git repos / blockattack-game

log: blockattack-game

d3c158b6 Updated the installer sago007 2016-01-17 16:31
eb29cedf Changed some paths to be absolute sago007 2016-01-17 15:59
2c2c318c Added install commands. Not tested yet sago007 2016-01-17 15:17
5614ab55 Improved the cmake to work with MXE for crosscompiling sago007 2016-01-17 13:44
784d70ca Wrong filename for cmake package sago007 2016-01-16 14:55
d3ff6f07 We want to allow older cmake sago007 2016-01-16 14:48
393d4052 Updated travis files sago007 2016-01-16 14:27
9fe7a2e4 Deleted the unsupported things sago007 2016-01-16 14:27
4bf8f6f0 Improved gitignore sago007 2016-01-16 14:23
e566d265 Added cmake build system sago007 2016-01-16 14:19
2824f1ad Moved more to os.cpp sago007 2016-01-09 22:34
08ba0318 Prefix the SDL2 keys with sdl2 in the config so that they are not mistaken for the SDL1 keys. The numbers are incompatible sago007 2016-01-08 17:42
34c93de9 Fixed Windows build sago007 2016-01-07 17:46
9dc80982 Moved more stuff to os.cpp sago007 2016-01-02 21:08
1f50b970 Moved the highscore functions out sago007 2015-12-30 21:00
1899da11 Fixed some license headers and started mocing OS-specific code to os.cpp sago007 2015-12-30 19:04
021de090 Fixed URL sago007 2015-12-30 18:56
acc78225 Readded icon sago007 2015-12-29 18:10
b2ff93be NetBeans keeps adding these imports sago007 2015-12-29 15:05
ae5d6381 Started moving stage clear handeling out sago007 2015-12-29 13:26
b539639c Small changes sago007 2015-12-29 11:51
5d58249d Merge pull request #2 from blockattack/travis-fix Poul Sander 2015-12-25 23:27
67e23e8a Removed another unused include sago007 2015-12-25 23:20
c3a7fe3c Removed unused include sago007 2015-12-25 23:17
a90bb60d Remove the packages that travis cannot handle anyway sago007 2015-12-25 23:14
f283629a Missing hyphen sago007 2015-12-25 23:08
cb89644e Modified travis file sago007 2015-12-25 23:06
854263a5 Let it fail if it goes wrong sago007 2015-12-25 22:59
b81f58ad Some changes to make it crosscompile with MXE. Might fail on travis since this changes a sdl2-config call that did not work for SDL1 sago007 2015-12-25 22:48
3a2f158c Merge pull request #1 from blockattack/sdl2 Poul Sander 2015-12-25 15:52
c18f506d Updated a lot of auther information. New libraries, changed file names. Removed official scons support. sago007 2015-12-25 15:47
071f63e0 Ensure that scons do not try to use its own PATH and CXX. The build environment knows better. sago007 2015-12-25 15:08
53203200 Format changes sago007 2015-12-25 13:30
0e1e83de Fixed the keyboard sago007 2015-12-25 13:30
048bc0fb Removed more unused files sago007 2015-12-25 09:59
749afec7 Removed the unused files sago007 2015-12-25 09:46
c7e50476 Changed the buttons to the modern version sago007 2015-12-25 09:44
fd234987 Make target clean should not fail if there is nothing to remove and play the right chunk sago007 2015-12-25 09:34
d8339fd8 Ok, now the scons compile as well sago007 2015-12-24 12:57
326722f4 Removed unused code sago007 2015-12-24 12:48
c1bd83fb Readded the frame boarder for the chain counter sago007 2015-12-23 19:41
22c9836e Removed some unused code sago007 2015-12-23 19:35
546803fd Removed the old TTF loader sago007 2015-12-23 19:18
72e43b89 Pack the new data folder instead of the old ones sago007 2015-12-23 18:57
dad64897 Changed travis a bit... need to fix scons at some point... sago007 2015-12-23 18:51
9d259921 Removed all the old repeating code... it is build into SDL sago007 2015-12-23 18:46
3a23aa5e Now the fonts are visible again sago007 2015-12-23 18:06
7d1936bd Now it starts. It does not work but it starts sago007 2015-12-23 16:06
1d2e2129 More changes sago007 2015-12-23 15:41
a2da12cb Now we have all the textures as sprites sago007 2015-12-23 12:33
1e99540b Changed all texture files to lowercase sago007 2015-12-23 12:07
18003f8e moved a lot of files sago007 2015-12-23 11:48
7dbd2cb6 Update README.md Poul Sander 2015-12-22 19:42
c6bde3e3 More changes... still a LONG way to go sago007 2015-12-22 16:56
82da8a1c Moved a lot of files to prepare for SDL2 sago007 2015-12-19 18:00
6332acb6 Merge branch 'master' into sdl2 sago007 2015-12-19 17:51
46cfd6b2 More text is now rendered directly to the screen sago007 2015-12-06 15:36
0c1de203 Small changes to the menu system to prepare for a separete render sago007 2015-12-05 22:15
c699a9f9 Removed a lot of surface to surface rendering sago007 2015-12-05 17:22
ae0f6c7a Boards are now painted directly on the renderer sago007 2015-12-05 16:58
571b4d47 Started to remove the old part draw. It only exsisted because getting a working hardware accelerated screen back in the old days was hard. For moving to SDL2 this is required. sago007 2015-12-05 16:02
078900fe Started to shift to SDL2 but it requires some major changes that should be done in the base first sago007 2015-12-05 15:31
9f5ec0cc Added the UTF-8 library to be copied in on travis sago007 2015-12-05 08:01
227d1f4e The keyboard reader now has basic knowledge of UTF-8. Although it cannot be rendered at the moment sago007 2015-12-05 07:34
d26562ba Now uses an iterator for storring the position sago007 2015-12-04 23:29
f6707482 Name is now stored in a std::string. Next goal: UTF-8 codepoints sago007 2015-12-04 22:55
e55d039f Fixed problems with format strings to NFont. sago007 2015-12-04 22:22
f306e3ca Small enchancements sago007 2015-12-04 21:16
b37fa2db Removed a lot of unsed code and fixed a ball problem sago007 2015-12-04 20:44
9b99cf7a Now uses the Unicode value from SDL to find the char that was types. Still limted to ASCII. sago007 2015-12-04 20:22
dfdb7d66 Moved some of the highscore logic out of the blockGame object sago007 2015-11-29 19:21
7d604e02 Moved the extern out of the cpp-files sago007 2015-11-29 18:39
8ec2d339 The list files class may die at some point in favor of some boost or physfs alternative sago007 2015-11-24 20:27
ecef5838 Changed a lot of formatting sago007 2015-11-24 20:01
90e6c797 Removed some "using namespace" from headers and some unused files sago007 2015-11-22 21:46
cdb45e21 Removed the editor. That was never complete and Java-like sago007 2015-11-22 21:35
acd79baf Some reformatting of source files sago007 2015-11-22 19:37
ecec7113 Merge branch 'master' of github.com:blockattack/blockattack-game sago007 2015-11-15 16:19
b1592756 We can now handle that we launch from a different dir sago007 2015-11-15 16:18
6258a442 Small adjustments sago007 2015-11-14 22:11
78ab168e Ask scons to use c++11 sago007 2015-11-14 22:02
33f4e975 Removed more bad code sago007 2015-11-14 21:49
f3a1637d Started removing unused code that should never have been in the game sago007 2015-11-14 21:32
08f71f59 scons now respects the CXX environment as it is supposed to do sago007 2015-11-10 19:12
1b35580a Added build using scons to travis build. Does not include install at the moment due to problem with the man files. sago007 2015-11-10 18:47
d57894c2 Update README.md Poul Sander 2015-11-08 19:35
a60dd491 Updated scons. It can now build the project. sago007 2015-11-08 19:33
3327bb0f Create README.md Poul Sander 2015-11-08 19:30
9a59f09c On Ubuntu 12.04 there seems to be a problem with pkg-config and SDL_ttf. Moved it outside sago007 2015-11-08 18:39
53001fa2 Continues removing using from headers sago007 2015-11-08 15:13
66eff118 Added boost as well sago007 2015-11-07 22:49
ee516a19 Choose the right compiler sago007 2015-11-07 22:46
4ecde453 Wrong dependencies and unable to overrule compiler in main makefile sago007 2015-11-07 22:42
48644468 Added a basic travis script. Now I just need to see if it works sago007 2015-11-07 22:37
e53756e7 Added git ignore file sago007 2015-08-23 15:33
0222053c Removed unused files sago007 2015-08-23 15:32
a5a3aa4f Fixed a few errors sago007 2015-08-23 15:31
1e9795f2 Removed unused method sago007 2015-08-23 15:18
ca486238 Removed replay functionality sago007 2015-08-23 15:12
6787b808 Removed all network functionality for the moment sago007 2015-08-23 14:57
027b5cfd Added some const sago007 2015-08-23 14:27
313ecd1b Moved more SDL event outside BlockGame sago007 2015-08-22 20:38
055218be Seperated a lot of the puzzle logic out in its own file sago007 2015-08-22 18:44
970c4ebe Added a few const. sago007 2015-08-22 18:08
58dd05a0 It should be right instead of left sago007 2015-08-22 17:49
317815b9 Removed old code sago007 2015-08-22 17:47
5276103a Removed unused variable sago007 2015-08-22 17:41
1a156b60 Removed other variables from the old menu sago007 2015-08-22 17:29
69862ef6 Removed the unused variable showGame. It was a legacy variable from the old menu sago007 2015-08-22 17:24
229e212d Moved topx and topy out of the base blockgame class. One step in seperating the logic from the drawing sago007 2015-08-22 17:14
8f632c05 Replaced a char buffer with an std::string sago007 2015-08-22 16:21
e90165e3 Fix for Makefile sago007 2014-09-15 16:26
bd350520 Add .exe in Windows sago007 2014-09-15 16:17
88e259c7 Desktop icon sago007 2014-09-15 15:45
fb6646e4 Windows icon sago007 2014-09-11 16:30
70f47bf7 Syncrnized the Makefile to latest edition sago007 2014-09-10 17:25
fc364232 Changes to Makefile and a const reference sago007 2014-09-05 16:38
86cd12d5 Renamed the make file so one can now just type "make" in source/code sago007 2014-01-29 18:06
32c6e29e Auto dependency based on http://mad-scientist.net/make/autodep.html sago007 2014-01-22 18:55
af35c39d Added const a few places sago007 2013-11-16 16:37
9d59a0e2 Added a little randomization to the shattered blocks sago007 2013-11-15 23:05
e68d08eb Fixed a few problems with modern compilers. Fixed wrong AI levels in menu. Fixed adding too +1 when winning a game sago007 2013-11-15 22:33
f3b897ca Small manual changes sago007 2012-12-07 18:06
b4f1d3cf Fixed a crash from the network system if the game was shutting down before pointers was set. Also fixed some warnings sago007 2012-08-20 21:28
80b830cd Removed some warnings and unsused variables sago007 2012-08-19 17:51
56241205 Fixed a problem with an uninitialized variable in the BlockGame class. Also a lot of code cleanup sago007 2012-08-05 11:15
b283e0f7 Started to create support for two games in a replay file. Not working yet sago007 2012-07-29 14:01
18055aa0 Fixed music then near death sago007 2012-06-05 19:43
2f0e6dd7 Also replaced the back button sago007 2012-05-19 19:54
610d0b15 Removed some hardcoded texts sago007 2012-05-19 18:13
43765588 The network system does now connect but still needs lots of changes to be playable again sago007 2012-05-16 19:14
6710d462 More cleanup. Cannot compile without NETWORK for the moment sago007 2012-05-12 17:23
07383b8f Network changes. Not tested yet sago007 2012-05-11 21:00
50258544 Smaller modifications. One can now retrieve action to send to another system sago007 2012-05-10 19:11
bbb533ad Fixed a problem in replay sago007 2012-05-08 19:38
444cec07 No longer construct a stingstream everytime it is needed but resuses where possible sago007 2012-05-05 16:42
79d3c1d3 Replays are now sorta working. Single player only... no menu sago007 2012-05-05 15:54
cf54d8c3 Game description is now translateble sago007 2012-05-03 20:52
0f031889 Moved things around so that public and private methods to BlockGame are grouped sago007 2012-05-01 19:57
6c9b4cd7 Actions are now enumerated sago007 2012-05-01 19:34
b45d8841 Added missing applause-file. Also added some network buttons sago007 2012-04-23 19:30
b0222eff Two player TT and VS in menu sago007 2012-04-22 15:06
d93dc017 Write in new replay format sago007 2012-04-22 14:28
d12916ab A new way of storing replays and sending network messages. Not fully implemented yet sago007 2012-04-19 23:30
aceba8db Removed a cout in LevelSelect and corrected init text on the Sound-button sago007 2012-04-19 20:27
42f05434 Some small fixes to the mouse hover in LevelSelect sago007 2012-04-19 20:25
aede0664 Stage clear in new menu sago007 2012-04-19 19:45
67a32395 new menu for selecting difficutlty sago007 2012-04-19 18:40
c53e6443 Reformatted everything with "astyle -A1 -T -r". This will likely break most patches but will hopefully make it easier to maintain patches in the furture. sago007 2012-04-17 11:04
ed33b751 Now puzzle level can be confirmed with the keyboard and the marking changes as the mouse moves sago007 2012-04-17 10:48
cc6724c9 Now includes Makefile.local. Also added CheckBoxMarked image and basic selecting for Puizzle levels sago007 2012-04-16 21:11
ac4a9268 Fixed some problems with scons and made RETURN return to the new menu system sago007 2012-04-14 21:29
605138b3 Moved some files and removed redundant files sago007 2012-04-14 15:12
c9dd376f Startet to look at that gettext thing sago007 2012-01-20 17:13
14e13624 Removed more unused code sago007 2011-07-20 17:14
69d650b4 Removed some unused variables sago007 2011-07-20 15:24
cc3ef158 New menu is now default. The new mneu now has mouse support. There are still some game modes and options missing and it need some work before being ready for reales. sago007 2011-07-03 16:13
c93f6381 Went beyond array sago007 2011-06-26 14:34
593aeae4 Changes to menu system and correction of some headers sago007 2011-06-25 22:42
fc8e3d6a Something to the menusystem sago007 2011-06-25 16:31
00127e1a Some comments sago007 2011-06-13 11:50
c83d3d11 a missing folder sago007 2011-06-10 17:41
099916fc Missing file sago007 2011-06-10 17:39
26ddb424 Startet to change the menu system sago007 2011-06-09 20:06
72da9ba1 Missing placeholders sago007 2011-05-19 16:18
b7590374 Beginning new menu system sago007 2011-05-19 16:15
71181267 More text are now created during load sago007 2011-04-29 19:22
925b7e58 SFont replaced by NFont with TTF. Not as good looking as SFont but will allow internationalization sago007 2011-04-25 16:35
b80c8ed3 Updates to the windows compile/install scripts sago007 2011-04-24 15:55
43611709 bNewGame is now using an imageholder sago007 2011-04-23 17:18
467a4853 More scons fixes. (From Debina patch fix-scons-paths.patch) sago007 2011-04-22 21:27
5813b7cc Some fixes to scons sago007 2011-04-22 21:25
df773e4d Some fixes to the make file sago007 2011-04-21 21:57
8d488d32 Startet to refactor some surface handling sago007 2011-04-17 13:02
4f1d27f1 A little refactoring sago007 2011-03-18 15:53
12f2640c Fixed a problem with repeating dong noices until starting a game sago007 2011-01-01 16:48
1df28151 Added part of new libary sago007 2010-12-23 22:51
3db6ed5d I need to get some of the basic functionality into reuseable form sago007 2010-12-07 17:19
1f61db96 Some additional cleanup. Including replacing some char arrays with c++ strings sago007 2010-11-15 20:12
4b0c248f More redundant code removed sago007 2010-11-10 21:13
30f910dd Some miner cleanup sago007 2010-11-10 21:02
6b1dc7a6 Work in progress sago007 2010-11-08 21:03
17916a2e Stated to seperate BlockGame sago007 2010-11-07 11:26
e1290bdf Started to make of BlockGame private sago007 2010-10-25 19:56
c65f7c8d Fixes a problem with curropt statsFiles sago007 2010-02-22 19:27
f72abf8b Added descriptions to all the single player modes sago007 2010-01-16 20:00
e2de69cf Added a description of the single player keys in single player game modes sago007 2010-01-15 22:48
852e183d Some small changes to 1.4.1 sago007 2009-11-16 01:07
1b79ccc7 This will be 1.4.1 final sago007 2009-06-14 16:41
5134c5f0 Small mistake in win32 code sago007 2009-06-14 15:16
40bf8094 Now references to AUTH inside blockattack.data sago007 2009-06-14 01:18
e9cb045e Additional auther information sago007 2009-06-04 19:38
2e57d791 Theme selection is now saved. Themes can now also be set on the command line. sago007 2009-06-04 17:48
41f02ab2 PhysFS is now mandatory sago007 2009-05-10 21:40
866417ca Themes now use Apstract FS sago007 2009-05-10 21:35
aca2f4b0 PhysFS reads blockattack.data again. Puzzle files are read using physfs. iostream now supports physfs. sago007 2009-05-10 18:11
c325f4fa physfs support in Windows sago007 2009-05-09 18:33
adaf31bf Now loads music and sound from apstract file system + script to create package sago007 2009-05-05 16:01
64ea862c Increased version number. Enabled physfs sago007 2009-05-05 02:45
bc9ea011 Removed dependecy on libcurl sago007 2009-04-12 17:43