 2012-04-17 11:04 1370
		}
6b1dc7a6 sago007 2010-11-08 21:03 1371
6b1dc7a6 sago007 2010-11-08 21:03 1372
#if DEBUG
c53e6443 sago007 2012-04-17 11:04 1373
		if (AI_Enabled&&(!bGameOver))
c53e6443 sago007 2012-04-17 11:04 1374
		{
c53e6443 sago007 2012-04-17 11:04 1375
			strHolder = "AI_status: " + itoa(AIstatus)+ ", "+ itoa(AIlineToClear);
c53e6443 sago007 2012-04-17 11:04 1376
			//NFont_Write(sBoard,   5, 5, strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 1377
			nf_standard_blue_font.draw(5,5,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 1378
		}
6b1dc7a6 sago007 2010-11-08 21:03 1379
#endif
c53e6443 sago007 2012-04-17 11:04 1380
		if (!bGameOver)DrawIMG(cursor[(ticks/600)%2],sBoard,cursorx*bsize-4,11*bsize-cursory*bsize-pixels-4);
c53e6443 sago007 2012-04-17 11:04 1381
		if (ticks<gameStartedAt)
c53e6443 sago007 2012-04-17 11:04 1382
		{
c53e6443 sago007 2012-04-17 11:04 1383
			int currentCounter = abs((int)ticks-(int)gameStartedAt)/1000;
c53e6443 sago007 2012-04-17 11:04 1384
			if( (currentCounter!=lastCounter) && (SoundEnabled)&&(!NoSound))
c53e6443 sago007 2012-04-17 11:04 1385
				Mix_PlayChannel(1,counterChunk,0);
c53e6443 sago007 2012-04-17 11:04 1386
			lastCounter = currentCounter;
c53e6443 sago007 2012-04-17 11:04 1387
			switch (currentCounter)
c53e6443 sago007 2012-04-17 11:04 1388
			{
c53e6443 sago007 2012-04-17 11:04 1389
			case 2:
c53e6443 sago007 2012-04-17 11:04 1390
				DrawIMG(counter[2], sBoard, 2*bsize, 5*bsize);
c53e6443 sago007 2012-04-17 11:04 1391
				break;
c53e6443 sago007 2012-04-17 11:04 1392
			case 1:
c53e6443 sago007 2012-04-17 11:04 1393
				DrawIMG(counter[1], sBoard, 2*bsize, 5*bsize);
c53e6443 sago007 2012-04-17 11:04 1394
				break;
c53e6443 sago007 2012-04-17 11:04 1395
			case 0:
c53e6443 sago007 2012-04-17 11:04 1396
				DrawIMG(counter[0], sBoard, 2*bsize, 5*bsize);
c53e6443 sago007 2012-04-17 11:04 1397
				break;
c53e6443 sago007 2012-04-17 11:04 1398
			default:
c53e6443 sago007 2012-04-17 11:04 1399
				break;
c53e6443 sago007 2012-04-17 11:04 1400
			}
c53e6443 sago007 2012-04-17 11:04 1401
		}
c53e6443 sago007 2012-04-17 11:04 1402
		else
c53e6443 sago007 2012-04-17 11:04 1403
		{
c53e6443 sago007 2012-04-17 11:04 1404
			if(SoundEnabled&&(!NoSound)&&(timetrial)&&(ticks>gameStartedAt+10000)&&(!bGameOver))
c53e6443 sago007 2012-04-17 11:04 1405
			{
c53e6443 sago007 2012-04-17 11:04 1406
				int currentCounter = (ticks-(int)gameStartedAt)/1000;
c53e6443 sago007 2012-04-17 11:04 1407
				if(currentCounter!=lastCounter)
c53e6443 sago007 2012-04-17 11:04 1408
				{
c53e6443 sago007 2012-04-17 11:04 1409
					if(currentCounter>115 && currentCounter<120)
c53e6443 sago007 2012-04-17 11:04 1410
						Mix_PlayChannel(1,counterChunk,0);
c53e6443 sago007 2012-04-17 11:04 1411
				}
c53e6443 sago007 2012-04-17 11:04 1412
				lastCounter = currentCounter;
c53e6443 sago007 2012-04-17 11:04 1413
			}
c53e6443 sago007 2012-04-17 11:04 1414
			else
c53e6443 sago007 2012-04-17 11:04 1415
			{
c53e6443 sago007 2012-04-17 11:04 1416
				if( (0==lastCounter) && (SoundEnabled)&&(!NoSound))
c53e6443 sago007 2012-04-17 11:04 1417
				{
c53e6443 sago007 2012-04-17 11:04 1418
					Mix_PlayChannel(1,counterFinalChunk,0);
c53e6443 sago007 2012-04-17 11:04 1419
				}
c53e6443 sago007 2012-04-17 11:04 1420
				lastCounter = -1;
c53e6443 sago007 2012-04-17 11:04 1421
			}
c53e6443 sago007 2012-04-17 11:04 1422
		}
6b1dc7a6 sago007 2010-11-08 21:03 1423
c53e6443 sago007 2012-04-17 11:04 1424
		if ((bGameOver)&&(!editorMode))
80b830cd sago007 2012-08-19 17:51 1425
		{
80b830cd sago007 2012-08-19 17:51 1426
			if (hasWonTheGame)
80b830cd sago007 2012-08-19 17:51 1427
			{
80b830cd sago007 2012-08-19 17:51 1428
				DrawIMG(iWinner, sBoard, 0, 5*bsize);
80b830cd sago007 2012-08-19 17:51 1429
			}
c53e6443 sago007 2012-04-17 11:04 1430
			else
80b830cd sago007 2012-08-19 17:51 1431
			{
80b830cd sago007 2012-08-19 17:51 1432
				if (bDraw)
80b830cd sago007 2012-08-19 17:51 1433
					DrawIMG(iDraw, sBoard, 0, 5*bsize);
80b830cd sago007 2012-08-19 17:51 1434
				else
80b830cd sago007 2012-08-19 17:51 1435
					DrawIMG(iGameOver, sBoard, 0, 5*bsize);
80b830cd sago007 2012-08-19 17:51 1436
			}
80b830cd sago007 2012-08-19 17:51 1437
		}
c53e6443 sago007 2012-04-17 11:04 1438
		nf_standard_blue_font.setDest(screen);
c53e6443 sago007 2012-04-17 11:04 1439
	}
6b1dc7a6 sago007 2010-11-08 21:03 1440
6b1dc7a6 sago007 2010-11-08 21:03 1441
c53e6443 sago007 2012-04-17 11:04 1442
	void Update(int newtick)
c53e6443 sago007 2012-04-17 11:04 1443
	{
c53e6443 sago007 2012-04-17 11:04 1444
		BlockGame::Update(newtick);
c53e6443 sago007 2012-04-17 11:04 1445
		DoPaintJob();
c53e6443 sago007 2012-04-17 11:04 1446
	}
229e212d sago007 2015-08-22 17:14 1447
	
229e212d sago007 2015-08-22 17:14 1448
private:
229e212d sago007 2015-08-22 17:14 1449
	int topx, topy;
6b1dc7a6 sago007 2010-11-08 21:03 1450
};
6b1dc7a6 sago007 2010-11-08 21:03 1451
6b1dc7a6 sago007 2010-11-08 21:03 1452
6b1dc7a6 sago007 2010-11-08 21:03 1453
6b1dc7a6 sago007 2010-11-08 21:03 1454
89c4a3a6 sago007 2008-08-29 14:32 1455
//writeScreenShot saves the screen as a bmp file, it uses the time to get a unique filename
89c4a3a6 sago007 2008-08-29 14:32 1456
void writeScreenShot()
89c4a3a6 sago007 2008-08-29 14:32 1457
{
56241205 sago007 2012-08-05 11:15 1458
	if(verboseLevel)
56241205 sago007 2012-08-05 11:15 1459
		cout << "Saving screenshot" << endl;
c53e6443 sago007 2012-04-17 11:04 1460
	int rightNow = (int)time(NULL);
c53e6443 sago007 2012-04-17 11:04 1461
	/*#if defined(__unix__)
c53e6443 sago007 2012-04-17 11:04 1462
	    char buf[514];
c53e6443 sago007 2012-04-17 11:04 1463
	    sprintf( buf, "%s/.gamesaves/blockattack/screenshots/screenshot%i.bmp", getenv("HOME"), rightNow );
c53e6443 sago007 2012-04-17 11:04 1464
	#elif defined(__win32__)
c53e6443 sago007 2012-04-17 11:04 1465
	    char buf[MAX_PATH];
c53e6443 sago007 2012-04-17 11:04 1466
	    sprintf( buf, "%s\\My Games\\blockattack\\screenshots\\screenshot%i.bmp", (getMyDocumentsPath()).c_str(), rightNow );
c53e6443 sago007 2012-04-17 11:04 1467
	#else
c53e6443 sago007 2012-04-17 11:04 1468
	    char buf[MAX_PATH];
c53e6443 sago007 2012-04-17 11:04 1469
	    sprintf( buf, "screenshot%i.bmp", rightNow );
c53e6443 sago007 2012-04-17 11:04 1470
	#endif*/
215ca7b3 sago007 2009-03-06 16:37 1471
#if defined(__unix__)
c53e6443 sago007 2012-04-17 11:04 1472
	string buf = (string)getenv("HOME")+"/.gamesaves/blockattack/screenshots/screenshot"+itoa(rightNow)+".bmp";
215ca7b3 sago007 2009-03-06 16:37 1473
#elif defined(__win32__)
c53e6443 sago007 2012-04-17 11:04 1474
	string buf = getMyDocumentsPath()+"\\My Games\\blockattack\\screenshots\\screenshot"+itoa(rightNow)+".bmp";
215ca7b3 sago007 2009-03-06 16:37 1475
#else
c53e6443 sago007 2012-04-17 11:04 1476
	string buf = "screenshot"+itoa(rightNow)+".bmp";
89c4a3a6 sago007 2008-08-29 14:32 1477
#endif
c53e6443 sago007 2012-04-17 11:04 1478
	SDL_SaveBMP( screen, buf.c_str() );
c53e6443 sago007 2012-04-17 11:04 1479
	if (!NoSound)
c53e6443 sago007 2012-04-17 11:04 1480
		if (SoundEnabled)Mix_PlayChannel(1,photoClick,0);
89c4a3a6 sago007 2008-08-29 14:32 1481
}
89c4a3a6 sago007 2008-08-29 14:32 1482
89c4a3a6 sago007 2008-08-29 14:32 1483
//Function to return the name of a key, to be displayed...
593aeae4 sago007 2011-06-25 22:42 1484
static string getKeyName(SDLKey key)
89c4a3a6 sago007 2008-08-29 14:32 1485
{
c53e6443 sago007 2012-04-17 11:04 1486
	string keyname(SDL_GetKeyName(key));
c53e6443 sago007 2012-04-17 11:04 1487
	return keyname;
89c4a3a6 sago007 2008-08-29 14:32 1488
}
89c4a3a6 sago007 2008-08-29 14:32 1489
89c4a3a6 sago007 2008-08-29 14:32 1490
void MakeBackground(int xsize,int ysize,BlockGame &theGame, BlockGame &theGame2);
89c4a3a6 sago007 2008-08-29 14:32 1491
89c4a3a6 sago007 2008-08-29 14:32 1492
89c4a3a6 sago007 2008-08-29 14:32 1493
89c4a3a6 sago007 2008-08-29 14:32 1494
//Dialogbox
89c4a3a6 sago007 2008-08-29 14:32 1495
bool OpenDialogbox(int x, int y, char *name)
89c4a3a6 sago007 2008-08-29 14:32 1496
{
c53e6443 sago007 2012-04-17 11:04 1497
	bool done = false;     //We are done!
c53e6443 sago007 2012-04-17 11:04 1498
	bool accept = false;   //New name is accepted! (not Cancelled)
c53e6443 sago007 2012-04-17 11:04 1499
	bool repeating = false; //The key is being held (BACKSPACE)
c53e6443 sago007 2012-04-17 11:04 1500
	const int repeatDelay = 200;    //Repeating
c53e6443 sago007 2012-04-17 11:04 1501
	unsigned long time = 0;
c53e6443 sago007 2012-04-17 11:04 1502
	ReadKeyboard rk = ReadKeyboard(name);
c53e6443 sago007 2012-04-17 11:04 1503
	Uint8* keys;
c53e6443 sago007 2012-04-17 11:04 1504
	string strHolder;
c53e6443 sago007 2012-04-17 11:04 1505
	MakeBackground(xsize,ysize);
c53e6443 sago007 2012-04-17 11:04 1506
	DrawIMG(background,screen,0,0);
c53e6443 sago007 2012-04-17 11:04 1507
	while (!done && !Config::getInstance()->isShuttingDown())
c53e6443 sago007 2012-04-17 11:04 1508
	{
c53e6443 sago007 2012-04-17 11:04 1509
		DrawIMG(dialogBox,screen,x,y);
c53e6443 sago007 2012-04-17 11:04 1510
		NFont_Write(screen, x+40,y+76,rk.GetString());
c53e6443 sago007 2012-04-17 11:04 1511
		strHolder = rk.GetString();
c53e6443 sago007 2012-04-17 11:04 1512
		strHolder.erase((int)rk.CharsBeforeCursor());
c53e6443 sago007 2012-04-17 11:04 1513
c53e6443 sago007 2012-04-17 11:04 1514
		if (((SDL_GetTicks()/600)%2)==1)
c53e6443 sago007 2012-04-17 11:04 1515
			NFont_Write(screen, x+40+nf_standard_blue_font.getWidth( strHolder.c_str()),y+76,"|");
c53e6443 sago007 2012-04-17 11:04 1516
c53e6443 sago007 2012-04-17 11:04 1517
		SDL_Event event;
c53e6443 sago007 2012-04-17 11:04 1518
c53e6443 sago007 2012-04-17 11:04 1519
		while ( SDL_PollEvent(&event) )
c53e6443 sago007 2012-04-17 11:04 1520
		{
c53e6443 sago007 2012-04-17 11:04 1521
			if ( event.type == SDL_QUIT )
c53e6443 sago007 2012-04-17 11:04 1522
			{
c53e6443 sago007 2012-04-17 11:04 1523
				Config::getInstance()->setShuttingDown(5);
c53e6443 sago007 2012-04-17 11:04 1524
				done = true;
c53e6443 sago007 2012-04-17 11:04 1525
				accept = false;
c53e6443 sago007 2012-04-17 11:04 1526
			}
c53e6443 sago007 2012-04-17 11:04 1527
c53e6443 sago007 2012-04-17 11:04 1528
			if ( event.type == SDL_KEYDOWN )
c53e6443 sago007 2012-04-17 11:04 1529
			{
c53e6443 sago007 2012-04-17 11:04 1530
				if ( (event.key.keysym.sym == SDLK_RETURN)||(event.key.keysym.sym == SDLK_KP_ENTER) )
c53e6443 sago007 2012-04-17 11:04 1531
				{
c53e6443 sago007 2012-04-17 11:04 1532
					done = true;
c53e6443 sago007 2012-04-17 11:04 1533
					accept = true;
c53e6443 sago007 2012-04-17 11:04 1534
				}
c53e6443 sago007 2012-04-17 11:04 1535
				else if ( (event.key.keysym.sym == SDLK_ESCAPE) )
c53e6443 sago007 2012-04-17 11:04 1536
				{
c53e6443 sago007 2012-04-17 11:04 1537
					done = true;
c53e6443 sago007 2012-04-17 11:04 1538
					accept = false;
c53e6443 sago007 2012-04-17 11:04 1539
				}
c53e6443 sago007 2012-04-17 11:04 1540
				else if (!(event.key.keysym.sym == SDLK_BACKSPACE))
c53e6443 sago007 2012-04-17 11:04 1541
				{
c53e6443 sago007 2012-04-17 11:04 1542
					if ((rk.ReadKey(event.key.keysym.sym))&&(SoundEnabled)&&(!NoSound))Mix_PlayChannel(1,typingChunk,0);
c53e6443 sago007 2012-04-17 11:04 1543
				}
c53e6443 sago007 2012-04-17 11:04 1544
				else if ((event.key.keysym.sym == SDLK_BACKSPACE)&&(!repeating))
c53e6443 sago007 2012-04-17 11:04 1545
				{
c53e6443 sago007 2012-04-17 11:04 1546
					if ((rk.ReadKey(event.key.keysym.sym))&&(SoundEnabled)&&(!NoSound))Mix_PlayChannel(1,typingChunk,0);
c53e6443 sago007 2012-04-17 11:04 1547
					repeating = true;
c53e6443 sago007 2012-04-17 11:04 1548
					time=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 1549
				}
c53e6443 sago007 2012-04-17 11:04 1550
			}
c53e6443 sago007 2012-04-17 11:04 1551
c53e6443 sago007 2012-04-17 11:04 1552
		}	//while(event)
c53e6443 sago007 2012-04-17 11:04 1553
c53e6443 sago007 2012-04-17 11:04 1554
		if (SDL_GetTicks()>(time+repeatDelay))
c53e6443 sago007 2012-04-17 11:04 1555
		{
c53e6443 sago007 2012-04-17 11:04 1556
			time = SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 1557
			keys = SDL_GetKeyState(NULL);
c53e6443 sago007 2012-04-17 11:04 1558
			if ( (keys[SDLK_BACKSPACE])&&(repeating) )
c53e6443 sago007 2012-04-17 11:04 1559
			{
c53e6443 sago007 2012-04-17 11:04 1560
				if ((rk.ReadKey(SDLK_BACKSPACE))&&(SoundEnabled)&&(!NoSound))Mix_PlayChannel(1,typingChunk,0);
c53e6443 sago007 2012-04-17 11:04 1561
			}
c53e6443 sago007 2012-04-17 11:04 1562
			else
c53e6443 sago007 2012-04-17 11:04 1563
				repeating = false;
c53e6443 sago007 2012-04-17 11:04 1564
		}
89c4a3a6 sago007 2008-08-29 14:32 1565
c53e6443 sago007 2012-04-17 11:04 1566
		SDL_Flip(screen); //Update screen
c53e6443 sago007 2012-04-17 11:04 1567
	}	//while(!done)
c53e6443 sago007 2012-04-17 11:04 1568
	strcpy(name,rk.GetString());
c53e6443 sago007 2012-04-17 11:04 1569
	bScreenLocked = false;
c53e6443 sago007 2012-04-17 11:04 1570
	showDialog = false;
c53e6443 sago007 2012-04-17 11:04 1571
	return accept;
c53e6443 sago007 2012-04-17 11:04 1572
}
89c4a3a6 sago007 2008-08-29 14:32 1573
c53e6443 sago007 2012-04-17 11:04 1574
//Draws the highscores
c53e6443 sago007 2012-04-17 11:04 1575
void DrawHighscores(int x, int y, bool endless)
c53e6443 sago007 2012-04-17 11:04 1576
{
c53e6443 sago007 2012-04-17 11:04 1577
	MakeBackground(xsize,ysize);
c53e6443 sago007 2012-04-17 11:04 1578
	DrawIMG(background,screen,0,0);
c53e6443 sago007 2012-04-17 11:04 1579
	if (endless) nf_standard_blue_font.draw(x+100,y+100,_("Endless:") );
c53e6443 sago007 2012-04-17 11:04 1580
	else nf_standard_blue_font.draw(x+100,y+100,_("Time Trial:") );
c53e6443 sago007 2012-04-17 11:04 1581
	for (int i =0; i<10; i++)
c53e6443 sago007 2012-04-17 11:04 1582
	{
c53e6443 sago007 2012-04-17 11:04 1583
		char playerScore[32];
c53e6443 sago007 2012-04-17 11:04 1584
		char playerName[32];
c53e6443 sago007 2012-04-17 11:04 1585
		if (endless)
c53e6443 sago007 2012-04-17 11:04 1586
		{
c53e6443 sago007 2012-04-17 11:04 1587
			sprintf(playerScore, "%i", theTopScoresEndless.getScoreNumber(i));
c53e6443 sago007 2012-04-17 11:04 1588
		}
c53e6443 sago007 2012-04-17 11:04 1589
		else
c53e6443 sago007 2012-04-17 11:04 1590
		{
c53e6443 sago007 2012-04-17 11:04 1591
			sprintf(playerScore, "%i", theTopScoresTimeTrial.getScoreNumber(i));
c53e6443 sago007 2012-04-17 11:04 1592
		}
c53e6443 sago007 2012-04-17 11:04 1593
		if (endless)
c53e6443 sago007 2012-04-17 11:04 1594
		{
c53e6443 sago007 2012-04-17 11:04 1595
			strcpy(playerName,theTopScoresEndless.getScoreName(i));
c53e6443 sago007 2012-04-17 11:04 1596
		}
c53e6443 sago007 2012-04-17 11:04 1597
		else
c53e6443 sago007 2012-04-17 11:04 1598
		{
c53e6443 sago007 2012-04-17 11:04 1599
			strcpy(playerName,theTopScoresTimeTrial.getScoreName(i));
c53e6443 sago007 2012-04-17 11:04 1600
		}
c53e6443 sago007 2012-04-17 11:04 1601
		nf_standard_blue_font.draw(x+420,y+150+i*35,playerScore);
c53e6443 sago007 2012-04-17 11:04 1602
		nf_standard_blue_font.draw(x+60,y+150+i*35,playerName);
c53e6443 sago007 2012-04-17 11:04 1603
	}
c53e6443 sago007 2012-04-17 11:04 1604
}
89c4a3a6 sago007 2008-08-29 14:32 1605
c53e6443 sago007 2012-04-17 11:04 1606
void DrawStats()
c53e6443 sago007 2012-04-17 11:04 1607
{
c53e6443 sago007 2012-04-17 11:04 1608
	MakeBackground(xsize,ysize);
c53e6443 sago007 2012-04-17 11:04 1609
	DrawIMG(background,screen,0,0);
c53e6443 sago007 2012-04-17 11:04 1610
	int y = 5;
c53e6443 sago007 2012-04-17 11:04 1611
	const int y_spacing = 30;
c53e6443 sago007 2012-04-17 11:04 1612
	NFont_Write(screen, 10,y,_("Stats") );
c53e6443 sago007 2012-04-17 11:04 1613
	y+=y_spacing*2;
c53e6443 sago007 2012-04-17 11:04 1614
	NFont_Write(screen, 10,y,_("Chains") );
c53e6443 sago007 2012-04-17 11:04 1615
	for(int i=2; i<13; i++)
c53e6443 sago007 2012-04-17 11:04 1616
	{
c53e6443 sago007 2012-04-17 11:04 1617
		y+=y_spacing;
c53e6443 sago007 2012-04-17 11:04 1618
		NFont_Write(screen, 10,y,(itoa(i)+"X").c_str());
c53e6443 sago007 2012-04-17 11:04 1619
		string numberAsString = itoa(Stats::getInstance()->getNumberOf("chainX"+itoa(i)));
c53e6443 sago007 2012-04-17 11:04 1620
		NFont_Write(screen, 300,y,numberAsString.c_str());
c53e6443 sago007 2012-04-17 11:04 1621
	}
c53e6443 sago007 2012-04-17 11:04 1622
	y+=y_spacing*2;
c53e6443 sago007 2012-04-17 11:04 1623
	NFont_Write(screen, 10,y,_("Lines Pushed: ") );
c53e6443 sago007 2012-04-17 11:04 1624
	string numberAsString = itoa(Stats::getInstance()->getNumberOf("linesPushed"));
c53e6443 sago007 2012-04-17 11:04 1625
	NFont_Write(screen, 300,y,numberAsString.c_str());
c53e6443 sago007 2012-04-17 11:04 1626
c53e6443 sago007 2012-04-17 11:04 1627
	y+=y_spacing;
c53e6443 sago007 2012-04-17 11:04 1628
	NFont_Write(screen, 10,y, _("Puzzles solved: ") );
c53e6443 sago007 2012-04-17 11:04 1629
	numberAsString = itoa(Stats::getInstance()->getNumberOf("puzzlesSolved"));
c53e6443 sago007 2012-04-17 11:04 1630
	NFont_Write(screen, 300,y,numberAsString.c_str());
c53e6443 sago007 2012-04-17 11:04 1631
c53e6443 sago007 2012-04-17 11:04 1632
	y+=y_spacing*2;
c53e6443 sago007 2012-04-17 11:04 1633
	NFont_Write(screen, 10,y, _("Run time: ") );
c53e6443 sago007 2012-04-17 11:04 1634
	commonTime ct = TimeHandler::peekTime("totalTime",TimeHandler::ms2ct(SDL_GetTicks()));
c53e6443 sago007 2012-04-17 11:04 1635
	y+=y_spacing;
c53e6443 sago007 2012-04-17 11:04 1636
	NFont_Write(screen, 10,y,((string)( _("Days: ")+itoa(ct.days))).c_str());
c53e6443 sago007 2012-04-17 11:04 1637
	y+=y_spacing;
c53e6443 sago007 2012-04-17 11:04 1638
	NFont_Write(screen, 10,y,((string)( _("Hours: ")+itoa(ct.hours))).c_str());
c53e6443 sago007 2012-04-17 11:04 1639
	y+=y_spacing;
c53e6443 sago007 2012-04-17 11:04 1640
	NFont_Write(screen, 10,y,((string)( _("Minutes: ")+itoa(ct.minutes))).c_str());
c53e6443 sago007 2012-04-17 11:04 1641
	y+=y_spacing;
c53e6443 sago007 2012-04-17 11:04 1642
	NFont_Write(screen, 10,y,((string)( _("Seconds: ")+itoa(ct.seconds))).c_str());
c53e6443 sago007 2012-04-17 11:04 1643
c53e6443 sago007 2012-04-17 11:04 1644
	y-=y_spacing*4; //Four rows back
c53e6443 sago007 2012-04-17 11:04 1645
	const int x_offset3 = xsize/3+10; //Ofset for three rows
c53e6443 sago007 2012-04-17 11:04 1646
	NFont_Write(screen, x_offset3,y, _("Play time: ") );
c53e6443 sago007 2012-04-17 11:04 1647
	ct = TimeHandler::getTime("playTime");
c53e6443 sago007 2012-04-17 11:04 1648
	y+=y_spacing;
c53e6443 sago007 2012-04-17 11:04 1649
	NFont_Write(screen, x_offset3,y,((string)( _("Days: ")+itoa(ct.days))).c_str());
c53e6443 sago007 2012-04-17 11:04 1650
	y+=y_spacing;
c53e6443 sago007 2012-04-17 11:04 1651
	NFont_Write(screen, x_offset3,y,((string)( _("Hours: ")+itoa(ct.hours))).c_str());
c53e6443 sago007 2012-04-17 11:04 1652
	y+=y_spacing;
c53e6443 sago007 2012-04-17 11:04 1653
	NFont_Write(screen, x_offset3,y,((string)( _("Minutes: ")+itoa(ct.minutes))).c_str());
c53e6443 sago007 2012-04-17 11:04 1654
	y+=y_spacing;
c53e6443 sago007 2012-04-17 11:04 1655
	NFont_Write(screen, x_offset3,y,((string)( _("Seconds: ")+itoa(ct.seconds))).c_str());
c53e6443 sago007 2012-04-17 11:04 1656
c53e6443 sago007 2012-04-17 11:04 1657
	const int x_offset = xsize/2+10;
c53e6443 sago007 2012-04-17 11:04 1658
	y = 5+y_spacing*2;
c53e6443 sago007 2012-04-17 11:04 1659
	NFont_Write(screen, x_offset,y, _("VS CPU (win/loss)") );
c53e6443 sago007 2012-04-17 11:04 1660
	for(int i=0; i<7; i++)
c53e6443 sago007 2012-04-17 11:04 1661
	{
c53e6443 sago007 2012-04-17 11:04 1662
		y += y_spacing;
e68d08eb sago007 2013-11-15 22:33 1663
		NFont_Write(screen, x_offset,y,string("AI "+itoa(i+1)).c_str());
c53e6443 sago007 2012-04-17 11:04 1664
		numberAsString = itoa(Stats::getInstance()->getNumberOf("defeatedAI"+itoa(i)));
c53e6443 sago007 2012-04-17 11:04 1665
		string numberAsString2 = itoa(Stats::getInstance()->getNumberOf("defeatedByAI"+itoa(i)));
c53e6443 sago007 2012-04-17 11:04 1666
		string toPrint = numberAsString + "/" + numberAsString2;
c53e6443 sago007 2012-04-17 11:04 1667
		NFont_Write(screen, x_offset+230,y,toPrint.c_str());
c53e6443 sago007 2012-04-17 11:04 1668
	}
c53e6443 sago007 2012-04-17 11:04 1669
}
47529580 sago007 2008-12-09 02:34 1670
47529580 sago007 2008-12-09 02:34 1671
void OpenScoresDisplay()
47529580 sago007 2008-12-09 02:34 1672
{
c53e6443 sago007 2012-04-17 11:04 1673
	int mousex,mousey;
c53e6443 sago007 2012-04-17 11:04 1674
	bool done = false;     //We are done!
c53e6443 sago007 2012-04-17 11:04 1675
	int page = 0;
c53e6443 sago007 2012-04-17 11:04 1676
	const int numberOfPages = 3;
c53e6443 sago007 2012-04-17 11:04 1677
	//button coodinates:
c53e6443 sago007 2012-04-17 11:04 1678
	const int scoreX = buttonXsize*2;
c53e6443 sago007 2012-04-17 11:04 1679
	const int scoreY = 0;
c53e6443 sago007 2012-04-17 11:04 1680
	const int backX = 20;
c53e6443 sago007 2012-04-17 11:04 1681
	const int backY = ysize-buttonYsize-20;
c53e6443 sago007 2012-04-17 11:04 1682
	const int nextX = xsize-buttonXsize-20;
c53e6443 sago007 2012-04-17 11:04 1683
	const int nextY = backY;
c53e6443 sago007 2012-04-17 11:04 1684
	while (!done && !Config::getInstance()->isShuttingDown())
c53e6443 sago007 2012-04-17 11:04 1685
	{
c53e6443 sago007 2012-04-17 11:04 1686
		switch(page)
c53e6443 sago007 2012-04-17 11:04 1687
		{
c53e6443 sago007 2012-04-17 11:04 1688
		case 0:
c53e6443 sago007 2012-04-17 11:04 1689
			//Highscores, endless
c53e6443 sago007 2012-04-17 11:04 1690
			DrawHighscores(100,100,true);
c53e6443 sago007 2012-04-17 11:04 1691
			break;
c53e6443 sago007 2012-04-17 11:04 1692
		case 1:
c53e6443 sago007 2012-04-17 11:04 1693
			//Highscores, Time Trial
c53e6443 sago007 2012-04-17 11:04 1694
			DrawHighscores(100,100,false);
c53e6443 sago007 2012-04-17 11:04 1695
			break;
c53e6443 sago007 2012-04-17 11:04 1696
		case 2:
c53e6443 sago007 2012-04-17 11:04 1697
		default:
c53e6443 sago007 2012-04-17 11:04 1698
			DrawStats();
c53e6443 sago007 2012-04-17 11:04 1699
		};
c53e6443 sago007 2012-04-17 11:04 1700
c53e6443 sago007 2012-04-17 11:04 1701
		//Draw buttons:
c53e6443 sago007 2012-04-17 11:04 1702
		DrawIMG(bHighScore,screen,scoreX,scoreY);
c53e6443 sago007 2012-04-17 11:04 1703
		DrawIMG(bBack,screen,backX,backY);
c53e6443 sago007 2012-04-17 11:04 1704
		DrawIMG(bNext,screen,nextX,nextY);
c53e6443 sago007 2012-04-17 11:04 1705
c53e6443 sago007 2012-04-17 11:04 1706
		//Draw page number
53001fa2 sago007 2015-11-08 15:13 1707
		string pageXofY = (boost::format(_("Page %1% of %2%") )%(page+1)%numberOfPages).str();
c53e6443 sago007 2012-04-17 11:04 1708
		NFont_Write(screen, xsize/2-nf_standard_blue_font.getWidth( pageXofY.c_str())/2,ysize-60,pageXofY.c_str());
c53e6443 sago007 2012-04-17 11:04 1709
c53e6443 sago007 2012-04-17 11:04 1710
		SDL_Delay(10);
c53e6443 sago007 2012-04-17 11:04 1711
		SDL_Event event;
c53e6443 sago007 2012-04-17 11:04 1712
c53e6443 sago007 2012-04-17 11:04 1713
		SDL_GetMouseState(&mousex,&mousey);
c53e6443 sago007 2012-04-17 11:04 1714
c53e6443 sago007 2012-04-17 11:04 1715
		while ( SDL_PollEvent(&event) )
c53e6443 sago007 2012-04-17 11:04 1716
		{
c53e6443 sago007 2012-04-17 11:04 1717
c53e6443 sago007 2012-04-17 11:04 1718
c53e6443 sago007 2012-04-17 11:04 1719
			if ( event.type == SDL_QUIT )
c53e6443 sago007 2012-04-17 11:04 1720
			{
c53e6443 sago007 2012-04-17 11:04 1721
				Config::getInstance()->setShuttingDown(5);
c53e6443 sago007 2012-04-17 11:04 1722
				done = true;
c53e6443 sago007 2012-04-17 11:04 1723
			}
c53e6443 sago007 2012-04-17 11:04 1724
c53e6443 sago007 2012-04-17 11:04 1725
			if ( event.type == SDL_KEYDOWN )
c53e6443 sago007 2012-04-17 11:04 1726
			{
c53e6443 sago007 2012-04-17 11:04 1727
				if( (event.key.keysym.sym == SDLK_RIGHT))
c53e6443 sago007 2012-04-17 11:04 1728
				{
c53e6443 sago007 2012-04-17 11:04 1729
					page++;
c53e6443 sago007 2012-04-17 11:04 1730
					if(page>=numberOfPages)
c53e6443 sago007 2012-04-17 11:04 1731
						page = 0;
c53e6443 sago007 2012-04-17 11:04 1732
				}
c53e6443 sago007 2012-04-17 11:04 1733
				else if( (event.key.keysym.sym == SDLK_LEFT))
c53e6443 sago007 2012-04-17 11:04 1734
				{
c53e6443 sago007 2012-04-17 11:04 1735
					page--;
c53e6443 sago007 2012-04-17 11:04 1736
					if(page<0)
c53e6443 sago007 2012-04-17 11:04 1737
						page = numberOfPages-1;
c53e6443 sago007 2012-04-17 11:04 1738
				}
c53e6443 sago007 2012-04-17 11:04 1739
				else
c53e6443 sago007 2012-04-17 11:04 1740
					done = true;
c53e6443 sago007 2012-04-17 11:04 1741
c53e6443 sago007 2012-04-17 11:04 1742
				if ( event.key.keysym.sym == SDLK_F9 )
c53e6443 sago007 2012-04-17 11:04 1743
				{
c53e6443 sago007 2012-04-17 11:04 1744
					writeScreenShot();
c53e6443 sago007 2012-04-17 11:04 1745
				}
c53e6443 sago007 2012-04-17 11:04 1746
c53e6443 sago007 2012-04-17 11:04 1747
				if ( (event.key.keysym.sym == SDLK_RETURN)||(event.key.keysym.sym == SDLK_KP_ENTER) )
c53e6443 sago007 2012-04-17 11:04 1748
				{
c53e6443 sago007 2012-04-17 11:04 1749
					done = true;
c53e6443 sago007 2012-04-17 11:04 1750
				}
c53e6443 sago007 2012-04-17 11:04 1751
				else if ( (event.key.keysym.sym == SDLK_ESCAPE) )
c53e6443 sago007 2012-04-17 11:04 1752
				{
c53e6443 sago007 2012-04-17 11:04 1753
					done = true;
c53e6443 sago007 2012-04-17 11:04 1754
				}
c53e6443 sago007 2012-04-17 11:04 1755
			}
c53e6443 sago007 2012-04-17 11:04 1756
c53e6443 sago007 2012-04-17 11:04 1757
		}	//while(event)
c53e6443 sago007 2012-04-17 11:04 1758
c53e6443 sago007 2012-04-17 11:04 1759
		// If the mouse button is released, make bMouseUp equal true
c53e6443 sago007 2012-04-17 11:04 1760
		if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
c53e6443 sago007 2012-04-17 11:04 1761
		{
c53e6443 sago007 2012-04-17 11:04 1762
			bMouseUp=true;
c53e6443 sago007 2012-04-17 11:04 1763
		}
7ca669ac sago007 2008-12-09 16:30 1764
c53e6443 sago007 2012-04-17 11:04 1765
		if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
c53e6443 sago007 2012-04-17 11:04 1766
		{
c53e6443 sago007 2012-04-17 11:04 1767
			bMouseUp = false;
c53e6443 sago007 2012-04-17 11:04 1768
c53e6443 sago007 2012-04-17 11:04 1769
			//The Score button:
c53e6443 sago007 2012-04-17 11:04 1770
			if((mousex>scoreX) && (mousex<scoreX+buttonXsize) && (mousey>scoreY) && (mousey<scoreY+buttonYsize))
c53e6443 sago007 2012-04-17 11:04 1771
				done =true;
c53e6443 sago007 2012-04-17 11:04 1772
c53e6443 sago007 2012-04-17 11:04 1773
			//The back button:
c53e6443 sago007 2012-04-17 11:04 1774
			if((mousex>backX) && (mousex<backX+buttonXsize) && (mousey>backY) && (mousey<backY+buttonYsize))
c53e6443 sago007 2012-04-17 11:04 1775
			{
c53e6443 sago007 2012-04-17 11:04 1776
				page--;
c53e6443 sago007 2012-04-17 11:04 1777
				if(page<0)
c53e6443 sago007 2012-04-17 11:04 1778
					page = numberOfPages-1;
c53e6443 sago007 2012-04-17 11:04 1779
			}
c53e6443 sago007 2012-04-17 11:04 1780
c53e6443 sago007 2012-04-17 11:04 1781
			//The next button:
c53e6443 sago007 2012-04-17 11:04 1782
			if((mousex>nextX) && (mousex<nextX+buttonXsize) && (mousey>nextY) && (mousey<nextY+buttonYsize))
c53e6443 sago007 2012-04-17 11:04 1783
			{
c53e6443 sago007 2012-04-17 11:04 1784
				page++;
c53e6443 sago007 2012-04-17 11:04 1785
				if(page>=numberOfPages)
c53e6443 sago007 2012-04-17 11:04 1786
					page = 0;
c53e6443 sago007 2012-04-17 11:04 1787
			}
c53e6443 sago007 2012-04-17 11:04 1788
		}
7ca669ac sago007 2008-12-09 16:30 1789
c53e6443 sago007 2012-04-17 11:04 1790
		//DrawIMG(mouse,screen,mousex,mousey);
f3a1637d sago007 2015-11-14 21:32 1791
		mouse->PaintTo(screen,mousex,mousey);
c53e6443 sago007 2012-04-17 11:04 1792
		SDL_Flip(screen); //Update screen
c53e6443 sago007 2012-04-17 11:04 1793
	}
6b1dc7a6 sago007 2010-11-08 21:03 1794
6b1dc7a6 sago007 2010-11-08 21:03 1795
81d9c25d sago007 2008-11-24 09:50 1796
}
81d9c25d sago007 2008-11-24 09:50 1797
89c4a3a6 sago007 2008-08-29 14:32 1798
89c4a3a6 sago007 2008-08-29 14:32 1799
//Open a puzzle file
89c4a3a6 sago007 2008-08-29 14:32 1800
bool OpenFileDialogbox(int x, int y, char *name)
89c4a3a6 sago007 2008-08-29 14:32 1801
{
c53e6443 sago007 2012-04-17 11:04 1802
	bool done = false;	//We are done!
c53e6443 sago007 2012-04-17 11:04 1803
	int mousex, mousey;
c53e6443 sago007 2012-04-17 11:04 1804
	ListFiles lf = ListFiles();
c53e6443 sago007 2012-04-17 11:04 1805
	string folder = (string)SHAREDIR+(string)"/puzzles";
56241205 sago007 2012-08-05 11:15 1806
	if(verboseLevel)
56241205 sago007 2012-08-05 11:15 1807
		cout << "Looking in " << folder << endl;
c53e6443 sago007 2012-04-17 11:04 1808
	lf.setDirectory(folder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 1809
#ifdef __unix__
c53e6443 sago007 2012-04-17 11:04 1810
	string homeFolder = (string)getenv("HOME")+(string)"/.gamesaves/blockattack/puzzles";
c53e6443 sago007 2012-04-17 11:04 1811
	lf.setDirectory2(homeFolder.c_str());
89c4a3a6 sago007 2008-08-29 14:32 1812
#endif
c53e6443 sago007 2012-04-17 11:04 1813
	MakeBackground(xsize,ysize);
c53e6443 sago007 2012-04-17 11:04 1814
	DrawIMG(background,screen,0,0);
c53e6443 sago007 2012-04-17 11:04 1815
	DrawIMG(bForward,background,x+460,y+420);
c53e6443 sago007 2012-04-17 11:04 1816
	DrawIMG(bBack,background,x+20,y+420);
c53e6443 sago007 2012-04-17 11:04 1817
	while (!done && !Config::getInstance()->isShuttingDown())
c53e6443 sago007 2012-04-17 11:04 1818
	{
c53e6443 sago007 2012-04-17 11:04 1819
		DrawIMG(background,screen,0,0);
c53e6443 sago007 2012-04-17 11:04 1820
		const int nrOfFiles = 10;
c53e6443 sago007 2012-04-17 11:04 1821
		DrawIMG(changeButtonsBack,screen,x,y);
c53e6443 sago007 2012-04-17 11:04 1822
		for (int i=0; i<nrOfFiles; i++)
c53e6443 sago007 2012-04-17 11:04 1823
		{
c53e6443 sago007 2012-04-17 11:04 1824
			NFont_Write(screen, x+10,y+10+36*i,lf.getFileName(i).c_str());
c53e6443 sago007 2012-04-17 11:04 1825
		}
89c4a3a6 sago007 2008-08-29 14:32 1826
c53e6443 sago007 2012-04-17 11:04 1827
		SDL_Event event;
c53e6443 sago007 2012-04-17 11:04 1828
c53e6443 sago007 2012-04-17 11:04 1829
		while ( SDL_PollEvent(&event) )
c53e6443 sago007 2012-04-17 11:04 1830
		{
c53e6443 sago007 2012-04-17 11:04 1831
			if ( event.type == SDL_QUIT )
c53e6443 sago007 2012-04-17 11:04 1832
			{
c53e6443 sago007 2012-04-17 11:04 1833
				Config::getInstance()->setShuttingDown(5);
c53e6443 sago007 2012-04-17 11:04 1834
				done = true;
c53e6443 sago007 2012-04-17 11:04 1835
			}
c53e6443 sago007 2012-04-17 11:04 1836
c53e6443 sago007 2012-04-17 11:04 1837
			if ( event.type == SDL_KEYDOWN )
c53e6443 sago007 2012-04-17 11:04 1838
			{
c53e6443 sago007 2012-04-17 11:04 1839
				if ( (event.key.keysym.sym == SDLK_ESCAPE) )
c53e6443 sago007 2012-04-17 11:04 1840
				{
c53e6443 sago007 2012-04-17 11:04 1841
					done = true;
c53e6443 sago007 2012-04-17 11:04 1842
				}
c53e6443 sago007 2012-04-17 11:04 1843
c53e6443 sago007 2012-04-17 11:04 1844
				if ( (event.key.keysym.sym == SDLK_RIGHT) )
c53e6443 sago007 2012-04-17 11:04 1845
				{
c53e6443 sago007 2012-04-17 11:04 1846
					lf.forward();
c53e6443 sago007 2012-04-17 11:04 1847
				}
c53e6443 sago007 2012-04-17 11:04 1848
c53e6443 sago007 2012-04-17 11:04 1849
				if ( (event.key.keysym.sym == SDLK_LEFT) )
c53e6443 sago007 2012-04-17 11:04 1850
				{
c53e6443 sago007 2012-04-17 11:04 1851
					lf.back();
c53e6443 sago007 2012-04-17 11:04 1852
				}
c53e6443 sago007 2012-04-17 11:04 1853
			}
c53e6443 sago007 2012-04-17 11:04 1854
c53e6443 sago007 2012-04-17 11:04 1855
		} //while(event)
c53e6443 sago007 2012-04-17 11:04 1856
c53e6443 sago007 2012-04-17 11:04 1857
		SDL_GetMouseState(&mousex,&mousey);
c53e6443 sago007 2012-04-17 11:04 1858
c53e6443 sago007 2012-04-17 11:04 1859
		// If the mouse button is released, make bMouseUp equal true
c53e6443 sago007 2012-04-17 11:04 1860
		if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
c53e6443 sago007 2012-04-17 11:04 1861
		{
c53e6443 sago007 2012-04-17 11:04 1862
			bMouseUp=true;
c53e6443 sago007 2012-04-17 11:04 1863
		}
89c4a3a6 sago007 2008-08-29 14:32 1864
c53e6443 sago007 2012-04-17 11:04 1865
		if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
c53e6443 sago007 2012-04-17 11:04 1866
		{
c53e6443 sago007 2012-04-17 11:04 1867
			bMouseUp = false;
c53e6443 sago007 2012-04-17 11:04 1868
c53e6443 sago007 2012-04-17 11:04 1869
			//The Forward Button:
c53e6443 sago007 2012-04-17 11:04 1870
			if ( (mousex>x+460) && (mousex<x+460+buttonXsize) && (mousey>y+420) && (mousey<y+420+40) )
c53e6443 sago007 2012-04-17 11:04 1871
			{
c53e6443 sago007 2012-04-17 11:04 1872
				lf.forward();
c53e6443 sago007 2012-04-17 11:04 1873
			}
c53e6443 sago007 2012-04-17 11:04 1874
c53e6443 sago007 2012-04-17 11:04 1875
			//The back button:
c53e6443 sago007 2012-04-17 11:04 1876
			if ( (mousex>x+20) && (mousex<x+20+buttonXsize) && (mousey>y+420) && (mousey<y+420+40) )
c53e6443 sago007 2012-04-17 11:04 1877
			{
c53e6443 sago007 2012-04-17 11:04 1878
				lf.back();
c53e6443 sago007 2012-04-17 11:04 1879
			}
c53e6443 sago007 2012-04-17 11:04 1880
c53e6443 sago007 2012-04-17 11:04 1881
			for (int i=0; i<10; i++)
c53e6443 sago007 2012-04-17 11:04 1882
			{
c53e6443 sago007 2012-04-17 11:04 1883
				if ( (mousex>x+10) && (mousex<x+480) && (mousey>y+10+i*36) && (mousey<y+10+i*36+32) )
c53e6443 sago007 2012-04-17 11:04 1884
				{
c53e6443 sago007 2012-04-17 11:04 1885
					if (lf.fileExists(i))
c53e6443 sago007 2012-04-17 11:04 1886
					{
c53e6443 sago007 2012-04-17 11:04 1887
						strncpy(name,lf.getFileName(i).c_str(),28); //Problems occurs then larger than 28 (maybe 29)
c53e6443 sago007 2012-04-17 11:04 1888
						done=true; //The user have, clicked the purpose of this function is now complete
c53e6443 sago007 2012-04-17 11:04 1889
					}
c53e6443 sago007 2012-04-17 11:04 1890
				}
c53e6443 sago007 2012-04-17 11:04 1891
			}
c53e6443 sago007 2012-04-17 11:04 1892
		}
89c4a3a6 sago007 2008-08-29 14:32 1893
c53e6443 sago007 2012-04-17 11:04 1894
		//DrawIMG(mouse,screen,mousex,mousey);
f3a1637d sago007 2015-11-14 21:32 1895
		mouse->PaintTo(screen,mousex,mousey);
c53e6443 sago007 2012-04-17 11:04 1896
		SDL_Flip(screen); //Update screen
c53e6443 sago007 2012-04-17 11:04 1897
	}
80b830cd sago007 2012-08-19 17:51 1898
	return true;
89c4a3a6 sago007 2008-08-29 14:32 1899
}
89c4a3a6 sago007 2008-08-29 14:32 1900
89c4a3a6 sago007 2008-08-29 14:32 1901
89c4a3a6 sago007 2008-08-29 14:32 1902
//Draws the balls and explosions
4b0c248f sago007 2010-11-10 21:13 1903
static void DrawBalls()
89c4a3a6 sago007 2008-08-29 14:32 1904
{
c53e6443 sago007 2012-04-17 11:04 1905
	for (int i = 0; i< maxNumberOfBalls; i++)
c53e6443 sago007 2012-04-17 11:04 1906
	{
c53e6443 sago007 2012-04-17 11:04 1907
		if (theBallManeger.ballUsed[i])
c53e6443 sago007 2012-04-17 11:04 1908
		{
c53e6443 sago007 2012-04-17 11:04 1909
			DrawIMG(balls[theBallManeger.ballArray[i].getColor()],screen,theBallManeger.ballArray[i].getX(),theBallManeger.ballArray[i].getY());
c53e6443 sago007 2012-04-17 11:04 1910
		} //if used
c53e6443 sago007 2012-04-17 11:04 1911
		if (theExplosionManeger.explosionUsed[i])
c53e6443 sago007 2012-04-17 11:04 1912
		{
c53e6443 sago007 2012-04-17 11:04 1913
			DrawIMG(explosion[theExplosionManeger.explosionArray[i].getFrame()],screen,theExplosionManeger.explosionArray[i].getX(),theExplosionManeger.explosionArray[i].getY());
c53e6443 sago007 2012-04-17 11:04 1914
		}
c53e6443 sago007 2012-04-17 11:04 1915
		if (theTextManeger.textUsed[i])
c53e6443 sago007 2012-04-17 11:04 1916
		{
c53e6443 sago007 2012-04-17 11:04 1917
			//cout << "Printing text: " << theTextManeger.textArray[i].getText() << endl;
c53e6443 sago007 2012-04-17 11:04 1918
			int x = theTextManeger.textArray[i].getX()-12;
c53e6443 sago007 2012-04-17 11:04 1919
			int y = theTextManeger.textArray[i].getY()-12;
c53e6443 sago007 2012-04-17 11:04 1920
			DrawIMG(iChainBack,screen,x,y);
c53e6443 sago007 2012-04-17 11:04 1921
			nf_standard_small_font.drawCenter(x+12,y+7,theTextManeger.textArray[i].getText());
c53e6443 sago007 2012-04-17 11:04 1922
		}
c53e6443 sago007 2012-04-17 11:04 1923
	} //for
89c4a3a6 sago007 2008-08-29 14:32 1924
}    //DrawBalls
89c4a3a6 sago007 2008-08-29 14:32 1925
89c4a3a6 sago007 2008-08-29 14:32 1926
//Removes the old balls
89c4a3a6 sago007 2008-08-29 14:32 1927
void UndrawBalls()
89c4a3a6 sago007 2008-08-29 14:32 1928
{
c53e6443 sago007 2012-04-17 11:04 1929
	for (int i = 0; i< maxNumberOfBalls; i++)
c53e6443 sago007 2012-04-17 11:04 1930
	{
c53e6443 sago007 2012-04-17 11:04 1931
		if (theBallManeger.oldBallUsed[i])
c53e6443 sago007 2012-04-17 11:04 1932
		{
c53e6443 sago007 2012-04-17 11:04 1933
			DrawIMG(background,screen,theBallManeger.oldBallArray[i].getX(),theBallManeger.oldBallArray[i].getY(),ballSize,ballSize,theBallManeger.oldBallArray[i].getX(),theBallManeger.oldBallArray[i].getY());
c53e6443 sago007 2012-04-17 11:04 1934
		} //if used
c53e6443 sago007 2012-04-17 11:04 1935
		if (theExplosionManeger.oldExplosionUsed[i])
c53e6443 sago007 2012-04-17 11:04 1936
		{
c53e6443 sago007 2012-04-17 11:04 1937
			DrawIMG(background,screen,theExplosionManeger.oldExplosionArray[i].getX(),theExplosionManeger.oldExplosionArray[i].getY(),70,120,theExplosionManeger.oldExplosionArray[i].getX(),theExplosionManeger.oldExplosionArray[i].getY());
c53e6443 sago007 2012-04-17 11:04 1938
		}
c53e6443 sago007 2012-04-17 11:04 1939
		if (theTextManeger.oldTextUsed[i])
c53e6443 sago007 2012-04-17 11:04 1940
		{
c53e6443 sago007 2012-04-17 11:04 1941
			int x = theTextManeger.oldTextArray[i].getX()-12;
c53e6443 sago007 2012-04-17 11:04 1942
			int y = theTextManeger.oldTextArray[i].getY()-12;
c53e6443 sago007 2012-04-17 11:04 1943
			DrawIMG(background,screen,x,y,25,25,x,y);
c53e6443 sago007 2012-04-17 11:04 1944
		}
c53e6443 sago007 2012-04-17 11:04 1945
	} //for
89c4a3a6 sago007 2008-08-29 14:32 1946
}   //UndrawBalls
89c4a3a6 sago007 2008-08-29 14:32 1947
89c4a3a6 sago007 2008-08-29 14:32 1948
//draws everything
6b1dc7a6 sago007 2010-11-08 21:03 1949
void DrawEverything(int xsize, int ysize,BlockGameSdl *theGame, BlockGameSdl *theGame2)
89c4a3a6 sago007 2008-08-29 14:32 1950
{
c53e6443 sago007 2012-04-17 11:04 1951
	SDL_ShowCursor(SDL_DISABLE);
c53e6443 sago007 2012-04-17 11:04 1952
	//draw background:
c53e6443 sago007 2012-04-17 11:04 1953
	if (forceredraw != 1)
c53e6443 sago007 2012-04-17 11:04 1954
	{
c53e6443 sago007 2012-04-17 11:04 1955
c53e6443 sago007 2012-04-17 11:04 1956
		UndrawBalls();
c53e6443 sago007 2012-04-17 11:04 1957
		DrawIMG(background,screen,oldMousex,oldMousey,32,32,oldMousex,oldMousey);
c53e6443 sago007 2012-04-17 11:04 1958
		DrawIMG(background,screen,oldBubleX,oldBubleY,140,50,oldBubleX,oldBubleY);
c53e6443 sago007 2012-04-17 11:04 1959
c53e6443 sago007 2012-04-17 11:04 1960
c53e6443 sago007 2012-04-17 11:04 1961
		DrawIMG(background,screen,350,200,120,200,350,200);
c53e6443 sago007 2012-04-17 11:04 1962
		DrawIMG(background,screen,830,200,120,200,830,200);
c53e6443 sago007 2012-04-17 11:04 1963
		DrawIMG(background,screen,800,0,140,50,800,0);
c53e6443 sago007 2012-04-17 11:04 1964
c53e6443 sago007 2012-04-17 11:04 1965
		DrawIMG(background,screen,50,60,300,50,50,60);
c53e6443 sago007 2012-04-17 11:04 1966
		DrawIMG(background,screen,510,60,300,50,510,60);
6787b808 sago007 2015-08-23 14:57 1967
	} 
6787b808 sago007 2015-08-23 14:57 1968
	else {
c53e6443 sago007 2012-04-17 11:04 1969
		DrawIMG(background,screen,0,0);
6787b808 sago007 2015-08-23 14:57 1970
	}
c53e6443 sago007 2012-04-17 11:04 1971
	DrawIMG(theGame->sBoard,screen,theGame->GetTopX(),theGame->GetTopY());
c53e6443 sago007 2012-04-17 11:04 1972
	string strHolder;
c53e6443 sago007 2012-04-17 11:04 1973
	strHolder = itoa(theGame->GetScore()+theGame->GetHandicap());
c53e6443 sago007 2012-04-17 11:04 1974
	NFont_Write(screen, theGame->GetTopX()+310,theGame->GetTopY()+100,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 1975
	if (theGame->GetAIenabled())
c53e6443 sago007 2012-04-17 11:04 1976
		NFont_Write(screen, theGame->GetTopX()+10,theGame->GetTopY()-34,_("AI") );
c53e6443 sago007 2012-04-17 11:04 1977
	else if (editorMode)
c53e6443 sago007 2012-04-17 11:04 1978
		NFont_Write(screen, theGame->GetTopX()+10,theGame->GetTopY()-34,_("Playing field") );
c53e6443 sago007 2012-04-17 11:04 1979
	else if (!singlePuzzle)
c53e6443 sago007 2012-04-17 11:04 1980
		NFont_Write(screen, theGame->GetTopX()+10,theGame->GetTopY()-34,player1name);
c53e6443 sago007 2012-04-17 11:04 1981
	if (theGame->isTimeTrial())
c53e6443 sago007 2012-04-17 11:04 1982
	{
c53e6443 sago007 2012-04-17 11:04 1983
		int tid = (int)SDL_GetTicks()-theGame->GetGameStartedAt();
c53e6443 sago007 2012-04-17 11:04 1984
		int minutes;
c53e6443 sago007 2012-04-17 11:04 1985
		int seconds;
c53e6443 sago007 2012-04-17 11:04 1986
		if (tid>=0)
c53e6443 sago007 2012-04-17 11:04 1987
		{
c53e6443 sago007 2012-04-17 11:04 1988
			minutes = (2*60*1000-(abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))/60/1000;
c53e6443 sago007 2012-04-17 11:04 1989
			seconds = ((2*60*1000-(abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))%(60*1000))/1000;
c53e6443 sago007 2012-04-17 11:04 1990
		}
c53e6443 sago007 2012-04-17 11:04 1991
		else
c53e6443 sago007 2012-04-17 11:04 1992
		{
c53e6443 sago007 2012-04-17 11:04 1993
			minutes = ((abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))/60/1000;
c53e6443 sago007 2012-04-17 11:04 1994
			seconds = (((abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))%(60*1000))/1000;
c53e6443 sago007 2012-04-17 11:04 1995
		}
c53e6443 sago007 2012-04-17 11:04 1996
		if (theGame->isGameOver()) minutes=0;
c53e6443 sago007 2012-04-17 11:04 1997
		if (theGame->isGameOver()) seconds=0;
c53e6443 sago007 2012-04-17 11:04 1998
		if (seconds>9)
c53e6443 sago007 2012-04-17 11:04 1999
			strHolder = itoa(minutes)+":"+itoa(seconds);
c53e6443 sago007 2012-04-17 11:04 2000
		else strHolder = itoa(minutes)+":0"+itoa(seconds);
c53e6443 sago007 2012-04-17 11:04 2001
		//if ((SoundEnabled)&&(!NoSound)&&(tid>0)&&(seconds<5)&&(minutes == 0)&&(seconds>1)&&(!(Mix_Playing(6)))) Mix_PlayChannel(6,heartBeat,0);
c53e6443 sago007 2012-04-17 11:04 2002
		NFont_Write(screen, theGame->GetTopX()+310,theGame->GetTopY()+150,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 2003
	}
c53e6443 sago007 2012-04-17 11:04 2004
	else
c53e6443 sago007 2012-04-17 11:04 2005
	{
c53e6443 sago007 2012-04-17 11:04 2006
		int minutes = ((abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))/60/1000;
c53e6443 sago007 2012-04-17 11:04 2007
		int seconds = (((abs((int)SDL_GetTicks()-(int)theGame->GetGameStartedAt())))%(60*1000))/1000;
c53e6443 sago007 2012-04-17 11:04 2008
		if (theGame->isGameOver()) minutes=(theGame->GetGameEndedAt()/1000/60)%100;
c53e6443 sago007 2012-04-17 11:04 2009
		if (theGame->isGameOver()) seconds=(theGame->GetGameEndedAt()/1000)%60;
c53e6443 sago007 2012-04-17 11:04 2010
		if (seconds>9)
c53e6443 sago007 2012-04-17 11:04 2011
			strHolder = itoa(minutes)+":"+itoa(seconds);
c53e6443 sago007 2012-04-17 11:04 2012
		else
c53e6443 sago007 2012-04-17 11:04 2013
			strHolder = itoa(minutes)+":0"+itoa(seconds);
c53e6443 sago007 2012-04-17 11:04 2014
		NFont_Write(screen, theGame->GetTopX()+310,theGame->GetTopY()+150,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 2015
	}
c53e6443 sago007 2012-04-17 11:04 2016
	strHolder = itoa(theGame->GetChains());
c53e6443 sago007 2012-04-17 11:04 2017
	NFont_Write(screen, theGame->GetTopX()+310,theGame->GetTopY()+200,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 2018
	//drawspeedLevel:
c53e6443 sago007 2012-04-17 11:04 2019
	strHolder = itoa(theGame->GetSpeedLevel());
c53e6443 sago007 2012-04-17 11:04 2020
	NFont_Write(screen, theGame->GetTopX()+310,theGame->GetTopY()+250,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 2021
	if ((theGame->isStageClear()) &&(theGame->GetTopY()+700+50*(theGame->GetStageClearLimit()-theGame->GetLinesCleared())-theGame->GetPixels()-1<600+theGame->GetTopY()))
c53e6443 sago007 2012-04-17 11:04 2022
	{
c53e6443 sago007 2012-04-17 11:04 2023
		oldBubleX = theGame->GetTopX()+280;
c53e6443 sago007 2012-04-17 11:04 2024
		oldBubleY = theGame->GetTopY()+650+50*(theGame->GetStageClearLimit()-theGame->GetLinesCleared())-theGame->GetPixels()-1;
c53e6443 sago007 2012-04-17 11:04 2025
		DrawIMG(stageBobble,screen,theGame->GetTopX()+280,theGame->GetTopY()+650+50*(theGame->GetStageClearLimit()-theGame->GetLinesCleared())-theGame->GetPixels()-1);
c53e6443 sago007 2012-04-17 11:04 2026
	}
c53e6443 sago007 2012-04-17 11:04 2027
	//player1 finnish, player2 start
c53e6443 sago007 2012-04-17 11:04 2028
	//DrawIMG(boardBackBack,screen,theGame2->GetTopX()-60,theGame2->GetTopY()-68);
c53e6443 sago007 2012-04-17 11:04 2029
	if (!editorMode)
c53e6443 sago007 2012-04-17 11:04 2030
	{
c53e6443 sago007 2012-04-17 11:04 2031
		/*
c53e6443 sago007 2012-04-17 11:04 2032
		 *If single player mode (and not VS)
c53e6443 sago007 2012-04-17 11:04 2033
		 */
c53e6443 sago007 2012-04-17 11:04 2034
		if(!twoPlayers && !theGame->isGameOver())
c53e6443 sago007 2012-04-17 11:04 2035
		{
c53e6443 sago007 2012-04-17 11:04 2036
			//Blank player2's board:
c53e6443 sago007 2012-04-17 11:04 2037
			DrawIMG(backBoard,screen,theGame2->GetTopX(),theGame2->GetTopY());
c53e6443 sago007 2012-04-17 11:04 2038
			//Write a description:
c53e6443 sago007 2012-04-17 11:04 2039
			if(theGame->isTimeTrial())
c53e6443 sago007 2012-04-17 11:04 2040
			{
c53e6443 sago007 2012-04-17 11:04 2041
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+10,"Time Trial");
c53e6443 sago007 2012-04-17 11:04 2042
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160,"Objective:");
cf54d8c3 sago007 2012-05-03 20:52 2043
				string infostring = _("Score as much as \npossible in 2 minutes");
cf54d8c3 sago007 2012-05-03 20:52 2044
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160+32,infostring);
c53e6443 sago007 2012-04-17 11:04 2045
			}
c53e6443 sago007 2012-04-17 11:04 2046
			else if(theGame->isStageClear())
c53e6443 sago007 2012-04-17 11:04 2047
			{
c53e6443 sago007 2012-04-17 11:04 2048
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+10,"Stage Clear");
c53e6443 sago007 2012-04-17 11:04 2049
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160,"Objective:");
cf54d8c3 sago007 2012-05-03 20:52 2050
				string infostring = _("You must clear a \nnumber of lines.\nSpeed is rapidly \nincreased.");
cf54d8c3 sago007 2012-05-03 20:52 2051
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160+32,infostring);
c53e6443 sago007 2012-04-17 11:04 2052
			}
c53e6443 sago007 2012-04-17 11:04 2053
			else if(theGame->isPuzzleMode())
c53e6443 sago007 2012-04-17 11:04 2054
			{
c53e6443 sago007 2012-04-17 11:04 2055
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+10,"Puzzle");
c53e6443 sago007 2012-04-17 11:04 2056
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160,"Objective:");
cf54d8c3 sago007 2012-05-03 20:52 2057
				string infostring = _("Clear the entire board \nwith a limited number \nof moves.");
cf54d8c3 sago007 2012-05-03 20:52 2058
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160+32,infostring);
c53e6443 sago007 2012-04-17 11:04 2059
			}
c53e6443 sago007 2012-04-17 11:04 2060
			else
c53e6443 sago007 2012-04-17 11:04 2061
			{
c53e6443 sago007 2012-04-17 11:04 2062
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+10,"Endless");
c53e6443 sago007 2012-04-17 11:04 2063
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160,"Objective:");
cf54d8c3 sago007 2012-05-03 20:52 2064
				string infostring = _("Score as much as \npossible. No time limit.");
cf54d8c3 sago007 2012-05-03 20:52 2065
				NFont_Write(screen, theGame2->GetTopX()+7,theGame2->GetTopY()+160+32,infostring);
c53e6443 sago007 2012-04-17 11:04 2066
			}
c53e6443 sago007 2012-04-17 11:04 2067
c53e6443 sago007 2012-04-17 11:04 2068
			//Write the keys that are in use
c53e6443 sago007 2012-04-17 11:04 2069
			int y = theGame2->GetTopY()+400;
c53e6443 sago007 2012-04-17 11:04 2070
			NFont_Write(screen, theGame2->GetTopX()+7,y,_("Movement keys:") );
c53e6443 sago007 2012-04-17 11:04 2071
			NFont_Write(screen, theGame2->GetTopX()+7,y+40,(getKeyName(keySettings[0].left)+", "+getKeyName(keySettings[0].right)+"," ).c_str() );
c53e6443 sago007 2012-04-17 11:04 2072
			NFont_Write(screen, theGame2->GetTopX()+7,y+76,(getKeyName(keySettings[0].up)+", "+getKeyName(keySettings[0].down)).c_str() );
c53e6443 sago007 2012-04-17 11:04 2073
			NFont_Write(screen, theGame2->GetTopX()+7,y+120,( _("Switch: ")+getKeyName(keySettings[0].change) ).c_str() );
c53e6443 sago007 2012-04-17 11:04 2074
			if(theGame->isPuzzleMode())
c53e6443 sago007 2012-04-17 11:04 2075
				NFont_Write(screen, theGame2->GetTopX()+7,y+160,( _("Restart: ")+getKeyName(keySettings[0].push) ).c_str() );
c53e6443 sago007 2012-04-17 11:04 2076
			else
c53e6443 sago007 2012-04-17 11:04 2077
				NFont_Write(screen, theGame2->GetTopX()+7,y+160,( _("Push line: ")+getKeyName(keySettings[0].push) ).c_str() );
c53e6443 sago007 2012-04-17 11:04 2078
		}
c53e6443 sago007 2012-04-17 11:04 2079
		else
c53e6443 sago007 2012-04-17 11:04 2080
			DrawIMG(theGame2->sBoard,screen,theGame2->GetTopX(),theGame2->GetTopY());
c53e6443 sago007 2012-04-17 11:04 2081
		strHolder = itoa(theGame2->GetScore()+theGame2->GetHandicap());
c53e6443 sago007 2012-04-17 11:04 2082
		NFont_Write(screen, theGame2->GetTopX()+310,theGame2->GetTopY()+100,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 2083
		if (theGame2->GetAIenabled())
c53e6443 sago007 2012-04-17 11:04 2084
			NFont_Write(screen, theGame2->GetTopX()+10,theGame2->GetTopY()-34,_("AI") );
c53e6443 sago007 2012-04-17 11:04 2085
		else
c53e6443 sago007 2012-04-17 11:04 2086
			NFont_Write(screen, theGame2->GetTopX()+10,theGame2->GetTopY()-34,theGame2->name);
c53e6443 sago007 2012-04-17 11:04 2087
		if (theGame2->isTimeTrial())
c53e6443 sago007 2012-04-17 11:04 2088
		{
c53e6443 sago007 2012-04-17 11:04 2089
			int tid = (int)SDL_GetTicks()-theGame2->GetGameStartedAt();
c53e6443 sago007 2012-04-17 11:04 2090
			int minutes;
c53e6443 sago007 2012-04-17 11:04 2091
			int seconds;
c53e6443 sago007 2012-04-17 11:04 2092
			if (tid>=0)
c53e6443 sago007 2012-04-17 11:04 2093
			{
c53e6443 sago007 2012-04-17 11:04 2094
				minutes = (2*60*1000-(abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt())))/60/1000;
c53e6443 sago007 2012-04-17 11:04 2095
				seconds = ((2*60*1000-(abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt())))%(60*1000))/1000;
c53e6443 sago007 2012-04-17 11:04 2096
			}
c53e6443 sago007 2012-04-17 11:04 2097
			else
c53e6443 sago007 2012-04-17 11:04 2098
			{
c53e6443 sago007 2012-04-17 11:04 2099
				minutes = ((abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt())))/60/1000;
c53e6443 sago007 2012-04-17 11:04 2100
				seconds = (((abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt())))%(60*1000))/1000;
c53e6443 sago007 2012-04-17 11:04 2101
			}
c53e6443 sago007 2012-04-17 11:04 2102
			if (theGame2->isGameOver()) minutes=0;
c53e6443 sago007 2012-04-17 11:04 2103
			if (theGame2->isGameOver()) seconds=0;
c53e6443 sago007 2012-04-17 11:04 2104
			if (seconds>9)
c53e6443 sago007 2012-04-17 11:04 2105
				strHolder = itoa(minutes)+":"+itoa(seconds);
c53e6443 sago007 2012-04-17 11:04 2106
			else
c53e6443 sago007 2012-04-17 11:04 2107
				strHolder = itoa(minutes)+":0"+itoa(seconds);
c53e6443 sago007 2012-04-17 11:04 2108
			//if ((SoundEnabled)&&(!NoSound)&&(tid>0)&&(seconds<5)&&(minutes == 0)&&(seconds>1)&&(!(Mix_Playing(6)))) Mix_PlayChannel(6,heartBeat,0);
c53e6443 sago007 2012-04-17 11:04 2109
			NFont_Write(screen, theGame2->GetTopX()+310,theGame2->GetTopY()+150,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 2110
		}
c53e6443 sago007 2012-04-17 11:04 2111
		else
c53e6443 sago007 2012-04-17 11:04 2112
		{
c53e6443 sago007 2012-04-17 11:04 2113
			int minutes = (abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt()))/60/1000;
c53e6443 sago007 2012-04-17 11:04 2114
			int seconds = (abs((int)SDL_GetTicks()-(int)theGame2->GetGameStartedAt())%(60*1000))/1000;
c53e6443 sago007 2012-04-17 11:04 2115
			if (theGame2->isGameOver()) minutes=(theGame2->GetGameEndedAt()/1000/60)%100;
c53e6443 sago007 2012-04-17 11:04 2116
			if (theGame2->isGameOver()) seconds=(theGame2->GetGameEndedAt()/1000)%60;
c53e6443 sago007 2012-04-17 11:04 2117
			if (seconds>9)
c53e6443 sago007 2012-04-17 11:04 2118
				strHolder = itoa(minutes)+":"+itoa(seconds);
c53e6443 sago007 2012-04-17 11:04 2119
			else
c53e6443 sago007 2012-04-17 11:04 2120
				strHolder = itoa(minutes)+":0"+itoa(seconds);
c53e6443 sago007 2012-04-17 11:04 2121
			NFont_Write(screen, theGame2->GetTopX()+310,theGame2->GetTopY()+150,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 2122
		}
c53e6443 sago007 2012-04-17 11:04 2123
		strHolder = itoa(theGame2->GetChains());
c53e6443 sago007 2012-04-17 11:04 2124
		NFont_Write(screen, theGame2->GetTopX()+310,theGame2->GetTopY()+200,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 2125
		strHolder = itoa(theGame2->GetSpeedLevel());
c53e6443 sago007 2012-04-17 11:04 2126
		NFont_Write(screen, theGame2->GetTopX()+310,theGame2->GetTopY()+250,strHolder.c_str());
c53e6443 sago007 2012-04-17 11:04 2127
	}
c53e6443 sago007 2012-04-17 11:04 2128
	//player2 finnish
89c4a3a6 sago007 2008-08-29 14:32 2129
89c4a3a6 sago007 2008-08-29 14:32 2130
c53e6443 sago007 2012-04-17 11:04 2131
	DrawBalls();
89c4a3a6 sago007 2008-08-29 14:32 2132
1572de2b sago007 2008-09-11 18:15 2133
#if DEBUG
c53e6443 sago007 2012-04-17 11:04 2134
	Frames++;
c53e6443 sago007 2012-04-17 11:04 2135
	if (SDL_GetTicks() >= Ticks + 1000)
c53e6443 sago007 2012-04-17 11:04 2136
	{
c53e6443 sago007 2012-04-17 11:04 2137
		if (Frames > 999) Frames=999;
c53e6443 sago007 2012-04-17 11:04 2138
		sprintf(FPS, "%lu fps", Frames);
c53e6443 sago007 2012-04-17 11:04 2139
		Frames = 0;
c53e6443 sago007 2012-04-17 11:04 2140
		Ticks = SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 2141
	}
c53e6443 sago007 2012-04-17 11:04 2142
c53e6443 sago007 2012-04-17 11:04 2143
	//NFont_Write(screen, 800,4,FPS);
c53e6443 sago007 2012-04-17 11:04 2144
	nf_standard_blue_font.draw(800,4,FPS);
89c4a3a6 sago007 2008-08-29 14:32 2145
#endif
89c4a3a6 sago007 2008-08-29 14:32 2146
c53e6443 sago007 2012-04-17 11:04 2147
	//SDL_Flip(screen); Update screen is now called outside DrawEvrything, bacause the mouse needs to be painted
89c4a3a6 sago007 2008-08-29 14:32 2148
89c4a3a6 sago007 2008-08-29 14:32 2149
}
89c4a3a6 sago007 2008-08-29 14:32 2150
89c4a3a6 sago007 2008-08-29 14:32 2151
//Generates the standard background
4b0c248f sago007 2010-11-10 21:13 2152
static void MakeBackground(int xsize,int ysize)
89c4a3a6 sago007 2008-08-29 14:32 2153
{
c53e6443 sago007 2012-04-17 11:04 2154
	int w = backgroundImage->w;
c53e6443 sago007 2012-04-17 11:04 2155
	int h = backgroundImage->h;
c53e6443 sago007 2012-04-17 11:04 2156
	for(int i=0; i*w<xsize; i++)
c53e6443 sago007 2012-04-17 11:04 2157
		for(int j=0; j*h<ysize; j++)
c53e6443 sago007 2012-04-17 11:04 2158
			DrawIMG(backgroundImage,background,i*w,j*h);
c53e6443 sago007 2012-04-17 11:04 2159
	standardBackground = true;
89c4a3a6 sago007 2008-08-29 14:32 2160
}
89c4a3a6 sago007 2008-08-29 14:32 2161
89c4a3a6 sago007 2008-08-29 14:32 2162
//Generates the background with red board backs
229e212d sago007 2015-08-22 17:14 2163
static void MakeBackground(int xsize,int ysize,BlockGameSdl *theGame, BlockGameSdl *theGame2)
89c4a3a6 sago007 2008-08-29 14:32 2164
{
c53e6443 sago007 2012-04-17 11:04 2165
	MakeBackground(xsize,ysize);
c53e6443 sago007 2012-04-17 11:04 2166
	DrawIMG(boardBackBack,background,theGame->GetTopX()-60,theGame->GetTopY()-68);
c53e6443 sago007 2012-04-17 11:04 2167
	DrawIMG(boardBackBack,background,theGame2->GetTopX()-60,theGame2->GetTopY()-68);
c53e6443 sago007 2012-04-17 11:04 2168
	standardBackground = false;
89c4a3a6 sago007 2008-08-29 14:32 2169
}
89c4a3a6 sago007 2008-08-29 14:32 2170
229e212d sago007 2015-08-22 17:14 2171
static void MakeBackground(int xsize, int ysize, BlockGameSdl *theGame)
89c4a3a6 sago007 2008-08-29 14:32 2172
{
c53e6443 sago007 2012-04-17 11:04 2173
	MakeBackground(xsize,ysize);
c53e6443 sago007 2012-04-17 11:04 2174
	DrawIMG(boardBackBack,background,theGame->GetTopX()-60,theGame->GetTopY()-68);
c53e6443 sago007 2012-04-17 11:04 2175
	standardBackground = false;
89c4a3a6 sago007 2008-08-29 14:32 2176
}
89c4a3a6 sago007 2008-08-29 14:32 2177
89c4a3a6 sago007 2008-08-29 14:32 2178
89c4a3a6 sago007 2008-08-29 14:32 2179
//The function that allows the player to choose PuzzleLevel
aede0664 sago007 2012-04-19 19:45 2180
int PuzzleLevelSelect(int Type)
89c4a3a6 sago007 2008-08-29 14:32 2181
{
c53e6443 sago007 2012-04-17 11:04 2182
	const int xplace = 200;
c53e6443 sago007 2012-04-17 11:04 2183
	const int yplace = 300;
a5a3aa4f sago007 2015-08-23 15:31 2184
	int levelNr = 0;
a5a3aa4f sago007 2015-08-23 15:31 2185
	int mousex, mousey;
a5a3aa4f sago007 2015-08-23 15:31 2186
	int oldmousex = 0;
a5a3aa4f sago007 2015-08-23 15:31 2187
	int oldmousey = 0;
c53e6443 sago007 2012-04-17 11:04 2188
	bool levelSelected = false;
c53e6443 sago007 2012-04-17 11:04 2189
	bool tempBool;
a5a3aa4f sago007 2015-08-23 15:31 2190
	int nrOfLevels = 0;
aede0664 sago007 2012-04-19 19:45 2191
	Uint32 tempUInt32;
aede0664 sago007 2012-04-19 19:45 2192
	Uint32 totalScore = 0;
aede0664 sago007 2012-04-19 19:45 2193
	Uint32 totalTime = 0;
cc6724c9 sago007 2012-04-16 21:11 2194
	int selected = 0;
89c4a3a6 sago007 2008-08-29 14:32 2195
c53e6443 sago007 2012-04-17 11:04 2196
	//Loads the levels, if they havn't been loaded:
aede0664 sago007 2012-04-19 19:45 2197
	if(Type == 0)
aede0664 sago007 2012-04-19 19:45 2198
		LoadPuzzleStages();
89c4a3a6 sago007 2008-08-29 14:32 2199
c53e6443 sago007 2012-04-17 11:04 2200
	//Keeps track of background;
80b830cd sago007 2012-08-19 17:51 2201
	SDL_GetTicks();
89c4a3a6 sago007 2008-08-29 14:32 2202
c53e6443 sago007 2012-04-17 11:04 2203
	MakeBackground(xsize,ysize);
80b830cd sago007 2012-08-19 17:51 2204
	if(Type == 0)
80b830cd sago007 2012-08-19 17:51 2205
	{
055218be sago007 2015-08-22 18:44 2206
		nrOfLevels = PuzzleGetNumberOfPuzzles();
c53e6443 sago007 2012-04-17 11:04 2207
	}
80b830cd sago007 2012-08-19 17:51 2208
	if(Type == 1)
80b830cd sago007 2012-08-19 17:51 2209
	{
aede0664 sago007 2012-04-19 19:45 2210
		ifstream stageFile(stageClearSavePath.c_str(),ios::binary);
aede0664 sago007 2012-04-19 19:45 2211
		if (stageFile)
aede0664 sago007 2012-04-19 19:45 2212
		{
aede0664 sago007 2012-04-19 19:45 2213
			for (int i = 0; i<nrOfStageLevels; i++)
aede0664 sago007 2012-04-19 19:45 2214
			{
aede0664 sago007 2012-04-19 19:45 2215
				stageFile.read(reinterpret_cast<char*>(&tempBool),sizeof(bool));
aede0664 sago007 2012-04-19 19:45 2216
				stageCleared[i]=tempBool;
aede0664 sago007 2012-04-19 19:45 2217
			}
aede0664 sago007 2012-04-19 19:45 2218
			if(!stageFile.eof())
aede0664 sago007 2012-04-19 19:45 2219
			{
aede0664 sago007 2012-04-19 19:45 2220
				for(int i=0; i<nrOfStageLevels; i++)
aede0664 sago007 2012-04-19 19:45 2221
				{
aede0664 sago007 2012-04-19 19:45 2222
					tempUInt32 = 0;
aede0664 sago007 2012-04-19 19:45 2223
					if(!stageFile.eof())
aede0664 sago007 2012-04-19 19:45 2224
						stageFile.read(reinterpret_cast<char*>(&tempUInt32),sizeof(Uint32));
aede0664 sago007 2012-04-19 19:45 2225
					stageScores[i]=tempUInt32;
aede0664 sago007 2012-04-19 19:45 2226
					totalScore+=tempUInt32;
aede0664 sago007 2012-04-19 19:45 2227
				}
aede0664 sago007 2012-04-19 19:45 2228
				for(int i=0; i<nrOfStageLevels; i++)
aede0664 sago007 2012-04-19 19:45 2229
				{
aede0664 sago007 2012-04-19 19:45 2230
					tempUInt32 = 0;
aede0664 sago007 2012-04-19 19:45 2231
					if(!stageFile.eof())
aede0664 sago007 2012-04-19 19:45 2232
						stageFile.read(reinterpret_cast<char*>(&tempUInt32),sizeof(Uint32));
aede0664 sago007 2012-04-19 19:45 2233
					stageTimes[i]=tempUInt32;
aede0664 sago007 2012-04-19 19:45 2234
					totalTime += tempUInt32;
aede0664 sago007 2012-04-19 19:45 2235
				}
aede0664 sago007 2012-04-19 19:45 2236
			}
aede0664 sago007 2012-04-19 19:45 2237
			else
aede0664 sago007 2012-04-19 19:45 2238
			{
aede0664 sago007 2012-04-19 19:45 2239
				for(int i=0; i<nrOfStageLevels; i++)
aede0664 sago007 2012-04-19 19:45 2240
				{
aede0664 sago007 2012-04-19 19:45 2241
					stageScores[i]=0;
aede0664 sago007 2012-04-19 19:45 2242
					stageTimes[i]=0;
aede0664 sago007 2012-04-19 19:45 2243
				}
aede0664 sago007 2012-04-19 19:45 2244
			}
aede0664 sago007 2012-04-19 19:45 2245
			stageFile.close();
aede0664 sago007 2012-04-19 19:45 2246
		}
aede0664 sago007 2012-04-19 19:45 2247
		else
aede0664 sago007 2012-04-19 19:45 2248
		{
aede0664 sago007 2012-04-19 19:45 2249
			for (int i=0; i<nrOfStageLevels; i++)
aede0664 sago007 2012-04-19 19:45 2250
			{
aede0664 sago007 2012-04-19 19:45 2251
				stageCleared[i]= false;
aede0664 sago007 2012-04-19 19:45 2252
				stageScores[i]=0;
aede0664 sago007 2012-04-19 19:45 2253
				stageTimes[i]=0;
aede0664 sago007 2012-04-19 19:45 2254
			}
aede0664 sago007 2012-04-19 19:45 2255
		}
aede0664 sago007 2012-04-19 19:45 2256
		nrOfLevels = nrOfStageLevels;
c53e6443 sago007 2012-04-17 11:04 2257
	}
c53e6443 sago007 2012-04-17 11:04 2258
80b830cd sago007 2012-08-19 17:51 2259
	while(!levelSelected)
c53e6443 sago007 2012-04-17 11:04 2260
	{
80b830cd sago007 2012-08-19 17:51 2261
		SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 2262
c53e6443 sago007 2012-04-17 11:04 2263
c53e6443 sago007 2012-04-17 11:04 2264
		DrawIMG(background, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 2265
		DrawIMG(iCheckBoxArea,screen,xplace,yplace);
aede0664 sago007 2012-04-19 19:45 2266
		if(Type == 0)
aede0664 sago007 2012-04-19 19:45 2267
			NFont_Write(screen, xplace+12,yplace+2,_("Select Puzzle") );
aede0664 sago007 2012-04-19 19:45 2268
		if(Type == 1)
aede0664 sago007 2012-04-19 19:45 2269
			NFont_Write(screen, xplace+12,yplace+2, _("Stage Clear Level Select") );
c53e6443 sago007 2012-04-17 11:04 2270
		//Now drow the fields you click in (and a V if clicked):
aede0664 sago007 2012-04-19 19:45 2271
		for (int i = 0; i < nrOfLevels; i++)
c53e6443 sago007 2012-04-17 11:04 2272
		{
c53e6443 sago007 2012-04-17 11:04 2273
			DrawIMG(iLevelCheckBox,screen,xplace+10+(i%10)*50, yplace+60+(i/10)*50);
c53e6443 sago007 2012-04-17 11:04 2274
			if(i==selected) DrawIMG(iLevelCheckBoxMarked,screen,xplace+10+(i%10)*50, yplace+60+(i/10)*50);
055218be sago007 2015-08-22 18:44 2275
			if (Type == 0 && PuzzleIsCleared(i)) DrawIMG(iLevelCheck,screen,xplace+10+(i%10)*50, yplace+60+(i/10)*50);
aede0664 sago007 2012-04-19 19:45 2276
			if (Type == 1 && stageCleared.at(i)==true) DrawIMG(iLevelCheck,screen,xplace+10+(i%10)*50, yplace+60+(i/10)*50);
ed33b751 sago007 2012-04-17 10:48 2277
		}
89c4a3a6 sago007 2008-08-29 14:32 2278
c53e6443 sago007 2012-04-17 11:04 2279
		SDL_Event event;
c53e6443 sago007 2012-04-17 11:04 2280
		while ( SDL_PollEvent(&event) )
c53e6443 sago007 2012-04-17 11:04 2281
			if ( event.type == SDL_KEYDOWN )
c53e6443 sago007 2012-04-17 11:04 2282
			{
c53e6443 sago007 2012-04-17 11:04 2283
				if ( event.key.keysym.sym == SDLK_ESCAPE )
c53e6443 sago007 2012-04-17 11:04 2284
				{
c53e6443 sago007 2012-04-17 11:04 2285
					levelNr = -1;
c53e6443 sago007 2012-04-17 11:04 2286
					levelSelected = true;
c53e6443 sago007 2012-04-17 11:04 2287
				}
c53e6443 sago007 2012-04-17 11:04 2288
				if ( event.key.keysym.sym == SDLK_RETURN || event.key.keysym.sym == SDLK_KP_ENTER )
c53e6443 sago007 2012-04-17 11:04 2289
				{
c53e6443 sago007 2012-04-17 11:04 2290
					levelNr = selected;
c53e6443 sago007 2012-04-17 11:04 2291
					levelSelected = true;
c53e6443 sago007 2012-04-17 11:04 2292
				}
c53e6443 sago007 2012-04-17 11:04 2293
				if ( event.key.keysym.sym == SDLK_RIGHT )
c53e6443 sago007 2012-04-17 11:04 2294
				{
c53e6443 sago007 2012-04-17 11:04 2295
					++selected;
aede0664 sago007 2012-04-19 19:45 2296
					if(selected >= nrOfLevels)
c53e6443 sago007 2012-04-17 11:04 2297
						selected = 0;
c53e6443 sago007 2012-04-17 11:04 2298
				}
c53e6443 sago007 2012-04-17 11:04 2299
				if ( event.key.keysym.sym == SDLK_LEFT )
c53e6443 sago007 2012-04-17 11:04 2300
				{
c53e6443 sago007 2012-04-17 11:04 2301
					--selected;
c53e6443 sago007 2012-04-17 11:04 2302
					if(selected < 0)
aede0664 sago007 2012-04-19 19:45 2303
						selected = nrOfLevels-1;
c53e6443 sago007 2012-04-17 11:04 2304
				}
c53e6443 sago007 2012-04-17 11:04 2305
				if ( event.key.keysym.sym == SDLK_DOWN )
c53e6443 sago007 2012-04-17 11:04 2306
				{
c53e6443 sago007 2012-04-17 11:04 2307
					selected+=10;
aede0664 sago007 2012-04-19 19:45 2308
					if(selected >= nrOfLevels)
c53e6443 sago007 2012-04-17 11:04 2309
						selected-=10;
c53e6443 sago007 2012-04-17 11:04 2310
				}
c53e6443 sago007 2012-04-17 11:04 2311
				if ( event.key.keysym.sym == SDLK_UP )
c53e6443 sago007 2012-04-17 11:04 2312
				{
c53e6443 sago007 2012-04-17 11:04 2313
					selected-=10;
c53e6443 sago007 2012-04-17 11:04 2314
					if(selected < 0)
c53e6443 sago007 2012-04-17 11:04 2315
						selected+=10;
c53e6443 sago007 2012-04-17 11:04 2316
				}
c53e6443 sago007 2012-04-17 11:04 2317
			}
c53e6443 sago007 2012-04-17 11:04 2318
80b830cd sago007 2012-08-19 17:51 2319
		SDL_GetKeyState(NULL);
c53e6443 sago007 2012-04-17 11:04 2320
c53e6443 sago007 2012-04-17 11:04 2321
		SDL_GetMouseState(&mousex,&mousey);
c53e6443 sago007 2012-04-17 11:04 2322
		if(mousex != oldmousex || mousey != oldmousey)
c53e6443 sago007 2012-04-17 11:04 2323
		{
ed33b751 sago007 2012-04-17 10:48 2324
			int tmpSelected = -1;
ed33b751 sago007 2012-04-17 10:48 2325
			int j;
42f05434 sago007 2012-04-19 20:25 2326
			for (j = 0; (tmpSelected == -1) && ( (j<nrOfLevels/10)||((j<nrOfLevels/10+1)&&(nrOfLevels%10 != 0)) ); j++)
c53e6443 sago007 2012-04-17 11:04 2327
				if ((60+j*50<mousey-yplace)&&(mousey-yplace<j*50+92))
c53e6443 sago007 2012-04-17 11:04 2328
					tmpSelected = j*10;
ed33b751 sago007 2012-04-17 10:48 2329
			if (tmpSelected != -1)
42f05434 sago007 2012-04-19 20:25 2330
				for (int k = 0; (( (!(nrOfLevels%10) || k<nrOfLevels-10*(j-1)) )&&(k<10)); k++)
c53e6443 sago007 2012-04-17 11:04 2331
					if ((10+k*50<mousex-xplace)&&(mousex-xplace<k*50+42))
c53e6443 sago007 2012-04-17 11:04 2332
					{
c53e6443 sago007 2012-04-17 11:04 2333
						tmpSelected +=k;
c53e6443 sago007 2012-04-17 11:04 2334
						selected = tmpSelected;
c53e6443 sago007 2012-04-17 11:04 2335
					}
ed33b751 sago007 2012-04-17 10:48 2336
		}
ed33b751 sago007 2012-04-17 10:48 2337
		oldmousey = mousey;
ed33b751 sago007 2012-04-17 10:48 2338
		oldmousex= mousex;
89c4a3a6 sago007 2008-08-29 14:32 2339
c53e6443 sago007 2012-04-17 11:04 2340
		// If the mouse button is released, make bMouseUp equal true
c53e6443 sago007 2012-04-17 11:04 2341
		if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
c53e6443 sago007 2012-04-17 11:04 2342
		{
c53e6443 sago007 2012-04-17 11:04 2343
			bMouseUp=true;
c53e6443 sago007 2012-04-17 11:04 2344
		}
89c4a3a6 sago007 2008-08-29 14:32 2345
c53e6443 sago007 2012-04-17 11:04 2346
		if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
c53e6443 sago007 2012-04-17 11:04 2347
		{
c53e6443 sago007 2012-04-17 11:04 2348
			bMouseUp = false;
c53e6443 sago007 2012-04-17 11:04 2349
c53e6443 sago007 2012-04-17 11:04 2350
			int levelClicked = -1;
c53e6443 sago007 2012-04-17 11:04 2351
			int i;
aede0664 sago007 2012-04-19 19:45 2352
			for (i = 0; (i<nrOfLevels/10)||((i<nrOfLevels/10+1)&&(nrOfLevels%10 != 0)); i++)
c53e6443 sago007 2012-04-17 11:04 2353
				if ((60+i*50<mousey-yplace)&&(mousey-yplace<i*50+92))
c53e6443 sago007 2012-04-17 11:04 2354
					levelClicked = i*10;
c53e6443 sago007 2012-04-17 11:04 2355
			i++;
c53e6443 sago007 2012-04-17 11:04 2356
			if (levelClicked != -1)
c53e6443 sago007 2012-04-17 11:04 2357
				for (int j = 0; ((j<nrOfStageLevels%(i*10))&&(j<10)); j++)
c53e6443 sago007 2012-04-17 11:04 2358
					if ((10+j*50<mousex-xplace)&&(mousex-xplace<j*50+42))
c53e6443 sago007 2012-04-17 11:04 2359
					{
c53e6443 sago007 2012-04-17 11:04 2360
						levelClicked +=j;
c53e6443 sago007 2012-04-17 11:04 2361
						levelSelected = true;
c53e6443 sago007 2012-04-17 11:04 2362
						levelNr = levelClicked;
c53e6443 sago007 2012-04-17 11:04 2363
					}
c53e6443 sago007 2012-04-17 11:04 2364
		}
80b830cd sago007 2012-08-19 17:51 2365
aede0664 sago007 2012-04-19 19:45 2366
		if(Type == 1)
aede0664 sago007 2012-04-19 19:45 2367
		{
aede0664 sago007 2012-04-19 19:45 2368
			string scoreString = _("Best score: 0");
aede0664 sago007 2012-04-19 19:45 2369
			string timeString = _("Time used: -- : --");
aede0664 sago007 2012-04-19 19:45 2370
aede0664 sago007 2012-04-19 19:45 2371
			if(stageScores.at(selected)>0)
aede0664 sago007 2012-04-19 19:45 2372
				scoreString = _("Best score: ")+itoa(stageScores.at(selected));
aede0664 sago007 2012-04-19 19:45 2373
			if(stageTimes.at(selected)>0)
aede0664 sago007 2012-04-19 19:45 2374
				timeString = _("Time used: ")+itoa(stageTimes.at(selected)/1000/60)+" : "+itoa2((stageTimes.at(selected)/1000)%60);
aede0664 sago007 2012-04-19 19:45 2375
aede0664 sago007 2012-04-19 19:45 2376
			NFont_Write(screen, 200,200,scoreString.c_str());
aede0664 sago007 2012-04-19 19:45 2377
			NFont_Write(screen, 200,250,timeString.c_str());
53001fa2 sago007 2015-11-08 15:13 2378
			string totalString = (boost::format("Total score: %1% in %2%:%3%")%totalScore%(totalTime/1000/60)%((totalTime/1000)%60)).str(); //"Total score: " +itoa(totalScore) + " in " + itoa(totalTime/1000/60) + " : " + itoa2((totalTime/1000)%60);
aede0664 sago007 2012-04-19 19:45 2379
			NFont_Write(screen, 200,600,totalString.c_str());
aede0664 sago007 2012-04-19 19:45 2380
		}
89c4a3a6 sago007 2008-08-29 14:32 2381
c53e6443 sago007 2012-04-17 11:04 2382
		//DrawIMG(mouse,screen,mousex,mousey);
f3a1637d sago007 2015-11-14 21:32 2383
		mouse->PaintTo(screen,mousex,mousey);
c53e6443 sago007 2012-04-17 11:04 2384
		SDL_Flip(screen); //draws it all to the screen
89c4a3a6 sago007 2008-08-29 14:32 2385
c53e6443 sago007 2012-04-17 11:04 2386
	}
c53e6443 sago007 2012-04-17 11:04 2387
	DrawIMG(background, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 2388
	return levelNr;
89c4a3a6 sago007 2008-08-29 14:32 2389
}
89c4a3a6 sago007 2008-08-29 14:32 2390
89c4a3a6 sago007 2008-08-29 14:32 2391
89c4a3a6 sago007 2008-08-29 14:32 2392
//The function that allows the player to choose Level number
89c4a3a6 sago007 2008-08-29 14:32 2393
void startVsMenu()
89c4a3a6 sago007 2008-08-29 14:32 2394
{
c53e6443 sago007 2012-04-17 11:04 2395
	const int xplace = 200;
c53e6443 sago007 2012-04-17 11:04 2396
	const int yplace = 100;
c53e6443 sago007 2012-04-17 11:04 2397
	int mousex, mousey;
c53e6443 sago007 2012-04-17 11:04 2398
	bool done = false;
c53e6443 sago007 2012-04-17 11:04 2399
c53e6443 sago007 2012-04-17 11:04 2400
	//Keeps track of background;
c53e6443 sago007 2012-04-17 11:04 2401
	//int nowTime=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 2402
c53e6443 sago007 2012-04-17 11:04 2403
	MakeBackground(xsize,ysize);
c53e6443 sago007 2012-04-17 11:04 2404
	NFont_Write(background, 360,650, _("Press ESC to accept") );
c53e6443 sago007 2012-04-17 11:04 2405
	DrawIMG(bBack,background,xsize/2-120/2,600);
c53e6443 sago007 2012-04-17 11:04 2406
	do
c53e6443 sago007 2012-04-17 11:04 2407
	{
c53e6443 sago007 2012-04-17 11:04 2408
		//nowTime=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 2409
		DrawIMG(background, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 2410
		DrawIMG(changeButtonsBack,screen,xplace,yplace);
c53e6443 sago007 2012-04-17 11:04 2411
		NFont_Write(screen, xplace+50,yplace+20,"Player 1");
c53e6443 sago007 2012-04-17 11:04 2412
		NFont_Write(screen, xplace+300+50,yplace+20,"Player 2");
c53e6443 sago007 2012-04-17 11:04 2413
		NFont_Write(screen, xplace+50,yplace+70,"Speed:");
c53e6443 sago007 2012-04-17 11:04 2414
		NFont_Write(screen, xplace+50+300,yplace+70,"Speed:");
c53e6443 sago007 2012-04-17 11:04 2415
		for (int i=0; i<5; i++)
c53e6443 sago007 2012-04-17 11:04 2416
		{
c53e6443 sago007 2012-04-17 11:04 2417
			char levelS[2]; //level string;
c53e6443 sago007 2012-04-17 11:04 2418
			levelS[0]='1'+i;
c53e6443 sago007 2012-04-17 11:04 2419
			levelS[1]=0;
c53e6443 sago007 2012-04-17 11:04 2420
			NFont_Write(screen, xplace+50+i*40,yplace+110,levelS);
c53e6443 sago007 2012-04-17 11:04 2421
			DrawIMG(iLevelCheckBox,screen,xplace+50+i*40,yplace+150);
c53e6443 sago007 2012-04-17 11:04 2422
			if (player1Speed==i)
c53e6443 sago007 2012-04-17 11:04 2423
				DrawIMG(iLevelCheck,screen,xplace+50+i*40,yplace+150);
c53e6443 sago007 2012-04-17 11:04 2424
		}
c53e6443 sago007 2012-04-17 11:04 2425
		for (int i=0; i<5; i++)
c53e6443 sago007 2012-04-17 11:04 2426
		{
c53e6443 sago007 2012-04-17 11:04 2427
			char levelS[2]; //level string;
c53e6443 sago007 2012-04-17 11:04 2428
			levelS[0]='1'+i;
c53e6443 sago007 2012-04-17 11:04 2429
			levelS[1]=0;
c53e6443 sago007 2012-04-17 11:04 2430
			NFont_Write(screen, xplace+300+50+i*40,yplace+110,levelS);
c53e6443 sago007 2012-04-17 11:04 2431
			DrawIMG(iLevelCheckBox,screen,xplace+300+50+i*40,yplace+150);
c53e6443 sago007 2012-04-17 11:04 2432
			if (player2Speed==i)
c53e6443 sago007 2012-04-17 11:04 2433
				DrawIMG(iLevelCheck,screen,xplace+300+50+i*40,yplace+150);
c53e6443 sago007 2012-04-17 11:04 2434
		}
c53e6443 sago007 2012-04-17 11:04 2435
		NFont_Write(screen, xplace+50,yplace+200,"AI: ");
c53e6443 sago007 2012-04-17 11:04 2436
		DrawIMG(iLevelCheckBox,screen,xplace+50+70,yplace+200);
c53e6443 sago007 2012-04-17 11:04 2437
		if (player1AI)
c53e6443 sago007 2012-04-17 11:04 2438
			DrawIMG(iLevelCheck,screen,xplace+50+70,yplace+200);
c53e6443 sago007 2012-04-17 11:04 2439
		NFont_Write(screen, xplace+50,yplace+250,"TT Handicap: ");
c53e6443 sago007 2012-04-17 11:04 2440
		NFont_Write(screen, xplace+50+300,yplace+200,"AI: ");
c53e6443 sago007 2012-04-17 11:04 2441
		DrawIMG(iLevelCheckBox,screen,xplace+50+70+300,yplace+200);
c53e6443 sago007 2012-04-17 11:04 2442
		if (player2AI)
c53e6443 sago007 2012-04-17 11:04 2443
			DrawIMG(iLevelCheck,screen,xplace+50+70+300,yplace+200);
c53e6443 sago007 2012-04-17 11:04 2444
		NFont_Write(screen, xplace+50+300,yplace+250,"TT Handicap: ");
c53e6443 sago007 2012-04-17 11:04 2445
		for (int i=0; i<5; i++)
c53e6443 sago007 2012-04-17 11:04 2446
		{
c53e6443 sago007 2012-04-17 11:04 2447
			char levelS[2]; //level string;
c53e6443 sago007 2012-04-17 11:04 2448
			levelS[0]='1'+i;
c53e6443 sago007 2012-04-17 11:04 2449
			levelS[1]=0;
c53e6443 sago007 2012-04-17 11:04 2450
			NFont_Write(screen, xplace+50+i*40,yplace+290,levelS);
c53e6443 sago007 2012-04-17 11:04 2451
			DrawIMG(iLevelCheckBox,screen,xplace+50+i*40,yplace+330);
c53e6443 sago007 2012-04-17 11:04 2452
			if (player1handicap==i)
c53e6443 sago007 2012-04-17 11:04 2453
				DrawIMG(iLevelCheck,screen,xplace+50+i*40,yplace+330);
c53e6443 sago007 2012-04-17 11:04 2454
		}
c53e6443 sago007 2012-04-17 11:04 2455
		for (int i=0; i<5; i++)
c53e6443 sago007 2012-04-17 11:04 2456
		{
c53e6443 sago007 2012-04-17 11:04 2457
			char levelS[2]; //level string;
c53e6443 sago007 2012-04-17 11:04 2458
			levelS[0]='1'+i;
c53e6443 sago007 2012-04-17 11:04 2459
			levelS[1]=0;
c53e6443 sago007 2012-04-17 11:04 2460
			NFont_Write(screen, xplace+50+i*40+300,yplace+290,levelS);
c53e6443 sago007 2012-04-17 11:04 2461
			DrawIMG(iLevelCheckBox,screen,xplace+50+i*40+300,yplace+330);
c53e6443 sago007 2012-04-17 11:04 2462
			if (player2handicap==i)
c53e6443 sago007 2012-04-17 11:04 2463
				DrawIMG(iLevelCheck,screen,xplace+50+i*40+300,yplace+330);
c53e6443 sago007 2012-04-17 11:04 2464
		}
89c4a3a6 sago007 2008-08-29 14:32 2465
c53e6443 sago007 2012-04-17 11:04 2466
		SDL_Event event;
c53e6443 sago007 2012-04-17 11:04 2467
		while ( SDL_PollEvent(&event) )
80b830cd sago007 2012-08-19 17:51 2468
		{
c53e6443 sago007 2012-04-17 11:04 2469
			if ( event.type == SDL_KEYDOWN )
c53e6443 sago007 2012-04-17 11:04 2470
			{
c53e6443 sago007 2012-04-17 11:04 2471
				if ( event.key.keysym.sym == SDLK_ESCAPE )
c53e6443 sago007 2012-04-17 11:04 2472
				{
c53e6443 sago007 2012-04-17 11:04 2473
					done = true;
c53e6443 sago007 2012-04-17 11:04 2474
				}
c53e6443 sago007 2012-04-17 11:04 2475
				if ( event.key.keysym.sym == SDLK_RETURN )
c53e6443 sago007 2012-04-17 11:04 2476
				{
c53e6443 sago007 2012-04-17 11:04 2477
					done = true;
c53e6443 sago007 2012-04-17 11:04 2478
				}
c53e6443 sago007 2012-04-17 11:04 2479
				if ( event.key.keysym.sym == SDLK_KP_ENTER )
c53e6443 sago007 2012-04-17 11:04 2480
				{
c53e6443 sago007 2012-04-17 11:04 2481
					done = true;
c53e6443 sago007 2012-04-17 11:04 2482
				}
c53e6443 sago007 2012-04-17 11:04 2483
			}
80b830cd sago007 2012-08-19 17:51 2484
		}
c53e6443 sago007 2012-04-17 11:04 2485
80b830cd sago007 2012-08-19 17:51 2486
		SDL_GetKeyState(NULL);
c53e6443 sago007 2012-04-17 11:04 2487
c53e6443 sago007 2012-04-17 11:04 2488
		SDL_GetMouseState(&mousex,&mousey);
c53e6443 sago007 2012-04-17 11:04 2489
c53e6443 sago007 2012-04-17 11:04 2490
		// If the mouse button is released, make bMouseUp equal true
c53e6443 sago007 2012-04-17 11:04 2491
		if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
c53e6443 sago007 2012-04-17 11:04 2492
		{
c53e6443 sago007 2012-04-17 11:04 2493
			bMouseUp=true;
c53e6443 sago007 2012-04-17 11:04 2494
		}
89c4a3a6 sago007 2008-08-29 14:32 2495
c53e6443 sago007 2012-04-17 11:04 2496
		if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
c53e6443 sago007 2012-04-17 11:04 2497
		{
c53e6443 sago007 2012-04-17 11:04 2498
			bMouseUp = false;
c53e6443 sago007 2012-04-17 11:04 2499
c53e6443 sago007 2012-04-17 11:04 2500
			if ((mousex>xplace+50+70)&&(mousey>yplace+200)&&(mousex<xplace+50+70+30)&&(mousey<yplace+200+30))
c53e6443 sago007 2012-04-17 11:04 2501
				player1AI=!player1AI;
c53e6443 sago007 2012-04-17 11:04 2502
			if ((mousex>xplace+50+70+300)&&(mousey>yplace+200)&&(mousex<xplace+50+70+30+300)&&(mousey<yplace+200+30))
c53e6443 sago007 2012-04-17 11:04 2503
				player2AI=!player2AI;
c53e6443 sago007 2012-04-17 11:04 2504
			for (int i=0; i<5; i++)
c53e6443 sago007 2012-04-17 11:04 2505
			{
c53e6443 sago007 2012-04-17 11:04 2506
				if ((mousex>xplace+50+i*40)&&(mousex<xplace+50+i*40+30)&&(mousey>yplace+150)&&(mousey<yplace+150+30))
c53e6443 sago007 2012-04-17 11:04 2507
					player1Speed=i;
c53e6443 sago007 2012-04-17 11:04 2508
			}
c53e6443 sago007 2012-04-17 11:04 2509
			for (int i=0; i<5; i++)
c53e6443 sago007 2012-04-17 11:04 2510
			{
c53e6443 sago007 2012-04-17 11:04 2511
				if ((mousex>xplace+50+i*40+300)&&(mousex<xplace+50+i*40+30+300)&&(mousey>yplace+150)&&(mousey<yplace+150+30))
c53e6443 sago007 2012-04-17 11:04 2512
					player2Speed=i;
c53e6443 sago007 2012-04-17 11:04 2513
			}
c53e6443 sago007 2012-04-17 11:04 2514
			for (int i=0; i<5; i++)
c53e6443 sago007 2012-04-17 11:04 2515
			{
c53e6443 sago007 2012-04-17 11:04 2516
				if ((mousex>xplace+50+i*40)&&(mousex<xplace+50+i*40+30)&&(mousey>yplace+330)&&(mousey<yplace+330+30))
c53e6443 sago007 2012-04-17 11:04 2517
					player1handicap=i;
c53e6443 sago007 2012-04-17 11:04 2518
			}
c53e6443 sago007 2012-04-17 11:04 2519
			for (int i=0; i<5; i++)
c53e6443 sago007 2012-04-17 11:04 2520
			{
c53e6443 sago007 2012-04-17 11:04 2521
				if ((mousex>xplace+50+i*40+300)&&(mousex<xplace+50+i*40+30+300)&&(mousey>yplace+330)&&(mousey<yplace+330+30))
c53e6443 sago007 2012-04-17 11:04 2522
					player2handicap=i;
c53e6443 sago007 2012-04-17 11:04 2523
			}
c53e6443 sago007 2012-04-17 11:04 2524
			if ((mousex>xsize/2-120/2)&&(mousex<xsize/2+120/2)&&(mousey>600)&&(mousey<640))
c53e6443 sago007 2012-04-17 11:04 2525
				done = true;
c53e6443 sago007 2012-04-17 11:04 2526
		}
89c4a3a6 sago007 2008-08-29 14:32 2527
c53e6443 sago007 2012-04-17 11:04 2528
		//DrawIMG(mouse,screen,mousex,mousey);
f3a1637d sago007 2015-11-14 21:32 2529
		mouse->PaintTo(screen,mousex,mousey);
c53e6443 sago007 2012-04-17 11:04 2530
		SDL_Flip(screen); //draws it all to the screen
c53e6443 sago007 2012-04-17 11:04 2531
		SDL_Delay(10);
89c4a3a6 sago007 2008-08-29 14:32 2532
c53e6443 sago007 2012-04-17 11:04 2533
	}
c53e6443 sago007 2012-04-17 11:04 2534
	while (!done && !Config::getInstance()->isShuttingDown());
c53e6443 sago007 2012-04-17 11:04 2535
	DrawIMG(background, screen, 0, 0);
89c4a3a6 sago007 2008-08-29 14:32 2536
}
89c4a3a6 sago007 2008-08-29 14:32 2537
89c4a3a6 sago007 2008-08-29 14:32 2538
//This function will promt for the user to select another file for puzzle mode
89c4a3a6 sago007 2008-08-29 14:32 2539
void changePuzzleLevels()
89c4a3a6 sago007 2008-08-29 14:32 2540
{
c53e6443 sago007 2012-04-17 11:04 2541
	char theFileName[30];
055218be sago007 2015-08-22 18:44 2542
	strcpy(theFileName, PuzzleGetName().c_str());
055218be sago007 2015-08-22 18:44 2543
	for (int i=PuzzleGetName().length(); i<30; i++)
c53e6443 sago007 2012-04-17 11:04 2544
		theFileName[i]=' ';
c53e6443 sago007 2012-04-17 11:04 2545
	theFileName[29]=0;
c53e6443 sago007 2012-04-17 11:04 2546
	if (OpenFileDialogbox(200,100,theFileName))
c53e6443 sago007 2012-04-17 11:04 2547
	{
c53e6443 sago007 2012-04-17 11:04 2548
		for (int i=28; ((theFileName[i]==' ')&&(i>0)); i--)
c53e6443 sago007 2012-04-17 11:04 2549
			theFileName[i]=0;
055218be sago007 2015-08-22 18:44 2550
		PuzzleSetName(theFileName);
89c4a3a6 sago007 2008-08-29 14:32 2551
#if defined(__unix__)
c53e6443 sago007 2012-04-17 11:04 2552
		string home = getenv("HOME");
055218be sago007 2015-08-22 18:44 2553
		PuzzleSetSavePath(home+"/.gamesaves/blockattack/"+PuzzleGetName()+".save");
89c4a3a6 sago007 2008-08-29 14:32 2554
#elif defined(_WIN32)
c53e6443 sago007 2012-04-17 11:04 2555
		string home = getMyDocumentsPath();
c53e6443 sago007 2012-04-17 11:04 2556
		if (&home!=NULL)
c53e6443 sago007 2012-04-17 11:04 2557
		{
055218be sago007 2015-08-22 18:44 2558
			PuzzleSetSavePath(home+"/My Games/blockattack/"+PuzzleGetName()+".save");
c53e6443 sago007 2012-04-17 11:04 2559
		}
c53e6443 sago007 2012-04-17 11:04 2560
		else
c53e6443 sago007 2012-04-17 11:04 2561
		{
055218be sago007 2015-08-22 18:44 2562
			PuzzleSetSavePath(PuzzleGetName()+".save");
c53e6443 sago007 2012-04-17 11:04 2563
		}
89c4a3a6 sago007 2008-08-29 14:32 2564
#else
055218be sago007 2015-08-22 18:44 2565
		PuzzleSetSavePath(PuzzleGetName()+".save");
89c4a3a6 sago007 2008-08-29 14:32 2566
#endif
c53e6443 sago007 2012-04-17 11:04 2567
	}
89c4a3a6 sago007 2008-08-29 14:32 2568
89c4a3a6 sago007 2008-08-29 14:32 2569
}
89c4a3a6 sago007 2008-08-29 14:32 2570
30f910dd sago007 2010-11-10 21:02 2571
static BlockGameSdl *player1;
30f910dd sago007 2010-11-10 21:02 2572
static BlockGameSdl *player2;
30f910dd sago007 2010-11-10 21:02 2573
43765588 sago007 2012-05-16 19:14 2574
static void StartSinglePlayerEndless()
c53e6443 sago007 2012-04-17 11:04 2575
{
c53e6443 sago007 2012-04-17 11:04 2576
	//1 player - endless
229e212d sago007 2015-08-22 17:14 2577
	player1->NewGame(SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 2578
	player1->putStartBlocks(time(0));
c53e6443 sago007 2012-04-17 11:04 2579
	twoPlayers =false;
c53e6443 sago007 2012-04-17 11:04 2580
	player2->SetGameOver();
8f632c05 sago007 2015-08-22 16:21 2581
	player1->name = player1name;
8f632c05 sago007 2015-08-22 16:21 2582
	player2->name = player2name;
30f910dd sago007 2010-11-10 21:02 2583
}
30f910dd sago007 2010-11-10 21:02 2584
43765588 sago007 2012-05-16 19:14 2585
static void StartSinglePlayerTimeTrial()
c53e6443 sago007 2012-04-17 11:04 2586
{
229e212d sago007 2015-08-22 17:14 2587
	player1->NewTimeTrialGame(SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 2588
	twoPlayers =false;
c53e6443 sago007 2012-04-17 11:04 2589
	player2->SetGameOver();
c53e6443 sago007 2012-04-17 11:04 2590
	//vsMode = false;
8f632c05 sago007 2015-08-22 16:21 2591
	player1->name = player1name;
8f632c05 sago007 2015-08-22 16:21 2592
	player2->name = player2name;
4f1d27f1 sago007 2011-03-18 15:53 2593
}
4f1d27f1 sago007 2011-03-18 15:53 2594
43765588 sago007 2012-05-16 19:14 2595
static int StartSinglePlayerPuzzle(int level)
c53e6443 sago007 2012-04-17 11:04 2596
{
aede0664 sago007 2012-04-19 19:45 2597
	int myLevel = PuzzleLevelSelect(0);
67a32395 sago007 2012-04-19 18:40 2598
	if(myLevel == -1)
67a32395 sago007 2012-04-19 18:40 2599
		return 1;
229e212d sago007 2015-08-22 17:14 2600
	player1->NewPuzzleGame(myLevel,SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 2601
	MakeBackground(xsize,ysize,player1,player2);
c53e6443 sago007 2012-04-17 11:04 2602
	DrawIMG(background, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 2603
	twoPlayers = false;
c53e6443 sago007 2012-04-17 11:04 2604
	player2->SetGameOver();
c53e6443 sago007 2012-04-17 11:04 2605
	//vsMode = true;
8f632c05 sago007 2015-08-22 16:21 2606
	player1->name = player1name;
8f632c05 sago007 2015-08-22 16:21 2607
	player2->name = player2name;
67a32395 sago007 2012-04-19 18:40 2608
	return 0;
b7590374 sago007 2011-05-19 16:15 2609
}
b7590374 sago007 2011-05-19 16:15 2610
4f1d27f1 sago007 2011-03-18 15:53 2611
43765588 sago007 2012-05-16 19:14 2612
static void StarTwoPlayerTimeTrial()
c53e6443 sago007 2012-04-17 11:04 2613
{
229e212d sago007 2015-08-22 17:14 2614
	player1->NewTimeTrialGame(SDL_GetTicks());
229e212d sago007 2015-08-22 17:14 2615
	player2->NewTimeTrialGame(SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 2616
	int theTime = time(0);
c53e6443 sago007 2012-04-17 11:04 2617
	player1->putStartBlocks(theTime);
c53e6443 sago007 2012-04-17 11:04 2618
	player2->putStartBlocks(theTime);
c53e6443 sago007 2012-04-17 11:04 2619
	twoPlayers = true;
c53e6443 sago007 2012-04-17 11:04 2620
	player1->setGameSpeed(player1Speed);
c53e6443 sago007 2012-04-17 11:04 2621
	player2->setGameSpeed(player2Speed);
c53e6443 sago007 2012-04-17 11:04 2622
	player1->setHandicap(player1handicap);
c53e6443 sago007 2012-04-17 11:04 2623
	player2->setHandicap(player2handicap);
c53e6443 sago007 2012-04-17 11:04 2624
	if(player1AI)
c53e6443 sago007 2012-04-17 11:04 2625
		player1->setAIlevel(player1AIlevel);
c53e6443 sago007 2012-04-17 11:04 2626
	if(player2AI)
c53e6443 sago007 2012-04-17 11:04 2627
		player2->setAIlevel(player2AIlevel);
8f632c05 sago007 2015-08-22 16:21 2628
	player1->name = player1name;
8f632c05 sago007 2015-08-22 16:21 2629
	player2->name = player2name;
4f1d27f1 sago007 2011-03-18 15:53 2630
}
4f1d27f1 sago007 2011-03-18 15:53 2631
43765588 sago007 2012-05-16 19:14 2632
static void StartTwoPlayerVs()
c53e6443 sago007 2012-04-17 11:04 2633
{
c53e6443 sago007 2012-04-17 11:04 2634
	//2 player - VsMode
229e212d sago007 2015-08-22 17:14 2635
	player1->NewVsGame(player2,SDL_GetTicks());
229e212d sago007 2015-08-22 17:14 2636
	player2->NewVsGame(player1,SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 2637
	//vsMode = true;
c53e6443 sago007 2012-04-17 11:04 2638
	twoPlayers = true;
c53e6443 sago007 2012-04-17 11:04 2639
	player1->setGameSpeed(player1Speed);
c53e6443 sago007 2012-04-17 11:04 2640
	player2->setGameSpeed(player2Speed);
c53e6443 sago007 2012-04-17 11:04 2641
	player1->setHandicap(player1handicap);
c53e6443 sago007 2012-04-17 11:04 2642
	player2->setHandicap(player2handicap);
c53e6443 sago007 2012-04-17 11:04 2643
	if(player1AI)
c53e6443 sago007 2012-04-17 11:04 2644
		player1->setAIlevel(player1AIlevel);
c53e6443 sago007 2012-04-17 11:04 2645
	if(player2AI)
c53e6443 sago007 2012-04-17 11:04 2646
		player2->setAIlevel(player2AIlevel);
c53e6443 sago007 2012-04-17 11:04 2647
	int theTime = time(0);
c53e6443 sago007 2012-04-17 11:04 2648
	player1->putStartBlocks(theTime);
c53e6443 sago007 2012-04-17 11:04 2649
	player2->putStartBlocks(theTime);
8f632c05 sago007 2015-08-22 16:21 2650
	player1->name = player1name;
8f632c05 sago007 2015-08-22 16:21 2651
	player2->name = player2name;
4f1d27f1 sago007 2011-03-18 15:53 2652
}
4f1d27f1 sago007 2011-03-18 15:53 2653
89c4a3a6 sago007 2008-08-29 14:32 2654
//The main function, quite big... too big
89c4a3a6 sago007 2008-08-29 14:32 2655
int main(int argc, char *argv[])
89c4a3a6 sago007 2008-08-29 14:32 2656
{
c53e6443 sago007 2012-04-17 11:04 2657
	//We first create the folder there we will save (only on UNIX systems)
c53e6443 sago007 2012-04-17 11:04 2658
	//we call the external command "mkdir"... the user might have renamed this, but we hope he hasn't
89c4a3a6 sago007 2008-08-29 14:32 2659
#if defined(__unix__)
c53e6443 sago007 2012-04-17 11:04 2660
	//Compiler warns about unused result. The users envisonment should normally give the user all the information he needs
c53e6443 sago007 2012-04-17 11:04 2661
	if(system("mkdir -p ~/.gamesaves/blockattack/screenshots"))
56241205 sago007 2012-08-05 11:15 2662
		cerr << "mkdir error creating ~/.gamesaves/blockattack/screenshots" << endl;
c53e6443 sago007 2012-04-17 11:04 2663
	if(system("mkdir -p ~/.gamesaves/blockattack/replays"))
56241205 sago007 2012-08-05 11:15 2664
		cerr << "mkdir error creating ~/.gamesaves/blockattack/replays" << endl;
c53e6443 sago007 2012-04-17 11:04 2665
	if(system("mkdir -p ~/.gamesaves/blockattack/puzzles"))
56241205 sago007 2012-08-05 11:15 2666
		cerr << "mkdir error creating ~/.gamesaves/blockattack/puzzles" << endl;
89c4a3a6 sago007 2008-08-29 14:32 2667
#elif defined(_WIN32)
c53e6443 sago007 2012-04-17 11:04 2668
	//Now for Windows NT/2k/xp/2k3 etc.
c53e6443 sago007 2012-04-17 11:04 2669
	string tempA = getMyDocumentsPath()+"\\My Games";
c53e6443 sago007 2012-04-17 11:04 2670
	CreateDirectory(tempA.c_str(),NULL);
c53e6443 sago007 2012-04-17 11:04 2671
	tempA = getMyDocumentsPath()+"\\My Games\\blockattack";
c53e6443 sago007 2012-04-17 11:04 2672
	CreateDirectory(tempA.c_str(),NULL);
c53e6443 sago007 2012-04-17 11:04 2673
	tempA = getMyDocumentsPath()+"\\My Games\\blockattack\\replays";
c53e6443 sago007 2012-04-17 11:04 2674
	CreateDirectory(tempA.c_str(),NULL);
c53e6443 sago007 2012-04-17 11:04 2675
	tempA = getMyDocumentsPath()+"\\My Games\\blockattack\\screenshots";
c53e6443 sago007 2012-04-17 11:04 2676
	CreateDirectory(tempA.c_str(),NULL);
89c4a3a6 sago007 2008-08-29 14:32 2677
#endif
c53e6443 sago007 2012-04-17 11:04 2678
	highPriority = false;	//if true the game will take most resources, but increase framerate.
c53e6443 sago007 2012-04-17 11:04 2679
	bFullscreen = false;
c53e6443 sago007 2012-04-17 11:04 2680
	//Set default Config variables:
c53e6443 sago007 2012-04-17 11:04 2681
	Config::getInstance()->setDefault("themename","default");
c53e6443 sago007 2012-04-17 11:04 2682
	setlocale (LC_ALL, "");
c53e6443 sago007 2012-04-17 11:04 2683
	bindtextdomain (PACKAGE, LOCALEDIR);
c53e6443 sago007 2012-04-17 11:04 2684
	textdomain (PACKAGE);
c53e6443 sago007 2012-04-17 11:04 2685
	if (argc > 1)
c53e6443 sago007 2012-04-17 11:04 2686
	{
c53e6443 sago007 2012-04-17 11:04 2687
		int argumentNr = 1;
c53e6443 sago007 2012-04-17 11:04 2688
		forceredraw = 2;
c53e6443 sago007 2012-04-17 11:04 2689
		while (argc>argumentNr)
c53e6443 sago007 2012-04-17 11:04 2690
		{
56241205 sago007 2012-08-05 11:15 2691
			const char helpString[] = "--help";
56241205 sago007 2012-08-05 11:15 2692
			const char priorityString[] = "-priority";
56241205 sago007 2012-08-05 11:15 2693
			const char forceRedrawString[] = "-forceredraw";
56241205 sago007 2012-08-05 11:15 2694
			const char forcepartdrawString[] = "-forcepartdraw";
56241205 sago007 2012-08-05 11:15 2695
			const char singlePuzzleString[] = "-SP";
56241205 sago007 2012-08-05 11:15 2696
			const char noSoundAtAll[] = "-nosound";
56241205 sago007 2012-08-05 11:15 2697
			const char IntegratedEditor[] = "-editor";
56241205 sago007 2012-08-05 11:15 2698
			const char selectTheme[] = "-theme";
56241205 sago007 2012-08-05 11:15 2699
			const char verbose[] = "-v";
c53e6443 sago007 2012-04-17 11:04 2700
			if (!(strncmp(argv[argumentNr],helpString,6)))
c53e6443 sago007 2012-04-17 11:04 2701
			{
c53e6443 sago007 2012-04-17 11:04 2702
				cout << "Block Attack Help" << endl << "--help  " << _("Displays this message") <<
c53e6443 sago007 2012-04-17 11:04 2703
					 endl << "-priority  " << _("Starts game in high priority") << endl <<
c53e6443 sago007 2012-04-17 11:04 2704
					 "-forceredraw  " << _("Redraw the whole screen every frame, prevents garbage") << endl <<
c53e6443 sago007 2012-04-17 11:04 2705
					 "-forcepartdraw  " << _("Only draw what is changed, sometimes cause garbage") << endl <<
c53e6443 sago007 2012-04-17 11:04 2706
					 "-nosound  " << _("No sound will be played at all, and sound hardware will not be loaded (use this if game crashes because of sound)") << endl <<
c53e6443 sago007 2012-04-17 11:04 2707
					 "-theme <" << _("THEMENAME") << ">  " << _("Changes to the theme <THEMENAME> on startup") << endl <<
c53e6443 sago007 2012-04-17 11:04 2708
					 "-editor  " << _("Starts the build-in editor (not yet integrated)") << endl;
89c4a3a6 sago007 2008-08-29 14:32 2709
#ifdef WIN32
c53e6443 sago007 2012-04-17 11:04 2710
				system("Pause");
89c4a3a6 sago007 2008-08-29 14:32 2711
#endif
c53e6443 sago007 2012-04-17 11:04 2712
				return 0;
c53e6443 sago007 2012-04-17 11:04 2713
			}
c53e6443 sago007 2012-04-17 11:04 2714
			if (!(strncmp(argv[argumentNr],priorityString,9)))
c53e6443 sago007 2012-04-17 11:04 2715
			{
56241205 sago007 2012-08-05 11:15 2716
				if(verboseLevel)
56241205 sago007 2012-08-05 11:15 2717
					cout << "Priority mode" << endl;
c53e6443 sago007 2012-04-17 11:04 2718
				highPriority = true;
c53e6443 sago007 2012-04-17 11:04 2719
			}
c53e6443 sago007 2012-04-17 11:04 2720
			if (!(strncmp(argv[argumentNr],forceRedrawString,12)))
c53e6443 sago007 2012-04-17 11:04 2721
			{
c53e6443 sago007 2012-04-17 11:04 2722
				forceredraw = 1;
c53e6443 sago007 2012-04-17 11:04 2723
			}
c53e6443 sago007 2012-04-17 11:04 2724
			if (!(strncmp(argv[argumentNr],forcepartdrawString,14)))
c53e6443 sago007 2012-04-17 11:04 2725
			{
c53e6443 sago007 2012-04-17 11:04 2726
				forceredraw = 2;
c53e6443 sago007 2012-04-17 11:04 2727
			}
c53e6443 sago007 2012-04-17 11:04 2728
			if (!(strncmp(argv[argumentNr],singlePuzzleString,3)))
c53e6443 sago007 2012-04-17 11:04 2729
			{
c53e6443 sago007 2012-04-17 11:04 2730
				singlePuzzle = true; //We will just have one puzzle
c53e6443 sago007 2012-04-17 11:04 2731
				if (argv[argumentNr+1][1]!=0)
c53e6443 sago007 2012-04-17 11:04 2732
					singlePuzzleNr = (argv[argumentNr+1][1]-'0')+(argv[argumentNr+1][0]-'0')*10;
c53e6443 sago007 2012-04-17 11:04 2733
				else
c53e6443 sago007 2012-04-17 11:04 2734
					singlePuzzleNr = (argv[argumentNr+1][0]-'0');
c53e6443 sago007 2012-04-17 11:04 2735
				singlePuzzleFile = argv[argumentNr+2];
c53e6443 sago007 2012-04-17 11:04 2736
				argumentNr+=2;
56241205 sago007 2012-08-05 11:15 2737
				if(verboseLevel)
56241205 sago007 2012-08-05 11:15 2738
					cout << "SinglePuzzleMode, File: " << singlePuzzleFile << " and Level: " << singlePuzzleNr << endl;
c53e6443 sago007 2012-04-17 11:04 2739
			}
c53e6443 sago007 2012-04-17 11:04 2740
			if (!(strncmp(argv[argumentNr],noSoundAtAll,8)))
c53e6443 sago007 2012-04-17 11:04 2741
			{
c53e6443 sago007 2012-04-17 11:04 2742
				NoSound = true;
c53e6443 sago007 2012-04-17 11:04 2743
			}
c53e6443 sago007 2012-04-17 11:04 2744
			if (!(strncmp(argv[argumentNr],IntegratedEditor,7)))
c53e6443 sago007 2012-04-17 11:04 2745
			{
c53e6443 sago007 2012-04-17 11:04 2746
#if LEVELEDITOR
c53e6443 sago007 2012-04-17 11:04 2747
				editorMode = true;
56241205 sago007 2012-08-05 11:15 2748
				if(verboseLevel)
56241205 sago007 2012-08-05 11:15 2749
					cout << "Integrated Puzzle Editor Activated" << endl;
89c4a3a6 sago007 2008-08-29 14:32 2750
#else
c53e6443 sago007 2012-04-17 11:04 2751
				cout << "Integrated Puzzle Editor was disabled at compile time" << endl;
c53e6443 sago007 2012-04-17 11:04 2752
				return -1;
89c4a3a6 sago007 2008-08-29 14:32 2753
#endif
c53e6443 sago007 2012-04-17 11:04 2754
			}
c53e6443 sago007 2012-04-17 11:04 2755
			if(!(strncmp(argv[argumentNr],selectTheme,6)))
c53e6443 sago007 2012-04-17 11:04 2756
			{
c53e6443 sago007 2012-04-17 11:04 2757
				argumentNr++; //Go to themename (the next argument)
56241205 sago007 2012-08-05 11:15 2758
				if(verboseLevel)
56241205 sago007 2012-08-05 11:15 2759
					cout << "Theme set to \"" << argv[argumentNr] << '"' << endl;
c53e6443 sago007 2012-04-17 11:04 2760
				Config::getInstance()->setString("themename",argv[argumentNr]);
c53e6443 sago007 2012-04-17 11:04 2761
			}
56241205 sago007 2012-08-05 11:15 2762
			if(!(strcmp(argv[argumentNr],verbose)))
56241205 sago007 2012-08-05 11:15 2763
			{
56241205 sago007 2012-08-05 11:15 2764
				verboseLevel++;
56241205 sago007 2012-08-05 11:15 2765
			}
c53e6443 sago007 2012-04-17 11:04 2766
			argumentNr++;
c53e6443 sago007 2012-04-17 11:04 2767
		}   //while
c53e6443 sago007 2012-04-17 11:04 2768
	}   //if
c53e6443 sago007 2012-04-17 11:04 2769
c53e6443 sago007 2012-04-17 11:04 2770
	SoundEnabled = true;
c53e6443 sago007 2012-04-17 11:04 2771
	MusicEnabled = true;
c53e6443 sago007 2012-04-17 11:04 2772
	bScreenLocked = false;
c53e6443 sago007 2012-04-17 11:04 2773
	twoPlayers = false;	//true if two players splitscreen
c53e6443 sago007 2012-04-17 11:04 2774
	theTopScoresEndless = Highscore(1);
c53e6443 sago007 2012-04-17 11:04 2775
	theTopScoresTimeTrial = Highscore(2);
c53e6443 sago007 2012-04-17 11:04 2776
	drawBalls = true;
c53e6443 sago007 2012-04-17 11:04 2777
	puzzleLoaded = false;
c53e6443 sago007 2012-04-17 11:04 2778
c53e6443 sago007 2012-04-17 11:04 2779
	theBallManeger = ballManeger();
c53e6443 sago007 2012-04-17 11:04 2780
	theExplosionManeger = explosionManeger();
89c4a3a6 sago007 2008-08-29 14:32 2781
c53e6443 sago007 2012-04-17 11:04 2782
//We now set the paths were we are saving, we are using the keyword __unix__ . I hope that all UNIX systems has a home folder
89c4a3a6 sago007 2008-08-29 14:32 2783
#if defined(__unix__)
c53e6443 sago007 2012-04-17 11:04 2784
	string home = getenv("HOME");
c53e6443 sago007 2012-04-17 11:04 2785
	string optionsPath = home+"/.gamesaves/blockattack/options.dat";
89c4a3a6 sago007 2008-08-29 14:32 2786
#elif defined(_WIN32)
c53e6443 sago007 2012-04-17 11:04 2787
	string home = getMyDocumentsPath();
c53e6443 sago007 2012-04-17 11:04 2788
	string optionsPath;
c53e6443 sago007 2012-04-17 11:04 2789
	if (&home!=NULL) //Null if no APPDATA dir exists (win 9x)
c53e6443 sago007 2012-04-17 11:04 2790
		optionsPath = home+"/My Games/blockattack/options.dat";
c53e6443 sago007 2012-04-17 11:04 2791
	else
c53e6443 sago007 2012-04-17 11:04 2792
		optionsPath = "options.dat";
89c4a3a6 sago007 2008-08-29 14:32 2793
#else
c53e6443 sago007 2012-04-17 11:04 2794
	string optionsPath = "options.dat";
89c4a3a6 sago007 2008-08-29 14:32 2795
#endif
89c4a3a6 sago007 2008-08-29 14:32 2796
c53e6443 sago007 2012-04-17 11:04 2797
#if defined(__unix__)
c53e6443 sago007 2012-04-17 11:04 2798
	stageClearSavePath = home+"/.gamesaves/blockattack/stageClear.SCsave";
055218be sago007 2015-08-22 18:44 2799
	PuzzleSetSavePath(home+"/.gamesaves/blockattack/puzzle.levels.save");
c53e6443 sago007 2012-04-17 11:04 2800
#elif defined(_WIN32)
c53e6443 sago007 2012-04-17 11:04 2801
	if (&home!=NULL)
c53e6443 sago007 2012-04-17 11:04 2802
	{
c53e6443 sago007 2012-04-17 11:04 2803
		stageClearSavePath = home+"/My Games/blockattack/stageClear.SCsave";
055218be sago007 2015-08-22 18:44 2804
		PuzzleSetSavePath(home+"/My Games/blockattack/puzzle.levels.save");
c53e6443 sago007 2012-04-17 11:04 2805
	}
c53e6443 sago007 2012-04-17 11:04 2806
	else
c53e6443 sago007 2012-04-17 11:04 2807
	{
c53e6443 sago007 2012-04-17 11:04 2808
		stageClearSavePath = "stageClear.SCsave";
055218be sago007 2015-08-22 18:44 2809
		PuzzleSetSavePath("puzzle.levels.save");
c53e6443 sago007 2012-04-17 11:04 2810
	}
89c4a3a6 sago007 2008-08-29 14:32 2811
#else
c53e6443 sago007 2012-04-17 11:04 2812
	stageClearSavePath = "stageClear.SCsave";
055218be sago007 2015-08-22 18:44 2813
	PuzzleSetSavePath("puzzle.levels.save");
89c4a3a6 sago007 2008-08-29 14:32 2814
#endif
055218be sago007 2015-08-22 18:44 2815
	PuzzleSetName("puzzle.levels");
89c4a3a6 sago007 2008-08-29 14:32 2816
c53e6443 sago007 2012-04-17 11:04 2817
	//Init SDL
c53e6443 sago007 2012-04-17 11:04 2818
	if ( SDL_Init(SDL_INIT_VIDEO) < 0 )
c53e6443 sago007 2012-04-17 11:04 2819
	{
56241205 sago007 2012-08-05 11:15 2820
		cerr << "Unable to init SDL: " << SDL_GetError() << endl;
c53e6443 sago007 2012-04-17 11:04 2821
		exit(1);
c53e6443 sago007 2012-04-17 11:04 2822
	}
c53e6443 sago007 2012-04-17 11:04 2823
	atexit(SDL_Quit);		//quits SDL when the game stops for some reason (like you hit exit or Esc)
89c4a3a6 sago007 2008-08-29 14:32 2824
c53e6443 sago007 2012-04-17 11:04 2825
	SDL_EventState(SDL_MOUSEMOTION, SDL_IGNORE);
89c4a3a6 sago007 2008-08-29 14:32 2826
c53e6443 sago007 2012-04-17 11:04 2827
	Joypad_init();    //Prepare the joysticks
c53e6443 sago007 2012-04-17 11:04 2828
	Joypad joypad1 = Joypad();    //Creates a joypad
c53e6443 sago007 2012-04-17 11:04 2829
	Joypad joypad2 = Joypad();    //Creates a joypad
89c4a3a6 sago007 2008-08-29 14:32 2830
c53e6443 sago007 2012-04-17 11:04 2831
	theTextManeger = textManeger();
89c4a3a6 sago007 2008-08-29 14:32 2832
c53e6443 sago007 2012-04-17 11:04 2833
	//Open Audio
c53e6443 sago007 2012-04-17 11:04 2834
	if (!NoSound) //If sound has not been disabled, then load the sound system
c53e6443 sago007 2012-04-17 11:04 2835
		if (Mix_OpenAudio(44100, AUDIO_S16SYS, 2, 2048) < 0)
c53e6443 sago007 2012-04-17 11:04 2836
		{
56241205 sago007 2012-08-05 11:15 2837
			cerr << "Warning: Couldn't set 44100 Hz 16-bit audio - Reason: " << SDL_GetError() << endl
c53e6443 sago007 2012-04-17 11:04 2838
				 << "Sound will be disabled!" << endl;
c53e6443 sago007 2012-04-17 11:04 2839
			NoSound = true; //Tries to stop all sound from playing/loading
c53e6443 sago007 2012-04-17 11:04 2840
		}
c53e6443 sago007 2012-04-17 11:04 2841
c53e6443 sago007 2012-04-17 11:04 2842
	SDL_WM_SetCaption("Block Attack - Rise of the Blocks", NULL); //Sets title line
89c4a3a6 sago007 2008-08-29 14:32 2843
56241205 sago007 2012-08-05 11:15 2844
	if(verboseLevel)
56241205 sago007 2012-08-05 11:15 2845
	{
56241205 sago007 2012-08-05 11:15 2846
		//Copyright notice:
56241205 sago007 2012-08-05 11:15 2847
		cout << "Block Attack - Rise of the Blocks (" << VERSION_NUMBER << ")" << endl << "http://blockattack.sf.net" << endl << "Copyright 2004-2011 Poul Sander" << endl <<
80b830cd sago007 2012-08-19 17:51 2848
			 "A SDL based game (see www.libsdl.org)" << endl <<
80b830cd sago007 2012-08-19 17:51 2849
			 "The game is availeble under the GPL, see COPYING for details." << endl;
c53e6443 sago007 2012-04-17 11:04 2850
#if defined(_WIN32)
56241205 sago007 2012-08-05 11:15 2851
		cout << "Windows build" << endl;
c53e6443 sago007 2012-04-17 11:04 2852
#elif defined(__linux__)
56241205 sago007 2012-08-05 11:15 2853
		cout << "Linux build" <<  endl;
c53e6443 sago007 2012-04-17 11:04 2854
#elif defined(__unix__)
56241205 sago007 2012-08-05 11:15 2855
		cout << "Unix build" <<  endl;
c53e6443 sago007 2012-04-17 11:04 2856
#else
56241205 sago007 2012-08-05 11:15 2857
		cout << "Alternative build" << endl;
c53e6443 sago007 2012-04-17 11:04 2858
#endif
56241205 sago007 2012-08-05 11:15 2859
		cout << "-------------------------------------------" << endl;
56241205 sago007 2012-08-05 11:15 2860
	}
c53e6443 sago007 2012-04-17 11:04 2861
c53e6443 sago007 2012-04-17 11:04 2862
c53e6443 sago007 2012-04-17 11:04 2863
	keySettings[0].up= SDLK_UP;
c53e6443 sago007 2012-04-17 11:04 2864
	keySettings[0].down = SDLK_DOWN;
c53e6443 sago007 2012-04-17 11:04 2865
	keySettings[0].left = SDLK_LEFT;
c53e6443 sago007 2012-04-17 11:04 2866
	keySettings[0].right = SDLK_RIGHT;
c53e6443 sago007 2012-04-17 11:04 2867
	keySettings[0].change = SDLK_RCTRL;
c53e6443 sago007 2012-04-17 11:04 2868
	keySettings[0].push = SDLK_RSHIFT;
c53e6443 sago007 2012-04-17 11:04 2869
c53e6443 sago007 2012-04-17 11:04 2870
	keySettings[2].up= SDLK_w;
c53e6443 sago007 2012-04-17 11:04 2871
	keySettings[2].down = SDLK_s;
c53e6443 sago007 2012-04-17 11:04 2872
	keySettings[2].left = SDLK_a;
c53e6443 sago007 2012-04-17 11:04 2873
	keySettings[2].right = SDLK_d;
c53e6443 sago007 2012-04-17 11:04 2874
	keySettings[2].change = SDLK_LCTRL;
c53e6443 sago007 2012-04-17 11:04 2875
	keySettings[2].push = SDLK_LSHIFT;
c53e6443 sago007 2012-04-17 11:04 2876
c53e6443 sago007 2012-04-17 11:04 2877
	player1keys=0;
c53e6443 sago007 2012-04-17 11:04 2878
	player2keys=2;
c53e6443 sago007 2012-04-17 11:04 2879
c53e6443 sago007 2012-04-17 11:04 2880
	strcpy(player1name, "Player 1                    \0");
c53e6443 sago007 2012-04-17 11:04 2881
	strcpy(player2name, "Player 2                    \0");
c53e6443 sago007 2012-04-17 11:04 2882
c53e6443 sago007 2012-04-17 11:04 2883
	Config *configSettings = Config::getInstance();
c53e6443 sago007 2012-04-17 11:04 2884
	//configSettings->setString("aNumber"," A string");
c53e6443 sago007 2012-04-17 11:04 2885
	//configSettings->save();
c53e6443 sago007 2012-04-17 11:04 2886
	if(configSettings->exists("fullscreen")) //Test if an configFile exists
c53e6443 sago007 2012-04-17 11:04 2887
	{
c53e6443 sago007 2012-04-17 11:04 2888
		bFullscreen = (bool)configSettings->getInt("fullscreen");
c53e6443 sago007 2012-04-17 11:04 2889
		MusicEnabled = (bool)configSettings->getInt("musicenabled");
c53e6443 sago007 2012-04-17 11:04 2890
		SoundEnabled = (bool)configSettings->getInt("soundenabled");
c53e6443 sago007 2012-04-17 11:04 2891
		mouseplay1 = (bool)configSettings->getInt("mouseplay1");
c53e6443 sago007 2012-04-17 11:04 2892
		mouseplay2 = (bool)configSettings->getInt("mouseplay2");
c53e6443 sago007 2012-04-17 11:04 2893
		joyplay1 = (bool)configSettings->getInt("joypad1");
c53e6443 sago007 2012-04-17 11:04 2894
		joyplay2 = (bool)configSettings->getInt("joypad2");
c53e6443 sago007 2012-04-17 11:04 2895
c53e6443 sago007 2012-04-17 11:04 2896
		if(configSettings->exists("player1keyup")) keySettings[0].up = (SDLKey)configSettings->getInt("player1keyup");
c53e6443 sago007 2012-04-17 11:04 2897
		if(configSettings->exists("player1keydown")) keySettings[0].down = (SDLKey)configSettings->getInt("player1keydown");
c53e6443 sago007 2012-04-17 11:04 2898
		if(configSettings->exists("player1keyleft")) keySettings[0].left = (SDLKey)configSettings->getInt("player1keyleft");
c53e6443 sago007 2012-04-17 11:04 2899
		if(configSettings->exists("player1keyright")) keySettings[0].right = (SDLKey)configSettings->getInt("player1keyright");
c53e6443 sago007 2012-04-17 11:04 2900
		if(configSettings->exists("player1keychange")) keySettings[0].change = (SDLKey)configSettings->getInt("player1keychange");
c53e6443 sago007 2012-04-17 11:04 2901
		if(configSettings->exists("player1keypush")) keySettings[0].push = (SDLKey)configSettings->getInt("player1keypush");
c53e6443 sago007 2012-04-17 11:04 2902
c53e6443 sago007 2012-04-17 11:04 2903
		if(configSettings->exists("player2keyup")) keySettings[2].up = (SDLKey)configSettings->getInt("player2keyup");
c53e6443 sago007 2012-04-17 11:04 2904
		if(configSettings->exists("player2keydown")) keySettings[2].down = (SDLKey)configSettings->getInt("player2keydown");
c53e6443 sago007 2012-04-17 11:04 2905
		if(configSettings->exists("player2keyleft")) keySettings[2].left = (SDLKey)configSettings->getInt("player2keyleft");
c53e6443 sago007 2012-04-17 11:04 2906
		if(configSettings->exists("player2keyright")) keySettings[2].right = (SDLKey)configSettings->getInt("player2keyright");
c53e6443 sago007 2012-04-17 11:04 2907
		if(configSettings->exists("player2keychange")) keySettings[2].change = (SDLKey)configSettings->getInt("player2keychange");
c53e6443 sago007 2012-04-17 11:04 2908
		if(configSettings->exists("player2keypush")) keySettings[2].push = (SDLKey)configSettings->getInt("player2keypush");
c53e6443 sago007 2012-04-17 11:04 2909
		if(configSettings->exists("player1name"))
c53e6443 sago007 2012-04-17 11:04 2910
			strncpy(player1name,(configSettings->getString("player1name")).c_str(),28);
c53e6443 sago007 2012-04-17 11:04 2911
		if(configSettings->exists("player2name"))
c53e6443 sago007 2012-04-17 11:04 2912
			strncpy(player2name,(configSettings->getString("player2name")).c_str(),28);
56241205 sago007 2012-08-05 11:15 2913
		if(verboseLevel)
56241205 sago007 2012-08-05 11:15 2914
			cout << "Data loaded from config file" << endl;
c53e6443 sago007 2012-04-17 11:04 2915
	}
c53e6443 sago007 2012-04-17 11:04 2916
	else
c53e6443 sago007 2012-04-17 11:04 2917
	{
c53e6443 sago007 2012-04-17 11:04 2918
		//Reads options from file:
c53e6443 sago007 2012-04-17 11:04 2919
		ifstream optionsFile(optionsPath.c_str(), ios::binary);
c53e6443 sago007 2012-04-17 11:04 2920
		if (optionsFile)
c53e6443 sago007 2012-04-17 11:04 2921
		{
c53e6443 sago007 2012-04-17 11:04 2922
			//reads data: xsize,ysize,fullescreen, player1keys, player2keys, MusicEnabled, SoundEnabled,player1name,player2name
c53e6443 sago007 2012-04-17 11:04 2923
			optionsFile.read(reinterpret_cast<char*>(&xsize), sizeof(int));
c53e6443 sago007 2012-04-17 11:04 2924
			optionsFile.read(reinterpret_cast<char*>(&ysize), sizeof(int));
c53e6443 sago007 2012-04-17 11:04 2925
			optionsFile.read(reinterpret_cast<char*>(&bFullscreen), sizeof(bool));
c53e6443 sago007 2012-04-17 11:04 2926
			optionsFile.read(reinterpret_cast<char*>(&keySettings[0].up), sizeof(SDLKey));
c53e6443 sago007 2012-04-17 11:04 2927
			optionsFile.read(reinterpret_cast<char*>(&keySettings[0].down), sizeof(SDLKey));
c53e6443 sago007 2012-04-17 11:04 2928
			optionsFile.read(reinterpret_cast<char*>(&keySettings[0].left), sizeof(SDLKey));
c53e6443 sago007 2012-04-17 11:04 2929
			optionsFile.read(reinterpret_cast<char*>(&keySettings[0].right), sizeof(SDLKey));
c53e6443 sago007 2012-04-17 11:04 2930
			optionsFile.read(reinterpret_cast<char*>(&keySettings[0].change), sizeof(SDLKey));
c53e6443 sago007 2012-04-17 11:04 2931
			optionsFile.read(reinterpret_cast<char*>(&keySettings[0].push), sizeof(SDLKey));
c53e6443 sago007 2012-04-17 11:04 2932
			optionsFile.read(reinterpret_cast<char*>(&keySettings[2].up), sizeof(SDLKey));
c53e6443 sago007 2012-04-17 11:04 2933
			optionsFile.read(reinterpret_cast<char*>(&keySettings[2].down), sizeof(SDLKey));
c53e6443 sago007 2012-04-17 11:04 2934
			optionsFile.read(reinterpret_cast<char*>(&keySettings[2].left), sizeof(SDLKey));
c53e6443 sago007 2012-04-17 11:04 2935
			optionsFile.read(reinterpret_cast<char*>(&keySettings[2].right), sizeof(SDLKey));
c53e6443 sago007 2012-04-17 11:04 2936
			optionsFile.read(reinterpret_cast<char*>(&keySettings[2].change), sizeof(SDLKey));
c53e6443 sago007 2012-04-17 11:04 2937
			optionsFile.read(reinterpret_cast<char*>(&keySettings[2].push), sizeof(SDLKey));
c53e6443 sago007 2012-04-17 11:04 2938
			optionsFile.read(reinterpret_cast<char*>(&MusicEnabled), sizeof(bool));
c53e6443 sago007 2012-04-17 11:04 2939
			optionsFile.read(reinterpret_cast<char*>(&SoundEnabled), sizeof(bool));
c53e6443 sago007 2012-04-17 11:04 2940
			optionsFile.read(player1name, 30*sizeof(char));
c53e6443 sago007 2012-04-17 11:04 2941
			optionsFile.read(player2name, 30*sizeof(char));
c53e6443 sago007 2012-04-17 11:04 2942
			//mouseplay?
c53e6443 sago007 2012-04-17 11:04 2943
			if (!optionsFile.eof())
c53e6443 sago007 2012-04-17 11:04 2944
			{
c53e6443 sago007 2012-04-17 11:04 2945
				optionsFile.read(reinterpret_cast<char*>(&mouseplay1), sizeof(bool));
c53e6443 sago007 2012-04-17 11:04 2946
				optionsFile.read(reinterpret_cast<char*>(&mouseplay2), sizeof(bool));
c53e6443 sago007 2012-04-17 11:04 2947
				optionsFile.read(reinterpret_cast<char*>(&joyplay1),sizeof(bool));
c53e6443 sago007 2012-04-17 11:04 2948
				optionsFile.read(reinterpret_cast<char*>(&joyplay2),sizeof(bool));
c53e6443 sago007 2012-04-17 11:04 2949
			}
c53e6443 sago007 2012-04-17 11:04 2950
			optionsFile.close();
56241205 sago007 2012-08-05 11:15 2951
			if(verboseLevel)
56241205 sago007 2012-08-05 11:15 2952
				cout << "Data loaded from oldstyle options file" << endl;
c53e6443 sago007 2012-04-17 11:04 2953
		}
c53e6443 sago007 2012-04-17 11:04 2954
		else
c53e6443 sago007 2012-04-17 11:04 2955
		{
56241205 sago007 2012-08-05 11:15 2956
			if(verboseLevel)
56241205 sago007 2012-08-05 11:15 2957
				cout << "Unable to load options file, using default values" << endl;
c53e6443 sago007 2012-04-17 11:04 2958
		}
c53e6443 sago007 2012-04-17 11:04 2959
	}
89c4a3a6 sago007 2008-08-29 14:32 2960
1572de2b sago007 2008-09-11 18:15 2961
#if NETWORK
b45d8841 sago007 2012-04-23 19:30 2962
	Config::getInstance()->setDefault("portv4","42200");
c53e6443 sago007 2012-04-17 11:04 2963
	strcpy(serverAddress, "192.168.0.2                 \0");
c53e6443 sago007 2012-04-17 11:04 2964
	if(configSettings->exists("address0"))
c53e6443 sago007 2012-04-17 11:04 2965
	{
c53e6443 sago007 2012-04-17 11:04 2966
		strcpy(serverAddress, "                            \0");
c53e6443 sago007 2012-04-17 11:04 2967
		strncpy(serverAddress,configSettings->getString("address0").c_str(),sizeof(serverAddress)-1);
c53e6443 sago007 2012-04-17 11:04 2968
	}
89c4a3a6 sago007 2008-08-29 14:32 2969
#endif
89c4a3a6 sago007 2008-08-29 14:32 2970
c53e6443 sago007 2012-04-17 11:04 2971
	if (singlePuzzle)
c53e6443 sago007 2012-04-17 11:04 2972
	{
c53e6443 sago007 2012-04-17 11:04 2973
		xsize=300;
c53e6443 sago007 2012-04-17 11:04 2974
		ysize=600;
c53e6443 sago007 2012-04-17 11:04 2975
	}
89c4a3a6 sago007 2008-08-29 14:32 2976
89c4a3a6 sago007 2008-08-29 14:32 2977
c53e6443 sago007 2012-04-17 11:04 2978
	//Open video
c53e6443 sago007 2012-04-17 11:04 2979
	if ((bFullscreen)&&(!singlePuzzle)) screen=SDL_SetVideoMode(xsize,ysize,32,SDL_SWSURFACE|SDL_FULLSCREEN|SDL_ANYFORMAT);
c53e6443 sago007 2012-04-17 11:04 2980
	else screen=SDL_SetVideoMode(xsize,ysize,32,SDL_SWSURFACE|SDL_ANYFORMAT);
89c4a3a6 sago007 2008-08-29 14:32 2981
c53e6443 sago007 2012-04-17 11:04 2982
	if ( screen == NULL )
c53e6443 sago007 2012-04-17 11:04 2983
	{
56241205 sago007 2012-08-05 11:15 2984
		cerr << "Unable to set " << xsize << "x" << ysize << " video: " << SDL_GetError() << endl;
c53e6443 sago007 2012-04-17 11:04 2985
		exit(1);
c53e6443 sago007 2012-04-17 11:04 2986
	}
b7590374 sago007 2011-05-19 16:15 2987
c53e6443 sago007 2012-04-17 11:04 2988
	//Init the file system abstraction layer
c53e6443 sago007 2012-04-17 11:04 2989
	PHYSFS_init(argv[0]);
c53e6443 sago007 2012-04-17 11:04 2990
	//Load default theme
c53e6443 sago007 2012-04-17 11:04 2991
	loadTheme(Config::getInstance()->getString("themename"));
c53e6443 sago007 2012-04-17 11:04 2992
	//Now sets the icon:
c53e6443 sago007 2012-04-17 11:04 2993
	SDL_Surface *icon = IMG_Load2("gfx/icon.png");
c53e6443 sago007 2012-04-17 11:04 2994
	SDL_WM_SetIcon(icon,NULL);
b7590374 sago007 2011-05-19 16:15 2995
56241205 sago007 2012-08-05 11:15 2996
	if(verboseLevel)
56241205 sago007 2012-08-05 11:15 2997
		cout << "Images loaded" << endl;
b7590374 sago007 2011-05-19 16:15 2998
c53e6443 sago007 2012-04-17 11:04 2999
	//InitMenues();
b7590374 sago007 2011-05-19 16:15 3000
c53e6443 sago007 2012-04-17 11:04 3001
	BlockGameSdl theGame = BlockGameSdl(50,100);			//creates game objects
c53e6443 sago007 2012-04-17 11:04 3002
	BlockGameSdl theGame2 = BlockGameSdl(xsize-500,100);
c53e6443 sago007 2012-04-17 11:04 3003
	player1 = &theGame;
c53e6443 sago007 2012-04-17 11:04 3004
	player2 = &theGame2;
c53e6443 sago007 2012-04-17 11:04 3005
	/*if (singlePuzzle)
c53e6443 sago007 2012-04-17 11:04 3006
	{
c53e6443 sago007 2012-04-17 11:04 3007
	    theGame.GetTopY()=0;
c53e6443 sago007 2012-04-17 11:04 3008
	    theGame.GetTopX()=0;
c53e6443 sago007 2012-04-17 11:04 3009
	    theGame2.GetTopY()=10000;
c53e6443 sago007 2012-04-17 11:04 3010
	    theGame2.GetTopX()=10000;
c53e6443 sago007 2012-04-17 11:04 3011
	}*/
c53e6443 sago007 2012-04-17 11:04 3012
	theGame.DoPaintJob();			//Makes sure what there is something to paint
c53e6443 sago007 2012-04-17 11:04 3013
	theGame2.DoPaintJob();
c53e6443 sago007 2012-04-17 11:04 3014
	theGame.SetGameOver();		//sets the game over in the beginning
c53e6443 sago007 2012-04-17 11:04 3015
	theGame2.SetGameOver();
b7590374 sago007 2011-05-19 16:15 3016
b7590374 sago007 2011-05-19 16:15 3017
c53e6443 sago007 2012-04-17 11:04 3018
	//Takes names from file instead
8f632c05 sago007 2015-08-22 16:21 3019
	theGame.name = player1name;
8f632c05 sago007 2015-08-22 16:21 3020
	theGame2.name = player2name;
b7590374 sago007 2011-05-19 16:15 3021
69862ef6 sago007 2015-08-22 17:24 3022
	if (singlePuzzle) {
c53e6443 sago007 2012-04-17 11:04 3023
		LoadPuzzleStages();
229e212d sago007 2015-08-22 17:14 3024
		theGame.NewPuzzleGame(singlePuzzleNr, SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 3025
	}
c53e6443 sago007 2012-04-17 11:04 3026
	//Draws everything to screen
c53e6443 sago007 2012-04-17 11:04 3027
	if (!editorMode)
c53e6443 sago007 2012-04-17 11:04 3028
		MakeBackground(xsize,ysize,&theGame,&theGame2);
c53e6443 sago007 2012-04-17 11:04 3029
	else
c53e6443 sago007 2012-04-17 11:04 3030
		MakeBackground(xsize,ysize,&theGame);
c53e6443 sago007 2012-04-17 11:04 3031
	DrawIMG(background, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 3032
	DrawEverything(xsize,ysize,&theGame,&theGame2);
c53e6443 sago007 2012-04-17 11:04 3033
	SDL_Flip(screen);
c53e6443 sago007 2012-04-17 11:04 3034
	//game loop
c53e6443 sago007 2012-04-17 11:04 3035
	MainMenu();
c53e6443 sago007 2012-04-17 11:04 3036
c53e6443 sago007 2012-04-17 11:04 3037
c53e6443 sago007 2012-04-17 11:04 3038
c53e6443 sago007 2012-04-17 11:04 3039
	//Saves options
c53e6443 sago007 2012-04-17 11:04 3040
	if (!editorMode)
c53e6443 sago007 2012-04-17 11:04 3041
	{
c53e6443 sago007 2012-04-17 11:04 3042
		configSettings->setInt("fullscreen",(int)bFullscreen);
c53e6443 sago007 2012-04-17 11:04 3043
		configSettings->setInt("musicenabled",(int)MusicEnabled);
c53e6443 sago007 2012-04-17 11:04 3044
		configSettings->setInt("soundenabled",(int)SoundEnabled);
c53e6443 sago007 2012-04-17 11:04 3045
		configSettings->setInt("mouseplay1",(int)mouseplay1);
c53e6443 sago007 2012-04-17 11:04 3046
		configSettings->setInt("mouseplay2",(int)mouseplay2);
c53e6443 sago007 2012-04-17 11:04 3047
		configSettings->setInt("joypad1",(int)joyplay1);
c53e6443 sago007 2012-04-17 11:04 3048
		configSettings->setInt("joypad2",(int)joyplay2);
c53e6443 sago007 2012-04-17 11:04 3049
c53e6443 sago007 2012-04-17 11:04 3050
		configSettings->setInt("player1keyup",(int)keySettings[0].up);
c53e6443 sago007 2012-04-17 11:04 3051
		configSettings->setInt("player1keydown",(int)keySettings[0].down);
c53e6443 sago007 2012-04-17 11:04 3052
		configSettings->setInt("player1keyleft",(int)keySettings[0].left);
c53e6443 sago007 2012-04-17 11:04 3053
		configSettings->setInt("player1keyright",(int)keySettings[0].right);
c53e6443 sago007 2012-04-17 11:04 3054
		configSettings->setInt("player1keychange",(int)keySettings[0].change);
c53e6443 sago007 2012-04-17 11:04 3055
		configSettings->setInt("player1keypush",(int)keySettings[0].push);
c53e6443 sago007 2012-04-17 11:04 3056
c53e6443 sago007 2012-04-17 11:04 3057
		configSettings->setInt("player2keyup",(int)keySettings[2].up);
c53e6443 sago007 2012-04-17 11:04 3058
		configSettings->setInt("player2keydown",(int)keySettings[2].down);
c53e6443 sago007 2012-04-17 11:04 3059
		configSettings->setInt("player2keyleft",(int)keySettings[2].left);
c53e6443 sago007 2012-04-17 11:04 3060
		configSettings->setInt("player2keyright",(int)keySettings[2].right);
c53e6443 sago007 2012-04-17 11:04 3061
		configSettings->setInt("player2keychange",(int)keySettings[2].change);
c53e6443 sago007 2012-04-17 11:04 3062
		configSettings->setInt("player2keypush",(int)keySettings[2].push);
c53e6443 sago007 2012-04-17 11:04 3063
c53e6443 sago007 2012-04-17 11:04 3064
		configSettings->setString("player1name",player1name);
c53e6443 sago007 2012-04-17 11:04 3065
		configSettings->setString("player2name",player2name);
c53e6443 sago007 2012-04-17 11:04 3066
		configSettings->save();
c53e6443 sago007 2012-04-17 11:04 3067
	}
c53e6443 sago007 2012-04-17 11:04 3068
c53e6443 sago007 2012-04-17 11:04 3069
	//calculate uptime:
c53e6443 sago007 2012-04-17 11:04 3070
	//int hours, mins, secs,
c53e6443 sago007 2012-04-17 11:04 3071
	commonTime ct = TimeHandler::ms2ct(SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 3072
c53e6443 sago007 2012-04-17 11:04 3073
	//cout << "Block Attack - Rise of the Blocks ran for: " << ct.hours << " hours " << ct.minutes << " mins and " << ct.seconds << " secs" << endl;
56241205 sago007 2012-08-05 11:15 3074
	if(verboseLevel)
56241205 sago007 2012-08-05 11:15 3075
		cout << boost::format("Block Attack - Rise of the Blocks ran for: %1% hours %2% mins and %3% secs") % ct.hours % ct.minutes % ct.seconds << endl;
c53e6443 sago007 2012-04-17 11:04 3076
c53e6443 sago007 2012-04-17 11:04 3077
	ct = TimeHandler::addTime("totalTime",ct);
56241205 sago007 2012-08-05 11:15 3078
	if(verboseLevel)
56241205 sago007 2012-08-05 11:15 3079
		cout << "Total run time is now: " << ct.days << " days " << ct.hours << " hours " << ct.minutes << " mins and " << ct.seconds << " secs" << endl;
c53e6443 sago007 2012-04-17 11:04 3080
c53e6443 sago007 2012-04-17 11:04 3081
	Stats::getInstance()->save();
c53e6443 sago007 2012-04-17 11:04 3082
c53e6443 sago007 2012-04-17 11:04 3083
	Config::getInstance()->save();
c53e6443 sago007 2012-04-17 11:04 3084
c53e6443 sago007 2012-04-17 11:04 3085
	//Frees memory from music and fonts
c53e6443 sago007 2012-04-17 11:04 3086
	//This is done after writing of configurations and stats since it often crashes the program :(
c53e6443 sago007 2012-04-17 11:04 3087
	UnloadImages();
c53e6443 sago007 2012-04-17 11:04 3088
c53e6443 sago007 2012-04-17 11:04 3089
	//Close file system Apstraction layer!
c53e6443 sago007 2012-04-17 11:04 3090
	PHYSFS_deinit();
c53e6443 sago007 2012-04-17 11:04 3091
	return 0;
c53e6443 sago007 2012-04-17 11:04 3092
}
b7590374 sago007 2011-05-19 16:15 3093
b7590374 sago007 2011-05-19 16:15 3094
67a32395 sago007 2012-04-19 18:40 3095
int runGame(int gametype, int level)
c53e6443 sago007 2012-04-17 11:04 3096
{
c53e6443 sago007 2012-04-17 11:04 3097
	Uint8 *keys;
c53e6443 sago007 2012-04-17 11:04 3098
	int mousex, mousey;   //Mouse coordinates
c53e6443 sago007 2012-04-17 11:04 3099
	bScreenLocked = false;
c53e6443 sago007 2012-04-17 11:04 3100
	theTopScoresEndless = Highscore(1);
c53e6443 sago007 2012-04-17 11:04 3101
	theTopScoresTimeTrial = Highscore(2);
c53e6443 sago007 2012-04-17 11:04 3102
	drawBalls = true;
c53e6443 sago007 2012-04-17 11:04 3103
	puzzleLoaded = false;
c53e6443 sago007 2012-04-17 11:04 3104
	bool weWhereConnected = false;
a5a3aa4f sago007 2015-08-23 15:31 3105
	bool bNearDeath = false;                        //Play music faster or louder while tru
c53e6443 sago007 2012-04-17 11:04 3106
c53e6443 sago007 2012-04-17 11:04 3107
	//Things used for repeating keystrokes:
c53e6443 sago007 2012-04-17 11:04 3108
	bool repeatingS[2] = {false,false};
c53e6443 sago007 2012-04-17 11:04 3109
	bool repeatingW[2] = {false,false};
c53e6443 sago007 2012-04-17 11:04 3110
	bool repeatingN[2] = {false,false};
c53e6443 sago007 2012-04-17 11:04 3111
	bool repeatingE[2] = {false,false};
c53e6443 sago007 2012-04-17 11:04 3112
	const int startRepeat = 200;
c53e6443 sago007 2012-04-17 11:04 3113
	const int repeatDelay = 100;    //Repeating
c53e6443 sago007 2012-04-17 11:04 3114
	unsigned long timeHeldP1N = 0;
c53e6443 sago007 2012-04-17 11:04 3115
	unsigned long timeHeldP1S = 0;
c53e6443 sago007 2012-04-17 11:04 3116
	unsigned long timeHeldP1E = 0;
c53e6443 sago007 2012-04-17 11:04 3117
	unsigned long timeHeldP1W = 0;
c53e6443 sago007 2012-04-17 11:04 3118
	unsigned long timeHeldP2N = 0;
c53e6443 sago007 2012-04-17 11:04 3119
	unsigned long timeHeldP2S = 0;
c53e6443 sago007 2012-04-17 11:04 3120
	unsigned long timeHeldP2E = 0;
c53e6443 sago007 2012-04-17 11:04 3121
	unsigned long timeHeldP2W = 0;
c53e6443 sago007 2012-04-17 11:04 3122
	unsigned long timesRepeatedP1N = 0;
c53e6443 sago007 2012-04-17 11:04 3123
	unsigned long timesRepeatedP1S = 0;
c53e6443 sago007 2012-04-17 11:04 3124
	unsigned long timesRepeatedP1E = 0;
c53e6443 sago007 2012-04-17 11:04 3125
	unsigned long timesRepeatedP1W = 0;
c53e6443 sago007 2012-04-17 11:04 3126
	unsigned long timesRepeatedP2N = 0;
c53e6443 sago007 2012-04-17 11:04 3127
	unsigned long timesRepeatedP2S = 0;
c53e6443 sago007 2012-04-17 11:04 3128
	unsigned long timesRepeatedP2E = 0;
c53e6443 sago007 2012-04-17 11:04 3129
	unsigned long timesRepeatedP2W = 0;
c53e6443 sago007 2012-04-17 11:04 3130
c53e6443 sago007 2012-04-17 11:04 3131
	theBallManeger = ballManeger();
c53e6443 sago007 2012-04-17 11:04 3132
	theExplosionManeger = explosionManeger();
c53e6443 sago007 2012-04-17 11:04 3133
	BlockGameSdl theGame = BlockGameSdl(50,100);			//creates game objects
c53e6443 sago007 2012-04-17 11:04 3134
	BlockGameSdl theGame2 = BlockGameSdl(xsize-500,100);
c53e6443 sago007 2012-04-17 11:04 3135
	player1 = &theGame;
c53e6443 sago007 2012-04-17 11:04 3136
	player2 = &theGame2;
c53e6443 sago007 2012-04-17 11:04 3137
	theGame.DoPaintJob();			//Makes sure what there is something to paint
c53e6443 sago007 2012-04-17 11:04 3138
	theGame2.DoPaintJob();
c53e6443 sago007 2012-04-17 11:04 3139
	theGame.SetGameOver();		//sets the game over in the beginning
c53e6443 sago007 2012-04-17 11:04 3140
	theGame2.SetGameOver();
c53e6443 sago007 2012-04-17 11:04 3141
c53e6443 sago007 2012-04-17 11:04 3142
	//Takes names from file instead
8f632c05 sago007 2015-08-22 16:21 3143
	theGame.name = player1name;
8f632c05 sago007 2015-08-22 16:21 3144
	theGame2.name = player2name;
c53e6443 sago007 2012-04-17 11:04 3145
c53e6443 sago007 2012-04-17 11:04 3146
	Joypad joypad1 = Joypad();    //Creates a joypad
c53e6443 sago007 2012-04-17 11:04 3147
	Joypad joypad2 = Joypad();    //Creates a joypad
c53e6443 sago007 2012-04-17 11:04 3148
c53e6443 sago007 2012-04-17 11:04 3149
	if (singlePuzzle)
c53e6443 sago007 2012-04-17 11:04 3150
	{
c53e6443 sago007 2012-04-17 11:04 3151
		LoadPuzzleStages();
229e212d sago007 2015-08-22 17:14 3152
		theGame.NewPuzzleGame(singlePuzzleNr, SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 3153
	}
c53e6443 sago007 2012-04-17 11:04 3154
	//Draws everything to screen
c53e6443 sago007 2012-04-17 11:04 3155
	if (!editorMode)
c53e6443 sago007 2012-04-17 11:04 3156
		MakeBackground(xsize,ysize,&theGame,&theGame2);
c53e6443 sago007 2012-04-17 11:04 3157
	else
c53e6443 sago007 2012-04-17 11:04 3158
		MakeBackground(xsize,ysize,&theGame);
67a32395 sago007 2012-04-19 18:40 3159
	/*DrawIMG(background, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 3160
	DrawEverything(xsize,ysize,&theGame,&theGame2);
67a32395 sago007 2012-04-19 18:40 3161
	SDL_Flip(screen);*/
c53e6443 sago007 2012-04-17 11:04 3162
	//game loop
c53e6443 sago007 2012-04-17 11:04 3163
	int done = 0;
56241205 sago007 2012-08-05 11:15 3164
	if(verboseLevel)
56241205 sago007 2012-08-05 11:15 3165
		cout << "Starting game loop" << endl;
c53e6443 sago007 2012-04-17 11:04 3166
c53e6443 sago007 2012-04-17 11:04 3167
c53e6443 sago007 2012-04-17 11:04 3168
	bool mustsetupgame = true;
c53e6443 sago007 2012-04-17 11:04 3169
c53e6443 sago007 2012-04-17 11:04 3170
	while (done == 0)
c53e6443 sago007 2012-04-17 11:04 3171
	{
c53e6443 sago007 2012-04-17 11:04 3172
		if(mustsetupgame)
c53e6443 sago007 2012-04-17 11:04 3173
		{
c53e6443 sago007 2012-04-17 11:04 3174
			switch(gametype)
c53e6443 sago007 2012-04-17 11:04 3175
			{
c53e6443 sago007 2012-04-17 11:04 3176
			case 1:
c53e6443 sago007 2012-04-17 11:04 3177
				StartSinglePlayerTimeTrial();
c53e6443 sago007 2012-04-17 11:04 3178
				break;
aede0664 sago007 2012-04-19 19:45 3179
			case 2:
aede0664 sago007 2012-04-19 19:45 3180
			{
aede0664 sago007 2012-04-19 19:45 3181
				int myLevel = PuzzleLevelSelect(1);
aede0664 sago007 2012-04-19 19:45 3182
				if(myLevel == -1)
aede0664 sago007 2012-04-19 19:45 3183
					return 1;
229e212d sago007 2015-08-22 17:14 3184
				theGame.NewStageGame(myLevel,SDL_GetTicks());
aede0664 sago007 2012-04-19 19:45 3185
				MakeBackground(xsize,ysize,&theGame,&theGame2);
aede0664 sago007 2012-04-19 19:45 3186
				DrawIMG(background, screen, 0, 0);
aede0664 sago007 2012-04-19 19:45 3187
				twoPlayers =false;
aede0664 sago007 2012-04-19 19:45 3188
				theGame2.SetGameOver();
8f632c05 sago007 2015-08-22 16:21 3189
				theGame.name = player1name;
8f632c05 sago007 2015-08-22 16:21 3190
				theGame2.name = player2name;
aede0664 sago007 2012-04-19 19:45 3191
			}
aede0664 sago007 2012-04-19 19:45 3192
			break;
c53e6443 sago007 2012-04-17 11:04 3193
			case 3:
67a32395 sago007 2012-04-19 18:40 3194
				if(StartSinglePlayerPuzzle(level))
67a32395 sago007 2012-04-19 18:40 3195
					return 1;
c53e6443 sago007 2012-04-17 11:04 3196
				break;
c53e6443 sago007 2012-04-17 11:04 3197
			case 4:
c53e6443 sago007 2012-04-17 11:04 3198
			{
c53e6443 sago007 2012-04-17 11:04 3199
				//1 player - Vs mode
67a32395 sago007 2012-04-19 18:40 3200
				int theAIlevel = level; //startSingleVs();
229e212d sago007 2015-08-22 17:14 3201
				theGame.NewVsGame(&theGame2, SDL_GetTicks());
229e212d sago007 2015-08-22 17:14 3202
				theGame2.NewVsGame(&theGame, SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 3203
				MakeBackground(xsize,ysize,&theGame,&theGame2);
c53e6443 sago007 2012-04-17 11:04 3204
				DrawIMG(background, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 3205
				twoPlayers = true; //Single player, but AI plays
c53e6443 sago007 2012-04-17 11:04 3206
				theGame2.setAIlevel((Uint8)theAIlevel);
c53e6443 sago007 2012-04-17 11:04 3207
				int theTime = time(0);
c53e6443 sago007 2012-04-17 11:04 3208
				theGame.putStartBlocks(theTime);
c53e6443 sago007 2012-04-17 11:04 3209
				theGame2.putStartBlocks(theTime);
8f632c05 sago007 2015-08-22 16:21 3210
				theGame.name = player1name;
8f632c05 sago007 2015-08-22 16:21 3211
				theGame2.name = player2name;
c53e6443 sago007 2012-04-17 11:04 3212
			}
c53e6443 sago007 2012-04-17 11:04 3213
			break;
b0222eff sago007 2012-04-22 15:06 3214
			case 10:
b0222eff sago007 2012-04-22 15:06 3215
				StarTwoPlayerTimeTrial();
b0222eff sago007 2012-04-22 15:06 3216
				break;
b0222eff sago007 2012-04-22 15:06 3217
			case 11:
b0222eff sago007 2012-04-22 15:06 3218
				StartTwoPlayerVs();
b0222eff sago007 2012-04-22 15:06 3219
				break;
c53e6443 sago007 2012-04-17 11:04 3220
			case 0:
c53e6443 sago007 2012-04-17 11:04 3221
			default:
c53e6443 sago007 2012-04-17 11:04 3222
				StartSinglePlayerEndless();
c53e6443 sago007 2012-04-17 11:04 3223
				break;
c53e6443 sago007 2012-04-17 11:04 3224
			};
c53e6443 sago007 2012-04-17 11:04 3225
			mustsetupgame = false;
67a32395 sago007 2012-04-19 18:40 3226
			DrawIMG(background, screen, 0, 0);
67a32395 sago007 2012-04-19 18:40 3227
			DrawEverything(xsize,ysize,&theGame,&theGame2);
67a32395 sago007 2012-04-19 18:40 3228
			SDL_Flip(screen);
c53e6443 sago007 2012-04-17 11:04 3229
		}
b7590374 sago007 2011-05-19 16:15 3230
c53e6443 sago007 2012-04-17 11:04 3231
		if (!(highPriority)) SDL_Delay(10);
b7590374 sago007 2011-05-19 16:15 3232
c53e6443 sago007 2012-04-17 11:04 3233
		if ((standardBackground)&&(!editorMode))
c53e6443 sago007 2012-04-17 11:04 3234
		{
c53e6443 sago007 2012-04-17 11:04 3235
			MakeBackground(xsize,ysize,&theGame,&theGame2);
c53e6443 sago007 2012-04-17 11:04 3236
			DrawIMG(background, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 3237
		}
b7590374 sago007 2011-05-19 16:15 3238
c53e6443 sago007 2012-04-17 11:04 3239
		if ((standardBackground)&&(editorMode))
c53e6443 sago007 2012-04-17 11:04 3240
		{
c53e6443 sago007 2012-04-17 11:04 3241
			DrawIMG(backgroundImage, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 3242
			MakeBackground(xsize,ysize,&theGame);
c53e6443 sago007 2012-04-17 11:04 3243
			DrawIMG(background, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 3244
		}
b7590374 sago007 2011-05-19 16:15 3245
c53e6443 sago007 2012-04-17 11:04 3246
		//updates the balls and explosions:
c53e6443 sago007 2012-04-17 11:04 3247
		theBallManeger.update();
c53e6443 sago007 2012-04-17 11:04 3248
		theExplosionManeger.update();
c53e6443 sago007 2012-04-17 11:04 3249
		theTextManeger.update();
c53e6443 sago007 2012-04-17 11:04 3250
c53e6443 sago007 2012-04-17 11:04 3251
		if (!bScreenLocked)
c53e6443 sago007 2012-04-17 11:04 3252
		{
c53e6443 sago007 2012-04-17 11:04 3253
			SDL_Event event;
c53e6443 sago007 2012-04-17 11:04 3254
c53e6443 sago007 2012-04-17 11:04 3255
			while ( SDL_PollEvent(&event) )
c53e6443 sago007 2012-04-17 11:04 3256
			{
c53e6443 sago007 2012-04-17 11:04 3257
				if ( event.type == SDL_QUIT )
c53e6443 sago007 2012-04-17 11:04 3258
				{
c53e6443 sago007 2012-04-17 11:04 3259
					Config::getInstance()->setShuttingDown(5);
c53e6443 sago007 2012-04-17 11:04 3260
					done = 1;
c53e6443 sago007 2012-04-17 11:04 3261
				}
c53e6443 sago007 2012-04-17 11:04 3262
c53e6443 sago007 2012-04-17 11:04 3263
				if ( event.type == SDL_KEYDOWN )
c53e6443 sago007 2012-04-17 11:04 3264
				{
c53e6443 sago007 2012-04-17 11:04 3265
					if ( event.key.keysym.sym == SDLK_ESCAPE || ( event.key.keysym.sym == SDLK_RETURN && theGame.isGameOver() ) )
c53e6443 sago007 2012-04-17 11:04 3266
					{
1a156b60 sago007 2015-08-22 17:29 3267
						done=1;
c53e6443 sago007 2012-04-17 11:04 3268
						DrawIMG(background, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 3269
c53e6443 sago007 2012-04-17 11:04 3270
					}
c53e6443 sago007 2012-04-17 11:04 3271
					if ((!editorMode)&&(!editorModeTest)&&(!theGame.GetAIenabled()))
c53e6443 sago007 2012-04-17 11:04 3272
					{
c53e6443 sago007 2012-04-17 11:04 3273
						//player1:
c53e6443 sago007 2012-04-17 11:04 3274
						if ( event.key.keysym.sym == keySettings[player1keys].up )
c53e6443 sago007 2012-04-17 11:04 3275
						{
c53e6443 sago007 2012-04-17 11:04 3276
							theGame.MoveCursor('N');
c53e6443 sago007 2012-04-17 11:04 3277
							repeatingN[0]=true;
c53e6443 sago007 2012-04-17 11:04 3278
							timeHeldP1N=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3279
							timesRepeatedP1N=0;
c53e6443 sago007 2012-04-17 11:04 3280
						}
c53e6443 sago007 2012-04-17 11:04 3281
						if ( event.key.keysym.sym == keySettings[player1keys].down )
c53e6443 sago007 2012-04-17 11:04 3282
						{
c53e6443 sago007 2012-04-17 11:04 3283
							theGame.MoveCursor('S');
c53e6443 sago007 2012-04-17 11:04 3284
							repeatingS[0]=true;
c53e6443 sago007 2012-04-17 11:04 3285
							timeHeldP1S=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3286
							timesRepeatedP1S=0;
c53e6443 sago007 2012-04-17 11:04 3287
						}
69862ef6 sago007 2015-08-22 17:24 3288
						if ( (event.key.keysym.sym == keySettings[player1keys].left) )
c53e6443 sago007 2012-04-17 11:04 3289
						{
c53e6443 sago007 2012-04-17 11:04 3290
							theGame.MoveCursor('W');
c53e6443 sago007 2012-04-17 11:04 3291
							repeatingW[0]=true;
c53e6443 sago007 2012-04-17 11:04 3292
							timeHeldP1W=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3293
							timesRepeatedP1W=0;
c53e6443 sago007 2012-04-17 11:04 3294
						}
69862ef6 sago007 2015-08-22 17:24 3295
						if ( (event.key.keysym.sym == keySettings[player1keys].right) )
c53e6443 sago007 2012-04-17 11:04 3296
						{
c53e6443 sago007 2012-04-17 11:04 3297
							theGame.MoveCursor('E');
c53e6443 sago007 2012-04-17 11:04 3298
							repeatingE[0]=true;
c53e6443 sago007 2012-04-17 11:04 3299
							timeHeldP1E=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3300
							timesRepeatedP1E=0;
c53e6443 sago007 2012-04-17 11:04 3301
						}
c53e6443 sago007 2012-04-17 11:04 3302
						if ( event.key.keysym.sym == keySettings[player1keys].push )
c53e6443 sago007 2012-04-17 11:04 3303
						{
c53e6443 sago007 2012-04-17 11:04 3304
							theGame.PushLine();
c53e6443 sago007 2012-04-17 11:04 3305
						}
c53e6443 sago007 2012-04-17 11:04 3306
						if ( event.key.keysym.sym == keySettings[player1keys].change )
c53e6443 sago007 2012-04-17 11:04 3307
						{
c53e6443 sago007 2012-04-17 11:04 3308
							theGame.SwitchAtCursor();
c53e6443 sago007 2012-04-17 11:04 3309
						}
c53e6443 sago007 2012-04-17 11:04 3310
					}
c53e6443 sago007 2012-04-17 11:04 3311
					if (!editorMode && !theGame2.GetAIenabled())
c53e6443 sago007 2012-04-17 11:04 3312
					{
c53e6443 sago007 2012-04-17 11:04 3313
						//player2:
c53e6443 sago007 2012-04-17 11:04 3314
						if ( event.key.keysym.sym == keySettings[player2keys].up )
c53e6443 sago007 2012-04-17 11:04 3315
						{
c53e6443 sago007 2012-04-17 11:04 3316
							theGame2.MoveCursor('N');
c53e6443 sago007 2012-04-17 11:04 3317
							repeatingN[1]=true;
c53e6443 sago007 2012-04-17 11:04 3318
							timeHeldP2N=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3319
							timesRepeatedP2N=0;
c53e6443 sago007 2012-04-17 11:04 3320
						}
c53e6443 sago007 2012-04-17 11:04 3321
						if ( event.key.keysym.sym == keySettings[player2keys].down )
c53e6443 sago007 2012-04-17 11:04 3322
						{
c53e6443 sago007 2012-04-17 11:04 3323
							theGame2.MoveCursor('S');
c53e6443 sago007 2012-04-17 11:04 3324
							repeatingS[1]=true;
c53e6443 sago007 2012-04-17 11:04 3325
							timeHeldP2S=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3326
							timesRepeatedP2S=0;
c53e6443 sago007 2012-04-17 11:04 3327
						}
69862ef6 sago007 2015-08-22 17:24 3328
						if ( (event.key.keysym.sym == keySettings[player2keys].left) )
c53e6443 sago007 2012-04-17 11:04 3329
						{
c53e6443 sago007 2012-04-17 11:04 3330
							theGame2.MoveCursor('W');
c53e6443 sago007 2012-04-17 11:04 3331
							repeatingW[1]=true;
c53e6443 sago007 2012-04-17 11:04 3332
							timeHeldP2W=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3333
							timesRepeatedP2W=0;
c53e6443 sago007 2012-04-17 11:04 3334
						}
69862ef6 sago007 2015-08-22 17:24 3335
						if ( (event.key.keysym.sym == keySettings[player2keys].right) )
c53e6443 sago007 2012-04-17 11:04 3336
						{
c53e6443 sago007 2012-04-17 11:04 3337
							theGame2.MoveCursor('E');
c53e6443 sago007 2012-04-17 11:04 3338
							repeatingE[1]=true;
c53e6443 sago007 2012-04-17 11:04 3339
							timeHeldP2E=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3340
							timesRepeatedP2E=0;
c53e6443 sago007 2012-04-17 11:04 3341
						}
c53e6443 sago007 2012-04-17 11:04 3342
						if ( event.key.keysym.sym == keySettings[player2keys].push )
c53e6443 sago007 2012-04-17 11:04 3343
						{
c53e6443 sago007 2012-04-17 11:04 3344
							theGame2.PushLine();
c53e6443 sago007 2012-04-17 11:04 3345
						}
c53e6443 sago007 2012-04-17 11:04 3346
						if ( event.key.keysym.sym == keySettings[player2keys].change )
c53e6443 sago007 2012-04-17 11:04 3347
						{
c53e6443 sago007 2012-04-17 11:04 3348
							theGame2.SwitchAtCursor();
c53e6443 sago007 2012-04-17 11:04 3349
						}
c53e6443 sago007 2012-04-17 11:04 3350
					}
c53e6443 sago007 2012-04-17 11:04 3351
					//common:
c53e6443 sago007 2012-04-17 11:04 3352
					if ((!singlePuzzle)&&(!editorMode))
c53e6443 sago007 2012-04-17 11:04 3353
					{
c53e6443 sago007 2012-04-17 11:04 3354
						if ( event.key.keysym.sym == SDLK_F2 )
c53e6443 sago007 2012-04-17 11:04 3355
						{
c53e6443 sago007 2012-04-17 11:04 3356
							/*#if NETWORK
c53e6443 sago007 2012-04-17 11:04 3357
							if ((!showOptions)&&(!networkActive)){
c53e6443 sago007 2012-04-17 11:04 3358
							#else
c53e6443 sago007 2012-04-17 11:04 3359
							if ((!showOptions)){
c53e6443 sago007 2012-04-17 11:04 3360
							#endif
c53e6443 sago007 2012-04-17 11:04 3361
							    StartSinglePlayerEndless();
c53e6443 sago007 2012-04-17 11:04 3362
							}
c53e6443 sago007 2012-04-17 11:04 3363
							 */
c53e6443 sago007 2012-04-17 11:04 3364
							mustsetupgame = true;
c53e6443 sago007 2012-04-17 11:04 3365
						}
80b830cd sago007 2012-08-19 17:51 3366
						if ( event.key.keysym.sym == SDLK_F10 )
80b830cd sago007 2012-08-19 17:51 3367
						{
ca486238 sago007 2015-08-23 15:12 3368
							//StartReplay("/home/poul/.gamesaves/blockattack/quicksave");
b283e0f7 sago007 2012-07-29 14:01 3369
						}
c53e6443 sago007 2012-04-17 11:04 3370
						if ( event.key.keysym.sym == SDLK_F9 )
c53e6443 sago007 2012-04-17 11:04 3371
						{
c53e6443 sago007 2012-04-17 11:04 3372
							writeScreenShot();
c53e6443 sago007 2012-04-17 11:04 3373
						}
ca486238 sago007 2015-08-23 15:12 3374
						if ( event.key.keysym.sym == SDLK_F5 ) {
b283e0f7 sago007 2012-07-29 14:01 3375
						}
c53e6443 sago007 2012-04-17 11:04 3376
						if ( event.key.keysym.sym == SDLK_F11 )
c53e6443 sago007 2012-04-17 11:04 3377
						{
c53e6443 sago007 2012-04-17 11:04 3378
						} //F11
c53e6443 sago007 2012-04-17 11:04 3379
					}
c53e6443 sago007 2012-04-17 11:04 3380
					if ( event.key.keysym.sym == SDLK_F12 )
c53e6443 sago007 2012-04-17 11:04 3381
					{
c53e6443 sago007 2012-04-17 11:04 3382
						done=1;
c53e6443 sago007 2012-04-17 11:04 3383
					}
c53e6443 sago007 2012-04-17 11:04 3384
				}
c53e6443 sago007 2012-04-17 11:04 3385
			} //while event PollEvent - read keys
c53e6443 sago007 2012-04-17 11:04 3386
c53e6443 sago007 2012-04-17 11:04 3387
			/**********************************************************************
c53e6443 sago007 2012-04-17 11:04 3388
			**************************** Repeating start **************************
c53e6443 sago007 2012-04-17 11:04 3389
			**********************************************************************/
c53e6443 sago007 2012-04-17 11:04 3390
c53e6443 sago007 2012-04-17 11:04 3391
			keys = SDL_GetKeyState(NULL);
b7590374 sago007 2011-05-19 16:15 3392
//Also the joysticks:
b7590374 sago007 2011-05-19 16:15 3393
//Repeating not implemented
b7590374 sago007 2011-05-19 16:15 3394
b7590374 sago007 2011-05-19 16:15 3395
//Player 1 start
c53e6443 sago007 2012-04-17 11:04 3396
			if (!(keys[keySettings[player1keys].up]))
c53e6443 sago007 2012-04-17 11:04 3397
				repeatingN[0]=false;
c53e6443 sago007 2012-04-17 11:04 3398
			while ((repeatingN[0])&&(keys[keySettings[player1keys].up])&&(SDL_GetTicks()>timeHeldP1N+timesRepeatedP1N*repeatDelay+startRepeat))
c53e6443 sago007 2012-04-17 11:04 3399
			{
c53e6443 sago007 2012-04-17 11:04 3400
				theGame.MoveCursor('N');
c53e6443 sago007 2012-04-17 11:04 3401
				timesRepeatedP1N++;
c53e6443 sago007 2012-04-17 11:04 3402
			}
c53e6443 sago007 2012-04-17 11:04 3403
c53e6443 sago007 2012-04-17 11:04 3404
			if (!(keys[keySettings[player1keys].down]))
c53e6443 sago007 2012-04-17 11:04 3405
				repeatingS[0]=false;
c53e6443 sago007 2012-04-17 11:04 3406
			while ((repeatingS[0])&&(keys[keySettings[player1keys].down])&&(SDL_GetTicks()>timeHeldP1S+timesRepeatedP1S*repeatDelay+startRepeat))
c53e6443 sago007 2012-04-17 11:04 3407
			{
c53e6443 sago007 2012-04-17 11:04 3408
				theGame.MoveCursor('S');
c53e6443 sago007 2012-04-17 11:04 3409
				timesRepeatedP1S++;
c53e6443 sago007 2012-04-17 11:04 3410
			}
c53e6443 sago007 2012-04-17 11:04 3411
c53e6443 sago007 2012-04-17 11:04 3412
			if (!(keys[keySettings[player1keys].left]))
c53e6443 sago007 2012-04-17 11:04 3413
				repeatingW[0]=false;
c53e6443 sago007 2012-04-17 11:04 3414
			while ((repeatingW[0])&&(keys[keySettings[player1keys].left])&&(SDL_GetTicks()>timeHeldP1W+timesRepeatedP1W*repeatDelay+startRepeat))
c53e6443 sago007 2012-04-17 11:04 3415
			{
c53e6443 sago007 2012-04-17 11:04 3416
				timesRepeatedP1W++;
c53e6443 sago007 2012-04-17 11:04 3417
				theGame.MoveCursor('W');
c53e6443 sago007 2012-04-17 11:04 3418
			}
c53e6443 sago007 2012-04-17 11:04 3419
c53e6443 sago007 2012-04-17 11:04 3420
			if (!(keys[keySettings[player1keys].right]))
c53e6443 sago007 2012-04-17 11:04 3421
				repeatingE[0]=false;
c53e6443 sago007 2012-04-17 11:04 3422
			while ((repeatingE[0])&&(keys[keySettings[player1keys].right])&&(SDL_GetTicks()>timeHeldP1E+timesRepeatedP1E*repeatDelay+startRepeat))
c53e6443 sago007 2012-04-17 11:04 3423
			{
c53e6443 sago007 2012-04-17 11:04 3424
				timesRepeatedP1E++;
c53e6443 sago007 2012-04-17 11:04 3425
				theGame.MoveCursor('E');
c53e6443 sago007 2012-04-17 11:04 3426
			}
b7590374 sago007 2011-05-19 16:15 3427
b7590374 sago007 2011-05-19 16:15 3428
//Player 1 end
b7590374 sago007 2011-05-19 16:15 3429
b7590374 sago007 2011-05-19 16:15 3430
//Player 2 start
c53e6443 sago007 2012-04-17 11:04 3431
			if (!(keys[keySettings[player2keys].up]))
c53e6443 sago007 2012-04-17 11:04 3432
				repeatingN[1]=false;
c53e6443 sago007 2012-04-17 11:04 3433
			while ((repeatingN[1])&&(keys[keySettings[player2keys].up])&&(SDL_GetTicks()>timeHeldP2N+timesRepeatedP2N*repeatDelay+startRepeat))
c53e6443 sago007 2012-04-17 11:04 3434
			{
c53e6443 sago007 2012-04-17 11:04 3435
				theGame2.MoveCursor('N');
c53e6443 sago007 2012-04-17 11:04 3436
				timesRepeatedP2N++;
c53e6443 sago007 2012-04-17 11:04 3437
			}
c53e6443 sago007 2012-04-17 11:04 3438
c53e6443 sago007 2012-04-17 11:04 3439
			if (!(keys[keySettings[player2keys].down]))
c53e6443 sago007 2012-04-17 11:04 3440
				repeatingS[1]=false;
c53e6443 sago007 2012-04-17 11:04 3441
			while ((repeatingS[1])&&(keys[keySettings[player2keys].down])&&(SDL_GetTicks()>timeHeldP2S+timesRepeatedP2S*repeatDelay+startRepeat))
c53e6443 sago007 2012-04-17 11:04 3442
			{
c53e6443 sago007 2012-04-17 11:04 3443
				theGame2.MoveCursor('S');
c53e6443 sago007 2012-04-17 11:04 3444
				timesRepeatedP2S++;
c53e6443 sago007 2012-04-17 11:04 3445
			}
c53e6443 sago007 2012-04-17 11:04 3446
c53e6443 sago007 2012-04-17 11:04 3447
			if (!(keys[keySettings[player2keys].left]))
c53e6443 sago007 2012-04-17 11:04 3448
				repeatingW[1]=false;
c53e6443 sago007 2012-04-17 11:04 3449
			while ((repeatingW[1])&&(keys[keySettings[player2keys].left])&&(SDL_GetTicks()>timeHeldP2W+timesRepeatedP2W*repeatDelay+startRepeat))
c53e6443 sago007 2012-04-17 11:04 3450
			{
c53e6443 sago007 2012-04-17 11:04 3451
				theGame2.MoveCursor('W');
c53e6443 sago007 2012-04-17 11:04 3452
				timesRepeatedP2W++;
c53e6443 sago007 2012-04-17 11:04 3453
			}
c53e6443 sago007 2012-04-17 11:04 3454
c53e6443 sago007 2012-04-17 11:04 3455
			if (!(keys[keySettings[player2keys].right]))
c53e6443 sago007 2012-04-17 11:04 3456
				repeatingE[1]=false;
c53e6443 sago007 2012-04-17 11:04 3457
			while ((repeatingE[1])&&(keys[keySettings[player2keys].right])&&(SDL_GetTicks()>timeHeldP2E+timesRepeatedP2E*repeatDelay+startRepeat))
c53e6443 sago007 2012-04-17 11:04 3458
			{
c53e6443 sago007 2012-04-17 11:04 3459
				theGame2.MoveCursor('E');
c53e6443 sago007 2012-04-17 11:04 3460
				timesRepeatedP2E++;
c53e6443 sago007 2012-04-17 11:04 3461
			}
b7590374 sago007 2011-05-19 16:15 3462
b7590374 sago007 2011-05-19 16:15 3463
//Player 2 end
b7590374 sago007 2011-05-19 16:15 3464
c53e6443 sago007 2012-04-17 11:04 3465
			/**********************************************************************
c53e6443 sago007 2012-04-17 11:04 3466
			**************************** Repeating end ****************************
c53e6443 sago007 2012-04-17 11:04 3467
			**********************************************************************/
c53e6443 sago007 2012-04-17 11:04 3468
c53e6443 sago007 2012-04-17 11:04 3469
			/**********************************************************************
c53e6443 sago007 2012-04-17 11:04 3470
			***************************** Joypad start ****************************
c53e6443 sago007 2012-04-17 11:04 3471
			**********************************************************************/
c53e6443 sago007 2012-04-17 11:04 3472
c53e6443 sago007 2012-04-17 11:04 3473
			//Gameplay
c53e6443 sago007 2012-04-17 11:04 3474
			if (joyplay1||joyplay2)
c53e6443 sago007 2012-04-17 11:04 3475
			{
c53e6443 sago007 2012-04-17 11:04 3476
				if (joypad1.working && !theGame.GetAIenabled())
80b830cd sago007 2012-08-19 17:51 3477
				{
c53e6443 sago007 2012-04-17 11:04 3478
					if (joyplay1)
c53e6443 sago007 2012-04-17 11:04 3479
					{
c53e6443 sago007 2012-04-17 11:04 3480
						joypad1.update();
c53e6443 sago007 2012-04-17 11:04 3481
						if (joypad1.up)
c53e6443 sago007 2012-04-17 11:04 3482
						{
c53e6443 sago007 2012-04-17 11:04 3483
							theGame.MoveCursor('N');
c53e6443 sago007 2012-04-17 11:04 3484
							repeatingN[0]=true;
c53e6443 sago007 2012-04-17 11:04 3485
							timeHeldP1N=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3486
							timesRepeatedP1N=0;
c53e6443 sago007 2012-04-17 11:04 3487
						}
c53e6443 sago007 2012-04-17 11:04 3488
						if (joypad1.down)
c53e6443 sago007 2012-04-17 11:04 3489
						{
c53e6443 sago007 2012-04-17 11:04 3490
							theGame.MoveCursor('S');
c53e6443 sago007 2012-04-17 11:04 3491
							repeatingS[0]=true;
c53e6443 sago007 2012-04-17 11:04 3492
							timeHeldP1S=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3493
							timesRepeatedP1S=0;
c53e6443 sago007 2012-04-17 11:04 3494
						}
c53e6443 sago007 2012-04-17 11:04 3495
						if (joypad1.left)
c53e6443 sago007 2012-04-17 11:04 3496
						{
c53e6443 sago007 2012-04-17 11:04 3497
							theGame.MoveCursor('W');
c53e6443 sago007 2012-04-17 11:04 3498
							repeatingW[0]=true;
c53e6443 sago007 2012-04-17 11:04 3499
							timeHeldP1W=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3500
							timesRepeatedP1W=0;
c53e6443 sago007 2012-04-17 11:04 3501
						}
c53e6443 sago007 2012-04-17 11:04 3502
						if (joypad1.right)
c53e6443 sago007 2012-04-17 11:04 3503
						{
c53e6443 sago007 2012-04-17 11:04 3504
							theGame.MoveCursor('E');
c53e6443 sago007 2012-04-17 11:04 3505
							repeatingE[0]=true;
c53e6443 sago007 2012-04-17 11:04 3506
							timeHeldP1E=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3507
							timesRepeatedP1E=0;
c53e6443 sago007 2012-04-17 11:04 3508
						}
c53e6443 sago007 2012-04-17 11:04 3509
						if (joypad1.but1)
c53e6443 sago007 2012-04-17 11:04 3510
							theGame.SwitchAtCursor();
c53e6443 sago007 2012-04-17 11:04 3511
						if (joypad1.but2)
c53e6443 sago007 2012-04-17 11:04 3512
							theGame.PushLine();
c53e6443 sago007 2012-04-17 11:04 3513
					}
c53e6443 sago007 2012-04-17 11:04 3514
					else
c53e6443 sago007 2012-04-17 11:04 3515
					{
c53e6443 sago007 2012-04-17 11:04 3516
						joypad1.update();
c53e6443 sago007 2012-04-17 11:04 3517
						if (joypad1.up)
c53e6443 sago007 2012-04-17 11:04 3518
						{
c53e6443 sago007 2012-04-17 11:04 3519
							theGame2.MoveCursor('N');
c53e6443 sago007 2012-04-17 11:04 3520
							repeatingN[1]=true;
c53e6443 sago007 2012-04-17 11:04 3521
							timeHeldP2N=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3522
							timesRepeatedP2N=0;
c53e6443 sago007 2012-04-17 11:04 3523
						}
c53e6443 sago007 2012-04-17 11:04 3524
						if (joypad1.down)
c53e6443 sago007 2012-04-17 11:04 3525
						{
c53e6443 sago007 2012-04-17 11:04 3526
							theGame2.MoveCursor('S');
c53e6443 sago007 2012-04-17 11:04 3527
							repeatingS[1]=true;
c53e6443 sago007 2012-04-17 11:04 3528
							timeHeldP2S=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3529
							timesRepeatedP2S=0;
c53e6443 sago007 2012-04-17 11:04 3530
						}
c53e6443 sago007 2012-04-17 11:04 3531
						if (joypad1.left)
c53e6443 sago007 2012-04-17 11:04 3532
						{
c53e6443 sago007 2012-04-17 11:04 3533
							theGame2.MoveCursor('W');
c53e6443 sago007 2012-04-17 11:04 3534
							repeatingW[1]=true;
c53e6443 sago007 2012-04-17 11:04 3535
							timeHeldP2W=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3536
							timesRepeatedP2W=0;
c53e6443 sago007 2012-04-17 11:04 3537
						}
c53e6443 sago007 2012-04-17 11:04 3538
						if (joypad1.right)
c53e6443 sago007 2012-04-17 11:04 3539
						{
c53e6443 sago007 2012-04-17 11:04 3540
							theGame2.MoveCursor('E');
c53e6443 sago007 2012-04-17 11:04 3541
							repeatingE[1]=true;
c53e6443 sago007 2012-04-17 11:04 3542
							timeHeldP2E=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3543
							timesRepeatedP2E=0;
c53e6443 sago007 2012-04-17 11:04 3544
						}
c53e6443 sago007 2012-04-17 11:04 3545
						if (joypad1.but1)
c53e6443 sago007 2012-04-17 11:04 3546
							theGame2.SwitchAtCursor();
c53e6443 sago007 2012-04-17 11:04 3547
						if (joypad1.but2)
c53e6443 sago007 2012-04-17 11:04 3548
							theGame2.PushLine();
c53e6443 sago007 2012-04-17 11:04 3549
					}
80b830cd sago007 2012-08-19 17:51 3550
				}
c53e6443 sago007 2012-04-17 11:04 3551
				if (joypad2.working && !theGame2.GetAIenabled())
80b830cd sago007 2012-08-19 17:51 3552
				{
c53e6443 sago007 2012-04-17 11:04 3553
					if (!joyplay2)
c53e6443 sago007 2012-04-17 11:04 3554
					{
c53e6443 sago007 2012-04-17 11:04 3555
						joypad2.update();
c53e6443 sago007 2012-04-17 11:04 3556
						if (joypad2.up)
c53e6443 sago007 2012-04-17 11:04 3557
						{
c53e6443 sago007 2012-04-17 11:04 3558
							theGame.MoveCursor('N');
c53e6443 sago007 2012-04-17 11:04 3559
							repeatingN[0]=true;
c53e6443 sago007 2012-04-17 11:04 3560
							timeHeldP1N=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3561
							timesRepeatedP1N=0;
c53e6443 sago007 2012-04-17 11:04 3562
						}
c53e6443 sago007 2012-04-17 11:04 3563
						if (joypad2.down)
c53e6443 sago007 2012-04-17 11:04 3564
						{
c53e6443 sago007 2012-04-17 11:04 3565
							theGame.MoveCursor('S');
c53e6443 sago007 2012-04-17 11:04 3566
							repeatingS[0]=true;
c53e6443 sago007 2012-04-17 11:04 3567
							timeHeldP1S=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3568
							timesRepeatedP1S=0;
c53e6443 sago007 2012-04-17 11:04 3569
						}
c53e6443 sago007 2012-04-17 11:04 3570
						if (joypad2.left)
c53e6443 sago007 2012-04-17 11:04 3571
						{
c53e6443 sago007 2012-04-17 11:04 3572
							theGame.MoveCursor('W');
c53e6443 sago007 2012-04-17 11:04 3573
							repeatingW[0]=true;
c53e6443 sago007 2012-04-17 11:04 3574
							timeHeldP1W=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3575
							timesRepeatedP1W=0;
c53e6443 sago007 2012-04-17 11:04 3576
						}
c53e6443 sago007 2012-04-17 11:04 3577
						if (joypad2.right)
c53e6443 sago007 2012-04-17 11:04 3578
						{
c53e6443 sago007 2012-04-17 11:04 3579
							theGame.MoveCursor('E');
c53e6443 sago007 2012-04-17 11:04 3580
							repeatingE[0]=true;
c53e6443 sago007 2012-04-17 11:04 3581
							timeHeldP1E=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3582
							timesRepeatedP1E=0;
c53e6443 sago007 2012-04-17 11:04 3583
						}
c53e6443 sago007 2012-04-17 11:04 3584
						if (joypad2.but1)
c53e6443 sago007 2012-04-17 11:04 3585
							theGame.SwitchAtCursor();
c53e6443 sago007 2012-04-17 11:04 3586
						if (joypad2.but2)
c53e6443 sago007 2012-04-17 11:04 3587
							theGame.PushLine();
c53e6443 sago007 2012-04-17 11:04 3588
					}
c53e6443 sago007 2012-04-17 11:04 3589
					else
c53e6443 sago007 2012-04-17 11:04 3590
					{
c53e6443 sago007 2012-04-17 11:04 3591
						joypad2.update();
c53e6443 sago007 2012-04-17 11:04 3592
						if (joypad2.up)
c53e6443 sago007 2012-04-17 11:04 3593
						{
c53e6443 sago007 2012-04-17 11:04 3594
							theGame2.MoveCursor('N');
c53e6443 sago007 2012-04-17 11:04 3595
							repeatingN[1]=true;
c53e6443 sago007 2012-04-17 11:04 3596
							timeHeldP2N=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3597
							timesRepeatedP2N=0;
c53e6443 sago007 2012-04-17 11:04 3598
						}
c53e6443 sago007 2012-04-17 11:04 3599
						if (joypad2.down)
c53e6443 sago007 2012-04-17 11:04 3600
						{
c53e6443 sago007 2012-04-17 11:04 3601
							theGame2.MoveCursor('S');
c53e6443 sago007 2012-04-17 11:04 3602
							repeatingS[1]=true;
c53e6443 sago007 2012-04-17 11:04 3603
							timeHeldP2S=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3604
							timesRepeatedP2S=0;
c53e6443 sago007 2012-04-17 11:04 3605
						}
c53e6443 sago007 2012-04-17 11:04 3606
						if (joypad2.left)
c53e6443 sago007 2012-04-17 11:04 3607
						{
c53e6443 sago007 2012-04-17 11:04 3608
							theGame2.MoveCursor('W');
c53e6443 sago007 2012-04-17 11:04 3609
							repeatingW[1]=true;
c53e6443 sago007 2012-04-17 11:04 3610
							timeHeldP2W=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3611
							timesRepeatedP2W=0;
c53e6443 sago007 2012-04-17 11:04 3612
						}
c53e6443 sago007 2012-04-17 11:04 3613
						if (joypad2.right)
c53e6443 sago007 2012-04-17 11:04 3614
						{
c53e6443 sago007 2012-04-17 11:04 3615
							theGame2.MoveCursor('E');
c53e6443 sago007 2012-04-17 11:04 3616
							repeatingE[1]=true;
c53e6443 sago007 2012-04-17 11:04 3617
							timeHeldP2E=SDL_GetTicks();
c53e6443 sago007 2012-04-17 11:04 3618
							timesRepeatedP2E=0;
c53e6443 sago007 2012-04-17 11:04 3619
						}
c53e6443 sago007 2012-04-17 11:04 3620
						if (joypad2.but1)
c53e6443 sago007 2012-04-17 11:04 3621
							theGame2.SwitchAtCursor();
c53e6443 sago007 2012-04-17 11:04 3622
						if (joypad2.but2)
c53e6443 sago007 2012-04-17 11:04 3623
							theGame2.PushLine();
c53e6443 sago007 2012-04-17 11:04 3624
					}
80b830cd sago007 2012-08-19 17:51 3625
				}
c53e6443 sago007 2012-04-17 11:04 3626
			}
c53e6443 sago007 2012-04-17 11:04 3627
c53e6443 sago007 2012-04-17 11:04 3628
			/**********************************************************************
c53e6443 sago007 2012-04-17 11:04 3629
			***************************** Joypad end ******************************
c53e6443 sago007 2012-04-17 11:04 3630
			**********************************************************************/
c53e6443 sago007 2012-04-17 11:04 3631
c53e6443 sago007 2012-04-17 11:04 3632
a5a3aa4f sago007 2015-08-23 15:31 3633
			SDL_GetKeyState(NULL);
c53e6443 sago007 2012-04-17 11:04 3634
c53e6443 sago007 2012-04-17 11:04 3635
			SDL_GetMouseState(&mousex,&mousey);
c53e6443 sago007 2012-04-17 11:04 3636
c53e6443 sago007 2012-04-17 11:04 3637
			/********************************************************************
c53e6443 sago007 2012-04-17 11:04 3638
			**************** Here comes mouse play ******************************
c53e6443 sago007 2012-04-17 11:04 3639
			********************************************************************/
c53e6443 sago007 2012-04-17 11:04 3640
80b830cd sago007 2012-08-19 17:51 3641
			if ((mouseplay1)&&( ( (!editorMode)&&(!theGame.GetAIenabled()) ) ||(editorModeTest))) //player 1
c53e6443 sago007 2012-04-17 11:04 3642
				if ((mousex > 50)&&(mousey>100)&&(mousex<50+300)&&(mousey<100+600))
c53e6443 sago007 2012-04-17 11:04 3643
				{
c53e6443 sago007 2012-04-17 11:04 3644
					int yLine, xLine;
c53e6443 sago007 2012-04-17 11:04 3645
					yLine = ((100+600)-(mousey-100+theGame.GetPixels()))/50;
c53e6443 sago007 2012-04-17 11:04 3646
					xLine = (mousex-50+25)/50;
c53e6443 sago007 2012-04-17 11:04 3647
					yLine-=2;
c53e6443 sago007 2012-04-17 11:04 3648
					xLine-=1;
c53e6443 sago007 2012-04-17 11:04 3649
					if ((yLine>10)&&(theGame.GetTowerHeight()<12))
c53e6443 sago007 2012-04-17 11:04 3650
						yLine=10;
c53e6443 sago007 2012-04-17 11:04 3651
					if (((theGame.GetPixels()==50)||(theGame.GetPixels()==0)) && (yLine>11))
c53e6443 sago007 2012-04-17 11:04 3652
						yLine=11;
c53e6443 sago007 2012-04-17 11:04 3653
					if (yLine<0)
c53e6443 sago007 2012-04-17 11:04 3654
						yLine=0;
c53e6443 sago007 2012-04-17 11:04 3655
					if (xLine<0)
c53e6443 sago007 2012-04-17 11:04 3656
						xLine=0;
c53e6443 sago007 2012-04-17 11:04 3657
					if (xLine>4)
c53e6443 sago007 2012-04-17 11:04 3658
						xLine=4;
c53e6443 sago007 2012-04-17 11:04 3659
					theGame.MoveCursorTo(xLine,yLine);
c53e6443 sago007 2012-04-17 11:04 3660
				}
c53e6443 sago007 2012-04-17 11:04 3661
c53e6443 sago007 2012-04-17 11:04 3662
			if ((mouseplay2)&&(!editorMode)&&(!theGame2.GetAIenabled())) //player 2
c53e6443 sago007 2012-04-17 11:04 3663
				if ((mousex > xsize-500)&&(mousey>100)&&(mousex<xsize-500+300)&&(mousey<100+600))
c53e6443 sago007 2012-04-17 11:04 3664
				{
c53e6443 sago007 2012-04-17 11:04 3665
					int yLine, xLine;
c53e6443 sago007 2012-04-17 11:04 3666
					yLine = ((100+600)-(mousey-100+theGame2.GetPixels()))/50;
c53e6443 sago007 2012-04-17 11:04 3667
					xLine = (mousex-(xsize-500)+25)/50;
c53e6443 sago007 2012-04-17 11:04 3668
					yLine-=2;
c53e6443 sago007 2012-04-17 11:04 3669
					xLine-=1;
c53e6443 sago007 2012-04-17 11:04 3670
					if ((yLine>10)&&(theGame2.GetTowerHeight()<12))
c53e6443 sago007 2012-04-17 11:04 3671
						yLine=10;
c53e6443 sago007 2012-04-17 11:04 3672
					if (((theGame2.GetPixels()==50)||(theGame2.GetPixels()==0)) && (yLine>11))
c53e6443 sago007 2012-04-17 11:04 3673
						yLine=11;
c53e6443 sago007 2012-04-17 11:04 3674
					if (yLine<0)
c53e6443 sago007 2012-04-17 11:04 3675
						yLine=0;
c53e6443 sago007 2012-04-17 11:04 3676
					if (xLine<0)
c53e6443 sago007 2012-04-17 11:04 3677
						xLine=0;
c53e6443 sago007 2012-04-17 11:04 3678
					if (xLine>4)
c53e6443 sago007 2012-04-17 11:04 3679
						xLine=4;
c53e6443 sago007 2012-04-17 11:04 3680
					theGame2.MoveCursorTo(xLine,yLine);
c53e6443 sago007 2012-04-17 11:04 3681
				}
c53e6443 sago007 2012-04-17 11:04 3682
c53e6443 sago007 2012-04-17 11:04 3683
			/********************************************************************
c53e6443 sago007 2012-04-17 11:04 3684
			**************** Here ends mouse play *******************************
c53e6443 sago007 2012-04-17 11:04 3685
			********************************************************************/
c53e6443 sago007 2012-04-17 11:04 3686
c53e6443 sago007 2012-04-17 11:04 3687
			// If the mouse button is released, make bMouseUp equal true
c53e6443 sago007 2012-04-17 11:04 3688
			if (!SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
c53e6443 sago007 2012-04-17 11:04 3689
			{
c53e6443 sago007 2012-04-17 11:04 3690
				bMouseUp=true;
c53e6443 sago007 2012-04-17 11:04 3691
			}
c53e6443 sago007 2012-04-17 11:04 3692
c53e6443 sago007 2012-04-17 11:04 3693
			// If the mouse button 2 is released, make bMouseUp2 equal true
c53e6443 sago007 2012-04-17 11:04 3694
			if ((SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(3))!=SDL_BUTTON(3))
c53e6443 sago007 2012-04-17 11:04 3695
			{
c53e6443 sago007 2012-04-17 11:04 3696
				bMouseUp2=true;
c53e6443 sago007 2012-04-17 11:04 3697
			}
c53e6443 sago007 2012-04-17 11:04 3698
c53e6443 sago007 2012-04-17 11:04 3699
			if ((!singlePuzzle)&&(!editorMode))
c53e6443 sago007 2012-04-17 11:04 3700
			{
c53e6443 sago007 2012-04-17 11:04 3701
				//read mouse events
c53e6443 sago007 2012-04-17 11:04 3702
				if (SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(1) && bMouseUp)
c53e6443 sago007 2012-04-17 11:04 3703
				{
c53e6443 sago007 2012-04-17 11:04 3704
					bMouseUp = false;
c53e6443 sago007 2012-04-17 11:04 3705
					DrawIMG(background, screen, 0, 0);
c53e6443 sago007 2012-04-17 11:04 3706
c53e6443 sago007 2012-04-17 11:04 3707
c53e6443 sago007 2012-04-17 11:04 3708
					/********************************************************************
c53e6443 sago007 2012-04-17 11:04 3709
					**************** Here comes mouse play ******************************
c53e6443 sago007 2012-04-17 11:04 3710
					********************************************************************/
c53e6443 sago007 2012-04-17 11:04 3711
					{
c53e6443 sago007 2012-04-17 11:04 3712
						if (mouseplay1 && !theGame.GetAIenabled()) //player 1
c53e6443 sago007 2012-04-17 11:04 3713
							if ((mousex > 50)&&(mousey>100)&&(mousex<50+300)&&(mousey<100+600))
c53e6443 sago007 2012-04-17 11:04 3714
							{
c53e6443 sago007 2012-04-17 11:04 3715
								theGame.SwitchAtCursor();
c53e6443 sago007 2012-04-17 11:04 3716
							}
c53e6443 sago007 2012-04-17 11:04 3717
						if (mouseplay2 && !theGame2.GetAIenabled()) //player 2
c53e6443 sago007 2012-04-17 11:04 3718
							if ((mousex > xsize-500)&&(mousey>100)&&(mousex<xsize-500+300)&&(mousey<100+600))
c53e6443 sago007 2012-04-17 11:04 3719
							{
c53e6443 sago007 2012-04-17 11:04 3720
								theGame2.SwitchAtCursor();
c53e6443 sago007 2012-04-17 11:04 3721
							}
c53e6443 sago007 2012-04-17 11:04 3722
					}
c53e6443 sago007 2012-04-17 11:04 3723
					/********************************************************************
c53e6443 sago007 2012-04-17 11:04 3724
					**************** Here ends mouse play *******************************
c53e6443 sago007 2012-04-17 11:04 3725
					********************************************************************/
c53e6443 sago007 2012-04-17 11:04 3726
c53e6443 sago007 2012-04-17 11:04 3727
					if(stageButtonStatus != SBdontShow && (mousex > theGame.GetTopX()+cordNextButton.x)
c53e6443 sago007 2012-04-17 11:04 3728
							&&(mousex < theGame.GetTopX()+cordNextButton.x+cordNextButton.xsize)
c53e6443 sago007 2012-04-17 11:04 3729
							&&(mousey > theGame.GetTopY()+cordNextButton.y)&&(mousey < theGame.GetTopY()+cordNextButton.y+cordNextButton.ysize))
c53e6443 sago007 2012-04-17 11:04 3730
					{
c53e6443 sago007 2012-04-17 11:04 3731
						//Clicked the next button after a stage clear or puzzle
c53e6443 sago007 2012-04-17 11:04 3732
						theGame.nextLevel(SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 3733
					}
c53e6443 sago007 2012-04-17 11:04 3734
					if(stageButtonStatus != SBdontShow && (mousex > theGame.GetTopX()+cordRetryButton .x)
c53e6443 sago007 2012-04-17 11:04 3735
							&&(mousex < theGame.GetTopX()+cordRetryButton.x+cordRetryButton.xsize)
c53e6443 sago007 2012-04-17 11:04 3736
							&&(mousey > theGame.GetTopY()+cordRetryButton.y)&&(mousey < theGame.GetTopY()+cordRetryButton.y+cordRetryButton.ysize))
c53e6443 sago007 2012-04-17 11:04 3737
					{
c53e6443 sago007 2012-04-17 11:04 3738
						//Clicked the retry button
c53e6443 sago007 2012-04-17 11:04 3739
						theGame.retryLevel(SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 3740
					}
c53e6443 sago007 2012-04-17 11:04 3741
c53e6443 sago007 2012-04-17 11:04 3742
c53e6443 sago007 2012-04-17 11:04 3743
					//cout << "Mouse x: " << mousex << ", mouse y: " << mousey << endl;
c53e6443 sago007 2012-04-17 11:04 3744
				}
c53e6443 sago007 2012-04-17 11:04 3745
c53e6443 sago007 2012-04-17 11:04 3746
				//Mouse button 2:
c53e6443 sago007 2012-04-17 11:04 3747
				if ((SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(3))==SDL_BUTTON(3) && bMouseUp2)
c53e6443 sago007 2012-04-17 11:04 3748
				{
c53e6443 sago007 2012-04-17 11:04 3749
					bMouseUp2=false; //The button is pressed
c53e6443 sago007 2012-04-17 11:04 3750
					/********************************************************************
c53e6443 sago007 2012-04-17 11:04 3751
					**************** Here comes mouse play ******************************
c53e6443 sago007 2012-04-17 11:04 3752
					********************************************************************/
1a156b60 sago007 2015-08-22 17:29 3753
					
1a156b60 sago007 2015-08-22 17:29 3754
						if (mouseplay1 && !theGame.GetAIenabled()) {
1a156b60 sago007 2015-08-22 17:29 3755
							//player 1
1a156b60 sago007 2015-08-22 17:29 3756
							if ((mousex > 50)&&(mousey>100)&&(mousex<50+300)&&(mousey<100+600)) {
c53e6443 sago007 2012-04-17 11:04 3757
								theGame.PushLine();
c53e6443 sago007 2012-04-17 11:04 3758
							}
1a156b60 sago007 2015-08-22 17:29 3759
						} 
1a156b60 sago007 2015-08-22 17:29 3760
						if (mouseplay2 && !theGame2.GetAIenabled()) {
1a156b60 sago007 2015-08-22 17:29 3761
							//player 2
1a156b60 sago007 2015-08-22 17:29 3762
							if ((mousex > xsize-500)&&(mousey>100)&&(mousex<xsize-500+300)&&(mousey<100+600)) {
c53e6443 sago007 2012-04-17 11:04 3763
								theGame2.PushLine();
c53e6443 sago007 2012-04-17 11:04 3764
							}
1a156b60 sago007 2015-08-22 17:29 3765
						}
c53e6443 sago007 2012-04-17 11:04 3766
					/********************************************************************
c53e6443 sago007 2012-04-17 11:04 3767
					**************** Here ends mouse play *******************************
c53e6443 sago007 2012-04-17 11:04 3768
					********************************************************************/
c53e6443 sago007 2012-04-17 11:04 3769
				}
c53e6443 sago007 2012-04-17 11:04 3770
			} //if !singlePuzzle
c53e6443 sago007 2012-04-17 11:04 3771
			else
c53e6443 sago007 2012-04-17 11:04 3772
			{
c53e6443 sago007 2012-04-17 11:04 3773
c53e6443 sago007 2012-04-17 11:04 3774
			}
c53e6443 sago007 2012-04-17 11:04 3775
		} //if !bScreenBocked;
c53e6443 sago007 2012-04-17 11:04 3776
c53e6443 sago007 2012-04-17 11:04 3777
c53e6443 sago007 2012-04-17 11:04 3778
		//Sees if music is stopped and if music is enabled
c53e6443 sago007 2012-04-17 11:04 3779
		if ((!NoSound)&&(!Mix_PlayingMusic())&&(MusicEnabled)&&(!bNearDeath))
c53e6443 sago007 2012-04-17 11:04 3780
		{
c53e6443 sago007 2012-04-17 11:04 3781
			// then starts playing it.
c53e6443 sago007 2012-04-17 11:04 3782
			Mix_VolumeMusic(MIX_MAX_VOLUME);
c53e6443 sago007 2012-04-17 11:04 3783
			Mix_PlayMusic(bgMusic, -1); //music loop
c53e6443 sago007 2012-04-17 11:04 3784
		}
b7590374 sago007 2011-05-19 16:15 3785
c53e6443 sago007 2012-04-17 11:04 3786
		if(bNearDeath!=bNearDeathPrev)
c53e6443 sago007 2012-04-17 11:04 3787
		{
c53e6443 sago007 2012-04-17 11:04 3788
			if(bNearDeath)
c53e6443 sago007 2012-04-17 11:04 3789
			{
c53e6443 sago007 2012-04-17 11:04 3790
				if(!NoSound &&(MusicEnabled))
c53e6443 sago007 2012-04-17 11:04 3791
				{
c53e6443 sago007 2012-04-17 11:04 3792
					Mix_VolumeMusic(MIX_MAX_VOLUME);
c53e6443 sago007 2012-04-17 11:04 3793
					Mix_PlayMusic(highbeatMusic, 1);
c53e6443 sago007 2012-04-17 11:04 3794
				}
c53e6443 sago007 2012-04-17 11:04 3795
			}
c53e6443 sago007 2012-04-17 11:04 3796
			else
c53e6443 sago007 2012-04-17 11:04 3797
			{
c53e6443 sago007 2012-04-17 11:04 3798
				if(!NoSound &&(MusicEnabled))
c53e6443 sago007 2012-04-17 11:04 3799
				{
c53e6443 sago007 2012-04-17 11:04 3800
					Mix_VolumeMusic(MIX_MAX_VOLUME);
c53e6443 sago007 2012-04-17 11:04 3801
					Mix_PlayMusic(bgMusic, -1);
c53e6443 sago007 2012-04-17 11:04 3802
				}
c53e6443 sago007 2012-04-17 11:04 3803
			}
c53e6443 sago007 2012-04-17 11:04 3804
		}
b7590374 sago007 2011-05-19 16:15 3805
c53e6443 sago007 2012-04-17 11:04 3806
		bNearDeathPrev = bNearDeath;
b7590374 sago007 2011-05-19 16:15 3807
b7590374 sago007 2011-05-19 16:15 3808
c53e6443 sago007 2012-04-17 11:04 3809
		//set bNearDeath to false theGame*.Update() will change to true as needed
18055aa0 sago007 2012-06-05 19:43 3810
		bNearDeath = theGame.IsNearDeath() || theGame2.IsNearDeath();
c53e6443 sago007 2012-04-17 11:04 3811
		//Updates the objects
c53e6443 sago007 2012-04-17 11:04 3812
		theGame.Update(SDL_GetTicks());
c53e6443 sago007 2012-04-17 11:04 3813
		theGame2.Update(SDL_GetTicks());
b7590374 sago007 2011-05-19 16:15 3814
b7590374 sago007 2011-05-19 16:15 3815
//see if anyone has won (two players only)
c53e6443 sago007 2012-04-17 11:04 3816
#if NETWORK
c53e6443 sago007 2012-04-17 11:04 3817
		if (!networkPlay)
c53e6443 sago007 2012-04-17 11:04 3818
#endif
c53e6443 sago007 2012-04-17 11:04 3819
			if (twoPlayers)
c53e6443 sago007 2012-04-17 11:04 3820
			{
c53e6443 sago007 2012-04-17 11:04 3821
				if ((theGame.isGameOver()) && (theGame2.isGameOver()))
c53e6443 sago007 2012-04-17 11:04 3822
				{
c53e6443 sago007 2012-04-17 11:04 3823
					if (theGame.GetScore()+theGame.GetHandicap()>theGame2.GetScore()+theGame2.GetHandicap())
c53e6443 sago007 2012-04-17 11:04 3824
						theGame.setPlayerWon();
c53e6443 sago007 2012-04-17 11:04 3825
					else if (theGame.GetScore()+theGame.GetHandicap()<theGame2.GetScore()+theGame2.GetHandicap())
c53e6443 sago007 2012-04-17 11:04 3826
						theGame2.setPlayerWon();
c53e6443 sago007 2012-04-17 11:04 3827
					else
c53e6443 sago007 2012-04-17 11:04 3828
					{
c53e6443 sago007 2012-04-17 11:04 3829
						theGame.setDraw();
c53e6443 sago007 2012-04-17 11:04 3830
						theGame2.setDraw();
c53e6443 sago007 2012-04-17 11:04 3831
					}
b283e0f7 sago007 2012-07-29 14:01 3832
					//twoPlayers = false;
c53e6443 sago007 2012-04-17 11:04 3833
				}
c53e6443 sago007 2012-04-17 11:04 3834
				if ((theGame.isGameOver()) && (!theGame2.isGameOver()))
c53e6443 sago007 2012-04-17 11:04 3835
				{
c53e6443 sago007 2012-04-17 11:04 3836
					theGame2.setPlayerWon();
b283e0f7 sago007 2012-07-29 14:01 3837
					//twoPlayers = false;
c53e6443 sago007 2012-04-17 11:04 3838
				}
c53e6443 sago007 2012-04-17 11:04 3839
				if ((!theGame.isGameOver()) && (theGame2.isGameOver()))
c53e6443 sago007 2012-04-17 11:04 3840
				{
c53e6443 sago007 2012-04-17 11:04 3841
					theGame.setPlayerWon();
b283e0f7 sago007 2012-07-29 14:01 3842
					//twoPlayers = false;
c53e6443 sago007 2012-04-17 11:04 3843
				}
c53e6443 sago007 2012-04-17 11:04 3844
			}
c53e6443 sago007 2012-04-17 11:04 3845
c53e6443 sago007 2012-04-17 11:04 3846
		//Once evrything has been checked, update graphics
c53e6443 sago007 2012-04-17 11:04 3847
		DrawEverything(xsize,ysize,&theGame,&theGame2);
c53e6443 sago007 2012-04-17 11:04 3848
		SDL_GetMouseState(&mousex,&mousey);
c53e6443 sago007 2012-04-17 11:04 3849
		//Remember mouse placement
c53e6443 sago007 2012-04-17 11:04 3850
		oldMousex = mousex;
c53e6443 sago007 2012-04-17 11:04 3851
		oldMousey = mousey;
c53e6443 sago007 2012-04-17 11:04 3852
		//Draw the mouse:
f3a1637d sago007 2015-11-14 21:32 3853
		mouse->PaintTo(screen,mousex,mousey);
c53e6443 sago007 2012-04-17 11:04 3854
		SDL_Flip(screen);
c53e6443 sago007 2012-04-17 11:04 3855
	} //game loop
80b830cd sago007 2012-08-19 17:51 3856
	return 0;
605138b3 sago007 2012-04-14 15:12 3857
}
1970-01-01 00:00 3858