Garbage textures are now created to a new texture before being rendered to screen.
This prevents tearing when scaling the windows in software render (and possible other modes).
PNG is the preferred raster format in XDG icon themes, with XPM
supported only for backward compatibility. Hence, convert the
application icons for the XDG icon theme to PNG.
The XPM icons were converted to PNG using 'convert', part of
ImageMagick.
* Started on mod support. Now possible to start the game with "./blockattack --mod 1.3.0.bricks" to use a mod
* Add example mod which also uses a sprite file
* Added a mod file parser for processing modinfo-files
* Now save the modlist and use it again at next startup
* Add "player configuration" menu for the 4 player menu items. Freeing up 4 places in the menu.
* Started to add a mod config menu
* Add title to Mod Config page
* Add exit button to mod menu
* Different physfs approach
* List the availeble mods.
* Now packs the sample mod
* Now sorts the mod list
* update translation files
* astyle fixes
* Also look for user mods.
commit 6716dddf2729e653eb86589c0be8e937448e6958
Author: Poul Sander <poul@poulsander.com>
Date: Mon Oct 26 21:12:37 2020 +0100
Updated build instuctions and Docker images to accept that libutf8cpp is included
commit ded79f2428d0f99c22e1d2c352431f9f29af74eb
Author: Poul Sander <poul@poulsander.com>
Date: Mon Oct 26 20:25:24 2020 +0100
Moved utfcpp into the included libs. It is too troublesome between distributions