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log: saland
49e814a6
Better error handling for the console commands
Poul Sander
2019-04-15 17:21
44151aef
Add command for resetting a world back to default
Poul Sander
2019-04-15 15:17
8ad103d9
Can now use "goto" in the console
Poul Sander
2019-04-15 09:38
4717dc56
Can now activate and deactivate console
Poul Sander
2019-04-14 16:19
a2b3ade8
Tile to draw can now be swithed with Page up and page down
Poul Sander
2019-04-14 15:59
2826127d
Add the "city" map
Poul Sander
2019-04-14 15:30
1dcca51a
Less jumpy when changing region
Poul Sander
2019-04-14 10:03
7a86cd36
Create README.md
Poul Sander
2019-04-10 19:09
9cb7459e
Add something that will become a city
Poul Sander
2019-04-10 17:47
cc34d180
Add protected fields around the region openings
Poul Sander
2019-04-10 17:05
492e6da6
Fix the top right border
Poul Sander
2019-04-10 16:47
835a801b
fixed line
Poul Sander
2019-04-10 15:32
2b2b67e0
Moved player controls out globally
Poul Sander
2019-04-06 16:21
faa0a2a6
New default thing
Poul Sander
2019-04-06 15:11
a92e0354
F12 can now be used to return to the menu from the game
Poul Sander
2018-12-30 22:49
fbc7ed16
Add switch fullscreen button. Going fullscreen -> Windows still has some issues
Poul Sander
2018-12-28 16:25
e2fac1ee
Start moving player controls to variables instead of being hardcoded.
sago007
2018-12-21 15:00
f3711c9d
Write the correct height field to file
sago007
2018-12-21 13:32
64cf663b
Started to allow toggeling fullscreen. Does not currently set xsize and ysize correctly while leaving fullscreen.
Poul Sander
2018-12-19 19:35
23a6992b
Console now prints history
Poul Sander
2018-12-19 18:10
ee6837f4
Show the console text
sago007
2018-12-18 20:20
2f8b04a3
Process text in the console. Not drawn yet.
sago007
2018-12-18 17:58
17f916a0
Now use the mouse button instead of space
Poul Sander
2018-11-19 17:57
c8c6ea96
Start to implement an ingame console. At the moment it does not do anything but can be opened and closed.
Poul Sander
2018-11-07 19:02
16a37550
Add assignment operator
Poul Sander
2018-11-07 18:03
9d0c689a
Implemented switchable fullscreen. At the moment only from command line
Poul Sander
2018-11-07 16:38
4ea71bb4
No longer scales fullscreen
sago007
2018-10-30 18:44
d6fb06ec
Possible to use fullscreen
Poul Sander
2018-10-29 16:42
fb0e31af
Switch to initilizer lists
sago007
2018-10-28 16:43
27bca292
Mouse in menu now works.
sago007
2018-10-28 16:15
d04df111
Add fps counter in game
sago007
2018-10-28 12:35
148e781e
Add start menu
sago007
2018-10-28 11:51
ee1fd511
Now spawns player at the player spawn
Poul Sander
2018-10-24 16:47
89df634d
Now spawns in the middle of the map
Poul Sander
2018-10-24 15:37
d06c4687
Remove debug comments
Poul Sander
2018-10-24 15:23
3cc31321
Added some new texture for use for a menu
Poul Sander
2018-10-24 15:16
f6175e02
use VERSION_NUMBER from version.h
Poul Sander
2018-10-20 18:50
622938d7
Add version.h containing GAMENAME and VERSION_NUMBER defines
Poul Sander
2018-10-20 17:20
fc0d6f9a
Copy common and os from Block Attack - Rise of the Blocks
Poul Sander
2018-10-20 16:46
63c01ac9
Load the tilesets based on source
Poul Sander
2018-10-16 14:07
01ef90a3
Writing extra tilesets to disk now works. Extra tileset can be used for drawing on the screen
Poul Sander
2018-10-16 13:43
c803da42
Get texture from the tmx file
Poul Sander
2018-10-16 11:59
184c8e4f
Started adding support for an extra tileset. Cannot draw it yet.
Poul Sander
2018-10-10 18:55
879e1ad2
The tiled lib now supports objectgroups
Poul Sander
2018-10-10 17:14
31207829
Added libutf for the platforms that does not have it (MXE).
sago007
2018-10-07 18:15
395534bc
Replaced a magic value
sago007
2018-10-07 13:21
a9747abf
Show only a few pixels outside the map on all sides. (Only two sides before)
sago007
2018-10-06 11:20
e957cfbb
New sample with points on the map
sago007
2018-10-01 18:54
c3846a75
Can now save multiple worlds
sago007
2018-10-01 18:40
495e20e8
Player is now wearing pants
sago007
2018-09-30 13:36
e8138689
Moved some drawing functions to a seperate file
sago007
2018-09-30 12:05
8e608edd
USe the standing hair while spell casting
sago007
2018-09-30 11:49
69ef24ea
Moved some functions into a seperate file
sago007
2018-09-30 11:45
babf7c94
Can now move between regionsx
sago007
2018-09-29 18:41
ff9274c5
Draw outer border.
Poul Sander
2018-09-26 18:19
6e241f1f
Added hair
Poul Sander
2018-09-26 17:50
e1e3ae60
World is now sorta persistant
Poul Sander
2018-09-26 17:08
edee9027
Moved some data away from "Game"
Poul Sander
2018-09-26 16:51
a475b81d
Started moving some data to a region. So far no functions have moved
sago007
2018-09-25 19:55
11bd19e8
Added borders
sago007
2018-09-23 18:31
9659174b
No longer crash when trying w and e out of bound
sago007
2018-09-09 12:08
4f66addf
No longer crash the moment the cursor goes out of bound
sago007
2018-09-09 11:53
53ea082c
Can now clear from the blocking layer using "e"
sago007
2018-09-09 11:47
2862af0e
Destroy all fixtures for the destroyed bodies
sago007
2018-09-09 11:10
6e755a36
Now possible to add blocking tiles with "w"
sago007
2018-09-09 10:49
8ba6a44c
Print layer info for marked tile
sago007
2018-09-07 19:15
548f0902
Print the tile coordinate in the lower part of the screen
sago007
2018-09-07 18:40
07f722b1
Add text in bottom of screen
Poul Sander
2018-08-10 16:35
c0bcb4ab
Fixed whitespace and removed unused variable
Poul Sander
2018-08-08 18:13
972f5ee6
Changed the fall through comment
Poul Sander
2018-08-08 17:51
5b2b4ac9
Removed some of the hardcoded values
Poul Sander
2018-08-08 16:47
77305f85
It is now possible to hit an kill a monster
sago007
2018-07-28 21:11
b24eb859
Now with fixed speed
sago007
2018-07-28 19:15
7376822b
Projectiles are moving
sago007
2018-07-28 19:05
84bbabc5
Updated libsago
sago007
2018-06-03 19:33
7663a281
Updated sago lib
sago007
2018-03-25 18:09
35515503
Update the PlatformFolders library
sago007
2018-03-24 10:04
afb75173
Now with working UTF-8 support. The sago-lib now depends on libutfcpp
sago007
2018-03-18 18:56
188f5e46
Added some comments to SagoTextField and SagoTextBox. Made SagoTextField holder invalidation aware. also made the human and bat spawn in the right locations.
sago007
2018-03-18 12:03
94b70daf
Added max width functionality to the textbox
sago007
2018-03-17 23:23
1defbd03
Fixed SDL include
sago007
2018-03-17 16:02
cc77cbc6
Multi line support
sago007
2018-03-17 15:58
7fd231cf
Made a lot of contructors explicit if they only took one parameter
sago007
2018-03-17 13:46
8e10bc79
Now with font outline support
sago007
2018-03-17 13:32
659d1d78
Limited scope
sago007
2018-03-17 12:50
80ff2b2f
Removed NFont
sago007
2018-03-04 15:29
445ebbf9
Moved the rest of the attributes inside the opaque pointer
sago007
2018-03-04 15:27
a69fc5dd
It is now possible to set font and size
sago007
2018-03-04 15:23
c8a83270
Started making my own text renderer. No cache at the moment but it works.
sago007
2018-03-04 15:04
8770bc56
Removed deltaTime for monster... we'll not need it soon. Voided the projectile parameters until we have the sprites ready.
sago007
2018-03-04 12:27
a10a10e6
The projectiles now dies. They do still not move
sago007
2018-03-04 12:17
d3fef0c6
Started to add projectiles
sago007
2018-02-10 13:31
ab1416ca
Added a bat that can be pushed around
sago007
2017-12-17 20:35
6ac01a78
Fixed ellipses
sago007
2017-12-17 19:49
b38e2d16
Now uses the same body for all blocking tiles
sago007
2017-08-27 12:04
84ac8c71
Extracted the add Rect fixture from the add body
sago007
2017-08-27 11:45
53cc7c2a
Now sort placeables based on Y position
sago007
2017-08-27 11:28
46654c2b
No longer treat human too special
sago007
2017-08-27 11:18
365c126a
Now places a barrel in the world
sago007
2017-08-27 10:40
96491863
Player no longer moves while casting
sago007
2017-08-24 11:05
5c4e0c71
Moved common code to a function
sago007
2017-08-06 19:13
a7e76798
Added Copyright notice. GPL for all the Saland specific code
sago007
2017-08-06 18:58
196da0dd
New windows docker file
sago007
2017-08-06 16:59
59cba5d5
Now processes the blocking layer
sago007
2017-08-06 16:19
3f1b1a81
Updated the docker build to include libbox2d
sago007
2017-08-06 15:18
4d79cd91
Collision with rectangles
sago007
2017-08-05 15:14
b01c49ee
Using Box2d for physics
sago007
2017-08-05 14:33
89fe06e8
Comment. I am using a Debian patched version of b64.
sago007
2017-08-03 17:29
e9fa4277
Can now also read polygons
sago007
2017-07-29 15:27
95a48623
Now draws the rectangles
sago007
2017-07-29 15:05
ad2f55d5
Fixed a crash if an objectgroup existed.
sago007
2017-07-29 14:38
160c51dc
Added a docker file for Windows build
sago007
2017-07-29 13:37
b1aefb79
Started adding a world class
sago007
2017-07-29 13:35
06cc3cb5
Added windows include
sago007
2017-07-29 11:42
75e36f5b
Added a bat monster
sago007
2017-07-11 19:26
e2735820
Applied patch from Debian Description: initialize encoder/decoder state in the constructors Author: Jakub Wilk <jwilk@debian.org> Forwarded: no Last-Update: 2013-01-11
sago007
2017-07-10 22:37
868eb66a
Applied patch from Debian Description: use BUFSIZ as buffer size Author: Jakub Wilk <jwilk@debian.org> Bug: http://sourceforge.net/tracker/?func=detail&atid=785907&aid=3591336&group_id=152942 Forwarded: no Last-Update: 2012-11-30
sago007
2017-07-10 22:36
40ba01e0
Applied Debian patch: Description: fix integer overflows Author: Jakub Wilk <jwilk@debian.org> Bug: http://sourceforge.net/tracker/?func=detail&aid=3591129&group_id=152942&atid=785907 Last-Update: 2012-11-30
sago007
2017-07-10 22:34
c02aa9b6
Included b64 in the source. It is missing from MXE making it hard to cross compile for Windows without it.
sago007
2017-07-10 21:22
874ce6d4
We no longer need libxml2. Remove it from the list. Also remove it from the Dockerfile
sago007
2017-07-10 20:54
8ef1b754
Added the right version of rapidxml
sago007
2017-07-10 20:28
04b2170f
Made the travis build script executable
sago007
2017-05-21 17:15
cf748b75
Added everything needed for travis
sago007
2017-05-21 17:13
b72d89f1
Added static keyword
sago007
2017-05-13 20:48
2f45d954
Make sure that the function that creates a file will also create the path. Due to the union file system it can be hard to check if it exist.
sago007
2017-05-13 20:39
1ffbd4ba
Removed some comments and added some missing std
sago007
2017-05-13 20:18
d758429d
Improved SagoSprite to respect originx and originy
sago007
2017-05-13 18:52
51b9cff0
Draw the mouse tile
sago007
2017-05-13 11:25
703f85cc
Made it compile on Ubuntu 16.04
sago007
2017-05-11 16:53
bfa0684c
Added a bee monster '
sago007
2017-05-07 08:57
c38a1204
Can now cast spell with SPACE
sago007
2017-05-06 19:40
57c8bf22
Move human smoothly
sago007
2017-05-06 13:59
c47302e5
Draw a human
sago007
2017-05-06 13:25
3f39d055
Made the movement smooth
sago007
2017-05-06 12:30
4c2ba641
Can now move around the map
sago007
2017-04-30 20:33
7c62e825
Now draws the map
sago007
2017-04-30 09:52
ae812d33
Got sagotmx to compile
sago007
2017-04-29 14:29
29b46a4d
Added the sagotmx lib
sago007
2017-04-29 12:45
62f52c51
Draw a walking male on the title screen
sago007
2017-04-29 12:39
f7d9dfc6
Added old data from sagosmfl1
sago007
2017-04-29 12:06
de431fcd
Moved the main thing into a GameState
sago007
2017-04-29 12:02
798449f4
Started adding a scene
sago007
2017-04-27 17:09
74226699
Added save dir
sago007
2017-04-25 17:40
0f4203fc
Can now show a basic window
sago007
2017-04-25 17:33
c9352480
Initial commit
sago007
2017-04-24 21:32