git repos / saland

log: saland

11bd19e8 Added borders sago007 2018-09-23 18:31
9659174b No longer crash when trying w and e out of bound sago007 2018-09-09 12:08
4f66addf No longer crash the moment the cursor goes out of bound sago007 2018-09-09 11:53
53ea082c Can now clear from the blocking layer using "e" sago007 2018-09-09 11:47
2862af0e Destroy all fixtures for the destroyed bodies sago007 2018-09-09 11:10
6e755a36 Now possible to add blocking tiles with "w" sago007 2018-09-09 10:49
8ba6a44c Print layer info for marked tile sago007 2018-09-07 19:15
548f0902 Print the tile coordinate in the lower part of the screen sago007 2018-09-07 18:40
07f722b1 Add text in bottom of screen Poul Sander 2018-08-10 16:35
c0bcb4ab Fixed whitespace and removed unused variable Poul Sander 2018-08-08 18:13
972f5ee6 Changed the fall through comment Poul Sander 2018-08-08 17:51
5b2b4ac9 Removed some of the hardcoded values Poul Sander 2018-08-08 16:47
77305f85 It is now possible to hit an kill a monster sago007 2018-07-28 21:11
b24eb859 Now with fixed speed sago007 2018-07-28 19:15
7376822b Projectiles are moving sago007 2018-07-28 19:05
84bbabc5 Updated libsago sago007 2018-06-03 19:33
7663a281 Updated sago lib sago007 2018-03-25 18:09
35515503 Update the PlatformFolders library sago007 2018-03-24 10:04
afb75173 Now with working UTF-8 support. The sago-lib now depends on libutfcpp sago007 2018-03-18 18:56
188f5e46 Added some comments to SagoTextField and SagoTextBox. Made SagoTextField holder invalidation aware. also made the human and bat spawn in the right locations. sago007 2018-03-18 12:03
94b70daf Added max width functionality to the textbox sago007 2018-03-17 23:23
1defbd03 Fixed SDL include sago007 2018-03-17 16:02
cc77cbc6 Multi line support sago007 2018-03-17 15:58
7fd231cf Made a lot of contructors explicit if they only took one parameter sago007 2018-03-17 13:46
8e10bc79 Now with font outline support sago007 2018-03-17 13:32
659d1d78 Limited scope sago007 2018-03-17 12:50
80ff2b2f Removed NFont sago007 2018-03-04 15:29
445ebbf9 Moved the rest of the attributes inside the opaque pointer sago007 2018-03-04 15:27
a69fc5dd It is now possible to set font and size sago007 2018-03-04 15:23
c8a83270 Started making my own text renderer. No cache at the moment but it works. sago007 2018-03-04 15:04
8770bc56 Removed deltaTime for monster... we'll not need it soon. Voided the projectile parameters until we have the sprites ready. sago007 2018-03-04 12:27
a10a10e6 The projectiles now dies. They do still not move sago007 2018-03-04 12:17
d3fef0c6 Started to add projectiles sago007 2018-02-10 13:31
ab1416ca Added a bat that can be pushed around sago007 2017-12-17 20:35
6ac01a78 Fixed ellipses sago007 2017-12-17 19:49
b38e2d16 Now uses the same body for all blocking tiles sago007 2017-08-27 12:04
84ac8c71 Extracted the add Rect fixture from the add body sago007 2017-08-27 11:45
53cc7c2a Now sort placeables based on Y position sago007 2017-08-27 11:28
46654c2b No longer treat human too special sago007 2017-08-27 11:18
365c126a Now places a barrel in the world sago007 2017-08-27 10:40
96491863 Player no longer moves while casting sago007 2017-08-24 11:05
5c4e0c71 Moved common code to a function sago007 2017-08-06 19:13
a7e76798 Added Copyright notice. GPL for all the Saland specific code sago007 2017-08-06 18:58
196da0dd New windows docker file sago007 2017-08-06 16:59
59cba5d5 Now processes the blocking layer sago007 2017-08-06 16:19
3f1b1a81 Updated the docker build to include libbox2d sago007 2017-08-06 15:18
4d79cd91 Collision with rectangles sago007 2017-08-05 15:14
b01c49ee Using Box2d for physics sago007 2017-08-05 14:33
89fe06e8 Comment. I am using a Debian patched version of b64. sago007 2017-08-03 17:29
e9fa4277 Can now also read polygons sago007 2017-07-29 15:27
95a48623 Now draws the rectangles sago007 2017-07-29 15:05
ad2f55d5 Fixed a crash if an objectgroup existed. sago007 2017-07-29 14:38
160c51dc Added a docker file for Windows build sago007 2017-07-29 13:37
b1aefb79 Started adding a world class sago007 2017-07-29 13:35
06cc3cb5 Added windows include sago007 2017-07-29 11:42
75e36f5b Added a bat monster sago007 2017-07-11 19:26
e2735820 Applied patch from Debian Description: initialize encoder/decoder state in the constructors Author: Jakub Wilk <jwilk@debian.org> Forwarded: no Last-Update: 2013-01-11 sago007 2017-07-10 22:37
868eb66a Applied patch from Debian Description: use BUFSIZ as buffer size Author: Jakub Wilk <jwilk@debian.org> Bug: http://sourceforge.net/tracker/?func=detail&atid=785907&aid=3591336&group_id=152942 Forwarded: no Last-Update: 2012-11-30 sago007 2017-07-10 22:36
40ba01e0 Applied Debian patch: Description: fix integer overflows Author: Jakub Wilk <jwilk@debian.org> Bug: http://sourceforge.net/tracker/?func=detail&aid=3591129&group_id=152942&atid=785907 Last-Update: 2012-11-30 sago007 2017-07-10 22:34
c02aa9b6 Included b64 in the source. It is missing from MXE making it hard to cross compile for Windows without it. sago007 2017-07-10 21:22
874ce6d4 We no longer need libxml2. Remove it from the list. Also remove it from the Dockerfile sago007 2017-07-10 20:54
8ef1b754 Added the right version of rapidxml sago007 2017-07-10 20:28
04b2170f Made the travis build script executable sago007 2017-05-21 17:15
cf748b75 Added everything needed for travis sago007 2017-05-21 17:13
b72d89f1 Added static keyword sago007 2017-05-13 20:48
2f45d954 Make sure that the function that creates a file will also create the path. Due to the union file system it can be hard to check if it exist. sago007 2017-05-13 20:39
1ffbd4ba Removed some comments and added some missing std sago007 2017-05-13 20:18
d758429d Improved SagoSprite to respect originx and originy sago007 2017-05-13 18:52
51b9cff0 Draw the mouse tile sago007 2017-05-13 11:25
703f85cc Made it compile on Ubuntu 16.04 sago007 2017-05-11 16:53
bfa0684c Added a bee monster ' sago007 2017-05-07 08:57
c38a1204 Can now cast spell with SPACE sago007 2017-05-06 19:40
57c8bf22 Move human smoothly sago007 2017-05-06 13:59
c47302e5 Draw a human sago007 2017-05-06 13:25
3f39d055 Made the movement smooth sago007 2017-05-06 12:30
4c2ba641 Can now move around the map sago007 2017-04-30 20:33
7c62e825 Now draws the map sago007 2017-04-30 09:52
ae812d33 Got sagotmx to compile sago007 2017-04-29 14:29
29b46a4d Added the sagotmx lib sago007 2017-04-29 12:45
62f52c51 Draw a walking male on the title screen sago007 2017-04-29 12:39
f7d9dfc6 Added old data from sagosmfl1 sago007 2017-04-29 12:06
de431fcd Moved the main thing into a GameState sago007 2017-04-29 12:02
798449f4 Started adding a scene sago007 2017-04-27 17:09
74226699 Added save dir sago007 2017-04-25 17:40
0f4203fc Can now show a basic window sago007 2017-04-25 17:33
c9352480 Initial commit sago007 2017-04-24 21:32