git repos / saland

log: saland

61bcb77f Preparation for using female charater Poul Sander 2019-04-18 15:26
ed71977a Improvemnts to city handling and support for overlay Poul Sander 2019-04-18 09:55
e763b3ac Changed default resolution to be a bit higher. Still low enough to be executed in a Windows on a normal 1080 display Poul Sander 2019-04-18 09:16
072c9f83 Fix placement on different resolutions Poul Sander 2019-04-18 09:13
2b6c7e44 No longer teleports on wrong parameters and exceptions are colored red in the console Poul Sander 2019-04-18 08:57
166bb79f Rectangles are now also protected Poul Sander 2019-04-17 19:18
7c97864a Show protected areas Poul Sander 2019-04-16 19:39
eb4506b4 Moved the protected areas into the world object Poul Sander 2019-04-16 15:43
b5bfa111 Improved compiler flags Poul Sander 2019-04-16 15:09
d8e16ed8 Write text to screen Poul Sander 2019-04-16 12:21
ecf18b68 Windows build is now working Poul Sander 2019-04-16 08:24
a815ec9c Add properties to Tile objects Poul Sander 2019-04-15 19:43
10ca4b89 Objects are only blocking if they have type == "blocking" Poul Sander 2019-04-15 18:44
c0834534 Added help message to the console commands Poul Sander 2019-04-15 17:32
49e814a6 Better error handling for the console commands Poul Sander 2019-04-15 17:21
44151aef Add command for resetting a world back to default Poul Sander 2019-04-15 15:17
8ad103d9 Can now use "goto" in the console Poul Sander 2019-04-15 09:38
4717dc56 Can now activate and deactivate console Poul Sander 2019-04-14 16:19
a2b3ade8 Tile to draw can now be swithed with Page up and page down Poul Sander 2019-04-14 15:59
2826127d Add the "city" map Poul Sander 2019-04-14 15:30
1dcca51a Less jumpy when changing region Poul Sander 2019-04-14 10:03
7a86cd36 Create README.md Poul Sander 2019-04-10 19:09
9cb7459e Add something that will become a city Poul Sander 2019-04-10 17:47
cc34d180 Add protected fields around the region openings Poul Sander 2019-04-10 17:05
492e6da6 Fix the top right border Poul Sander 2019-04-10 16:47
835a801b fixed line Poul Sander 2019-04-10 15:32
2b2b67e0 Moved player controls out globally Poul Sander 2019-04-06 16:21
faa0a2a6 New default thing Poul Sander 2019-04-06 15:11
a92e0354 F12 can now be used to return to the menu from the game Poul Sander 2018-12-30 22:49
fbc7ed16 Add switch fullscreen button. Going fullscreen -> Windows still has some issues Poul Sander 2018-12-28 16:25
e2fac1ee Start moving player controls to variables instead of being hardcoded. sago007 2018-12-21 15:00
f3711c9d Write the correct height field to file sago007 2018-12-21 13:32
64cf663b Started to allow toggeling fullscreen. Does not currently set xsize and ysize correctly while leaving fullscreen. Poul Sander 2018-12-19 19:35
23a6992b Console now prints history Poul Sander 2018-12-19 18:10
ee6837f4 Show the console text sago007 2018-12-18 20:20
2f8b04a3 Process text in the console. Not drawn yet. sago007 2018-12-18 17:58
17f916a0 Now use the mouse button instead of space Poul Sander 2018-11-19 17:57
c8c6ea96 Start to implement an ingame console. At the moment it does not do anything but can be opened and closed. Poul Sander 2018-11-07 19:02
16a37550 Add assignment operator Poul Sander 2018-11-07 18:03
9d0c689a Implemented switchable fullscreen. At the moment only from command line Poul Sander 2018-11-07 16:38
4ea71bb4 No longer scales fullscreen sago007 2018-10-30 18:44
d6fb06ec Possible to use fullscreen Poul Sander 2018-10-29 16:42
fb0e31af Switch to initilizer lists sago007 2018-10-28 16:43
27bca292 Mouse in menu now works. sago007 2018-10-28 16:15
d04df111 Add fps counter in game sago007 2018-10-28 12:35
148e781e Add start menu sago007 2018-10-28 11:51
ee1fd511 Now spawns player at the player spawn Poul Sander 2018-10-24 16:47
89df634d Now spawns in the middle of the map Poul Sander 2018-10-24 15:37
d06c4687 Remove debug comments Poul Sander 2018-10-24 15:23
3cc31321 Added some new texture for use for a menu Poul Sander 2018-10-24 15:16
f6175e02 use VERSION_NUMBER from version.h Poul Sander 2018-10-20 18:50
622938d7 Add version.h containing GAMENAME and VERSION_NUMBER defines Poul Sander 2018-10-20 17:20
fc0d6f9a Copy common and os from Block Attack - Rise of the Blocks Poul Sander 2018-10-20 16:46
63c01ac9 Load the tilesets based on source Poul Sander 2018-10-16 14:07
01ef90a3 Writing extra tilesets to disk now works. Extra tileset can be used for drawing on the screen Poul Sander 2018-10-16 13:43
c803da42 Get texture from the tmx file Poul Sander 2018-10-16 11:59
184c8e4f Started adding support for an extra tileset. Cannot draw it yet. Poul Sander 2018-10-10 18:55
879e1ad2 The tiled lib now supports objectgroups Poul Sander 2018-10-10 17:14
31207829 Added libutf for the platforms that does not have it (MXE). sago007 2018-10-07 18:15
395534bc Replaced a magic value sago007 2018-10-07 13:21
a9747abf Show only a few pixels outside the map on all sides. (Only two sides before) sago007 2018-10-06 11:20
e957cfbb New sample with points on the map sago007 2018-10-01 18:54
c3846a75 Can now save multiple worlds sago007 2018-10-01 18:40
495e20e8 Player is now wearing pants sago007 2018-09-30 13:36
e8138689 Moved some drawing functions to a seperate file sago007 2018-09-30 12:05
8e608edd USe the standing hair while spell casting sago007 2018-09-30 11:49
69ef24ea Moved some functions into a seperate file sago007 2018-09-30 11:45
babf7c94 Can now move between regionsx sago007 2018-09-29 18:41
ff9274c5 Draw outer border. Poul Sander 2018-09-26 18:19
6e241f1f Added hair Poul Sander 2018-09-26 17:50
e1e3ae60 World is now sorta persistant Poul Sander 2018-09-26 17:08
edee9027 Moved some data away from "Game" Poul Sander 2018-09-26 16:51
a475b81d Started moving some data to a region. So far no functions have moved sago007 2018-09-25 19:55
11bd19e8 Added borders sago007 2018-09-23 18:31
9659174b No longer crash when trying w and e out of bound sago007 2018-09-09 12:08
4f66addf No longer crash the moment the cursor goes out of bound sago007 2018-09-09 11:53
53ea082c Can now clear from the blocking layer using "e" sago007 2018-09-09 11:47
2862af0e Destroy all fixtures for the destroyed bodies sago007 2018-09-09 11:10
6e755a36 Now possible to add blocking tiles with "w" sago007 2018-09-09 10:49
8ba6a44c Print layer info for marked tile sago007 2018-09-07 19:15
548f0902 Print the tile coordinate in the lower part of the screen sago007 2018-09-07 18:40
07f722b1 Add text in bottom of screen Poul Sander 2018-08-10 16:35
c0bcb4ab Fixed whitespace and removed unused variable Poul Sander 2018-08-08 18:13
972f5ee6 Changed the fall through comment Poul Sander 2018-08-08 17:51
5b2b4ac9 Removed some of the hardcoded values Poul Sander 2018-08-08 16:47
77305f85 It is now possible to hit an kill a monster sago007 2018-07-28 21:11
b24eb859 Now with fixed speed sago007 2018-07-28 19:15
7376822b Projectiles are moving sago007 2018-07-28 19:05
84bbabc5 Updated libsago sago007 2018-06-03 19:33
7663a281 Updated sago lib sago007 2018-03-25 18:09
35515503 Update the PlatformFolders library sago007 2018-03-24 10:04
afb75173 Now with working UTF-8 support. The sago-lib now depends on libutfcpp sago007 2018-03-18 18:56
188f5e46 Added some comments to SagoTextField and SagoTextBox. Made SagoTextField holder invalidation aware. also made the human and bat spawn in the right locations. sago007 2018-03-18 12:03
94b70daf Added max width functionality to the textbox sago007 2018-03-17 23:23
1defbd03 Fixed SDL include sago007 2018-03-17 16:02
cc77cbc6 Multi line support sago007 2018-03-17 15:58
7fd231cf Made a lot of contructors explicit if they only took one parameter sago007 2018-03-17 13:46
8e10bc79 Now with font outline support sago007 2018-03-17 13:32
659d1d78 Limited scope sago007 2018-03-17 12:50
80ff2b2f Removed NFont sago007 2018-03-04 15:29
445ebbf9 Moved the rest of the attributes inside the opaque pointer sago007 2018-03-04 15:27
a69fc5dd It is now possible to set font and size sago007 2018-03-04 15:23
c8a83270 Started making my own text renderer. No cache at the moment but it works. sago007 2018-03-04 15:04
8770bc56 Removed deltaTime for monster... we'll not need it soon. Voided the projectile parameters until we have the sprites ready. sago007 2018-03-04 12:27
a10a10e6 The projectiles now dies. They do still not move sago007 2018-03-04 12:17
d3fef0c6 Started to add projectiles sago007 2018-02-10 13:31
ab1416ca Added a bat that can be pushed around sago007 2017-12-17 20:35
6ac01a78 Fixed ellipses sago007 2017-12-17 19:49
b38e2d16 Now uses the same body for all blocking tiles sago007 2017-08-27 12:04
84ac8c71 Extracted the add Rect fixture from the add body sago007 2017-08-27 11:45
53cc7c2a Now sort placeables based on Y position sago007 2017-08-27 11:28
46654c2b No longer treat human too special sago007 2017-08-27 11:18
365c126a Now places a barrel in the world sago007 2017-08-27 10:40
96491863 Player no longer moves while casting sago007 2017-08-24 11:05
5c4e0c71 Moved common code to a function sago007 2017-08-06 19:13
a7e76798 Added Copyright notice. GPL for all the Saland specific code sago007 2017-08-06 18:58
196da0dd New windows docker file sago007 2017-08-06 16:59
59cba5d5 Now processes the blocking layer sago007 2017-08-06 16:19
3f1b1a81 Updated the docker build to include libbox2d sago007 2017-08-06 15:18
4d79cd91 Collision with rectangles sago007 2017-08-05 15:14
b01c49ee Using Box2d for physics sago007 2017-08-05 14:33
89fe06e8 Comment. I am using a Debian patched version of b64. sago007 2017-08-03 17:29
e9fa4277 Can now also read polygons sago007 2017-07-29 15:27
95a48623 Now draws the rectangles sago007 2017-07-29 15:05
ad2f55d5 Fixed a crash if an objectgroup existed. sago007 2017-07-29 14:38
160c51dc Added a docker file for Windows build sago007 2017-07-29 13:37
b1aefb79 Started adding a world class sago007 2017-07-29 13:35
06cc3cb5 Added windows include sago007 2017-07-29 11:42
75e36f5b Added a bat monster sago007 2017-07-11 19:26
e2735820 Applied patch from Debian Description: initialize encoder/decoder state in the constructors Author: Jakub Wilk <jwilk@debian.org> Forwarded: no Last-Update: 2013-01-11 sago007 2017-07-10 22:37
868eb66a Applied patch from Debian Description: use BUFSIZ as buffer size Author: Jakub Wilk <jwilk@debian.org> Bug: http://sourceforge.net/tracker/?func=detail&atid=785907&aid=3591336&group_id=152942 Forwarded: no Last-Update: 2012-11-30 sago007 2017-07-10 22:36
40ba01e0 Applied Debian patch: Description: fix integer overflows Author: Jakub Wilk <jwilk@debian.org> Bug: http://sourceforge.net/tracker/?func=detail&aid=3591129&group_id=152942&atid=785907 Last-Update: 2012-11-30 sago007 2017-07-10 22:34
c02aa9b6 Included b64 in the source. It is missing from MXE making it hard to cross compile for Windows without it. sago007 2017-07-10 21:22
874ce6d4 We no longer need libxml2. Remove it from the list. Also remove it from the Dockerfile sago007 2017-07-10 20:54
8ef1b754 Added the right version of rapidxml sago007 2017-07-10 20:28
04b2170f Made the travis build script executable sago007 2017-05-21 17:15
cf748b75 Added everything needed for travis sago007 2017-05-21 17:13
b72d89f1 Added static keyword sago007 2017-05-13 20:48
2f45d954 Make sure that the function that creates a file will also create the path. Due to the union file system it can be hard to check if it exist. sago007 2017-05-13 20:39
1ffbd4ba Removed some comments and added some missing std sago007 2017-05-13 20:18
d758429d Improved SagoSprite to respect originx and originy sago007 2017-05-13 18:52
51b9cff0 Draw the mouse tile sago007 2017-05-13 11:25
703f85cc Made it compile on Ubuntu 16.04 sago007 2017-05-11 16:53
bfa0684c Added a bee monster ' sago007 2017-05-07 08:57
c38a1204 Can now cast spell with SPACE sago007 2017-05-06 19:40
57c8bf22 Move human smoothly sago007 2017-05-06 13:59
c47302e5 Draw a human sago007 2017-05-06 13:25
3f39d055 Made the movement smooth sago007 2017-05-06 12:30
4c2ba641 Can now move around the map sago007 2017-04-30 20:33
7c62e825 Now draws the map sago007 2017-04-30 09:52
ae812d33 Got sagotmx to compile sago007 2017-04-29 14:29
29b46a4d Added the sagotmx lib sago007 2017-04-29 12:45
62f52c51 Draw a walking male on the title screen sago007 2017-04-29 12:39
f7d9dfc6 Added old data from sagosmfl1 sago007 2017-04-29 12:06
de431fcd Moved the main thing into a GameState sago007 2017-04-29 12:02
798449f4 Started adding a scene sago007 2017-04-27 17:09
74226699 Added save dir sago007 2017-04-25 17:40
0f4203fc Can now show a basic window sago007 2017-04-25 17:33
c9352480 Initial commit sago007 2017-04-24 21:32